\ -- __ ---- ___
\ \ | \
\ \ | _|
\ \ | /
____ _____ \ \ | |
| | | / \ \| |
| | / / \ |
| |/ / \ |
| / \ |
| / g o d o n l y k n o w s
/ | ___ _ ___ _|_ __| ___ ___ _ __ ____
/ | / _ \ \ \/ | / _ \ / _ \ / _ \ |___ \ | \/__|/ ___|
/ /| || |_| || /| || | | || | | || |_| | ___| || | \ \
/ / | || __/ | | | || | | || |_| || __/ / _ || | \ \
/ / | || |__/|| | | || |_| | \__ || |__/|| |/ || | ___| |
/____| |____| \___/ |__| |_| \___/ ___| | \___/ \__/|_||__| |_____/
| |____/ \
| | \ \
| | \ \
| | \ \
| | \ |
| | \___/
| |
: :
---------------------------------------------------------------------------
XENOGEARS FAQ v0.4
for the Sony PlayStation (American Version)
mantained by Ignacio de Lucas
Japanese version originally co-written with Kao Megura
Unpublished work Copyright 1998 and 1999 Ignacio de Lucas
This FAQ is for private and personal use. It can only be reproduced
electronically, and if placed on a web page or site, may be altered
as long as this disclaimer and the above copyright notice appear
unaltered and in full. This FAQ is not to be used for profitable or
promotional purposes. This includes being incorporated, reprinted,
or otherwise used by magazines, books, guides, etc., in ANY way.
The Japanese version of this FAQ was created by Ignacio de Lucas and
Kao Megura. Currently, this American version is being mantained by
Ignacio de Lucas {[email protected]}. All copyrights and trademarks
are acknowledged that are not specifically mentioned in this FAQ.
Xenogears is (c) Square Soft and (c) Sony Entertainment of Japan.
-------------------------------------------------------------------------
This FAQ, and future revisions of it, can be found at:
-------------------------------------------------------------------------
Kao Megura's Home Page i.am/kao
GameFAQs www.gamefaqs.com
===================================
T A B L E O F C O N T E N T S
===================================
1. U P D A T E S / I N T R O D U C T I O N
2. D I S C O N E W A L K T H R O U G H
3. D I S C T W O W A L K T H R O U G H
4. S E C R E T S
5. A C T I O N R E P L A Y / G A M E S H A R K C O D E S
6. P L A Y I N G T H E G A M E
- Characters
- Controls
- Main Menu
- Sleeping and Shopping
- Battles
7. L I S T S A N D C H A R T S
- Item List
- Character Equipment List
- Character Weapon List
- Gear Equipment List
- Gear Weapon List
- Skills, Abilities and Gear Options Lists
- Status Effects
- Selling Prices
8. M A P S
- Yggdrasil Map
- Bledavik Waterway Map
9. M I S C E L L A N E O U S
- "Small Two of Pieces" Lyrics
10. L I N K S
11. S P E C I A L T H A N K S
12. A U T H O R ' S N O T E
==========================================================================
1 . U P D A T E S / I N T R O D U C T I O N
==========================================================================
UPDATES ________________________________________________________________
American Version Revision History ______________________________________
Version 0.4 (April 6, 1999)
You're probably wondering what have I been doing these four months. Check
the "Note for Version 0.4" (just below this section) for an answer.
Expanded the walkthrough to cover up to the battle with Achtzehn.
Finally replaced the songs' names with the official ones, thanks to Oscar
Nieto Colino. Also, reformatted the list and added the original
soundtrack's order number for each track (it took a whole evening :P).
Added "BGM Select" Action Replay code, along with its corresponding list.
Added "Infinite BP" Action Replay code.
Completed the Gear Engines, Frames and Armor lists.
K.M.'s FF7 FAQ "Idiot List" lives on in this FAQ, albeit with only one
idiot. Look for it after the "Special Thanks" section.
Added a bit of explanation on how to change Billy's guns ammo to "Equip
Menu" under "Main Menu" in section 6.
Incorporated "The Hiding Boy" and "The Three Stones" sections into the
Walkthrough.
Removed "The Duneman's Desert" part. Reasons in "Note for Version 0.4".
Dimetric Simone Houston ([email protected]) is to be thanked yet again
for pointing out that I hadn't corrected Elly's Skills' names from the
Demo, and for sending the proper ones. Much worried for this, I've
started checking other Skills, etc... and have found more differences:
I've fixed what I've seen, but I still have to check Gear Skills.
He (Dimetric Simone) also corrected one more thing: the Cool Glasses
prevent Confusion, not Blindness as I had listed.
Added how to get the B&J M686 Gun thanks to Matthias Lambrecht
([email protected]). This info is at the end of "Reaper's Ship"
episode in the Walkthrough.
Added how to bargain at the Bledavik Market thanks to Stephen Xie Minggeng
([email protected]).
Corrected Calamity's Exp and G awarded amounts thanks to Jayce A.
([email protected])
Added a Hob Meat and two Hob Jerky's in the Bledavik Castle's kitchen,
thanks to Bryan H ([email protected]).
Added information about a minigame in the Kaiser's room in Nortune, thanks
to d. Page ([email protected]) and Ion Ioner ([email protected]).
Added how to talk to the Nortune doctor in A Block.
Added the use of the Spider Web for those that were wondering.
Version 0.3 (December 1, 1998)
Revised the Walkthrough a bit as a result of having to restart: most
noticeably, I changed the course to follow to deactivate the sand
sensors in Stalagtite Cave, and revised the Tournament part as well.
Included the locations of the notorious three stones at Shevat. Information
on them was provided by: Pauzanes Neto ([email protected]), Daryl
([email protected]) and Jason F. Long ([email protected]).
Added how to get the Hide and Seek Badge in Aveh, thanks to Beth
([email protected]).
Added the conversion to metric units of XenoGears' measurement units,
again thanks to Pauzanes Neto ([email protected]).
Added that if you don't beat Dan at the tournament, he gives you the
Wedding Dress. Thanks to Shalloween ([email protected]), Andy Schiestl
([email protected]), Yao ([email protected]) and Patrick Miller
([email protected]) for this.
And more about the tournament: if you make the fights last longer, Bart
will encounter less guards in the castle.
Added a way to get an M Disk early in the game thanks to Stuart Logan
([email protected]).
Added how to get 120 G In Citan's house thanks to Jim Argyros
([email protected]).
Corrected all Gear Skills : I had put them with the Japanese buttons.
Thanks to Dimetric Simone Houston ([email protected]) for making me
note this.
Also, for some reason I forgot to correct Citan's with Katana's Skills
when I got the US complete version. Their proper names have been kindly
sent in by Hieu Le ([email protected]), however, and have been
corrected.
Version 0.2 (November 5, 1998)
Since I (shock!) actually have the game now, I was able to check and
correct quite some things, especially the walkthrough, which has also
been expanded and now covers up to Nisan. This has taken a lot of time
and left my eyes bleeding, but it's been worth it. Now let me die in
peace.
Ah, so they went ahead and changed the item names from the demo version,
huh? OK, I revised all lists and set everything straight (phew!).
Added "Selling Prices" to "Charts".
Added "Status Effects" to "Charts".
Added all Gear Skills to "Charts".
Added "Bledavik Waterway Map" to, of all sections, "Maps".
Added "Action Replay / Game Shark Codes" section
Added the location of Fei's savings. Stuart Logan ([email protected]) and
Mike Bridge ([email protected]) are to be thanked for this.
Added the location of the Mermaid Tear, again thanks to Stuart Logan.
Added the location of a Spider thanks to Strahinja "Strasa" Acimovic
(victor_tzimisce@ hotmail.com) and yet again Stuart Logan.
Corrected a mistake thanks to Brian Youn ([email protected]): Attack Levels
1, 2 and 3 do not multiply the amount of fuel recovered with a Charger
(as Level Infinite does), but rather, add 20, 40 and 60 to that amount.
Made lots and lots of small corrections, mostly on names from the
Japanese version. Everything should be correct now, but I know it won't.
Version 0.1 (October 15, 1998)
First version of the US FAQ, released before even the game itself. Already
contains almost complete (?) item, Abilities and Skill lists, except for
Gear Skills and some other things.
Also contains the beginning of the walkthrough from the Japanese FAQ,
translated and somewhat modified (added some items that can be obtained
at Lahan). I've almost completelly rewritten the "Battle" section under
"Playing the Game", which was fragmented and incomplete (no Skill
explanation! Ulp!).
All in all, this is much like version 0.7 of the Japanese FAQ, adapted
for the US release, and with a couple of additions.
Japanese Version Revision History ______________________________________
Version 0.7 (June 11, 1998)
Version 0.6 (April 28, 1998)
Version 0.5 (April 14, 1998)
Version 0.4 (March 21, 1998)
Version 0.2 (March 2, 1998)
Version 0.1 (February 26, 1998)
Version 0.0 begun on February 10, 1998
NOTE FOR VERSION 0.4 ____________________________________________________
Hi! I'm sure you all thought I was dead or something. ^_^; Well, a more
than four month delay is one worth at least an explanation, so here we go.
Less than a week after uploading the last version of this FAQ, my Internet
connection went down permanently. If you happen to live in Spain you will
know that the Internet situation is not too good lately, and for that
reason it took me about three months (until early March) to get a new (and
quite a lot slower) connection. However, when I reconnected and checked my
mail account, I had no less than 272 messages in it! I've tried to answer
them as fast as I've been able to, but so far I haven't even finished with
November's messages. For some reason Yahoo doesn't support POP3 downloading
(as in, you can't download messages from a Yahoo account). Oh, I also forgot
to tell you that phone rates in Spain are some of the most expensive in the
world (more than 1$ US a hour), thanks to a bastardly vampiric monopolist
company whose cursed name I won't mention except to say it's "Telefonica".
*beep*'em.
Which leads me to the second, and more important, point of this introduction.
Since it's obviously impossible for me to answer all of these mails, I've
decided to answer none of them. Believe me, this causes me more pain than
you can imagine, as I love to chat a bit with fellow RPG gamers, but I just
have to have a life.
Also, due to the extremely high amount of mail I have yet to even READ (and
my really slow Internet connection), I ask you not to mail me unless
COMPLETELY and ABSOLUTELY neccesary.
In order to stop the tide of mails, I've put here the most frequent reasons
to mail me and the results they will bear:
G e n e r a l q u e s t i o n s / c o n t r i b u t i o n s
Questions for parts of the FAQ not yet covered.
How am I supposed to help you in a place I've not been to yet? Duh.
Questions for parts of the FAQ already covered.
Questions about important bits left unexplained in the FAQ are quite
rare, and I'd like to think it's because my walkthrough is comprehensive
enough ^_^; However, if you have a good point, I'll revise that part in
future versions.
Contributions for parts of the FAQ not yet covered.
After much thinking and pondering, I've finally decided that I will
ignore these. There are two reasons for this:
First, it's not fair for people that wait until I reach that point to
tell me, not to mention it's not fair for ME, who most of the times could
have found the thing for myself (you'd be surprised to hear what some
people contribute).
Second, these questions form the bulk of the 200+ mails in my account,
since for some reason everybody seems to have found a extremelly well
hidden secret in places I've not yet been to (but very few do in places
I've already been in, surprisingly).
Since I already told not to send me these contributions in version 0.3
of the FAQ, I feel I have every right to ignore them from now on. Sorry.
You might be wondering why did I put the "Three Shevat Stones" thing
then. Well, I wish I hadn't...
Contributions for parts of the FAQ already covered.
When I'm able to read them (which will take quite a lot of time, as you
already know), I'll file them and add them to the FAQ later (not
neccesarily for the next revision, since I'm currently browsing and
separating mail). Note that I won't mail you back to thank you, but rest
assured, you have my sincerest gratitude, and I'll thank you properly in
the FAQ itself.
S p e c i f i c q u e s t i o n s
"Hurry up and finish the dang walkthrough!"
Go bother someone else. Oh, if you get stupid enough you might get a
place along with ProPimp9 in the Idiot List.
"Can you send me new revisions of your FAQ?"
For some reason, this is the single most asked question (with all its
"send me your FAQ now" etc... variation. Well, in a word, NO. Even if
it's to put it up in your cool huge megahit page, I will only send new
revisions to GameFaqs and K.M.'s page.
"Can you notify me when you update your FAQ?"
Sorry, but no. You don't seem to realize that you are hundreds and I just
can't spare the time.
"Can I put your FAQ in my page?"
You don't need to send me these, as I'll always grant you permission to
do so (no need to ask nor even notify me) AS LONG AS you don't edit or
otherwise modify this document, and as long as you assure you'll get new
revisions of it from the above pages.
"Your grammar and spelling aren't too great. You should have someone check
them"
I received just one of these, but it bothered me somewhat so I though
I'd address it in a separate paragraph.
1) I'm Spanish. This FAQ is about all the English practising I'm doing
now. Try to write a FAQ in Spanish, and then you tell me about errors,
OK? Besides, I honestly think that my English is quite acceptable for a
Spanish.
2) Because of living in Spain, I don't have access to any spellchecking
program in English. Don't go offering me any of these, though: even if
I had one, it's probably too much work to bother.
3) Finally, if you're that much concerned about grammar and spelling, how
about sending in some (shock!) corrections? Or is it too much bother for
you?
"Can I co-write / translate to other language / htmlize / spellcheck the
FAQ?"
In one word, no. I accept no co-writers, nor do I support any translation
or HTML version of the FAQ (and bear in mind that since my work is
copyrighted, you can't do any of these without my permission). BTW, I
really am Spanish and talk in Spanish, but I decided to write this FAQ in
English so it would reach more people (you need to know English to play
the game anyway). There's no Spanish version of the FAQ and again I won't
support one
Finally, since I can't support a whole spellchecked FAQ from anyone
without comparing both FAQs word by word (and that, I assure you, I'm not
going to do), I'll pass on the latter one as well. With that said,
individual corrections of any kind will of course be accepted and much
thanked.
"Hi! Remember me? I'm {insert name of former contributors I started to chat
with}. How are you doing?" (and sometimes, not unreasonably "Are you still
alive?" ^_^;)
These will (sob) have to be (sniff) temporarily delayed, because I have
my hands full with just reading all the mail. I've not talked with even
K.M. or Zhou Tai An for the last four months or so, so sorry and be
patient ;_;. I know this sucks (hell, one of the main reasons I write
walkthroughs is to talk to people who share my tastes...).
S p e c i f i c q u e s t i o n s r e g a r d i n g g a m e p l a y
"Could there be any other characters than the ones listed in the FAQ?"
No. I knew all of them thanks to my Action Replay even before playing
the game through, so I knew who would show up beforehand, and there's
no one else.
"Booohooo! But Ramsus/Id/{insert NPC name here} is soooo cool!"
Sorry.
"Boohoo!"
Oh, do shut up.
"The measurement unit ratio from Pauzanes Neto isn't correct. If you
divide Weltall's height in meters by it in Sharls you get 0.97."
Yes it is. He didn't use Weltall to OBTAIN it, and due to rounding
there's no way to get all conversions to match 100%. Think, people.
"Where's {insert item name here} which's mentioned in your item lists but
not in your walkthrough?"
The item lists were made using an Action Replay. Even so, most of these
items have been confirmed by contributors, but I'm not putting them until
I reach that far into the game. Of course, if they are obtained in a part
the walkthrough already covers, I've, ohmygosh, completelly missed them.
So if you happen to have found them, please be so kind as to send me
their locations, thank you kind reader.
"I've found that in the Duneman's Desert..."
AAAARRGHH! Shut up already!! I know!! Sorry people, but for some reason
everyone has thought it fit to bomb me with info about the couple of
items I left out in the mini-guide for that place.
The thing is, that part was from the Japanese walkthrough. Back then I
didn't double and triple-check things as much as I'm doing now with the
Walkthrough, so I missed some items (OK, I just followed Tatsushi Nakao's
guide step by step and didn't bother to explore on my own, I own up
^_^;).
I guess it as much as proves that "if you are going to do something,
better do it through", so I've decided to remove all parts not yet
covered by the American walkthrough. Namely, the Duneman's Desert, since
all other parts have been incorporated into the walkthrough.
You can contact me at:
{[email protected]}
If you mail me after all (remember: don't unless absolutelly neccesary),
please make sure to mention what's it about with as much detail as possible
in the "Subject" field of your message. Don't ever bother writing
"Xenogears", I don't receive mail about anything else ^_^;
INTRODUCTION ___________________________________________________________
As mentioned above, this FAQ is based on the American version of Xenogears.
It seems that Square has finally redeemed themselves in their (IMO) only
fault (that is, translation quality). I'm happy to see that the quality in
Xenogears' translation is amazing, almost back to the times of Ted Woolsey
or so. This couldn't be more in time, also, since in my opinion Xenogears is
the real masterpiece in Square's history, kicking some serious backside of
pretty much everything else that isn't from Square, as usual, and being
quite superior in most aspects (except maybe graphically) to anything else
Square has to offer.
ALL information in this FAQ applies to the American version of the game
only, ESPECIALLY the Action Replay / Game Shark codes. They will NOT work
in the Japanese version of XenoGears. If you happen to have that version,
you should check GameFaqs for the Japanese version of this FAQ. Note,
however, that it's quite outdated, that its walkthrough is incomplete and
discontinued, and that I probably won't be updating it at least until I
finish the US game, if at all. However, you can use the walkthrough in this
(the US) version to help you.
Well, remember that I'm Spanish, which means English is my second language.
So expect errors. I seem to be especially good in making up non-existant
Spanglish words ^_^; so please bear with me.
==========================================================================
2 . D I S C O N E W A L K T H R O U G H
==========================================================================
Until this walkthrough is finished, remember that you can find David
Johnson's complete walkthrough at:
{www.gamefaqs.com}
About the monsters: The information is arranged like this:
Name of monster
How many HP it has, then, experience and money it awards when beaten,
and if applicable, items obtained by beating it.
"Character-sized" or "Gear-sized", then a physical description.
If applicable, techniques it uses, sometimes with an explanation.
Most of the info is self-explanatory. The bit about "character-sized" or
"Gear-sized" means whether if it is a character-sized, hand-drawn enemy or a
Gear-sized, polygonal one. You'll understand as you play...
BTW, the HP ratings have been obtained by editing the PSX's memory so they
are 100% accurate. This is also how I obtained the HP of indestructible or
even untargettable enemies (or allies).
The monster info's format is provisional, since I plan on separating the
monster list from the walkthrough once I finish it. I know it's a bit
bothersome having them intertwined like this, but it's a lot easier for me
to handle. Be patient.
Another thing to note is that some enemies award different amounts of
Experience and G when encountered at different times of the game. This is
especially noticeable in battles that are fought at certain points of the
story. For example, the first time you encounter a Trooper, its description
is:
Trooper
HP 180, Exp 180, G 250.
Gear-sized. One-eyed desert Gear.
But from there on, when you find a Trooper in a random encounter, its stats
will be as follows:
Trooper
HP 180, Exp 250, G 100. Leaves Extra Ar.
Gear-sized. One-eyed desert Gear.
even though it's exactly the same enemy. Since it would be a mess to list
all variants, I'm only listing the stats for the first time you meet a given
kind of enemy.
As a final note, I will try not to describe anything happening in
conversations and sequences, to minimize the risk of spoiling things for
people. I won't tell you to talk to any people but the neccesary ones
either, but this doesn't mean you shouldn't. In fact, one of the many high
points of Xenogears is that about everyone has something to say that is
worth listening to. So improve your social skills! ^_^;
---------------------------------
W A L K T H R O U G H S T A R T
---------------------------------
=================================================
E P I S O D E 1 : L a h a n V i l l a g e
=================================================
L a h a n V i l l a g e
Items in this area: Aquasol x5, Aquasol S, Spider Web, Eyeball,
Power Ring, RPS Badge, 200 G, 120 G, 80 G.
