Chris van Zyl
From South Africa
Quest for glory 4: shadows of darkness
You start the game in a deadly cave. Walk and search the three
skeleton bodies for a dagger a flint and money. Take a torch from the
holder to the right of the altar. Create a spark using the flint to
light the torch. Light the torch to the left of the altar with the
lit torch. Exit through the sphincter at the top of the screen. You
will enter the heart cave. [Fighter: Paladin: take the sword and
shield] [Thief: look at the thief mark on the small rock] [Magic
user: take cloth] Leave the cave at the bottom of the screen.
[Fighter: Paladin: after the battle with the bats, go down. Cross the
pit with the rope, crossing hand over hand] [Thief: walk the
tightrope across the pit] [Magic user: use the cloth on self and
levitate spell to fly across the pit] Leave the pit cave at the left
of the screen. After meeting katrina, take the octopus-like shape
(Dark One Sign) from the bottom of the arch. Look at the symbols and
write them down. Leave to the left and slide down the cave path. Go
left and up. Rest 60min and run through the forest [N5X\E\N] towards
the town. Search the tree next of you and take a corn on your right.
Go through the town gate. At the staff area, pick some flowers. Walk
left and speak with the burgomeister. [Always say good bye after
conversation] Go to the inn and speak with the innkeeper. Sit and
eat. Talk to the other people. Leave the inn and go in the general
store. [Thief: buy bag] Buy 10 rations, oil and 5 garlic. Talk, then
leave. Speak with the burgomeister and go to the east part of town.
Try to enter dr. cranium's house. Solve the puzzle by repeating the
same sequence. Once you do this correctly, the door will open. Eat a
ration. In the hallway, open the door on the right. You will release
some baby antwerp's. Use the acme trap and identify the animal as an
antwerp. Again use the trap. Figure it yourself. Bait the trap with
one of your sandwiches and wait for a baby antwerp to be caught. [In
the control panel, set the speed to low] Open the door on the left.
Move the maze so that the antwerp moves through the maze to fetch the
key. Then take the antwerp to the small hole. [In the control panel,
set the speed to high] You now have the key. Try to unlock the door
at the end of the hallway. Solve the puzzle by moving the pieces
around to form a keyhole. Once you have done this, unlock the door
and enter dr. cranium's lab. Speak with dr. cranium, [Magic user: ask
about magic and you will receive the glide spell] then ask him about
science. Ask about the poison and healing potion. [Look in manual]
Ask dr. cranium for 2 empty flasks. Leave dr. cranium's house and go
up. Talk to igor the gravedigger. Enter the adventurer's guild and
read the books on the bookshelves. Sign the logbook on the desk and
read the logbook. Practice on the stairstepper. [Always put more
weight when it's to easy] [Fighter: Paladin: Thief: pick up the rope
and grapnel. Throw the grapnel up the hook on the ceiling and
practice climbing. Don't forget to collect the rope and grapnel
before you leave] [Paladin: Fighter: break open the emergency weapon
box and claim the superior sword] [Thief: look under the table. Now
look at the coat hooks on the right. Solve the puzzle as follows:
Click on the skull below the third hook from the left until the hook
is on top. Then similarly move the second hook from the left so that
the hook is on the bottom. Next move the right most hook so that the
hook is to the right. Lastly, move the left most hook so that the
hook is on the left. Climb the bookshelf into the thieves' guild.
