SHIVERING ISLES (Extension pack for Oblivion)
RPG
by Bethesda Softworks
A
solution by Lu Richardson
---------------------------
The
product:
Shivering
Isles takes you out of the realistic world of Oblivion and into the weird one
of Morrowind: full marks for imagination
and superb art work. This is a very
original game all round, you get interesting puzzles and new hazards: it is not
an easy ride. I frankly enjoyed it in
spite of the bugs (crashes, freezes, slo-mo, etc.).
General
tips:
Since
you must have Oblivion before you can play this expansion pack, I will assume
that you've already played the main game and you know what's what. The only thing I can add is that, from the
start, you should collect a sample of each of the new plant/animal materials
you will come across in the new setting - you'll find out why later.
Perhaps
I ought to explain that at the end of Oblivion I was pretty well advanced, had
great weapons and, most important of all, I had enough armour and accessories
with the "Chameleon" enchantment to make me invisible. This was invaluable to explore around without
having to fight every time - I just walked past the monsters... or killed them
before they knew I was there. Of course,
when I needed to be seen in order to talk to people, I had to put on
non-chameleonic armour.
I
started from an Oblivion saved game; no doubt you will, too. Since you have to wait 24 hours before
Shivering Isles kicks in, you might like to spend that time gathering some
things you will need, for instance: 5
flawless pearls, 2 sweetrolls, as much skooma as you can find, tongs and
callipers and, above all, make sure you have the Telekinesis spell. This will save time later on.
Once
the 24 hours are over, and though you needn't rush over there if you are not
ready, you get the new quest - namely, the one that allows you to play
Shivering Isles.
Please
bear in mind that I'm assuming you've played Oblivion and that you are familiar
with the format. I mainly intervene when
I had difficulties and suppose other people had them too.
MAIN QUEST
A
DOOR IN NIBEN WAY
Make
that your active quest and bring it up to click on Map. You need to go E of Bravil so go to the
nearest spot and swim to the isle and around it to find the path up to the strange
door. Talk to the people you'll meet
there. Just watch what is going on and
eventually you'll get an invite to go through the strange door. In, sit down, talk to Haskill and, when he
leaves you to make up your mind (as if you had a choice having bought the
game!), wait until it is daylight (say, 9.00 am) before you agree to go through
the other door. Once you do so, watch
what happens. Stand up and step forward,
looking down to your left to find the path.
THROUGH
THE FRINGE OF MADNESS
Go
along the path, have your first fight, and continue until you see two men
talking. Speak to Shelden and, at the
end, run after the guys to witness something.
Talk to Felas and you will find out that someone wants to kill the
Gatekeeper.
Go
back to the village. On the way you will
see a survivor running away, don't bother talking to him. Go into the first house on your left and talk
to Nanette - she is a mine of information.
Leave and go across to the Wastrel's Purse, talk to Dredhwen. Go upstairs and talk to Relmyna. Out, wander right to Jayred's house. Talk to him:
if he is not in, go looking for him around here. Sometimes he goes to
the Wastrel's Purse. At any rate, do a
deal with him, follow him, pick the lock, go in and help him with the
fight. He'll get some bones and tell you
to meet him later.
Explore
the whole area but be sure to be near the Gatekeeper around midnight. Watch what happens then. Pick up the handkerchief, find Jayred to get
the bone arrows (tell him to follow you), equip your bow and the bone arrows,
use Relmyna's tears and go kill the Gatekeeper.
When you have done so, talk to Jayred and get the keys from the dead
body. Haskill appears - pump him for
info.
Go
up the stairs here and enter through the Mania door (I don't think it really
matters, but this solution is written for this choice of entrance). Wait in the tunnel till morning so that you
can see where you are going.