After the FMV showing the crash of a huge ship into your planet long
ago, and the non-interactive sequence showing a glimpse of the present,
you'll find yourself reconstructing the sequence of events that led
there. In other words, you begin playing a flashback.
Your main character is Fei.
Fei's initial equipment: Martial Wear, Martial Cap, Stamina Ring.
Fei's initial items: None.
Fei's initial money: 100 G.
The control switches to you after Fei finishes his picture. You can
check the nice pictures he's done in this very room. Check Fei's bed
and he'll pick up his savings, 200 G. Thanks to Stuart Logan (Sturat@
webtv.net) and Mike Bridge ([email protected]) for this. You can
also sleep here whenever you want to recover all your HP / EP to full).
In the northern room of this very floor you can talk to a maid who
will tell you of your arrival to Lahan town. In the westernmost room
there are two barrels containing one Aquasol each. Also in this room,
you can jump up to grab the Spider Web on the wall. It might save you
50 G quite a bit later on.
Up the stairs then. Here you can talk to Timothy (Alice's fiancee and
Fei's friend) and Lee (the village chief and sort of Fei's foster father)
among others. When you try to leave, Dan (Alice's brother) will come in
and ask you to talk to him outside.
Talk to Dan outside if you want. I don't think the choice you have to
make here affects the game in any way.
You can also listen to the woman by the cow and tell her that what she
says makes sense (well it does). You'll receive another AquaSol.
Generally speaking, I've found that every single of Xenogears's
inhabitants have something either insightful or funny to say (sometimes
both... whatever they are paying the translator, it's too little).
If you want more Aquasol, talk twice to the old man next to the cow
behind the elder's house. Then talk to him again for yet another
Aquasol.
Throw yourself into the well a few times. Really! You'll get an Eyeball
the first time, an Aquasol S the second and a Power Ring the third.
There are quite some buildings in the town outside. For one, there's
a shop which sells:
Character Items:
Aquasol 20
Rosesol 100
Omegasol 50
Survival Tent 150
BTW, never EVER buy Survival Tents. Get Omegasol instead. The reason for
this is that they have the same cost/effect ratio (since the Tents heal
all three characters, but cost thrice as much), but Tents MUST be used
on all characters AND they can only be used in Memory Cubes or in the
World Map!
There is also a bar, in which you can talk to the customers (often
resulting in quite funny dialogue ^_^). Talk to the drunk man and
tell him that drink won't make his situation any better, and he'll
give you the Mermaid Tear, which will be useful later. Thanks again
to Stuart Logan ([email protected]) for this.
Upstairs, you can find a mother and his daughter, and talk to them.
Another house has a guy playing rock, paper, scissors. If you decide to
challenge him, you'll have to select the option quite quickly (as you
would in a real RPS game). Each time you win, he'll give you 50 G, and
each time you lose, he'll take 50 G from you (fair enough ^_^). However,
should you manage to beat him five times in a row, he'll give you the
"Mythical RPS Hero Badge" (AKA RPS Badge), which will be useful later.
Unfortunatelly, all efforts of trying to rationalize this guy's strategy
when picking choices have proven useless to all people who have tried
(including myself). Though we thought there was method in his madness, it
seems that his choices are completelly random, so good luck.
Of course, if you happen to own an Action Replay or Game Shark, you can
still just use my "have won 4 RPS games in a row" code, and just win a
fifth. I'm not sure if you can find and challenge him later in the game,
or obtain the RPS Badge otherwise, so don't overlook this event.
In this very house, you can talk to the woman downstairs and choose
the first option to receive 120 G.
There's the village consultant's house too (it's the typical "tutorial"
place). It would be a good idea to check the explanations on Skills and
so on. Since the translation quality is so high, the explanations are
quite clear, and even interesting.
Lucca from Chrono Trigger will explain the save procedure (and she IS
Lucca ^_^! Answer "no" when she asks you about hearing her explanation!).
You can also ask the village's consultant about general battle commands,
and the guy in front of him about Abilities and Skills. This guy will
give you 80 G if you ask him about Death Blow Skills. Lastly, the woman
will tell you about spinning the view using L1 and R1.
You might want to wander outside the town (but not by its northern
side, which leads to the mountain) to check the world map. Since you'll
have to go out of the town later anyway, enemies you can find there are
explained later.
You can also go to the mountain North of Lahan if you want, but you'll
be going there in a moment anyway, so...
When you're done, go to the house which has a woman at its door and
talk to her. Go through the door and up the stairs to meet Alice.
Once the scene's over, go to the mountain north of the village. This
is the first "dungeon" of sorts.
=================================================
E P I S O D E 2 : M o u n t a i n P a t h
=================================================
L a h a n M o u n t a i n
Items in this area: Aquasol x2, Bird Egg, Spider.
Enemies in this area:
Hobgob {brown}
HP 15 (of a maximum of 30), Exp 2, G 0. Leaves Hob-Jerky. Leaves
Hob-Steak if defeated with a fire-elemental attack.
Character-sized. Potato-like thing ^_^;
Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one
fifth of a character's maximum HP.
Jackal
HP 14, Exp 3, G 0.
Character-sized. Blue wolf-like creature.
Uses "Jackal Tackle". Physical attack.
Now that we're talking about that, the bit about roasting the Hobgobs to
get Hob-Steaks is extremelly useful, specially when you get Elly later
on (which has fire-elemental Ethers). Hob-Steaks recover 150 HP (but
can't be used in battle) and can be sold for 150 G.
If you check the rock just Northwest of the Memory Cube, you'll notice a
lighter, sand-colored streak. You can walk up that streak without
falling, and once you reach the tree, jump up to grab a Bird's Egg
(choose the first option). However its owner won't be too pleased about
it, and it will follow you to the end of this section demanding you to
return the egg. Each time you answer no (bottom option), it'll peck you
for 1 damage. It'll go away if you enter Lahan but it'll be back on top
of your head if you go back into the mountain.
In the first crossroad where the Memory Cube is, take the West path for
the shortest route, or the East for a longer one (including a jump)
during which you can get an Aquasol. Anyway, you'll end up in a platform
with a boy on it. He'll tell you to make a running jump across the ledge.
Do so, then cross the bridge. After that you can jump down to get (you
guessed it) another Aquasol. Then climb back up, but before you exit
North, check the tree that's near a rock to the West of the sign. Jump up
to reach its branches and a spider will appear. Don't be afraid of it,
and just jump again and press Cross to grab it. It will be useful later.
Thanks to Strahinja "Strasa" Acimovic ([email protected]) and
Stuart Logan ([email protected]) for this tip.
C i t a n ' s H o u s e
Items in this area: Aquasol, Midori's Ring, 120 G.
Head to the back door of the house. There will be some flowers there,
leaving a small space between them and the wall of the building. Well,
jump over to that space, then search the flowers from that side to
receive Midori's Ring (it doesn't show up in the item list).
You can also check the top of a rock near that: there is bird food
over it (it doesn't serve any purpose, though). You can even check
them again and the message will be different (this happens a lot in
this game).
After that, check the door in the middle floor of the observatory. A
chicken will pop up ^_^ but if you search where it came from, there's
an Aquasol.
Elsewhere, you can explore the place at your leisure. The top floor's
room has a ladder that leads to a telescope, with which you can check
a bit of the world map. If you jump down to the small roof of the room
you climbed up to the telescope from, and check the chimney, you'll get
120 G (whoa, stealing from Citan... how low can you get? ^_^;). Thanks a
lot to Jim Argyros ([email protected]) for this tip.
Inside the room at ground level of the building, you'll meet Citan's
wife, Yui, and daughter, Midori. Talk to Yui, and, if you have it,
Fei'll give her the Bird Egg. Note that Fei won't give Midori her ring,
though! ^_^;
Now head to the building with the Land Crab over it (that insect /
helicopter machine). Enter it after the sequence, and touch the music
box in there. This will trigger some sequences.
After the sequence, it will be at night. If you brought the Bird Egg to
Yui, she'll comment on how it improved the meal, and there'll be a
comment about how Fei has gained some weight (this is actually true,
since he begins at 167.2 and weights 189.2 after the meal if you brought
the egg ^_^;). BTW, for those of you that are wondering, you can't get
the egg from the nest past this point, which means that you can't keep
the egg either way.
===================================================
E P I S O D E 3 : F a l l e n S h a d o w s
===================================================
L a h a n M o u n t a i n
Head back to Lahan through the mountain. There are no monsters now. Save
at the Memory Cube if you want.
L a h a n T o w n
After another sequence, a Gear battle will ensue. Refer to the
appropriate section for controls, etc...
Battle:
Musha Mk100 x2
HP 150, Exp 90, G 50.
Gear-sized. Somewhat old-looking war Gear.
Really easy. You'd have problems trying to lose against them.
Some dramatic events will follow now. Once the sequences are over,
you'll find yourself in the world map again.
===================================================
E P I S O D E 4 : I n t o T h e W o o d s
===================================================
W o r l d M a p ( L a h a n A r e a )
Enemies in grassland areas:
Hobgob {brown}
Hopper
HP 100, Exp 8, G 0. Leaves Fencing Wear.
Character-sized. Two-legged green creature.
Lil' Kobold
HP 35, Exp 3, G 0. Leaves Fencing Hat.
Character-sized. Kobold (goblin-alike) with a bow.
You can't enter Lahan (rather, there's not much Lahan left to enter to),
but you can go to the mountain instead. Don't, though.
Head for the forest West of where you are, and find an entrance on its
north-easthern border.
B l a c k m o o n F o r e s t
f i r s t s e c t i o n
Items in this area: Aquasol
Enemies in this area:
Hobgob {brown}
Jackal
Armor Grub
HP 7, Exp 35, G 0. Leaves Bizfruit.
Character-sized. Armored insect-like creature. All physical attacks
inflict 1 damage (including Skills), so use either Triangle attacks or
the "Guided Shot".
During this dungeon, you will find Hobgobs around. You can "talk" to
them to fight them, but beware that you won't be able to run from these
battles.
Proceed SW until the crossroad. Take the leftmost (easthernmost) path.
Jump to the small rock, then to the big, stepped one. Jump up the steps
to the fallen tree-trunk. Walk over it until you come across another
tree-trunk over which this is leaning. Jump down to its left (SW) side
and grab the (sigh) Aquasol. Go all the way to the SW and climb the rock
with the tree roots on it to reach the Memory Cube. Continue through the
winding ledge to reach another tree-trunk. Fight the Hobgob group
standing before the rock. You have three options now: A) Get rolled over
by the boulder (-5 HP), B) Run Indiana Jones-like all the way through the
tree only to realize there's no more tree and you have to jump down to
almost the start, or C) jump to the ledge you came from as soon as you
see it moving. You guessed it: C) is the right answer. It's easier said
than done, so pay attention when the fight against the Hobgobs ends.
After that, jump back and continue through where the boulder was.
There'll be an anime scene introducing (yes!! yes!!) Elly now, after
which you'll fight two enemies.
Battle:
Forest Elf {type 1} x2
HP 41, Exp 21, G 0. Leaves Zetasol.
Character-sized. Blue humanoid.
It'll take less than two rounds (in fact, you'll be fighting Forest Elfs
as regular enemies from now on). After this, there'll be another scene,
then you'll be in the next part of the forest.
===================================================
E P I S O D E 5 : G i r l I n F o r e s t
===================================================
B l a c k m o o n F o r e s t
s e c o n d s e c t i o n
Items in this area: Aquasol, Survival Tent, Arcane Rod
Enemies in this area:
Dive Bomber
HP 30, Exp 19, G 0.
Character-sized. Green, raven-like bird.
Uses "Watches in wait". This basically makes them lose a turn, but they
can't be hit using physical attacks when they're on a tree.
Uses "Flutter". Flaps wings for a three hit combo.
Forest Elf {type 1}
HP 41, Exp 21, G 0. Leaves Zetasol.
Character-sized. Blue humanoid.
Elly has joined you at this point.
Elly's initial equipment: Magical Rod, Pilot Uniform, Ether Stone,
Anti Eth Stone.
Go South to the crossroad. To the right (West) is an Aquasol. Go back and
take the left (East) path, then continue South to another crossroad. The
left (North) path leads to a fallen tree which tilts under your weight
allowing you to go back to the first section, but it's not too useful, is
it? Take the right (South) path then. Just before the jump, you can turn
to the West and jump down to a platform containing a chest with an Arcane
Rod for Elly. From here, you have no choice but to jump down and continue
NE up to the first crossroad of the section. Like before, go East, then
South, but this time jump across the gap. You'll find a Memory Cube and a
chest containing a Survival Tent. After that, continue through the stone
bridge to trigger a fight.
Battle:
Forest Elf {type 1} x2, Dive Bomber x2
Just the same as a regular battle, but it is always triggered when
crossing the bridge (or jumping over the gap). Also, you can't run
from this one.
Right after the fight, there will be another scene with some anime, then
Elly will leave the party and she will be attacked by the Rankar (Star
Wars, anyone?). However, if you didn't get the Arcane Rod before, you can
(quite unpolitely) hop to the ledge North of the one you're standing on
to get it (uh, it's for her, so I guess she won't get angry with you
^_^;). However, this way you won't get to use it until much later (since
Elly's no longer in your party). You can get the Rod even later if you
want to be a gentleman, though. You can also save in the Memory Cube if
you want. Go SW after that to face the Rankar.
Boss:
Rankar Dragon
HP 99999, Exp 348, GP 0. Leaves Scales.
Gear-sized. Tyrannosaur-like.
There's no way you can win this battle on foot (not without an Action
Replay, anyway), so just select "defend" for a while until Citan arrives
in the Land Crab with the Weltall.
Boss:
Rankar Dragon
HP 480, Exp 348, GP 0. Leaves Scales.
Gear-sized. Tyrannosaur-like.
Uses {No Name}. Causes "Slow".
When inside the Weltall, alternate between Cross attacks to charge your
Attack Level (you have plenty of fuel and the Rankar's evade rate is
quite low), and Triangle, Triangle Skills to use it. Remember than the
single attacks will charge your Attack Level even if they miss. Cross
attacks inflict around 70 damage and T,T Skills around 140. The Rankar
will use an attack which causes "Slow" but there's not much you can do
about it. Anyway, he should be out in about eight rounds.
After then, there'll be a scene. Elly will leave, and Citan will join.
Finally, you'll leave the Blackmoon Forest.
Citan's initial equipment: Fencing Wear, Glasses, Step Shoes.
=================================
E P I S O D E 6 : D a z i l
=================================
W o r l d M a p ( D a z i l A r e a )
Enemies in grasslands areas:
Hobgob {brown}
Lil' Kobold
Enemies in desert areas:
Sand Shark
HP 111, Exp 121, G 0.
Character-sized. Fish-like green creature.
Sand Man
HP 50, Exp 60, G 75.
Character-sized. Looks like a Tusken Raider in a raincoat ^_^;
You can enter the desert town of Dazil (by its North or its West gate),
or wander off into the deep desert, which will reveal a field screen with
enemies (Sand Sharks and Sand Men) that loops indefinitelly. So go to
Dazil.
D a z i l
I'm assuming you're entering the town by its North gate; if that's not
the case, the order of the buildings will be reversed.
In a stall (improvised with wheels ^_^;) you can buy the following:
Character Equipment:
Magical Rod 50
Arcane Rod 100
Leather Whip 60
Martial Wear 50
Fencing Wear 80
Martial Cap 30
Fencing Cap 40
Power Ring 200
Stamina Ring 150
Just opposite of that, there's a building which you must enter. Talk to
the man behind the counter and he'll talk you about his sandbuggy (you
need to do this). Further into the town, there's another stall in the
street surrounded by people, which sells:
Character Items:
AquaSol 20
RoseSol 100
Physisol 10
Mentsol 20
Survival Tent 150
Get as many Aquasol as you think you'll need. Rosesol aren't that useful
since Abilities play a quite secondary role in XenoGears. Also, it's a
good idea to get some Physisol and Mentsol: they recover status effects.
One of the many buildings in the town contains a Memory Cube. In another
one (the inn, cost 10 G), you will meet Big Joe.
Finally, enter the large building with the cross-like signs (which you'll
get to see quite a bit). You'll be told why you can't get the parts you
need.
Once you've done this, go back to the sandbuggy's owner's house. The
buggy will be outside it and there'll be a scene. Now enter the house and
talk to the owner again. He'll lend it to Citan, who will leave your
party. Now leave Dazil and enter the Western part of the desert.
D e s e r t
Enemies in this area:
Sand Shark
Sand Man
Aveh Soldier
HP 60, Exp 75, G 35. Leaves Aquasol, Rosesol.
Character-sized. Soldier with brown helmet and aviation glasses on.
You'll spot two Aveh Gears as you enter. Continue straight until you
reach the end of the screen. Another scene will follow. Then, you'll have
to cross two more screens.
After than, Fei will borrow a bike from an Aveh soldier and use it to
cross the desert (boo! I was expecting a mini-game here...) until he's
surrounded by Aveh Gears. Citan will come to the rescue in the Weltall,
at which point he'll as usual leave the honors to you.
Battle:
Trooper x2
HP 180, Exp 180, G 250.
Gear-sized. One-eyed desert Gear.
Easy. Take one down with two Cross attacks, then the other with any Skill
you like.
At this point, Grahf will appear and after some talk, he'll summon a
giant worm-like creature.
Boss:
Wyrm
HP 200, Exp 1044, G 0. Leaves Eyeball.
Gear-sized. Worm-like three-jawed monster.
Uses "Slurp/absorb fuel". Drains 60 fuel.
Uses "Counter Slurp/absorb fuel". Wyrm will drain 60 fuel every time
you use a physical attack against it.
You can only hurt Wyrm with "Guided Shot" or with the second hit of a
string. The former inflicts around 60 damage, so it's your best option.
The T,S ("Reppu") Skill causes 80 damage and you'll most likely have
learnt it by now, so it's not bad either but keep in mind that you will
lose one out of each two rounds charging your Attack Level. BTW, use
Triangle attacks to do so: all three kinds of regular attacks will
inflict 0 damage and Triangle cost less fuel (which is critical in this
battle). If you don't have that Skill, T,T ("Raigeki") inflicts around 40
damage (so don't use it unless you've depleted your EP somehow).
After that, you'll be surrounded by Gears again, and this time you'll
have to surrender. You'll find yourself in a Transport afterwards.
Save your game in the Memory Cube. Talk to Citan twice and the second
time choose the second option to keep talking or the first one to go to
sleep.
===================================================
E P I S O D E 7 : D e s e r t A t t a c k !
===================================================
T r a n s p o r t
m i d d l e f l o o r
Items in this area: Survival Tent, Rosesol
Once the scenes are over, you'll find yourself in the same cell you were
in. The door is open, but the SandCrawler is sinking into the desert and
sand is starting to fill the floor! The sand level rises continuously, so
you better be fast. If it ever covers above your head, you'll have to
restart from the cell again (though you'll keep the items you got before
"drowning"). I'm not sure if doing so affects the game or not, but I
don't think so.
Once you exit the cell from the North, you can head to the East or to the
West. Since I assume you want to get all items, here's what you have to
do: Go to the East, then South into a small room and open the chest
containing a Survival Tent. If you continue to the East, you'll reach a
ladder leading directly to the upper floor (unless you are too late and
sand is already spilling from it), but you don't want to, because that
way you'd miss the items in the lower floor. So go back to the West and
enter the first door to the South after the cell's. Get the RoseSol and
exit the room. Now keep going West until you come across a ladder going
down to the lower floor. If you want, you can push the switch on the door
to shut it and prevent the sand from entering the room (it won't matter
once you go down the ladder, though).
T r a n s p o r t
l o w e r f l o o r
Items in this area: Extra Ar +1, Leather Vest
Enemies in this area:
Aveh Soldier
Aveh Corporal
HP 60, Exp 75, G 40. Leaves Leather Hat.
