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G U I D E - ver 0.10
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Written by Tim Wuyts (July 1st 2000 - July 27th 2000)
E-mail: [email protected]
The author is also the webmaster of The Cheat Empire:
http://home.planetinternet.be/~twuyts
Where you can always find the latest cheats & walkthroughs for PC Games.
For the LATEST VERSION of this Guide, check his website!
A HTML version of this guide is going to be released soon.
}}}}} ! COPYRIGHT notice at the bottom ! {{{{{
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{- TABLE OF CONTENTS -}
1. GENERAL INFORMATION
1.1 Guide Information
1.2 Update Information
1.3 Introduction
2. CHARACTER CLASSES
2.1 Amazon
2.2 Barbarian
2.3 Necromancer
2.4 Paladin
2.5 Sorceress
3. WEAPONRY & OTHER ITEMS
3.1 Regular Items
3.2 Socketed Items
3.3 Magical Items
3.4 Rare Items
3.5 Unique Items
3.6 Set Items
4. POTIONS
4.1 Regular Potions
4.2 Attack Potions
5. SHRINES
6. MONSTERS & NPCs
6.1 Act I: The Western Kingdoms
6.2 Act II: The Great Deserts of Aranoch
6.3 Act III: Kehjistan and Kurast
6.4 Act IV: Gateway to Hell
7. MISSIONS
7.1 Act I: The Western Kingdoms
7.2 Act II: The Great Deserts of Aranoch
7.3 Act III: Kehjistan and Kurast
7.4 Act IV: Gateway to Hell
8. CREDITS
9. COPYRIGHT NOTICE
9.1 Terms of Use
9.2 Webmasters
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================================================================================
============
1. GENERAL INFORMATION
================================================================================
============
1.1 Guide Information
---------------------
This is the text version of the the Diablo 2 guide (a HTML will be made
available once the text verson is finsihed) made by Tim Wuyts.
The author is the webmaster of The Cheat Empire
(http://home.planetinternet.be/~twuyts), where you can find the latest cheats &
walkthroughs for PC Games. Including the latest version of this guide.
Since Diablo 2 is an extensive game, don't expect that the first versions of
this guide will cover every little detail about the game. Hell, I even think I
could be updating this guide 5 years from now. Any additional information is
always welcome, so if you find a unique item, shrine, ... I haven't mentioned
yet: just let me know and I'll make the proper adjustments. The first versions
of the guide will contain more info on the Paladin than on other characters,
this is because I started playin with the Paladin and thus have more information
about him.
1.2 Update Information
----------------------
(July 25th 2000) Version 0.10:
- The first version of what's going to be an extensive guide
1.3 Introduction
----------------
Nobody will argue with me that a lot of people were waiting for the release of
this game. And yes ... finally the programmers at Blizzard blessed us with the
arrival of their new baby, Diablo 2 - their way of making earth a little bit
more like heaven. Everybody, including me, was eager to get their hands on a
copy of D2 once it hit the stores.
The first question that comes to mind is whether D2 lives up to the
expectations. At first I must admit that I found the 640x480 resolution rather
dissapointing, but after a while you hardly even notice it any more. The
gameplay causes you to forget the graphics (not that they are terrible, but a
higher resolution would have been nice - but I guess that's something for Diablo
3) and sucks you completely into the game. This is rather strange, since it's
merely a hack & slash game come to think of it. This proves that good games
don't need to be complicated.
Overall the game does live up to it's expectations, making this a game you'll
grab back to for a long period of time.
================================================================================
============
2. CHARACTER CLASSES
================================================================================
============
2.1 Amazon
-----------
The amazon is the female fighter in the game. Instead of relying on melee
combat, she prefers to use ranged weapons like bows, crossbows, ... This
however doesn't mean that she can't give our little monsters a good spanking
from closer range. Here are the starting stats:
Strength : 20 - Attack Damage : 1-6
Dexterity : 25 - Attack Rating : 72
Defense : 11
Vitality : 20 - Stamina : 84
Life : 50
Energy : 15 - Mana : 15
Skill 1 : Javelin and Spear
Skill 2 : Passive and Magic
Skill 3 : Bow and Crossbow
2.1.1 Skills
~~~~~~~~~~~~
2.1.1.1 Javelin and Spear
.........................
JAB (Amazon Level 1)
Effect: Rapid attacks with a thrusting weapon
Level 1: 3 Hits
Attack +10% per target
Damage -15% per target
Mana cost 2
Level 2:
POWER STRIKE (Amazon Level 6)
Effect: Adds lightning damage
Level 1: To attack rating +10%
Lightning damage 1-8
mana cost 2
Level 2:
POISON JAVELIN (Amazon Level 6)
Effect: Adds poison damage
Level 1: Poison damage 9-14
Over 3 seconds
Mana cost 4
Level 2:
IMPALE (Amazon Level 12)
Effect: Increases damage but degrades weapon
Level 1: Damage +300%
Attack +25%
Chance of losing durability 50%
Mana cost 3
Level 2:
LIGHTNING BOLT (Amazon Level 12)
Effect: Changes a throw javelin into lightning
Level 1: Lightning damage 1-40
Mana cost 6
Level 2:
CHARGED STRIKE (Amazon Level 18)
Effect: Enchants thrusting weapons with charged bolts
Level 1: Releases 3 charged bolts
Lightning damage 1-15
Mana cost 4
Level 2:
PLAGUE JAVELIN (Amazon Level 18)
Effect: Enchants javelins with poison explosions
Level 1: Poison damage 9-14
Over 3 seconds
Mana cost 7
Level 2:
FEND (Amazon Level 24)
Effect: Attacks all adjacent targets
Level 1: Attack bonus +10%
Damage +25%
Mana cost 5
Level 2:
LIGHTNING STRIKE (Amazon Level 30)
Effect: Enchants thrusting weapon with chain lightning
Level 1: Lightning bolt damage 1-14
2 Hits
Lightning damage 5-25
Mana cost 9
Level 2:
LIGHTNING FURY (Amazon Level 30)
Effect: A lightning bolt that splits on impact
Level 1: Lightning bolt damage 1-40
Releases 2 bolts
Lightning damage 1-40
Mana cost 10
Level 2:
2.1.1.2 Passive and Magic
.........................
INNER SIGHT (Amazon Level 1)
Effect: Illuminates and weakens nearby enemies
Level 1: Duration 8 seconds
Enemy defense -46
Radius 13.3 yards
Mana cost 5
Level 2:
CRITICAL STRIKE - Passive (Amazon Level 1)
Effect: Chance of doing double damage
Level 1: 16% Chance
Level 2:
DODGE - Passive (Amazon Level 6)
Effect: Dodges melee attacks
Level 1: 18% Chance
Level 2:
SLOW MISSILES (Amazon Level 12)
Effect: Slows ranged attacks of enemies
Level 1: Duration 12 seconds
Ranged attack slowed to 33%
Radius 13.3 yards
Mana cost 5
Level 2:
AVOID - Passive (Amazon Level 12)
Effect: Dodges missiles
Level 1: 24% Chance
Level 2:
PENETRATE - Passive (Amazon Level 18)
Effect: Increases attack rating
Level 1: To attack rating +35%
Level 2:
DECOY (Amazon Level 24)
Effect: Creates a duplicate of yourself
Level 1: Duration 10 seconds
Mana cost 19
Level 2:
EVADE - Passive (Amazon Level 24)
Effect: Dodges when moving
Level 1: 18% Chance
Level 2:
VALKYRIE (Amazon Level 30)
Effect: Summons a powerful Valkyrie ally
Level 1: Life 362
Mana cost 25
Level 2:
PIERCE - Passive (Amazon Level 30)
Effect: Missiles may continue through enemies
Level 1: 23% Chance
Level 2:
2.1.1.3 Bow and Crossbow
........................
MAGIC ARROW (Amazon Level 1)
Effect: Creates a magical arrow
Level 1: Damage +0
Mana cost 1.5
Level 2:
FIRE ARROW (Amazon Level 1)
Effect: Enchants arrows with flame
Level 1: Fire damage 1-4
Mana cost 3
Level 2:
COLD ARROW (Amazon Level 6)
Effect: Enchants arrows to slow targets
Level 1: Cold damage 3
Cold length 4 seconds
Mana cost 3
Level 2:
MULTIPLE SHOT (Amazon Level 6)
Effect: Fires multiple arrows
Level 1: 2 Arrows
Mana cost 4
Level 2:
EXPLODING ARROW (Amazon Level 12)
Effect: Enchants arrows to explode
Level 1: Fire damage 2-4
Mana cost 5
Level 2:
ICE ARROW (Amazon Level 18)
Effect: Enchants arrows to freeze enemies
Level 1: Cold damage 6-10
Freezes for 2 seconds
Mana cost 4
Level 2:
GUIDED ARROW (Amazon Level 18)
Effect: Enchants arrows to seek enemies
Level 1: Mana cost 8
Level 2:
STRAFE (Amazon Level 24)
Effect: Enchants arrows to strike multiple targets
Level 1: Attack up to 5 targets
Damage +5%
Mana cost 11
Level 2:
IMMOLATION ARROW (Amazon Level 24)
Effect: Enchants arrows to burn enemies
Level 1: Fire explosion damage 4-10
Fire duration 4.6 seconds
Average fire damage 8-10 per second
Mana cost 6
Level 2:
FREEZING ARROW (Amazon Level 30)
Effect: Enchants arrows to freeze multiple monsters
Level 1: Radius 3.3 yards
Cold damage 6-10
Freezes for 2 seconds
Mana cost 9
Level 2:
2.2 Barbarian
--------------
The barbarian is mister "Raw Power" in Diablo 2. His melee combat abilities are
unequaled. As a result strength and vitality are the most important character
modifiers. The starting stas are:
Strength : 30 - Attack Damage : 3-7
Dexterity : 20 - Attack Rating : 52
Defense : 10
Vitality : 25 - Stamina : 91
Life : 51
Energy : 10 - Mana : 10
Skill 1 : Warcries
Skill 2 : Combat Masteries
Skill 3 : Combat Skills
2.2.1 Skills
~~~~~~~~~~~~
2.2.1.1 Warcries
................
HOWL (Barbarian Level 1)
Effect: Frightens nearby monsters
Level 1: Enemy runs up to 16 yards
Enemy runs for 3 seconds
Mana cost 4
Level 2:
FIND POTION (Barbarian Level 1)
Effect: Targets corpses to find potions
Level 1: 15% Chance
Mana cost 2
Level 2:
TAUNT (Barbarian Level 6)
Effect: Causes a monster to attack
Level 1: Target's damage -5%
Target's attack -5%
Mana cost 3
Level 2:
SHOUT (Barbarian Level 6)
Effect: Alerts party and improves defense
Level 1: Defense +100%
Duration 16 seconds
Mana cost 6
Level 2:
FIND ITEM (Barbarian Level 12)
Effect: Targets corpses to find items
Level 1: 14% Chance
Mana cost 7
Level 2:
BATTLE CRY (Barbarian Level 18)
Effect: Reduces enemy effectiveness
Level 1: Duration 12 seconds
Defense -50%
Damage -25%
Mana cost 5
Level 2:
BATTLE ORDERS (Barbarian Level 24)
Effect: Improves life, mana and stamina of party
Level 1: Duration 30 seconds
Maximum stamina +40%
Maximum life +40%
Maximum mana +40%
Mana cost 7
Level 2:
GRIM WARD (Barbarian Level 24)
Effect: Creates a frightning totem
Level 1: Duration 40 seconds
Radius 2 yards
Mana cost 4
Level 2:
WAR CRY (Barbarian Level 30)
Effect: Injures and stuns nearby enemies
Level 1: Damage 15-20
Stun length 1 second
Mana cost 17
Level 2:
BATTLE COMMAND (Barbarian Level 30)
Effect: Increased skill levels
Level 1: Duration 12 seconds
Mana cost 11
Level 2:
2.2.1.2 Combat Masteries
........................
SWORD MASTERY - Passive (Barbarian Level 1)
Effect: Improves sword fighting skill
Level 1: Damage +28%
Attack +28%
Level 2: Damage +33%
Attack +36%
Level 3: Damage +38%
Attack +34%
Level 4: Damage +43%
Attack +52%
Level 5:
AXE MASTERY - Passive (Barbarian Level 1)
Effect: Improves axe fighting skill
Level 1: Damage +28%
Attack +28%
MACE MASTERY - Passive (Barbarian Level 1)
Effect: Improves mace fighting skill
Level 1: Damage +28%
Attack +28%
POLE ARM MASTERY - Passive (Barbarian Level 6)
Effect: Improves pole arm skill
Level 1: Damage +30%
Attack +30%
THROWING MASTERY - Passive (Barbarian Level 6)
Effect: Improves thrown weapon skill
Level 1: Damage +30%
Attack +30%
SPEAR MASTERY - Passive (Barbarian Level 6)
Effect: Improves spear fighting skill
Level 1: Damage +30%
Attack +30%
INCREASED STAMINA - Passive (Barbarian Level 12)
Effect: Increases stamina
Level 1: Stamina bonus +30%
IRON SKIN - Passive (Barbarian Level 18)
Effect: Improves defense rating
Level 1: +30%
INCREASED SPEED - Passive (Barbarian Level 24)
Effect: Increased walk and run speed
Level 1: Walk/Run speed +13%
NATURAL RESISTANCE - Passive (Barbarian Level 30)
Effect: Increasee natural resistances
Level 1: Resistances +12%
2.2.1.3 Combat Skills
.....................
BASH (Barbarian Level 1)
Effect: Powerful blow that increases damage
Level 1: Damage +1
Damage +50%
Attack +20%
Mana cost 2
Level 2: Damage +2
Damage +55%
Attack +25%
Mana cost 2
Level 3:
LEAP (Barbarian Level 6)
Effect: Jump over obstacles
Level 1: Radius 4.6 yards
Mana cost 2
Level 2:
DOUBLE SWING (Barbarian Level 6)
Effect: Swings two weapons at once
Level 1: To attack rating +15%
Mana cost 2
Level 2:
STUN (Barbarian Level 12)
Effect: Stuns your target
Level 1: Attack +5%
Duration 1.2 seconds
Mana cost 2
Level 2:
DOUBLE THROW (Barbarian Level 12)
Effect: Throw two weapons at once
Level 1: To attack rating +20%
Mana cost 2
Level 2:
LEAP ATTACK (Barbarian Level 18)
Effect: Leaps and attacks target enemy
Level 1: Radius 4.6 yards
Damage +100%
Attack +50%
Mana cost 9
Level 2:
CONCENTRATE (Barbarian Level 18)
Effect: Attack that is uninterruptable
Level 1: Defense +20%
Attack +25%
Mana cost 2
Level 2:
FRENZY (Barbarian Level 24)
Effect: Successfull double swing hit increases speed
Level 1: Duration 2 seconds
Attack +10%
Mana cost 3
Level 2:
WHIRLWIND (Barbarian Level 30)
Effect: Whirling dance of death
Level 1: Damage -50%
Mana cost 25
Level 2:
BERSERK (Barbarian Level 30)
Effect: Powerful but reckless attack
Level 1: To attack rating +56%
Magic Damage +56%
Duration 2.7 seconds
Mana cost 5
Level 2:
2.3 Necromancer
----------------
The necromancer is a dark character in comparison to our other heroes, using his
powers to revive slain monsters to aid in his conquest. This however also makes
him one of the most appealing characters to play with. His starting stats are:
Strength : 15 - Attack Damage : 2-4
Dexterity : 25 - Attack Rating : 72
Defense : 6
Vitality : 15 - Stamina : 79
Life : 45
Energy : 25 - Mana : 25
Skill 1 : Summoning Spells
Skill 2 : Poison & Bone Spells
Skill 3 : Curses
2.3.1 Skills
~~~~~~~~~~~~
2.3.1.1 Summoning Spells
........................
RAISE SKELETON (Necromancer Level 1)
Effect: Reanimate skeletal warrior from target corpse
Level 1: Life 21
Damage 1-2
1 Skeleton total
Mana cost 6
Level 2:
SKELETON MASTERY (Necromancer Level 1)
Effect: Better skeletons and revived creatures
Level 1: Skeletons life +7
Skeletons damage +2
Monsters life +7%
Monsters damage +2%
Level 2:
CLAY GOLEM (Necromancer Level 6)
Effect: Creates a golem to fight for you
Level 1: Life 100
Damage 2-5
Mana cost 15
Level 2:
GOLEM MASTERY (Necromancer Level 12)
Effect: Enhances speed and life of golems
Level 1: Life +20%
Walk/Run speed +6%
Level 2:
RAISE SKELETAL MAGE (Necromancer Level 12)
Effect: Reanimate skeletal mage from target corpse
Level 1: Life 61
1 Skeleton mage
Mana cost 8
Level 2:
BLOOD GOLEM (Necromancer Level 18)
Effect: A golem that shares life and damage
Level 1: Life 201
Converts 31% damage to life
Damage 6-16
Mana cost 25
Level 2:
SUMMON RESIST (Necromancer Level 24)
Effect: Summoned monsters gain resistances
Level 1: Resist all +28%
Level 2:
IRON GOLEM (Necromancer Level 24)
Effect: Creates a golem from an item
Level 1: Life 306
Damage 7-19
Mana cost 35
Level 2:
FIRE GOLEM (Necromancer Level 30)
Effect: Creates a golem of fire
Level 1: Life 313
Absorbs 36% fire damage
Fire damage 10-27
Mana cost 50
Level 2:
REVIVE (Necromancer Level 30)
Effect: Raises a monster to fight for you
Level 1: Duration 180 seconds
1 Monster
Life +200%
Mana cost 45
Level 2:
2.3.1.2 Poison & Bone Spells
............................
