SORCERERS ISLAND
1. Exit to the Surface
2. Teleport to 7
3. Teleport to 5
4. Destination of Teleport 21
5. Destination of Teleport 3
6. Priest
7. Destination of Teleport 2
8. Teleport to 11
9. Destination of Teleport 10
10. Teleport to 9
11. Destination of Teleport 8
12. Teleport to 13
13. Destination of Teleport 12
14. Teleport to 15
15. Destination of Teleport 14
16. Machinery
17. Captured Lizards
18. Yarash
19. Papers
20. Teleport Dial
21. Dial Teleport to 4, 22, 24, 25
22. Teleport to 19
23. Treasure
24. Teleport to 19
25. Teleport to 19
These sectors are considered cleared when you destroy the machinery and defeat Yarash.
The object of this mission is to find and remove the cause of the water pollution.
Go straight forward the two teleports. The one at 3 is a trap: itll lead you immediately to 5 in the
centre of a maze. There is nothing here except for dozens of monsters and the only exit at 6 so you
can easily avoid the entire sector.
Go through the teleport at 2. Youre now at 7. From now remember to throw a rock to the teleports
before step into them. Continue to 9 and talk to the lizards then move to the teleport at 8. Now from
11 go to 12 and from 13 to 14 in the mages quarters.
Approach the door and translate the runes (NOKNOK) to enter the room. Destroy the machinery,
leave immediately and then re-enter the new empty room. Go to 17 to free the lizards and receive
their secret word (SAVIOR). Go to 18 and eradicate the evil mage Yarash and his band of mutant
lizards. Turn on the Search command to find some papers at 19 then approach the dial at 20. This
dial change the destination of the teleport at 21. The blue setting will bring you back to the main
entrance, the others to three different treasure rooms. Grab all the copper, silver and gold treasures
then set the dial to blue end return to the base to leave the pyramid.
With this new word in your possession go to the ruined lizards keep (37, 8) and enter it.