|
Breach: Weight: 300 - RUs: 30000 |
|
[Since this is a large weight-class mission, it's time to start breaking in your "B" team (grin). You also are joined by several Regulars and a couple of Greenies so shuffle things around so that people start gaining experience]
Speaking of morale... the increasingly jerk-like Colonel Re-nard (rhymes with RE-tard, see?) makes some disparaging remarks about mercenaries before handing you his dirty work. Hmmm. I think we'll have to re-evaluate this whole relationship soon... btw... what happened to that pretty little Liao Ambassador? Hmmm...
You start out in a deep canyon. Forward of you at the end of it is a large Refueling Station. To your left, the walls of the canyon can be jumped, but send your Raven back and you'll find a way up to the plateau there. This is also the way to take mechs with no jump capabilities.
Go West, young CommanderUp top, you'll find a destroyed fuel station. Head West, keeping to the ridge top, and you'll get a sensor contact; a Resource Building sits there. When you go for it, you'll run into a greeting committee. LRMs will come your way... but beware, these aren't normal LRMs but Swarms - a kind of area-effect mini-bomb, which will damage any mech in the target area! Thankfully, they are not guide-locked, like regular LRMs, so a jump-enabled mech can leap off the blast floor before getting harmed, if you are quick. Make everyone else hustle. Get rid of these hell-spawns quickly! Then mix it up with the Urbans and Ants, Harassers and Partisans and other ground vehicles.
Moe, Larry! The cheese!After this little tete-a-tete, you'll also get a vidcom transmit from Col. Renard, giving you additional Objectives and promising rich rewards, yadda yadda. Good day to go shopping, I guess, although he's a little... presumptuous in his phraseology... hmmmph.
One of the Objectives you were just handed is the Refueling Station you observed before, at the end of the canyon. Don't worry; you'll get back to it :) Go West along the ridge until the mountain starts to get green. North of this is another Resource Building. There is a force of Ants, Urbans and vehicles patroling this area so watch for them.
Look sharp - the Weapons Facility lies aheadGoing up the road, between the spires, you'll hit another decaying installation. A little North of that, you'll find the edge turret control station. Here's where your mission truly begins. Grab the turrets, because they come in handy. East is the Weapons Facility as well as another Resource Building. When you go to grab both, several Urbans will activate and charge you, accompanied by ground vehicles. Use the turrets to good effect by remaining near them, concentrating fire on the mechs and letting the turrets do the vehicles, which is what turrets are good for. Then grab the Facility, gaining Ultra Autocannon tech.
Time to make some baconYou may also, at this time, run into another patrol - Heavy Choppers, which are actually Medium Mechs and harder to kill than Attack Choppers, and some ground units. Going further East, you'll see another burned-out fuel depot and turn up a set of Urbans, Ants, Partisans, Hetzers and Centipedes. Boy, this area is crawling with bugs! And no wonder - ahead and to the South is the Bandit HQ.
You may be rather chipped-up by now and may wish to repair everyone to top health before you go for the camp.
The back way is the best wayNow, the turrets ahead of you aren't the slow SRMs you have been running into before - no. They are LRM turrets, and they are mean. Get a good picture of the standing forces before you make any moves towards the controls. To the right is a small spire of rock near a rising ridge - a nice place to begin your assault, providing you can rid yourself of the Urban and Ant pests. Depending on how close you are, you may trigger various other units, including Swarm LRMs; just keep plinking away.
When things become quiet, you can go forward and grab the turrets. Hopefully you have cleared out the little guys and face an "empty" camp. Empty? Hmm.
Behind the Spacecraft Tail is the Bandit HQ, near a Resource Building. It is backed up against a rising hill. Look on that hill for the real teeth of this outpost - some Starslayers and a Lao Hu. It's the Bandit Leader that's on your Objectives list, and that beautiful mech too. Any move towards the HQ or the Resource Building will trigger his approach. He is not content to charge you, like the 'Slayers; he jumps, and he jumps fast. So beware who he sets his reticules on; with his power, it's easy to lose mechs against him and the Slayer twins. Be careful how much power you pour into him though; you don't want that mech melted!
Guess who's coming to dinner?
The lovely Lao Hu, das who!After you are triumphant, destroy the Bandit HQ and move South to the front turrets, capturing them and subduing any resistance. From here, you'll get an interesting ping slightly West. There you'll find a snug little crater which contains your Extract marker as well as some Swarm LRMs guarding it. Try to lure them away before you paste them, or else a perfectly good Resource Truck will be blown to smithereens by the fuel trucks, and for what? Nothing. It's heart-rending, I tell ya; so be careful.
Up from that bowl South is a little base camp and a ledge conveniently overlooking those wonderful Fuel Tanks. Like any picnic, this one has Ants, running around the rim.
Boom boom... here I go again/boom boom...Depending on how bloodthir- er i mean, thorough you have been, there shouldn't be much more than the Ants and a dozen vehicles to conquer - which is simple, given that the huge fuel tanks make correspondingly huge explosions. Too bad this mission isn't at night! Oh well, it's still LOUD!
Now gather ye rosebuds and salvages while ye may, and stately promenade to the Extract Zone. The mission is ended, and with it your contract with House Steiner and Campaign 1. Good thing, too; that Col. Renard was certainly becoming a bore.
[Longshot and Meat got promotions with accompanying skills]