Few people know that you can move from room to room in The 11th
Hour by clicking on available rooms from your Map in the Game Book.
(This function only becomes available once you have finished the game for
the first time and allowed all the closing credits to roll.) This saves a
great deal of time traveling around the house. You may, however, use your
right mouse button to eliminate transition videos.
Once you finish the game you will be awarded with an "Open House" file
which will allow you access to all rooms, puzzles, videos, etc. for when
you next start the game (this feature is also available in The 7th
Guest). It also allows you to watch all of the video clips as a
near-feature length movie.
The name of the woman who talks to you through your game book is
Samantha. She is your "Techno-Psychic Ally" and can provide you with help
and hints to game puzzles and riddles. Listen to her carefully! If you
ever get stuck on a puzzle or riddle, you can open your game book and
click on the fastforward (��) button to get a
hint from Samantha. You can continue pressing the fastforward button until
she starts to repeat herself. The disadvantage to using her is that she
will eventually run out of "power" and won�t be able to maintain a
connection with you later on in the game when you may need her the
most.
Before you can actually start playing the game, you will be presented
with a graphic of three skulls. The skull on the right of your screen has
a very faint X in its right (your left) eye. You must click on this X to
begin the actual game. Once this is done, you must wait through the
lengthy opening credits (i.e. Virgin Interactive's grandfather clock
graphic and the flying Trilobyte pyramid graphic). To avoid this
annoyance, simply type pp before you click on the skull's
X. You will then be able to fastforward through the opening credits by
clicking your right mouse button.
I suggest you save your game often to avoid frustration. I also suggest
that you read through your game manual at least once.
Walkthrough:
At the start of the game, your cursor will be blinking. This action
indicates that you should look at your Game Book. Do this by clicking at
the top of the screen. Your Goal is to try to save Robin (your female
companion) and to destroy the evil house if possible. In order to do this
you must solve puzzles and find the solutions to many tricky riddles.
Puzzles are 3D games which you can virtually manipulate.
Riddles are given to you to solve by Stauf through your Game Book.
- Open your Game Book. Your first riddle is "Winter coat worn for a
mixer." The voice you hear is that of Stauf. To solve this riddle, go to
the Library and click on the bottle of tonic water which is on top of
the fireplace. You will get to watch a video clip (press the Play button
on your GameBook (�).
- Your next riddle is "Rolling rock, bottle cap." You must solve a
puzzle before you can solve this riddle. Go to Brian Dutton's room (see
your map) and click on the Cash Register Puzzle at the back right side
of the room. The object of the puzzle is to make both sides of the
display equal one another. Since you start with 162, both sides must
equal 81. To solve the puzzle do the following: In the top row, depress
the number 25, and the last three keys (5,10,10). In the bottom row
depress the last four keys (10,10,1,10). In this room you will notice a
champagne bottle on the floor close to the TV - click on it. Now click
on the cork to solve the riddle (Video Clip).
- Your next riddle is "Artsy, excited, lecher." Your must first solve
a Chess Puzzle before you can solve this riddle. The chess puzzle is in
the main foyer on a table near the grandfather clock. Click on the
puzzle. To solve it, you must switch the positions of the white and
black knights. Move your knights according to the positions on the
following chart.
Move down the columns from left to right.
1 to 4 |
10 to 2 |
10 to 4 |
10 to 2 |
4 to 10 |
4 to 10 |
2 to 10 |
4 to 10 |
10 to 2 |
6 to 4 |
1 to 7 |
6 to 4 |
7 to 1 |
4 to 1 |
4 to 1 |
4 to 1 |
1 to 4 |
1 to 7 |
10 to 4 |
1 to 7 |
4 to 10 |
7 to 5 |
4 to 6 |
10 to 4 |
5 to 7 |
10 to 4 |
1 to 4 |
4 to 1 |
7 to 1 |
2 to 10 |
7 to 1 |
2 to 10 |
1 to 4 |
8 to 2 |
4 to 10 |
10 to 4 |
2 to 8 |
4 to 1 |
1 to 4 |
4 to 6 |
To solve the riddle, you must go to the Art Gallery. To get there you
must click on the middle of the grandfather clock. You will travel through
a secret passage into the gallery (Stauf will say "Ohh, bad move."). Click
on the painting above the statue on the floor (directly in front of you).
To solve the riddle, click directly on the Man-Beast thing (lecher) in the
center of the painting (Video Clip).
- Your next riddle is "A heart attack could put you in the ground."