Character-sized. Bigger soldier with white helmet and aviation glasses
on his head.
When fighting in the Transport, "Fire from the Engine Room!" will happen
every two turns or so. This causes around 30-40 damage to all, including
enemies.
Head East, then climb the ladder to the North (as time goes on, a hole
will open in the floor below it, but you can still reach the ladder by
jumping from its side). Go all the way to the North, then West to get an
Extra Ar +1 (Gear equipment). Go all the way back to the East and South,
then go up the staircase leading South. Cross the walkway and get the
chest containing a Leather Vest. Note that if you take too long, some of
the planks in the walkway will fall and you'll have to jump over them. It
is still possible to get the Leather Vest: jump as far as you can and
press Cross as you touch the chest in mid-air (you'll fall through the
hole, so go back South, up the stair, West and North). Anyway, follow the
walkway to the East and up the ladder to the upper floor.
T r a n s p o r t
u p p e r f l o o r
Enemies in this area:
Aveh Soldier
Aveh Corporal
Phew! There are no hurries now. Save in the Memory Cube. Go North, West,
then South. As far as I know, there is no way to climb the crates.
T r a n s p o r t
d e c k
Go South through the crane. Don't worry about falling off, Fei will
pull himself up again. If you take too long to cross the crane, you'll
have to start from the cell again. If that happens, remember you keep
all the items you got before that, so go East when you exit the cell to
go directly to the upper floor. But remember to reach the ladder before
sand begins to spill from it.
The crane is composed by two bars, between which you have to switch
because they're blocked at different points. Start on the Eastern one,
then switch each time you can while going South. I've found that it's
actually easier to switch bars by jumping than by walking over the
transversal bars, BTW.
When you get to the other side of the crane, Fei'll get into the Weltall,
and Bart will attack him in the Brigander.
Boss:
Brigandier
HP 800, Exp 0, GP 0.
Gear-sized. Red Gear with whips attached.
Uses "Wild Smile". Causes "Camera Damaged".
Uses "Chain Whip". Physical attack.
As usual, turn on the booster the first round. He will use Wild Smile,
which lowers your Accuracy and Evade. Therefore, don't use any Cross
attacks while you're blind, as he'll evade them most of the times.
However, this status will wear off, so pay attention to the "Camera
Damaged" sign below your usual bunch of Gear info in your turn, and use
Cross attacks again once it dissapears.
Guided Shot causes around 150 damage. You're probably better off with T,S
strings, though; they will hit most of the times and cause around 250
damage (each 2 rounds, remember). Anyway, not very hard.
After the fight, you'll both sink into a cave below the sand.
=====================================================
E P I S O D E 8 : S t a l a c t i t e C a v e
=====================================================
U n d e r g r o u n d C a v e
Items in this area: Gold Nugget, Iron GWhip
Enemies in this area:
Sand Man
Tin Robo
HP 138, Exp 680, G 210. Leaves Extra Ar, Extra Ar +1.
Gear-sized. Blocky, construction type-looking Gear with a crane arm.
Nomad Fix Bot
HP 110, Exp 420, G 200.
Gear-sized. Grayish-green repairs Gear with pincers.
Uses "Fill up/restore fuel". Restores about 250 of YOUR Fuel.
Uses "Repair/restore Gear HP". Restores about 90 of YOUR HP.
Medusoid
HP 65, Exp 698, G 0.
Gear-sized. Jellyfish-looking creature.
Uses "Charging". Loses a turn, but uses "Flash" the next one.
Uses "Flash". Causes "Camera Damaged".
May Fly
HP 555, Exp 1410, G 690. Leaves Extra Ar +1, Eyeball.
Gear-sized. Strange cross between a huge fly and a Gear. Takes little
or no damage from any attacks except second hits of Gear Skills.
Uses {No Name}. Causes "Armor Damage".
Bart has joined you at this point. Besides, you get to control your Gears
for the first time.
Bart's initial equipment: Leather Whip, Red Mail, Power Ring, Stamina
Ring.
Weltall's initial equipment: Extra Ar, Extra Ar, Old Circuit.
Engine : G4-1200. Frame: WELT-01800. Armor: MS 3.
Brigandier's initial equipment: Leather GWhip, Extra Ar +1, A/C, Lens
Cover.
Engine : G4-1200. Frame: BRIG-01900. Armor: MS 3.
In this cave, whenever you fight a Nomad Fix Bot, don't destroy it just
yet and it'll very nicely restore your HP and Fuel. It'll randomly attack
you as well, but the damage it inflicts is minimal.
Replace one of Weltall's Extra Ar for the Extra Ar +1 you got in the
Transport. Also, as soon as a beaten Tin Robo leaves another Extra Ar +1,
replace the remaining Extra Ar with it.
Save, then head straight to the South and follow the wall to the West.
Press Cross at the rock blocking your way to push it. After the scene,
head straight South again to get the Gold Nugget (it will be useful MUCH
later on, almost at the end of the game. Thanks to Tatsushi Nakao for the
info). After that, go West and cross the entrance.
Go SW until the end of the long passageway (as if you had any other
option). In the new section, cross the bridge until the green Gear. Head
West, then North, and jump up the platforms (the one with nothing on it,
the one with the black and red machine, then the one with a chest) to get
an Iron GWhip for the Brigandier. Jump down and go back South and East,
then SW after the green Gear to get to a new section.
Jump up the platforms. Go SW and save at the Memory Cube. Then get off
your Gears and enter the small cave entrance.
After the dialogue, talk to Balthazar (Bal) for more of it. Then, you can
talk to him again and choose the third option to buy things from him.
Gear Engine:
G6-1200 1200
Gear Frame:
WELT-02100 400
WELT-02500 800
HEIM-03200 1800
BRIG-02200 500
BRIG-02700 900
Gear Armor:
MS Steel Plate #6 500
Gear Weapons:
None
Gear Parts:
Extra Ar +1 50
Character Items:
AquaSol 20
RoseSol 100
OmegaSol 50
Survival Tent 150
You should upgrade both Gears' Engine, Frame and Armor; though it's going
to cost almost all the money you have, it will be worth it. Especially,
as Bal says, the Engine: it'll double the damage you inflict, not to
mention it allows you to carry more fuel. Beating this dungeon's boss
will be VERY hard without them. If you need money, sell Brigandier's
Leather GWhip (since you have an Iron GWhip).
As in every other place in which you can buy Gear stuff, you can also
replenish your Gears' HP and Fuel (for a price) here. Generally speaking,
you should always do so, but not before you've upgraded your frames and
engines, since they can hold more HP and fuel. In this case the engine
holds the same amount of fuel, though. Replace all the Extra Ar parts you
have equipped by Extra Ar +1. Also, if you haven't done so already, this
would be a good time to stock up in Omegasol.
After you're done, exit Bal's place and get into your Gears again. You
have to find two sensors now. Actually, you have already come across one
of them; it was the machine near the chest which had an Iron GWhip.
However, you should deactivate the other one first.
In the following section, you'll be in a stone bridge over the place
with the green Gear and the first sensor, so be sure not to fall off
(actually, I think you can't ^_^;). After this, you'll be in a long
passageway to the North, so you know what you have to do.
After that, go to the North and you'll find a bridge to the West. Now you
want to be careful. Remember the section that's below you right now?
That's right, it's the very beginning of the entire dungeon! Go through
the bridge and deactivate the sensor by pressing Cross in front of it.
Then drop down to the South. Yes, you heard me right: drop down to the
first section of the dungeon. Keep going South, and go through the
passage. Once you're back to the section with the bridge and the green
Gear (BTW, you can talk to him and he'll tell you the locations of the
sensors again), head for the second sensor. In case you've forgotten,
that's through the bridge, Northwest after that, then up the platforms.
Presss Cross at the sensor to deactivate it. Then head back to Bal's
house. Talk to Bal and the gate will open. After the scene, you'll be
outside Bal's house; you can still go back and buy from him, though. In
fact, you should if you haven't completelly upgraded your Gears yet, as
you'll have more money than last time.
Go South through the huge gate. In the new section, go South, then get
out of your Gears and enter the Gondola to the East. Turn the red switch
on (select the first option when prompted) and go back to your Gears. Now
go to the elevator to the West and activate it. Head to the South, down
the steps then up again, save at the Memory Cube, then take the elevator
down.
In the next room you'll see Calamity flying around. You can walk through
the cave a bit before it attacks you, but there's not much you can do.
Boss:
Calamity
HP 2500, Exp 4321, G 2000.
Gear-sized. Huge, bulky Gear with twin engines on its back.
Thanks to Jayce A. ([email protected]) for the info about the
Experience and G awarded by Calamity's defeat. I had previously listed
them as 0, but Jayce checked his characters' stats before and after the
battle and noticed these changes.
Put on Booster as soon as you start. Finger Bullet does 0 damage, so
don't bother. Use Skills instead: Fei's T,S and Bart's T,T (unless you
made Bart fight outside the Brigandier, in which case he could have
learnt T,S, but it's not worth the trouble). His evade rate is almost
nil (he does block sometimes, though), so you can abuse Cross attacks:
they only do around 70 damage, however. Bart's T,T does around 180, and
Fei's T,S around 200.
Calamity's punches do about 140 damage, and throwing arms around 200,
but since you can't heal your HP yet, they're not to be taken lightly.
Bad news is that he has a spread missile attack that hits for 450 damage
or so, but he doesn't do it often. Furthermore, he's quite slow, so with
Booster on, you should be able to get in two actions per character for
each one of his. All in all, it shouldn't be too difficult.
There'll be a sequence then, with Calamity coming back to life and Fei
defeating it with an Infinite Level Skill (no, you don't get it now! :P).
After that, go East and take the round path which leads to the side of
the broken road. Jump on the platform, then onto the road and head South
to exit the cave. The next scene will leave you on the Yggdrasil, Bart's
sand ship.
=================================================
E P I S O D E 9 : P i r a t e ' s L a i r
=================================================
Y g g d r a s i l
The Yggdrasil is quite big, and you'll be walking through it quite a lot,
so get used to it as soon as possible. Check the map of it in the "Maps"
section.
The floor you're in is the lowest one, the hangar for Gears. Gears are
stored in stands like the one Weltall is now in. You can approach these
places and talk to the person in them to look at them (first and second
options: look at the Gear's back or front) or ask them for information
about the Gear (third option). Talk to the person to the South to rename
it.
There's also a Gear shop in this floor; it's the building at the East. It
is quite important that you remember this, because it updates its stuff
quite frequently and most of the time it has the most advanced equipment
available where you are. Right now they have:
Gear Engine:
Z9-1500 1800
Gear Frame:
WELT-03000 1400
Gear Armor:
MS 9 1500
Gear Weapons:
Iron GWhip 1600
Snapper GWhip 2000
Gear Parts:
Resp Circuit 2500
Def Circuit 2500
C Circuit 250
MagneticCoat 4000
Lens Cover 2500
Engine Guard 5000
Tank Guard 3000
Ar Repairer 4000
Motion Guard 4000
By now you should have enough money to get all the upgrades. If you have
enough G get a MagneticCoat too: it'll improve your Response (Accuracy
and Evade) quite a bit. The rest of the Gear parts are not too useful.
Exit the hangar, then go straight North and enter the door to meet Maison
again. Here you can buy items and character equipment, but sadly, he
does not update his stuff.
Character Items:
Aquasol 20
Aquasol S 100
Rosesol 100
Rosesol S 300
Zetasol 100
Physisol 10
Mentsol 20
White Star 500
Brown Star 500
Red Star 500
Blue Star 500
Hard Star 800
Speed Star 1000
Omegasol 50
Survival Tent 150
Character Equipment:
Power Ring 200
Stamina Ring 150
Speed Ring 1200
Guardian Ring 2000
I'd reccomend you get some Zetasol: they're the equivalent of Phoenix
Tails (recover from 0 HP condition). However, since in XenoGears such
characters are recovered with 1 HP at the end of the battle, these items
aren't as important as in FF games. Nevertheless, it's a good idea to
keep some handy for hard boss battles. You should get some Aquasol S too.
The rest of the items are a bit too expensive to justify their purchase
for now. The problem with the Guardian Ring is that it doesn't show how
much does it improve defense. I think it works like if you'd been cast a
Defense Up effect.
Regarding accesories, I specially like Speed Rings, and they're not that
expensive either. According to Tatsushi Nakao, they also work when you're
on your Gears!
You can explore the Yggdrasil and become familiar with it (again, use the
map). There are some things you can't do yet, though (like changing party
members... it will be quite some time until you can). When you're done,
go to the bridge. You can talk to the crew here, including Franz, a
dolphin guy who can play random sound effects if you ask him. You can
also check the ship's chart, with all the places you've visited.
Afterwards, talk to Sigurd.
B a r t ' s H i d e o u t
Items in this area: Iron Whip
After you arrive at Bart's base, follow Maison and Citan to the dining
hall. There a scene will follow explaining the situation about Bart
and Aveh's current leader, Shakhan, among others. After that, you can
talk to the people in here. In the very dining hall there's a shop which
sells:
Aquasol 20
Aquasol S 100
Rosesol 100
Rosesol S 300
Zetasol 100
Physisol 10
Mentsol 20
White Star 500
Brown Star 500
Red Star 500
Blue Star 500
Hard Star 800
Speed Star 1000
Omegasol 50
Survival Tent 150
Exit the dining room, then go East to the electronics room. After the
scene, you can explore the base at your leisure (actually, you also could
before, but it's seems more fitting to do it now). To the North there are
the quarters, in which you can rest and save. The West hallway leads to
the World Map. Finally, the door to the South leads to Bart's room.
There's a warning sign about not entering it, but ignore it ^_^; You can
get an Iron whip for Bart, and when you try to exit, another scene will
take place.
After that, take the elevator down and try to enter the Yggdrasil. Bart
will pop out and talk to you. After that, he'll tell you the mechanic
wants to talk to you. So go to the base's Gear hangar then. You need to
take an elevator which is in the same floor as the Yggdrasil's deck (it's
on the opposite side of the elevator which leads to the base). Then, talk
to the mechanic to trigger a scene.
When it is over, go back to the quarters, save and rest there. After the
scene, go down to the Yggdrasil, and a sequence will follow. Then, you'll
have to fight some Gebler Force soldiers.
Boss:
Swordknight
HP 700, Exp 1500, G 300.
Gear-sized. Light red Gear with twin metallic whip-blades and a cannon
for right hand.
For this battle, you'll have Bart (in the Brigandier) and two of Bart's
soldiers in some red Gears. Anyhow, it's so easy I won't even comment.
Aegisknight
HP 700, Exp 1500, G 300.
Gear-sized. Big light blue Gear with two large shields.
Uses "Pile Driver/Weaken Ar". Causes "Armor Damage".
You have Citan in his brand-new Heimdall for this battle. Again, really
easy.
Wandknight x2
HP 620, Exp 1500, G 200.
Gear-sized. White Gear with a large rifle.
Uses "Power Beam/Beam Atk". Beam attack.
For this battle you'll have both Citan and Bart. Easy too.
Clawknight
HP 600, Exp 1500, G 300.
Gear-sized. White Gear with a claw and a razor shield.
Now it is Fei who comes to the rescue. This is really hard... OK, I was
kidding. Piece of cake.
Schpariel
HP 4649, Exp 17890, G 1700. Leaves Beam Coat.
Gear-sized. Huge, weird-looking round Gear.
Uses {No Name}. Causes "Armor Damage" to two targets (can be the same
one, doubling the amount of Armor Damage).
You knew this was coming, huh? It's not that hard either, since you have
all three good guys now. Just keep those T,T or T,S Skills and he'll be
geography (um...).
After this, there'll be more scenes, then you'll be in the Yggdrasil.
=====================================================
E P I S O D E 1 0 : O p e r a t i o n A v e h
=====================================================
Y g g d r a s i l
At this point, Citan will be able to use the Heimdal.
Heimdal's initial equipment: Extra Ar +3, Old Circuit, Old Circuit.
Engine : Z9-1500. Frame: HEIM-02500. Armor: MS 6.
Talk to Sigurd in the bridge, and choose the first option to leave Bart's
hideout. You'll be controlling the Yggdrasil, so refer to the "Playing
the Game" section for details on how to control it. In any case, head for
Aveh's capital, Bledavik. You'll have yo get off the Yggdrasil to enter,
of course.
W o r l d M a p ( B l e d a v i k A r e a )
Enemies in desert areas:
Neo Tin Robo
HP 438, Exp 1100, G 150. Leaves Extra Ar +1.
Gear-sized. Same description as a Tin Robo. Blocky, construction
type-looking Gear with a crane arm.
Spear Trooper
HP 600, Exp 1050, G 1000.
Gear-sized. Yellow Gear with shield and forked spear.
Trooper
Sand Man
Enemies in grasslands areas:
Hobgob {brown}
Lil' Kobold
B l e d a v i k
Items in this area: H&S Badge
Bledavik is so large (at last a city-sized city! ^_^) that it has its own
map. However, upon entering the first section, a scene will follow
introducing quite some new key characters. Once it is over, you'll be in
the marketplace section of Bledavik.
Is it just me, or the sign at the entrance says (more or less) "Welcome
To Fiesta de Aveh" (Fiesta is "Party/Celebration" in Spanish)? Anyway,
talk to a woman in blue just after entering: she'll give you the
directions of an hotel.
In a stall near the South gate you can buy Radishes at 10 G each; in
another one deeper in the market you can get Ariberries for the same
price; and finally, in a third stall you can buy Elfananas, again for
10 G. Both Ariberries and Elfananas restore some HP when eaten outside
battle, but since you get them one at a time you probably won't have the
patience to get enough to use them consistently. I don't know if Radishes
are of any use yet, though ^_^; Also, according to Stephen Xie Minggeng
([email protected]), you can obtain them for a lower cost. I'll
just quote:
In the Bledavik market, you can buy some stuff like the Lahan Radishes,
Elfananas and Ariberries below the offered price of 10g? In fact, you can
buy most of them for only 8g each! As in a real market, you need to learn
how to bargain! :) Well, all you have to do is to Not buy them at the 1st
price of 10g, after a while, the seller will offer you them at 9g....wait a
while still, she will then be willing to sell them to you at 8g each! But
she will rather not sell to you then give you a lower price than 8g!
In another stall you can sell any Fang, Eyeball or Scales you might have
for 150, 300 and 600 G respectivelly. Their selling prices in a regular
shop are 100, 200 and 500 G respectivelly, so it's a better deal. As far
as I know there's no use for any of them other than that, so go ahead.
Unless, of course, you want to save them and sell them in Kislev, for
example, where they have better rates. For more information check
"Selling Prices" under "Charts".
Bledavik is quite a big place and at this point you should explore and
enjoy it at your leisure. It's also one of my favorite cities in the
game.
There's a restaurant to the West of the market and a bit to the North
(its door is in the same wall as the hotel's; a sign over it seems to
spell "Marine" or "Mario's"). In it's second floor, you can talk to the
waitress by the aquarium to order some food. There are three options:
Something delicious: Recover full HP/EP, raises weith a bit, costs 300 G.
Something cheap : Recover some HP/EP, raises weith a lot, costs 90 G.
Something fast : Recover some HP/EP, raises weith a bit, costs 210 G.
(additionally, and quite humorously, she'll run like mad if you order
something fast ^_^).
There's also an Ethos facility in the same wall as the restaurant, to the
South. It has the Ethos symbol over it. In there you can buy:
Gear Engine:
G6-1200 1200
Gear Frame:
WELT-02500 800
HEIM-03200 1800
BRIG-02700 900
Gear Armor:
MS 7.5 1000
Gear Weapons:
Iron GWhip 1600
Gear Parts:
Resp Circuit 2500
Def Circuit 2500
C Circuit 250
MagneticCoat 4000
Lens Cover 2500
Engine Guard 5000
Tank Guard 3000
Ar Repairer 4000
Motion Guard 4000
Oddly enough, all this stuff is the same or worse of what you already had
access to, so...
