(i) Search beach thoroughly and pick up any items (important to get
conveyor belt (looks like a towel & found to left of path through
jungle). Enter ship & get crowbar & candlestick. Click crowbar on clam
shell (to open clam the mouse click must be on exactly the right spot on
the clam - very frustrating).
(ii) Head up path to first village (Hatchery) and click on door near
where 2 children are standing. Talk (click) to old woman & get dinosaur
ABC. Open it and use it to decipher all letters of the alphabet (write
them down to translate messages later). You will now be able to click on
people & dinos & understand them. Go to first house (windmill) and use
conveyor belt on gears. Show people your sister's picture & be told to
go to next town - Pumicetown. Talk to dinosaurs attached to carriage
(they will mention a gramaphone) and get transported to Pumicetown.
(iii) Pumicetown - Play cards with dino in the fairbooth (put an object
in the offer box eg. candlestick). If you win you get a metal item. Find
stairway to smithy and melt metal item. Pour metal item into key mould,
cool & get key (you will get verbal instructions if you forget to use
gloves, tongs, etc). Talk to everyone & show picture of your sister &
you will be told to go to Waterfall City. Go back to Hatchery first via
dino carriage & then walk to beach.
(iv) Beach again - click key on trunk to open it & get time-piece. Then
back to carriage to go to Waterfall City.
(v) Waterfall City - You can waste a lot of time here wandering around
so look for areas where blue octagonal squares are part of the pavement
(indicates a place you can enter). First find museum after meeting dino
friend. It is across the bridge (S) and then far right. Talk to curator
& enter slide room. Clean slides & look at them in projector. Talk to
curator again about the gramaphone - he will mention a gear, a trumpet &
a recording device. He gives you the base model.
Find building across bridge (N) you can enter. Dino outside window will
sing a series of musical notes. Repeat first note on xylophone and then
each additional note. If you succeed you get the recording device & a
nice fanfare on exiting the building. Head back across bridge (S) and
then West to find glasshouse. Enter & talk to dino then water flower
with can. Cut large trumpet flower with shears. Head back to carriage &
go to Pumicetown.
(vi) Pumicetown again - Back to smithy & melt key. Then pour into gear
mould, cool as before. Click on all components of gramaphone - base,
recording device, gear & trumpet. Give gramaphone to dinos pulling
carriage & a new location appears on the map - Old Ruins. Go there.
(vii) Old Ruins - find big dino & talk to him. He will give you his
insignia (looks like tusks) & ask you to find his nephew in the World
Beneath. Enter ruins and find hole in wall near back & to the East.
Follow path to stairs going down. Enter. After walking underground you
come out on mountain plateau. Talk to woman & stand on carpet. Wait
until flags stay still for just a moment (in downward position) & then
walk off cliff. Never fear if you have timed it right you will end up on
the back of a flying dino (your next method of transportation). Fly to
(viii) Savannah - talk to dino at entrance to factory. Walk on metal
paths inside factory or just slog across the muck to find entrance to
machine room at rear near far left. Enter & pull levers to get the same
sequence of musical notes as previously done at Waterfall City. You will
head downwards & get a scroll. Exit factory. Fly to Treetown
(ix) Treetown - To save time wander around & find Fireweed (near canal -
approx. center). Then find moss on tree - it has a yellow cloud of bees
on it. Go to next tree (in front) and click on sap collecting cup - sap
pours out & cloud of bees moves from moss to cup. Now get moss. Climb
ladder into tree and wander around (to the right) to find big dino. Talk
to him & show him all pictures. He has a cough & sore throat. In front
of him is a flask. Click on moss then on flask (now you can pick it up).
Then click fireweed on flask - cough & sore throat medicine. Clicking
the potion on the big dino then didn't work for me but clicking it on my
dino friend did (weird!!!). The big dino will give you a prism. (Note:
to find out about the description & use of important items like the
prism click them on your little dino friend). Exit & fly to Alpine.
(x) Alpine - It is not necessary but you can go to the nearby hut and
trade any unimportant item for a pick. Climb the mountain but take care
to cross the mountain slides by the ice bridges. Enter monastery and
talk to monk. He will give you a red sunstone. Exit and for fun slide
down the mountain. Fly to desert.
(xi) Desert - Talk to old dino at oasis or far NW of desert where there
are buildings. He wants you to find another dino & bring him home. Go to
far NE to find him and then he will follw you back NW. Enter building,
climb ladder, go E, descend ladder to another beach. Examine sundial.
Put prism on central column of stones. Now click scroll on you to read
it & arrange central stones of sundial according to the scroll. Click
also on SW and SE outer stones to light them. Decipher wording on scroll
'give your time to another'. Give timepiece from trunk to old dino and
suudenly a hole appears in the sundial. Descend ladder and enter
(xii) Sub - remove old used sunstone and replace with new one from monk.
Click on levers to right of sub - cutscene. Interface changes to arcade
sequence now. Hold mouse button down and drag to descend in sub. Go to
left of screen and follow underwater passages continuously to the W
across several screens as far as possible. May need to move fish, sharks
& jellyfish with lever to far left (electricity) or next lever (smoke).
Then ascend in sub (don't ever exit as you will find yourself back at
sundial and will need to repeat sub sequence again) until you reach
surface & a new temple. Move sub near open doorway & click on doorway.
Cutscene follows with sister & dino's nephew in World Beneath. Then you
click on one of two choices to return to the normal world or stay in
Dinotopia. The latter seems the obvious choice leading to a final
cutscene. That's it folks!!
All in all quite a fun game for a few hours of expensive gameplay but
the interface is a real pain until you get used to it. Many of the
objects & much of the conversation lead nowhere & must have been added
for background. Sound is poor & difficult to distinguish - you will need
to listen carefully. Good fun for junior adventurers - nothing risque,
no violence, no bad language.