ISHAR 2 Walkthrough
IRVAN's ISLAND
Go west, then north, and avoid the fight. Enter the village,and play with the
pump handle. Recruit Kudseac, pick up hispossessions, then kill him.
Visit the two inns to recruit four characters (preferable :Eliandr, Zeloran,
Fandhir and any warrior). Buy a sword, abow and some arrows from the armourer
and some food from theshopkeeper so you can recover your physical strength
afterfights.
Go to the harbour (S-SW), and force a passage: take prisonerand hand over to
the village chief who then tells you whatyour mission is. Return to the
starting point. Kill the threethieves, find the woman, and pick up the
pendant. If yourstrength is a bit low, eat some food, then return to
thevillage to recruit and to buy helmets and shields.
Go as far east into the forest as you can, then go north topick up the black
and white mushrooms. Go to the extremenorth, pick up the dandelions, then
fight the wasps. Enterthe forest clearing on the south side, and kill the orcs.
Forthe chief orc, you need to use as many arrows as possible.Pick up the
necklace.
Return to the village, hand the necklace to the chief, thenrecover the boat.
Eat, sleep, buy arrows, arms and food. Goto the harbour, select the town
landing-stage.
ZACH's ISLAND
Tip: When you travel trough the town, write down every shopyou encounter and
all the prices for every armour, helmets,weapons, shields... Don't buy
anything. When you've got thewhole city on paper, and enough money, then
buy the mostexpensive helm, shield, weapon, armour... for everybody ofyour
team. So you avoid wasting your money when you discovera better item than the
previous shop got for you.Tip: After fighting, always share the money that you
pickup,between your team members. Each member will be happy!
Go right through the town to the library at the extremenortheast. Pick up
the fortress parchment, and kill as manyenemies as possible (to gain money and
experience). Buy foodand recruit if necessary. Eat and sleep to recover
strength.return to the harbour towards the fortress.
AKEER's ISLAND
Follow the wall on the right, trying to keep moving east allthe time. Fight
with skeletons, then go through the southpassage. Pick up the treasure in the
cul-de-sac at the southend, and the skull in the cul-de-sac to the east. Leave
thepassage, continue east, then go south. In the large room, goto the extreme
south-east, then south, east, and then intothe corridor to the north.
Activate the two handles on theright and left walls. Continue north into the
passage, andfollow the corridor into the large room. Activate the handleon the
wall to the north. Leave the passage again, go to theextreme south-east, follow
the corridor and pick up a skullin the cul-de-sac. Go back into the corridor
with the twohandles. Walk around the west wall, then on the other sideenter
the room, pick up the treasure, skull and arms. Returnto the landing-stage, then
go back to the town.
ZACH's ISLAND (2nd time)
Buy fighting gear, arrows and as much food as possible,because big scraps
are coming. Buy two monk's habits and fivefur coats from the clothes shop (not
far from the harbour, inthe road leading to a small square to the north).Go to
the library, examine the parchment on potions, then gowest to the bank. Enter
the street, and kill all of theguards in one go(!) using the arrows and
spells. Take thedoor opposite, pick up(steal!!) 100,000 po. and
deposit10,000 of them in the bank on the opposite.
Go shopping: buy a magpie, a monkey, an eagle and a parrotfrom the pet shop
on the extreme south-east of the town.Opposite is a super-armourer if you
got the money... Go tothe south, then buy five ropes from the shopkeeper.
Movewest, buy potions for the "troublesome priest" HUMBOLG spelland "ent
reviver" JABLOU spell. Continue to the west, and atthe next three crossroads
go north, then west, then firsteast. Kill the giant guard, which is a
difficult task, thenregain strength because there are more fights to come.
Enter the "Blue Velvet" nightclub (only open at night), andyou are thrown in
prison. Release the magpie through thebars, pick up the key and open the
cell. Put on five monk'shabits. In the fortress enter the passage between
midnightand 4am., pass the monk, and enter the sacrifice.
Recover the prison key from the monk's belt, then leave thepassage again.
Find the invisible wall (where one of thecharacters should notice a draught)
and cross it. Leave theprison, fight with the guards. For the next step you
need atleast 10.000po. and an iron shield, if you have them, takethe boat for
the island where you originally started (IRVAN)
IRVAN's ISLAND (2nd time)
Go as far east as you can, then follow the east coast. Find amagician, give him
10,000po. then send out the eagle. Pick upthe mountain parchment. Return to the
extreme west along thecoast, and when you find the standing stones continue to
thewest end. Pick up the relic at the foot of the standingstone. When
Golem wakes up, kill him - remember though, mostspells won't work on him - then
turn round and fight Golem asecond time. Return to the harbour. Select the
mountains,take the landing stage to the south.