In the southeastern part of the city there's also a weapon shop
(unmistakably marked "Weapon"). There you'll be able to get:
Character Equipment:
Magical Rod 50
Arcane Rod 100
Iron Whip 120
WhippaSnappa 280
Also in the eastern wall, there's an armor shop.
Character Equipment:
Leather Vest 150
Leather Hat 80
Power Ring 200
Speed Ring 1200
You can also get the H&S Badge now instead of later (see below for
details).
When you're done, go to the hotel the woman in the entrance told you
about. There you will be encountered by a nun sent by Nisan. You can
rest here and even get a discount if you tell the owner you have a
reccomendation. Tell the truth, i.e. that the woman didn't tell her name.
In any case, you should go to the nun's room, and there you'll learn of
the difficulty of accessing the castle where Margie is kept. So to the
streets you go again to find some info. Head North to exit to Bleidavik's
map, then enter Shakhan Square.
S h a k h a n S q u a r e
There's a camel-man (or something) selling toys at a stall. You can get
a Toy Gun for 80 G or a Gear Figure (Minigear) for 120 G. If you buy the
Minigear, you can give it to the eagle-boy near the stall, and in return
he'll tell you about the Gold Nugget in the restaurant's aquarium (which
you'll get a bit later). As far as I know, the Toy Gun has no use,
however (but I bought it anyway).
In another stall you can buy "Bartweiser" ^_^ beer (50 G, makes you gain
weight and makes the camera wobble). After that, that same stall will
sell Durian juice, Nisan Water and Aveh Water items, all for 10 G and
with no use as far as I know (by now your inventory should be full of
background items... I know mine is! ^_^).
There's quite some more fun you can have here, including meeting Fox
Mulder (not really ^_^); learning to breathe fire from the guy who
breathes red fire (hold R2 and press Cross... it's fun!); buying some
cakes (the spiced cakes cost 20 G and will make you gain weight, the iced
ones will make you lose weight for 30 G, both with amusing side effects);
getting a balloon in front of a tent which you can't enter just now...
Anyhow, keep going North and Bart will tell you he must leave the party
so he doesn't get recognized by Shakhan's forces. Do so, then go North
to enter Fatima Castle's section.
T o u r n a m e n t A r e n a
Citan will tell you about entering the tournament to distract the guards
while Bart slips in. So off to the counter you go. You'll be able to
enter a nickname by combining one of four adjectives with one of four
nouns. Choose whatever you like the most, then go back to Bledavik.
B l e d a v i k
Now go to the East wall of the market. Walk either to the northern
stairs and go South, or the southern stairs and go North. You'll find
some people near a grate. Talk to the man nearest to it and he should
tell you about the underground waterways. Once you've done this, you can
do one of two things. Either you go back to the hotel and enter the nun's
room, in which you'll put together a course of action, or you talk to the
hiding boy (see below). Once you've done one of those things, go back to
the old man near the grate and talk to him. Choose either the second or
the third choice and he'll give the key to you.
However, let's pause here for a while so you can get the H&S Badge (Hide
and Seek Badge). Full credit for how to obtain it is due to Beth
([email protected]). The following section was originally written by
Beth and slightly edited by me:
There is an extra part in Bledavik where you can get a "Hide and Seek" badge
from the boy from the armor shop. Go to the East well and talk to the little
boy hanging around the old lady that talks about the laundry. He'll ask if
you want to play. You then have to find the little boy from the armor shop.
(He's the one who hid in the well and tells you where you can find the key).
1. The first time he is hiding, you will find him up the stairs out in the
open where the two kids that steal from the woman merchant go (below the kid
who is standing on the rooftop who talks about his brother in the war).
The easiest way to get there is through a gap in the stalls in the West wall
of the market. The gap can be easily seen because it has a red stripped
broken marquee over it.
2. You will find him in the North gate of Bledavik's market area, just
before you actually go to Shakhan Square. Rotate the screen until you see
him standing on the East side.
3. Next he hides behind the barrels to the South of the hotel, in the
Southwest corner.
4. You will find him next under the doorway that's just South of the
restaurant door. You have to rotate the screen view otherwise you'll miss
him. He is on the left side of the doorway.
5. At this point he'll say "Aw gee, you found me here too?!" And he says
something about a "secret hiding place". This time he hides in a very
difficult spot. You will find him on the left hand side where the lady tells
you about the hotel and welcomes you to Bledavik. Up in the East corner of
the screen there is a hidden part where you can walk a few paces to the
North, behind the building, and keep hitting the X button until you find
him. Rotate the screen if you have to.
After you have found him in the corner, he gives you his "Hide and Seek"
badge, and says he's not playing anymore, and that "you shouldn't either,
you are too old for the game" or something to that effect.
OK, back to Ignacio. As far as I know, you can't get the H&S Badge later
in the game, just as you can't get the RPS Badge after Lahan. I may be
wrong, as I'm not that far into the game, but it would seem logical for
this badge to follow the same trend as the previous one.
Also, the first time I played the American version, I talked to the boy
but he didn't tell me anything about the key at all, and I didn't talk to
him after speaking with the guy by the well: I just went back to the
hotel, Bart said we should find the key, I spoke again with the guy near
the well and he gave the key to me like that.
But what's even more strange is that the second time, I didn't speak with
the hiding boy; instead, another one told me he was looking for him. I
then found him in the first three hiding points, and he'd make all his
long speech about the waterway each time (believe me, it got quite
boring... it almost looked like it was a bug in the game). Then I went to
the guy by the well and he gave me the key. What this seems to mean is
that you can do any one of these two things (talk to the hiding boy or go
back to the hotel) to get the guy by the well (G.B.T.W. by now ^_^;) to
give you the key.
Now go back to the hotel once more. Talk to the nun, and Citan and Bart
will leave your party. Now, you could talk to either Citan or Bart and
choose to rest, and it would advance the story, but don't do that just
yet. Instead, go back to Shakhan Square.
Remember the tent you couldn't enter? You can enter it now, and the blue
guys in here will allow you to play a couple of sub-games, called "Merry
Go Pop" and "Whose Balloons", for 10 G each. They will be covered in a
future sub-games section of the FAQ; however, about the best thing you
can get are Physimentsol, so don't worry too much about them. They're
fun, though, and not a bad way of making money. Also, you can enter a
third door for 10 G which leads to a mirror in which you can see yourself
reflected. The reflection will be wider or thinner depending on your
character's current weight.
Once you're done with the mini-games, head back to the hotel and talk
to Citan or Bart and choose to rest. The next morning, Citan will brief
you on the plan. So go to the Fatima Castle section, where the tournament
is being held.
=====================================================
E P I S O D E 1 1 : T h e T o u r n a m e n t
=====================================================
T o u r n a m e n t A r e n a
Talk to one of the guards to enter the tournament grounds, then head
northeast and talk to yet another guard. Citan will leave at this point.
Now, if you rotate the camera so that "up" is southeast or southwest,
and approach the castle tower, you can see Shakhan on top of it! In the
west tent there are some participants, including Big Joe (yes, he fights
in this tournament). Enter the East tent and to your surprise, you'll
find Dan here. After talking to him and a mysterious man, the control
will switch over to Bart.
B l e d a v i k
As Bart, exit the hotel and enter the waterway. You can access it from
any of the two wells (there's one to the East and another to the West),
but by all means use the western one (just a little South of the hotel).
It allows for a shorter route and on top of that it allows you to get
most items along the way.
T o u r n a m e n t A r e n a
Items in this area: Wedding Dress
The scene will switch to the tournament again, and Fei'll face his first
opponent.
Boss:
Gonzalez
HP 400, Exp 500, G 0. Leaves Survival Tent.
Character-sized. Gray fat guy with a mace.
Uses "Can't take it anymore!". Physical attack combo for around 60
damage. Gonzalez will use this attack in his turn whenever you use a
Skill in yours.
If you lose against this or any of your subsequent opponents, the game
will not be over (this is a tournament, after all). However, once you are
eliminated from the tournament (or if beat your opponent too early, see
below), there will be a lot more guards in Fatima Castle, making Bart's
task harder. Besides, you'll miss part of the story since you won't fight
Dan or Wiseman.
However, there's more to these fights than just that. You see, remember
that Citan said that the longer the fight last, the more time the guards
will be distracted? Well, he wasn't kidding you. If you make the fight
last long enough, the number of guards in Bart's section (Fatima Castle
to be precise) will be significantly increased. However, if you make them
last enough, Bart will be able to sneak through the castle without having
to fight a single guard.
OK, back to the fight. Disregard what I said about making the fight last
for this round, Bart will most likely not be able to reach Fatima Castle
before the next fight.
Beware of this guy. His "Can't take it anymore!" combo can make you kiss
the floor if he uses it three times, which is less than you need to kill
him. However, his regular attack deals about 30 damage, so it's not worth
using regular attacks (which inflict little damage) just because of that.
What I did was to use "Senretsu", he did his special, I used "Senretsu",
he did his special, I used "Inner Healing", he did a regular attack, and
then I did Senretsu two times in a row, because my Agility was superior
to his. Another thing you can try is build up your AP bar and unleash a
powerful combo.
Whether you beat Gonzalez or not, the menu screen will automatically
appear now. If you're wondering, this is so you can heal. Do so. Of
course, you can change your equipment, etc... too (but strangely, not
save).
Once you exit this menu screen, you will be in control of Bart, which
is swimming through the waterway to reach Fatima Castle. However, control
from now on switches back and forth from Fei to Bart (once he wins or
loses each fight) and from Bart to Fei (this happens at regular intervals
of time) so I will just list all of Fei's opponents and then everything
Bart has to do.
Boss:
Big Joe
HP 912, Exp 1, G 1. Leaves Metal Vest.
Character-sized. Elvis-like green-haired character (like if you didn't
know what Big Joe looks like already).
Uses "Grrrreat!". Dash punch for 1 damage.
Uses "Grrrreat!", "And dynamic!". Double dash punches for 2 damage ^_^
Uses "Joe's fans attack". Sometimes when you attack Big Joe, the crowd
will throw objects at you for about 60 HPs worth of physical damage.
Uses "Joe's fans cheer support". Sometimes when you attack Big Joe, the
crowd will cheer him and heal him 140 HPs.
It's very easy to stall (for the reason mentioned above) this fight. Just
defend; Big Joe's attacks are rather sad.
The only danger in this fight comes from the crowd, and since they won't
attack unless you do, this fight shouldn't be too hard. Just remember to
heal often. Big Joe has quite some HP, however, and when he gets low on
life the crowd will heal him often (but not always). You might also want
to consider building up your AP storage meter (by doing single Triangle
attacks), then bring him down to about 400 HP using Skills, and then
unleash a 28-AP combo to finish him.
By the way, be sure to equip the Metal Vest that Big Joe leaves as soon
as you beat him (once the menu screen pops up).
Boss:
Scud
HP 300 (of a maximum of 350), Exp 500, G 0. Leaves Samson's Hair.
Character-sized. Green-robed hermit-looking character with long orange
hair and a backpack.
Uses "Strange Pill". Has no effect.
Uses "Strange Pill". Lowers Attack.
Uses "Strange Pill". Causes "Poison".
Uses "Strong Pill". Raises Defense.
Uses "Strong Pill". Raises Agility.
Uses "Happy Pill". Recover 200 HP.
It's not too hard to stall this fight either. The best way to do so, and
at the same time beat Scud easily when needed, is to charge up your AP
meter. You remember how it was done, don't you? Just use a Triangle
attack, then press Circle to cancel the string. When you're at 28 AP, I
reccomend you take advantage of this fight to learn any Skill Fei hasn't
learned yet. Typically, this would be Hagan (Square, Circle). Since Scud
heals and evades most of your attacks, you can keep losing time this way
(heal occasionally). When you're tired (20-30 rounds should be enough),
unleash a combo and fry Scud (remember to use "Iron Valor" first).
Boss:
Dan
HP 450, Exp 500, G 5.
Character-sized. Big-headed boy (how else could I describe Dan? ^_^;)
Uses "I'm gonna take you down!". Does nothing.
Uses "This is for all of Lahan!". Physical attack for about 20 HP.
Uses "This is for Timothy!". Physical attack for about 20 HP.
Uses "This is for my sister!". Physical attack for about 20 HP.
Uses "You scum!". Huge energy blast for about 100 HP of Ether damage.
Where did Dan learn to make these kind of fireworks? OK, OK, so
apparently everyone but me tried to see whether if something happened if
you didn't attack him, and wouldn't you know it, something does actually
happen! If you don't attack him but defend or heal instead, he won't use
"You scum!" (I think), and after quite some rounds of beating you, he'll
realize Fei doesn't want to fight him (Fei : "There's no way I could ever
bring myself to strike you"... yeah, right ^_^), and he'll give you
Alice's Wedding Dress.
Thanks for this tip are due to: Shalloween ([email protected]),
Andy Schiestl ([email protected]), Yao ([email protected]) and
Patrick Miller ([email protected]).
Should you decide the little guy's signed his death sentence when he
challenged you (just kidding... his reaction is only logical), here's how
to beat him. Well, he has quite a high Defense rating, so it'll take a
while to beat him. Use Iron Valor as soon as the battle begins; due to
Dan's high defense, it will double the damage you inflict (the reasoning
being a little too long to explain here). Don't ever let your HP drop
below 100, because if he uses "You scum!" (now that's a name for a
technique), you're toast. Keep hammering with "Senretsu" (or whatever
you've got) and heal with "Inner Healing" or Aquasol S.
On a side note, the second time I reached this part, he only did about
5 HP of damage with each attack. I first though it might be because of
me not attacking him, but it doesn't seem that way. Since I had the same
armor, etc... I don't know why this could be. Cyan Garamonde
([email protected]) brought my attention over this too...
Also, assuming you want to get the Wedding Dress, you can't control the
duration of this match. It will be long, however: Dan is as stubborn as
big-headed (same word in Spanish, in fact ^_^;).
Boss:
Wiseman
HP 999, Exp 0, G 0.
Character-sized. Ominous-looking man with blue cape and hood, and a
white mask. Wiseman evades all physical attacks and receives minimum
damage from Ether attacks.
As you can imagine, there's no way in which you can beat him. He doesn't
attack you either, and after a while of talking he will leave.
B l e d a v i k W a t e r w a y
Items in this area: Gold Nugget, Survival Tent, Rosesol S, Aquasol S
There is a map of the waterway in the "Maps" section of the FAQ: I'd
reccomend you check it out. BTW, I'm assuming you entered the waterway
via the West well.
You'll have to swim northeastward against the current. You can and should
hold Circle button to swim faster; however, the current will sometimes
rise in strenght and make you go backwards: in most of such cases, you
can release both the Circle button and the control pad, then hold them
again to regain your speed.
In the junction, continue straight to the northeast. Climb the pipe and
jump when you're at the top of it: this will lead you to the famous
restaurant aquarium, in which you can finally get hold of the Gold Nugget
within the chest. After that, press the Cross button to descend.
Keep swimming northeast, then North and this time go southeast at the
junction. Get the Rosesol S and head back to the junction, and take the
North way again. At the next crossroad, you could take the northeast path
to get a Survival Tent, but it's quite a long way and, well, it's just a
survival tent ^_^.
So take the northwest path instead. Then, take the south way in the next
one. Get the Aquasol S and head back North. Keep going North, then
northeast. At the four way junction, you can go South if you want to
climb a pipe that leads to the interior of the fountain in Shakhan
Square. This has no practical usefulness, but it looks fun ^_^.
In any case, head straight North and you'll enter Fatima Castle.
F a t i m a C a s t l e
Items in this area: Cobra Cracka, Iron Mail x4, Aquasol S, Hob Meat,
Hob Jerky x2.
Enemies in this area:
Aveh Guard {soldier}
HP 80, Exp 242, G 45. Leaves Aquasol.
Character-sized. Same description as an Aveh Soldier. Soldier with
brown helmet and aviation glasses on.
Aveh Guard {corporal}
HP 80, Exp 242, G 45. Leaves Aquasol.
Character-sized. Same description as an Aveh Corporal. Bigger soldier
with white helmet and aviation glasses on his head.
Get out of the pool climbing the ladder to the East. Talk to the old man
for a lenghty conversation, then save in the Memory Cube. You can close
the flood gate using the switch at the other end of the bridge, but I
don't know if that's of any use.
Climb the ladder and you'll be in the middle of the castle's inner
garden. From now on there will be guards patrolling the castle (their
numbers depending on how good did you do with Fei at the tournament).
If you have played Metal Gear Solid, you'll feel at home: they have a
vision cone too, and if they see you, they'll run to your encounter.
They don't activate any alarm though. Besides, they're really easy.
OK, here's how to proceed. Head to the South of the inner garden. You
should see two guards, and after them, a large wooden door. There's no
way you can sneak past these guards, so run like mad between them. If
you're fast enough, you'll be able to reach the door before they can
recover from the surprise: quickly press X and you'll cross it. They
won't follow you into the castle, and in fact if you come back to the
garden (which you will right now), they won't remember about you ^_^;
So go back to the garden.
The doors in the West wall lead to the dinning room and the kitchen.
Contrary to what I formerly said, it seems there are items in the
kitchen. I've not checked this yet, but according to Bryan H
([email protected])...:
When you are playing solo with Bart during the tournament and he is in
Fatima Castle, you can get a Hob Meat and two Hob Jerky's in the Kitchen.
Jump up where you see the meat hanging down from the ceiling.
(Ignacio rubs forehead) Well, at least I hope that there actually isn't
anything in the dinning room, or I should stop writing FAQs ^_^;.
One cool thing is that whenever you open a door from the castle to the
inner garden, you can take a peek out to see if there are any guards.
You can use this to exit when no guards are looking if you're patient
enough.
The southernmost door of the East wall leads to a room in which you can
get the Cobra Cracka for Bart. It has one point less of Attack power than
the Whippa Snappa you can buy in Bledavik's weapon shop, but it poisons
enemies, so I'd reccomend you equip it.
The middle door of the East wall leads to a room with nothing of interest
(except the amazing level of detail that's usual in Xenogears).
The North door of the East wall leads to the armory. You can pick up the
four armors standing in bars near the entrance: they're Iron Mails. Equip
one right away, and remember to equip the rest on Fei and Citan when you
can. If you talk to the guard, he won't pay attention to you, but when
you head to the door he will notice and pursue you to fight. It's really
easy to exit without fighting him, however (and why is it that every
single guard you fight is in fact two? Instantaneous mithosis?).
Since all three North doors are locked, you only have the South door
remaining. So go back again through it to the main hall. The South door
leading outside is locked too, so go up the stairs.
The door in the northwest leads to a room with a guy in it, but nothing
of interest. Same goes for it's northeast counterpart. You can't cross
the curtains to the South since they lead to the tournament's arena. Take
the North door then.
You'll be in a balcony surrounding the inner garden. There will be quite
some guards here even if Fei wasn't eliminated in the tournament. The
first door to the West leads to the library, in which you can learn about
Aveh's foundation (more interesting than you might think), and that
winners write history. The other two doors lead to a room with nothing
worth of remark except the castle's bishop.
The first door to the East leads to a sort of special weapons room with
the recently unearthed weapon Shakhan was talking about with Ramsus. The
other two lead to a room packed with guards, but take the northernmost
one since you'll sneak behing a wall and be able to overhear their
conversation. There's also an Aquasol S in this room. To get it, you'll
have to pass near the guards, and they'll pursue you. It is possible to
get out of the room without them getting you (I did it, but so barely
that the battle BGM was playing when the game was loading the garden
section ^_^;).
