Special add-on from Deborah at Special sidequest in Chapter 1 and 2
This is the full walkthrough of the best RPG game in the history. You can solve all the sidequests, gain all the scrolls from through the area, know all the stories inside, and even the codes for the cheat chest. I try to make this hints as thorough as possible. For the sidequests, you can try them in any order you like. I've just put them in the sidequest section in every chapter. I've played this game 3 times and still don't get bored with it. So, buckle your belt and ready for the ADVENTURE of the life time.
CONTENTS :
Q: What is my objective in chapter one?
A: Locklear and Owyn escort a Moredhel prisoner named Gorath, to Krondor. The strategic and
political importance of this trip South will become clear soon enough...
Q: Where is Krondor?
A: Krondor is the Southernmost city in the Kingdom of Midkemia. If you are having trouble finding
it, refer to the color map included in your box. You will find it along the coast of the Bitter Sea, just
East of Sorcerer's isle.
Q: How do I open the Moredhel word locks?
A: Spin the tumblers on the chest until they spell the correct answer to the riddle! All of the riddles
and their answers are available at the end of this walkthrough
Q: How do I get past the magical trap South of Zun?
A: South of Zun you will encounter a magical trap with four crystals that rise out of the ground. You
may click on your RETREAT button, (it could take several tries), and bypass this trap, taking
another route to Krondor; or you could attempt to "solve" the puzzle. In this case, walking between
like colored crystals will trigger a magical lightning bolt that could kill a member of your party. Try
walking around the deadly pairs. Tap the "G" key on your keyboard if you need extra help.
Q: My characters suddenly became sick or poisoned. Why?
A: Be sure to "examine" every package of rations you find in the world. Click on the object with
your right mouse button, then pay close attention to the information in the upper left corner of the
display. If your characters DO become poisoned you will have to find some anti-venom, or pay for
a cure in a local temple. Restoratives and plenty of rest will also help heal this condition. Getting
"sick" from eating spoiled rations can usually be overcome by sleeping for more than 12 hours.
Q: What should I do at Krondor?
A: When you get close to Krondor, you will be prompted as to whether you want to continue
following the road that leads toward the castle. Answer "YES" then wait until the picture of the
castle appears. Move your cursor over this picture and you will see it change to words like
"SHOP", "INN" and "PALACE." If you left click when the cursor says "palace" you will learn that
the gates have been jammed. Move your cursor down to the cliff face beneath the gates and you
will find an alternate entrance into the castle.
Q: I'm in the sewer. Where is James?
A: You will not be able to get into the palace from the sewers until you have found a character
named James. He has been cornered by a group of Nighthawks (wearing black) in the NW corner
of the sewer network. You must kill them, then head down the side passage that branches off to the
North.
Q: Which grate leads up to the palace?
A: James will give you a key to unlock one of the grates leading up into the palace. (The key will
show up with your other keys automatically.) You'll find the grate in a room East of where you
found James. When you see a ladder, click on it with your left mouse button. From the "lock
screen" drag James' key to the lock and release your button. (HINT: Try right clicking on the lock
for more information.) If you've found the correct ladder, the lock will open and you will have
successfully completed the first chapter!
Q : The Makala's Ruby, where can I find the ruby ?
A : Go to La Mut, and talk to the commander of the garrison in the castle. Some grey warriors have
stolen the Makala's ruby and escape to Loriel. Go to Loriel, find Keifer the Gem Master and talk
about the ruby with him ( he sold it to Isaac ). Find Isaac at the street north of Hawk's Hollow. Pay
him some money to retrieve the ruby. Go back to La Mut, talk to the commander and received
your reward of 100 sovereigns.
Q : Brakk Nurr, where can I kill Brakk Nurr ?
A : Learn about the dwarf's problem from a dwarf in the La Mut's inn. Go to dwarven mine south of
La Mut ( it's at the end of a path to western hills ). Go to Northwestern path of the mine, kill it. Go
back to the entrance of the mine and tell the dwarf about it. Receive another 100 sovereigns.Note :
You'll find a chest contains book of mine's history in the room just left of the first crossroad from the
main entrance (It's behind the locked door. Use the guilder passkey to unlock the door). Ask the
dwarf about Ruarrgh room. It's behind the Brakk Nurr chamber, but you can't go inside yet. Check
it back later.
Q : The Dream Sender, where can I find him ?
A : The priests of the Temple of Sung have a big problem with a wicked man called the Dream
Sender. He is the advisor of Delekhan. First, find Rowe near the crossroad south of Questior View
(it's at the road to Krondor). Pay his barn. Then go to Sarth. Ask the priest about the situation
around Sarth. Learn about Brother Marc. Find him at the corn field south of Sarthand talk about
Rowe. Talk to the priest of Temple of Sung about the Dream Sender. Go to the barn near Temple
of Sung. Get ready ..... kill Nagu, the Dream Sender. Retrieve the note from his body. Return to
Temple of Sung and received your reward : Hoco's Haven Spell
Q : What other things can I do in chapter 1 ?