You must solve a puzzle before you can solve this riddle. Exit the
Gallery by clicking on the small painting to the left of opposite, far
wall. Go to the Library. You will see a series of books on a shelf
between two skulls. Click on these books. The object of the Book Puzzle
is to put all of the green books on the left and all of the red books on
the right. Two books are moved at a time.
There are ten spaces between the skulls and only eight books. In my
solution I tell you to count books. Count only the books and imagine that
the two free spaces don't exist. Count from left to right. Use these four
moves to solve the puzzle:
Move the 2nd and 3rd books. Next move the 3rd and 4th books. Next move
the 6th and 7th books and finally the 1st and 2nd books. You will notice a
globe of the earth in this room. Click on it to solve the riddle (Video
Clip).
- Your next riddle is "Battleground." Go to Brian Dutton's room and go
through the door on the left side of the bed. This is the passage into
the Chapel. Go through the wooden door into the Lab. You must solve
another puzzle before you can solve the riddle. The puzzle is on the
counter beside a large green bottle. You play this Mouse Trap Puzzle
against Stauf! The object of the puzzle is to create a path for the
mouse to follow into the orange door (the one on the right of your
screen). Playing a maze piece causes the other pieces in the row to
slide over or in a column to slide up and down. This puzzle is tough,
and there is no absolute solution (sorry). Once you solve the puzzle,
you can then solve the riddle by clicking on the RX pill box which is on
the counter in front of the green bottle (Video Clip).
- Your next riddle is "Bars deter cuckoo bird." Click on the picture
of birds opposite the grandfather clock in the main foyer. Now click on
the Robin (Video Clip)
- Your next riddle is "Modern art flourishes under the sun." Go
through the clock into the gallery. There is a picture on the wall of a
young girl in a blue dress. There is a picture of modern art on the
floor under this painting. Click on this modern art. It is another
puzzle which you play against Stauf. The object is to choose the last
possible spot. It may take a few attempts to get the hang of this one.
It is best to start the puzzle by clicking on the long red section in
the middle of the painting. You get a video clip after you beat Stauf.
- Your next riddle is "Skedaddled." Go to the Library and click on the
desk to solve this riddle.
- Your next riddle is "Part of the body examined in doctors office."
Go to the art gallery and click on the torso of the white statue on the
floor to solve this riddle (Video Clip).
- Your next riddle "Libation for an affectionate puppy called Sounder"
and can be solved by going back to Brian Dutton's room and clicking on
the bottle of champagne on the floor (the same one as before).
- Your next riddle is "Animal Sullied Street." You must solve a puzzle
before you can solve this riddle. Go to the games room and click on the
white Pool Balls. There are nine balls. Choose them in this order:
To solve the riddle, click on the picture of the dogs in this room and
then on the Irish Setter (Video Clip).
- Your next riddle is "JFCR VX QCTF..." To solve the riddle go to the
main foyer and click on the FACE of the grandfather clock. (Video Clip).
- Your next riddle is "ZU GOTDY OD MPY..." You must solve a puzzle
before you can solve this riddle. Go to the bathroom upstairs and click
on the Spider Puzzle which is on the floor at the end of the bathtub.
Think of this puzzle as points on a compass where N=north, E=east,
S=south, W=west etc. Do the following moves in order:
NE to S
SE to W
W to NE
SW to N
N to SE
SE to W
NW to
E
E to SW
SW to N
N to SE
S to NW
NW to E
E to SW
NE
to S
S to NW
W to NE
To solve the riddle, click on the straight razor on the bathtub. (Video
Clip).
- Your next riddle is "Fruit Loop on Stove." Go to the dinning room
and click on the picture of fruit. Now click on the orange to solve the
riddle.
- Your next riddle is "Dreams abound of arming the rebels what of
nocturnal horses schedules?" You must solve a puzzle before you can
solve this riddle. Go to Ed Knox�s bedroom. Click on the full length
mirror next to the door. This Mirror Puzzle is simply a sliding tile
game. You must rearrange the tiles to form a consistent picture. If you
click at the bottom of your screen to restart the puzzle, you will see
what the end result should look like. Once you solve this puzzle, click
on the picture above the fireplace in this room to solve the riddle
(Video Clip).
- Your next riddle is "A distant, ancient castle keep" and can be
solved by going to the Library and clicking on the picture near the
telescope (Video Clip).
- Your next riddle is "A man horse on the fly sounds like a wounded
bull�s eye." Go to the Chapel and click on the concrete slab with the
picture of a triangle in the middle next to the wooden door. The object
of the puzzle is to create an unbroken path of your color (red) which
touches all three sides of the triangle. You play this one against
Stauf. Although there is no absolute solution, this one is fairly simple
to win. I suggest you start in the middle of the second to bottom row
and work to the sides and down one. You get a video clip after you solve
it.
