WALKTHROUGH FOR SPACE QUEST I, II AND III
Notes: ‘You’ can refer to you as the
player or you as Roger Wilco. The parts of the game which are not completely
necessary to complete (but are needed either for extra points or information
useful later) are written in brackets (). N means North, or away from the
screen; S means South, or towards the screen; W means West, or to the left; and
E means East, or to the right. Each of these directions (N, S, W and E) when used
indicates that you have to walk one entire screen in that direction. For
example, ‘Walk N, N, E,’ means that you have to walk two full screens to the
north and then one full screen to the east.
Space Quest I: The Sarien Encounter
You begin SQ1 aboard the
starship Arcada while it is under attack by the Sariens. Walk W, W, W (ignore
the archive room - just walk right through it). Search the man who is lying on
the ground and you will find a keycard on him. Take it.
Walk E, E (i.e. until you are
inside the archive room). [Wait here until an old man enters the room and
collapses on the ground. Walk up to him and type LOOK MAN. He will raise
himself up on one elbow and start talking. He will utter the words ‘astral
body’ somewhere along the line.] Walk to the computer and look at the screen.
Type ASTRAL BODY and take the cartridge when it arrives. Do not insert the cartridge into the computer or a
Sarien troop will barge into the room and shoot you!
Walk W of the room and take
the lift down to the lower level. (If at any time you hear footsteps, either
hide in a lift or walk out of the screen and back in, depending on which way is
quicker.) Walk E (ignore the broken door - there is no point in going in there)
and use the lift that seems to have no counterpart. Walk E again and up to
controls for the bay door. Look at the controls and press ‘open bay door’. Walk
E yet again, insert your card into the slot and walk through the door.
Walk up to the controls for
the two doors on the back wall and press the left button. Take the gadget, look
at it, and turn the dial. Press the right button and take the suit (you will
automatically change into it). Walk to the controls in the foreground and push
the button that opens the airlock. Walk W.
Walk to the console and press
the only button you can to raise the platform. Walk to the escape pod and
enter. Close the door, fasten your seatbelt (you have to think of everything in this game!) and look at the
controls. Press ‘power’ and ‘autonav’, and then pull back on the throttle.
You’re free! (If you really want to know what the ‘don’t touch’ button does,
save your game before you press it!) Unfortunately, you are now going nowhere.
Stinks, don’t it? Do not worry too much, though, because your faithful computer
soon gives you a readout on a planet on which you will be forced to crash land.
Ah, much better!
After watching the
astoundingly impressive crash landing sequence, you find yourself still alive
inside your craft. Unfasten your seatbelt (so they do work!) and search the floor of the pod. Take the survival
kit and open it. You may need it
later. ‘May’? I will explain later what I mean. Exit the pod and walk up to the
windscreen. If you look carefully you will see a piece of glass lying loose.
Take it. Now, there are two different ways that I know of to complete the next
part of the game. Let us begin with the short way.
first method involves killing the orat before
the spider droid lands (I know, this doesn’t make sense at all right
Walk E, E, E. Do not walk onto
the path; just walk E again. Now walk N. Do you see the entrance to the cave?
Walk into the cave. Before the orat gets you, type THROW WATER (remember the
dehydrated water in your kit?). After the orat has exploded rather
spectacularly, take the piece he leaves behind - you will need it as evidence.
Walk back to the place with
the path. Now walk along it until you reach its end. If the droid lands while
you are walking along the path, ignore it. [However, if you want the glory and
points that go along with smashing it, walk behind the rock to the left of the
cracking bridge, wait until the droid is directly beneath it, and then push the
Walk between the two weird
pillars and you will be sucked down (wee!). Take the small rock and walk W. See
the grating? There is a monster in there. Walk along the wall to get safely
past it. Now put the rock on the geyser. Open sesame! Walk through the doorway
and W. Walk up to the laser fence and type USE GLASS. Walk around the bend and
then E. Dodge the drops while you walk E again (it shouldn’t be too hard). Walk
in through the dark doorway. (Remember I told you to turn that ‘gadget’ on? Now
it is going to prove its worth.)
The alien will talk to you for
a while. He will acknowledge that you killed the orat. Drop the piece of orat
you have and he will let you in.
is the same as the first method, except that you use the droid to kill the orat
by getting it to follow you into the cave. This requires some good dodging
skills on your part to avoid having the droid take you to pieces. Why this way
is longer is because you have to wait for the droid to land. (You can go talk
to the alien before it does, but this is just a waste of time because you then
have to talk to him twice.)