TEETH (Necromancer Level 1)
Effect: Fires barbed teeth
Level 1: 2 Teeth
Magic damage 2-4
Mana cost 3
Level 2:
BONE ARMOR (Necromancer Level 1)
Effect: Creates a damage absorbing bone shell
Level 1: Absorbs 20 damage
Mana cost 11
Level 2:
POISON DAGGER (Necromancer Level 6)
Effect: Next dagger attack poisons target
Level 1: Poison damage 7-15
Over 4 seconds
Attack +15%
Mana cost 3
Level 2:
CORPSE EXPLOSION (Necromancer Level 6)
Effect: Turns a corpse into a bomb
Level 1: Damage 60-100% of corpse life
Radius 2.6 yards
Mana cost 15
Level 2:
BONE WALL (Necromancer Level 12)
Effect: Creates an impassable barrier
Level 1: Life 19
Duration 48 seconds
Mana cost 17
Level 2:
POISON EXPLOSION (Necromancer Level 18)
Effect: Turns a corpse into a poison gas bomb
Level 1: Poison damage 25-50
Over 4 seconds
Mana cost 8
Level 2:
BONE SPEAR (Necromancer Level 18)
Effect: Summons a deadly spike of bone
Level 1: Magic damage 16-24
Mana cost 7
Level 2:
BONE PRISON (Necromancer Level 24)
Effect: Creates a barrier of bone around target
Level 1: Life 19
Duration 48 seconds
Mana cost 27
Level 2:
POISON NOVA (Necromancer Level 30)
Effect: Emits and expanding ring of poison
Level 1: Poison damage 50-75
Over 8 seconds
Mana cost 25
Level 2:
BONE SPIRIT (Necromancer Level 30)
Effect: Releases an undead specter
Level 1: Magic damage 20-30
Mana cost 12
Level 2:
2.3.1.3 Curses
..............
AMPLIFY DAMAGE (Necromancer Level 1)
Effect: Amplifies damage taken by enemies
Level 1: Damage taken +100%
Radius 2 yards
Duration 8 seconds
Mana cost 4
Level 2:
DIM VISION (Necromancer Level 6)
Effect: Reduces vision of monsters
Level 1: Radius 2.6 yards
Duration 7 seconds
Mana cost 9
Level 2:
WEAKEN (Necromancer Level 6)
Effect: Reduces damage done by enemies
Level 1: Target's damage -33%
Radius 6 yards
Duration 14 seconds
Mana cost 4
Level 2:
IRON MAIDEN (Necromancer Level 12)
Effect: Enemies damage themselves
Level 1: 200% Damage returned
Duration 12 seconds
Radius 4.6 yards
Mana cost 5
Level 2:
TERROR (Necromancer Level 12)
Effect: Monsters run away in fear
Level 1: Radius 2.6 yards
Duration 8 seconds
Mana cost 7
Level 2:
CONFUSE (Necromancer Level 18)
Effect: Monster attacks random targets
Level 1: Radius 4 yards
Duration 10 seconds
Mana cost 13
Level 2:
LIFE TAP (Necromancer Level 18)
Effect: Enemies return life to attacker
Level 1: Radius 2.6 yards
Duration 16 seconds
Heals 50% of attack damage
Mana cost 9
Level 2:
ATTRACT (Necromancer Level 24)
Effect: Monster becomes universal target
Level 1: Radius 6 yards
Duration 12 seconds
Mana cost 17
Level 2:
DECREPIFY (Necromancer Level 24)
Effect: Greatly slows and weakens enemies
Level 1: Radius 2.6 yards
Duration 2 seconds
Mana cost 11
Level 2:
LOWER RESIST (Necromancer Level 30)
Effect: Lowers enemies resistance to magic
Level 1: Radius 4.6 yards
Duration 20 seconds
Resist all -31%
Mana cost 22
Level 2:
2.4 Paladin
------------
The paladin is a good overall character. He can stand his ground when it comes
to melee combat and can use his aura spells to enhance his attacks/defence.
These are the starting stats of the Paladin:
Strength : 25 - Attack Damage : 2-8
Dexterity : 20 - Attack Rating : 52
Defense : 9
Vitality : 25 - Stamina : 89
Life : 55
Energy : 15 - Mana : 15
Skill 1 : Defensive Aura
Skill 2 : Offensive Aura
Skill 3 : Combat Skills
2.4.1 Skills
~~~~~~~~~~~~
The skills of a paladin can be divided into 3 types: combat skills, Defensive
Auras and Offensive Auras. The auras are very usefull when you are playing in
parties (eg. multiplayer), since they affect all members in your party which are
in range. This gives them the same bonuses you get.
A general tip I can give you (since I've been playing with the Paladin for quite
some time now) is not to spend too much skill points in the skills made
available to you in the early stages of character development. Take "might" for
example: I used to develop this skill a lot in the beginning of the game - hell,
who doesn't want to do xx% additional damage. However, later in the game the
conviction skill became available and it soon became clear that by developing
this skill you could develop your damage increase even faster, easily surpassing
the level of might. It's better to save those precious skill points until
conviction becomes available than it is to spend them all on might in the early
stages. Off course, this is only a suggestion.
2.4.1.1 Combat Skills
.....................
SACRIFICE (Paladin Level 1)
Effect: Increased accuracy and damage
Att.Rat. = Attack Rating
Attack Rating Increase: +5%
Damage Increase: +12%
8% Damage to self
| Level | Att.Rat. | Damage |
|----------+----------+--------|
| Level 1 | +20% | +180% |
| Level 2 | +25% | +192% |
| Level 3 | +30% | +204% |
| Level 4 | +35% | +216% |
| Level 5 | +40% | +228% |
| Level 6 | +45% | +240% |
| Level 7 | +50% | +252% |
| Level 8 | +55% | +264% |
| Level 9 | +60% | +276% |
| Level 10 | +65% | +288% |
| Level 11 | +70% | +300% |
| Level 12 | +75% | +312% |
| Level 13 | +80% | +324% |
| Level 14 | +85% | +336% |
| Level 15 | +90% | +348% |
| Level 16 | +95% | +360% |
| Level 17 | +100% | +372% |
| Level 18 | +105% | +384% |
| Level 19 | +110% | +396% |
| Level 20 | +115% | +408% |
--------------------------------
SMITE (Paladin Level 1)
Effect: Shield bash
Stun L. = Stun Length (in seconds)
Damage Increase: +15%
Stun Length Increase: +0.2 seconds
Mana cost 2
| Level | Damage | Stun L. |
|----------+--------+---------|
| Level 1 | +15% | 0.6s |
| Level 2 | +30% | 0.8s |
| Level 3 | +45% | 1.0s |
| Level 4 | +60% | 1.2s |
| Level 5 | +75% | 1.4s |
| Level 6 | +90% | 1.6s |
| Level 7 | +105% | 1.8s |
| Level 8 | +120% | 2.0s |
| Level 9 | +135% | 2.2s |
| Level 10 | +150% | 2.4s |
| Level 11 | +165% | 2.6s |
| Level 12 | +180% | 2.8s |
| Level 13 | +195% | 3.0s |
| Level 14 | +210% | 3.2s |
| Level 15 | +225% | 3.4s |
| Level 16 | +240% | 3.6s |
| Level 17 | +255% | 3.8s |
| Level 18 | +270% | 4.0s |
| Level 19 | +285% | 4.2s |
| Level 20 | +300% | 4.4s |
-------------------------------
HOLY BOLT (Paladin Level 6)
Effect: Divine energy that damages undead
Mag.Dam. = Magic Damage
Magic Damage Increases: +8-8
Healing Increases: +2-2
Mana cost 4
| Level | Mag.Dam. | Heals |
|----------+----------+-------|
| Level 1 | 8-16 | 1-6 |
| Level 2 | 14-22 | 3-8 |
| Level 3 | 20-28 | 5-10 |
| Level 4 | 26-34 | 7-12 |
| Level 5 | 32-40 | 9-14 |
| Level 6 | 38-46 | 11-16 |
| Level 7 | 44-52 | 13-18 |
| Level 8 | 50-58 | 15-20 |
| Level 9 | 56-64 | 17-22 |
| Level 10 | 62-70 | 19-24 |
| Level 11 | 68-76 | 21-26 |
| Level 12 | 74-82 | 23-28 |
| Level 13 | 80-88 | 25-30 |
| Level 14 | 86-94 | 27-32 |
| Level 15 | 92-100 | 29-34 |
| Level 16 | 98-106 | 31-36 |
| Level 17 | 104-112 | 33-38 |
| Level 18 | 110-118 | 35-40 |
| Level 19 | 116-124 | 37-42 |
| Level 20 | 122-130 | 39-44 |
-------------------------------
ZEAL (Paladin Level 12)
Effect: Attack multiple adjacent targets
Att.Bon. = Attack Bonus
# Hits = Number of Hits
Attack Bonus Increases: +5%
Number of Hits Increases: +1
Mana cost 2
| Level | Att.Bon. | # Hits |
|----------+----------+--------|
| Level 1 | +10% | 2 |
| Level 2 | +15% | 3 |
| Level 3 | +20% | 4 |
| Level 4 | +25% | 5 |
| Level 5 | +30% | 6 |
| Level 6 | +35% | 7 |
| Level 7 | +40% | 8 |
| Level 8 | +45% | 9 |
| Level 9 | +50% | 10 |
| Level 10 | +55% | 11 |
| Level 11 | +60% | 12 |
| Level 12 | +65% | 13 |
| Level 13 | +70% | 14 |
| Level 14 | +75% | 15 |
| Level 15 | +80% | 16 |
| Level 16 | +85% | 17 |
| Level 17 | +90% | 18 |
| Level 18 | +95% | 19 |
| Level 19 | +100% | 20 |
| Level 20 | +105% | 21 |
--------------------------------
CHARGE (Paladin Level 12)
Effect: Charge and attack target
Damage Increases: +25%
Attack Increases: +15%
Mana cost 9
| Level | Damage | Attack |
|----------+--------+--------|
| Level 1 | +100% | +50% |
| Level 2 | +125% | +65% |
| Level 3 | +150% | +80% |
| Level 4 | +175% | +95% |
| Level 5 | +200% | +110% |
| Level 6 | +225% | +125% |
| Level 7 | +250% | +140% |
| Level 8 | +275% | +155% |
| Level 9 | +300% | +170% |
| Level 10 | +325% | +185% |
| Level 11 | +350% | +200% |
| Level 12 | +375% | +215% |
| Level 13 | +400% | +230% |
| Level 14 | +425% | +245% |
| Level 15 | +450% | +260% |
| Level 16 | +475% | +275% |
| Level 17 | +500% | +290% |
| Level 18 | +525% | +305% |
| Level 19 | +550% | +320% |
| Level 20 | +575% | +335% |
------------------------------
VENGEANCE (Paladin Level 18)
Effect: Attacks add elemental damage
Cold L. = Cold Length (in seconds)
El.Dam. = Elemental Damages
Mana C. = Mana Cost
Cold Length Increases: +0.6 seconds
Elemental Damages Increases: +5%
Mana Cost Increases: +0.5 (up till 12)
Attack bonus: +20%
| Level | Cold L. | El.Dam. | Mana C. |
|----------+---------+---------+---------|
| Level 1 | 1.2s | +35% | 4 |
| Level 2 | 1.8s | +40% | 4.5 |
| Level 3 | 2.4s | +45% | 5 |
| Level 4 | 3.0s | +50% | 5.5 |
| Level 5 | 3.6s | +55% | 6 |
| Level 6 | 4.2s | +60% | 6.5 |
| Level 7 | 4.8s | +65% | 7 |
| Level 8 | 5.4s | +70% | 7.5 |
| Level 9 | 6.0s | +75% | 8 |
| Level 10 | 6.6s | +80% | 8.5 |
| Level 11 | 7.2s | +85% | 9 |
| Level 12 | 7.8s | +90% | 9.5 |
| Level 13 | 8.4s | +95% | 10 |
| Level 14 | 9.0s | +100% | 10.5 |
| Level 15 | 9.6s | +105% | 11 |
| Level 16 | 10.2s | +110% | 11.5 |
| Level 17 | 10.8s | +115% | 12 |
| Level 18 | 11.4s | +120% | 12 |
| Level 19 | 12.0s | +125% | 13 |
| Level 20 | 12.6s | +130% | 13 |
------------------------------------------
BLESSED HAMMER (Paladin Level 18)
Effect: Summon a spiraling magical hammer
Mana C. = Mana Cost
Damage Increases: +8-8
Mana Cost Increases: - +0.2, +0.3 - repeat this set
| Level | Damage | Mana C. |
|----------+---------+---------|
| Level 1 | 12-16 | 5 |
| Level 2 | 20-24 | 5.2 |
| Level 3 | 28-32 | 5.5 |
| Level 4 | 36-40 | 5.7 |
| Level 5 | 44-48 | 6 |
| Level 6 | 52-56 | 6.2 |
| Level 7 | 60-64 | 6.5 |
| Level 8 | 68-72 | 6.7 |
| Level 9 | 76-80 | 7 |
| Level 10 | 84-88 | 7.2 |
| Level 11 | 92-96 | 7.5 |
| Level 12 | 100-104 | 7.7 |
| Level 13 | 108-112 | 8 |
| Level 14 | 116-120 | 8.2 |
| Level 15 | 124-128 | 8.5 |
| Level 16 | 132-136 | 8.7 |
| Level 17 | 140-144 | 9 |
| Level 18 | 148-152 | 9.2 |
| Level 19 | 156-160 | 9.5 |
| Level 20 | 164-168 | 9.7 |
--------------------------------
CONVERSION (Paladin Level 24)
Effect: Change allegiance of monsters
Ch.Conv. = Chance to Convert
Duration Increases: +10 seconds
Mana cost 4
| Level | Ch.Conv. | Duration |
|----------+----------+----------|
| Level 1 | 11% | 20s |
| Level 2 | 20% | 30s |
| Level 3 | 27% | 40s |
| Level 4 | 33% | 50s |
| Level 5 | 37% | 60s |
| Level 6 | 41% | 70s |
| Level 7 | 44% | 80s |
| Level 8 | 46% | 90s |
| Level 9 | 49% | 100s |
| Level 10 | 51% | 110s |
| Level 11 | 53% | 120s |
| Level 12 | 54% | 130s |
| Level 13 | 56% | 140s |
| Level 14 | 57% | 150s |
| Level 15 | 58% | 160s |
| Level 16 | 60% | 170s |
| Level 17 | 60% | 180s |
| Level 18 | 61% | 190s |
| Level 19 | 62% | 200s |
| Level 20 | 63% | 210s |
----------------------------------
HOLY SHIELD (Paladin Level 24)
Effect: Enhances your shield
Def.Bon. = Defense Bonus
Succ.Bl. = Successful Blocking
Duration Increases: +10 seconds
Defense Bonus Increases: +15%
Mana cost 35
| Level | Duration | Def.Bon. | Succ.Bl. |
|----------+----------+----------+----------|
| Level 1 | 30s | +25% | +8% |
| Level 2 | 40s | +40% | +10% |
| Level 3 | 50s | +55% | +12% |
| Level 4 | 60s | +70% | +13% |
| Level 5 | 70s | +85% | +15% |
| Level 6 | 80s | +100% | +16% |
| Level 7 | 90s | +115% | +16% |
| Level 8 | 100s | +130% | +17% |
| Level 9 | 110s | +145% | +18% |
| Level 10 | 120s | +160% | +18% |
| Level 11 | 130s | +175% | +19% |
| Level 12 | 140s | +190% | +19% |
| Level 13 | 150s | +205% | +20% |
| Level 14 | 160s | +220% | +20% |
| Level 15 | 170s | +235% | +20% |
| Level 16 | 180s | +250% | +21% |
| Level 17 | 190s | +265% | +21% |
| Level 18 | 200s | +280% | +21% |
| Level 19 | 210s | +295% | +21% |
| Level 20 | 220s | +310% | +21% |
---------------------------------------------
FIST OF HEAVENS (Paladin Level 30)
Effect: Target is banished
HB Dam. = Holy Bolt Damage
Light.Dam. = Lightning Damage
Mana C. = Mana Cost
Holy Bolt Damage Increases: +0-6
Lightning Damage Increases: +8-8
Mana Cost Increases: +2
| Level | HB Dam. | Light.Dam. | Mana C. |
|----------+---------+------------+---------|
| Level 1 | 1-16 | 1-40 | 25 |
| Level 2 | 1-22 | 9-48 | 27 |
| Level 3 | 1-28 | 17-56 | 29 |
| Level 4 | 1-34 | 25-64 | 31 |
| Level 5 | 1-40 | 33-72 | 33 |
| Level 6 | 1-46 | 41-80 | 35 |
| Level 7 | 1-52 | 49-88 | 37 |
| Level 8 | 1-58 | 57-96 | 39 |
| Level 9 | 1-64 | 65-104 | 41 |
| Level 10 | 1-70 | 73-112 | 43 |
| Level 11 | 1-76 | 81-120 | 45 |
| Level 12 | 1-82 | 89-128 | 47 |
| Level 13 | 1-88 | 97-130 | 49 |
| Level 14 | 1-94 | 105-144 | 51 |
| Level 15 | 1-100 | 113-152 | 53 |
| Level 16 | 1-106 | 121-160 | 55 |
| Level 17 | 1-112 | 129-168 | 57 |
| Level 18 | 1-118 | 137-176 | 59 |
| Level 19 | 1-124 | 145-184 | 61 |
| Level 20 | 1-130 | 153-192 | 63 |
---------------------------------------------
2.4.1.1 Offensive Auras
.......................