If you follow either wall to the North, you'll reach a door leading
to the interior of the castle again (it doesn't matter which side you go
through). To the North there is a large dinning, but what you have to do
is climb the stairs to the third floor.
North of the third floor is a bedroom with (you guessed it) nothing of
interest. If you go upstairs and cross the door to the North (you'll have
to fight two guards), you'll be in Shakhan's room. But there's nothing
here, right? Wrong. If you press Cross in front of the green bottle to
the East, a panel will slide revealing a screen which is connected to a
camera system throughout the castle. After picking a location, you can
move the view around with the control pad and even zoom in and out with
the Square and Circle buttons. You can see that Margie's in the East
Tower, so there we go (actually, it's the only place left).
Go downstairs to the third floor and head to the door that's to the East.
You'll be in a room with an elevator that doesn't work and another door
after a corridor to the North. Here you will find Margie at last.
=======================================================
E P I S O D E 1 2 : M a r g i e ' s R e s c u e
=======================================================
F a t i m a C a s t l e
Save in the Memory Cube and go back to the room with the corridor.
However, upon crossing it Ramsus and Miang will appear. For this battle,
you'll have Margie helping you.
Boss:
Ramsus
HP 400, Exp 0, G 0.
Character-sized. Blue-clad knight type with sword.
Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance.
All physical attacks will miss while he's in that stance. Additionally,
he'll counterattack for about 130 HP of damage if he's attacked.
Miang
HP 999, Exp 0, G 0.
Character-sized. Blue-haired girl dressed in white. Cannot be targeted
by anyone.
Uses "Restore". Restores 40 HP to Ramsus.
Uses "Remove Status". If Ramsus has been affected with Status Effects,
Miang will use this to heal him.
Margie
HP 9999, Exp N/A, G N/A.
Character-sized. Girl with a red cape. Cannot be targeted by anyone.
Uses "Good luck Bart!". Randomly restores 0, 20 or 40 HP to Bart.
Don't count on Margie too much. In any case, Ramsus is not too hard if
you know you mustn't attack him when he's in his Mirror Stance. If you
do, he'll slash the stuffing out of you. Take advantage of the time he's
in that stance to heal. You can also attack him with Ether attacks,
thanks to Cyan Garamonde ([email protected]) for pointing this
out. Having the Cobra Cracka helps a lot, because it will poison Ramsus
sometimes, and Miang will waste her turn healing him.
After inflicting 400 points of damage upon Ramsus, Fei will join the fun.
Boss:
Ramsus
HP 800, Exp 0, G 0.
Character-sized. Blue-clad knight type with sword.
Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance.
All physical attacks will miss while he's in that stance. Additionally,
he'll counterattack for about 130 HP of damage if he's attacked.
Miang
HP 999, Exp 0, G 0.
Character-sized. Blue-haired girl dressed in white. Cannot be targeted
by anyone.
Uses "Restore". Restores 100 HP to Ramsus.
Margie
HP 9999, Exp N/A, G N/A.
Character-sized. Girl with a red cape. Cannot be targeted by anyone.
Uses "Good luck Bart!". Randomly restores 0 or 20 HP to Bart.
Uses {No Name}. Randomly restores 0 or 20 HP to Fei.
To make up for Fei's presence, Ramsus has twice as much HP, he can't be
poisoned, Miang now heals 100 HP and Margie no longer heals 40 HP. Still,
I didn't find this battle as hard as some people say. The only thing that
can really be a pain is when Ramsus stays in the Mirror Stance and Miang
keeps healing him... even using Ether attacks on him, she'll heal faster
that you can hurt him. In any case, just use your best Skills and heal
via Fei's "Inner Healing", and he should be defeated.
Once he's down, you'll all escape thanks to Margie. After exiting the
elevator, go East through the hallway. Another sequence will follow, in
which you'll finally escape thanks to Elly.
===================================================
E P I S O D E 1 3 : R o a d t o N i s a n
===================================================
Y g g d r a s i l
Items in this area: Ether Veiler.
You'll be on the deck of the Yggdrasil now. Enter it, then press Cross
in front of Chu-chu (the pink little one who's in front of the bridge's
door). Bart will tell you to ask Margie to take it from there, so go to
her room (check the map, it's near the Gear hangar). You'll have to input
a name for it ("Chu-Chu" is the default). Then you'll realize it isn't a
stuffed toy at all but a living being. Before you leave this room, if you
got the Spider in Lahan Mountain, you can give it to Chu-Chu (talk to
her) and she'll give you an Ether Veiler in exchange.
After that, go to the bridge and talk to Sigurd twice. He'll tell you to
pilot the Yggdrasil to the path to Nisan, which is marked by a single
tree in the desert. It's all the way to the North from Bart's Lair, just
follow the West coastline and you'll reach it. Enter the road to Nisan
while still in the Yggdrasil, and it will sink into the sand and cross
the sea.
===================================================
E P I S O D E 1 4 : C i t y o f P e a c e
===================================================
N i s a n
Nisan, like Aveh, is quite a big city and has its own map. If you exit
Nisan you'll be in the World Map (obviously).
W o r l d M a p ( N i s a n A r e a )
Enemies in grasslands areas:
Hobgob {brown}
Lil' Kobold
Enemies in desert area:
Sand Shark
Neo Tin Robo
Not much to do here, but it's my obligation to put the enemies you can
find here, so... ^_^ We now continue with your scheduled programme. :)
N i s a n
Enter the city section from Nisan's map. Even this section is quite big
and it's easier to get lost than in Bledavik. The first house to the West
as you enter is an inn, in which you can't rest now, but its owner will
give you some tea which will make you lose weight, in return.
You can enter the house that is northeast just besides the stairs. After
some conversation, you can buy the following from their owners:
Character Items:
Aquasol 20
Aquasol S 100
Rosesol 100
Rosesol S 300
Zetasol 100
Physisol 10
Mentsol 20
Omegasol 50
Survival Tent 150
Character Equipment:
Power Ring 200
Stamina Ring 150
Speed Ring 1200
Guardian Ring 2000
Holy Pendant 8000
Life Stone 20000
Ether Doubler 38000
The new Accesories are quite interesting, but they're REALLY expensive
and most likely you won't have much money about now anyway. You can also
find one of Bart's crew in here, which will sell you the following from
the Yggdrasil:
Gear Engine:
Z9-1500 1800
Gear Frame:
WELT-03000 1400
Gear Armor:
MS 9 1500
Gear Weapons:
Iron GWhip 1600
Snapper GWhip 2000
Gear Parts:
Resp Circuit 2500
Def Circuit 2500
C Circuit 250
MagneticCoat 4000
Lens Cover 2500
Engine Guard 5000
Tank Guard 3000
Ar Repairer 4000
Motion Guard 4000
If you go further to the northwest, you'll find the town hall. You can't
enter it but you can overhear a conversation about the state of things.
Anyhow, go downstairs and to the North to meet with Margie. Talk to the
person in front of the gate, then to Magie and head North to the
monastery.
N i s a n M o n a s t e r y
After the scene (wow! Even the sisters have character development!),
you'll have to follow Margie through the monastery. She's in a door to
the East. Follow her upstairs, then talk to her again. More character
development (nice idea the bit about the two angels... and how it goes
entirelly over Bart's head ^_^).
Afterwards, follow Margie to the northmost door (skip the other door for
now) and up the stairs. Here you'll see a beautiful drawing of Sophia
(that has been my Windows 95 wallpaper for the last few months ^_^), and
the usual does of mystery will be thrown at you.
Go back the way you came here, but enter the door you skipped. Talk to
the sisters here if you want, then to Agnes (I think this is optional,
though).
You can exit the monastery now, but note there are some people downstairs
now you might want to talk to.
N i s a n
Back in Nisan's city section, go to the South exit. However, before
reaching it, Maison will call you from a house's door. Enter that house,
and you'll have the chance to know quite a lot more about Solaris. After
asking about the four possible topics, you'll be given the chance to
repeat any of them if you want. After this, you can talk to Sigurd and
Maison if you want (Maison will say he knew about Sigurd having been in
Solaris).
Exit the house, then go to the bridge that's just behind the house you
bought all that stuff from. Talk to Bart there. More scenes (isn't the
translation wonderful? Ahh...), then go to the town hall. Citan, Sigurd
and Bart will elaborate a strategy for liberating Aveh (and quite a risky
one too!).
The next morning, talk to Bart and tell him you're ready. After some
scenes (and a FMV), you'll be back in the Yggdrasil.
=====================================================
E P I S O D E 1 5 : R e c a p t u r e A v e h
=====================================================
Y g g d r a s i l
As Citan, talk to Maison to cheer him up a little (you can also buy from
him, but he doesn't have anything new). Save, then head to the highest
floor of the Yggdrasil and climb the ladder leading outside.
K i s l e v B o r d e r M o u n t a i n
Items in this area: Extra Ar+2, MagneticCoat, Gold Nugget, Rosesol S.
Enemies in this area:
Medusoid
May Fly
Nomad Fix Bot
Edelweiss
HP 815, Exp 880, G 0. Leaves Fang.
Gear-sized. Blue and yellow vaguelly reptilian animal with a
flower-like head.
The enemies in this dungeon are just weaklings ("Medusoids? Gimme a
break... I fought them in the FIRST dungeon!").
Go East and climb the ledge. Jump to the southwest ledge then grab the
Extra Ar+2 and equip it. Go back northeast, then jump to the ledge to
the North (your Gear can jump more than it seems). Climb the platform to
the northwest, then jump to the one to the southeast. Follow this one to
the South and get the MagneticCoat from the chest. Equip it instead of
the Old Circuit, if you still have it. Go back all the way to the North,
then jump up the ledge to the northeast and enter the cave.
There must be some problem with the compass, because now it seems like if
you came FROM the northeast! ^_^ In any case, continue to the southwest,
and when you have a platform behind you to the East, jump to it from the
one that's more or less at its level. It's a very tight jump, but it
will save a lot of time, not to mention some jumps (if you can't make it,
you can just go West, North and then East).
In any case, keep going up (Northeast, then north). At the junction, go
East. Climb a ledge and get the Rosesol S. Go back West, keep going
northwest, jump over the crevice and get the Gold Nugget. Keep climbing
North, jump over the crevice to the East, and climb up where the Repair
Bot is. Talk to him and he'll offer the following:
Gear Engine:
Z9-1500 1800
Gear Frame:
WELT-03000 1400
Gear Armor:
MS 9 1500
Gear Weapons:
Iron GWhip 1600
Snapper GWhip 2000
Gear Parts:
Resp Circuit 2500
Def Circuit 2500
C Circuit 250
MagneticCoat 4000
Lens Cover 2500
Engine Guard 5000
Tank Guard 3000
Ar Repairer 4000
Motion Guard 4000
Sounds familiar, huh? Sigh. At least, you can replenish your HP and fuel
here. Don't tell him you don't trust him, or you'll have to fight him!
Save in the Memory Cube, then go through the exit to the North. What's up
with that damn compass!! Now it's like if you just exited FROM the North!
Note also that you seem to be facing the right direction, i.e. North in
this case, though it's where you came from. Strange...
In any case, go East and a sequence will follow. Our girl Elhaym's
squadron will attack you now (Hey guys, didn't you hear your commander?
Take it easy!).
Boss:
Wandknight x2
HP 620, Exp 1500, G 200. Leaves Extra Ar+2.
Gear-sized. White Gear with a large rifle.
Uses "Power Beam/Beam Atk". Beam attack.
These guys are just as worthless as before (worse in fact, because you're
on a higher level now).
Boss:
Clawknight
HP 600, Exp 1500, G 300.
Gear-sized. White Gear with a claw and a razor shield.
Swordknight
HP 700, Exp 1500, G 300.
Gear-sized. Light red Gear with twin metallic whip-blades and a cannon
for right hand.
Aegisknight
HP 700, Exp 1500, G 300. Leaves Extra Ar+2.
Gear-sized. Big light blue Gear with two large shields.
Uses "Pile Driver/Weaken Ar". Causes "Armor Damage".
Even when they're three against one, these guys aren't much of a
challenge: however, they're at least not as pitiful. Take out the
Swordknight first, since it's the one who does the most damage; and the
Aegisknight the last, since it's the toughest and the one that does the
least damage. If the Aegisknight pesters you too much with "Pile Driver",
use "Inner Healing" to recover the lost armor. Actually, the point of
this fight is to weaken you for what's coming next, and that, those guys
do well.
After learning more about that mysterious incident Elly remembered about
in the Blackmoon Forest, you'll have to fight her.
Boss:
Vierge
HP 2400, Exp 0, G 0.
Gear-sized. White and pink female-looking Gear.
Uses "Aerod/Eth Atk". Ether attack for about 300 damage.
Fortunatelly, her regular attacks aren't very powerful. Unfortunatelly,
the Aerods are, and you don't have any way to heal yourself yet. Use
booster and keep hitting her with "Reppu". You'll win eventually.
You'll appear near the Memory Cube again, but this time you can keep
climbing to the summit. Keep going up, and West / East alternativelly
until you reach a very bright spot. Upon walking over it, a scene will
trigger.
F a t i m a C a s t l e
As Bart and Citan, head up the ladder. There'll be another sequence (I
hate to sound so dumb ^_^;, but I don't want to spoil anything
unnecesarily).
=====================================================
E P I S O D E 1 6 : D e s e r t D e s p a i r
=====================================================
Y g g d r a s i l
Just save and exit the room.
K i s l e v B o r d e r D e s e r t
Enemies in this area:
Sand Tripper
HP 180, Exp 550, G 110.
Gear-sized. Yellow Gear with sort of skies and a machinegun.
Gigafoot
HP 500, Exp 320, G 220. Leaves C Circuit.
Gear-sized. Yellow four-legged Gear with a back-mounted cannon. Stands
on two legs once it is inflicted 60 or more damage.
Trooper
Welcome to the desert attack mini-game! You have to dodge the mines
(-15 HP... Oh! The pain! ^_^), the shoots from the ships (-1 HP each
time... I'll live too) and the enemy Gears, which will attack you on
contact (the taller ones are two Sand Trippers, the shorter ones are
a Giga Foot, sometimes with two Troopers). Your mission is basically to
go West, then... to go West.
After that, it's boss time against the so talked about Kefeinzel Gun.
Boss:
Main Gun
HP 1800, Exp 7000, G 0. Leaves Gold Nugget.
Gear-sized. LARGE cannon (remember you're in a Gear!).
Uses "Readying Kefeinzel Gun!". Does nothing (yet).
Uses "Clear the deck!". Does nothing (still).
Uses "5". Does nothing (but giving you a bad feeling).
Uses "4". Does nothing (but making you nervous).
Uses "3". Does nothing (but making you want to be elsewhere).
Uses "2". Does nothing (but making you wonder how many HP does the darn
cannon have remaining).
Uses "1". Does nothing (but scaring the hell out of you).
Uses "Firing Kefeinzel Gun!". Does about 400 damage (that's all? Boo).
Small Gun x2
HP 590, Exp 0, G 0.
Character-sized. Smaller turret-like cannon. It's the only
character-sized enemy that's made of polygons in the entire game.
Sorry about the countdown thing, but if you want to be methodic, you have
to be methodic, and a little humour was in order to make it less boring.
Right. So stop with the tomatoes will ya!!
Anyway, considering that the small cannons do like 1 damage, that I could
have beaten the cannon while it was on "2" or so (I wanted to see what it
did), and that it just deals 400 damage after all that buildup, you'd
have to be really bad to lose this fight. Ignore the Small Guns, they'll
be destroyed automatically after the Main Gun's down.
But wait! Vanderkaum's not over yet!
Boss:
Dora
HP 3000, Exp 13393, G 2000. Leaves Extra Ar+3.
Gear-sized. Huge, scary-looking thing with turrets and pincers.
Uses "I'll kill you!". If he's got any of Bart's soldiers in his
pincers when he's attacked, he will counterattack for about 140 damage
with each one of them.
Uses "Head cover broken, Def DOWN". Dora's defense will be lowered.
He will use this after he's hit about eight times (whether they do
damage or not).
Dora does actually put up quite a fight. The first thing to remember is
not to attack him when he's got any of the soldiers in his pincers
(especially when he's got both). Attack with the soldiers too even though
they'll do zero damage, you'll break his head cover.
Once you break it, it's show time! Turn on Fei's booster and attack with
all your party. The bad news is that the cannon does quite a lot of
damage (about 600 on the soldiers and 400 on Fei), but if Fei was in
good condition before the start of the fight (i.e. you didn't get hit by
the Kefeinzel Gun), he should live long enough. However, because
Vanderkaum attacks Fei most of the times, it IS possible that the
soldiers will survive Fei. They're capable of finishing Dora, so don't
give up!
A v e h A r e a D e s e r t
More sequences, then Bart will try to take on a quite formidable foe.
Boss:
?
HP 99999, Exp 0, G 0.
Gear-sized. Red, KEEEEWL looking Gear (the coolest in the game, IMHO),
with metal wings that extend into six energy wings.
Uses "Kishin". Energy palm combo for 19998 damage.
Do you think you can win this battle? I thought so. His coolness alone
could shred you to pieces ^_^;
After you're pummeled, one of the game's coolest scenes will take place.
Then, you'll be able to save your game if you want. Some more scenes,
then you'll wake up at...
=====================================================
E P I S O D E 1 7 : K i s l e v C a p i t a l
=====================================================
N o r t u n e D B l o c k
Items in this area: Dog Food
Save in the Memory Cube, and get ready for the fight. You don't need to
beat all (or any) of the following opponents, but the number of them you
defeat will determine which rank you get, which will affect the
following:
Some parts of the dialogue, especially with Hammer, the doctor and Citan.
Prices at which you can sell monster parts at the Ethos facility.
The dish you get when you order a "dish a la rank".
However, since A) the mentioned prices will rise to the "Battler Class"
prices eventually and B) dishes a la rank don't do much actually, I don't
think rank is all that important. In any case, here we go.
Boss:
Leonardo
HP 500, Exp 300, G 150.
Character-sized. Same description as Forest Elf. Brown humanoid.
Er, hasn't this guy changed a bit for the battle? Anyhow, keep attacking
him with your best Skill. He doesn't do much damage, and in three or four
rounds he'll be down.
Boss:
Heinrich
HP 500, Exp 300, G 150.
Character-sized. Same description as Forest Elf. Brown humanoid.
Are these guys clones? At least he uses a different attack (that does
20 damage instead of 15). He's prety easy too.
Boss:
Vargas
HP 500, Exp 300, G 150.
Character-sized. Same description as Forest Elf. Brown humanoid.
This one combines the attacks from the previous two. Not too difficult
either, but remeber to heal when needed. He's faster too, and he does
almost two attacks for each one of yours, but this extra attack is
usually an uppercut that does 6 damage.
Boss:
Suzarn
HP 800, Exp 500, G 0. Leaves Metal Jacket.
Character-sized. Witch-like looking girl with a menacingly big scythe.
Uses {No Name}. Shadow scythe slash which drains all EP you have (!).
Uses {No Name}. Shadow scythe slash which halves Fei's HP.
Oops! Don't worry, she's not as tough as she looks. Her regular attacks
do 1 HP, so the only way she has to kill you is to half your HP over and
over until you're really low, then finish you with that. The problem is
that she'll drain all your EP at the beginning of the fight, but if you
get that low on life you can still use an Aquasol.
Boss:
Rico
HP 9999, Exp 0, G 0.
Character-sized. Green, somewhat alien-looking wrestler.
Uses "Steel Body". Raises Defense.
Uses "Steel fist". Raises Attack.
After performing "Steel Body" and "Steel fist", Rico will unleash a combo
which will hit for about 1300 damage. In other words, you can't win.
You'll wake up again in the same building. Cue to some chatting with the
doctor, which will tell you your rank. The rank you get is as follows.