Look
at your map to see which road to follow and "discover" places along
the way without entering them or straying too far from your path. It will be worth your while to enter
Crucible, go all the way up the stairs and find the Museum of Oddities. Get the tour and inquire about Oddities. This sets up this quest nice and early in the
game. There are 12 oddities in all, but
you’ll never find them all. A few are
always in the same place (e.g., go to Long Time Camp and just walk down the
road, looking to your right for a Deformed Swamp Tentacle; the Mute Screaming
Maw is in a corridor in Corpserot Prison), but the rest are randomly
distributed. This is the complete list:
Blind
Watcher’s Eye (it is not marked thus, just Watcher’s Eye)
Deformed
Swamp Tentacle
Pelagius’
Pelvis
Din’s
Ashes
Two-headed
Coin
Soul
Tomato
Mixing
Bowl
Hound-tooth
Key
Friendly
Dagger
Disrobement
Ring
Mute
Screaming Maw
Sheogorath-shaped
Amber
Keep
your eyes peeled!
Anyway,
you can now head for the Palace.
A
BETTER MOUSETRAP
There
you have a strange conversation with Sheogorath, who will give you some
items. At the end, read the manual and
talk to Haskill. Leave and look for
Xedilian on your map. Fast travel to
Blackroot Lair (if you have discovered it; if not, to the Gates) and then walk
to Xedilian.
Go
in and start exploring - look inside urns and chests - and kill everyone you
meet taking whatever you need from their bodies; look out for push buttons
which open doors. Be very thorough and
consult your map often to make sure you haven't missed any rooms. These rules, by the way, will apply to every
other site you visit in the game.
The
shamans here carry Crystal Staffs which are, in fact, the Focus Crystals you
need. You should find a matrix (there
are more matrices around elsewhere); taking it gives raise to the quest THE
ANTIPODEAN HAMMER. Collect them all, if
you can, as well madness ore and amber.
Presently
you will find the first Judgement Nexus - use it.
Carry
on exploring and look for a push button; this one is red and you drop into
another section of Xedilian.
You
know what to do. When you place the last
Focus Crystal a door will open behind you and you can go to the Resonator (a
series of grey obelisks at the top of the stairs). Once you've attuned that you should go back
to Sheogorath. In principle.
BAITING
THE TRAP
Actually,
as you use the teleporter in the room to your right, you wind up in the
dungeons and Kiliban talks to you. At
the end, go the only way you can to the observation room and wait for the
adventurers to assemble (you'll hear a noise when they are ready). Look to your left and to your right and you
will see the buttons - you've read the manual so you know what to expect. Take your choice; push one of them (I chose
the ones on my right every time). Watch
and wait for the message to proceed to the next observation room. Go to the next available pad.
Do
exactly the same in the other two rooms.
At the end, talk to Kiliban and do as he says. You should end up with a manual and a curious
weapon; read the manual and help yourself to the contents of the chest.
However,
as you make to leave, obelisks pop up everywhere and you are attacked by
Knights of Order. Fight them and make
sure you get the Hearts of Order they carry.
When the fight is over, talk to Kiliban.
Now you can leave.
UNDERSTANDING
MADNESS
Have
another crazy conversation with Sheogorath, do as he says, find out what you
must do. Turn around: the door to the left leads to the House of
Dementia. Go through the door to your right to the House of Mania. Find Thadon and talk to him. Any line will do. He wants the Chalice of Reversal; when he has
done talking rubbish, find Wide-Eye and talk to her. Be sure to bribe her to get her on your side
and then keep questioning her till you get all the info. Talk to Gundlar while you are about it. Consult Haskill about everything and go to
Dunroot Burrow.
Addiction
---------
Outside
you'll see an Elytra. Kill it and get
the Felldew - you'll have to eat it in order to enter. A word about this: there is only so much of the stuff to find,
so hang on as long as you can before you take the next dose. Obviously, you'll have to kill every Elytra
between you and the Chalice; search the ones with a green outline for Felldew. You might like to do a "dry run"
first, i.e., save, find out which way you must go even if you die. Reload and head straight for where you need
to be. Do this for the next level, too,
and you will have a better chance than if you just wander around getting lost
and getting weaker.
Observe
these first tunnels well because all the rest are just the same. Look out for flat roots/trunks that reach
from the ground up or down another level.