MIGHT (Paladin Level 1)
Effect: Increases damage
Range Increases: - 1.3, 1.4, 1.3 - repeat this set
Damage Increases: +10%
| Level | Radius | Damage |
|----------+------------+--------|
| Level 1 | 7.3 yards | +40% |
| Level 2 | 8.6 yards | +50% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +70% |
| Level 5 | 12.6 yards | +80% |
| Level 6 | 14 yards | +90% |
| Level 7 | 15.3 yards | +100% |
| Level 8 | 16.6 yards | +110% |
| Level 9 | 18 yards | +120% |
| Level 10 | 19.3 yards | +130% |
| Level 11 | 20.6 yards | +140% |
| Level 12 | 22 yards | +150% |
| Level 13 | 23.3 yards | +160% |
| Level 14 | 24.6 yards | +170% |
| Level 15 | 26 yards | +180% |
| Level 16 | 27.3 yards | +190% |
| Level 17 | 28.3 yards | +200% |
| Level 18 | 30 yards | +220% |
| Level 19 | 31.3 yards | +220% |
| Level 20 | 32.6 yards | +230% |
----------------------------------
HOLY FIRE (Paladin Level 6)
Effect: Flames damage nearby enemies
Range Increases: - +0.6, 0.7, 0.7 - repeat this set
Fire Damage Increases: - 0.5, 1 - repeat this set
| Level | Radius | Fire Damage |
|----------+----------- +-------------|
| Level 1 | 4 yards | 1-3 |
| Level 2 | 4.6 yards | 1.5-3.5 |
| Level 3 | 5.3 yards | 2.5-4.5 |
| Level 4 | 6 yards | 3-5 |
| Level 5 | 6.6 yards | 4-6 |
| Level 6 | 7.3 yards | 4.5-6.5 |
| Level 7 | 8 yards | 5.5-7.5 |
| Level 8 | 8.6 yards | 6-8 |
| Level 9 | 9.3 yards | 7-9 |
| Level 10 | 10 yards | 7.5-9.5 |
| Level 11 | 10.6 yards | 8.5-10.5 |
| Level 12 | 11.3 yards | 9-11 |
| Level 13 | 12 yards | 10-12 |
| Level 14 | 12.6 yards | 10.5-12.5 |
| Level 15 | 13.3 yards | 11.5-13.5 |
| Level 16 | 14 yards | 12-14 |
| Level 17 | 14.6 yards | 13-15 |
| Level 18 | 15.3 yards | 13.5-15.5 |
| Level 19 | 16 yards | 14.5-16.5 |
| Level 20 | 16.6 yards | 15-17 |
---------------------------------------
THORNS (Paladin Level 6)
Effect: Reflects damage back at enemies
Damage R. = Damage Returned
Range Increases: - +1.3, +1.4, +1.3 - repeat this set
Damage increases: +40%
| Level | Radius | Damage R. |
|----------+------------+-----------|
| Level 1 | 7.3 yards | +250% |
| Level 2 | 8.6 yards | +290% |
| Level 3 | 10 yards | +330% |
| Level 4 | 11.3 yards | +370% |
| Level 5 | 12.6 yards | +410% |
| Level 6 | 14 yards | +450% |
| Level 7 | 15.3 yards | +490% |
| Level 8 | 16.6 yards | +530% |
| Level 9 | 18 yards | +570% |
| Level 10 | 19.3 yards | +610% |
| Level 11 | 20.6 yards | +650% |
| Level 12 | 22 yards | +690% |
| Level 13 | 23.3 yards | +730% |
| Level 14 | 24.6 yards | +770% |
| Level 15 | 26 yards | +810% |
| Level 16 | 27.3 yards | +850% |
| Level 17 | 28.3 yards | +890% |
| Level 18 | 30 yards | +930% |
| Level 19 | 31.3 yards | +970% |
| Level 20 | 32.6 yards | +1010% |
-------------------------------------
BLESSED AIM (Paladin Level 12)
Effect: Increases your attack rating
Range Increases: - +1.3, +1.4, +1.3 - repeat this set
Attack increases: +15%
| Level | Radius | Attack |
|----------+------------+--------|
| Level 1 | 7.3 yards | +75% |
| Level 2 | 8.6 yards | +90% |
| Level 3 | 10 yards | +105% |
| Level 4 | 11.3 yards | +120% |
| Level 5 | 12.6 yards | +135% |
| Level 6 | 14 yards | +150% |
| Level 7 | 15.3 yards | +165% |
| Level 8 | 16.6 yards | +180% |
| Level 9 | 18 yards | +195% |
| Level 10 | 19.3 yards | +210% |
| Level 11 | 20.6 yards | +225% |
| Level 12 | 22 yards | +240% |
| Level 13 | 23.3 yards | +255% |
| Level 14 | 24.6 yards | +270% |
| Level 15 | 26 yards | +285% |
| Level 16 | 27.3 yards | +300% |
| Level 17 | 28.3 yards | +315% |
| Level 18 | 30 yards | +330% |
| Level 19 | 31.3 yards | +345% |
| Level 20 | 32.6 yards | +360% |
----------------------------------
CONCENTRATION (Paladin Level 18)
Effect: Increases your attack ability
Range Increases: - +1.3, +1.4, +1.3 - repeat this set
Damage Increases: +15%
Chance Uninteruptable 20%
| Level | Radius | Attack |
|----------+------------+--------|
| Level 1 | 7.3 yards | +60% |
| Level 2 | 8.6 yards | +75% |
| Level 3 | 10 yards | +90% |
| Level 4 | 11.3 yards | +105% |
| Level 5 | 12.6 yards | +120% |
| Level 6 | 14 yards | +135% |
| Level 7 | 15.3 yards | +150% |
| Level 8 | 16.6 yards | +165% |
| Level 9 | 18 yards | +180% |
| Level 10 | 19.3 yards | +195% |
| Level 11 | 20.6 yards | +210% |
| Level 12 | 22 yards | +225% |
| Level 13 | 23.3 yards | +240% |
| Level 14 | 24.6 yards | +255% |
| Level 15 | 26 yards | +270% |
| Level 16 | 27.3 yards | +285% |
| Level 17 | 28.3 yards | +300% |
| Level 18 | 30 yards | +315% |
| Level 19 | 31.3 yards | +330% |
| Level 20 | 32.6 yards | +345% |
----------------------------------
HOLY FREEZE (Paladin Level 18)
Effect: Freezes neaby monsters
Enemies Sl. = Enemies Slowed
Range Increases: - +0.6, +0.7, +0.7 - repeat this set
| Level | Radius | Enemies Sl. |
|----------+----------- +-------------|
| Level 1 | 4 yards | 30% |
| Level 2 | 4.6 yards | 34% |
| Level 3 | 5.3 yards | 37% |
| Level 4 | 6 yards | 40% |
| Level 5 | 6.6 yards | 42% |
| Level 6 | 7.3 yards | 44% |
| Level 7 | 8 yards | 45% |
| Level 8 | 8.6 yards | 46% |
| Level 9 | 9.3 yards | 48% |
| Level 10 | 10 yards | 48% |
| Level 11 | 10.6 yards | 49% |
| Level 12 | 11.3 yards | 50% |
| Level 13 | 12 yards | 51% |
| Level 14 | 12.6 yards | 51% |
| Level 15 | 13.3 yards | 52% |
| Level 16 | 14 yards | 53% |
| Level 17 | 14.6 yards | 53% |
| Level 18 | 15.3 yards | 53% |
| Level 19 | 16 yards | 54% |
| Level 20 | 16.6 yards | 54% |
---------------------------------------
HOLY SHOCK (Paladin Level 24)
Effect: Lightning damages nearby enemies
Light.Dam. = Lightning Damage
Range Increases: - +0.7, +0.6, +0.7 - repeat this set
Lighning Damage Increases: - +1-1, +2-2 - repeat this set
| Level | Radius | Light.Dam. |
|----------+----------- +------------|
| Level 1 | 3.3 yards | 1-5 |
| Level 2 | 4 yards | 2-6 |
| Level 3 | 4.6 yards | 4-8 |
| Level 4 | 5.3 yards | 5-9 |
| Level 5 | 6 yards | 7-11 |
| Level 6 | 6.6 yards | 8-12 |
| Level 7 | 7.3 yards | 10-14 |
| Level 8 | 8 yards | 11-15 |
| Level 9 | 8.6 yards | 13-17 |
| Level 10 | 9.3 yards | 14-18 |
| Level 11 | 10 yards | 16-20 |
| Level 12 | 10.6 yards | 17-21 |
| Level 13 | 11.3 yards | 19-23 |
| Level 14 | 12 yards | 20-24 |
| Level 15 | 12.6 yards | 22-26 |
| Level 16 | 13.3 yards | 23-27 |
| Level 17 | 14 yards | 25-29 |
| Level 18 | 14.6 yards | 26-30 |
| Level 19 | 15.3 yards | 28-32 |
| Level 20 | 16 yards | 29-33 |
--------------------------------------
SANCTUARY (Paladin Level 24)
Effect: Repels and damages undead
Magic Dam. = Magic Damage
Range Increases: - +0.7, +0.6, +0.7 - repeat this set
Magic Damage Increases: +4-4
| Level | Radius | Magic Dam. |
|----------+----------- +------------|
| Level 1 | 3.3 yards | 8-16 |
| Level 2 | 4 yards | 12-20 |
| Level 3 | 4.6 yards | 16-24 |
| Level 4 | 5.3 yards | 20-28 |
| Level 5 | 6 yards | 24-32 |
| Level 6 | 6.6 yards | 28-36 |
| Level 7 | 7.3 yards | 32-40 |
| Level 8 | 8 yards | 36-44 |
| Level 9 | 8.6 yards | 40-48 |
| Level 10 | 9.3 yards | 44-52 |
| Level 11 | 10 yards | 48-56 |
| Level 12 | 10.6 yards | 52-60 |
| Level 13 | 11.3 yards | 56-64 |
| Level 14 | 12 yards | 60-68 |
| Level 15 | 12.6 yards | 64-72 |
| Level 16 | 13.3 yards | 68-76 |
| Level 17 | 14 yards | 72-80 |
| Level 18 | 14.6 yards | 76-84 |
| Level 19 | 15.3 yards | 80-88 |
| Level 20 | 16 yards | 84-92 |
--------------------------------------
FANATICISM (Paladin Level 30)
Effect: Increases attack speed
Att.Spd. = Attack Speed
Attack Increases: +5%
| Level | Radius | Att.Spd. | Attack |
|----------+-----------+----------+--------|
| Level 1 | 7.3 yards | +14% | +40% |
| Level 2 | 7.3 yards | +18% | +45% |
| Level 3 | 7.3 yards | +20% | +50% |
| Level 4 | 7.3 yards | +23% | +55% |
| Level 5 | 7.3 yards | +25% | +60% |
| Level 6 | 7.3 yards | +26% | +65% |
| Level 7 | 7.3 yards | +27% | +70% |
| Level 8 | 7.3 yards | +28% | +75% |
| Level 9 | 7.3 yards | +29% | +80% |
| Level 10 | 7.3 yards | +30% | +85% |
| Level 11 | 7.3 yards | +31% | +90% |
| Level 12 | 7.3 yards | +31% | +95% |
| Level 13 | 7.3 yards | +32% | +100% |
| Level 14 | 7.3 yards | +33% | +105% |
| Level 15 | 7.3 yards | +33% | +110% |
| Level 16 | 7.3 yards | +34% | +115% |
| Level 17 | 7.3 yards | +34% | +120% |
| Level 19 | 7.3 yards | +34% | +125% |
| Level 19 | 7.3 yards | +34% | +130% |
| Level 20 | 7.3 yards | +35% | +135% |
--------------------------------------------
CONVICTION (Paladin Level 30)
Effect: Weakens enemies
L.Max.Res.: Lowers Maximum Resistance
Range Increases: - +0.6, +0.7, +0.7 - repeat this set
| Level | Radius | Defense | L.Max.Res. |
|----------+------------+---------+------------|
| Level 1 | 6 yards | -49% | -26% |
| Level 2 | 6.6 yards | -56% | -32% |
| Level 3 | 7.3 yards | -61% | -36% |
| Level 4 | 8 yards | -66% | -39% |
| Level 5 | 8.6 yards | -70% | -42% |
| Level 6 | 9.3 yards | -73% | -44% |
| Level 7 | 10 yards | -75% | -46% |
| Level 8 | 10.6 yards | -77% | -47% |
| Level 9 | 11.3 yards | -79% | -49% |
| Level 10 | 12 yards | -80% | -50% |
| Level 11 | 12.6 yards | -82% | -51% |
| Level 12 | 13.3 yards | -83% | -52% |
| Level 13 | 14 yards | -85% | -53% |
| Level 14 | 14.6 yards | -86% | -54% |
| Level 15 | 15.3 yards | -86% | -55% |
| Level 16 | 16 yards | -88% | -56% |
| Level 17 | 16.6 yards | -88% | -56% |
| Level 18 | 17.3 yards | -89% | -56% |
| Level 19 | 18 yards | -89% | -57% |
| Level 20 | 18.6 yards | -90% | -57% |
------------------------------------------------
2.4.1.1 Defensive Auras
.......................