- Your next riddle is "Put an olive in a stein..." Go to Brian
Dutton's room and click on the TV to solve this riddle (Video Clip).
- Your next riddle is "A vital instrumental part." Go to the chapel
and click on the organ to solve this riddle.
- Your next riddle is "22233642-736846873." You must first solve a
puzzle before you can solve this riddle. Go to the attic. There is a
model train set on the floor. Click on the Train Puzzle. To solve the
puzzle you must spell the word STAUF. Use the switcher to move the train
between the tracks. This one is fairly easy although the action is
somewhat slow. Once you solve this puzzle, look for a table with chess
pieces on it in this room. Click on the table. Now click on the white
rook (castle) to solve the riddle.
- Your next riddle is "Light piece from great orchestra." Go to the
chapel and click on the torch which is on top of the altar to solve this
riddle (Video Clip).
- Your next riddle is "Cheesy gadget that sounds larger." You must
solve a puzzle before you can solve this riddle. Go to the kitchen and
click on the Plate Puzzle which is on the wooden block table. The object
of the puzzle is to stack two plates at each of the points on the star.
Now move your plates in the following manner:
Move the plate at position 6 to position 9
Move the plate at
position 4 to position 1
Move the plate at position 2 to position
7
Move the plate at position 8 to position 5
Move the plate at
position 10 to position 3
Now click on the grater on the stove to solve the riddle.
- Your next riddle is "500=100=0." To solve this riddle go to the lab.
There is a cart with a bottle and some trays on it. Beside the bottle on
this tray is a 7th Guest CD-ROM disk (not the box). Click on this disk
(Video Clip).
- Your next riddle is "Blend a teapot shot and the pearlies won't rot"
To solve this riddle go to the bathroom and click on the toothpaste
which is on the sink.
- Your next riddle is "Slyness holding shipment in choppe." You must
solve a puzzle before you can solve this riddle. Go to Ham. Temple's
room and click on the cube which is on the bottom shelf of the night
stand. To solve this Cube Puzzle do the following:
Select the #4 to the right of the starting point
then select the #1
to the right
then the #3 to the upper right
then the #1 to the lower
right (the #4 and #6 will appear automatically)
next select the #2 to
the upper left of the #6
then the #1 directly above. That's it.
In the same room, click on the guillotine to solve the riddle (Video
Clip).
- Your next riddle is "Poor drainage could still produce a flower." Go
to Mrtn. Burden's room and click on the Pyramid Puzzle on the small
table. To solve to puzzle you must unscramble two 15 letter words. The
first word is "Unintentionally" and the second word is
"Straightforward." Now click on the picture at the top of the stairs
then on the big, white gardenia flower.
- Your next riddle is "Sounds like it got higher from wine." Go to
Mrtn. Burden�s room and click on the red (living) rose in the vase on
the night stand to solve your riddle.
- Your next riddle is "What kind of jewelry is angrier." You must
solve a puzzle before you can solve this riddle. Go to Jul. Heine's room
and click on the jewelry box. The object of this Jewel Puzzle is to
match the colors of the touching sides of the gems. Double click the
jewels to make them turn. You can move the positions of the jewels by
single clicking the one you want to move and then single clicking the
position you want to move to. Once you solve this puzzle, click on the
mirror vanity and then on the small earring in the center to solve the
riddle.
- Your next riddle is "You might hear a well mannered cockney..." Go
to the attic. Now go through the wooden door. On the ground in front of
you is a Beehive Puzzle. Click on it. Once again you are playing against
Stauf. This is the same type of puzzle as the microscope puzzle in
The 7th Guest. There is no absolute solution. Keep trying.
Count on losing at least 3 times before you win.
- Your next riddle is "Instrument is sharp but is missing its head."
Go to the music room. You must solve another puzzle before you can solve
the riddle. The Furniture Puzzle is on top of the fireplace mantel. The
following is a list of possible moves to solve this puzzle. Once you
solve it, click on the harp in this room to solve the riddle.