JON's ISLAND
In the mountains you must put on the fur coats. Take off thearmour, and attach
the ropes to avoid falling. Move east,pick up the cauldron from the snow,
then set off in theopposite direction following the mountain road along
theprecipice. Go into the mountains, find a Rhinoceros, kill itand take its
horn. Return to the landing stage. Select themountains landings stage to the
north-west. If necessary makea return trip to the town for repairs.
On leaving the harbour, travel east. Follow the coast then take the passageto
the west. Fight with two giants, pick up the living swordin a mountain hollow,
then leave the passage again. Continuenorthwards, and look for the priest at
the end in a cul-de-sac. Prepare the HUMBOLG potion and give it to him, then
pickup the tree island parchment. Return to the harbour andselect the
tree island. If necessary, go repair your team tothe town.
THORM's ISLAND
Put on the pendant recovered from the dead woman. Take thecrossroads to the
left, then to the north, and second on theright. At the end, find an ent.
Prepare the JABLOU potion andgive it to him to drink, then pick up the pendant.
Go down tothe south again, go west and enter the village. Visit thehuts
(two open huts give various information). Return to theharbour, take the
extreme east then fight with the ewoks. Atthe end, pick up the relic then
return towards the harbour.
Go north, east, north then east, follow the road and find thestone druid at the
end. Place the horn on it, and give it theiron shield when it wakes up.
Pick up the magic shield(protects against fire), turn round then at the
crossing gonorth, east then first north. Fight with the monster, thentake
the first west. Negotiate the labyrinth, avoiding falsetrails and aggressive
eagles, to arrive close to the deadwoman at the end to the west. Collect
the key to the townhall from around her neck, then hurry back to the harbour.
ZACH's ISLAND (3rd time)
Go to the town hall (extreme north-west). Enter the town halland pick up the
idol then go to the temple (west of thebank), and give the idol back to
the monk. Pick up the airelemental pendant, then go on to the bank and draw
out somemoney. Buy arms and food if necessary ,eat and sleep but keep7,100po.
Return to the harbour, then go to the fortress.
AKEER's ISLAND (2nd time)
Follow the left-hand wall always moving north as far as thepassage. In the
circular corridor take the invisible passageto the north. Follow the
corridors and enter the floodedarea. In the maze keep taking the corridors
to the northuntil you leave the catacombs. Find three weighing scales andput
exactly 3,350po. on the first two scales. Return to thecatacombs, and
hopefully the water has disappeared. Take thesecond to the south-east, then at
the end follow the smallunderground passage. In the large room, activate the
handleat the south-east end. Take the treasure at the north-westend, then
put on the air elemental pendant. Continue to thenorth-east end, take the
first turning on the right, thenfight with the mummies (fire cloud and
lightning areeffective). At the very end, go to the south and pick up
askull.
Return to the north, then take the access to the east. Stop infront of the
wall, take the invisible passage to the south,pick up the treasure and the
skull. Return to your initialposition in front of the wall, then cross the
invisible stillmoving east. If blocked, sidestep to the south, then
continueeast. Enter the prison. Remember you can find other treasuresif you pass
other invisible passages at the end of the maze.Follow the corridor. In the
east kill the lion-guard. At theeastern end, click the prison key in the lock
and all thecells open. Turn around and in the first cell to the rightyou can
find treasures behind an invisible wall. In one ofthe cells is a blind girl
who you must recruit, so you mustdismiss either the archer or warrior (dont
forget to take hispossession). In the second cell to the south, starting
fromthe west, is a secret passage through an invisible wall.Follow the
corridor and enter a vast room. This area iscursed!!! some characters are
inverted. To un-invert them,cast the lifting spell.
Go to the middle of the columns and pick up the living sword.}From the center
make the return: go north, return to thecentre, go south, return to the
centre, go west and return tothe centre before continuing. At the end you
find eitherinvisible walls with treasures or a secret passage with ahandle
to be activated. Now take the passage to the south-east, pass the door,
following the corridor to the south. Infront of the grille, release the monkey
then open the passage.Reach the landing stage and select the entrance to
thefortress again.