A : You can get the Flame Cast Spell in the locked chest near Sarth (behind the trap poles) or the
locked chest near Zun. You can learn lockpicking from Lucan in the Hawk's Hollow (his house is
beside the tavern) and sword skill from Tad in Questior View (talk first to his brother about him, his
brother's house is in front of his house). You can learn about a Moredhel Conspiracy from a note
on the 2 Moredhel warriors who guarded a trapped chest on the road to Sarth. Inside the chest
you'll find the proove (2 expensive red diamonds). Use Scent of Sarig's spell to untrapped the
chest.
SPECIAL SIDEQUEST
Q : The Grain Quest, how can I solved this ?
A : This is an unique sidequest that must be done in several chapters. Here it is : After you have
increased strength and weaponry, go NE Yabon to the Temple of Dala. Priestess will tell you that
she needs a bag of grain for her congregation and that there is a reward. Also gives the name of
daughters further east who may have some.Turn back towards Yabon or south to Loriel. Do not go
east. There are near invincible troops of trolls. You can't beat them yet without proper weapons. To
be continued .......
Q: What is my objective in chapter two?
A: James and Gorath meet Owyn in the sewers under Krondor and together they head to the town
of Romney to rendezvous with a detachment of King Lyam's troops at the Black Sheep Tavern.
Q: How do I get out of the sewers in chapter two?
A: The sewer exit is South. You will exit the sewers through the same entrance that you used in
chapter one.
Q: How do I defeat the Nighthawks near the temple of Ruthia (between Krondor and
Malac's Cross)?
A: Nighthawks dress all in black and you'll encounter a powerful group of them near the temple of
Ruthia. If you are having trouble killing them, try hugging the mountain range South of the road and
you should be able to slip past them without being detected.
Q: How do I get into Romney. Mitchell Waylander won't let us through!
A: Due to the Guild war in and around Romney, Mitchell Waylander will refuse to allow you into
town without a Glazer's Guild seal. If you haven't been to Silden yet, you will find an important clue
regarding the Guild seals in a chest outside the city. Go to the tavern and face the death of King's
man.
Q: Where can I get a Glazer's Guild Seal?
A: Search for a farmhouse just West of the town of Lyton. (You may run into Max Feeber, the
farmer who lives there.) Search the barn and inside you will find four Glazer's Guild seals!
Q: We've all come down with plague on our way into Silden!
A: The fever mad townsfolk who attack you outside Silden will give you the plague. For a cure,
continue into town and left click on the ship on the right side of the screen---it will take you to the
Temple of Eortis on Temple Isle. Inside the temple, left click on the curtains that lead into the
cloisters and then choose the TALK option from the menu. The priestess will cure you of the plague
as you leave.
Q : James' twin brother, where can I get some info about him ?
A : Go to Malac's Cross and browse around the inn. Meet this woman, Petrumph. Ask about
trouble in Sethanon. Learn about James' twin brother, Lysle. She says that Lysle has gone to
Darkmoor to hide away from Delekhan's man. Ask Ivan Skeeld the innkeeper about Lysle. Go to
Darkmoor. Find an abandoned barn there. Go inside and meet Lysle Riggen. Learn that the bunch
of thieves has split up into two groups. One group goes to Silden (it's the main plot) and the other
goes to Krondor. Go to Krondor and head into the sewer. Find Limm near the entrance of the
sewer. Tell him about Lysle's info. In return he'll give you a guild seal (if you follow the main plot,
you'll find the guild seals in Maxie Feeber's barn). Pay him for the note concerning about the thieves
from Malac's cross. Note : Learn also that someone named Glover in Lyton has tried to buy the
Glory Hand from Sethanon.
Q : The Haunted Shop, how can I solve this mistery ?
A : On the road near Sethanon (east of Sethanon) there is a tavern called Six Toe Tavern. The
owner has a problem with a ghost who disturbs her shop in front of the tavern. First talk to Nivek in
the tavern at Krondor. He gives you an important clue about Maxie Feeber's habit, digging graves
!!! Rumor said that he digged Jarud's grave and steal his skeleton's hand to gain some power of
Glory Hand. Learn some info about a guy from Lyton named Glover from Lysle at Darkmoor. Go
to the inn in Lyton and find out more about Maxie Feeber (his house is west of Lyton, near
Sethanon). Talk to the owner of Six Toe Tavern. Try to dig Jarud's grave behind the small bushes
near the locked shop. Notice that his hand is missing. Find Maxie Feeber's house. Get inside and
pick up the burial cloth. Find Maxie at his corn field. Tell him about Nivek's suspicion. He told you
that he drops the hand near Hershel's house. Go to Hershel's house. Talk to him. Find out that
Maxie is lying. Go to Lyton. Talk to a young man in the tavern. Then go to Glover's house beside
the tavern. Pay him for the hand. Then buries the hand in Jarud's grave. Tell the owner of Six Toe
Tavern about it. Received a powerful sword : Galon Griefmaker
Q : The Mystery of Sethanon, how can I defeat the ghost in Sethanon ?