PRAYER (Paladin Level 1)
Effect: Regenerates life
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Healing Increases: +1
Mana Cost Increases: - +0.1, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2 - Repeat
set
| Level | Radius | Heals | Mana cost |
|----------+------------+-------+-----------|
| Level 1 | 7.3 yards | 2 | 1 |
| Level 2 | 8.6 yards | 3 | 1.1 |
| Level 3 | 10 yards | 4 | 1.3 |
| Level 4 | 11.3 yards | 5 | 1.5 |
| Level 5 | 12.6 yards | 6 | 1.7 |
| Level 6 | 14 yards | 7 | 1.9 |
| Level 7 | 15.3 yards | 8 | 2.1 |
| Level 8 | 16.6 yards | 9 | 2.3 |
| Level 9 | 18 yards | 10 | 2.5 |
| Level 10 | 19.3 yards | 11 | 2.6 |
| Level 11 | 20.6 yards | 12 | 2.8 |
| Level 12 | 22 yards | 13 | 3 |
| Level 13 | 23.3 yards | 14 | 3.2 |
| Level 14 | 24.6 yards | 15 | 3.4 |
| Level 15 | 26 yards | 16 | 3.6 |
| Level 16 | 27.3 yards | 17 | 3.8 |
| Level 17 | 28.3 yards | 18 | 4 |
| Level 18 | 30 yards | 19 | 4.1 |
| Level 19 | 31.3 yards | 20 | 4.3 |
| Level 20 | 32.6 yards | 21 | 4.5 |
---------------------------------------------
RESIST FIRE (Paladin Level 1)
Effect: Protects against fire damage
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
| Level | Radius | Resist Fire |
|----------+----------- +-------------|
| Level 1 | 7.3 yards | +54% |
| Level 2 | 8.6 yards | +58% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +63% |
| Level 5 | 12.6 yards | +65% |
| Level 6 | 14 yards | +66% |
| Level 7 | 15.3 yards | +67% |
| Level 8 | 16.6 yards | +68% |
| Level 9 | 18 yards | +69% |
| Level 10 | 19.3 yards | +70% |
| Level 11 | 20.6 yards | +71% |
| Level 12 | 22 yards | +71% |
| Level 13 | 23.3 yards | +72% |
| Level 14 | 24.6 yards | +73% |
| Level 15 | 26 yards | +73% |
| Level 16 | 27.3 yards | +74% |
| Level 17 | 28.3 yards | +74% |
| Level 18 | 30 yards | +74% |
| Level 19 | 31.3 yards | +74% |
| Level 20 | 32.6 yards | +75% |
---------------------------------------
DEFIANCE (Paladin Level 6)
Effect: Increases defense
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Defense Increases: +10%
| Level | Radius | Defense |
|----------+----------- +---------|
| Level 1 | 7.3 yards | +70% |
| Level 2 | 8.6 yards | +80% |
| Level 3 | 10 yards | +90% |
| Level 4 | 11.3 yards | +100% |
| Level 5 | 12.6 yards | +110% |
| Level 6 | 14 yards | +120% |
| Level 7 | 15.3 yards | +130% |
| Level 8 | 16.6 yards | +140% |
| Level 9 | 18 yards | +150% |
| Level 10 | 19.3 yards | +160% |
| Level 11 | 20.6 yards | +170% |
| Level 12 | 22 yards | +180% |
| Level 13 | 23.3 yards | +190% |
| Level 14 | 24.6 yards | +200% |
| Level 15 | 26 yards | +210% |
| Level 16 | 27.3 yards | +220% |
| Level 17 | 28.3 yards | +230% |
| Level 18 | 30 yards | +240% |
| Level 19 | 31.3 yards | +250% |
| Level 20 | 32.6 yards | +260% |
-----------------------------------
RESIST COLD (Paladin Level 6)
Effect: Protects against cold damage
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
| Level | Radius | Resist Cold |
|----------+----------- +-------------|
| Level 1 | 7.3 yards | +54% |
| Level 2 | 8.6 yards | +58% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +63% |
| Level 5 | 12.6 yards | +65% |
| Level 6 | 14 yards | +66% |
| Level 7 | 15.3 yards | +67% |
| Level 8 | 16.6 yards | +68% |
| Level 9 | 18 yards | +69% |
| Level 10 | 19.3 yards | +70% |
| Level 11 | 20.6 yards | +71% |
| Level 12 | 22 yards | +71% |
| Level 13 | 23.3 yards | +72% |
| Level 14 | 24.6 yards | +73% |
| Level 15 | 26 yards | +73% |
| Level 16 | 27.3 yards | +74% |
| Level 17 | 28.3 yards | +74% |
| Level 18 | 30 yards | +74% |
| Level 19 | 31.3 yards | +74% |
| Level 20 | 32.6 yards | +75% |
---------------------------------------
CLEANSING (Paladin Level 12)
Effect: Reduces poison and curse Duration
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
| Level | Radius | Duration |
|----------+----------- +----------|
| Level 1 | 7.3 yards | 39 sec |
| Level 2 | 8.6 yards | 46 sec |
| Level 3 | 10 yards | 51 sec |
| Level 4 | 11.3 yards | 56 sec |
| Level 5 | 12.6 yards | 60 sec |
| Level 6 | 14 yards | 63 sec |
| Level 7 | 15.3 yards | 65 sec |
| Level 8 | 16.6 yards | 67 sec |
| Level 9 | 18 yards | 69 sec |
| Level 10 | 19.3 yards | 70 sec |
| Level 11 | 20.6 yards | 72 sec |
| Level 12 | 22 yards | 73 sec |
| Level 13 | 23.3 yards | 75 sec |
| Level 14 | 24.6 yards | 76 sec |
| Level 15 | 26 yards | 76 sec |
| Level 16 | 27.3 yards | 78 sec |
| Level 17 | 28.3 yards | 78 sec |
| Level 18 | 30 yards | 79 sec |
| Level 19 | 31.3 yards | 79 sec |
| Level 20 | 32.6 yards | 80 sec |
------------------------------------
RESIST LIGHTNING (Paladin Level 12)
Effect: Protects against lightning Damage
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
| Level | Radius | Resist Light. |
|----------+----------- +---------------|
| Level 1 | 7.3 yards | +54% |
| Level 2 | 8.6 yards | +58% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +63% |
| Level 5 | 12.6 yards | +65% |
| Level 6 | 14 yards | +66% |
| Level 7 | 15.3 yards | +67% |
| Level 8 | 16.6 yards | +68% |
| Level 9 | 18 yards | +69% |
| Level 10 | 19.3 yards | +70% |
| Level 11 | 20.6 yards | +71% |
| Level 12 | 22 yards | +71% |
| Level 13 | 23.3 yards | +72% |
| Level 14 | 24.6 yards | +73% |
| Level 15 | 26 yards | +73% |
| Level 16 | 27.3 yards | +74% |
| Level 17 | 28.3 yards | +74% |
| Level 18 | 30 yards | +74% |
| Level 19 | 31.3 yards | +74% |
| Level 20 | 32.6 yards | +75% |
-----------------------------------------
VIGOR (Paladin Level 18)
Effect: Increases speed and stamina recovery
W/R Spd. = Walk/Run Speed
Stam.Bon. = Stamina Bonus
Stam.R.R. = Stamina Recovery Rate
Range Increases: +2 yards
Stamina Bonus Increases: +25%
Stamina Recovery Rate Increases : +25%
| Level | Radius | W/R Spd. | Stam.Bon. | Stam.R.R. |
|----------+----------- +----------+-----------+-----------|
| Level 1 | 10 yards | +13% | +50% | +50% |
| Level 2 | 12 yards | +18% | +75% | +75% |
| Level 3 | 14 yards | +22% | +100% | +100% |
| Level 4 | 16 yards | +25% | +125% | +125% |
| Level 5 | 18 yards | +28% | +150% | +150% |
| Level 6 | 20 yards | +30% | +175% | +175% |
| Level 7 | 22 yards | +32% | +200% | +200% |
| Level 8 | 24 yards | +39% | +225% | +225% |
| Level 9 | 26 yards | +35% | +250% | +250% |
| Level 10 | 28 yards | +36% | +275% | +275% |
| Level 11 | 30 yards | +37% | +300% | +300% |
| Level 12 | 32 yards | +38% | +325% | +325% |
| Level 13 | 34 yards | +39% | +350% | +350% |
| Level 14 | 36 yards | +40% | +375% | +375% |
| Level 15 | 38 yards | +40% | +400% | +400% |
| Level 16 | 40 yards | +41% | +425% | +425% |
| Level 17 | 42 yards | +41% | +450% | +450% |
| Level 18 | 44 yards | +42% | +475% | +475% |
| Level 19 | 44 yards | +42% | +500% | +500% |
| Level 19 | 48 yards | +43% | +525% | +525% |
------------------------------------------------------------
MEDITATION (Paladin Level 24)
Effect: Increases mana recovery
Mana R.R. = Mana Recovery Rate
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Mana Recovery Rate Increases: +15%
| Level | Radius | Mana R.R. |
|----------+----------- +-----------|
| Level 1 | 7.3 yards | +65% |
| Level 2 | 8.6 yards | +80% |
| Level 3 | 10 yards | +95% |
| Level 4 | 11.3 yards | +110% |
| Level 5 | 12.6 yards | +125% |
| Level 6 | 14 yards | +140% |
| Level 7 | 15.3 yards | +155% |
| Level 8 | 16.6 yards | +170% |
| Level 9 | 18 yards | +185% |
| Level 10 | 19.3 yards | +200% |
| Level 11 | 20.6 yards | +215% |
| Level 12 | 22 yards | +230% |
| Level 13 | 23.3 yards | +245% |
| Level 14 | 24.6 yards | +260% |
| Level 15 | 26 yards | +275% |
| Level 16 | 27.3 yards | +290% |
| Level 17 | 28.3 yards | +305% |
| Level 18 | 30 yards | +320% |
| Level 19 | 31.3 yards | +335% |
| Level 20 | 32.6 yards | +350% |
-------------------------------------
REDEMPTION (Paladin Level 30)
Effect: Redeems the dead for mana and life
Ch. R.S. = Chance to Redeem Soul
L/M Rec. = Life/Mana Recovered
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Life/Mana Recovery Increases: +15pt
| Level | Radius | Ch.R.S. | L/M Rec. |
|----------+----------- +---------+----------|
| Level 1 | 7.3 yards | +23% | +25pt |
| Level 2 | 7.3 yards | +34% | +30pt |
| Level 3 | 7.3 yards | +42% | +35pt |
| Level 4 | 7.3 yards | +49% | +40pt |
| Level 5 | 7.3 yards | +55% | +45pt |
| Level 6 | 7.3 yards | +59% | +50pt |
| Level 7 | 7.3 yards | +63% | +55pt |
| Level 8 | 7.3 yards | +65% | +60pt |
| Level 9 | 7.3 yards | +69% | +65pt |
| Level 10 | 7.3 yards | +71% | +70pt |
| Level 11 | 7.3 yards | +73% | +75pt |
| Level 12 | 7.3 yards | +75% | +80pt |
| Level 13 | 7.3 yards | +77% | +85pt |
| Level 14 | 7.3 yards | +79% | +90pt |
| Level 15 | 7.3 yards | +80% | +95pt |
| Level 16 | 7.3 yards | +82% | +100pt |
| Level 17 | 7.3 yards | +82% | +105pt |
| Level 19 | 7.3 yards | +83% | +110pt |
| Level 19 | 7.3 yards | +84% | +115pt |
| Level 20 | 7.3 yards | +85% | +120pt |
----------------------------------------------
SALVATION (Paladin Level 30)
Effect: Protects against elemental damage
Resist L/C/F = Resist Lightning/Cold/Fire
Range Increases: - +1.3, +1.4, +1.3 - Repeat set
| Level | Radius | Resist L/C/F |
|----------+----------- +--------------|
| Level 1 | 7.3 yards | +54% |
| Level 2 | 8.6 yards | +58% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +63% |
| Level 5 | 12.6 yards | +65% |
| Level 6 | 14 yards | +66% |
| Level 7 | 15.3 yards | +67% |
| Level 8 | 16.6 yards | +68% |
| Level 9 | 18 yards | +69% |
| Level 10 | 19.3 yards | +70% |
| Level 11 | 20.6 yards | +71% |
| Level 12 | 22 yards | +71% |
| Level 13 | 23.3 yards | +72% |
| Level 14 | 24.6 yards | +73% |
| Level 15 | 26 yards | +73% |
| Level 16 | 27.3 yards | +74% |
| Level 17 | 28.3 yards | +74% |
| Level 18 | 30 yards | +74% |
| Level 19 | 31.3 yards | +74% |
| Level 20 | 32.6 yards | +75% |
----------------------------------------
2.5 Sorceress
--------------
Our little female user of elementals is pretty frail. Her spells allow her to
destroy enemies from afar. A good and balanced choice of skills are important
when you are playing with this character. Just keep in mind that: Fire spells
exist to do extensive damage, Lightning spells exist to attack multiple targets,
Cold Spells facilitate combat (because of the freeze effect). These are general
rules, eg. I never said that cold/lightning spells can't do extensive damage.
Anyway, her stats are:
Strength : 10 - Attack Damage : 1-5
Dexterity : 25 - Attack Rating : 72
Defense : 6
Vitality : 10 - Stamina : 74
Life : 40
Energy : 35 - Mana : 35
+1 Dexterity = +4 Attack Rating
+1 Energy =
+1 Vitality = +1 Stamina
+1 Life
Skill 1 : Fire Spells
Skill 2 : Lightning Spells
Skill 3 : Cold Spells
2.5.1 Skills
~~~~~~~~~~~~
2.5.1.1 Fire Spells
...................
FIRE BOLT (Sorceress Level 1)
Effect: Creates a missile of flame
Level 1: Fire damage 3-6
Mana cost 2.5
Level 2: Fire damage 4-7
Mana cost 2.5
Level 3: Fire damage 6-9
Mana cost 2.5
Level 4: Fire damage 7-10
Mana cost 2.5
Level 5: Fire damage 9-12
Mana cost 2.5
Level 6:
WARMTH - Passive (Sorceress Level 1)
Effect: Increases mana recovery rate
Increase rate: - +12%, +6% - repeat set
Level 1: 30%
Level 2: 42%
Level 3: 54%
Level 4: 66%
INFERNO (Sorceress Level 6)
Effect: Creates a jet of flame
Level 1: Mana cost 6
Fire damage 12-25 per second
Range 3.3 yards
Mana cost 7 per seconds
Level 2:
BLAZE (Sorceress Level 12)
Effect: Creates fire in your wake
Level 1: Fire duration 4.6 seconds
Average fire damage 18-37 per second
mana cost 11
Level 2:
FIRE BALL (Sorceress Level 12)
Effect: Creates an explosive sphere of fire
Level 1: Radius 2 yards
Fire damage 6-14
Mana cost 5
Level 2:
FIRE WALL (Sorceress Level 18)
Effect: Creates a wall of flame
Level 1: Fire duration 4.6 seconds
Average fire damage 32-42 per second
4 yards
Mana cost 22
Level 2:
ENCHANT (Sorceress Level 18)
Effect: Enchants melee or ranged weapons with fire
Level 1: Duration 144 seconds
Fire damage 8-10
Mana cost 25
Level 2:
METEOR (Sorceress Level 24)
Effect: Summons a meteor from the heavens
Level 1: Fire damage 40-50
Radius 4 yards
Average fire damage 16-21 per second
Mana cost 17
Level 2:
FIRE MASTERY - Passive (Sorceress Level 30)
Effect: Increases fire damage
Level 1: Fire damage +18%
Level 2:
HYDRA (Sorceress Level 30)
Effect: Summos multi-headed fire beast
Level 1: Duration 12 seconds
Hydra fire damage 6-12
Mana cost 21
Level 2:
2.5.1.2 Lightning Spells
........................
CHARGED BOLT (Sorceress Level 1)
Effect: Creates multiple deadly sparks
Increase rate: - +1 bolt, +1 bolt & damage +1-1 - repeat set
Level 1: Lightning damage 2-4
3 Bolts
Mana cost 3
Level 2: Lightning damage 2-4
4 Bolts
Mana cost 3.5
Level 3: Lightning damage 3-5
5 Bolts
Mana cost 4
Level 4: Lightning damage 3-5
6 Bolts
Mana cost 4.5
Level 5:
STATIC FIELD (Sorceress Level 6)
Effect: Creates a field of deadly sparks
Level 1: Radius 3.3 yards
Mana cost 9
Level 2: Radius 4 yards
Maan cost 9
Level 3:
TELEKINESIS (Sorceress Level 6)
Effect: Moves objects with your mind
Level 1: Magic damage 1-2
Mana cost 7
Level 2:
NOVA (Sorceress Level 12)
Effect: Creates an electrically charged ring
Level 1: Lightning damage 1-20
Mana cost 15
Level 2:
LIGHTNING (Sorceress Level 12)
Effect: Creates a bolt of lightning
Level 1: Lightning damage 1-40
Mana cost 8
Level 2:
CHAIN LIGHTNING (Sorceress Level 18)
Effect: Creates a bolt of lightning that arcs
Level 1: 5 Hits
Lightning damage 1-40
Mana cost 9
Level 2:
TELEPORT (Sorceress Level 18)
Effect: Instantly moves to destination
Level 1: Mana cost 24
Level 2:
THUNDER STORM (Sorceress Level 24)
Effect: Summons a powerful tempest
Level 1: Duration 32 seconds
Lightning damage 1-100
Mana cost 19
Level 2:
ENERGY SHIELD (Sorceress Level 24)
Effect: Uses your mana as a shield
Level 1: Duration 144 seconds
Absorbs 15%
Mana cost 5
Level 2:
LIGHTNING MASTERY - Passive (Sorceress Level 30)
Effect: Reduces cost of lightning spells
Level 1: 15%
Level 2:
2.5.1.3 Cold Spells
...................
ICE BOLT (Sorceress Level 1)
Effect: Creates a shard of ice that slows enemies
Level 1: Cold damage 3-5
Cold length 6 seconds
Mana cost 3
Level 2: Cold damage 4-6
Cold length 7.4 seconds
Mana cost 3
Level 3: Cold damage 5-7
Cold length 8.8 seconds
Mana cost 3
Level 4: Cold damage 6-8
Cold length 10.2 seconds
Mana cost 3
Level 5:
FROZEN ARMOR (Sorceress Level 1)
Effect: Improves defense and freezes attacker
Level 1: Defense bonus 30%
Duration 120 seconds
Freezes for 1.2 seconds
Mana cost 7
Level 2:
FROST NOVA (Sorceress Level 6)
Effect: Creates a freezing ring
Level 1: Cold damage 2-4
Cold length 8 seconds
Mana cost 9
Level 2:
ICE BLAST (Sorceress Level 6)
Effect: Creates an ice bolt that freezes enemies
Level 1: Cold damage 10
Freezes for 3 seconds
Mana cost 6
Level 2:
SHIVER ARMOR (Sorceress Level 12)
Effect: Freezes and damages attackers
Level 1: Duration 120 seconds
Defense bonus 45%
Cold damage 6-8
Cold length 4 seconds
Mana cost 11
Level 2:
GLACIAL SPIKE (Sorceress Level 18)
Effect: Creates a freezing comet of ice
Level 1: Radius 2.6 yards
Cold damage 16-24
Freezes for 2 seconds
Mana cost 10
Level 2:
BLIZZARD (Sorceress Level 24)
Effect: Summons a massive ice storm
Level 1: Cold damage 16-24
Duration 4 seconds
Mana cost 23
Level 2:
CHILLING ARMOR (Sorceress Level 24)
Effect: Retaliates against ranged attackers
Level 1: Defense bonus 45%
Duration 144 seconds
Cold damage 4-6
Mana cost 17
Level 2:
FROZEN ORB (Sorceress Level 30)
Effect: Creates an globe of frozen death
Level 1: Cold damage 32-35
Cold length 8 seconds
Mana cost 25
Level 2:
COLD MASTERY - Passive (Sorceress Level 30)
Effect: Cold attacks become piercing
Level 1: 23%
Level 2:
================================================================================
============
3. WEAPONRY, ARMOR & OTHER ITEMS
================================================================================
============
Let me start off by saying that the attack speeds are not correct for all
characters. In the beginning I was playing with the Paladin, later on with the
Sorceress, ... so frankly, I don't remember which items have the attack speed of
which character. I hope I can find a way to correct this negligence of me.