Beat no opponents (Leonardo beat you) : Rank D
Beat one opponents (Heinrich beat you) : Rank C2
Beat two opponents (Vargas beat you) : Rank C1
Beat three opponents (Suzarn beat you) : Rank B
Beat four opponents (Rico beat you) : Rank A
Go upstairs, and you'll find you're in a sort of inn. Talk to the cook in
front of the counter, and he'll offer you the choice to get the "Daily
Special" or the "Dish a 'la Rank". Some of these dishes are said to have
a beneficial effect on certain stats, but I haven't noticed any increase
of them in the Status screen. It might be still true...
There are two possible "Dishes a 'la Rank" for each rank, chosen randomly
each time you re-enter the inn. They are:
Rank D : Thunder Gruel (?) / Fried Grueger
Rank C : Ether Omega (Ether) / Stamina Uppen (Stamina)
Rank B : Heavyweighter (?) / Nortuna Fish (Wisdom)
Rank A : Boosta Limit (Agility) / Battlin Steak
Rank S : Choose any of the above
The "Daily Special" is choosen randomly from the following.
Mightymite (Defense and Ether Defense)
Baste Grand
In any case, head to the door in to the West. You'll be in a street.
As a bystander will tell you later, there are quite some signs in the
walls that you can read.
To the northest there's nothing but the alley you endured your "Baptism"
in (furthermore, the signs in its wall can't be read, for some reason).
The house just in front of the restaurant has some people you can talk
to, but nothing more (talk to the little girl twice ^_^).
You can climb the ladder to the roofs. There you can go northwest to the
entrance to the sewers (a sewer entrance in a roof?), but you'll go there
later anyway. There's also a dog who will bark anytime you get near it,
and a guard that will offer to sell you some dog food for 5 G, provided
you made the dog bark before. You can then give it to the dog. I don't
have a clue if this serves any purpose, though. There's not much else you
can do in the roofs, even if you climb the ducts.
To the South there's a Nisan facility that seems to give shelter to some
refugees. You can climb the ladder in the second floor to reach the
building's roof, but as before, there's not much to do.
Continue to the East and you'll find a bar. Upon entering here, you will
meet Hammer, a camel-like looking guy. He'll introduce himself (the
dialogue here is COMPLETELLY different depending on which Rank you got;
in some cases Fei will sound more aggresive than in others and in one
case he almost sounds like he's apologizing instead). He'll also offer
to sell you some items and accesories.
Character Items:
Aquasol 20
Rosesol 100
Zetasol 100
Physisol 10
Mentsol 20
Omegasol 50
Survival Tent 150
Character Equipment:
Metal Jacket 550
Metal Helmet 200
Poison Guard 1500
Sleep Guard 1500
Brain Guard 1500
Guardian Ring 2000
The character items aren't too hot, but the equipment is mostly new. Get
a Metal Helmet for Fei, and if you didn't beat Suzarn, you'll need a
Metal Jacket too. Now exit the bar and go North to reach the two last
houses of this sector.
The one to the East is an Ethos facility in which you can sell any
Hob-Jerky, Fang, Eyeball or Scales you might have. Their buying prices
differ depending on your Rank: check the "Selling Prices" section for
details.
The one to the West is actually the inn-like thing you awakened in, so
don't bother. Instead, go northeast and the guard will tell you that the
Imperial Battling Comittee is looking for you.
Go back to the bar and a scene will take place. Then go back to the inn
and another scene will follow. When Citan asks you what to do now, you
can tell him you want to rest before and you'll be able to move around
(and save). After that, talk to Hammer to bring up the same three
choices. You can safely tell him to deactivate the collar, don't worry.
Or you can tell him to forget about it (but I reccomend you tell him to
try it). Either way, some more scenes will happen, then you'll be in the
basement of the inn.
Oddly enough, though you are registered as a battler, the monster parts
exchange rates at the Ethos facility will be the same as before. Oh well.
Head to the exit of the D block (to the northeast from the Ethos
facility), and the guard will finally let you pass.
N o r t u n e
At last, you're in Nortune's map. Unfortunatelly, the only areas you have
access to as a prisoner are the D block and the C block, where the
Battling is. So go there.
=====================================================
E P I S O D E 1 8 : B r a v e B a t t l e r s
=====================================================
N o r t u n e C B l o c k ( B a t t l i n g )
You'll be greeted by Rue Coen again as you enter. After that, you can
talk to the clerk nearest to the exit to get a detailed explanation about
the Battling, controls, etc. Inside the other room, you can save in the
Memory Cube, and talk to Hammer to buy items and Gear parts. The items
are the same as before (he doesn't sell character equipment now); as for
the Gear parts... he'll say you've not been assigned a Gear yet (very
true, but then why did he offer them? ^_^;). Talk to Rue then and tell
her you're ready.
She'll show you your Gear. It's the Weltall! (it looks cool from this
angle). You'll be given four choices: get an explanation of controls
(it's the same as when you talked to the clerk before); engage a
Tutorial Mode (you should do this the first time around); enter Practice
Mode (also reccomended), or begin battle.
First Battle : Ganador
It doesn't matter whether you win or lose this match, since before you
end it, the Weltall will overheat and you'll lose.
=================================================
E P I S O D E 1 9 : S e w e r H o r r o r
=================================================
N o r t u n e D B l o c k
The next day, you'll be in the inn's bed again. You can talk to Citan and
Hammer; the latter will tell you how this running around (from the
Battling to here) is killing him. You can buy items and accesories from
Hammer as before.
N o r t u n e C B l o c k ( B a t t l i n g )
Go to the Battling, and Hammer will already be there waiting from you
(now you understand what he meant ^_^). You can finally buy Gear parts
from Hammer.
Gear Engine:
V10-2000 2000
V12-2000 2600
Gear Frame:
WELT-03600 2200
WELT-04300 2200
Gear Armor:
MS 12 2500
MS 15 3500
Gear Parts:
Extra Ar +1 50
Extra Ar +2 75
At last new stuff! Upgrade the Engine, Frame and Armor (as always, the
Engine first), then replenish HP and Fuel. Now that you're at it, equip
the Extra Ar +3 you got from beating Dora. I'm not sure whether all this
equipment affect your stats at the battling or not, but it won't hurt,
will it?
Talk to the clerk to the left of the one who told you the rules of
Battling, and she'll tell you that your scheduled opponents, Leonardo and
Heinrich, won't be able to fight against you (technical problems? That's
quite a funny way to put it ^_^;). Anyhow, tell her you're ready to enter
the Battling.
Second Battle : Tin Robo Price money : 300 + 100 / 200 G
Keep the pressure on him. He's quite slow, so if you attack contunuously,
you'll interrupt his attacks most of the times. When he gets away, nail
him with three Ether Bullets and pursue him (he should be down). Also
remember to throw an Ether Bullet whenever you know him down (neither the
S,S,S nor the X,X,X chains do that, so be sure to mix attacks up in
strings). It's a rather easy battle actually. Besides, if you lose,
you'll just have to fight him again (this is true for all upcoming
battles), so it's no big deal. Check the Battling section for more
detailed information and strategies.
You'll receive 300 G as price money when you beat him, and a bonus money
of 100 G. Unless, that is, if you do really well (beat him quickly and
without losing too many HP), in which case you'll get 200 G as bonus
money.
Third Battle : Titan Price money : 500 + 200 / 300 G
Not hard either. Titan is faster and smarter, but you shouldn't have much
trouble defeating him.
You'll get a total of 700 G for beating him. This is the last match of
the day, so go back to D Block.
N o r t u n e D B l o c k
Go back to the inn. Citan won't talk much to you because you are supposed
to be unrelated. So rest in the bed.
The next day, head back to the Battling.
N o r t u n e C B l o c k ( B a t t l i n g )
As usual, talk to the clerk and enter the match.
Fourth Battle : W.Shaver Price money : 750 + 200 / 300 G
This guy excels at long range attacks (most of his regular combos shoot
lasers). However, in close range he's a dummy, so take it up close and
personal!
Fifth Battle : Musha Price money : 1000 + 300 / 400 G
Hey, remember this guy from Lahan village? Anyhow, just keep attacking
up close. The S,S,S, though it doesn't knock down, worked pretty well for
me.
After this match, go back to D Block and rest.
N o r t u n e D B l o c k
The next morning, Rico will appear and tell you about a series of
murders. He, Citan and you will then head to the sewers in order to
investigate them. When you go upstairs, you'll find that Rico is now in
your party.
Rico's initial equipment: Metal Vest, Power Ring S, Speed Ring.
I'd reccomend putting that Power Ring S on Fei and having Rico get a
Metal Helmet and Jacket from Hammer instead. Also, Citan is still
equipped with Leather stuff, so get him full Metal gear too (heh).
However, leave the Speed Ring on Rico: he's slow as a turtle. Or you can
put Citan's Glasses on Rico since he misses quite a lot, but try not to
think how Rico would look with Citan's Glasses ^_^;
Head to the sewer entrance. If you don't remember where it was, you have
to exit the inn via it's West door, climb the ladder, go North and then
West, then enter the manhole.
N o r t u n e S e w e r s B 1
Items in this area: Aquasol S, Physisol, Kislev Map.
Enemies in this area:
Armor Wasp
HP 77, Exp 880, G 0. Leaves Zetasol, Eyeball.
Character-sized. Winged river crab-like insect.
Uses {No Name}. Lowers Attack.
Uses "Raid". Insect swarm attacks for physical damage.
Uses "The Swarm". Insect swarm attacks for physical damage.
Hobgob {gray}
HP 90, Exp 980, G 0. Leaves Hob-Jerky, Hob-Meat.
Character-sized. Same description as a Hobgob {brown}. Potato-like
thing ^_^;
Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one
fifth of a character's maximum HP.
Acid Frog
HP 120 (of a maximum of 150), Exp 885, G 0. Leaves Mentsol, Physisol.
Character-sized. Short, bipedal, toad-like green thing with blue back
fins.
Uses {No Name}. Poisons one character.
Uses "Rain call/Water Atk on All". Water-elemental attack on all
characters and enemies; however, Acid Frog has the element of Water
so this will actually cure it.
Uses "Friends appear!". Generates another Acid Frog. When beaten, this
one counts too for the amount of Exp and items received.
From the ladder, go North across the walkway, then East (you'll have to
go North a bit to cross a walkway, then South) until you find the chest
containing an Aquasol S. Go back but don't cross the walkway to the West;
instead, go North and Rico will show you one of the murder spots.
Go all the way back to the exit, then West (jump over the water flow or
you'll receive 3 damage). Head South (don't cross the walkway) and then
southeast to get a Physisol. Go back Northeast, then cross the walkway
leading West. Go South to reach another murder spot
From here, go back and keep going North, nortwest and North again across
yet another walkway. Grab the Kislev Map from the chest (it's a map of
the sewers; it can be activated pressing Select and it will show a map
of the current floor). After that, it's back across the walkway, and West
this time to reach a ladder leading to B2.
N o r t u n e S e w e r s B 2
Items in this area: Cool Shades, Knight Helm, Sewer Keys, Poison Guard,
Gallant Belt, Gold Nugget, Zetasol DX, Mentsol, Bell Amulet, Ether
Veiler.
Enemies in this area:
Rotten Sod
HP 650, Exp 5480, G 146. Leaves Zetasol.
Character-sized. Huge, embryo-like mutant.
Uses {No Name}. Causes "Sleep" on one character.
Uses "Counter Atk on Deathblow". Absorbs HP on an amount equal to one
fifth of a character's maximum HP. Rotten Sod will use this each time
it is hit with a Deathblow.
Mullet
HP 416 (of a maximum of 616), Exp 2928, G 0. Leaves Aquasol.
Character-sized. Same description as a Sand Shark. Fish-like yellow
creature.
Uses "Can't attack while in water!". Does nothing, but you can't attack
it when it's in water either.
Batrat
HP 150, Exp 1800, G 0. Leaves Fang.
Character-sized. Red dancing devil-like being.
Uses {No Name}. Causes "confusion".
Armor Wasp
Hobgob {gray}
Acid Frog
There are many ways to get all items in this section due to the map not
being linear at all and providing multiple connections between places.
The path I'll follow isn't the only one nor, very likely, the shortest
one neither, but it will have to do.
Go South, then East and get the Cool Shades from the chest. Cross the
walkway, hop over the "No entry" sign and climb the ladder (jump up when
you're at the highest point). This will lead you to another section
within the same floor (though it has a separate map). If you want to save
there's a Memory Cube to the East, then South. However, you actually have
to go North, cross the door (you'll be back in the first section), go
West and then South, and grab the Knight Helm (equip it on Fei, who has
the lowest HP and Defense).
Go all the way back North, East, across the door (second section), then
South and go down the ladder (first section again), cross the walkway and
go West, then North (you should be near the stair you came down from B1).
Cross the walkway, and follow the wall to the North, West, then South
without crossing any walkway. You should see another Memory Cube now:
save, then go North, and round the corner you should find a Rat Sweeper
robot. Rico will comment on it automatically when you touch it; after
that, press Cross again over it, and you'll obtain the Sewer Keys.
Go all the way back South, across the walkway to the East and North,
East, then across the walkway to the northeast. Go West and get the
Poison Guard, and then go back East and further East along the wall until
you reach a door leading southeast. This will lead you again to the
second section of the floor.
Go East, cross the walkway leading East and then go North and get the
Gallant Belt. Go back South, then further South until you come across
with Gramps (have you noticed it has the same graphic than the old men at
Lahan, only squatted and green?). From here, go northeast quite a long
way until you reach a chest with a Gold Nugget.
Go back southwest to where Gramps is, then South across the walkway,
West and South to get a Zetasol DX. Go back North then East, and take the
walkway leading northeast. Go South to get the Mentsol, and then go North
following the wall until you find a door in it, then cross it (pant,
pant).
You'll be in a room with a very tall ceiling and pipes all around. Get
the Bell Amulet from the chest, and your party members will tell you to
use it to lure the monster. You can also climb up the pipes to get an
Ether Veiler (it's not easy, but rotate the camera each time so that it's
perpendicular to the line between you and your objective).
Now exit that room. You now have to head for the only slimy pipe that is
not near a murder scene, because the monster never commits two murders
in the same place. So go South, cross the walkway to the southwest, cross
another one to the North and keep going North until you come across with
a slimy pipe. Press the Cross button in front of it and you will summon
the monster.
Boss:
Redrum
HP 4242, Exp 52424, GP 500.
Character-sized. Scary, bony mutant with a huge bone claw.
Uses "Gel/confusion". Causes "Confusion" on targets.
Uses {No Name}. Causes "Poison" on targets.
Uses "Bloody Rain/Fire on all". Fire-elemental attack on all
characters and enemies; however, Redrum has the element of Fire
so this will actually cure it.
Uses "Murder/steal all HP". Kills a character by draining all of
his/her HP.
Redrum? "The Shining", anyone? In any case, this is a somewhat hard
battle. However, there are quite a lot of things you can do to make it
easier. Use "Iron Valor" with Fei and "Steel Fist" with Rico to raise
their attack power (you might want to use "Steel Body" too to increase
Rico's Defense).
However, is your use of Citan's abilities what will make the difference.
Use "Renki" the first turn. Then, if you have "Suiseii", use it; it will
affect all party members because of "Renki", raising their defense
against Fire, so that "Bloody Rain" isn't that much of a problem.
Furthermore, if someone was equipped with the Ether Veiler you got at the
top of the pipes, his elemental defense will be doubled.
Even if you don't have "Suiseii", use "Renki" the first turn, so that if
you are low in life, Citan can use "Sazanami" on all party members in
just one turn. What some people don't realize is that "Renki" is in
effect until you cast an Ether; it doesn't wear down as time passes or if
you attack. Of course, once you use "Sazanami", use "Renki" again to be
ready for the next time.
So that's it: attack with the powered-up Fei and Rico, while Citan is in
charge of healing, attacking too in any spare turn.
When Redrum uses "Murder", time your other two characters so that one
will use a Zetasol on him and the other will heal him (Citan with a
"Renki"'ed "Sazanami" would be best) before Redrum can attack in between.
Generally speaking, it's a good strategy to always have Citan "Renki"'ed,
and use Fei when you want to heal just one person. If you forget whether
if Citan had cast "Renki" or not, you can select any Ether and see if it
would affect everyone.
When you beat Redrum, there'll be a sequence, then you'll be in Nortune
D Block again.
=====================================================
E P I S O D E 2 0 : B a t t l i n g C h a m p
=====================================================
N o r t u n e D B l o c k
Go to the inn, and Rico will be there waiting for you. The next morning,
head for the Battling and talk to the clerk to fight.
N o r t u n e C B l o c k ( B a t t l i n g )
Sixth Battle : Hatamoto Price money : 1500 + 400 / 500 G
Quite harder than the others, and there's no simple strategy you can
follow to defeat him, because this guy doesn't have any obvious weakness.
Just mix attacks up and beware of a four-hit combo he has in which the
fourth hit is an Ether Bullet. He blocks quite often, so beware of combos
that leave you open to attack.
Seventh Battle : Firewheel Price money : 2000 + 500 / 600 G
Quite a lot easier. This guy hardly blocks at all, so just pummel him.
His attacks are powerful and have quite long range (for melee attacks),
though. He also runs around a lot so take advantage of those moments to
nail him with Ether Bullets. Try not to attack him when he's getting up
because he's able to recover and attack rather fast, and he has higher
priority than you. This guy looks rather cool IMHO.
Eighth Battle : Silver Star Price money : 2500 + 800 / 1000 G
His attacks are fast and have long reach, but do little damage and have
low priority, so get as close to him as possible and pummel him. This
guy also looks good, with some nifty metallic effects.
After this battle, Hammer will congratulate you. After some talk, he'll
tell you to save (in a very subtle way ^_^;); do so. Exit the Battling
to fetch Citan.
After the sequence, Wiseman will fight you.
Wiseman
HP 888, Exp 0, G 0.
Character-sized. Ominous-looking man with blue cape and hood, and a
white mask.
Uses "What a wimp!". Physical attack for about 90 damage. Wiseman will
counterattack with this everytime you use a Skill and miss, in addition
to his regular attack.
You can win this time, but it doesn't matter whether you do so or lose:
in any case, he'll use a technique very similar to "Raijin" and the fight
will end.
After that, he will finally proceed to tell you about Fei's past (at
last!).
The next morning, you'll be in the inn again. Head for the Battling and
talk to the clerk again.
Ninth Battle : Stier
OK, this is the real thing! He's tougher than everyone you've fought
before, but it's not that difficult either. Also, this match will have
five rounds instead of three. Remember to run around him and don't engage
him face-on: he's stronger than you. Use Ether Bullets and attack him
from the sides or back. Also, when he attacks, back dash, wait for him
to finish the string and hit him before he can recover. If he's low on
life and you are high, use Ether Bullets to finish him off even if they
damage you. Try to interrupt his Ether Bullets with yours. Don't worry
about losing either: he'll just scold you and you'll be able to try
again.
After you beat him, there'll be a sequence, and you'll be in the
Champion's Room (which is now yours).
=====================================================
E P I S O D E 2 1 : G e a r D o c k R a i d
=====================================================
N o r t u n e D B l o c k
The door here leads to a bedroom in which you can rest and save. You have
rank S now, which means you can eat any "Dish a la Rank" you want, and
sell monster remains at the highest price in the Ethos facility. Since
you don't have any bomb around your neck now, you can also explore all
of Nortune's blocks, or exit to the World Map. However, it's of no use to
do so at this time, except to level up. For details about the enemies you
might find in the World Map, check Episode 23.
N o r t u n e C e n t r a l D i s t r i c t
Items in this area: Insulated Ar, Power Magic, Momento Chain, Knight
Mail.
Upon talking to the soldiers at the door, they will let you pass.
The room to the West contains a model of the Goliath, a huge plane.