A : Learn about Sethanon from Petrumpth in an inn in Malac's Cross. Go to Sethanon. Fight all of
the ghost there. If you have already learn about the Flame Cast and Skyfire spell and also received
the Galon Griefmaker sword you should beat them easily. If not yet, just use the "Hit and Run"
tactic. Just injure them as badly as you can then runaway. Return again to finish them. You should
bring lots of restoration and food to do it. Don't worry, it's worth it. Inside Sethanon you can get 3
powerfull spells : Dannon's Dellusion, Dragon's Breath, and Grief of 1000 Knights.
Q : The Lyton's taxman, how can I get pass this annoying taxman in the street of Lyton ?
A : There is a bunch of bandits who threaten all the people in Lyton. They ask some money as a toll
payment. Fisrt, find Lord Lyton house (it's the house with a big corn field northeast of Lyton). Talk
to him. He needs 6 kingdom armor to defeat them. Then go west to Sethanon's area. On the way
you should fight with 3 nighthawks. Beat them and get their armor. Then near that area, there is a
small pathway to a house to the south. Get inside and fight another 3 Moredhels. That should do it :
6 armors. Repair them all then bring them to Lord Lyton. Now, he'll give you a note about some
Moredhel wordlock. Find the chest behind the thick bushes to the northeast of Lord Lyton house.
Inside the chest with word "SWORD", you'll find a blessed armor.
Q : What else can I find in chapter 2, I want more magic !!!!!
A : In the chest in front of Sethanon's entrance, you'll find Thought Like Clouds Spell. You can
learn more usefull lockpicking technique from Abuk on the road to Silden. You can learn more
about the Moredhel and Duke's man from the house inside Malac's Cross city. Go to the Temple of
Ishap and buy the ticket to the house from the priest. Go back to the house and learn about the
Duke's man, and you'll receive a magic book.
SPECIAL SIDEQUEST
Q : The Grain Quest part II, how can I solved this ?
A : Go find Temple of Ruthia. Outside of Temple of Ruthia, a fight with 5 assasins will yield up a
tuning fork. Keep. You can go on to solve this sidequest or just make an easy path like : I waited
until I had made a lot of gold in chapter 3 from the guild wars before I headed back north to Dala
and Highcastle. Checked in with priestess and headed east. Use the tuning fork in battle to scare
away trolls and take no damage. On road east meet first sister Larisssa. Open her barn (use
fadamor to increase strength if necessary) she gives you a second tuning fork, keep. Go further east
to meet sisters Gena and Andrea, trade 1 tuning fork for leggings. Third sister, Sara, is SE of
Highcastle crossroads. She trades leggings for grain. Requires the same room as armor. Get great
armor/weapons in Highcastle. Go back to Dala with grain. Priestess increases whole party's
defence and Bonus defence increase to one member. Choose Owyn.
Q: What is my objective in chapter three?
A: James, Owyn and Gorath must discover who was responsible for killing the King's soldiers at the
Black Sheep Tavern. They must solve the mystery of the spyglass and the spider, then find enough
evidence to convince Arutha that Nighthawks are operating in the area. You should start by talking
to the people in and around Romney.
Q : The poisoned keg, who brought the wine to Romney ?
A : Go to Upside Down Keg Tavern in Sloop. Learn about the poisoned keg ordered by Mitchel
Waylander. Go to his house nearby, in the village of Sloop. Fight the 5 nighthawks who guard his
house. Talk to Mitchel Waylander about the keg, and he'll tell you to go to Silden. Go to the tavern
and talk to Jamurk about the spyglass. Talk to the man on the left side and listened at the secret
conversation about some secret house in Silden. Go outside tavern and "click" on the magnifying
glass icon. Retrieve the power bag and give it back to Jamurk. He'll tell you a secret about the
spyglass.
Q : Where is Arlie Steelsoul ?
A : Talk to the governor of Romney about the murders. He'll tell you if you can find Arlie first. Go
to the house with 2 corn fields near Sloops. Take some spoiled rations with you (you can buy it in
Silden, if you can't find any around) and approach the house. Solve the trap poles. Tell him that the
governor of Romney wants to speak to him.
Q: Who was responsible for killing the King's men at the Black Sheep vern?
A: You will uncover many clues by talking to the people in and around Romney, but you will learn
the most valuable information by heading North toward the town of Kenting Rush. Check out the
Temple of Kahooli North of town and talk to the Priest.
Q: How do I get the priests at the Temple of Kahooli to give me formation?
A: You won't learn anything at the temple of Kahooli until you have proven you are pious in the
eyes of their god. To do this you must drop ALL your food in a bag, then use the ENCAMP option
until all your characters are "starving." Only then should you enter the temple and talk to the priest.
Q: Where is Navon Du Sandau?
A: The priests at the temple of Kahooli will implicate Navon Du Sandau as the leader of the
Nighthawks and the man responsible for slaying the King's soldiers. You will find him on the road,
in or around the town of Kenting Rush.
