SORCERER’S ISLAND 1.     Exit to the Surface 2.     Teleport to 7 3.     Teleport to 5 4.     Destination of Teleport 21 5.     Destination of Teleport 3 6.     Priest 7.     Destination of Teleport 2 8.     Teleport to 11 9.     Destination of Teleport 10 10.  Teleport to 9 11.  Destination of Teleport 8 12.  Teleport to 13 13.  Destination of Teleport 12 14.  Teleport to 15 15.  Destination of Teleport 14 16.  Machinery 17.  Captured Lizards 18.  Yarash 19.  Papers 20.  Teleport Dial 21.  Dial Teleport to 4, 22, 24, 25 22.  Teleport to 19 23.  Treasure 24.  Teleport to 19 25.  Teleport to 19 These sectors are considered cleared when you destroy the machinery and defeat Yarash. The object of this mission is to find and remove the cause of the water pollution. Go straight forward the two teleports. The one at 3 is a trap: it’ll lead you immediately to 5 in the centre of a maze. There is nothing here except for dozens of monsters and the only exit at 6 so you can easily avoid the entire sector. Go through the teleport at 2. You’re now at 7. From now remember to throw a rock to the teleports before step into them. Continue to 9 and talk to the lizards then move to the teleport at 8. Now from 11 go to 12 and from 13 to 14 in the mage’s quarters. Approach the door and translate the runes (“NOKNOK”) to enter the room. Destroy the machinery, leave immediately and then re-enter the new empty room. Go to 17 to free the lizards and receive their secret word (“SAVIOR”). Go to 18 and eradicate the evil mage Yarash and his band of mutant lizards. Turn on the “Search” command to find some papers at 19 then approach the dial at 20. This dial change the destination of the teleport at 21. The blue setting will bring you back to the main entrance, the others to three different treasure rooms. Grab all the copper, silver and gold treasures then set the dial to blue end return to the base to leave the pyramid. With this new word in your possession go to the ruined lizards keep (37, 8) and enter it.
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