3.1 Regular Items
-----------------
Let's start off with an overview of the regular (non-enchanted) weaponry. I've
divided the items in 2 categories: weapons and armor, each subdivided in several
other classes for easy reference. The different weapons and armor are ordered
alphabetically.
Note that among the regular items, those found in the nightmare/hell levels are
also included (usu. they have a specific Character Level requirement). They
look just like the items found in the normal levels, but have different names
and stats.
3.1.1 Weapons
~~~~~~~~~~~~~
3.1.1.1 Axes
............
H.Dam. = Hand Damage (1H / 2H Damage specified in description)
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed
| DESCRIPTION (Throw) | Th.Dam. | H.Dam. | Req.Dex. | Req.Lvl. | Att.Spd. |
|-------------------------+---------+--------+----------+----------+----------|
| | | | | | |
| BALANCED AXE (1H) | 12-15 | 5-10 | 57 | / | V. Fast |
| | | | | | |
-------------------------------------------------------------------------------
| DESCRIPTION (No Throw) | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. |
Att.Spd. |
|-------------------------+--------+------+----------+----------+----------+----
------|
| | | | | | |
|
| AXE (1H) | 3-11 | 24 | / | 32 | / |
Fast |
| BATTLE AXE (2H) | 12-28 | 40 | / | 54 | / |
Slow |
| BROAD AXE (2H) | 10-18 | 35 | / | 48 | / |
Normal |
| DOUBLE AXE (1H) | 5-12 | 24 | / | 43 | / |
Fast |
| GIANT AXE (2H) | 26-38 | 50 | / | 70 | / |
Slow |
| GREAT AXE (2H) | 8-26 | 50 | 39 | 63 | / |
Fast |
| HAND AXE (1H) | 3-6 | 28 | / | / | / |
Fast |
| LARGE AXE (2H) | 6-13 | 30 | / | 35 | / |
Fast |
| MILITARY PICK (1H) | 6-10 | 26 | 33 | 49 | / |
Slow |
| WAR AXE (1H) | 8-14 | 26 | / | 76 | / |
Fast |
| | | | | | |
|
--------------------------------------------------------------------------------
-------
3.1.1.2 Blunt Weapons
.....................
H.Dam. = Hand Damage (1H / 2H Damage specified in description)
Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed
| DESCRIPTION | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. |
Att.Spd. |
|-------------------------+--------+------+----------+----------+----------+----
------|
| | | | | | |
|
| BARBED CLUB (1H) | 13-21 | 36 | / | 30 | 25 |
Fast |
| BONE WAND (1H) | 3-7 | 15 | / | / | 18 | V.
Fast |
| CLUB (1H) | 1-6 | 24 | / | / | / | V.
Fast |
| FLAIL (1H) | 1-15 | 30 | 35 | 41 | / | V.
Fast |
| GRAND SCEPTER (1H) | 6-11 | 60 | / | 37 | 18 |
Fast |
| GREAT MAUL (2H) | 35-55 | 60 | / | 99 | 18 |
Slow |
| GRIM WAND (1H) | 5-11 | 15 | / | / | / |
Fast |
| MACE (1H) | 3-10 | 60 | / | 22 | / |
Fast |
| MAUL (2H) | 30-40 | 60 | / | 69 | / |
Slow |
| SCEPTER (1H) | 5-8 | 50 | / | 25 | / |
Fast |
| SPIKED CLUB (1H) | 5-6 | 36 | / | / | / |
Fast |
| WAND (1H) | 2-4 | 15 | / | / | / |
Fast |
| WAR HAMMER (1H) | 11-20 | 55 | / | 53 | / |
Normal |
| WAR SCEPTER (1H) | 7-14 | 70 | / | 55 | / | V.
Fast |
| YEW WAND (1H) | 2-8 | 15 | / | / | / |
Fast |
| | | | | | |
|
--------------------------------------------------------------------------------
-------
3.1.1.3 Bows & Crossbows
........................
2H.Dam. = Two-Hand Damage
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed
| DESCRIPTION | 2H.Dam. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd.
|
|-------------------------+---------+----------+----------+----------+----------
|
| | | | | |
|
| CEDAR BOW | 10-29 | 49 | 53 | 25 | Fast
|
| COMPOSITE BOW | 4-8 | 35 | 25 | / | Fast
|
| CROSSBOW | 9-14 | 33 | 40 | / | Normal
|
| HEAVY CROSSBOW | 12-20 | 40 | 60 | / | Slow
|
| HUNTER'S BOW | 2-6 | 28 | / | / | Fast
|
| LIGHT CROSSBOW | 6-9 | 27 | 21 | / | Normal
|
| LONG BOW | 3-10 | 19 | 22 | / | Fast
|
| LONG BATTLE BOW | 3-18 | 50 | 40 | / | Fast
|
| LONG WAR BOW | 3-23 | 65 | 50 | / | Normal
|
| REPEATING CROSSBOW | 6-12 | 50 | 40 | / | Slow
|
| SHORT BATTLE BOW | 5-11 | 40 | 30 | / | Fast
|
| SHORT BOW | 1-4 | 15 | / | / | Fast
|
| SHORT WAR BOW | 6-14 | 55 | 35 | / | Normal
|
| | | | | |
|
--------------------------------------------------------------------------------
-
3.1.1.4 Daggers & Swords
........................
H.Dam. = Hand Damage (1H / 2H Damage specified in description)
1H.Dam. = One-Hand Damage
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed
| DESCRIPTION (Dagger) | Th.Dam. | 1H.Dam. | Dur. | Req.Dex. | Req.Lvl. |
Att.Spd. |
|-------------------------+---------+---------+------+----------+----------+----
------|
| | | | | | |
|
| BALANCED KNIFE | 6-11 | 1-8 | / | 51 | / |
Fast |
| BLADE (35 Str) | / | 4-12 | 24 | 51 | / |
Normal |
| DAGGER | / | 1-4 | 16 | / | / |
Fast |
| DIRK | / | 3-7 | 20 | 25 | / |
Normal |
| KRISS | / | 2-9 | 24 | 45 | / |
Normal |
| POIGNARD | 6-18 | 6-18 | 16 | / | 25 |
Fast |
| THROWING KNIFE | 4-9 | 2-3 | / | 21 | / |
Normal |
| | | | | | |
|
--------------------------------------------------------------------------------
-------
| DESCRIPTION (Sword) | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. |
Att.Spd. |
|-------------------------+--------+------+----------+----------+----------+----
------|
| | | | | | |
|
| CLAYMORE (2H) | 13-30 | 50 | / | 47 | / |
Fast |
| CRYSTAL SWORD (1H) | 5-15 | / | / | 43 | / |
Normal |
| ESPANDON (2H) | 18-40 | 44 | 61 | 73 | 25 |
Fast |
| FLAMBERGE (2H) | 13-26 | 50 | 49 | 70 | / | V.
Fast |
| GIANT SWORD (2H) | 9-28 | 50 | 34 | 56 | / |
Fast |
| GLADIUS (1H) | 8-22 | 24 | / | 25 | 25 |
Fast |
| LONG SWORD (1H) | 3-19 | 44 | 39 | 55 | / | V.
Fast |
| SABRE (1H) | 3-8 | 32 | 25 | 25 | / | V.
Fast |
| SCIMITAR (1H) | 2-6 | 22 | 21 | / | / | V.
Fast |
| SHORT SWORD (1H) | 2-7 | 24 | / | / | / |
Fast |
| TWO-HANDED SWORD (2H) | 8-17 | 44 | 27 | 35 | / |
Fast |
| WAR SWORD (1H) | 8-20 | 44 | 45 | 71 | / |
Fast |
| | | | | | |
|
--------------------------------------------------------------------------------
-------
3.1.1.5 Javelins & Spears
.........................
H.Dam. = Hand Damage (1H / 2H Damage specified in description)
2H.Dam. = Two-Hand Damage
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed
| DESCRIPTION (Javelin) | Th.Dam. | H.Dam. | Req.Dex. | Req.Str. | Req.Lvl. |
Att.Spd. |
|-------------------------+---------+--------+----------+----------+----------+-
---------|
| | | | | | |
|
| GLAIVE (1H) | 2-10 | 5-17 | 35 | 52 | / |
Slow |
| JAVELIN (1H) | 6-14 | 1-5 | / | / | / |
Fast |
| PILUM (1H) | 7-20 | 4-9 | 45 | / | / |
Normal |
| SHORT SPEAR (2H) | 14-25 | 2-13 | 40 | 40 | / |
Normal |
| THROWING SPEAR (1H) | 8-28 | 5-15 | 65 | / | / |
Fast |
| | | | | | |
|
--------------------------------------------------------------------------------
----------
| DESCRIPTION (Spear) | 2H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. |
Att.Spd. |
|-------------------------+---------+------+----------+----------+----------+---
-------|
| | | | | | |
|
| FUSCINA | 19-37 | 35 | 25 | 77 | 25 |
Slow |
| PIKE | 14-63 | 25 | 45 | 60 | / |
V. Slow |
| SPEAR | 3-15 | 30 | / | / | / |
Normal |
| SPETUM | 15-21 | 28 | / | 54 | / |
Slow |
| TRIDENT | 9-15 | 35 | / | 38 | / |
Slow |
| WAR SPEAR | 10-37 | 30 | 25 | 25 | 25 |
Normal |
| | | | | | |
|
--------------------------------------------------------------------------------
--------
3.1.1.6 Polearms
................
2H.Dam. = Two-Handed Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed
| DESCRIPTION | 2H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. |
Att.Spd. |
|-------------------------+---------+------+----------+----------+----------+---
-------|
| | | | | | |
|
| BARDICHE | 1-27 | 50 | / | 40 | / |
Slow |
| HALBERD | 12-40 | 55 | 47 | 75 | / |
Normal |
| POLEAXE | 18-30 | 65 | / | 65 | / |
Slow |
| SCYTHE | 8-20 | 65 | 41 | 45 | / |
Fast |
| | | | | | |
|
--------------------------------------------------------------------------------
--------
3.1.1.7 Wands & Staves
......................
2H.Dam. = Two-Handed Damage
Dur. = Durability
Req.Lvl. = Required Level
Att.Spd. = Attack Speed
| DESCRIPTION | 2H.Dam. | Dur. | Req.Lvl. | Att.Spd. |
|-------------------------+---------+------+----------+----------|
| | | | | |
| BATTLE STAFF | 6-13 | 40 | 18 | Normal |
| LONG STAFF | 2-8 | 30 | / | Normal |
| SHORT STAFF | 1-5 | 20 | / | Fast |
| WAR STAFF | 12-28 | 50 | / | Slow |
| | | | | |
------------------------------------------------------------------
3.1.2 Armor
~~~~~~~~~~~
3.1.2.1 Belts
.............
Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level
| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. |
|-------------------------+---------+------+----------+----------|
| | | | | |
| BELT | 5 | 16 | 25 | / |
| DEMONHIDE SASH | 29 | 12 | 20 | 26 |
| LIGHT BELT | 3 | 14 | / | / |
| PLATED BELT | 8-11 | 24 | 60 | / |
| HEAVY BELT | 6 | 18 | 45 | / |
| SASH | 2 | 12 | / | / |
| | | | | |
------------------------------------------------------------------
3.1.2.2 Body Armor
..................
Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level
| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. |
|-------------------------+---------+------+----------+----------|
| | | | | |
| ANCIENT ARMOR | 218-233 | 60 | 100 | ? |
| BREAST PLATE | 65-68 | 50 | 30 | / |
| CHAIN MAIL | 72-75 | 45 | 48 | / |
| FIELD PLATE | 101-105 | 48 | 55 | / |
| FULL PLATE | 150-161 | 70 | 80 | 13 |
| GHOST ARMOR | 108 | 20 | 38 | 25 |
| GOTHIC PLATE | 128-135 | 55 | 70 | / |
| HARD LEATHER ARMOR | 21-24 | 28 | 20 | / |
| LEATHER ARMOR | 14-17 | 24 | 15 | / |
| LIGHT PLATE | 90-107 | 60 | 41 | / |
| PLATE MAIL | 108-116 | 60 | 65 | / |
| QUILTED ARMOR | 8-11 | 20 | 12 | / |
| RING MAIL | 45-48 | 26 | 36 | / |
| SCALE MAIL | 57-60 | 36 | 44 | / |
| SPLINT MAIL | 90-95 | 30 | 51 | / |
| STUDDED LEATHER ARMOR | 32-35 | 32 | 27 | / |
| | | | | |
------------------------------------------------------------------
3.1.2.3 Boots
.............
Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level
| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. |
|-------------------------+---------+------+----------+----------|
| | | | | |
| BOOTS | 2-3 | 12 | / | / |
| CHAIN BOOTS | 8-9 | 16 | 30 | / |
| DEMONHIDE BOOTS | 31 | 12 | 20 | 25 |
| GREAVES | 12-15 | 24 | 70 | / |
| HEAVY BOOTS | 5-6 | 14 | 18 | / |
| LIGHT PLATED BOOTS | 9-11 | 18 | 50 | / |
| | | | | |
------------------------------------------------------------------
3.1.2.4 Gloves
..............
Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level
| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. |
|-------------------------+---------+------+----------+----------|
| | | | | |
| CHAIN GLOVES | 8-9 | 16 | 25 | / |
| GAUNTLETS | 12-15 | 24 | 60 | / |
| HEAVY GLOVES | 5-6 | 14 | / | / |
| LEATHER GLOVES | 2-3 | 12 | / | / |
| LIGHT GAUNTLETS | 9-11 | 18 | 45 | / |
| | | | | |
------------------------------------------------------------------
3.1.2.5 Helmets
...............
Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level
| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. |
|-------------------------+---------+------+----------+----------|
| | | | | |
| BONE HELM | 33-36 | 40 | 25 | / |
| CAP | 3-5 | 12 | / | / |
| CROWN | 25-45 | 50 | 55 | / |
| FULL HELM | 23-26 | 30 | 41 | / |
| GREAT HELM | 30-35 | 40 | 63 | / |
| HELM | 15-18 | 24 | 26 | / |
| MASK | 9-27 | 20 | 23 | / |
| SALLET | 54 | 18 | 43 | 25 |
| SKULL CAP | 8-11 | 18 | 15 | / |
| WAR HAT | 52 | 12 | 20 | 25 |
| | | | | |
------------------------------------------------------------------
3.1.2.6 Shields
...............
Def. = Defense
S.Bl. = Successful Blocking
Sm.Dam. = Smite Damage
Dur. = Durability
Req.Str. = Required Strength
| DESCRIPTION | Def. | S.Bl. | Sm.Dam. | Dur. | Req.Str. | Req.Lvl.
|
|-------------------------+-------+-------+---------+------+----------+---------
-|
| | | | | | |
|
| BONE SHIELD | 10-30 | 50% | 3-6 | 40 | 25 | /
|
| BUCKLER | 4-6 | 30% | 1-3 | 12 | 12 | /
|
| GOTHIC SHIELD | 30-35 | 46% | 2-6 | 40 | 60 | /
|
| KITE SHIELD | 16-18 | 38% | 2-5 | 30 | 47 | /
|
| LARGE SHIELD | 12-14 | 42% | 2-4 | 24 | 34 | /
|
| ROUND SHIELD | 49 | 35% | 2-3 | 16 | 53 | 25
|
| SMALL SHIELD | 8-10 | 35% | 2-3 | 16 | 22 | /
|
| SPIKED SHIELD | 15-25 | 35% | 5-9 | 40 | 30 | /
|
| TOWER SHIELD | 22-24 | 54% | 1-5 | 60 | 75 | /
|
| | | | | | |
|
--------------------------------------------------------------------------------
--
3.2 Socketed Items
------------------
Socketed items are exactly the same as normal items, but with sockets in them.
This allows you to insert gems or skulls in order to add magical properties to
your items. There are 5 grades of gems: chipped, flawed, standard, flawless and
perfect. Needless to say, the perfect gems have the greatest magical effect of
all. You have to keep in mind that once you inserted a gem, it can't be removed
out of the weapon, shield or helmet. Here's an overview of the different type
of gems:
AMETHYST - Purple
* Weapon properties : Adds to attack rating
* Shield properties : Adds to shield and defense rating
* Helm properties : Adds to strength
DIAMOND - White
* Weapon properties : Adds damage vs. the undead
* Shield properties : Adds to all resistances
* Helm properties : Adds to attack rating
EMERALD - Green
* Weapon properties : Adds poison damage to attack
* Shield properties : Adds resistance to poison
* Helm properties : Adds to dexterity
RUBY - Red
* Weapon properties : Adds fire damage to attack
* Shield properties : Adds resistance to fire
* Helm properties : Adds to maximum life
SAPPHIRE - Blue
* Weapon properties : Adds cold damage to attack
* Shield properties : Adds resistance to cold
* Helm properties : Adds maximum mana
SKULL - White
* Weapon properties : Adds mana and life steal to attack
* Shield properties : Adds attacker takes damage
* Helm properties : Adds mana and life regeneration
TOPAZ - Yellow
* Weapon properties : Adds lightning damage to attack
* Shield properties : Adds resistance to lightning
* Helm properties : Adds to chance to find magic items
3.3 Magical Items
-----------------
You can derive from the name which magical properties your armour, weapons, ...
have. All is determined by a set of prefixes and suffixes. You can find a list
of prefixes and suffixes ordered by type of magical property (so all suffixes
which affect eg. requirements are found in the same place).