Consult your map often and try to follow the red/green triangular marker
on your compass. Hollowed stumps, by the
way, contain items. Watch out for pairs
of goblet-like plants, green below and orange on top and don't come too near
them. Equally, avoid clusters of about four, small, green, round plants with a
spike in the middle. Collect all the
amber you can - the stumps which contain it are easy to spot.
When
you approach the door with the map red marker on it, you'll find your way
barred by some roots so you'll have to turn around and keep left. Eventually you'll reach that same door from
the other side of the barrier. Get
exploring. The place is full of Felldew addicts, but the Chalice is just up the
stairs. Grab it and it will heal
you. Have a look around here and go
straight outside - unless you want to explore the tunnels further.
If
you come out through the door you will see ahead of you an obelisk. You could save, knock out the priest and
deactivate the obelisk by using your three Hearts of Order on it - when
deactivated, not only you can really kill the priest (and get a lot of Hearts
of Order) - you can get the items inside de obelisk.
Or
you could leave it alone and take the Chalice to Thadon. Up to you.
Anyway,
when Thadon takes the Chalice you are made a Courtier of Mania. Now for the other half of this quest.
Go
to the House of Dementia and talk to Kithlan (bribe him) to find out how to see
Syl. If you use the "Rumours"
option (which you should, always) you'll probably get the quest BRITHAUR. Let's leave it for later and stick to the
present one.
The
Lady of Paranoia
--------------------
Talk
to Anya and then to Syl (they should all be in the throne room - if not, wait
till they are). When you have spoken to
her, go find Herdir. Talk to him and say
you are the Inquisitor. He says you must
go to Crucible and he'll come with you.
Go to Crucible, find and talk to Ushnar.
He won't want to talk, so after "Conspiracy" use the
"Liar" line. Herdir does his
stuff and Ushnar talks. Off to find Anya.
Do as with Ushnar and she'll point you to Ma'zaddha.
Go
to Crucible to find him. He won't talk,
though, even after the torture. Consult
Herdir and he will suggest you get some evidence by talking to other
people. Find Bhisha and make him
talk. Now go somewhere convenient and
ask Herdir to "Wait". Go to
Ma'zaddha's house, get into sneak mode and wait till he comes out - follow him
around till he meets with Nelrene (or follow Nelrene instead). Hide behind the boxes and listen. Go and get Herdir, go to Ma'zaddha's house
and confront him. Agree to him getting
you the names and wait 24 hours outside.
When you go in he'll be dead: get
his keys, go upstairs and get the evidence from the cupboard. Find Nelrene and confront her.
Now
for Muurine. Confront her and then go to
Syl. Join her in the Torture Chamber and
watch. She will make you a Courtier of
Dementia and give you a bow. Report to Sheogorath to complete the full
quest. You'll get a new one. As ever, get all the info from him and from
Haskill.
THE
COLD FLAME OF AGNON
Make
your way to Cylarne. Talk to Chuna (the
Golden Saints are your lot). Go through
the door, listen to the conversation and talk to Aurmazl and to Mirel. Enter the Underkeep and sneak around to have
a look-see. Sneaking or not, you'll meet
Ulfri at the Altar of Despair. Just say
you were sent by Sheogorath and you'll be OK.
Carry on exploring until you get the message to report to Aurmazl. Do so and persuade her to use the Underkeep
passage. Follow her and then run ahead
of her towards the Altar of Despair and see if you cannot do some damage with
your spells. Make sure all the dark ones
are dead and talk to Aurmazl (you might need to find her). She will sacrifice herself at the altar.
Go
to the courtyard and step into the green flame (look at your map). Go to Crucible and to the Sacellum
Arden-Sul. There Dervenin will ask you
to light the Mania side. Go along with
that. Step onto the circle beside him
and press the space bar. Talk to
Dervenin.
RITUAL
OF ACCESSION
Sheogorath
is sitting on one of the pews and will clap at your success. You have another crazy chat. Back to Dervenin: he tells you how to get rid of Thadon so that
you can replace him. Talk to Arctus, too. Talk to Sheogorath and choose Thadon.
Ritual
of Mania
---------------
Go
to the House of Mania and find Wide-Eye.