Search the grid on the floor and you will find a knob. Take the card
from the poster. Unlock the door using the card. Read the books on
the bookshelf and learn about disarming traps. Put the knob on the
safe. Solve the safe puzzle by clicking on the letters and lines to
spell out "F I L C H" The letters are in alphabetical order
represented by lines. When you have solved the puzzle, the safe will
open. Look at the wall under the safe. Go over to the desk and disarm
the trap. Pick the lock. You will find a logbook and a lock picking
kit and some daggers. Read the logbook carefully and check out the
two empty paintings on the right wall. You will find a safe. Disarm
the trap by selecting three in a row of the same colour. Open the
safe by picking the lock. Look at the thief mark by the drain on the
right. Check out the barrel lying under the poster. Solve the puzzle
according to the poem in the logbook. Make the top row: Blue, Blue,
Yellow, the middle row: Green, Green, Green and the bottom row, Red,
Green, Red. Speak with the chief thief, then leave by the stairs]
Leave and go down. Rest until it's dark. Knock on the door and enter
the inn. Speak with the innkeeper and the townspeople. [Thief: go
upstairs to the end of the hall and picklock the door until you're
completely tired] Go up to your room, the first door at the top of
the stairs and go to sleep.
DAY 2
The next day, go downstairs and leave the inn. Go to the adventurer's
guild and practice on the stairstepper. When you're tired, leave and
go down. Leave town and go to the forest. [When you see monsters,
fight them. Search them when they're dead. When you are hurt, drink a
cure or healing potion but never rest] [Fighter: Paladin: pick up
rocks from the ground and practice throwing until you get tired]
[Thief: practice throwing with your daggers until you get tired. Pick
up the daggers from the ground or you will lose them] [Magic user:
practice your spells until you don't have any mana] Run to the castle
gates. [W2X\N] Speak with the gatekeeper. Leave and go to the lake.
[S2X\E\S\W2X\S] Speak with the rusalka. Give her the flowers, then
speak with her again. Leave and go [E2X\N3X] Now run [S5X\N5X] and
fight monsters. When it's dark, return to town and the gate will be
closed. [Thief: Fighter: Paladin: climb over wall using the rope and
grapnel] [Magic user: levitate over gate] Walk to the inn and knock
on the door. Go sit and eat. [Thief: picklock door at end of hall
until completely tired] Go to your room. Go out the window and go
down to the staff area. Sleep till morning.
DAY 3
The next day, go to the inn and get breakfast. Leave and go practice
on the stairstepper at the adventurer's guild. When you're tired,
leave town and go to the forest. Pickup 10 flowers from the tree.
[Paladin: Fighter: Thief: you can practice climbing at tree on your
right by using the hand icon on it. Do this until almost completely
tired] Go [W2X\N] to the gatekeeper and talk. Leave and go
[S2X\E\S\W2X\S] to the rusalka. Talk to her. [Paladin: to gain honor
click the flowers on the girl and hold down the enter key. Watch your
honor grow to full] Leave and go [E3X\N2X\E3X] Here is the leshy
bush. Touch the moving bush and the little man will appear. Your
first answer is: leshy. Go [N3X\E2X\N] Talk and say good-bye. Go
[W\S5X\W\N] Drink some water and search the lantern. [Magic user:
cast fetch spell on tree and detect spell. Cast trigger spell on
water and open spell on tulip. Cast fetch spell on scroll] Leave and
go [W2X\N2X\W\N2X] to town and walk left to the general store. Talk
to olga and tell her about the gatekeeper. Leave town and go to the
forest. [Magic user: practice spells until mana is finished and rest
till dark] [Thief: do acrobatics until tired] [Fighter: Paladin:
climb tree until tired] Rest until first health is full and do it
again. When it's dark, Go up and you will meet katrina. [If you're
hurt, you will receive a healing potion] [Magic user: Paladin: you
will learn the frostbite spell] Talk to her. [Paladin: never flirt
with girl] Go into town and go to the inn. Sit in your chair and
watch the gnome comedy act. Later, talk to everyone. Go to your room
and rest until you're tired. Go downstairs and speak with the domovoi
above the fireplace. Return to your room and sleep.
