I've split it up into sections to which you can jump if you want to:
Go north and enter the door on your right [5]. Click somewhere off your test paper and you'll see the classroom. To find out the correct answers, take a look at the paper of the guy with the big head to your left [10]. The answers are d,e,e,c,e,c,e,d,a,a. When the test is over, go south. Open the second door on the right, which will be what should be a very familiar janitor's closet. The the Scrub-O-Matic [20] and the safety cones [30]. Go south again and take the passage to the right.
Put the cones down on the floor, then put the Scrub-O-Matic on the floor, then open it and use it. Move around and clean all the dirty spots on the floor [80]. Don't take too much time doing it, as it is timed and you'll get into trouble for not getting it finished on time. Watch Quirk make a fool of himself and then go back up the lift and back into the corridor. Go south and have a look at the noticeboard. You'll find that you've passed your test and are to become the captain of a ship [180].
You'll need to leave the chair and the bridge and head back into the
engineering section to see what's in the garbage compartment. Open the white
garbage compartment door by pressing the blue button to its left, and meet
Spike [300]. Use the toolbox in the lower left corner of the screen and take
the laser torch [305], spare fuse [310], punch [310] and the antacid tablets
[330]. Clean up the toolbox so as not to irk Cliffy. Enter the engineering
lab to the left, then exit it and enter it again and walk down a bit and
Spike will make an appearance again. Put him in the habitube on the right
side of the lab [350], and put in the antacid tablets as well [370].
Go back to the bridge and sit down. Command Droole to lay in a course for
Peeyu (92767) and then go to lite speed. When you arrive, go to regular speed
and activate RRS [470]. Lay in a course for Kiz Urazgubi (20011). After
seeing what happens, go to the science lab, stand on the transporter and
talk or command it to beam down [480].
Go back down the the pool where you landed and you'll see WD40 taking off
to go and look for you again. Her cloaking device is broken though. Go back
to the log screen and crawl half way through the log. When she lands on the
log, stick the banana up the tailpipe of her jetpack [815]. Get out of the
log and pick up WD40's head that is lying on the ground on the left [840].
Go back down to the pool again, Cliffy will be there and you'll teleport
back up to the ship [1015]. Exit the engineering room and then go back
into it. Cliffy will give you a remote control device. Beam back down to
the planet and you'll appear in a different place. Click the remote control
on yourself [1115] and get onto the platform that appears.
Open the panel on the right. Now you have to get the clocking device out in
a certain amount of time and get out of there. It goes something like this:
Open the top latch, then the bottom latch. Turn all dials, then again. Open
the top left panel (by clicking on the little panel next to it), then the
bottom right one. Turn the two dials left, then again. Open the top right
panel, then the lower left one. Get the cloaking device [1315] and get out
of there.
After the salesman leaves, Quirk will challenge you to a game. Beat him without
losing any of your ships [1425]. (You get 25 points for each ship that you
have left at the end of the game, so you only get all 100 points if all your
ships survive.) After Cliffy is taken away, sit at the table again and talk
to Flo and Droole. Put the Space Monkeys that the salesman gave you into your
drink [1475]. Go to the right and when the security guards leave, use the
panel to deactivate the shield [1500] and go to the second cell. Use Spike
on the cell's bars [1550] and Cliffy can escape and you teleport back to
the ship [1750].
Droole goes off on his own. Go down to the building in the middle (the only
one you can enter). Try to use the computer in the middle. You will be
attacked and you must dodge the monster's mutating loogies (there will be
five of them) [1825]. After the man talks, pick up the piece of paper that
he dropped [1830] and look at it. Then use the computer again and type in
80869 and read the entries. Leave the building and go back up to the
raised part and then leave to the left and you'll be able to see the can
of Primordal Soup. Look at it [1900]. Go back and use your comms device
to tell Flo to beam you up then go to the bridge.
Make your way to the pod and look inside it. Take the coat [1980] and press
the red button that was underneath it [2015]. Walk left until the ambassador
attacks you. You'll both fall over the edge and you'll be hanging on. When
you can, give her the coat to hang onto [2050] and she'll climb up. Use your
comms device to tell Flo to beam you up [2075] and when the ambassador drops
a vine down, grab hold of it [2080].
Go back to the bridge. When you get shot at, tell Droole to take evasive
action and go into the asteroid field [2230]. When Cliffy drifts off into
space, go to the pod bay. Use the console at the right and press the pod
rotation button, then get into the pod. Cliffy is the red dot on your radar
display. Head for him and extend the claw. Move towards him until a green
box appears on him, then close the claw [2330]. Make your way back to the
Eureka [2380].
Head back to the bridge and set a course for the Genetix laboratory - the
location was on the can of Primordal Soup on Klorox II (41666).
Go to lite speed and when you get there, go to regular speed and then standard
orbit [2390]. Beam down to the surface...
Fly onto Cliffy [2600] and then go behind the rock at the right back of the
screen. Click on your body [2610] and you will be changed back [2660]. Use
the hole punch on the business card [2665] and punch an X shape on the left
side of the card. Use the card in the slot [3165] and go inside. Go to the
panel at the bottom of the stairs and press the black button to its left,
then get the liquid nitrogen [3215]. Go back out the door and tell Cliffy
to beam you up.
Tell Cliffy to reverse the polarity of the transporter. Look at the cryo
chamber and then put it on 10 seconds defrost [3265]. Open the chamber, then
take Beatrice and put her on the transporter [3315]. Chat to WD40 and then
go back to the bridge.