Talk to her (bribe her first) and find out her routine. Wait till about 11.00 a.m. if you need to,
locate her, get into sneak mode and follow her at noon. At one point you will be told to watch what
she does. Still sneaking (Invisibility
is a good spell to have here), follow her into the place she has opened,
consult your map and head for the green marker.
When you get there, use the Greenmote Pile in the centre of the room to
collect a couple of doses.
Head
back to the House of Mania and find the kitchen. Locate Thadon's meal and Thadon's wine and
"use" them to put the Greenmote in.
Go to the dining area and wait till 8.00 p.m. Watch.
When Thadon drops dead, click on him to get his tainted blood. Click on him again to get his
belongings. Now go to Sallecum Arden-Sul
and click on the bowl at the altar. Dervenin will declare you Duke of
Mania. Speak to Sheogorath. Syl turns up.
Watch. Talk to Sheogorath again.
RETAKING
THE FRINGE
Get
yourself to the Gates, enter the Fringe, find Aurig and talk to her. Let her be in charge, ask for a few minutes,
heal everyone, get your strongest spell ready and talk to her again. Stand between her and the spire and let fly
when the knights turn up. There will be
several waves. When it's over, talk to
Aurig. Heal everyone, pick up all the
Hearts of Order off the dead knights if you need them.
Find
your way to Xeddefen and enter.
Following the marker, get to the spot of trouble. Feed the obelisk Hearts of Order till it
overloads. Unfortunately, the place
begins to collapse around you - worst of all, you meet Shelden. Talk to him and get him out. Don't hang around. Run!
Talk to Shelden when you get out.
Go
to Aurig, lend a hand and talk to her.
OK, go to the Gates and, from there, to Sheogorath. You will notice he doesn't sound quite so
crazy. As ever, consult Haskill.
REBUILDING
THE GATEKEEPER
Get
yourself to Xaselm. Expect some nasty
surprises. In, follow the red
marker. If you run out of places to go,
consider climbing piles of rocks to access other corridors. Find Relmyna and talk to her - she'll tell
you what to do. So leave, go to the
Gates and to the Gardens of Flesh and Blood.
Run in through the second door quickly or you'll be hit by falling
masonry. Go to your right, then left and
scramble up the rocks. You'll find your
path barred by some branches. Click on
the Pull Pod on your right.
From
here you are on your own. The tunnels
twist on themselves, your way will be totally barred at times and you'll get a
lot of hassle altogether. Just keep
chasing those markers to get all the ingredients. If you've reached a green map marker and
there is nothing there it's because you need to be in the same spot but on
another level. So be patient and keep
exploring. When you get a door which
"opens elsewhere", turn around and you will see a button on a platform
with a chest on it. Inside, the blood
liqueur (look for two light green oval thingies and click around there). You should have all the ingredients now, so
back to Relmyna.
Go
to the Gates and to Xaselm Secret Entrance.
Talk to Relmyna but don't tangle with her by mentioning
"Victims"; listening to her might tempt you to throttle her. Just find out what you must do, go to the
room behind you and take your pick. When
you've done, take the bits to her and follow her. Do as she tells you and watch. You can then stick around to enjoy the
show. You'll find that Falas has indeed
gone over to Order. You'll also get a new
spell. Now you can go to
Sheogorath. Talk to him and to the
messenger.
THE
HELPLESS ARMY
OK,
travel to Pinnacle Rock. Talk to
Adeo. Go in fighting and find your way
to Dylora. In this room, find the Chime
and click on it to shatter the obelisks holding her. Question her closely. As you go through the next door, something
nasty happens to her. Click on the Chime
to shatter the blockage. With the help
of your trusty map, find the Wellspring.
Once there, creep up on the knights and get rid of them. Click on all the Chimes in this room to free
the Wellspring. Now you need to talk to
Dylora.
SYMBOLS
OF OFFICE
Guess
what? You have to go to Sheogorath. Sigh.
Talk to him and watch. Now talk
to Haskill. At the end, leave and go to
Knifepoint Hollow. You'll find it easy
to get to Dyus. Have a real chat.