DAY 4
The next day, leave and visit the room at the end of the hall. Knock
on the door and talk with the gnome. Take the rubber chicken from the
bed. Leave the inn and practice on the stairstepper at the
adventurer's guild. When you're tired, [Thief: go through secret
passage and talk to the chief thief. Search the drawer at the table
and go out the passage behind the wall] Leave town and go to the
forest. Run [W2X\N] to the gatekeeper and talk. Leave and go
[S2X\E4X\N\E] to the leshy. Touch the wiggling bushes. When he ask
you a question, just make a wild guess. Go [W\S2X\E] [Magic user: go
up and cast fetch on tree. Leave] [Thief: Fighter: Paladin: get rocks
and throw until tired] Go back to town. [W2X\N2X\W\N2X] Walk to the
right to dr. cranium's house. Talk to him and ask him for potions.
Leave and go left. Talk to the burgomeister. Go in the general store
and talk to olga. Leave and rest until it's dark. Knock on the inn
door. Eat and rest until you're tired. Talk to everyone. Go upstairs
to your room and just leave. Go down and speak with the domovoi.
Return to your room and sleep.
DAY 5
The next day, leave the inn. Speak with the burgomeister and the
townspeople. Enter the burgomeister's office and go to the cell. Talk
to the gypsy. [Thief: leave town and go to the forest. Go left. Now
run S5X\N5X and fight monsters till sunset. Return to town and rest
60min at the garden. Go up and use sneak. Picklock the window at the
burgomeister's house. Picklock at the desk and drink a healing pill
if needed. Talk to the gypsy. Unlock the cell and climb out the
window. Leave town and go to the forest. Run S2X\E2X\N2X to the
graveyard. Climb the tree and hang the rope over the branch. Check
out the borgov crypt door. Leave and go S2X\W and talk to the ghost.
But don't say ghost. Return to the graveyard. E\N2X] Leave town and
go to the forest. Run [S\E2X\N] to the graveyard. Look at the grave
where the headstone has fallen down. [Fighter: Paladin: if you are
strong enough you should be able to push the headstone off the grave]
[Magic user: cast the open spell on the headstone] Check out the
borgov crypt then leave. Return to town. Go [W2X\N2X] Walk left and
into the burgomeister's house. Chat with him and leave. Go left and
speak with igor. He will give you the key to the borgov crypt. Enter
the adventurer's guild and practice on the stepper. When you're
tired, rest until dark and Leave the town. Go to the forest. Run
[S2X\E] and speak with the ghost. But don't say ghost. Go [E\N2X] to
the graveyard. [Thief: picklock crypt door] Unlock the crypt door and
look around. Leave by shaking the grim reaper's hand. Go down. Run to
the garden [S2X\E\N] and sleep.
DAY 6
The next day, go to town. [W2X\N2X\W\N2X] Walk left and talk to the
burgomeister. Go in the general store and talk. Leave and go to the
inn. Eat breakfast. [Thief: leave and go left. Talk to igor and he
will give you the crypt key] Leave town and go to the forest. Run
[S\E3X\N3X\E2X\N] to the gypsies camp. Speak with the gypsies.
[Paladin: Magic user: you will receive the aura spell] [Thief:
Fighter: you will receive an amulet] Offer your money pouch to the
fortune teller and she will tell your fortune. Say goodbye and you
will spend the night here.
DAY 7
In the morning, go into the fortune teller's wagon and talk. Leave
and go [W2X\S3X\W\S2X\E3X\S2X] to the screen before the baba yaga
area. [Fighter: Paladin: say the magic phrase that you learned from
the leshy] [Thief: use acrobatics to leap over the bushes on the
left] [Magic user: cast detect then trigger at the bushes on the
left] Speak with the skull bonehead. Rest until it's dark. Leave and
head toward erana's garden. [N2X\W2X] [Magic user: go in the garden
and cast fetch spell on tree. Leave. Drink the water from the
fountain and you will have an interesting experience] Go [W\N3X] Look
on the crypt door on your right. [Magic user: Paladin: cast aura
spell] Open the door. After the fight, open the door again. Leave and
go west. [Magic user: Paladin: cast aura spell] Fight the wraith.
