Few people know that you can move from room to room in The 11th Hour by clicking on available rooms from your Map in the Game Book. (This function only becomes available once you have finished the game for the first time and allowed all the closing credits to roll.) This saves a great deal of time traveling around the house. You may, however, use your right mouse button to eliminate transition videos.

Once you finish the game you will be awarded with an "Open House" file which will allow you access to all rooms, puzzles, videos, etc. for when you next start the game (this feature is also available in The 7th Guest). It also allows you to watch all of the video clips as a near-feature length movie.

The name of the woman who talks to you through your game book is Samantha. She is your "Techno-Psychic Ally" and can provide you with help and hints to game puzzles and riddles. Listen to her carefully! If you ever get stuck on a puzzle or riddle, you can open your game book and click on the fastforward (��) button to get a hint from Samantha. You can continue pressing the fastforward button until she starts to repeat herself. The disadvantage to using her is that she will eventually run out of "power" and won�t be able to maintain a connection with you later on in the game when you may need her the most.

Before you can actually start playing the game, you will be presented with a graphic of three skulls. The skull on the right of your screen has a very faint X in its right (your left) eye. You must click on this X to begin the actual game. Once this is done, you must wait through the lengthy opening credits (i.e. Virgin Interactive's grandfather clock graphic and the flying Trilobyte pyramid graphic). To avoid this annoyance, simply type pp before you click on the skull's X. You will then be able to fastforward through the opening credits by clicking your right mouse button.

I suggest you save your game often to avoid frustration. I also suggest that you read through your game manual at least once.

Walkthrough:

At the start of the game, your cursor will be blinking. This action indicates that you should look at your Game Book. Do this by clicking at the top of the screen. Your Goal is to try to save Robin (your female companion) and to destroy the evil house if possible. In order to do this you must solve puzzles and find the solutions to many tricky riddles. Puzzles are 3D games which you can virtually manipulate. Riddles are given to you to solve by Stauf through your Game Book.

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Move down the columns from left to right.

1 to 4 10 to 2 10 to 4 10 to 2
4 to 10 4 to 10 2 to 10 4 to 10
10 to 2 6 to 4 1 to 7 6 to 4
7 to 1 4 to 1 4 to 1 4 to 1
1 to 4 1 to 7 10 to 4 1 to 7
4 to 10 7 to 5 4 to 6 10 to 4
5 to 7 10 to 4 1 to 4 4 to 1
7 to 1 2 to 10 7 to 1 2 to 10
1 to 4 8 to 2 4 to 10 10 to 4
2 to 8 4 to 1 1 to 4 4 to 6

To solve the riddle, you must go to the Art Gallery. To get there you must click on the middle of the grandfather clock. You will travel through a secret passage into the gallery (Stauf will say "Ohh, bad move."). Click on the painting above the statue on the floor (directly in front of you). To solve the riddle, click directly on the Man-Beast thing (lecher) in the center of the painting (Video Clip).

There are ten spaces between the skulls and only eight books. In my solution I tell you to count books. Count only the books and imagine that the two free spaces don't exist. Count from left to right. Use these four moves to solve the puzzle:

Move the 2nd and 3rd books. Next move the 3rd and 4th books. Next move the 6th and 7th books and finally the 1st and 2nd books. You will notice a globe of the earth in this room. Click on it to solve the riddle (Video Clip).

From top to bottom, left to right:  7 6 8 5 4 9 2 1 3

To solve the riddle, click on the picture of the dogs in this room and then on the Irish Setter (Video Clip).

Think of this puzzle as points on a compass where N=north, E=east, S=south, W=west etc. Do the following moves in order:

NE to S
SE to W
W to NE
SW to N
N to SE
SE to W
NW to E
E to SW
SW to N
N to SE
S to NW
NW to E
E to SW
NE to S
S to NW
W to NE

To solve the riddle, click on the straight razor on the bathtub. (Video Clip).

Move the plate at position 6 to position 9
Move the plate at position 4 to position 1
Move the plate at position 2 to position 7
Move the plate at position 8 to position 5
Move the plate at position 10 to position 3

Now click on the grater on the stove to solve the riddle.

Select the #4 to the right of the starting point
then select the #1 to the right
then the #3 to the upper right
then the #1 to the lower right (the #4 and #6 will appear automatically)
next select the #2 to the upper left of the #6
then the #1 directly above. That's it.

In the same room, click on the guillotine to solve the riddle (Video Clip).

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Move down the columns from left to right.

table to 10/15 chair 7 to 2 chair 11 to 7 move piano up
chair 8 to 9 move piano up sofa 16/17 to 11/12 chair 12/14
chair 13 to 14 sofa 18/19 to 16/17 sofa 18/19 to 16/17 chair 11/13
chair 18 to 13 sofa 13/14 to 18/19 move piano down sofa 16/17 to 11/12
chair 3 to 8 chair 15 to 13 chair 7 to 9 sofa 18/19 to 16/17
sofa 4/5 to 3/4 chair 20 to 14 chair 6 to 7 chair 14 to 18
sofa 19/20 to 18/19 table to 15/20 chair 1 to 6 table to 14/19
table to 5/10 sofa 3/4 to 4/5 sofa 2/3 to 1/2 chair 10 to 20
chair 14 to 20 sofa 8/9 to 9/10 sofa 4/5 to 3/4 chair 5 to 15
chair 13 to 15 chair 13 to 3 chair 10 to 5 move piano over
sofa 18/19 to 13/14 move piano over chair 9 to 10 chair 13 to 3
sofa 16/17 to 18/19 chair 1 to 11 move piano up chair 18 to 8
move piano down chair 2 to 6 sofa 16/17 to 18/19 table to 13/18
chair 8 to 6 chair 3 to 1 sofa 11/12 to 16/17 chair 15 to 19
chair 9 to 7 sofa 4/5 to 2/3 chair 6 to 11 move piano out
sofa 3/4 to 8/9 sofa 9/10 to 4/5 chair 7 to 12  
sofa 1/2 to 3/4 chair 14 to 10 sofa 1/2 to 6/7  
chair 6 to 1 move piano over sofa 3/4 to 1/2  

Go to the doll room and then through the floorboards again. Now click on the toy doll house on the floor. This is the final puzzle of the game and, of course, you play against Stauf. To win you must get five of your "stones" in a row (any direction) or capture five pairs of Stauf's stones. To "capture" Stauf�s stones you must sandwich two of his stones between two of yours. I also find it easier to capture Stauf's stones rather than forming a line of five. There is no absolute solution to this puzzle. To improve your odds, I suggest you leave a space between your first few stones.

Once you solve this puzzle, you will be faced with an 11th hour decision. Only one of the choices is truly correct! Once you finish the game, you may want to reload your last saved game in order to view the other two endings. Be warned, however; in order to do so you must solve the dollhouse puzzle again ... and it won�t be so easy the second time around!

Walkthroughs on Adventure Gamers
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