3.3.1 Prefixes
~~~~~~~~~~~~~~
Prismatic : All Resistances +15%-25%
Bronze : +10-20 Attack Rating
Iron : +21-40 Attack Rating
Steel : +41-60 Attack Rating
Silver : +61-80 Attack Rating
Gold : +81-100 Attack Rating
Platinum : +101-120 Attack Rating
Meteoric : +121-150 Attack Rating
Azure : Cold Resist 5%-10%
Lapis : Cold Resist 11%-20%
Cobalt : Cold Resist 21%-30%
Sapphire : Cold Resist 31%-50%
Fortuitous : 10%-15% better Chance of finding a magic item
Vulpine : 10% Damage taken goes to mana
Jagged : Enhanced Damage (110%-120% of normal)
Deadly : Enhanced Damage (121%-130% of normal)
Vicious : Enhanced Damage (131%-140% of normal)
Brutal : Enhanced Damage (141%-150% of normal)
Massive : Enhanced Damage (151%-165% of normal)
Savage : Enhanced Damage (166%-180% of normal)
Merciless : Enhanced Damage (181%-200% of normal)
Sharp : Enhanced Damage (110%-120% of normal), +10-20 to Attack Rating
Fine : Enhanced Damage (121%-130% of normal), +21-40 to Attack Rating
Warrior's : Enhanced Damage (131%-140% of normal), +41-60 to Attack Rating
Soldier's : Enhanced Damage (141%-150% of normal), +61-80 to Attack Rating
Knight's : Enhanced Damage (151%-165% of normal), +81-100 to Attack Rating
Lord's : Enhanced Damage (166%-180% of normal), +101-120 to Attack Rating
King's : Enhanced Damage (181%-200% of normal), +121-150 to Attack Rating
Sturdy : Enhanced Defense (120%-130% of normal)
Strong : Enhanced Defense (131%-140% of normal)
Glorious : Enhanced Defense (141%-150% of normal)
Blessed : Enhanced Defense (151%-160% of normal)
Saintly : Enhanced Defense (161%-180% of normal)
Holy : Enhanced Defense (181%-200% of normal)
Crimson : Fire Resist 5%-10%
Burgundy : Fire Resist 11%-20%
Garnet : Fire Resist 21%-30%
Ruby : Fire Resist 31%-50%
Howling : Hit causes monster to flee
Glimmering : +1 to Light Radius
Glowing : +2 to Light Radius
Ocher : Lightning Resist 5%-10%
Tangerine : Lightning Resist 11%-20%
Coral : Lightning Resist 21%-30%
Amber : Lightning Resist 31%-50%
Devious : Magic Damage reduced by 1
Fortified : Magic Damage reduced by 2
Triumphant : +1 to mana after kill
Lizard's : +1-5 to mana
Snake's : +5-10 to mana
Serpent's : +11-20 to mana
Drake's : +21-30 to mana
Dragon's : +31-40 to mana
Wyrm's : +41-60 to mana
Beryl : Poison resist 5%-10%
Jade : Poison resist 11%-20%
Viridian : Poison resist 21%-30%
Emerald : Poison resist 31%-50%
Fletcher's : +1 to Amazon skill levels
Archer's : +2 to Amazon skill levels
Slayer's : +1 to Barbarian skill levels
Berserker's : +2 to Barbarian skill levels
Summoner's : +1 to Necromancer skill levels
Necromancer's : +2 to Necromancer skill levels
Monk's : +1 to Paladin skill levels
Priest's : +2 to Paladin skill levels
Angel's : +1 to Sorceress skill levels
Arch-Angel's : +2 to Sorceress skill levels
Rugged : Base stamina +3-5
Tireless : Stamina recovery +150%
3.3.2 Suffixes
~~~~~~~~~~~~~~
of Readiness : Attack Speed slightly increased (+1)
of Alacrity : Attack Speed increased (+2)
of Swiftness : Attack Speed increased (+3)
of Quickness : Attack Speed greatly improved (+4)
of Thorns : Attacker takes damage of 1-3
of Spikes : Attacker takes damage of 2-6
of the Apprentice : Fast Cast Rate
of the Magus : Fastest Cast Rate
of Blocking : Increased Chance of Blocking (+10%)
of Deflecting : Increased Chance of Blocking (+20%)
of Chance : +10%-19% Better chance of getting magic item
of Fortune : +20%-35% Better chance of getting magic item
of Frost : 1-4 Cold Damage
of the Glacier : 4-12 Cold Damage
of Health : Damage reduced by 1
of Protection : Damage reduced by 2
of Absorption : Damage reduced by 3
of Life : Damage reduced by 4
of Dexterity : +1-3 to Dexterity
of Skill : +4-6 to Dexterity
of Accuracy : +7-10 to Dexterity
of Precision : +11-15 to Dexterity
of Perfection : +16-20 to Dexterity
of Greed : +40%-60% Extra Gold from monsters
of Wealth : +80%-120% Extra Gold from monsters
of Flame : Adds 1 minimum to 10-20 maximum Fire Damage
of Fire : Adds 2 minimum to 6-11 maximum Fire Damage
of Burning : Adds 10 minimum to 10-20 maximum Fire Damage
of Thawing : Half Freeze Duration
of Balance : Fast Hit Recovery
of Stability : Fastest Hit Recovery
of Piercing : Ignore target's defense
of the Bear : Knockback effect
of Life : +5 to Life
of the Jackel : +1-5 to Life
of the Fox : +5-10 to Life
of the Wolf : +11-20 to Life
of the Tiger : +21-30 to Life
of the Mammoth : +31-40 to Life
of the Colossus : +41-60 to Life
of the Leech : 4%-7% Life stolen per hit
of the Locust : 8%-10% Life stolen per hit
of Shock : 1-8 Lightning Damage
of Lightning : 1-16 Lightning Damage
of Thunder : 1-32 Lightning Damage
of Light : +1 Light Radius
of Radiance : +3 Light Radius
of the Sun : +5 Light Radius
of Warding : Magic Damage reduced by 1
of the Sentinel : Magic Damage reduced by 2
of Guarding : Magic damage reduced by 3
of Negation : Magic damage reduced by 4
of Energy : +1-5 to Mana
of the Mind : +6-10 to Mana
of Brilliance : +11-15 to Mana
of Sorcery : +16-20 to Mana
of Wizardry : +21-30 to Mana
of the Bat : 4%-8% Mana stolen per hit
of the Vampire : 9%-12% Mana stolen per hit
of Craftsmanship : +1-2 to Maximum Damage
of Quality : +2 to Maximum Damage
of Maiming : +3-4 to Maximum Damage
of Slaying : +5-7 to Maximum Damage
of Gore : +8-10 to Maximum Damage
of Carnage : +11-14 to Maximum Damage
of Slaughter : +15-20 to Maximum Damage
of Worth : +1 to Minimum Damage
of Measure : +2 to Minimum Damage
of Excellence : +3 to Minimum Damage
of Performance : +4-5 to Minimum Damage
of Puncturing : (-10)-(-20) to Monster Defense per hit
of Bashing : (-25)-(-40) to Monster Defense per hit
of Blight : +2-7 Poison Damage over 3 seconds
of Venom : +4-14 Poison Damage over 3 seconds
of Pestilence : +12-28 Poison Damage over 4 seconds
of Remedy : Poison length reduced by 25%
of Amelioration : Poison length reduced by 50%
of Defiance : Poison length reduced by 75%
of Vileness : Prevent Monster Heal
of Regeneration : Replenish Life +3
of Regrowth : Replenish Life +5
of Ease : Requirements -20% (this item only)
of Simplicity : Requirements -40% (this item only)
of Pacing : Fast Run/Walk
of Haste : Faster Run/Walk
of Speed : Fastest Run/walk
of Strength : +1-3 to Strength
of Might : +4-6 to Strength
of the Ox : +7-10 to Strength
of the Giant : +11-15 to Strength
of the Titan : +16-20 to Strength
3.4 Rare Items
--------------
Rare items have yellow names. They are items which have more magical properties
and aren't as common as regular magical items.
All rare items are alphabetically ordered.
3.4.1 Weapons
~~~~~~~~~~~~~
3.4.1.1 Axes
............
3.4.1.2 Blunt Weapons
.....................
FIEND MALLET - Scepter
One-Hand Damage : 7-10
Durability : 50
Required Strength : 25
Required Level : 3
Mace Class : Normal Attack Speed
Enhanced Damage
Poison Resist +5%
+1 Cold Damage
Adds 1-8 Lightning Damage
+2 to Life
150% Damage
+1 to Prayer (Paladin Only)
RAVER CUDGEL - Wirt's Leg
One-Hand Damage : 2-8
Durability : 66
Required Level : 12
Mace Class : Fast Attack Speed
Adds 1-3 Cold Damage
Adds 1-16 Lighning Damage
Adds 2-8 Fire Damage
+98 to Attack Rating
150% Undead Damage
3.4.1.3 Bows & Crossbows
........................
DREAD DART - Short Battle Bow
Two-Hand Damage : 8-23
Required Dexterity : 40
Required Strength : 30
Required Level : 13
Bow Class : Fast Attack Speed
Enhanced Damage
Poison Resist 7%
+48 to Attack Rating
Adds 1-9 Damage
+7 to Dexterity
3.4.1.4 Daggers & Swords
........................
GALE SCRATCH - Great Sword
Two-Hand Damage : 37-65
Durability : 50
Required Dexterity : 60
Required Strength : 100
Sword Class : Fast Attack Speed
+1 to Barbarian Skill Levels
Enhanced Damage
+71 to Attack Rating
Adds 1-8 Damage
GLYPH BRAND - Kriss
One-Hand Damage : 4-15
Durability : 24
Required Dexterity : 45
Required Level : 10
Dagger Class : Very Fast Attack Speed
+1 to Mana after each Kill
Enhanced Damage
Adds 1-8 Lightning Damage
+11 to Attack Rating
Slightly Increased Attack Speed
3.4.1.5 Javelins & Spears
.........................
PLAGUE STINGER - Spetum
Two-Hand Damage : 27 - 36
Durability : 28
Required Strength : 54
Required Level : 20
Spear Class : Slow Attack Speed
6% Life Stolen per hit
Enhanced Damage
Adds 2-8 Fire Damage
+189 to Attack Rating
+3 to minimum damage
3.4.1.6 Polearms
................
SOUL THIRST - Halberd
Two-Hand Damage : 25 - 89
Durability : 55
Required Dexterity : 47
Required Strength : 75
Required Level : 22
Polearm Class : Normal Attack Speed
Enhanced Damage
Adds 12-28 Poison damage over 4 seconds
Adds 2-9 Fire damage
+209 to Attack Rating
+13 to maximum damage
3.4.1.7 Wands & Staves
......................
3.4.2 Armor
~~~~~~~~~~~
3.4.2.1 Belts
.............
BLOOD CLASP - Sash
Defense : 2
Durability : 12
Required Level : 22
+1 to Light Radius
Lightning Resist 16%
+55 to Life
+9 to Strength
3.4.2.2 Body Armor
..................
3.4.2.3 Boots
.............
3.4.2.4 Gloves
..............
3.4.2.5 Helmets
...............
FIEND MASK - Crown
Defense : 40
Durability : 50
Required Strength : 55
Required Level : 15
Poison Resistance 19%
Cold Resistance 24%
+6 to Life
Attacker takes damage of 5
3.4.2.6 Shields
...............
BITTER BADGE - Tower Shield
Defense : 23
Successful Blocking : 54%
Durability : 60
Required Strength : 60
Required Level : 15
Requirements -20%
Increased Chance of Blocking
Magic Damage Reduced by 2
Cold Resist 9%
Fire Resist 16%
Attacker takes Damage of 3
HAILSTONE MARK - Small Shield
Defense : 8
Successful blocking : 45%
Smite damage : 2 - 3
Durability : 16
Required Strength : 22
Required Level : 4
Increased chance of blocking
Cold resist 7%
Lightning resist 9%
+1 to mana
+8 to life
3.4.3 Other
~~~~~~~~~~~
BEAST WHORL - Ring
Required Level : 22
+11 to Attack Rating
+49 to Mana
+4 to Life
+1 to Strength
+1 to Dexterity
RUNE LOOP - Ring
Required Level : 16
+1 to Mana after each Kill
Half Freeze Duration
Fast Cast Rate
+1 to Light Radius
+101 to Attack Rating
+15 to Life
3.5 Unique Items
----------------
Unique items can be recognized by their gold colored names. They are unique,
meaning that you will come across them once in a very long time.
3.5.1 Weapons
~~~~~~~~~~~~~
3.5.1.1 Axes
............
3.5.1.2 Blunt Weapons
.....................
BLOODRISE - Morning Star
One-Hand Damage : 12 - 26
Durability : 255
Required Strength : 36
Mace Class : Fast attack speed
50% Bonus to attack rating
+2 to light radius
Enhanced damage
Slightly increased attack speed
150 % Damage to undead
HELL FORGE HAMMER - Hammer
One-Hand Damage : 6 - 15
Durability : 255
Mace Class : Fast Attack Speed
Fire Resist 40%
Adds 5 - 20 Fire Damage
+35 Defense
150% Damage to the undead
HORADRIC MALUS
One-Hand Damage : 6-15
Durability : 55
Required Dexterity : 15
Required Strength : 15
Mace Class : Slow Attack Speed
150% Damage to the Undead
WIRT'S LEG
Damage : 2-8
Durability : 66
Mace Class : Very Fast Attack Speed
150% Damage to the Undead
3.5.1.3 Bows & Crossbows
........................
3.5.1.4 Daggers & Swords
........................
THE GIBDINN
One-Hand Damage : 3-7
Durability : 30
Required Dexterity : 25
Required Strength : 15
Dagger Class : Very Fast Attack Speed
3.5.1.5 Javelins & Spears
.........................
3.5.1.6 Polearms
................
THE BATTLEBRANCH - Poleaxe
Two-Hand Damage : 28-46
Durability : 255
Required Strength : 62
Polearm Class : Very Fast Attack Speed
7% Life Stolen per Hit
Enhanced Damage
+40 to Attack Rating
+10 to Dexterity
Greatly Increased Attack Speed
3.5.1.7 Wands & Staves
......................
HORADRIC STAFF
Two-Hand Damage : 12-20
Durability : 250
Required Dexterity : 40
Required Strength : 30
Staff Class : Very Fast Attack Speed
Poison Resist +35%
Cold Resist +10%
Lightning Resist +10%
Fire Resist +10%
+10 to Mana
+10 to Life
Greatly Increased Attack Speed
STAFF OF KINGS
Two-Hand Damage : 10-15
Durability : 225
Required Strength : 25
Staff Class : Very Fast Attack Speed
All Resistances +10
Greatly Increased Attack Speed
3.5.2 Armor
~~~~~~~~~~~
3.5.2.1 Belts
.............
3.5.2.2 Body Armor
..................
3.5.2.3 Boots
.............
3.5.2.4 Gloves
..............
3.5.2.5 Helmets
...............
UNDEAD CROWN - Crown
Defense : 38
Durability : 250
Required Strength : 55
Half Freeze Duration
4% Life Stolen per Hit
Poison Resist 50%
+8 Defense
WORMSKULL - Bone Helm
Defense : 33
Durability : 200
Required Strength : 26
+1 to Necromancer skill levels
5% Life stolen per hit
Poison Resist 25%
+10 to mana
3.5.2.6 Shields
...............
3.5.3 Other
~~~~~~~~~~~
AMULET OF THE VIPER (Horadric Headpiece)
Poison Resist 25%
+10 to Mana
+10 to Life
3.6 Set Items
-------------
The name of set items appear in green. These items have magical properties and
belong to a set of other items. Once all items are retrieved, you get
additional bonus properties.
All the sets are order alphabetically.