Take the East door and go down the stairs to reach a hallway filled with
hens ^_^;. The door to the South leads to the home of the family of one
of the Kislev soldiers that died in Lahan.
Go through the large door leading West, and you'll be in a storeroom.
Jump up to a box, then to the shelves which have a chest and get the
Insulated Ar. The other chest in this room will be a lot harder to get.
You have to activate a switch, and the crane will move. Well, you have
to move the crane left and right so that it doesn't collide with any
object, then make it hit the side of the crates that prevent you from
accessing the chest. The idea is to use the crane as a stepping stone to
jump over the crates. Funnily enough, the crane can't be used as a
stepping stone unless you make it hit the crates, most likely to prevent
you from cheating. In any case, all your efforts will grant you a Power
Magic, a part that adds 8 to a Gear's Ether Power.
When you're done, go back all the way, up the stairs, and take the
elevator to the North.
In this new floor, the door to the South leads to a command room filled
with soldiers. You can't enter the door to the East, so cross the one due
West. There, talk to the Kaiser and a sequence will take place.
After it is over, you'll be controlling Rico. According to Mr TaMe
([email protected]), this is the first time you'll be able to check Rico's
Gear equipment, so here it goes:
Stier's initial equipment: Extra Ar +3, Def Circuit, Frame HP50.
Engine : W13-1700. Frame: STIE-05800. Armor: Z Alloy20/5.
I'd reccomend substituting Stier's Extra Ar +3 for a Resp Circuit; it
misses quite a lot (like its owner), and its Def Circuit for one of the
Beam Coats you should have.
After that, check the mirror here for the Momento Chain. Equip it on Rico
right now, because only him can equip it. Exit the room and another
sequence will take place. After that, go back to the Kaiser's room and
open the chest there; it contains a Knight Mail. Equip it on Fei or
Citan. Apparently, there's another thing I left out in this room but was
kindly sent in by d. Page ([email protected]) and Ion Ioner
([email protected]). Quoting d. Page:
You can use the item on the Kaiser's desk in the corner of his room for a
minigame.
The Metronome Piggybank:
The hand of the metronome will sweep back and forth in a steady motion. You
must press the X button to make it stop in the *exact* middle (pointing
straight up) for some G. The more times you get it in a row, the more G you
get. I only had the patience to get 4 in a row, and the prizes I received
were:
1: 1G
2: 1G
3: 10G
4: 1G
When you're done, leave this room. Citan will comment that Hammer should
have his information ready, so you'll be off to a bar in Nortune's A
Block automatically.
N o r t u n e A B l o c k
After the sequence, you'll be on top of a building. You can either enter
the door to exit to the street, or, more spectacularly, drop down (these
guys give cats a run for their money). But what you should actually do
is to drop down that barrel-like chimney that will lead to a house's
toilet. In that house, you can have quite a lenghty conversation with the
doctor from D block. Among others, she'll tell you how to knock at the
door in order to get here later.
This block is new for you so explore and talk to people, as usual.
In front of an alley you will find, of all people, Big Joe (how did he
manage to get here?). He'll offer to allow you to pass and see something
interesting if you pay him 5000 G. If you do so, however, he'll run away
telling you how he swindled you. Do pay him, though, because later on,
you'll be able to get an M Disk if you did this before. Thanks yet again
to Stuart Logan ([email protected]) for this.
There's also an item shop around here.
Character Items:
Aquasol 20
Rosesol 100
Zetasol 100
Physisol 10
Mentsol 20
Omegasol 50
Survival Tent 150
Not to mention an accesory shop.
Character Equipment:
Metal Jacket 550
Metal Helmet 200
Poison Guard 1500
Sleep Guard 1500
Brain Guard 1500
Guardian Ring 2000
All this is the same stuff that Hammer sold, though.
There's nothing else left to do here, so head back to Block D.
N o r t u n e D B l o c k
After walking around a bit, a group of battlers will talk to you. You'll
then follow them to the Champ's room again. They will explain the
situation and so you'll change your strategy a little. Before leaving, a
battler will give you 2000 G. Once the plan is set up, you should save
and rest in the bed.
You'll wake up at night. Go up the ladder that lead to the buildings'
rooftops (you still remember it, don't you?). Go up to the observation
tower and talk to the blue-haired amazoness. You'll be able to hear the
train coming. When it's below you, jump on it (yes, from the observation
tower).
But you're not over with railway problems! The train's cars will detach
one after another, and you must jump to the train's front before they do
so. Don't worry, if you mess up here or before, when trying to get on the
train, you'll appear back at the roof as if nothing had happened (I think
that the idea is that nothing DID happen, and that the programmers are
being king enough to save you the trouble of reloading a saved game).
After that, you'll jump to the relative safety of...
N o r t u n e G e a r D o c k S t o r a g e R o o m A
Save in the Memory Cube. The door to the East is locked. Try to open the
South door and some workers will appear. After that, you won't be able to
cross that door either, since there's people on the other side. So climb
the crates and pieces to reach the duct to the West
N o r t u n e G e a r D o c k D u c t s A
Enemies in this area:
Mechanic
HP 333, Exp 850, G 180.
Character-sized. Brown and blue-uniformed birdman (or is it a helm?)
with a strange-looking repair tool.
Uses {No Name}. Heals 160 damage to any Gear on the enemy's side.
Hobgob {gray}
Batrat
(Note: Hobgobs have "HP 60 (of a maximum of 90)" in this dungeon).
Go South. At the junction, go West, and you'll find a grid you can look
down through. There you'll see the Weltall being carried by automated
machines.
Go back to the junction and this time go South. Turn East when you have
to, then go South again, East, then North through the door.
N o r t u n e G e a r D o c k S t o r a g e R o o m B
Jump over to the crates to the West (if you fall down, jump from the lone
crate to the stair of crates to the West. This lone crate can be pushed).
Ignore the box to the South. Enter the door leading West.
N o r t u n e G e a r D o c k D u c t s B
Enemies in this area:
Mechanic
Hobgob {gray}
Batrat
OK, here are three juctions. To exit this section you have to go West,
then South. All of the other paths (North, then North; North, then East;
and West, then West) lead to different grates you can look through.
Anyhow, the Southward path curls and ends in a door leading East. Cross
it and a sequence will take place.
N o r t u n e G e a r D o c k S e c u r i t y O f f i c e A
Items in this area: Master Key, Frame HP30
Walk to the shelf you saw the security guard leave the Master Key in, and
grab it (whatever it is they're paying these security guys, it's too
much). You'll also get a Frame HP30. Citan isn't exaggerating: Frame HP's
are quite possibly the most useful Gear Accesories in the whole game, and
you should equip it as soon as you get your Gear back. Or better yet,
right now, because the game lets you do so. Anyhow, keep going East
through the door.
N o r t u n e G e a r D o c k H a l l w a y A
Enemies in this area:
Swordsman
HP 140, Exp 1692, G 89. Leaves Aquasol, Rosesol.
Character-sized. Gray-uniformed security guard with helm and (surprise)
a sword.
Mechanic
Just go East, then North.
N o r t u n e G e a r D o c k R o o m
Items in this area: 100 G
Check the machine on the North wall for 100 G. Then keep going North.
N o r t u n e G e a r D o c k H a l l w a y B
Enemies in this area:
Swordsman
Mechanic
The door to the South can be open using the Master Key, and it leads to
the second storeroom, the one with the piles of crates.
N o r t u n e G e a r D o c k S t o r a g e R o o m B
Items in this area: Beam Coat.
The box to the South can be opened with the same key too, and it contains
a Beam Coat. Grab it, and exit back to the hallway. There, go North and
West through the door.
N o r t u n e G e a r D o c k S e c u r i t y O f f i c e B
Items in this area: Minigear, Evasion Ring.
If you get the Minigear in this room (it's near some books between two
chairs), its owner will come back and he, not being too pleased with you
stealing his (deep breath) "Super Ultra great delicious excellent
dynamite bomber special DX beautiful wonderful ultimately rare buy
complete merging undefeated transforming I was going to put in a glass
case in my home priceless Minigear", will instantly attack you (and
he has friends).
Battle:
Swordsman x4
HP 140, Exp 1269, G 175. Leaves Aquasol, Rosesol, Evasion Ring (only
one).
Character-sized. Gray-uniformed security guard with helm and (surprise)
a sword.
It's worth getting the Minigear even if only for the Evasion Ring, which
they always leave (the other items may vary as usual). After that, go
through the North door.
N o r t u n e G e a r D o c k S t o r a g e R o o m A
This is the room you started in. Save, then unlock the East door and
enter it.
N o r t u n e G e a r D o c k H a l l w a y C
Items in this area: Survival Tent.
Enemies in this area:
Swordsman
Mechanic
Keep going. Don't miss the Survival Tent by the stairs.
N o r t u n e G e a r D o c k H a n g a r
There'll be a green Gear in one of the compartments: you can talk to it
to buy Gear parts.
Gear Engine:
V10-2000 2000
V12-2000 2600
Gear Frame:
WELT-04300 2200
WELT-05100 4400
VIER-04000 2900
HEIM-05400 4600
HEIM-06400 4900
STIE-06900 5600
Gear Armor:
MS 12 2500
MS 15 3500
Gear Weapons:
Hot RodG 4200
Gear Parts:
Extra Ar +1 50
Extra Ar +2 75
Extra Ar +3 100
Resp Circuit 2500
Def Circuit 2500
Frame HP10 250
Upgrade your Frame (don't forget to refill your HP afterwards). Your
Engine and Armor should be as good as the best you can buy here, though.
Buy the Hot RodG for Elly, she'll join your party later. You might want
to buy some of Extra Ar +3 (mostly for other people's Gears): they're
quite cheap. Also, the Resp Circuits are very nice; they add 20 to your
Response. You should have a Magnetic Coat equipped (which adds 25), but
getting one of these for any other Gear that joins the fun later might be
a good idea too (early in the game, I almost always equip one Accesory
that raises Response). Finally, replace the Extra Ar +3 you have equipped
by one of the Beam Coats you should have (one won from Schpariel and one
from the locked box in this dungeon), because the most powerful attacks
you'll be receiving from now on will be Beam attacks.
When done, head for the easternmost Gear dispenser (they're on the
northern wall of the inner block), and press the switch until Weltall
appears. Then approach it and press Cross button to board it. Now board
one of the elevators on the opposite wall of the inner block.
N o r t u n e B a t t l i n g A r e n a
Hey, when they say "Arena" they really mean it! ^_^; ("arena" means
"sand" in Spanish). Well, Fei goes to the rescue then.
Boss:
Rankar R
HP 800, Exp 946, GP 0. Leaves Scales.
Gear-sized. Same description as the Rankar Dragon. Tyrannosaur-like.
Uses {No Name}. Causes "Camera Malfunction".
Ridiculously easy. You can actually kill this guy with a single S,S
combo (you have to charge it first, but still...).
===============================================
E P I S O D E 2 2 : N i g h t P u r g e
===============================================
N o r t u n e
After the sequences you'll fight... Not these Gebler guys again?!
Sigh... Some people just don't give up...
Aegisknight R
HP 1600, Exp 5570, G 1000.
Gear-sized. Big light blue Gear with two large shields.
Uses "Pile Driver/Weaken Ar". Causes "Armor Damage".
Yawn. Can't any of these guys put up a decent fight? Trample his face,
maybe they'll stop bothering you.
Swordknight R
HP 1800, Exp 5570, G 1000.
Gear-sized. Light red Gear with twin metallic whip-blades and a cannon
for right hand.
At last, one of them does pose a threat! Not exactly The Mighty Thing,
but at least he'll do some damage before he's disposed of. Good thing
you now have a Frame HP30 ^_^, use it when low on HP.
Clawknight R
HP 1500, Exp 5570, G 1000. Leaves Beam Coat.
Gear-sized. White Gear with a claw and a razor shield.
Easier than the last one. He's somewhat fast though, so you might want
to turn Booster on to get even with him (but it's not even close to
being neccesary).
After that, Rico will join you (even him thinks that these guys are
worthless! ^_^;), and you'll fight...
Wandknight R x2
HP 1800, Exp 5570, G 500.
Gear-sized. White Gear with a large rifle.
Uses "Beam Gun/Beam Atk". Causes Beam damage.
Uses "Power Beam/Beam Atk". Causes Beam damage.
Since Rico's with you now, this should be easy. These guys' "Power Beam"
actually does good damage (about 600), but you should be able to beat
them before they can abuse it. Besides, if you equipped the Weltall with
a Beam Coat, it will halve Beam damage.
Another scene now (the dialogue is quite nice... BTW, when Fei confronts
the Vierge, it does have HP (2400), as if it was an enemy), and you'll be
given the chance to save, do so. You'll also have the chance to change
your Gears' equipment. After that, press Circle to exit to the main
action.
After some verbal exchange with Dominia (the cheek! She IS a Lambs too!),
you'll fight her.
Hecht
HP 7500, Exp 48106, G 20000. Leaves HP Drive.
Gear-sized. Brownish-green turret-mounted Gear torso.
Uses "Aerod/Beam Atk". Causes Beam damage (why are Dominia's Aerods
a Beam attack instead of Ether?).
Uses "Aerod/Beam Atk". Counterattacks any physical attack by causing
Beam damage.
Uses {No Name}. Creates a Super Aerod.
Super Aerod
HP 2000 (approx), Exp 0, G 0.
Gear-sized. Large, floating laser emitter.
Uses "Super Aerod/Beam Atk". Autodestructs, and does about 1000 points
of Beam damage to all party members.
Some clarifications: Hetch appears with no Super Aerods, but will
eventually create one as time goes on. While a Super Aerod is present,
Hetch can't do anything, not even creating more Super Aerods or
counterattacking. The Super Aerod will eventually use "Super Aerod/Beam
Atk", and destroy itself in the process, thus allowing Hetch to attack
again or create another Super Aerod. Finally, I can't know the exact
amount of HP the Super Aerod has because they're stored as 9999 (it's a
long story).
This isn't a very tough boss, since you get completelly healed before
fighting it. As usual, turn on Booster. I would actually reccomend to
leave Super Aerods alone, since they'll prevent Hetch from attacking, and
1000 damage isn't that much. Instead, concentrate on Hetch. The damage/
time ratio is better with Level 1 Skills than with Level 2 ones, but it's
your choice. Don't forget to use Fix Frame HP when you're low on HP!
N o r t u n e A B l o c k
Items in this area: M Disk.
Elly has joined the party again, and she's got her Gear.
Vierge's initial equipment: Magic RodG, Lite Ar +1, Beam Jammer,
Frame HP10.
Engine : V15-2000. Frame: VIER-01500. Armor: MS 15.
After some talk, take the West door to exit the house (there'll be some
dialogue before exiting). When you're out, head to the alley where Big
Joe swindled you (it's to the East, just next to the Wild Cat pub), and
check the furthest wall to get an M Disk. Now head back to the Wild Cat
pub. Here, if you check the jukebox, you'll be able to listen to the
contents of the disk. It gives the same choices that the jukebox in
Battling at the end of the game, but it selects a track in each category
randomly. Also, it never selects a track you haven't listened to yet. In
this pub, talk to the new waitress standing by the door (she looks like a
maid) if you want to change party members. Put Rico in your party instead
of Citan if you're an "all characters must be at same level" freak like
me; Citan should be quite powered up by now. BTW, disregard what Rico
says about that he'll leave once you exit the city ^_^;
Now for Elly's equipment, go to the equipment shop in this block and buy
a Hot Rod, Metal Jacket and Metal Helm (and equip them). As for Vierge,
change its Magic RodG for the Hot RodG you bought in the Gear dock. I
would also change her Beam Jammer for a Resp Circuit if you bought one
earlier: besides being IMHO more useful than a Beam Jammer, it is lighter
and Vierge's Agility should go up one point as a result.
When you're finished, head for the South gate of the block. Upon arriving
there, a quite hilarious dialogue between the guards will take place,
then a choice will pop up. Choose to fight the guards, it's the only way
to get out of here. However, before you start, Rico will show up and
dispose of all the guards. Exit the block, and in Nortune's map, you can
talk to Big Joe, who will tell you about the M Disk in the alley and the
new waitress in the Wild Cat. After that, exit to the world Map.
===================================================
E P I S O D E 2 3 : S e c r e t W e a p o n
===================================================
W o r l d M a p ( N o r t u n e A r e a )
Enemies in grasslands areas:
Pecking Duck
HP 200, Exp 612, G 0.
Character-sized. Same description as a Dive Bomber. Blue, raven-like
bird.
Uses "Pecking! Duck!". Flock attack for physical damage.
Rhino
HP 500, Exp 3360, G 0. Leaves Eyeball.
Character-sized. Cross between a rhino and an armadillo, with a huge
armored horn. It has a small blue bird on its back.
Uses {No Name}. Raises Speed.
Uses {No Name}. Raises Defense.
Uses {No Name}. Recovers 100 HP.
Rain Frog
HP 80 (of a maximum of 150), Exp 885, G 0. Leaves Aquasol, Aquasol S.
Character-sized. Same description as an Acid Frog. Short, bipedal,
toad-like yellow thing with purple back fins.
Uses "Rain call/Water Atk on All". Water-elemental attack on all
characters and enemies; however, Rain Frog has the element of Water
so this will actually cure it.
Enemies in forest areas:
Forest Elf {type 2}
HP 180, Exp 288, G 0.
Character-sized. Same description as a Forest Elf {type 1}. Blue
humanoid.
Dwarf
HP 450, Exp 675, G 0.
Character-sized. Same description as Gonzalez. Grayish-brown fat guy
with a mace.
Head North until you come across a river. The forest can be crossed by
getting off of your Gears. Continue North until you reach the Goliath
Factory.
G o l i a t h F a c t o r y E n t r a n c e
Take the North path when you reach the crossroad. You'll find Hammer in
a green Gear along the way. He'll allow you to change party members and
to shop.
Gear Engine:
V10-2000 2000
V12-2000 2600
Gear Frame:
WELT-04300 2200
WELT-05100 4400
VIER-04000 2900
HEIM-05400 4600
HEIM-06400 4900
STIE-06900 5600
Gear Armor:
MS 12 2500
MS 15 3500
Gear Weapons:
Hot RodG 4200
Gear Parts:
Extra Ar +1 50
Extra Ar +2 75
Extra Ar +3 100
Resp Circuit 2500
Def Circuit 2500
Frame HP10 250
This is the same stuff that the green Gear in the Gear dock had, but
since you couldn't change equipment for any Gear other than Weltall,
you should upgrade them now. Change everything that's outdated, including
Heimdal, Vierge and Stier's frame, and Heimdal's engine and armor. Then,
refill your fuel and proceed through the gate to the North.
G o l i a t h F a c t o r y S t o r a g e A r e a A
As you make your way to the North you'll be succesively ambushed by
groups of Gears.
Battle:
HarkebusMk10 x3
HP 400 (of a maximum of 550), Exp 3200, G 200.
Gear-sized. Leg-mounted vulcan turret.
Battle:
NeoMushaMk100 x3
HP 360, Exp 2988, G 200.
Gear-sized. Same description as a Musha Mk100. Somewhat old-looking war
Gear.
Battle:
HarkebusMk10 x2
Keep going North through the door.
G o l i a t h F a c t o r y H a l l w a y
Items in this area: O2 Cylinder
Enemies in this area:
Hatamoto Mk3
HP 640 (of a maximum of 800), Exp 5200, G 250. Leaves Mica.
Gear-sized. Blue Gear with a spear.
Mechanic
HarkebusMk10
NeoMushaMk100
Mechanics always appear four at a time in random battles. If you have
Elly in your party, she can cast ThermoDragon to dispose of them all at
once.
Keep going. When you reach the crossroad, the South path leads to a
Memory Cube. Save and go West. At the new crossroad, the East path leads
to a chest with an O2 cylinder. Grab it, then go West. When you reach the
door, cross it.