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Move down the columns from left to right.
table to 10/15 |
chair 7 to 2 |
chair 11 to 7 |
move piano up |
chair 8 to 9 |
move piano up |
sofa 16/17 to 11/12 |
chair 12/14 |
chair 13 to 14 |
sofa 18/19 to 16/17 |
sofa 18/19 to 16/17 |
chair 11/13 |
chair 18 to 13 |
sofa 13/14 to 18/19 |
move piano down |
sofa 16/17 to 11/12 |
chair 3 to 8 |
chair 15 to 13 |
chair 7 to 9 |
sofa 18/19 to 16/17 |
sofa 4/5 to 3/4 |
chair 20 to 14 |
chair 6 to 7 |
chair 14 to 18 |
sofa 19/20 to 18/19 |
table to 15/20 |
chair 1 to 6 |
table to 14/19 |
table to 5/10 |
sofa 3/4 to 4/5 |
sofa 2/3 to 1/2 |
chair 10 to 20 |
chair 14 to 20 |
sofa 8/9 to 9/10 |
sofa 4/5 to 3/4 |
chair 5 to 15 |
chair 13 to 15 |
chair 13 to 3 |
chair 10 to 5 |
move piano over |
sofa 18/19 to 13/14 |
move piano over |
chair 9 to 10 |
chair 13 to 3 |
sofa 16/17 to 18/19 |
chair 1 to 11 |
move piano up |
chair 18 to 8 |
move piano down |
chair 2 to 6 |
sofa 16/17 to 18/19 |
table to 13/18 |
chair 8 to 6 |
chair 3 to 1 |
sofa 11/12 to 16/17 |
chair 15 to 19 |
chair 9 to 7 |
sofa 4/5 to 2/3 |
chair 6 to 11 |
move piano out |
sofa 3/4 to 8/9 |
sofa 9/10 to 4/5 |
chair 7 to 12 |
|
sofa 1/2 to 3/4 |
chair 14 to 10 |
sofa 1/2 to 6/7 |
|
chair 6 to 1 |
move piano over |
sofa 3/4 to 1/2 |
|
- Your next riddle is "A defective truck with a crane makes for a
ball-busting ballet." Go up the stairs. Click on the Nutcracker figure
which is just outside the Game Room door in the hallway. This solves the
riddle (Video Clip).
- Your next riddle is "Look at key missing first misprinted label." Go
into the games room and click on the eyeball on the pool table to solve
the riddle.
- Your next riddle is "Disabled cutting edge." Go to Ham. Temple's
room and click on the dagger in the headboard to solve the riddle.
- Your next riddle is "unreasonable reason." Go to the attic and click
on the train to solve the riddle.
- Your next riddle is "Paper used in unusual thesis." Go to Mrtn.
Burden's room and click on the bed sheets to solve the riddle (Video
Clip).
- Your next riddle is "Adroit holding a sharp instrument." Go to the
kitchen and click on the clever in the wall to solve the riddle (Video
Clip).
- Your next riddle is "A deserted arthropod." Go to the dinning room
and click on the dessert on the table. This is another puzzle you must
play against Stauf. The object is to get 4 of your candies (bon bons) in
a row (horizontally, vertically or diagonally) to win.
- Your next riddle is "6632646254626455466." Click on the white lion
statue at the top of the stairs to solve the riddle (Video Clip).
- Your next riddle is "Drink left at sea." Go to Ed Knox's room and
click on the glass of wine (port) to solve the riddle (Video Clip).
- Your next riddle is "Snake, baby, trap." You must solve a puzzle
before you can solve this riddle. Go to the Doll Room. Click on the
Bishops Puzzle located on the dresser. The object of this puzzle is to
swap the positions of the white and black bishops. It will take you at
least 18 moves. This one is fairly simple. Once you solve it, click on
the floor boards under the shelf with the ballerina statue on it. You
will go through the floor. Now click on the big, pink rattle to solve
the riddle (Video Clip).
- Your next riddle is "A letter from Greece..." Go to the grandfather
clock and click on the number 11 on the face of the clock (Video Clip)
- Your next riddle is "This eight letter word has kst in the..." Go to
the library. SAVE YOUR GAME AT THIS POINT because the game will not
allow any further saves past this point. Now click on the desk and then
on the pen and ink holder to solve the riddle.
Go to the doll room and then through the floorboards again. Now click
on the toy doll house on the floor. This is the final puzzle of the game
and, of course, you play against Stauf. To win you must get five of your
"stones" in a row (any direction) or capture five pairs of Stauf's stones.
To "capture" Stauf�s stones you must sandwich two of his stones between
two of yours. I also find it easier to capture Stauf's stones rather than
forming a line of five. There is no absolute solution to this puzzle. To
improve your odds, I suggest you leave a space between your first few
stones.
Once you solve this puzzle, you will be faced with an 11th hour
decision. Only one of the choices is truly correct! Once you finish the
game, you may want to reload your last saved game in order to view the
other two endings. Be warned, however; in order to do so you must solve
the dollhouse puzzle again ... and it won�t be so easy the second time
around!