Go
to the Howling Halls sneaking. As you
come in you will see an Apostle - try talking to him. A little further on, you will see some robes
on a table - take one. On, listen to a
conversation. Continue and you will meet
Ra'kheran who will tell you to put on the robe and asks for your help. Give it.
Put on the robe and start searching for the Apostle daggers. In a glass display you'll find Pelagius's Pelvis
- take it. You will find only two
daggers (or at least I did) so go back to the entrance and kill the first
Apostle you saw, take his dagger. Take
all three to Ra'kheran and follow him.
He'll
meet with his buddies. Follow them all
and stand by as they kill Ciirta. All you have to do is collect her eye and get
out. You can talk to Ra'kheran first if
you like.
Now
for Milchar. The most difficult part
here is to find the way in - you have to get under the gigantic tree stump's
roots to gain access. As you enter, go
to your left and you will find the Blind Watcher’s Eye by two huge green
mushrooms and a cluster of flame stalks (remember it’s marked Watcher’s Eye). Enter the Nexus and drop through a hole. Walk around and you will see a push button on
a wall which doesn't work. Find the
standing stone and click on it - defeat a copy of yourself (who carries a very
nice weapon, make sure he drops it so that you can get it when he bites the
dust). Click on the Tree of Shades. That's it.
You can now use the push button to reveal a teleporter: this takes you near the exit. Back to Knifepoint Hollow.
After
you speak to Dyus you might like to search this place for fun – in a sort of
chapel a green push button on the side of a column opens a secret panel and,
behind it, you'll find Gadeneri's skull.
Take it. This and other named
skulls free the ghosts in the Hill of Suicides; Erver in Deepwallow will reward
you if you free his sister Gadeneri (although this is not regarded as a quest).
THE
ROOTS OF MADNESS
Back
at the palace you find that there is something wrong with the font behind the
throne. Talk to Haskill. Afterwards, go behind the tree and enter the
Fountainhead. Pause immediately to watch
a tame gnarl open a door. Start
exploring and look for things hanging from the ceiling that resemble huge bells
with teeth all round: they are gnarl
chrysalis and if you click on them will produce a tame gnarl. You need these guys.
You'll
come across pools with obelisks in them - kill the priest and get the shard of
order he carries. This will open sealed
doors when there are no tame gnarls around.
At the pool of Dementia there are three priests, all of whom you must
kill. At the pool of Mania you will find
the three regulation priests plus Syl - after you deal with the priests, talk
to her and she will attack you. Kill her
(get her weapon) and move on. Go back to
the palace and use the font.
Before
you can catch your breath, a Golden Saint comes with a request for help. Well,
honestly, not a moment's peace.
THE
END OF THE ORDER
Make
sure you best weapon is fully charged and you are ready for battle. Talk to the Captain and ask her to attack, go
out through this door. Your first
priority is to rush to the obelisk, knock the priest out and start using Hearts
of Order. While you are deactivating
one, another one appears. Deal with that
one too and Jyggalag himself will appear.
Go for him and, when you knock him down, he'll give up. Listen to him.
THE
PRINCE OF MADNESS
Talk
to Haskill to finish the main quest. Now
you might like to explore the castle further.
Have you noticed how all your achievements have been commemorated around
the throne room? You can use the Duke’s
Quarters as your own to store stuff and so on.
SIDE QUESTS
Might
as well start in New Sheoth with the very first.
THE
ANTIPODEAN HAMMER
Go
to see Dumag at the Missing Pauldron in Bliss and Cutter in Crucible. This is an open-ended quest because I guess
you should find the matrices to make special weapons and armour, so all you
have to do is keep a look out for them.
Obviously you will also need sufficient amber and madness ore. Knotbone Chamber is a good source of amber plus
one of the pieces is sometimes an Oddity.
Since
we are in Crucible, we might as well do the next quest we already know.
BRITHAUR
Go
to see Earil to find out what he wants.
Ignore his ravings. Find Brithaur
and talk to him - give him 5 flawless pearls and you can go to Earil to
complete the quest.