Angelic Raiment
~~~~~~~~~~~~~~~
ANGELIC WINGS
ANGELIC HALO
ANGELIC MANTLE
ANGELIC SICKLE - Sabre
One-Hand Damage : 3-8
Sword Class : Fast Attack Speed
Durability : 64
Required Dexterity : 25
Required Strength : 25
Required Level : 12
350% Undead Damage
+75 to Attack Rating
COMBINATION BONUS
Arcania's Tricks
~~~~~~~~~~~~~~~~
ARCANIA'S FLESH
ARCANIA'S HEAD
ARCANIA'S SIGN
ARCANIA'S DEATHWAND - War Staff
Two-Hand Damage : 12 - 28
Durability : 100
Required Level : 15
Staff Class : Slow Attack Speed
25% Deadly Strike
+1 to Sorceress Skill Levels
COMBINATION BONUS
Arctic Gear
~~~~~~~~~~~
ARCTIC MITS
ARCTIC BINDINGS
ARCTIC FURS - Quilted Armor
Defense : 50
Durability : 40
Required Strength : 12
Required Level : 12
Enhanced Defense
All Resistances +10%
ARCTIC HORN
COMBINATION BONUS
Berserker's Arsenal
~~~~~~~~~~~~~~~~~~~
BERSERKER'S HATCHET
One-Hand Damage : 5 - 12
Durability : 48
Required Strength : 43
Required Level : 3
Axe Class : Fast attack speed
30% Bonus to attack rating
5% mana stolen per hit
BERSERKER'S HAUBERK
BERSERKER'S HEADGEAR - Helm
Defense : 30
Durability : 48
Required Strength : 26
Required Level : 3
Fire Resistance 25%
+15 Defense
COMBINATION BONUS
Cathan's Traps
~~~~~~~~~~~~~~
CATHAN'S VISAGE - Mask
Defense : 19
Durability : 40
Required Strength : 23
Required Level : 11
Cold Resist 25%
+20 to Mana
CATHAN'S SEAL
CATHAN'S SIGIL
CATHAN'S MESH
CATHAN'S RULE
COMBINATION BONUS
Hsaru's Defense
~~~~~~~~~~~~~~~
HSARU'S IRON HEEL - Chain Boots
Defense : 8
Durability : 32
Required Strength : 30
Required Level : 3
Fast run/walk
Fire Resist 25%
COMBINATION BONUS
Infernal Tools
~~~~~~~~~~~~~~
INFERNAL BUCKLE - Heavy Belt
Defense : 31
Durability : 36
Required Strength : 45
Required Level : 5
+25 Defense
+20 to Life
INFERNAL TORCH
INFERNAL CRANIUM
COMBINATION BONUS
Tancred's Battlegear
~~~~~~~~~~~~~~~~~~~~
SIGON'S GUARD - Tower Shield
Defense : 22
Successful Blocking : 64%
Durability : 120
Required Strength : 75
Required Level : 6
Increased Chance of Blocking
+1 to All Skill Levels
SIGON'S WRAP
SIGON'S SABOT
SIGON'S GAGE
SIGON'S SHELTER
SIGON'S VISOR - Great Helm
Defense : 31
Durability : 80
Required Strength : 63
Required Level : 6
+3 to Light Radius
+30 to Mana
COMBINATION BONUS
Tancred's Battlegear
~~~~~~~~~~~~~~~~~~~~
TANCRED'S CROWBILL - Military Pick
One-Hand Damage : 12 - 19
Axe Class : Very Fast Attack Speed
Durability : 52
Required Dexterity : 33
Required Strength : 49
Required Level : 20
Enhanced Damage
+75 to Attack Rating
TANCRED'S SKULL - Bone Helm
Defense : 34
Durability : 80
Required Strenght : 25
Required Level : 20
Enhanced Damage
+40 to Attack Rating
TANCRED'S WEIRD
TANCRED'S HOTNAILS
TANCRED'S SPINE
COMBINATION BONUS
================================================================================
============
4. POTIONS
================================================================================
============
4.1 Regular Potions
-------------------
Potions are very important in Diablo 2, since they are the only way to quickly
raise your health or mana. They are vital if you intend to survive. Here's an
overview of the different potions (note: keep in mind that the HP & MP are those
of the Paladin and might differ from those of other characters):
ANTIDOTE POTION
Effect: Cure poison
Color: Black
Types: -
HEALTH POTION
Effect : Increases health
Color : Red
Types : Minor Healing Potion : + 30 HP
Light Healing Potion : + 60 HP
Healing Potion : + 90 HP
Greater Healing Potion : +120 HP
Super Healing Potion : +150 HP
LIFE POTION
Effect : Adds 20 to your maximum life points
Color : Rainbow
Types : Special potion made by Alkor (Kurast) with the ashes inside the golden
bird statuette
MANA POTION
Effect : Increases mana
Color : Blue
Types : Minor Mana Potion : + 30 MP
Light Mana Potion : + 60 MP
Mana Potion : + 90 MP
Greater Mana Potion : +120 MP
Super Mana Potion : +150 MP
REJUVENATION POTION
Effect : Rejuvenates both health and mana
Color : Purple
Types : Rejuvenation Potion : Heals 35% Life and Mana
Full Rejuvenation Potion : Heals 100% Life and Mana
STAMINA POTION
Effect : Full stamina
Color : White
Types : -
THAWING POTION
Effect : Lift cold spell effects
Color : Yellow
Types : -
4.2 Attack Potions
------------------
A new feature in Diablo 2 are the attack potions. These allow you to throw
potions at your enemies and do either fire or poisonous damage. You have to
equip them and assign "throwing" to one of your mouse buttons.
FIRE DAMAGE POTIONS
Effect : Fire damage to enemies
Color : Orange
Types : Fulminating Potion
Exploding Potion
Oil Potion
POISON POTIONS
Effect : Poison damage to enemies
Color : Green
Types : Strangling Gas Potion
Choking Gas Potion
Rancid Gas Potion
================================================================================
============
5. SHRINES
================================================================================
============
Shrines are found throughout the game and give you bonus abilities or replenish
your mana/health.
Regen. = Shrine Regeneration
| Name | Regen. | Effect
|
|-------------------------+--------+--------------------------------------------
----------|
| ARMOR SHRINE | Yes | +100% Defense
|
| COMBAT SHRINE | Yes | +200% to damage, +200% to attack rating
|
| GEM SHRINE | No | Upgrades a gem/skull or gives a chipped
gem/skull |
| EXPERIENCE SHRINE | No | +50% experience per kill
|
| EXPLODING SHRINE | No | Explosions around the shrine and drops
exploding |
| | | potions
|
| FIRE SHRINE | No | All players & monsters lose half of their
HP + |
| | | Fireballs
|
| HEALTH SHRINE | Yes | Refills health
|
| MANA SHRINE | Yes | Refills mana
|
| MANA RECHARGE | Yes | +400% mana regeneration speed
|
| MONSTER SHRINE | No | Nearest monster becomes unique/champion +
attracts |
| | | monsters in the vicinity
|
| POISON SHRINE | No | Poison clouds around the shrine and drops
poison gas |
| | | potions
|
| PORTAL SHRINE | No | Creates a town portal
|
| REFILLING SHRINE | Yes | Refills mana & health
|
| RESIST COLD SHRINE | Yes | +75% to resist cold (time limit)
|
| RESIST FIRE SHRINE | Yes | +75% to resist fire (time limit)
|
| RESIST LIGHTNING SHRINE | Yes | +75% to resist lightning (time limit)
|
| RESIST POISON SHRINE | Yes | +75% to resist poison (time limit)
|
| SKILL SHRINE | Yes | Increases all skills by 2
|
| STAMINA SHRINE | Yes | Unlimited stamina (blue stamina bar - time
limit) |
| WELL | Yes | Replenish health, mana & stamina (can be
used twice) |
--------------------------------------------------------------------------------
-----------
================================================================================
============
6. MONSTERS & NPCs
================================================================================
============
Here's an overview of the normal (so no bosses, champions, ...) monsters you
encounter in the different acts. This is merely an alphabetical listing of
names combined with some info on a special attack (as shown in the game under
the monster health bar).
6.1 Act I: The Western Kingdoms
-------------------------------
6.1.1 Monsters
~~~~~~~~~~~~~~
AFFLICTED - None
ARACH - None
BLACK ARCHER - None
BLACK ROGUE - None
BLOOD CLAN - None
BLOOD HAWK - None
BONE ARCHER - None
BONE MAGE - None
BRUTE - None
CARVER - None
CARVER SHAMAN - Raises Carver
DARK ARCHER - None
DARK HUNTER - None
DARK ONE - None
DARK ONE SHAMAN - Raises Dark One
DARK RANGER - None
DARK SPEARWOMAN - None
DARK STALKER - None
DEATH CLAN - None
DEVILKIN - None
DEVILKIN SHAMAN - Raises Devilkin
FALLEN - None
FALLEN SHAMAN - Raises Fallen
FOUL CROW - None
GARGANTUAN BEAST - None
GHOST - Drains Mana
GHOUL - None
HUNGRY DEAD - None
MISSHAPEN - None
MOON CLAN - None
NIGHT CLAN - None
QUILL RAT - None
RAT MAN - None
RAZOR SPINE - None
RETURNED - None
RETURNED ARCHER - None
RETURNED MAGE - None
SKELETON - None
SKELETON ARCHER - None
SPIKE FIEND - None
THE BANISHED - Steals Life
THORN BEAST - None
VILE HUNTER - None
VILE LANCER - None
VILE ARCHER - None
WRAITH - Drains Mana
YETI - None
ZOMBIE - None
6.1.2 NPCs
~~~~~~~~~~
AKARA - High Priestess of the Rogue Sisters
Once you completed her mission, you'll get reductions on all the stuff that is
sold in the camp. She is important since she:
* Replenished mana & life
* Sells all kinds of potions
* Sells scrolls
* Sells wands, scepters & staves
CHARSI - Blacksmith of the Rogue Sisters
A very important character if you are a melee fighter. She:
* Repairs weapons & armor
* Sells weapons & armor
DECKARD CAIN - Horadrim Sage
Cain will aid & assist you throughout the entire game. He's the last of the
Horadrim, this means that he has some valuable information for you from time to
time. He also:
* Identifies items for free
FLAVIE - Rogue
She won't let you pass to specific areas of the map until you completed the
first quest (Den of Evil). After that she just warns you, but she doesn't play
a big role in the game.
GHEED - Merchant
He does have some nice merchandise, but usually he's also more expensive than
the other characters in the camp. He:
* Allows you to gamble
* Sells weapons & armor
* Sells other items (like keys)
KASHYA - Military Leader of the Rogue Sisters
She doesn't like strangers very much, so you must complete a mission for her
before she will aid you in your quests:
* Hire Rogues
WARRIV - Caravan
He will give you an introduction in the beginning of the game, but isn't really
needed until the end of Act I. Once you completed all the quests he will
transport you to Lut Gholein (Act II).
6.1.3 WAYPOINTS
~~~~~~~~~~~~~~~
Waypoints in ACT I are:
* Rogue Encampment
* Cold Plains
* Stony Field
* Dark Wood
* Black Marsh
* Outer Cloister
* Jail Level 1
* Inner Cloister
* Catacombs Level 2
6.2 Act II: The Great Deserts of Aranoch
----------------------------------------
6.2.1 Monsters
~~~~~~~~~~~~~~
BLACK LOCUST - Drains Stamina
BLACK RAPTOR - None
BLUNDERBORE - Stun Attack
BURNING DEAD - None
BURNING DEAD ARCHER - None
BURNING DEAD MAGE - None
CAVE LEAPER - None
CLAW VIPER - None
CRUSHER - None
DEATH BEETLE - None
DECAYED - None
DESERT WING - Shocking Hit
DEVOURER - Lays Eggs
DRIED CORPSE - None
DUNE BEAST - None
DUNG SOLDIER - None
EMBALMED - None
GHOUL LORD - Steals Life
GOREBELLY - Stun Attack
HELL CAT - None
HELL SLINGER - None
HOLLOW ONE - Raises Undead
HORROR - None
HORROR ARCHER - None
HORROR MAGE - None
HUNTRESS - None
INVADER - None
ITCHIES - Drains Stamina
MARAUDER - None
NIGHT SLINGER - None
NIGHT TIGER - None
PLAGUE BEARER - None
PRESERVED DEAD - None
RETURNED - None
ROCK WORM - Lays Eggs
ROCK WORM YOUNG - None
SABER CAT - None
SALAMANDER - None
SAND LEAPER - None
SAND MAGGOT - Lays Eggs
SAND MAGGOT YOUNG - None
SAND RAIDER - None
SCARAB - None
SLINGER - None
SPEAR CAT - None
SPECTER - Drains Mana
TOMB CREEPER - None
UNDEAD SCAVENGER - None
UNRAVELER - Raises Dead
6.2.2 NPCs
~~~~~~~~~~
ATMA - Tavernkeeper
She's the person that gives you the first mission in Lut Gholein. After you
have completed it, she arranges a discount with all the merchants in Lut
Gholein.
DROGNAN - Sage
Lut Gholein's private sage, he will give you additional information about a lot
of missions. Besides that he:
* Sells all kinds of potions
* Sells scrolls
* Sells wands, scepters & staves
FARA - Armorer
She was a follower of the Zakarum (Paladin), but is now at rest in Lut Gholein
as an amorer. She:
* Restores Mana & Life
* Repairs weapons & armor
* Sells weapons & armor
ELZIX - Ex-Bandit
He does have some nice merchandise and replaces Gheed of Act I:
* Allows you to gamble
* Sells weapons & armor
GEGLASH - Drunk
He is a useless character in the game. Doesn't do or say anything of
importance. I dare you, give it a shot.
GREIZ - Mercenary Leader
He's hired by Jerhyn to protect the city. Since he's a mercenary leader, you
can:
* Hire Mercenaries (pretty logical huh?!)
JERHYN - Mayor of Lut Gholein
He welcomes you in Act II and is the owner of the demon infested palace (mmm,
what a spoiler). You'll talk to him from time to time and he also burden you
with the cleansing of the palace later on in this act.
KAELEN - Guard
Kaelen he just guards the palace entrance until Jerhyn grants you permission to
enter.
LYSANDER - Alchemist
Not much to say about this character (I also didn't visit him very much) but he:
* Sells all kinds of potions
* Sells keys
MESHIF - Merchant
He's the Warriv of Act I, meaning that he'll transport you to Act III once
you've completed all quests in Lut Gholein.
WARRIV - Caravan
Warriv is in Lut Gholein to take you back West if you want to (but why? Unless
off course you still have that imbuement of Charsi).
6.2.3 WAYPOINTS
~~~~~~~~~~~~~~~
Waypoints in ACT II are:
* Lut Gholein (Home)
* Sewers Level 2
* Dry Hills
* Halls of the Dead Level 2
* Far Oasis
* Lost City
* Palace Cellar Level 1
* Arcane Sanctuary
* Canyon of the Magi
6.3 Act III: Kehjistan and Kurast
---------------------------------
6.3.1 Monsters
~~~~~~~~~~~~~~
BLOOD DIVER - Shocking Hit (?)
BLOOD LORD - Steals Life
BOG CREATURE - None
BRAMBLE HULK - Stun Attack
CADAVER - None
CANTOR - Heals Others
CLOUD STALKER - None
COUNCIL MEMBER - None
DARK SHAPE - None
DARK LORD - Steals Life
DOOM APE - None
DROWNED CARCASS - None
FAITHFUL - None
FETISH - None
FETISH SHAMAN - Raises Fetish
FIEND - Shocking Hit
FLAME SPIDER - None
FLAYER - None
FLESH ARCHER - None
FLESH HUNTER - None
GIANT LAMPREY - Lays Eggs
GIANT LAMPERY YOUNG - None
GLOAM - Drains Mana
GLOOM BAT - Shocking Hit
HEIROPHANT - Heals Others
HELL BUZZARD - None
HELL SWARM - Drains Stamina
HORADRIM ANCIENT - Raises Undead
HORROR - None
INFIDEL - None
JUNGLE HUNTER - None
MAULER - Stun Attack
NIGHT LORD - Steals Life
POISON SPINNER - None
RIVER STALKER - None
SERPENT MAGUS - None
SEXTON - Heals Others
SLIME PRINCE - None
SOUL KILLER - None
SPIDER MAGUS - None
STYGIAN WATCHER - None
TEMPLE GUARD - None
TRASHER - Stun Attack
TREE LURKER - None
UNDEAD FLAYER - None
UNDEAD SOUL KILLER - None
UNDEAD STYGIAN DOLL - None
WAILING BEAST - None
WATER WATCHER - None
WINGED NIGHTMARE - None
ZAKARUMITE - None
ZEALOT - None
6.3.2 NPCs
~~~~~~~~~~
ASHEARA - Mercenary Leader
She's the leader of the mage & warrior clan that lives in Kurast. It's only
natural that she allows you to:
* Hire Mercenaries
* Sells weapons & armor
ALKOR - Alchemist
Alkor is the Old Alchemist of Kurast (he's a bit of a wacko too). He:
* Sells every kind of potion (except health potions)
* Allows you to gamble
HRALTI - Weapon smith & enchanter
With his magical abilities he creates and enchants weapons. Naturally he:
* Repairs weapons & armor
* Sells weapons & armor
MESHIF - Captain
He's your ride back to Lut Gholein (should it be necessary)
NATALYA - Huntress of Evil
Natalya looks nice, but she doesn't play any active roll in the story. She does
tell you to come and see her for advice, but I found her ramblings hardly
useful.