When it's dead, search the rock. Go [E4X] [Magic user: paladin: cast
aura spell] Fight the wraith. When it's dead, search the rock. Go
[W5X\S2X] [Magic user: Paladin: cast aura spell] Fight the wraith.
When it's dead, search the rock. Go to erana's garden
[N2X\E2X\S2X\E\N] and sleep.
DAY 8
The next day, leave and go to the gatekeeper. [W2X\N\W3X\N3X] Talk
and go to town. [E2X\N] Walk left and speak with the burgomeister. Go
in the general store and speak with the storekeeper. Buy 10 rations
and a pie pan. Leave and go left to the adventurer's guild. Practice
on the stepper. When you're tired, rest until dark. Leave and go to
the inn. Eat and talk, then leave the inn. [Thief: Go right to the
street where dr. cranium's house is. Climb up to the window on the
left building. Sneak. Use the oil on the wardrobe then open it. Get
everything. Go downstairs and steal things from the 2 desks. Scan
through the book and leave the broom. Look at the bottle and take it
of the desk. Go upstairs and picklock the chest. Put the locket back
and exit by the window] Leave town and go to the forest. Run to the
place where you met the ghost. [S2X\E] Speak with the ghost but don't
say ghost. Go [W\N2X\W] Go [S5X\N5X] and fight monsters. When you
killed a zombie go to town and sleep at the staff area.
DAY 9
The next day, leave town and go to the forest. [Fighter: Paladin:
Thief: throw rocks until skill full. Pick up 100 rocks] Go to the
cave path. [W\S6X\E] Fill an empty flask with goo from the pool at
the bottom of the screen. Get the small bush behind the pile of
rocks. [Fighter: Paladin: Thief: throw your grapnel at rock pile. Use
your rope to get above the bush and go fishing. When you get the
bush, go down with your rope] [Magic user: cast force bolt at the
pile of rocks then cast fetch on the bonsai bush] Leave and go up. Go
to the leshy bush. [N3X\E3X\N\E] Touch all the wiggling bushes until
the leshy appear. The response to the leshy's riddle is: bush in goo.
Return to town. [W3X\N2X] and rest until its dark. Walk left to the
inn. Eat and talk. Leave town and go to the forest. Run and visit the
ghost again. [S2X\E] Talk and tell her she's a ghost. Return to town
[W\N3X] and sleep at the staff area.
DAY 10
The next day, go right and visit dr. cranium. Talk and ask him about
the rehydration solution. [Look in manual] Also ask for potions.
Leave town and go to the forest. Go to erana's garden.
[S2X\E2X\S\E\N] Plant the bonsai tree in the ground next to the mound
of soil. [Magic user: cast fetch spell on tree] Leave and go to the
Leshy bush. [E\N2X\W] Touch the wiggling bush and the Leshy will
appear. The response to the leshy's riddle is "baba yaga". Go to the
gypsy camp. [N3X\E2X\N] Talk to davy. Go to the fortune teller's
wagon and talk. Leave. Rest until dark and then visit the ghost
again. [W\S5X\W3X\N] Speak with the ghost and you will discover she
is anna. Return to town [W\N3X] Walk and sleep at the inn. [Climb or
levitate at window]
DAY 11
The next day, read the note and leave the inn. Go right to visit dr.
cranium. [Talk] Get potions and give him your flask of grue goo and
he will hand over a rehydration solution. Leave. Outside dr.
cranium's house, speak with the old man. Go up to the monastery.
Touch the door and ignore igor. Place the dark one's sign on the door
of the monastery. Look around and write down the symbols above you.