Whichever method you use, you
should find yourself inside the aliens’ underground base (ooh!). One will talk
to you again for a while, and then provide you with a skimmer and leave you be.
[Now it is time to see what information that ‘astral body’ cartridge has on it.
Walk up to the computer and insert the cartridge. Read the whole story.
Remember the code 6858. Take the cartridge. (I have it on good authority that if
you leave the cartridge behind, you can still finish the game (all you actually
need from the cartridge are the
digits ‘6858’), but it will have a slightly less satisfactory ending.)] Board
the skimmer and turn the key. Off we go to Ulence Flats!
You will now have to dodge all
the rocks on the way to Ulence Flats. If you get hit by five rocks, you crash.
Try setting the speed on slow - it makes things much easier.
Once you have arrived and got
out of your skimmer, a man will appear and offer you money for your skimmer.
Decline the offer by typing NO. Walk into the bar (E) and then out again (W).
The man will appear again, but this time he will offer you some money and a jetpack. Type YES this time round.
Walk back into the bar. [Walk
up to the counter and order three drinks. Drink all three and listen to the
conversation going on. A man will tell a story about how he saw this ship blow
up a planetoid. That is the ship you have to reach! Remember ‘sector HH’.] Now
we come to the most boring and senseless part of the game. You have to win all
the money needed to get off this planet by using that lethal machine in the
corner. (If you know anyone who has passed this part, load their game.) You
will need 214 buckazoids for the ship and 36 for the droid needed to fly it.
You might as well win it all at once.
Once you have won the money,
walk W, W. (If a man asks you to follow him, ignore him - he will rob you!) Buy
the only ship that is parked N. Walk to the droid shop that is N and E (or E
and N) to the entrance to the bar. Buy the white droid that is on the upper
level to the right. Walk all the way to your ship, climb the ladder and press
‘load’. Once the droid is ‘loaded’, it will ask you where you wish to go. Type
After your ship has dodged
some dangerous asteroids, it will stop outside the Deltaur (the ship the man in
the bar mentioned). Type WEAR JETPACK and LEAVE SHIP. Fly to the middle of the
big door and type OPEN DOOR. Enter the ship. You are now all alone on a ship
full of misguided aliens! Great job!
Wait until a droid opens the
door. Quickly go through the now opened door. Hide inside the chest. Wait until
you are carried to the laundry room. Get out of the chest (leave your jetpack
behind) and climb into the washing machine. You will receive a thorough
cleaning and automatically (and miraculously) change into the Sarien uniform.
Look at your pocket to find a card and leave the room.
You are now in what I call
‘the main hallway’. Go through the door on the left (the one next to the one
that is ‘out of order’J). Walk W. [Talk to a Sarien along
the way.] Use the lift. Walk E, E, E. (Ignore the star generator for now.) Walk
up to the counter and show your card. While the droid is fetching your weapon,
quickly walk up to the two items at the bottom of the counter and type TAKE
GRENADE. Walk back to where you were before to receive your pulseray.
Walk W and throw your grenade
over the banister. The Sarien guarding the star generator will fall over. Walk
W, W. (You may shoot any Sarien you meet along the way.) When you have nearly
reached the elevator you will lose your disguise. (From now on you must shoot
before you are shot. What I do is shoot as
soon as I enter a new room because no harm is done if one shoots and
nobody is there. If you come across a guard droid, walk out of the screen and
back in - you cannot destroy it.) Use the lift anyway. Walk E, E. Search the
body and use the remote to disable the shield protecting the star generator.
Use the control pad on the generator to type 6858. The ship is now going to
Go back to the main hallway,
shooting everybody on the way who tries to stop you. Go through the door that
was formerly ‘out of order’. Walk to the ship and climb into it. Push the
‘launch’ button and you are free once again! Well done! You have destroyed the
star generator which was to be used to wreak havoc upon the stars! Apparently,
the evil Dr Sludge Vohaul is not too happy about this. You will find out more
about that in SQ2.