ORMUS - Old mage
Ormus was a once powerful, but now old mage. He still is the most important
character for magic users and he does play a part in some missions:
* Restores Mana & Life
* Sells all health potions
* Sells scrolls
* Sells wands, scepters & staves
6.3.3 WAYPOINTS
~~~~~~~~~~~~~~~
Waypoints in ACT II are:
* Kurast Docks
* Spider Forest
* Great Marsh
* Flayer Jungle
* Lower Kurast
* Kurast Bazaar
* Upper Kurast
* Travincal
* Durance of Hate Level 2
6.4 Act IV: Gateway to Hell
---------------------------
6.4.1 Monsters
~~~~~~~~~~~~~~
ABYSS KNIGHT - Fighter Mage
BALROG - None
BLOOD MAGGOT - Lays Eggs
BLOOD MAGGOT YOUNG - None
BURNING SOUL - Drains Mana
CLIFF LURKER - None
CORPSE SPITTER - Eats and Spits Corpses
CORPULENT - Eats and Spits Corpses
DAMNED - None
DARK FAMILIAR - Shocking Hit
DOOM CASTER - Homing Missiles Drain Mana
DOOM KNIGHT - Fighter
FLESH BEAST - None
FLESH SPAWNER - None
GROTESQUE - None
GROTESQUE WYRM - None
MAW FIEND - Eats and Spits Corpses
OBLIVION KNIGHT - Mage
PIT LORD - None
STORM CASTER - Homing Missiles Drain Mana
STRANGLER - Homing Missiles Drain Mana
TRAPPED SOUL - None
URDAR - Stun Attack
VENOM LORD - None
6.4.2 NPCs
~~~~~~~~~~
HADRIEL - The Angel
You won't find him in the Gates of Heaven like the other characters. He is
waiting for you in the River of Flame, close to the entrance of Diablo's
Sanctuary. He will tell you more about the 5 seals.
HALBU - Shopkeeper in Heaven's Gates
He seems to be some kind of retired warrior who became a shopkeeper. Anyway he:
* Repairs weapons & armor
* Sells weapons & armor
JAMELLA - Shopkeeper in Heaven's Gates
She seems to be the female version of Halbu. She doesn't own a shop for melee
fighter though:
* Sells all kinds of potions
* Sells scrolls
* Sells wands, scepters & staves
TYRAEL - The Archangel
He will give you the mission of the Fallen Angel, but isn't that important.
6.4.3 WAYPOINTS
~~~~~~~~~~~~~~~
================================================================================
============
7. MISSIONS
================================================================================
============
An overview of all the missions of the game. Not too detailed though, most
missions are pretty straightforward and you'll complete them after some intense
hacking & slashing. This is just an overview of where you can obtain certain
special items in order to complete the quest.
One important thing to remember in diablo 2 is that corners are your friends.
Some of the characters get stuck behind corners (esp. if they use ranged
weapons). Only now and then one of the monsters turns around the corner, which
obviously makes an easy kill. Also keep in mind that the AI is scripted to
follow a parallel path with you. This means that if a monster is in a building,
you have to walk past (or nearby) to the exit in order for it to exit the
building. This doesn't always work, if the door is on the wall closest to you,
monsters tend to escape easier. This doesn't work with monsters that use a hit
and run tactic (like the flayers in act 3), I'm taling about the bigger monsters
here like venom lords or the damned.
Also try to avoid getting surrounded. This can be deadly, even with the
Paladin's Zeal attack.
7.1 Act I: The Western Kingdoms
-------------------------------
7.1.1 Den of Evil
~~~~~~~~~~~~~~~~~
Goal : Clear the Den of Evil
Reward : Skill Point
This first mission is given by Akara in the camp. First you have to find the
Den, which usually isn't too far off the camp. Once you find it: kill all the
monsters inside (color of the cave will change when quest is completed) and head
back to Akara. She will grant you a skill of choice.
7.1.2 Sisters' Burial Ground
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goal : Kill Blood Raven
Reward : Mercenary
Kashya asks you to look for Blood Raven in the Burial Grounds (next to the Cold
Plains) and kill her. Blood Raven is a corrupted Rogue who raises the dead.
Once you arrive at the Burial Ground, stay at a distance and lure all the undead
creatures (skeletons & zombies) away from her. Once they are dead, you can
start your hunt for Blood Raven. Once she is finished, head back to Kashya and
she will give you a rogue which accompanies you in your future quests.
7.1.3 The Search for Cain
~~~~~~~~~~~~~~~~~~~~~~~~~
Goal : Find Cain
Reward : Cain - Identifies Items for free, Akara - Item
The search for Cain (a mission given to you by Akara) is a more complex mission
than the previous two. You'll have to do a series of things before you can
reach Tristram, where Cain is being held captive.
First you have to reach Dark Wood (through the Underground Passage) and search
for the Tree of Inifuss to recover a scroll. Once you have the scroll of
Inifuss, take it to Akara to interpret it. Once Akara has interpreted the
scroll, read it yourself and head for the Cairn Stones (you must have passed it
by now - it looks a bit like Stonehenge). Press the monolith's in the correct
order and a portal to Tristram will be opened.
Tristram is a though town at first, but with a bit of running and good tactics
it shouldn't be that hard. The only character to whatch out for is Griswold,
the old Blacksmith of Tristram. He takes little damage and does have a nasty
punch. Once he's out of the picture the way to Deckard Cain is free. He's
hanging in a gibbet in the middle of town. He'll escape through a town portal
once you set him free.
Now head back to the rogue encampment and talk to Akara, she will give you an
item as a reward (a ring in my case). Then talk to Cain, he'll grant you free
ID of items for the rest of the game.
Note: You can also find Wirt's leg in Tristram - which you need in order to open
the secret Cow level
7.1.4 The Forgotten Tower
~~~~~~~~~~~~~~~~~~~~~~~~~
Goal : Kill the Countess
Reward : Items dropped by the Countess (+chests)
This quest is activated once you read the Moldy Tome, which tells the tale of a
bloodthirsty Countess. You have got to find the Forgotten Tower in the Black
Marsh (beyond Dark Wood) and kill the Countess. Once you find it, descent in
the cellars below the ruins of the Tower. On level 5 you'll find the Countess,
she is not so hard to defeat. All you have to do is lure the minions out of her
chamber first then go in and take her out as fast as possible (I said she isn't
hard to defeat, but she can be harmful).
Once she's dead, the chests in her chambers will offer you a bunch of magical
items and loads of gold.
7.1.5 Tools of the Trade
~~~~~~~~~~~~~~~~~~~~~~~~
Goal : Find the Horadric Malus
Reward : Charsi will imbue an item with magical properties
Just past the Outer Cloister lie the Barracks. In here you'll encounter the
smith. He's strong, but ranged fighters should't fear him. If you are a melee
fighter, I suggest hit & run tactics or you'll be squished like a bug. In the
room the smith came out of lies the Horadric Malus. This also means that you
don't have to kill the smith in order to obtain it, so if you can't beat him (or
simply don't want to fight him) just run in-and-out of the room (eeeuhm, don't
forget to pick up the Horadric Malus off course).
When you head back to Charsi, she'll imbue an item for you. This doesn't have
to be done immediatly, you can even travel back from other acts with items to
let her imbue them. Just make sure you pick a good item (something you can use,
with some power).
7.1.6 Sisters to the Slaughter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goal : Destroy Andariel
Reward : Items left behind
The first time I met Andariel, I was afraid that she would kick my butt, but
frankly, she's quite easy to defeat with any character. If possible, try to use
a weapon that does fire damage, since she's pretty vulnerable to fire. If you
are a playing with the sorceress however, DON'T use fire - Andariel is fast and
her poison attack can be quite lethal for a sorceress. Try to use a spell like
Ice Blast, that way Andariel slows down a lot and you still do a lot of damage.
Once she is defeated, pick up the items (don't forget the main chamber she came
out of!). Then head back to the village, talk to everyone, do what you have to
do and head east to Lut Gholein.
7.2 Act II: The Great Deserts of Aranoch
----------------------------------------
7.2.1 Radament's Lair
~~~~~~~~~~~~~~~~~~~~~
Goal : Kill the monster in the city sewers (Radament)
Reward : Discount from the merchants in Lut Gholein
This is your first mission in Lut Gholein and it is given to you by Atma, the
tavernkeeper. She wants you to kill the Horadric mummy Radament. Once she has
given the mission, just head into the sewers for some hack & slash. You'll find
Radament in the lowest level of the sewers.
Once you defeated him, pick up all the items he left behind. Also make sure you
don't forget the Horadric Scroll (in the chest). Head back to Lut Gholein and
talk to Atma.
7.2.2 The Horadric Staff
~~~~~~~~~~~~~~~~~~~~~~~~
Goal : Find all the pieces to create the Horadric Staff
Reward : -
After you've picked up the Horadric Scroll in Radament's Lair, this mission will
be activated. First show the scroll to Cain, he'll explain the mission to you.
Your objectives are to reconstruct a Horadric Staff by:
* Retrieving a Horadric Cube (Halls of the Dead - Under Dry Hills)
* Retrieving a Shaft (Maggot Lair - Under the Oasis)
* Retrieving a Headpiece (Claw Viper Temple)
Once you retrieve all of them, you can combine the shaft and the headpiece with
the Horadric Cube, so that a Horadric Staff will be formed. All you have to do
now is find Tal Rasha's Tomb and place the Staff in the Orifice.
7.2.3 Tainted Sun
~~~~~~~~~~~~~~~~~
Goal : Lift the shadow of darkness by destroying the Tainted Sun Altar
Reward : -
Destroy the Altar in the Claw Viper Temple (is also needed in order to obtain
the Horadric Headpiece).
7.2.4 Arcane Sanctuary
~~~~~~~~~~~~~~~~~~~~~~
Goal : Find Horazon's Journal
Reward : -
After you've talked to Cain (after the completion of the Horadric Staff). Go
and talk to Drognan, who will tell you about a place called the Arcane
Sanctuary. He will also order you to talk to Jerhyn. Once you talked to
Jerhyn, you'll have access to the Palace so that you can reach the Sanctuary.
In order to reach it you have to walk into the portal which is located in the
Palace cellars.
In the sanctuary all you have to do is find the Journal, but beware: it is
guarded by the Summoner.
7.2.5 The Summoner
~~~~~~~~~~~~~~~~~~
Goal : Destroy the Summoner in the Arcane Sanctuary
Reward : -
This mission is activated once you encounter The Summoner. He's like the "main
man" in the Arcane Sanctuary. You have to defeat him in order to read Horazon's
Journal.
7.2.6 The Seven Tombs
~~~~~~~~~~~~~~~~~~~~~
Goal : Find the tomb of Tal Rasha
Reward :
After you've spoken to Jerhyn (Atma will tell you to do so after the first
mission), go talk to Drognan for more specific details about this mission. In
short you have to find the Tal Rasha's symbol, so that you enter the right tomb.
The symbol can be found in the Arcana Sanctuary, but since this mission is only
available at the end of Act II, you can't complete this mission in the beginning
in of the game (I wonder why Blizzard put the beginning of this mission so early
in Act II).
Once you have read Horazon's Journal in the Arcana Sanctuary, you also know
which symbol is that of Tal Rasha. All you have to do now is find the correct
temple in the Canyon of the Magi (look at the symbols outside the temples).
In the tomb you have to open a secret passage by placing the Horadric Staff into
the Orifice. Now it's time to gear up, inside you'll find Duriel, one of the
lesser Evils. He's much harder to defeat than Andariel. You shouldn't have too
much trouble if you're a well equipped melee fighter with some nice stock of
health potions. Magic users don't have it easy against him, you're confined to
a small room (which you can flee if you want too). Once Duriel is defeated,
search the tomb, you'll meet Tyrael, the Archangel.
7.3 Act III: Kehjistan and Kurast
---------------------------------
7.3.1 The Golden Bird
~~~~~~~~~~~~~~~~~~~~~
Goal : -
Reward : Potion of Life
I think the boys at Blizzard where kinda out of ideas when they came up with
this mission: it has nothing to do with the story line, nor does anyone give you
this mission. All you have to do is retrieve "A Jade Figurine" when you are
battling your way through the jungle. Once you have it head back to the camp
and talk to Cain. He'll tell you to talk to Meshif, who will give you a Golden
Bird in return.
Ask Cain about the Golden Bird and he'll send you to Alkor, the Alchemist. Talk
to him twice and you have the potion of Life. All you have to do now is drink
it!
7.3.2 Blade of the Old Religion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goal : Find the Blade to restore the magical barrier around the town
Reward : Rare ring/amulet
This mission is given to you by Hratli once he's back in his forge (back from
greeting you at the docks). He wants you to find a special dagger called the
Gidbinn in order to re-enforce the protective barrier around the docks.
You'll find the dagger in a village of the Fetish (the only village actually,
the rest are all ruins, so you can't really miss it). Just hit the special
altar (watch out, a bunch of Fetish dudes will suddenly attack you in the back).
Once you killed the unique Fetish that attacks you, he'll drop the Gibdinn.
Now return the Gibdinn to Ormus, he'll give you a rare ring/amulet in return.
7.3.3 Khalim's Will
~~~~~~~~~~~~~~~~~~~
Goal : Find the eye, heart, brains and flail of Khalim
Reward : -
Cain will tell you that in order to defeat Mephisto, you need to destroy a
special orb. In order to do so, you need a special flail (transmuted with the
Horadric Cube). You need to collect the Brain, Eye, Hearth and Flail of Khalim,
a former High Priest of the Zakarum.
You can find the Eye in the Spiders Cave, the brain in the Flayer Dungeon, the
hearth in the sewers under Kurast Bazaar and the Flail ...
7.3.4 Lam's Esen's Tome
~~~~~~~~~~~~~~~~~~~~~~~
Goal :
Reward :
7.3.5 The Blackened Temple
~~~~~~~~~~~~~~~~~~~~~~~~~~
Goal :
Reward :
7.3.6 The Guardian
~~~~~~~~~~~~~~~~~~
Goal :
Reward :
7.4 Act IV: Gateway to Hell
---------------------------
7.4.1 The Fallen Angel
~~~~~~~~~~~~~~~~~~~~~~
Goal : Free the spirit of Izual
Reward : 2 Skill points
Tyrael will give you a mission to release the tormented spirit of a fallen angel
called Izual. You can find him in the Plains of Despair and he's usually
surrounded by quite a lot of monsters. The first thing to do is to lure the
lesser monsters away, so you can finish them off. Then deal with Izual ... he
shouldn't pose a big problem without his minions surrounding him.
After you kill him, go and have a talk wity Tyrael again ... he will grant you 2
skill points for you to distribute.
7.4.2 Hell's Forge
~~~~~~~~~~~~~~~~~~
Goal : Destroy Mephisto's Soul stone
Reward : -
You already should have gotten the soul stone at the end of Act 3 (when you
destroyed Mephisto).
You also need the hell forge hammer. You can get it by defeating the hell smith
(Hephasto). He's pretty strong, do don't hesitate to take a run if you are low
on health. Once he's defeated, all you have to do is pick it up.
If you have the above items, you still need to reach the forge. It's somewhere
in the river of flames. Usually the forge isn't to far of the place where you
killed the smith (makes sense, doesn't it).
Once you've found it all you have to do is: place the soulstone on it, equip
yourself with the hammer and hit the forge.
7.4.3 Terror's End
~~~~~~~~~~~~~~~~~~
Goal : Destroy Diablo himself
Reward : -
Fight your way through the river of flame to his sanctuary. Once you enter it,
make sure you never get surrounded by a bunch of demons or they will walk right
over you sooner or later.
In the sanctuary you have to activate the seals Hadriel spoke about. But be
careful, once you activate a seal a large amount of monsters usually appears
right behind you. It's important that you make sure you can take on a large
amount of monsters or that you plan a pre-emptive escape route (read town
portal).
Once the seals are all activated the lord of terror appears with a little
rumble. In comparison to Diablo I, our main mean boss IS dangerous (and huge
too for that matter). He is hard to hit, can take large amounts of damage and
his spells can do some serious damage (in my case the chain lighting did high
amounts of damage). I employed a hit and run tactic, but even then you'll end
up buying a lot of potions in the town. The best way to deal with diablo is to
walk in circles around him, that way his lightning will always miss you. Also,
once you hit him don't run away from him in a straight line. This could get you
caught in his lightning, usually resulting in dead. If your character has a
good dexterity rating, try to hit him from a distance. Once you destroyed
diablo, you have 90 seconds to gather items he might have dropped and then enjoy
the epilogue.
You will be granted a title once you defeated Diablo.
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8. CREDITS
================================================================================
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I would like to thank the Blizzard team for creating this game.
Furthermore all the guildmembers of the Bloodkings, but especially:
+Turtle, +Anniemouse+, +Winterwolf+
Myself for writing this FAQ and you for reading it.
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9. COPYRIGHT NOTICE
================================================================================
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This document is © Copyright to Tim "PhoenixT" Wuyts. If you are unsure as to
whether or not you may distribute this document, contact the author.
9.1 Terms of Use
----------------
It may be printed or copied for PERSONAL, PRIVATE use only, and it may not be
placed on a CD, typed up in a magazine, included in cheat databases or any other
medium ...
9.2 Webmasters
--------------
You can put this guide on your website without explicit permission under the
following conditions:
* The guide is NOT to be altered
* No fee is to be charged for viewing this document
* Proper credit has to be given
There's one exception to this: CNET is NOT ALLOWED to post this FAQ
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