When inside, wait for the guard to appear and then leave. Go to the machine
in the middle of the room. Use it and replace the distributor cap [3965]. Wait
for the guard to come and go again and then go down the gangway and out of the
door that the guard came in. Lift up the grating in the middle of the passage
and get underneath [4035].
Go north, east, north, north. Now you need to climb up the ladder quickly
so as not to get squashed by the elevator. Go up two levels so that you get
to level 6. If the lift is in the way, go into the level 7 hatch and then
come back and if the elevator has moved then go up to level 6. On level 6,
go south, west, north, north, east, north, north. Go up to level 4 and then
south, west, north, north, west, west, north, north and then enter the
second door hatch from the top. Then go south, south, west, south, east,
south [4385]. Use the panel on the wall and turn the shields off [4405].
Get saved by WD40. When in the transporter room, wait until all the Pukoids
are on the transporter and then tell Cliffy to activate [4425]. Tell Flo to
beam you back to the Eureka [4445]. Go to the bridge and command Droole to
fire [4495], then command him to activate RRS [4695]. Command Flo to abandon
ship [4705] and then push the red button at your right hand, then the left
button on the device [4805].
Go to the engineering room and open the cryochamber [4815]. Get onto the
transporter and tell it to energise. Go out of the engineering room and
then into the maintenance hatch at the right side of the other end of the
passageway. Pull out the fuse in the middle of the row closest to you and
replace it with the new one you have [4990]. Go back to the engineering
room. When the blob tries to grab you, just go there again and you'll jump
in. Get Spike out of the habitube [5000/5000], then get onto the transporter
and energise!
The Eureka
After making your entrance onto the bridge of your ship, sit in the captain's
chair. Command Flo to hail Starcon for clearance to leave. Command Droole to
lay in a course for Gangularis (71552), then command Droole to go to lite
speed. There will be a scene signalling impending trouble, then when Droole
tells you you are approaching your destination, command him to go to regular
speed, and then to activate RRS [280]. Kiz Urazgubi
You'll be next to a pool. Go into the cave to the northwest, fast. Go east
and then out onto the branch that hangs over the pool (not the bridge). You'll
end up in the pool at the bottom again. Get the branch [490] and go back up
to the log screen. Crawl through the log and hit the bunch of bananas with
the branch. While they are swinging, pick one [515]. Go back through the log
and go through the left hand cave. Then go through the left cave on the
next screen too and you'll end up on the top. Jump across the gap and climb
up to the rock that's perched on top. When WD40 enters the cave, use the
branch on the rock and she'll be crunched [615]. The Space Bar
After recovering from teleporting back to the ship, go to the bridge. Command
Droole to lay in course for the Starcon Academy (69869), then go to lite
speed. After going to regular speed, enter standard orbit and go to the
engineering room. Get Spike out of the habitube and beam down [1325]. Notice
who is sitting with Quirk in the top right balcony. Sit down with Droole and
Flo at the table at the left. Klorox II
Go to the engineering room and put Spike back in the habitube then go back
to the bridge. Command Droole to lay in a course for Klorox II (90210) and
go to lite speed. When you arrive, go to regular speed and then to standard
orbit [1760]. Command Flo to hail the planet and then hail ship [1770]. Go
and beam down to the planet [1775]. Thrakus
Set your course for Thrakus (53284) and go to lite speed. When you get there,
go to regular speed and then standard orbit [1920]. Exit the bridge and press
the red button on the right wall to activate the lift to the pod bay. Stand
on the lift and you'll be taken down. Get the oxygen mask from the panel to
the left of the space suits [1925] and the oxygen tank from the panel to the
left of that [1950]. Use the console on the right to open the lift and enter
it. Go into the engineering section and stand on the transporter. Put on the
mask and you'll be beamed down [1970]. Back on the Eureka
When you arrive back, Beatrice will be feeling ill and you need to freeze
her. Access the cryofreeze chamber on the right hand side by pressing the
red button on the wall and then open it [2100]. Pick Beatrice up and put
her in the chamber [2120]. Look at the chamber and you'll get a keypad. Set
it for 10 seconds freeze and start it [2195]. Genetix
Fly over the edge of the water near your communicator. A frog will try to
catch you and land on your communicator, switching it on [2490]. Land on
the communicator and talk to Flo [2530]. Fly off to the left. There will
be a card slot in a rock wall on the left side. Fly through that [2550] and
while doing so note which lasers activate the lock. When inside the lab,
fly to the computer in the bottom, right-hand corner [2560]. Walk onto
restart and then read all the entries. The ones that will give you points
are the page of the projects section labeled "startdate 3252.06" [2580] that
tells you about the mutations and the first page of the accounting log [2595]
that tells you about bribes involving Quirk. Then fly back outside. The Goliath
Lay in a course for Gingivitis (81100). When you arrive, call Cliffy
by pressing the green button at your right hand and tell him to cloak the
ship [3365]. Go to the engineering room and click on all that parts of
the ship in the picture to find the one with the least Pukoid activity. Go
to the pod bay and use the console at the right. Press the pod rotation
button and then enter the pod [3665]. Click on the ship just to the right
of the engines (the part that had the least Pukoid activity in the picture).
When you get to the Goliath, open the hatch by pressing the button to the
right of the hatch. Use the laser cutting torch on the hull of the Goliath
[3765] and you'll make a hole [3815] and go inside [3835].
Last changed: 97/07/02
If you have any comments or questions (or if there are any errors), email me...
Stephen Tjasink
([email protected])
The latest version of this walkthrough should be available from
here.