Space Quest II: Vohaul’s Revenge
Xenon Orbital Station 4
You will start this game
aboard an orbital station sweeping the floor in a spacesuit. A beep will soon
emanate from your watch. Press the middle button (the first button tells you
your horoscope while the third the time and temperature) and your boss will
yell at you to come inside. Walk up the wall and onto the strange circle on the
You will find yourself inside
the station being decontaminated. After this is finished, change into your
normal clothes. [Walk to your locker, open it and take your underwear and cubix
rube (it’s meant to be a spoonerism).] Walk into the control room and your boss
will yell at you some more. Walk onto the striped platform, and then step into
the transporter. You will then be transported to the ship you have to clean.
Just walk straight into it and you will be beaten up (there is no way to
Sludge Vohaul has captured
you! He will talk about his evil plan to infest your home planet with
door-to-door insurance salesmen J and then he will transport you to
the surface of Labion.
Luckily, the hovercraft that
is to take you to the mines will crash and you will survive. Search the
creature that broke your fall and take his keycard. Walk up to the broken craft,
look inside and press the button to stop the beeping - this is to prevent you
from being found.
Walk N (if you hear a noise
while you are in this screen, either hide behind something or leave the screen
and enter it again) and then walk W out the bottom half of the screen (i.e. do
not walk on the raised piece of ground). Walk up to one of the groups of pods
(but not too close!) and type TAKE SPORE. Walk N and through the ‘maze’
(setting the speed on slow may help you). Take some berries and walk all the
way back through it.
Walk S (back into the screen
with the spores), E and W (walk on the hillock this time). You should come to a
mailbox. Walk right up to it, and type INSERT FORM IN SLOT and TAKE OBJECT. You
now have the Labion terror beast mating whistle (you will get into a lot of
trouble for not paying for this item in SQ3 and 5)!
Walk E, then E again out the
bottom of the screen. You should now see a man tied to a tree. Untie him. You
will be helped later by his kind.
Now walk W, then E out the top
of the screen. Type RUB BERRIES ON BODY when you come to the lake. Enter the
lake and just let yourself be caught and swallowed by the sea monster. After he
has spat you out, swim E from the screen where you entered the lake. Swim to
the north-eastern quadrant of the screen. Somewhere in this area you should
step into a deeper area of the lake. Type HOLD BREATH and follow the tunnel
until you surface in a little cave (don’t take too long!). Take the gem, hold
your breath again and swim back to the surface of the lake. Swim until you step
onto dry land.
Walk E. You should find a tree
standing beside a large fissure. Climb the tree and it will break and fall
across the fissure. Crawl across the log and then walk E again. Walk until you
are caught in a trap. Wait until you come to in a hunter’s cage. Type TALK
CREATURE twice, and then when he steps up to you, type THROW SPORE. Quickly
take the cage key from his paralysed body and open the cage door.
Take the rope from the rock
and walk N. Now quickly walk W (to avoid being detected and killed). Climb onto
the log, and while you are still there, type TIE ROPE TO LOG. Climb down the
rope until you are right in front of a monstrous creature. Type SWING ROPE. You
have to get onto the ledge on the left of the screen, so you cannot let go of
the rope at any time you wish. Wait until the creature has swung his arm at you
twice, then let go after swinging past the middle.
Walk into the cave and type
HOLD GEM. You will need some fancy footwork to get past the invisible rocks
lying on the ground, and then you will fall into a hole of some kind. Once
outside again, a few strange little men will tell you to follow them. Make sure
to take your gem before you walk S. Listen, then walk up to the rock and type
WORD. Climb into the hole (da da dum!).
Type HOLD GEM IN MOUTH. Now we
come to the embarrassing part (for me). I do not remember exactly how to do
this next part. All I know is that the exit to the cave is somewhere very down
and to the right. I hope this helps; it should not be too difficult to find
your way out.
After you have found your way
out, start swimming again! Swim until you come to a fork. Take the water flow
on the right (I only found out which was the right one by trial and error!).
Swim E but stay in the water! Type BLOW WHISTLE. The beast cannot get you while
you are in the water. Swim W and E, and it should be gone. Before you duck
through the rock, take a stone from the pile.