Treat the dried up domovoi with the rehydration solution on the desk
and feed garlic to the creature above the fireplace. Open the secret
passage. In the basement, go over to the desk. [Fighter: Paladin:
force the desk open then drink a poison cure potion] [Thief: disarm
the trap on the desk the usual way, selecting the same three colors
in a row. Use the shopping bag to pick up the small statue in the
middle of the screen] [Magic user: cast open on the desk] Read the
diary in the desk. Go over to the large dripping cask. Touch the cask
and you will receive a vision and the blood ritual. Look around and
go upstairs. [Thief: climb wall and get bird] Destroy the monastery
on the carpet with the torch. You leave the burning monastery in a
hurry. Talk to igor. [Thief: go in the adventurer's guild and in the
secret passage and give the statue you found to the chief thief. Talk
and touch him. Show the bird to him and picklock the desk. Leave by
the ladder] Walk down and talk to the burgomeister. Leave town and go
to the forest. Go left. Run [S5X\N5X] and fight monsters. When it's
dark, go near the town. Go [S2X\E] to the ghost and talk to her.
Return to the town. [W\N3X] You should see katrina. Talk to her and
go into town. Walk to the inn. Eat and talk to everyone. Sleep in
your room.
DAY 12
The next day, leave your room and go to the room in the corner. Talk
to punny bones and leave. Leave the inn and go to the adventurer's
guild. Use the stepper until you're tired. Leave and go visit dr.
cranium. Talk to him and get potions. Leave the house and go to the
inn. Now rest until you're tired. Go to your room and sleep. You
should be woken up at midnight by weeping sounds from downstairs. Go
downstairs and listen at the interior door. Return to your room and
sleep again. You should be woken again by the domovoi. Go downstairs
and talk to the domovoi. Get the doll in the cupboard and finally,
GET SOME SLEEP!
DAY 13
The next day, leave your room. Eat breakfast [Paladin: talk] then
visit the general store. Talk to olga. Leave and go right. Tell the
old man about anna. Go up into the adventurer's guild and use the
stepper. When you're tired, leave and go right to dr. cranium's
house. Talk and get potions. Go down and leave town. Go to the
forest. [Thief: Magic user: Fighter: run W\S5X\N5X to fight monsters.
When it's dark, go near the town. Go S2X\E to the ghost] [Paladin:
run to the graveyard S\E2X\N Read the gravestones to find out the
rusalka's name. Leave. Rest until dark and go to the ghost. W\S]
There are now two of them! Leave and go to the castle gate.
[W\N2X\W2X\N] Talk and leave. Return to town and [E2X\N] sleep by the
staff.
DAY 14
The next day, walk up and talk to the burgomeister. Go left to the
adventurer's guild and use the stepper. When you're tired, leave and
go right to dr. cranium. Talk and get potions. Leave the house and go
to the inn and get breakfast. [Magic user: rest until dark and leave
the inn. Go down and sleep at the staff] [Paladin: visit general
store and buy a broom. Talk to olga. Leave town and go to the forest.
Run W2X\S2X\E\S\W2X\S to the lake and speak with the rusalka. Put the
rusalka's hair in the broom. Go E2X\N3X\E\N to town. Rest until dark
and sleep at the staff] [Fighter: leave town and go to the forest. Go
left. Run S5X\N5X to fight monsters. When it's dark, go back to town
and sleep at the staff] [Thief: go left to the adventurer's guild and
to the secret passage. Picklock the drawer at the table and talk.
Leave by the ladder and rest until dark. Go down to the staff and
sleep]
DAY 15
The next day, walk up and speak with the burgomeister. Go to the inn
and eat breakfast. Leave town and go to the forest. Rest until dark
and run [S2X\E] Speak to the ghosts. When you have the old man's hat,
go [S\E4X\S2X] to baba yaga's Hut. Open the magic barrier as you did
before. Talk and give the hat to bonehead. Put the corn on the ground
near the hut, then go into the hut. Tell baba yaga about the gnome.
She will ask you to fetch her an elderberry pie. Later, talk to
bonehead and leave. Go [N2X\W2X\N] to the garden and sleep there.