Q: I've killed Navon Du Sandau. Where are the Nighthawk Headquarters?
A: Having killed Navon Du Sandau you must now find evidence of Nighthawk involvement in a
Moredhel attack on the Kingdom...to take back to Prince Arutha in Krondor. You may find what
you seek behind the waterfall, which is just North of the Temple of Banath, between Cavall Keep
and Prank's Stone. It will be down a dirt road that branches West off the main road.
Q: How do I get through the locked door entrance to the Nighthawk Headquarters?
A: To enter the caverns behind the waterfall, move your cursor around near the base of the falls until
it changes to the word ENTER, then press your left mouse button. You will need a "Knight's Piece"
to get past the door.
Q: Where can I find the Knight's Piece?
A: Head back to Kenting Rush and attempt to use the well on the South side of town.
Q: How do I unlock the virtue well?
A: The lock on the well in Kenting Rush can only be opened with a "virtue key." You will find such
a key in the shop in Kenting Rush. There is also a key located in a grave North of Prank's Stone,
next to the river.
Q: How do I obtain the evidence I need against the nighthawks?
A: Once you've entered the caverns behind the waterfall, head NE. You will need Navon Du
Sandau's cellar key to get into his room. Once inside, you will find a Moredhel wordlock chest,
which contains the evidence you need to end the chapter! The answer to the riddle is: "Darkness."
Q : Madame Haphra's dreams, how can I help her ?
A : Find her house on the road between Sloop and Romney. Enter the house. Pay her some money
to do some reading for the future. Reject her reading and suddenly she get mad and the rusalki will
come out of his body and go away. Follow it out and kill it. Go back to the house and receive a
valuable info about the murderers in Romney.
Q : Ivan's chess move, how I can defeat him ?
A : Remember Ivan from Malac Cross ? When you've met Navon Du Sandau at Kenting Rush, you
can ask him for his special chess move. Then if it's not enough, try to find Brother Marc at the
Abbey of Sarth. Ask him for the most powerfull move in the game of chess : Abbor's Turn. Now
you can go back to Malac's Cross and challenge Ivan for a game of chess. Don't forget to bring
some emerald for the betting. You'll received an expensive emerald as a reward. Note : if you ask
Brother Marc about the nighthawks, you can buy Final Rest spell for 100 sovereigns (that's 1/3
price from the shop).
Q : Where is the most complete magic shop in the world of Krondor ?
A : Look for a shop in the middle of the east forest between Prank Stone and Caval Keep, Dabeh's
Fanciful Trinkets. He sold lots of useful spells like Final Rest, Nacre Cicatrix, The unseen,
Nightfingers, Unfortunate Flux, Bane of Black Slayers, Fetters of Rhime, and Stardusk.
Q : The Magic Test, what's the answer of the magic test in Kenting Rush ?
A : In the first house on the left when you enter Kenting Rush, there's a magician who'll bet his
Lightning Staff with a test. The answer is : Yes, No, and you'll trick him. Receive the most powerful
staff in the game : Lightning Staff.
Q : What else can I do in Chapter III ?
A : You can learn about fighting skill from a nobleman in Kenting Rush (the first house on the right
from Caval Keep), learn about temple Kahooli's principal from Prelate (the house with many guards
in the east forest of Kenting Rush), pick up Steelfire Spell from a chest with word HOLES on it
(near the river between Silden and Sloop) and Eyes of Ishap (near the HOLES chest), and learn
about the most powerful sword in the game : The Guarda Revanche and the magic shell to repair it
from a book (use the noble passkey to unlock the door) inside the cavern behind the waterfall near
Caval Keep. Look for the sword later when you visit the Elvandar forest.
Q: What is my objective in chapter four?
A: Owyn and Gorath must escape from the dungeons at Sar-Sargoth and then fight their way South
to The Teeth of the World...and freedom!
Q: How do I escape the dungeons at Sar-Sargoth?
A: The door South of your starting location when the chapter begins, is the only way to get to the
upper level of the mine. To open that door you will need to find an interdictor key. You may find an
interdictor key by going through the East door. You will need a Guildis Thorn key to open the East
door. Once through the South door, simply head south, then west. The upper level is much smaller
then then other levels. The exit is NE of the airway.
Q: How do I get out of the Northlands?
A: The easiest and most painless way to get out of the Northlands is to find Irmelyn in the Giant's
Broth Tavern in Armangar. He will ask you to rescue a character named Obkhar from the naphtha
mines nearby.
Q: Where is Obkhar or the naphtha mines?
A: The naphtha mines are located NE of Armangar. Go around the North side of the mountains
separating the river and the road, then follow the river South. You can squeeze between the river
and the mountains and enter a secluded canyon. The entrance to the naphtha mines is across the
bridge. Obkhar is located NE of the cave entrance. (HINT: Do NOT attempt to light a torch in the
naphtha mines!!! Use Owyn's Candleglow spell, or a Bracer of Prandur to create artificial light.)