Once you have walked N, you should
find yourself hiding behind a bush. Now, we can do this in two ways. Let us
start with the easier way first.
until the guard is walking in such a way so that he is unable to see you, and
then quickly hide behind one of the platform’s pillars (preferably the one with
the elevator). Type THROW ROCK, wait until the guard has left and then quickly
walk into the lift and use it. (You do not need your keycard!)
until the guard cannot see you, walk up to the pillar with the lift, use your
keycard, get into the lift and use it. (You may not have the time to do this
all at once. If not, hide behind a pillar - as in the Easy Method - and then
make a break for the lift.) If one had intended to use this method all along
(although, how would he?), it would have been completely unnecessary to take
Whichever method you use, you
should be able to make it back to the ship. To actually get into the ship, walk
to the right (from the point of view of you as the player) of the rear of the
ship. Now, this ship’s controls are strange yet simple. First of all, look at
the controls to get your bearings. Type PUSH POWER, TURN DIAL, PUSH ASCENT and
PULL THROTTLE respectively. Once you have made it into space, type TURN DIAL
again and then pull or push the throttle (it does not make a difference).
Vohaul should soon appear on your screen, and your controls will soon be
useless. Wait until you have landed on his asteroid base and exited your craft.
Vohaul’s Asteroid Base
Walk E (you can use the other
lift, but for the sake of this walkthrough we will use the east lift). There
are three levels you can go to: three, four and five (there is no level two!).
Let us go to level five first (not that you have
you have stepped out of the elevator (let the cameras not concern you), walk E
a few times until you come across a screen with a door and a button. Press the
button, walk into the janitor’s closet and look inside. Take the basket and the
overalls. The overalls will be discarded. Take the lighter which is now
available. Leave the closet and carry on walking in the same direction as
before until you reach the lift. Keep clear of the bars with the hands on them
and do not let the ugly black alien catch you (this should not be too hard
since she walks at about the same speed as you) - she will kiss you and
horrible things will later happen. Go to level four.
on walking W until you come to another closet (beware the wicked floor
polisher!). Enter the closet, take the glass cutter (you never know!), exit
again and walk W. Enter the bathroom (as they like calling it in America)
through any door you wish, enter one of the cubicles (I recommend the empty
one), take some toilet paper, exit the cubicle and bathroom, and walk W a
couple times until you arrive at the lift. Proceed to level three.
E three times. Enter the closet, take the plunger and skedaddle back to the
lift. Finally, back to level one!
Once you have left the lift
and returned to your ship, walk down (towards you as the player, as it were)
from here (following the path) until you enter another hall. Walk E - gasp!
Walk W - yikes! Stand against the obstruction to the west until the floor has
nearly disappeared beneath you and then type (very quickly) STICK PLUNGER TO
WALL (or you can type it earlier and simply press enter at this point). Once
the floor is back, type STAND.
Now, do not leave this part of the passage!
Type the following: PUT PAPER IN BASKET, DROP BASKET and LIGHT PAPER. Walk E
twice after you have heard the ‘sizzle’ sounds. You are now in Vohaul’s command
room (spooky music here)! Let him talk to you to his heart’s content and then
try to wander up the stairs. You will be shrunk, but do not worry - your trust
glass cutter is here! Just use it on the glass. Now it is time to put an end to
Vohaul’s vile existence!
Walk to the vents and climb
through. Push the big button (behind the piece of machinery that gets pressed
and released) and exit through the vents. Vohaul will start the ‘launch
salesmen sequence’ before he dies. Time to vamoose! Walk W, walk up to the
switch and pull it. Stand on the keyboard and type TYPE ENLARGE, and return to
[Walk up to Vohaul’s body and
search it - you will find four letters literally on him.] Walk up to the
flashing monitor and look at it. Type SHSR and then walk up the stairs leading
east. Take the mask from the box attached to the wall and wear it. Follow the glass
tube all the way to the end (i.e. until you come out into yet another hallway).
Now walk W twice, but before
you walk W again, set the speed to slow. Here comes the part where you have to
be extremely fast. When you reach
the part of the passage three W’s from where you exited the glass tunnel, walk (extremely quickly) to the first button
and type PUSH BUTTON. When the door opens, walk up to the pod and type ENTER
POD. You are now safe; set the speed to normal (or fast, I guess) again.
Well done once again! But life
is not always so good. Your ship should start warning you that it is running
low on the good old O². You
will have to use your sleep chamber. Well? Go to it, and find out what happens
later in SQ3!
Space Quest III: The Pirates of Pestulon
The Junk Freighter
See what happens when you go
to sleep on a ship drifting away in space? It is not good! Alright, let us get
out of here. Walk E, E (into the tunnel). Take the wire. Walk W, W (back to
your ship), S and E. Walk right up to the trash conveyor and wait till one
bucket scoops you up. Wait until you are sitting on the conveyor belt, then
type STAND and JUMP.