DAY 16
The next day, go [W2X\N\W2X\S4X\E] to the cave path and fill another
empty flask with goo. Leave and go up. Go to the attacking elderberry
bush. Go [N3X\E2X\S2X] Get on the small bridge. [Fighter: Paladin:
Thief: click the rubber chicken on the bush to lure it out. Throw a
rock at the bush and pick up the fallen berries] [Magic user: cast
force bolt at the bush. Click the rubber chicken on the bush to lure
it out. Cast fetch on the fallen berries] Rest until dark and go [E]
[Magic user: Paladin: cast aura spell] Go down and go near the rock.
Fight the wraith. When you killed it, search the rock. [Fighter:
Thief: Paladin: you will get the heart ritual] Leave and go [N\E\N]
to the garden. Sleep till the morning.
DAY 17
The next day, go [E2X\S2X] to baba yaga. Talk to bonehead. Put the
bones in the mortar and grind them with the pestle. Put the goo and
berries in the pie pan. Collect the bone meal from the mortar with an
empty flask. Put the bone meal in the pie pan and show the pie to
bonehead. Click the pie pan on the nearby skull and the skulls should
bake the pie. Give the pie to baba yaga, then tell her about the
gnome and she will give you a good humor bar. You talk and baba yaga
will force you to leave. [Magic user: re - enter the hut, give baba
yaga a garlic and ask for a spell. You talk and you will be outside]
Rest until dark and leave. [Magic user: go N2X\W2X. Touch staff.
Later, go W2X\N2X\W\N2X to town] [Paladin: go to the graveyard.
N2X\W\N2X\W2X\N. Cast aura spell and sweep janos'es grave with the
broom. Prepare to meet a wraith. Defeat the wraith and return to
town. W2XN2X] [Fighter: Thief: go N2X\W2X\N2X\W\N2X to town] Walk
left to the inn and eat. Sleep in your room. The domovoi will wake
you again. Sleep till morning.
DAY 18
The next day, visit the gnome's room. You will restore his humor.
[Talk] Go downstairs and eat breakfast. Leave town and go to the
forest. [Paladin: run W2X\S2X\E\S\W2X\S Speak with the rusalka. Touch
the rusalka to kiss her. Leave and go E3X\N3X\E3X] Run to the leshy
[S\E3X] and touch the wiggling bushes. The riddle is: elderberry
bush. Go [W3X\N2X] to town and rest until dark. Walk to the inn. Sit
in your usual chair and watch the gnome's comedy performance. Talk to
everybody. Leave the town and go to the forest. Run [W2X\N] to the
castle gates and speak with katrina. Go back to town. [E2X\N] Sleep
at the staff.
DAY 19
The next day, walk to the inn. Get breakfast, then leave town. Go to
the forest. Now run back and forth between the castle gatekeeper,
boris and the general storekeeper olga, telling only about each of
them until they have got back together. From the gate keeper, leave
and go [E2X\S\E3X] Touch the running bush until the leshy talks.
[Magic user: guess staff] [Thief: Fighter: Paladin: guess wraith]
Return to town. [W3X\N2X] Rest until dark and walk to the inn. Eat,
then go up to your room and sleep. The domovoi will interrupt you
again. Sleep again.
DAY 20
The next day, eat breakfast then leave the inn. [Paladin: visit the
burgomeister's office and talk] Leave town and go to the forest. Run
to the graveyard. [S\E2X\N] Go over to the borgov crypt and unlock
it. Look at the borgov crest on the floor. Click on the colors in the
following order: Spell out the BORGOV name with the first letter of
each color, (B)lue, (O)range, (R)ed, (G)reen, (O)range, (V)iolet.
Unlock the most right statue in the alcove and enter the secret
passage to the castle. Always oil the doors first before you open it.