Q: I've rescued Obkhar from the naphtha mines and received my reward. I can't find
Cullich!
A: Cullich can be found in a house South of Caern and West of the crossroads that lead to Raglam
and Wyke. Use your brass spyglass, or have Owyn cast an Eyes of Ishap spell if you are still having
trouble.
Q: Where is Moreaulf?
A: Moreaulf is located in the town of Harlech in one of the Northern dwellings.
Q: How do I speak with Moreaulf?
A: You will need to cast the spell "And the Light Shall Lie" in order to speak with him. (Only
Cullich can teach you this short duration spell. HINT: It can be cast several times in succession to
increase the duration.) Moreaulf will only give you the password for the guards on the bridge if you
have talked to them first.
Q: How do I cross the bridge that leads out of the Northlands?
A: Before you talk to Moreaulf (using the spell "And the Light Shall Lie, of course) you should
attempt to cross the bridge by heading south past Armangar. This way you will be able to ask him
about a "password." Once you have received the password from Moreaulf, simply head back to the
bridge and you will be allowed across.
Q : Are there any sidequests in this chapter ?
A : There are few sidequests here like the Nalar's Rib and finding few magic items. You'll find lots
of useful scrolls here, like :
Q: Where is Nalar's Rib?
A: Nalar's Rib is an extremely powerful, yet non-essential item that you may want to spend some
time looking for. It can be tricky to find. First, you must collect the emerald and the note from the
skull at Sar-Sargoth. Then, when you leave the city, head south -- off the main road -- until you hit
a mountain and a graveyard. Go around the West side of the mountain and continue heading south
until you trigger a magical trap with three Ogre magicians in it. Once this is dealt with, head SW and
look for a large stone slab among a group of trees. Nalar's Rib will kill all the Nalar's tribe in the
forest, so you'll get an easier combat after using that.
Q: What is my objective in chapter five?
A: James, Locklear and Patrus help Duke Martin and Baron Gabot prepare a defense for the
impending Moredhel attack on Northwarden. The first place you should go is back to Northwarden
to talk with Baron Gabot. Then head south and look for Duke Martin, he won't be too far from the
castle.
Q: I'm having trouble with the three chests Duke Martin told me about.
A: The three chests Duke Martin tells you to find aren't far away. Head NW and walk around the
hills if you have to. When you find the chests the wordlock answers are: "onion", "outside" and
"door." The only poison that will work on the rations is "coltari" poison, which can be purchased
nearby. You must put the rations in your inventory, poison them, then return them to each chest.
Q: How can I help Tamney the Minstrel?
A: Tamney the Minstrel can be found in a barn near the town of Dencamp on the Teeth. To open
the barn door, at least one member of the party must have a STRENGTH rating of 30 or more. If
this is a problem, you can buy a strength booster called "Fadamor's Formula" at a shop nearby. The
geomancy stones Tamney asks about are in a cavern East of Dencamp. There are two side roads
that lead North to the cave entrance. Once inside you will find the stones in a chest to the North.
Q: How do I get past the goblins guarding the pass into the Northlands?
A: There are FAR too many goblins guarding the entrance from the Kingdom into the Northlands.
You have no other choice but to pay them what they are asking. The quickest way to raise the
money is by selling the diamonds you got from Tamney. It might be worth your while to search
around for a shop that will give you the best price.
Q: Where can I find the war plans in Raglam?
A: Captain Kroldech is occupying one of the houses in Raglam, and he has the plans. To get the
plans away from him, talk to the engineer who lives in the house next to the tavern in Raglam.
Q: How can I make the engineer tell me where the missing catapult part is?
A: The engineer will only talk to the group if Patrus plays the lute POORLY. The trick here is to
lower Patrus' barding skill. The easiest and safest way to do that is to get him drunk!
Q: I fired the catapult. What do I do next?
A: The engineer will tell you where to find the missing catapult part. Retrieve it from the box near the
river (be careful, it is trapped), then head to the catapult and click on it with your left mouse button.
Once the catapult has been activated, head back to Raglam and click on Kroldech's house. The
plans are inside.
Q: Where can I find the invisible Moredhel spellcasters?
A: After returning to Duke Martin with the Kroldech's plans, the Duke will give you one more task.
This one will involve finding six invisible Moredhel spellcasters and eliminating them. (They are SE
of Dencamp on the Teeth, near a house and well, which are both South of the main road.)
Q: How do I defeat the six Moredhel spellcasters?
A: THIS IS AN EXTREMELY DIFFICULT COMBAT SCENARIO and it may be necessary to
try it many times before you succeed. Here are some tips: Use restoratives before the combat to
boost your characters up to full HEALTH, and use them during combat if possible. Move your
fighters into their ranks -- they can't use their magic if you are standing right next to them. Also,
make sure your armor and weapons are in peak condition, and if you have any potions or weapon
or armor enhancers -- use them!
Q : What is the sidequest in this chapter ?