FINAL
RESTING
You
will be approached by Hirrus, who wants to see you after dark. Go to where he says and listen to him. He wants you to kill him - this is such a
nutty game, you might as well go for it.
When you have a minute you'll find him at night, at the top of the
stairs leading to the Palace Grounds.
Talk to him and push. Go
downstairs to get his key from his body, visit his house and get the ring and
will from his jewelry box. Read the will. That's it.
Now
you have to talk to everyone you can to get more quests. I don't suppose the order matters very much. USHNAR'S TERROR: he wants you to get rid of Bhisha. All you have to do is talk to Bhisha and give
him 100 gp to leave. Ushnar rewards you
with a doggie. You are stuck with it
until it gets lost or killed.
A
LIQUID SOLUTION
Go
to Sickly's Taphouse and talk to her.
Help her by going to Knotty Bramble.
Nothing special save that after you've collected the liquid you might
like to explore the lost crypt: blast
with a shock spell the second dormant zealot guard so that he falls on the
ground and uncorvers a button. This
gives you access to another named skull, but you’ll have to fight the guards
and their minions.
Take
the liquid back to Sickly to complete the quest. If you come back later, she'll
ask you to go for more: don't bother if
you don't want to.
THE
COMING STORM
Go
to Things Found and speak to Ahjazda.
She asks for three items. Visit
the Museum of Oddities and steal the Ring of Desiccation. Go to Bliss, find Fimmion - he will give you
the Calming Pants in exchange for a sweetroll.
For the last item you need the Telekinesis spell. Go anywhere near the red marker on your map
and when you walk to it you'll find the entrance to Milchar, Tieras. Careful, it's a dangerous place. Search around till you find an urn named
Diligence Crux. Go behind it and up the
stairs. Cast Telekinesis on the torch
you'll see in the brazier and take it down to light the braziers either side of
the door, then back up the stairs to light the main one again. You can now open the urn and get the
amulet. Take everything back to Ahjazda.
THE
MUSEUM OF ODDITIES
Take
to Una all the oddities you can find. At
the end of the game ask for a tour!
OK,
I think that's about it in Crucible. You
can give Caldana all your skooma and get a whole lot of rubbish in return,
though you do get some tongs and callipers - it's not even a quest, but it is
fun. Time to go to Bliss and talk to
everybody.
FALLING
AWAKE
You'll
no doubt come across Amiable creeping around.
Talk to him. Talk to Fimmion and
in return for a sweetroll he'll point you to Uungar and will also give you some
glass grapes. Talk to Uungar, give him
his grapes and persuade him to switch beds with Amiable. He will agree, so all you have to do is to
tell Amiable. Quest over.
THE
FORK OF HORRIPILATION
Find
Big Head (usually in his house) and talk to him, he'll give you a charm. Go to Crucible and find Bolwing. He'll tell you about the fork. Look at your map and go to Longtooth
Camp. The fork is up the stairs, in a
jewelry box on the floor – though if there is a fight going on, you’ll have to
wait till it’s over. Take the fork to
Big Head.
WORK
IS NEVER DONE
Find
Tove - he wants tongs and callipers. You
just go on selling them to him till he doesn't need any more.
That
about completes the Bliss quests. Next,
Highcross - talk to the inhabitants, avoid Runs-in-Circles if you can, and find
Mirili.
TAXONOMY
OF OBSESSION
Bribe
her so that she tells you about her research.
Study the list she gives you. You
have to give her all those things. You
probably have them all - I was missing the Hunger Tongue and the Shambles
Marrow but I went to Ebrocca and I found plenty of both.
Once
you have given her everything she needs you could try to help her with her
bestiary though I wouldn't advise it. It
means buying a Command spell from her, locating a Baliwog (a plain Baliwog),
casting the Command spell on it and getting it to follow you all the way to
Mirili, recasting the spell as and when it runs out. This drove me nuts, plus afterwards she wants
an Elytra, a Gnarl and a Scalon. Note
that they have to be the plain beast (i.e., not an Elytra Matron, for
instance). Up to you.