[Thief: use sneak and picklock doors] [Paladin: Fighter: Magic user:
don't steal] Walk east until you reach the stairs. After the battle
with the bats, drink a cure pill if needed. Go up the stairway and go
into a room with a bookcase. Touch the emblem at the top of the
bookcase and you will enter a bedroom. Leave the bedroom and follow
the stairway to a room with three doors. [Thief: go E and search the
painting. Go E2X] Go [E3X] Go up. Oil the right door and go in.
listen to the goons. Later, leave and touch the books in the middle
shelf. Spell out the word "EXIT". Leave the room and go downstairs to
the other room. Go [W2X] Rest until dark. Go through the other door
near the bookcase and go upstairs. Oil the door and listen. Later, go
in the room. Go upstairs through the other room and just ignore the
ghost. [Thief: picklock chest. Open the cabinet to get some money] Go
right and upstairs to the other room. Go [W3X] Go up the stairway to
the child's room. Open the door and speak with the vampire child,
tanya. Talk to the beast and give the doll to tanya. Again talk to
tanya and the beast, then tell tanya about erana's staff. Here toby
makes the ultimate sacrifice and tanya is restored to life. You
receive erana's staff, then you return tanya to her parents at the
inn and spend the rest of night there.
DAY 21
The next day, eat breakfast and talk. Leave and talk to the
burgomeister. Visit the general store and talk to olga. Buy a candy.
Visit dr. cranium and get more potions. Give the empty flasks to dr.
cranium, but keep one. Leave and go down. Leave town and go to the
forest. [Fighter: Thief: Magic user: run to the lake W\S3X\W2X\S and
talk to the rusalka] Rest until dark and walk to the town. Go to the
inn. Eat and talk to the people. Go to your room and sleep.
DAY 22
The next day, read the note and go downstairs. Eat and talk. Leave
and talk to the burgomeister. Go to the adventurer's guild and use
the stepper. When you're tired, rest until dark. Leave town and go to
the forest. Run [W2X] You will encounter your old nemesis, ad avis.
Say hello and threaten him. (Throw rock\cast force bolt) Stay there
and you will be caught and taken to the castle dungeon.
DAY 23
You awake chained to a platform in the castle dungeon. [Fighter:
Paladin: break the chains] [Thief: use the tool kit to unlock the
chains] [Magic user: cast open on the chains] Walk and touch the door
2X. Open the iron maiden at the wall and you will enter a bedroom. Go
over to the coffin and touch it. Kiss katrina. She will be furious
and you will be taken back to the dungeon. First talk to katrina then
tell about ad avis and love. Talk to katrina and agree to help. Later
at the castle gate, go down.
DAY 24
Run immediately to the gypsy camp [S2X\E4X\N\E\N3X] Fight the wraith.
When you killed it, search the rock. Go [E2X\N] and talk to the
gypsies. Pay for a reading of a fortune. Leave and go to erana's
garden. [W2X\S3X\W\S2X\E] [Magic user: You will be stopped by the
fairies. Listen to the fairies. Cast reversal and summon staff. Cast
resistance and cast frostbite at the middle fairy. You will receive
the heart ritual] Sleep the rest of the night at the garden. In the
morning, go to baba yaga. [E2X\S2X] Talk to bonehead. Visit baba yaga
in her hut and offer her a garlic. Talk to her but don't ask for a
reward. Ask about the ritual and she will give you the breath ritual.
You talk and she will kick you out. Go to the leshy. [N2X\W\N2X\W] Go
in the middle and watch the surprise jump attack. Go to the village.
[W3X\N2X] and sleep at the staff area.
Day 25
The next day, rest until dark. Leave town to the forest and run
[S\E3X\N3X\E2X\N] to the gypsies. After the reading talk to them.
Leave and re-enter. Talk and leave. Go to the swamp.
[W2X\S3X\W3X\S2X\W\S3X] Put the candy on the ground and when the
light balls take the bait, use an empty flask on them. Go right. Use
the light balls on the standing stone and put the dark one sign in
the small hole. Make out the word 'AVOOZL'. When you have the sense
ritual, go left. Release the light balls and go up and left.