Now you can only walk left or right. Walk W, W, W. You
should carry on until you are standing above that boring contraption hanging on
the rail. Type CLIMB DOWN. (Do not take too long in this screen or you will get
zapped.) Let us now get our bearings by drawing a very simple diagram:
1 2 3 4
_ _ _ _
_ _ _ _
6 7 8 9
- Opposite where you are now
- Above your now non-working escape pod
- Above the entrance to the tunnel
- Above the tunnel
- Above the big mech’s head (you will see it later)
- Where you are now
- Above the big piece of scrap metal (S of your escape pod)
- Above the upright conveyor
- Above the conveyor belt
- Above the Aluminum (American spelling) Mallard, which you will use later
The Aluminum Mallard needs
three items to work: a warp motivator (which you cannot carry), a reactor
(which you can carry) and wire
(which you already have). You need the ‘grabber’ on your machine to get the
first item. Ride your machine to point 1 (around the bend and E, or E, E, E, E,
around the bend and W, W, W) and move to somewhere on the right side of the
screen. Now type PUSH BUTTON (you may need to try this a few times) to grab it.
Ride to point 9, stop somewhere on the right side of the screen and drop the
item into the ship by pushing the button.
Now it is time to get that
second item. Ride back to point 5 and stop the machine right next to the little
ramp. Type GET OFF and walk into the big chute. Once you have landed on the
ground (do not worry about the big rats now), walk as far as you can to the
left side of the room and type LOOK WALL. You will see a hole. Type LOOK HOLE.
Type TAKE REACTOR. Leave the wire. Walk to the ladder and type CLIMB LADDER. As
soon as you have reached the top, type TAKE LADDER (ouch!).
Now get to your ship! To do
that, first walk N, E, E and E. Ah, but while you are trying to walk E the last
time, you get robbed! Now you have to get items two and three again. To do
that, walk back to the trash conveyor (like you did at the start) and be drawn
up again. Stand and jump as before, and get back to your ‘grabbing machine’.
Type CLIMB DOWN, but this time type GET OFF right away. Walk into the chute
again. Walk up to the hole in the wall, and take the reactor and the wire. Walk up to where the ladder
was before and type PLACE LADDER. Climb and take it as before.
Let us try that again! Walk N,
E, E and E. It worked! Walk up to the mech’s head and type CLIMB IN EYE. Climb
down the steps and walk up to your new ship so that you can see Roger easily.
Type PLACE LADDER and climb it - careful up here! Walk up to the hatch and open
it. A panel should be pushed away from its place. Type USE REACTOR and USE
WIRE. Now sit! Type LOOK SCREEN and make sure you know the controls a bit
before you read on.
Turn on your engines and
radar. Now take off! After your radar has warned you that you cannot climb
anymore, put on your front shields (very important!) and fire. Once you have
left the freighter, make sure to turn off your forward shields again. Now,
there are three places you can go: Ortega, Phleebhut and Monolith Burger. You
will die if you step onto Ortega because it is too hot. You will not be able to
do anything at Monolith since you do not possess any cash. So, Phleebhut it is!
Lock onto it and go to light speed. Once you have started orbiting the planet,
You are on this green planet
to do the following three things: sell the gem, buy thermal underwear for use
on Ortega and destroy the terminator droid (the reward for doing which being an
invisibility belt) that has now started to follow you.
Once you have landed, you
should type STAND and LEAVE (or PUSH BUTTON). Walk E, E, N and N. (If you see a
‘venomous scorpazoid’ walk out of the screen and back in (they are pretty
fast).) You should now be outside a tourist shop. Walk inside.
Type SHOW GEM. Refuse the
first offer (300) and the second (400) but accept the third (425). If you wait,
he will show you a pair of thermal underwear. Buy it. [You have enough money to
buy the other two items if you really want them.] Leave the store.
Oh-oh! You are in big
troubles! Quickly walk W and E through the door on the side of the big
‘monster’. Walk onto the lift and push the button to go up. Walk up the stairs
and to the hook that is closest to you as the player. Wait for Arnie to come
right next to the big gears and type GRAB ROPE. Walk up to his remains and take
the invisibility belt. Ride down with Fester when he finally arrives.
Walk back to your ship, get in
and sit down. [Fly to Monolith.]