A : There's no sidequest in this chapter, but you can find magic scroll and one deadly sword around,
like :
Q: What is my objective in chapter six?
A: Owyn and Gorath must find Pug and Gamina. Their only clue is a cryptic message burned onto
the wall in Pug's room at Krondor: The Book of Macros. When the chapter begins, search the
sewers carefully.
Q: How do I get through the sewers under Krondor?
A: You will encounter a character named Katt in the SE corner, almost where the hallway dead
ends. (Try heading East from the four way intersection near the entrance.) She will ask you for the
Idol of Lassur, which is located in the second level of the sewers. The chest it is located in, is
trapped.
Q: How do I defeat the Pantathian serpent priests outside Malac's Cross?
A: If you head East towards Malac's Cross, watch out for the Pantathian serpent priests
surrounding the town. There are a lot of them and they are very difficult to kill. Stock up on
restoratives and use them before and during the battle if possible. This would be a good place to
use your armor and weapons enhancers, as well. (HINT: You might pay a visit to Malac's Dragon
while you are in the area. It is NW of Malac's Cross.)
Q: How do I help Abbot Graves?
A: When Abbott Graves asks you to find Mitchell Waylander, head to Sloop. His house is located
near the shop. He will give you a note to take back to the Abbott.
Q: Where is the key to Stellan's house?
A: The key to Stellan's house is located on a dead body just outside Krondor. Stellan's house is
located in Eggley. Once inside you will find a map that will lead you through a secret entrance into
the libraries at rth.
Q: How do I get to Sarth?
A: You will not be able to get into Sarth by the normal means. Find the key to Stellan's house and
retrieve the map that will allow you to enter the library through the caverns underneath. You can
enter the caverns by left clicking near the bottom of the Sarth background, when your cursor
changes to the word "ENTER." Once you have found the stairs leading up to the library, search the
shelves carefully until you find the information you are seeking.
Q: Where is the entrance to the Elvandar Forest?
A: There is only one way to get into Elvandar: through the mines of the Mac Mordain Cadall. You
will find the mine entrance on the Western side of the road, South of LaMut.
Q: What do I do in Elvandar?
A: Prince Calin will help you get through the Elvandar Forest. He is located in the NE corner in a
secluded area. Do not cross the river if you hope to find him. Note : He'll give you the Thy Master
Will spell. It can help you to defeat the dragonfly easily as long as you bring some eggs with you.
Q: Where is Tomas?
A: Tomas can be reached by either passing through the Ancient Ruins, or by fighting your way to
the NW corner of the forest. The Ancient Ruins are located on the Western side of the forest,
North of a river intersection. When you reach the Easternmost mountains, head North to avoid the
deadly Sleeping Glades. You will need a key of lineages which you can get from Prince Calin.
Get ready for lots of sidequests in this chapter. There are more than 8 sidequests in this chapter. Solved it and you'll find it worthy.
Q : Festival of Silban, where can I find the Collector ?
A : When you first visit the tavern in Eaggley, you'll meet a strange guy called Devon. He's the only
inhabitants of Eaggley. He'll tell you that all others people in Eaggley are afraid of a guy called the
Collector. This guy takes the money from the people everytime the Festival of Silban celebrated.
Now go visit the Temple of Silban (west of Eaggley and north of the first crossroads, the temple is
at the second crossroad). Talk to the priest after you defeat the guards in front of the temple. They
told you to find the Collector and a guy named Franklin. First go find Franklin at the house north of
Eaggley (the house near the corn's field) and tell him that he's free to go 'cuz you have defeat the
guards. Then continue your journey to Eaggley. Enter the tavern and talk to Devon. Notice that now
the inhabitants of Eaggle are back again. Devon will tell you that maybe you can find the Collector in
Tanneur. Go to Tanneur and ask the guy on the left. He'll tell you about the Collector. Go inside the
inn and tell the collector to go to temple of Silban. Go there and receive lots of restoration
Q : Petrumph's ale, where should I return her ale ?
A : On the way to Malac Cross (outside of Darkmoor) you'll meet Petrumph. She has been fleeing
from Malac Cross. The serpent man have conquered the city. So, she asks you to pick up her
valuable ale at Malac Cross. Go there and visit the inn. Ivan Skeeld will give you the ale. Bring the
ale to Ulam's house at Darkmoor (the first house on the right) and you'll received a small reward
from Petrumph : lockpicks and Fadamor Formulas.
Q : Dagger 'n Star's problem, where can I find the ale for this tavern ?
A : In Kenting Rush, there is a problem with ale. There are to many moredhel there that cause the
disappearence of the supply of ales. One of the tavern, Dagger 'n Star, will trade the ale with
something valuable. You can find the ale in the northeastern area of the forest (behind the illusion
wall). Use the spy glass to locate this secret valley. There're 5 chest containing ales in that valley. It's
just east of the entrance of the city of Kenting Rush (or you can buy them at a shop in Loriel, they
sold lots of Keshian ale there). Bring the keshian ale and receive another Sword of Lims Kragma.