TO
HELP A HERO
Go
to Hale and talk to Pyke. He wants a
medallion. Go to Fetid Grove and get to
the Encampment. The medallion is in a
chest - take it to Pyke to complete the quest.
EVERYTHING
IN ITS PLACE
Go
to Fellmoor and talk to Kishashi (bribe her) and she will give you a
spoon. Talk to Ranarr-Jo; again, bribe
him. He wants you to do something about
Cindawne. Locate her house, wait till
she comes out (at around 10.30 a.m.) pickpocket her notebook (read it) then
enter her house and start casting shock spells (for instance) to shift her
stuff until you get a message that the place is untidy enough. Go to Ranarr-Jo to complete the quest.
THE
GREAT DIVIDE
Find
Horkvir the Maniac, who will ask you to kill all the Dementia doubles. Agree.
Wait till night and go around killing them (make sure they are your
targets, look for the markers on your map).
Wait till morning and talk to Horkvir.
GHOSTS
OF VITHARN
I
don't know quite how I got this quest, I was walking around near
Highcross. Never mind, go over there (it
is roughly way SW of Xedilian). When you
arrive you will see that ghosts are fighting each other and that the entrance
is sealed. However there is another entrance
to Vitharn Sump to the SE of the sealed one.
You have to get under the roots of the gigantic tree stump to find it.
Once
inside, kill any Ghost Fanatics you find.
From the Sump you enter the Reservoir.
You'll see a door to the Bailey but that's also sealed so keep going
till you see the door to the Keep. Go in
and you'll meet Count Cirion's Ghost. Have a chat and find out what's going
on. OK, find the door to the Bailey and
talk to the ghosts of Desideratus, Hloval and Althel (you have to climb a mound
of earth to reach her, she's above Hloval).
Go
back in and start searching: the items
you are looking for are ghostly blue. Talk to Bat, the Warden of the Armoury
and ask for Althel's arrows. He'll let
you take them, so walk around to the door, pick the lock, go in and get the
arrows. Continue looking. In the next room you'll find a doll on a bunk
- take it. You'll come to a chapel
where you'll find Anglor's Ghost. Talk
to him. When you've finished talking,
turn your back on him and go and press the green push button you will see ahead
of you. This opens a panel behind you,
so turn your back on the button, turn to your right and leap into the secret
room; to your right, on the shelves you'll find a dagger - get it.
Now
go out to the Bailey and use the brazier with the bluish flame. The doll gets burned. Talk to Desideratus, give the dagger to
Hloval and the arrows to Althel. If they
get killed while you are trying to do that, just wait till they come to. Once you've done it, wait a few waves on
invaders until a message tells you that there is only one Fanatic raider left. Go into the Keep and speak to the Count - he
will give you his helmet and you'll have to fight for him. Go and face the door to the Reservoir; look
out for the guy who is not as transparent as the others and go for him. When you kill him, the curse is lifted and
the quest is over.
That's
it, you've covered all the quests. There
are other things to do, though:
The
named skull non-quest: you’ll find the
other three skulls in Cann, Rotten Den and Milchar, Xetrem. When you’ve got them all, go to Suicide Hill
and click on each of the five ghosts.
While
you are exploring all the other sites in search of oddities or matrices, find
the tragic lovers in Dire Warren (read their journals).
Ebrocca
is fun, too. In order to enter Sepechra,
try the door (locked), look behind you and in a newly opened panel you’ll find
a chest with the key. Go in, blast the
guy in blue and the panels around this chamber will open. Go in and start exploring. It is worth searching every single coffin,
sometimes they contain and oddity. Press
the two buttons you will find on the wall, one at each end of the corridor, and
then you can really kill the guy in blue and get what he’s carrying. Also in Ebbroca, move some leather shields to
uncover a button. This lets you into the
Chrematorium and you can get Din’s Ashes from one of the urns.
You
could spend the rest of your life walking over every inch of this realm – but when
you have done all you are prepared to do, you can start again and this time
take the Dementia side.
Anyhow,
have fun!