[You go to Monolith to find out
the purpose of this game, because up to now it has not had much direction. Walk
W and up to the funny alien behind the counter. Look at the menu, order a Fun
Meal (you have enough money to order everything else) and pay up. Sit down at a
table and simply type EAT. Cool, you got a swell decoder ring!
[Walk up to the arcade machine
and play it. (You have to type INSERT COIN each time you want to play.) Play
this silly game enough (there is a much better version in SQ4) and you will be
able to read a secret message. To decode it, type LOOK RING. So, you have to
rescue the Two Guys From Andromeda. It will be an honour! For now, get back to
your ship.] Fly to Ortega.
You go to Ortega to uncloak
its moon, Pestulon, where the Two Guys are being held hostage. Stand and type
WEAR UNDERWEAR (sounds weird, eh?). Exit the ship and walk to the west until
you come to an unstable crossing. Cross it, go S and hide (again!) behind a
rock. Wait until the ScumSoft employees leave.
[Walk up to the telescope and
look through it. Aha! There is the cloaked moon!] Walk up to the small crate
and take a thermal detonator. Walk E and N, and then down the stairs (you
cannot see them at first). Follow the trail inside the building until you come
to a ladder. Climb it. Stand at the very edge and type DROP DETONATOR.
Quickly get back to where the
equipment was. Take the pole with the small propeller on top of it. Walk N to
where the gap is. Type USE POLE and get back to your ship. Fly to Pestulon.
You are here to rescue the Two
Guys. Leave your ship and walk N, S, W or E (i.e. anywhere). While you are
looking through the branches, type WEAR BELT and PUSH BUTTON to turn it on.
Wait until a window pops up and choose the option that will let you try to
enter the SS offices.
Just walk right in-between the
two guards and down the stairs. When you stop at the bottom, you will become
visible again. Walk up to the button on the wall and push it. Step into the
The hall you walk into is
quite simple to describe. Try picture two concentric circles, one obviously
being larger than the other. On the inner circle are two doors and the same is
true of the outer one. You just stepped through one of the doors on the inner
circle. The other door opens to a janitor’s closet. The two doors on the outer
circle lead to a big SS office room and to where the Two Guys are being held.
To get access to the latter room, you will need a card and a picture of Elmo
Walk into the janitor’s closet
and take the coverall. Inside the coverall is a vaporiser. Walk into the office
(through the door without the unit on the wall beside it). Wherever you want to
go in this room, you have to vaporise the dustbins on the way. To do this, walk
up to each bin and type USE VAPORIZER.
Walk W (you will have to
figure out the maze by yourself), take Elmo’s picture and walk to the copier.
Copy his picture and return the original to its place. Walk E and N. If Elmo is
there, walk S and N again (he should now be gone). Take his card and get back
to the circular hallway.
Walk to the door leading to
the Two Guys. Type INSERT CARD. When it tells you more is required, type SHOW
PICTURE. Enter the room. Hey, what do you know? It is them - finally! Walk up
to the wall to the S and type PUSH BUTTON. Walk up to the two guys and use your
vaporiser. You will introduce yourself and be led off to fight with Elmo.
This is how I recommend you
fight Elmo’s mech. Do not bother to move or block, just stay in one place. As soon as he gets into range, punch him
(i.e. before he blocks). Punch him until he loses.
Once you are in your ship, go
to attack speed (light speed no longer works, as you probably know). Go to your
combat controls. When you detect a ship to your rear, switch on your rear
shield and then turn it off as soon as the
threat is gone. When a ship appears on your target screen, get your
crosshairs on it quickly and shoot it down. Switch on your forward shield when
you see funny objects coming toward you. Switch them off again immediately
afterward. Continue with this until all the SS ships have been shot down. You
have won the game! Enjoy the ending sequence!
The Space Quest Series
Space Quest I: The Sarien
Space Quest II: Vohaul’s
Space Quest III: The Pirates
Space Quest IV: Roger Wilco
and the Time Rippers
Space Quest 5: The Next
Space Quest 6: The Spinal
The Author and Miscellaneous
Name: Barnaby Renard
E-mail address: [email protected]
Great Space Quest website: wiw.org/~jess/roger.html
General comments: Recently, I
played through SQ1-SQ5 again and I realised what great games they are. I found
that most of the walkthroughs were hard to follow and very ambiguous. Some
weren’t even completely understandable. I hope that this walkthrough fulfils
all the requirements of a well-written document. If it is well-received, perhaps someday I’ll
write one for SQ4-6 (if I ever get around to playing no 6).