Q : Grimm the sad Sumani, how can I make him laugh ?
A : In Baboon's inn at Questior View there is a very sad Sumani warrior. The innkeeper offer 80
sovereigns for anybody who can make him laugh. Try to make him laugh first, if it doesn't work, go
to La Mut. Talk to the dwarf about Sumani then talk to the innkeeper about the jokes. Go back to
Questior View and tell the jokes. Receive the reward.
Q : The Kobolt of dwarven mines, where can I find the grey tower armor for him ?
A : In the lower level of the mines, there's a kobolt who lives in a deep pit. He wants you to find him
a grey tower armor. Ask the dwarf at the entrance of the mine about the armor and the pit. He tells
you about the armor and where you can find it. Go to the north path passing the city of Yabon.
Near the bridge, examine the right side of the bridge (don't cross it, just walk around and Gorath
will notice the armor from the ground). Bring the armor to the kobolt and he'll heal all of your party.
Q : How can I help the scribe in a house north of Yabon ?
A : First look at the house near the bridge (the one with field nearby). The owner will tell you about
the noise in the west. To go the house southwest of it. Inside you'll find a young scribe who wants
you to open a trapped chest, west of Hawk Hollow. Go there, untrapped the chest and tell the
scribe about its contents. He'll give you the book of Tyr's of Migration. This book can boost up
Owyn's skill. Note : to the east from this house you can also find 3 spells inside the moredhel's
chest with passwords : SHADOW (Eyes of Ishap) and CANDLE (Stardusk and Flamecast).
Q : The scorpion's curse, how can I help this poor guy ?
A : If you have time, try to travel to Dimwood forest through the path between Hawk Hollow and
Eaggley. At the southwest area of Dimwood forest, there is a house with scorpions curse on it.
Everytime you talk to the owner there are lots of scorpions show up to kill you. To release the guy
from this curse, find a shop south east of the house (the one with many scorpions outside of it). Talk
to the owner after you kill the scorpions. Then go to the well nearby. Pour the anti venom in it. Then
go back to the shop and tell her about the poisoned well. She'll take back the curse and give you
some Newton's concentrate.
Q : Ruarrgh Room, where is this room ?
A : In the lower level of the dwarven mine, there's a heavy guarded room with 3 chests in it. This is
the Ruarrgh room. You can meet Ruarrgh, the dragon, in the upper level guarding a chest. Inside
this room you can retrieve powerfull spells : Gambit of the Eight and Black Nimbus from a
moredhel chest, the password is BUTTON. You'll find lots of money too in this room.
Q : The Guarda Revanche, where can I find this famous cursed sword ?
A : The priest at Malac's Cross will tell you the story of this cursed sword. The sword is separated
in 2 pieces. One is in the ancient ruins, west of the Elvandar forest (In a chest with word :
GLAMREDHEL). The other is near the west river bed (south of the strange island in the middle of
the river). To have this other part (the magic shell), you have to perform a mini quest for a rusalki.
Follow this route to reach the rusalki : take the small south path (the grey one) until Gorath hear
something in the north, quickly go north and talk to rusalki. Then go west then north until you reach
the western land's end. Fight the magician and retrieve the heart. Give the heart back to Rusalki.
Retrieve the reward : magic shell and lots of foods. Then head north to the ancient ruin. After you
get the handle of the sword, use the shell to repair the sword. From now, you can throw away the
other weapons you have and use the most deadly sword in this game :
THE GUARDA REVANCHE.
Q : The Dragon Tail well, where is this magical well of strength ?
A : This magical well will boost up your strength permanently. It can be used over and over again to
increase the strength. Before you use this well, make sure that you have the Fadamor's formula
with you. From the north bridge (the one that heavily guarded) follow the big path to the north. Then
go to the east small grey path. Follow the path and you'll see the well on the right side of the path.
Use the spyglass to help you.
Q : I want powerfull magic now !!!!!
A : You ask for it, then you'll get it. Elvandar forest is full of deadly spell. Check this out :
Q: What is my objective in chapter seven?
A: James, Locklear and Patrus search the Dimwood forest for the Rift Machine. To start, head SE
when the chapter begins, and cross the small bridge when you come to it. Head SE from the bridge
until you encounter Duke Martin. If you continue to head SE you will also run into Obkhar. Both
will give helpful information.
Q: What is the password to cross the bridge guarded by goblins?
A: The password for the bridge can be found in a Moredhel lock chest in the NE corner of the
forest. The answer to the lock chest is "snowflake."
Q: I'm across the goblin bridge. What do I do now?
A: Once you've crossed the bridge you will have to find and talk to Moreaulf. Head East along the
river until you run into him.
Q: Where is the chest described by Moreaulf?
A: The chest is located in the SW corner of the forest in a box canyon. The answer to the wordlock
puzzle is "victory."
Q: I've opened the chest that Moreaulf described, but still see no sign of the magical item
that will destroy the Rift Machine.
