BLUE FORCE pointcheck
by Evan Dickens ([email protected])
Version 1.1 (updated 4/12/97)

Here's the list of points possible in the Tsunami game Blue Force. This
is the game that Jim Walls did after producing Police Quests 1-3, and
personally, I think it's better than anything Sierra's ever put out.
It's probably the best police game ever. It's kind of short, but still,
the graphics are extraordinary and the story is very cool. I really wish
the CD-ROM had included voice, though. I don't see any difference
between it and the disk version, other than the extra audio tracks on
the CD. But I digress. Do not pass up a chance to get this game if you
like adventures. 

As I write this (02/22/97), Jim Walls is with Westwood Studios and
working on their upcoming epic Blade Runner. I certainly hope that when
he finishes that, he'll do another police game. I love his games.

*NOTES* 

If used as a walkthrough, this will just confuse you. This is intended
to be used for someone who's already beaten the game and wondering why
they missed so many points, so they can go back and check what they've
missed. If you need hints, please send e-mail. I will be very glad to
help you with any part of the game you need help with. My address is
[email protected]

Also, send mail if you don't quite understand any item in this
pointcheck.

There are a lot of things on this list that you can do at different
points in the game, including the stuff with Grandma's computer, showing
the crate piece to Lyle, and getting the indian head nickel. The amount
of points given doesn't change. I suggest doing them in the order I have
them; I think it fits in better with the story.

And finally, I think I've got everything, but the game doesn't give a
maximum point number. This is more comprehensive than any walkthrough
you'll find for the game, but that doesn't mean I haven't missed
something. Please let me know if you find something that should be
added, or changed, or any typos or anything.

*DAY 1*

JACKSON BEACH PD

10      Get Follett bulletin after briefing
10      Get ticket book from motorcycle compartment
10      Get Miranda card from compartment

TONY'S BAR (you can go anywhere, just get off your bike and get back on)

10      10-4 call to marina

CARTER'S MARINA

10      Radio 10-97 after arriving
50      Call for 10-35 (backup)
50      Convince Bradford to drop gun by talking
50      Handcuff Bradford
30      Take Bradford's gun
50      Search Bradford
10      Call in 10-15
10      Request 10-27 for Bradford
10      Radio 10-98 from Marina

310     pointcheck

CITY HALL & JAIL

30      Read rights to Bradford (see note below)
30      Give booking slip to Larry

*NOTE* I don't understand it, but if you read rights to Bradford at the
Marina, when you arrest him, you get no points and can't read rights at
the jail. So don't read him his rights when you arrest him. Wait until
you're at the jail, so you can get points for it

JACKSON BEACH PD

30      Book gun
30      Book knife
30      Put booking slip in Sutter's box
10      Read departmental memo (with HAND icon)
30      Read ATF teletype (with HAND icon)

TOWER DISTRICT STOP

10      Radio 10-97 at traffic stop
50      Call for 10-35
30      Handcuff suspect
50      Search suspect
30      Read suspect his rights (use Miranda card)
30      Ticket driver for reckless driving
30      Search truck
50      Check cartridges against rap sheet
30      Get cartridges from truck
50      Check rifle under seat against rap sheet
30      Get rifle and wig from under seat
10      Call in 10-15
10      Request 10-27 for suspects
10      Radio 10-98 from Tower District

920     pointcheck

CITY HALL & JAIL

30      Give booking slip to Larry

JACKSON BEACH PD

30      Book gun
30      Book rifle
30      Book wig
30      Book cartridges
30      Put booking slip in Sutter's mailbox

1100    pointcheck

CARTER'S MARINA

30      Get note from bulletin board
30      Give note to Carter and get baseball card

CHILD PROTECTIVE SERVICES

10      Give baseball card to Skip

GRANDMA FRANNIE'S

10      Get shoebox from shelf in den
10      Look at coin bank (with HAND icon)
50      Enter correct combination in bank
10      Get Indian head nickel from bank

1250    pointcheck

*DAY 2*

JACKSON BEACH PD

10      Get note from mail slot
30      Clean gun

JAMISON & RYAN

30      Ticket old car for illegal parking
30      Show crate piece to Lyle
10      10-4 call to Bikini Hut

BIKINI HUT

10      Radio 10-97 at Bikini Hut
10      Request 10-27
10      Request 10-35 (yes, it's a bug, but it still gets points :)
30      Get center punch from Doug's trunk
30      Use punch on car window
10      Call in 10-15
10      Radio 10-98 from Bikini Hut

1470    pointcheck

*DAY 3*

GRANDMA FRANNIE'S

10      Turn on computer in den
30      Enter correct password to access "Cobb" file
30      Print out "Cobb" file

CITY HALL & JAIL

30      Show blueprints and ledger to Jim at Hall of Records

JAMISON & RYAN

10      Get microfiche from case folder
30      Use microfiche in viewer
50      Fax Cobb's name (on blueprints) to Police

JACKSON BEACH PD

30      Show rap sheet to Barry and get mug shot

1690    pointcheck

TONY'S BAR

30      Show mug shot to bartender
30      Show badge to Kate Pritchard
10      Get napkin from Kate

ALLEY CAT

30      Show badge to manager
30      Show napkin to manager
30      Show rap sheet to Follet

BIKINI HUT

30      Get ammunition from top of cupboard
30      Pick up boots 
50      Get shipment schedule from hidden compartment in boot

1960    pointcheck

*DAY 4*

CARTER'S MARINA

30      Give rental coupon to Carter
50      Show Indian head nickel to Carter
40      Take keys to rental boat
40      Take keys to Future Wave
30      Take fishing net from dock
30      Take boat hook from FIRE box
10      Unlock Future Wave door
30      Find key in plant soil

2220    pointcheck

MARBLE HEAD ISLAND

50      Throw net over dog
30      Unlock gate
30      Unlock warehouse door
30      Turn on lights in warehouse
30      Take 220 volt extension cord
30      Hook cord to generator
30      Hook cord to circuit breaker box
30      Turn on generator
50      Flip switch on circuit breaker box to open wall
30      Look at rifles
30      Take rifle

2590    pointcheck

30      Flip switch to close wall
30      Turn off generator
30      Replace cord on forklift
30      Turn off lights
30      Lock warehouse door
30      Lock gate
50      Lift net off dog with boat hook

CARTER'S MARINA

50      Return keys to pegboard

2870    pointcheck

*DAY 5*

CARTER'S MARINA

30      Give rental coupon to Carter
30      Take keys to rental boat

MARBLE HEAD ISLAND

30      Take fuel from crate
30      Take oily rags

FUTURE WAVE

30      Take screwdriver from pouch on boat
30      Take flare from locker on boat
30      Stuff oily rags down vent
30      Pour fuel down vent
30      Throw flare down vent
50      Smoke Bradford out
50      Cuff Bradford
50      Search Bradford

3290    pointcheck

MARBLE HEAD ISLAND

50      Throw grenade at gunman
30      Search dead gunman
30      Secure Nico
30      Secure Stuart
30      Search Nico
30      Search Stuart

3490    final score

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