AKEER's ISLAND (3rd time)
Return south-east to the corridor with handles. Go due northinto the passage
and follow the corridors to the west. Bewareof the destroying wizard of
chaos by preparing psychicprotection, then kill him. Pick up the treasures
and theskull. Return to the passage entrance and take the corridorto the
south-east. Watch out for the magician, kill him, thenclick on the button
which is underneath the eagle-heads,revealing a secret passage. Continue
along the corridor tothe north, place the six skulls on the six scales.
Continuealong, kill the guard and pick up the relic. Return to thelanding
stage, and re-enter the town.
ZACH's ISLAND (4th time)
Buy five evening tunics from the clothes shop. Put on thetunics and ent
pendant, and enter the night club BLUE VELVET.Pick up the end of fortress
parchment. With 20,000po. go tothe cul-de-sac of the four towers at between
one and twoo'clock in the morning. Give 20,000po. to the dodgy-
lookingcharacter, then pick up a relic.
Buy the ingredients for five anti-vertigo potions (MILDONG)then eat and
sleep. At the harbour, select the mountains andthe north-east landing stage.
JON's ISLAND
Find a passage to the west. Follow the road, kill thedwarves, then
enter the mountains to the north. Pick up twoedelweiss plants - one in a cul-
de-sac to the west, the otherin a cul-de-sac to the east. Return to the passage
entrance.Continue east, kill the vultures, then enter the mountains tothe north.
Pick up one edelweiss plant, return to the passageentrance, then go east
followed by north. Take the passage tothe east and pick up two edelweiss
plants. The place iscursed, so cast a curse-lifting spell. To continue,
eachcharacter has to drink an anti-vertigo potion. Follow theroad, pick up a
relic, then return to the harbour. Select themountains, then the north-west
landing stage.
JON's ISLAND (2nd time)
Travel west along the coast. Fight all the guards, then getrid of one off
the characters (dismiss or cast into thevoid). Enter the mountains to the
east, then kill the guards.At the end, leave five relics on five pillars, and
the druidrevives. Recruit the druid, who is essential for his fire-protection
spell. Return to the landing stage and select theend of fortress. Return to the
town if you need to replenishsupplies.
OTBAR's ISLAND
Fight against the Fire Elemental: put the magic shield on oneof the
characters, activate the fire-protection spell,approach the elemental then
strike. At the first crossroads,turn right and travel right around the block.
Take the accessopen to the north, then at the next crossroads go to the west(not
essential). In the maze fight against the orcs, pick uparms and treasures, then
to the north pick a fight with thedragon. To kill the dragon, use the same
principle as withthe fire elemental - the protection spell must always
bevalidated, otherwise you've had it. Use the healing spell asoften as
necessary, and you can have several goes at killingthe dragon.
Continue to the north, pick up the treasures in the crannies.At the next
crossroads go north, then through the secretpassage in the north wall.
Continue, and fight against thewizard and the skeletons. At the end of
the maze withinvisible walls, activate the handle. Return to
thecrossroads, go down to the south. You must slalom into theroom because
there are spikes in the walls.
Reach Shandar's fortress. In the large room, move along the edges
becausethere are missiles in the ceiling. At the south-east end,pick up the
treasure, then at the north-west end fight theknight and take the access to
the north, follow the corridor,and there's a mechanism to be activated in a
small room tothe west. At the end, fight against the Gorgon (beware
sheinverts !), then go into the large room with a fountain whichraises life
points. Return to the room. The diversion to thenorth is not necessary. You can
move directly south when youenter the room, you should reach the labyrinth
with themummies and the witch. Take the passage to the south, then tothe east.
There's a mechanism to be activated in the smallroom to the west. Carry on
and fight the lion guards. Thetrapdoor can be activated to open the closed
grille. At thenext crossroads head north, then at the end get the treasuresand
activate the mechanism. return to the crossroads, then godown to the south.
Follow the corridors to the end, then find a small room witha magician. Listen
to what he says (don't hit him !), thentake the north access in the
previous corridor. Put theparrot in front of the ear and the passage opens. In
the nextroom, slalom otherwise you bash your head, then in the nextroom move
along the edges. Prepare psychic shelter, thenfight against Shandar in the
north access. Kill him, go backto the country - and that's it, you've finished
....
look outfor ISHAR 3 "The seven gates of infinity"
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