[Fighter: Paladin: Walk into the swamp and avoid the grasping hands]
[Thief: Jump from clump to clump in the swamp] [Magic user: Use the
glide spell to move through the swamp] Go [W2X\S2X] until you reach
the mad monk's tomb. Go near the monsters and fight them. Later, go
to the standing stone and use the dark one sign on it. Click out the
order of the rituals: mouth - bone - blood - cloud diamond - sun -
cloud - heart -diamond. When you have the ritual, go [N2X\E2X] and
leave the swamp. Rest till tired and go [N5X\W\N] to the castle.
Later in the dark cave, [Fighter: Paladin: use the grapnel to climb
down the pit. Fight and defeat the monster. Pick up the book. Climb
back up and cross the pit with the rope, crossing hand over hand]
[Thief: sneak into the pit cave. Use the grapnel to climb down to the
monster. Sneak over to the book and pick it up. Climb back up and
cross the pit by walking the tight rope] Magic user: cast calm and
levitate down into the pit. Take the book and levitate back up on the
other side of the pit] Leave the cave on the right to the heart cave.
Welcome to your NIGHTMARE. Go through door NR.1 Put the torch in it's
holder where you got it before. Use your dark one sign on the altar.
Use the bone ritual on the altar again. Later, you will be trapped in
a cage. [Paladin: Fighter: break cage] [Thief: quickly jump out of
cage before you're trapped] [Magic user: cast flame and frostbite
spell until cage break] Get your torch and leave the cave. Go through
door NR.2 Follow the path to the bottom. Climb up to the upper path
and go over to the altar. Click the blood ritual on the altar. This
starts the blood flowing. [Fighter: Paladin: go to the top part of
the altar. Use the grapnel to climb to the ledge that overhangs the
altar. Push the rock into the altar bowl. Climb down and return along
the main path] [Thief: go to the top part of the altar. Use the
grapnel to climb to the ledge that overhangs the altar. Use
acrobatics to get to the ledge above, then to the island ledge at the
center of the screen, then over to the main path] [Magic user: walk
down to where the blood is flowing out of the altar bowl. Do not
touch or walk through the acid! Cast frost bite on the blood in the
pool. Return to the main path] Leave and return to the heart cave. Go
through door NR.3 Go to the altar and perform the breath ritual. Now
you must blow air in the small valves. Blow through the most right,
the most left, the middle valve. Blow through the middle big valve.
When it's done, leave the cave. OOPS! [Magic user: when you're inside
the small cave, cast calm spell and immediately cast open spell]
[Fighter: Paladin: when wind blow's you out, grab on the right small
tentacle. When you fall to the ground, run] [Thief: when you're
plastered on the screen, doing a mime thing, go to the right] Leave
the cave and go through door NR.4 Don't panic! You have just lost all
your senses. They will come back gradually. Walk from left to right
across the bottom of the screen. Now walk up the left edge of the
screen. Then walk across the top of the screen to the right. You
should have all your senses now and have arrived at the altar.
EEEWWW! That was a giant nose you just went through. Click the sense
ritual on the altar. [Fighter: Paladin: run through the dendrites to
the exit] [Thief: use the grapnel on the horseshoe shape near the top
of the screen and swing over to the center. Use the grapnel on the
large globe shape under the altar and swing across to the exit. Walk
on quickly] [Magic user: Walk along the path to the exit, casting
lightning balls at the dendrites to short circuit them] Leave and go
to the middle altar of the heart cave. Perform the heart ritual and
then levitate\climb. ad avis will finally turn on katrina and cause
the dark one to take her. You must now destroy ad avis once again!
When you get a chance to move, tell the joke. [Fighter: Paladin: use
the staff on ad avis] [Thief: throw a dagger at ad avis] [Magic user:
cast summon staff and tell the ultimate joke]
The End
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