A: You will need to find Squire Phillip. Look for him due North of the chest, but it will be necessary
to go around several mountains and foothills. He is heavily guarded so be careful!
Q: Where is the Rift Machine?
A: The Rift Machine is located near the center of the forest on a peninsula surrounded by rivers and
mountains. One of the mountains is just an illusion, conjured up by enemy magicians to hide the
location of the machine. This mountain must be walked through.
Q: How do I defeat the enemies surrounding the Rift Machine?
A: Goblins are particularly susceptible to the Mind Melt spell. If you don't already possess this spell
it might be a good idea to find it. The other option would be to take a chance on Rorics Seal. This
magical item will automatically cast Mind Melt, but there is about a 30% chance it will backfire and
affect the caster instead.
Q : The iron traps, how can I get the iron trap ? Everytime I enter this area I got sick.
A : In the southeast area of Dimwood forest, there is a man live in a house. He lost his iron trap in
the cursed area to the east. He wants you to find out about this curse and retrieve the traps. Go to
the east, accross the bridge. You'll find a special area that can make you sick everytime you enter
this area. Get in as quickly as possible (use the herbs if you have to) and find the panathian's priest.
Kill them all and the curse will be over. Get the iron trap from the chest nearby. Give back the trap
to the man.
Q : The magic flying chest, where can I find this chest ?
A : You can get this chest from the house of the cursed man after you help him to get rid off the
curse. The chest can help you to locate the Rift gate easily.
Q : Where can I get powerfull spells here ?
A : You can get spells scattered around this Dimwood forest, like :
Q: What is my objective in chapter eight?
A: Owyn and Gorath search for Pug and Gamina on a hostile, alien world. It would be a good idea
to head north when the chapter begins. Find the marble-looking pillars and click on them. It would
also be a good idea to stock up on food...you'll need it in chapter nine!
Q: How do I use magic in chapter eight?
A: To use magic in this strange world, Owyn will first have to find a crystal staff. You can find a
crystal staff in one of the dwellings in the NE corner of the island, next to a mountain. There may be
others as well. You will also need crystallized manna to "rub" on the staff. Raw manna can be found
by left clicking on certain crystal growths out in the world.
Q: My health is suffering mysteriously while traveling through the SW corner of the
island!
A: There is a dangerous area in the SW corner of the island. You may not pass through this area
until you have found the pillars to the North and freed Pug.
Q: Where is the Cup of Rlln Skrr?
A: The cup of Rlnn Skrr is located near the SE corner of the island. You will find it in a dwelling,
heavily guarded by Panth-Tiandns.
Q: Where is Pug?
A: You will find Pug in the NE area of the island, in a dwelling next to a main road. (HINT: If you
return the cup of Rlnn Skrr to the pillar of Dhatsavan, then click on the pillar again you will be
teleported to Pug's location.)
Q: I've freed Pug but can't locate his daughter Gamina!
A: Gamina is trapped in a crystal cage in an underground cavern. The entrance to the cavern is west
of the three bridges, and on the north side of the river.
Q: How do I defeat the Wind Elementals in the underground cavern?
A: The Wind Elementals you will encounter in the underground cavern can ONLY be killed with a
spell called "Strength Drain" (This spell is located in the SW corner of the island.) Because the Wind
Elementals regain strength and health every turn, you must deplete them completely in order to kill
them. The easiest way to do this is to have both Pug and Owyn cast the spell on the same creature.
If the first blast doesn't kill it, the second surely will.
Q : Is there any sidequest in this chapter ?
A : There are no more sidequests starting from this chapter. Your objection is clear enough and you
won't find any person at all in this journey.
Q: What is my objective in chapter nine?
A: Owyn, Gorath and Pug must prevent Makala from reaching the Lifestone. This means they will
have to find and kill the six spellweavers that the Tsurani Great One brought with him from
Kelewan. It is important to retrieve a key called a "Ward of Ralen-Sheb" from the body of a goblin
in the first room you encounter. Now prepare yourself for killing fields......
Q: Where is the Oracle of Aal?
A: The Oracle of Aal can be found by going through the North door of the first room you come to.
The Oracle of Aal is located in the NE area of the caverns.
Q: Where is the entrance to the second level?
A: The second level entrance is on the NE side of the caverns. Head through the East door and
avoid the deadends to reach the entrance.
Q: Where are The Six?
A: It will be necessary to search nearly every room and passageway to find The Six. You will
discover they are all heavily guarded.
Q: How do I defeat the enemies in the final combat?
A: The cup of Rlln Skrr may be used over and over again in Chapter Nine to learn spells. Pug will
eventually learn every spell in the game, but this will take time and use up a lot of rations. Just use
SKIN DRAGON and FIRESTORM repeatedly and you'll destroy Makala once and for all !!!!
To access this wonderful chest, just press Alt, Right Shift, and ~ buttons in the travel map mode. This motherlode chest can be used as the alternate chest for keeping things and heals all your characters in no time. Use it wisely.
MotherLode Codes :
Copyright @1997 : Crash
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