Defensive Counter:
Base Aries

Weight: 260 - RUs: 2500


DEPLOYMENT TEAM

Pilot Rank Skills Mech Ordnance
Flash Veteran Sensors
ER Lasers
Starslayer
2 Lg ER Laser
2 Laser
1 Pulse
Longshot Veteran Lasers
ER Lasers
Highlander
2 ER Lg Laser
5 LRM
1 Lg Laser
1 ER Laser
1 Laser
Dagger Regular Lasers
Starslayer
2 Lg Pulse
3 Pulse
Jinx Regular Lasers
Sha Yu
2 ER Lg Laser
1 Laser
Shadow Regular Sensors
Anubis
1 PPC
1 Lg Pulse
1 Laser

David is getting a little testy, issuing arbitrary orders to you and stepping all over poor little Miss Yee's feelings... sheesh, what a boor. Time to get some of his bases back again so he feels loved. You're ordered to secure several Liao bases on the border of Steiner territory.

[Highlanders reach the market. The only Assault Mech capable of jumping, it might be a good time to pick one up and stash it in your Mech Bay. There are several other Assault Mechs available. Since the last Weapons Facility gave ER laser power, swap out the lasers on the Starslayers and Sha Yu for ER models and put one in an Anubis for a Scout mech. This mission will have you running, so take at least one fast mech, preferrably two]


Sensor Isthmus is your central point

Begin by running straight North and grab the two unattended Resource Trucks at the fuel station. Follow the road east and south of the fuel station to find another Resource Building. Then split off your two fast mechs; send one North and grab the advance turret controls and Resource Building in the Northeast, and another Northwest and capture the Sensor controls on the isthmus. After you capture the Sensor controls, send that mech further West and North and capture the last Resource Building there. Meanwhile, position the rest of your team just North of the Northeast outlying turret controls of the Base and hustle the Away Team mechs there too.

The first attack group comes in from the Northeast, deactivating the turret controls you had captured, slightly bruising the incoming force. It splits into two groups; one of them will circle East and try to end-run you while you engage the other group, which comes straight down the road.


The Northeast fuel tanks make great crowd control

You can get them all together at that Fuel Station, blowing the tanks and taking out a good part of the force, which includes many LRMs and other ground vehicles and a couple of Sha Yu. A nicely-situated crater makes a wonderful hiding/pouncing place.

The second wave comes from the NorthWest, down the road from that captured Resource Building, and heads for the Sensor controls and the NorthWest Base turrets. It's a nasty one, too, with a pair of Starslayers, many LRMs and a few Attack Choppers just for the joy of it. Give them a few licks, then jump inside the turret outpost and let those beautiful autocannons aid and assist, esp on the choppers. Target the 'Slayers with your heaviest mechs but assign one or two to LRM duty.


CataPULT!... Caaaatapult!

After you deal with these guys, hustle your team back to Repair in relays and get charged, because the third wave is close behind, coming in again from the NorthWest. And this one is a dilly. A pack of mean Storm PPC tanks are the flak team for a Catapult, a mean beast of a mech, and some Sha Yu. Run at the Catapult; he will keep backing away from you to use his LRMs. Ouch. You can try using one fast mech as a decoy, luring this group into the tree cover to the West, if you need more time to repair.

This wave will take time to take out, and you have no time - the fourth and final wave is already coming in from the NorthEast and intent on capturing the Base from the Northeast. You'll have to take out Wave #3 not only quickly, but cautiously, to preserve the best mech integrity you can, then run East and take out another Catapult and Sha Yu train, the last wave of attackers


[This is one of those missions that ends when the last attacker is killed, so you have to salvage between bouts or you will lose your RPs! Since you have several Repair Bays in the Base, that would be throwing away 6 mechs, so remember to salvage as you run to the next defense point. If you can't get salvages to a Repair Bay in time, keep them to the back of your team so they don't get twice-dead. You'll have a seriously bitchin' Mech Bay and make beacoup C-bills]

A good thing about this mission is that with all the shooting and piloting, you should have 5 Veterans with appropriate skills providing no one has lost their mech in this fast and frenzied hairball.

Garrison
Next Op

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