G o l i a t h F a c t o r y S t o r a g e A r e a B
As before, you'll run into a series of unavoidable battles here.
Battle:
HarkebusMk10 x2
Battle:
Hatamoto Mk3 x2
Mechanic x4
When you're on the other side, activate any elevator. It will lead you to
a conveyor belt into a new area.
G o l i a t h F a c t o r y S t o r a g e A r e a C
Items in this area: Extra Ar+3.
Enemies in this area:
Shinobi Mk0
HP 960, Exp 12000, G 1500.
Gear-sized. Dark purple Gear with long claws and a tail.
Hatamoto Mk3
You can get to the chest with the Extra Ar +3 by getting off of your
Gears. Turn the switch in the East wall on so that the conveyor belt is
reversed, then hop onto the elevator, activate it, and walk over the
conveyor belt again.
G o l i a t h F a c t o r y S t o r a g e A r e a D
Enemies in this area:
HarkebusMk10
If you turn on the switch by the ducts, three HarkebusMk10 will pop out
and you'll have to fight them, so don't. Instead, turn the switch by the
upwards-leading conveyor belt to reverse it, and hop onto it. Keep
walking until you reach the end of the conveyor belt series (don't drop
down to the Storage Area A).
G o l i a t h F a c t o r y S t o r a g e A r e a E
Items in this area: Mica, Gold Nugget
Enemies in this area:
NeoMushaMk100
Save in the Memory Cube, then push the switch by the ducts. This will
cause two chests with a Mica and a Gold Nugget to appear, so get them.
Then push the switch by the memory Cube and hop over the conveyor belt
leading East. In the next area, advance until you meet Fis-6.
Boss:
Fis-6
HP 6800 (of a maximum of 10000), Exp 67284, G 15000. Leaves Ground.
Gear-sized. Large Gear with an axe and a shield.
Uses "Shift Up". Raises Fis-6's Attack, Defense and Speed.
Uses "Overheating". Lowers Fis-6's Attack, Defense and Speed to their
original values, plus halts Fis-6 actions for a while. This will happen
after three "Shift Up"s.
Uses "Fis-6Mechanic". Creates a Fis-6Mechanic.
Fis-6Mechanic
HP 600, Exp 0, G 0.
Character-sized. Same description as a Mechanic. Brown and
blue-uniformed birdman (or is it a helm?) with a strange-looking repair
tool.
Uses {No Name}. Heals 500 damage to Fis-6.
Attack him as you would with any boss, but when you notice your attacks
don't do much damage (as a consecuence of Fis-6's "Shift Up"s), turn off
Booster and start charging fuel until it overheats, then attack again.
Remember that you charge fuel faster when your Attack Level is high.
When it overheats, four Fis-6Mechanic will appear. Dispose of them to
charge your Attack Level, then attack Fis-6.
Once it's over, enter the Goliath, save and talk to Citan. Tell him
you're ready.
After a sequence, you'll fight Grahf!
Boss:
Grahf
HP 5000, Exp 0, G 0.
Character-sized. Masked, tenebrous-looking man in armor.
Uses "Super Guided Shot". Fireball combo which halves a Gear's HP.
You can't lose no matter what, because he won't attack Elly, and if only
she is standing, the battle will end (same as if you had won, I think).
Some more juicy sequences will follow now.
=================================================
E P I S O D E 2 4 : E s c a p e I g n a s
=================================================
D r i f t i n g P l a t f o r m
As Elly, head for the other side of the platform and open the trap door
in there.
Y g g d r a s i l
Now, as Citan and Rico, save, then head for the Yggdrasil's bridge and
talk to Bart.
After the sequences, you'll be in control of Bart. Head for the Gear
Hangar. Head for the place assigned to Stier and you'll meet Rico. Then
go to the Gear shop and talk to Citan. This will trigger more sequences.
=====================================================
E P I S O D E 2 5 : M e n o f t h e S e a
=====================================================
T h a m e s A r m o r G r o u n d
Items in this area: Deathblower1 [see Thames Beer Hall]
There's a Memory Cube here, and the man under the roof in the East part
will sell you equipment.
Character Equipment:
Marshal Rod 1000
Serpent Sting 1200
B&JM10A Ammo 20
ShotG50 Ammo 30
Penguin Coat 1000
Dervish Dress 1400
Wind Ring 5000
Earth Ring 5000
Fire Ring 5000
Water Ring 5000
Get the Serpent Sting, four Penguin Coats and a Dervish Dress. Equip Elly
with the Dervish Dress and Fei with a Penguin Coat. It's debatable
whether if you should get the Marshal Rod or not, since you'll get the
Lunar Rod later, which is a bit less powerful but causes "Sleep".
Before leaving this area, be sure to visit an item shop under a similar
roof to the West.
Character Items:
Aquasol 20
Aquasol S 100
Rosesol 100
Rosesol S 300
Zetasol 100
Physisol 10
Mentsol 20
Physimentsol 50
White Star 500
Brown Star 500
Red Star 500
Blue Star 500
Hard Star 800
Speed Star 1000
Igissol 2000
Aegissol 2000
Omegasol 50
Survival Tent 150
I'd reccomend Aquasol S and Physimentsol, assuming you already have
plenty of Omegasol and some Zetasol. I'm not a big fan of items that cast
spells so I wouldn't get any Star, etc... but that's up to you.
T h a m e s D e c k
Though it's by no means neccesary, I'd reccomend you to go to the Supply
Entrance now.
T h a m e s S u p p l y E n t r a n c e
Items in this area: Super Goggles, SerpentGWhip, Lunar Rod, D Circuit,
Mica.
You can play a quite fun card game with a little guy in the Northwest
corner of this area. Should you win, he'll give you a Super Goggles
accesory. Right there too, you can hop onto a box and jump East over the
fence to reach a chest with a SerpentGWhip. Now, hop onto the barrel and
jump East again to reach the Gear shop.
Gear Engine:
V15-2000 3000
V18-2000 4000
Gear Frame:
WELT-05100 4400
WELT-06100 4700
VIER-04800 3900
VIER-05800 4100
HEIM-05400 4600
HEIM-06400 4900
BRIG-05400 4600
BRIG-06400 4800
RENM-07200 6000
Gear Armor:
Z Alloy20/5 5000
XMS 25 6500
Gear Weapons:
G-M10A Ammo 100
G-M686A Ammo 200
G-GG040 Ammo 100
Gear Parts:
Extra Ar +4 150
Lite Ar +1 150
A Circuit 250
D Circuit 250
E Circuit 250
Beam Jammer 1000
Ground 1250
Frame HP10 250
Frame HP30 750
Frame HP50 1250
You know the drill: Engines first. Brigandier should have a badly
outdated equipment, so change that first. Also, the Gear Parts here are
quite useful, especially Frame HP50 (you should equip one of these on
every Gear), Lite Ar +1 (like Extra Ar +4 but sacrifices 5 Ar for 5
Response), E Circuit (raises 4 Ether Machine and 10 Ether Armor), and
Beam Jammer and Ground (good defense against beams and electricity,
respectivelly).
Walk over the large Gear rifle that's just North of the entrance. Drop
down to the crates to the East and keep going over the Gear-sized knife.
Jump over the drum-like things hanging from the ceiling and get the Lunar
Rod that's over the second one. It has less attack power than the Marshal
Rod but it causes "Sleep".
Now enter the door that's just below the Gear rifle. Touching the West
wall, walk South so you'll fall down to one of the crates below. Then
walk North and get the D Circuit in the chest.
Finally, head for the West wall of the Supply Entrance. There you should
find a worker with a bottle in his hand. Well, hop over his head. No,
really ^_^;. Then, when one of those drum-like things with a chest over
it appears, jump so that you hit it with your head, sending the chest
down. Open it to receive a Mica. Now exit the Supply Entrance and head
for the Screw Elevator.
T h a m e s S c r e w E l e v a t o r
You must press Cross over the door as if you were trying to exit in order
to activate the elevator. There's quite some places you can go from here.
You don't need to use the elevator in some cases: B1 and 1F are
connected, as are 2F and 3F, and 3F and 4F.
B2 : Dock. Nothing to do here
B1 : Supply Entrance. Well, you've already been here.
1F : Deck. Same here.
2F : Infirmary. You can rest here.
3F : Beer Hall. See below.
4F : Bridge. See below.
Head to the Beer Hall.
T h a m e s B e e r H a l l
Items in this area: Mentsol, Premier Shoes.
If you climb the ladder, cross the pipe and talk to the kid over the
drink machine, he'll give you a Mentsol.
You can play the card game against another person here. He'll give you a
pair of Premier Shoes if you win. Also, beating him allows you to
challenge the girl that's in the Armor Ground area. If you beat her too
(easier said than done, believe me! All I can say is use pause a lot),
she'll give you a DeathBlower1, which will allow you to use T,X Skills
when it's equipped on a Gear. If you challenge her again and beat her,
she'll give you an Aquasol S the second time, and a Zetasol the third.
I didn't feel like beating her a fourth time ^_^;
After all that, head to the Bridge and talk to the captain. Then, head
back to the Beer Hall and talk to him again. And after the sequence, head
back to the bridge.
===================================================
E P I S O D E 2 6 : F r i e n d s A g a i n
===================================================
T h a m e s B r i d g e
Save if you want, then go to the deck and press Cross where the Gears
are. A boss battle will ensue.
Boss:
Haishao
HP 2800, Exp 0, G 0.
Gear-sized. Large, pink fish-like Gear with pincers.
Uses "Nereid Cyclone/Water Atk". Water-elemental attack on all for
about 1000 damage.
Uses "Electric Arm/Elec Atk". Electricity-elemental attack on one for
about 300 damage.
Quite easy, having only 2800 HP. Fei alone could do the job (actually,
he'll most likely do it because both Bart and Elly will probably have
low levels). Just keep attacking.
Y g g d r a s i l
In case you're wondering, the Gear Shop has updated its stuff. It now has
the same parts that could be bought at Thames' Supply Entrance.
When you regain control over Fei and the others, head to the ladder of
the Yggdrasil that leads outside. Continue through the Dock and more
scenes will trigger.
=========================================
E P I S O D E 2 7 : B e t r a y a l
=========================================
Y g g d r a s i l
Exit the Yggdrasil via the ladder and head for Thames' Beer Hall. After
the scene, head to the Yggdrasil's Infirmary (check the map if you're
lost). Now go to the Engine Room. After the sequence, talk to Citan.
=====================================================
E P I S O D E 2 8 : R a m s u s ' A t t a c k
=====================================================
Y g g d r a s i l
Now would be a good time to upgrade and equip your Gears, because the
battle ahead will be a bit tough. Brigandier and Vierge need most of
their equipment changed. Equip the DeathBlower1 on Fei. Other stuff that
could be useful includes D Circuit and O2 Cylinder (because the battles
will be underwater), and Mica and Ground (since the most damaging attacks
will be electric-elemental). Also equip the SerpentGWhip on Brigandier if
you haven't done so already, and the SerpentSting and a Penguin Coat on
Bart.
Go to Infirmary and talk to Elly. You'll be given the chance to change
equipment, including Elly's; do so now (you can't save, though). Then,
you'll confront Dominia again in a new toy.
Boss:
Bladegash
HP 3000, Exp 22428, G 3000. Leaves STR Drive.
Gear-sized. Red and white Gear wielding a Sword.
Uses "Wind Sword". Makes Bladegash' next attack wind-elemental and more
damaging.
Uses "Fire Sword". Makes Bladegash' next attack fire-elemental and more
damaging.
Uses "Earth Sword". Makes Bladegash' next attack earth-elemental and
more damaging.
Uses "Water Sword". Makes Bladegash' next attack water-elemental and
more damaging.
Quite easy, but this isn't the real thing. After this, you'll confront
Haishao again, this time piloted by Ramsus.
Boss:
Haishao
HP 4500 (of a maximum of 5000), Exp 0, G 0.
Gear-sized. Large, pink fish-like Gear with pincers.
Uses "Electric Arm/Elec Atk". Three Electricity-elemental attacks for
about 700 damage each.
Uses "Mirror/predict and counter". Any physical attack on Haishao will
miss and trigger "Counter Nereid Cyclone".
Uses "Counter Nereid Cyclone". Water-elemental attack on all for about
1000 damage.
Miang's Gear
HP 20000, Exp 0, G 0.
Gear-sized. White Gear with cool-looking shoulder pads ^_^. Cannot be
targeted by anyone.
Uses "Restore Gear". Restores 750 HP to Haishao.
Somewhat hard battle. Start by activating Booster and casting Wild Smile.
From there on, have Bart attack with level 1 Skills, Fei with T,X ones
(if you equipped the DeathBlower1) and Elly casting Anemo Burn, which
will cause about 700 damage. Heal when needed, but keep in mind that
speed is essential for winning this battle (since Miang will also heal
Ramsus, as usual). BTW, don't bother about Miang's 20000 HP; as before,
she can't be hit.
=====================================================
E P I S O D E 2 9 : A Y o u n g P r i e s t
=====================================================
T h a m e s S i c k B a y
Head to the Thames Armor Ground. Primera, Jessiah and Billy will be
introduced. Now head to the Dock and board the Yggdrasil.
Y g g d r a s i l
Talk to Sigurd in the deck. He'll tell you that Margie wants to speak
with you: it's up to you to do it now or later. Basically, she'll let you
change party members whenever you talk to her.
In any case, tell Sigurd to leave Thames and you'll be in control of the
Yggdrasil.
W o r l d M a p ( A q u v y A r e a )
Enemies in ocean areas:
Griffon
HP 4000, Exp 12150, G 0.
Gear-sized. Looks like a Griffin; you know, upper quarters of eagle,
lower ones of lion. Go fetch the mythology dictionary for details ^_^;.
Breaker
HP 500, Exp 5800, G 300. Leaves Extra Ar+4.
Gear-sized. Orange flat thing with four levitator-like legs.
Uses "Breaker". Causes "Armor Loss".
Death Scythe
HP 1250, Exp 16500, G 0. Leaves Scales.
Gear-sized. Purple, humanoid cross between a shark and a ghost.
Airwalk
HP 400, Exp 4600, G 0.
Gear-sized. White, thin, levitating Gear.
Rapid Fire
HP 270, Exp 3250, G 200. Leaves Extra Ar+4, Resp Circuit.
Gear-sized. Insect-like blue Gear vaguely resembling a locust.
Enemies in grasslands areas:
Ripper
HP 1000, Exp 10440, G 0.
Character-sized. Pink, really fat guy with white belly. Has one
plant-like foot and tubes in its back.
Uses "Salt". Does nothing (he's condimenting you so you'll taste
better ^_^).
Uses {No Name}. Absorbs HP on an amount equal to one fifth of a
character's maximum HP.
Uses {No Name}. Swallows a character whole! He/she cannot be recovered
until the end of this battle. The game is over if all characters are
swallowed!
Planter
HP 300, Exp 2008, G 0. Leaves Bizfruit.
Character-sized. Basically, a pineapple with a mouth ^_^;
Uses {No Name}. Absorbs HP on an amount equal to one fifth of a
character's maximum HP.
Uses {No Name}. Lowers Accuracy.
Lil'Allemange
HP 400, Exp 2207, G 0. Leaves Eyeball.
Character-sized. A red eye with a small body and long wings and legs.
Uses "Loving gaze". Causes "Confusion" on one character.
Wels
HP 200, Exp 2400, G 248.
Character-sized. Brown mummy-alike.
Enemies in rocky areas:
Etone
HP 899, Exp 3000, G 450. Leaves Ether Ar.
Gear-sized. Caped purple Gear with a levitating scepter spinning
around it.
Uses "Seal". Seal attack for about 1500 damage.
Mammoth
HP 2500, Exp 3750, G 0.
Gear-sized. Blue horned buffalo-alike.
Wels
The Yggdrasil II can cruise over both ocean water and sand. What's more,
it can use beachs to pass from one of them to the other. It can't
navigate through rivers, however. Also, while navigating over the ocean,
you will be subject to random battles. By the way, the "enemies in ocean
areas" listed above are all enemies that can be found in any ocean area
of the World Map, since there's no way to separate them into different
areas.
There's a lot of places you can go to now. For a start, you can head to
the beach on the southeast part of the Ignas continent (it's just below
Dazil). From there, you can visit Dazil, Bledavik, Nisan, the Blackmoon
Forest or Citan's house (though not Nortune). There's nothing new in any
of these places as far as I know though (but I've not checked them
in-depth). You can also go the the Babel Tower or the 'Ethos' Dig Site.
However, you won't be able to enter any of them yet.
This would also be a good time to level up your characters, especially
Elly and Bart. Remember that they must fight outside their Gears to learn
Skills.
When you're done, head for the 'Ethos' H.Q. It's the northernmost yellow
point of the southwest part of your map (this part is the Aquvy Islands).
T h e ' E t h o s ' H . Q .
Go North across the door in the fence. You'll meet Billy; follow him
into the Practice Hall.
P r a c t i c e H a l l
Keep following Billy and going to where he tells you. When you reach a
hi-tech looking facility, go East and North to meet him.
When you've left Elly with Fei, go back to the first floor. Explore
around a bit (be careful not to get lost, this place is quite big), then
head for the library (it's the door just East of the stairs leading to
the infirmary). Upon exiting, you'll meet with Elly. Now go back to the
infirmary. After a scene, you'll appear in the Yggdrasil's infirmary. Go
to the bridge, talk to Sigurd and head for the Orphanage. It's the dot
that's more to the southeast in the Aquvy region; don't confuse it with
the Babel Tower, which is the dot right southeast of the 'Ethos' H.Q.
===================================================
E P I S O D E 3 0 : T h e O r p h a n a g e
===================================================
O r p h a n a g e
Items in this area: Tag Badge, Book 1, Book 2, Book 3.
There are some things you can play around with here. Very nice the swing
improvised with a Gear's hand ^_^.
Talk to the eagle man in the chicken pen. He'll ask you to get all three
chickens into the pen (um... haven't we done this in a certain N64 game
recently? ^_^;). You have to call them (same as talking to them), then
run in the direction you want them to go. They'll stop after a while, so
call them again. It's quite easy and you'll receive the Tag Badge.
Enter the house by its front door and you'll find Billy; talk to him to
trigger a scene. Climb the ladder in this room and talk to the boy.
Answer "OK" and he'll give you the Book 1.
Now take the North door. In the next room, the northernmost door of the
East wall leads to the toilet; however, it's presently occupied. Knock on
the door: there's a random chance of that the boy in there has finished
and gives you the Book 2. If you don't get it at first, exit the room and
reenter it, then try again. It shouldn't take more than three of four
tries.
From this room, take the first door to the East. You'll find a room with
Primera and, more importantly, the son of the person that turned into
Redrum (remember Nortune?). If you talk to him with Rico in your party,
you'll give him the Bell Amulet and he'll give you the Book 3. Head back
to the last room and now go North. In this room search the bookshelf.
Billy will pop out and a sequence will follow. Now head back out of the
Orphanage and you'll be in the Yggdrasil.
===================================================
E P I S O D E 3 1 : R e a p e r ' s S h i p
===================================================
Y g g d r a s i l
Head to the gun room (the room Maison is always in). Talk to Jessie and
then to Sigurd. After the sequence, head back to the gun room and talk to
Billy (he's near the West end of the dinner table). He'll explain about
his past, then Sigurd will take the Yggdrasil to the ship. You'll be
asked to make a party of three, which must include Billy (and of course,
Fei's still recovering).
Billy's initial equipment: B&J M10 Gun, Holy Habit, Holy Pendant, Stamina
Ring S, B&JM10A Ammo, EthWind Ammo, EthFire Ammo, ShotG50 Ammo.
Make sure you also include Elly in your party, because the boss fight
after this dungeon will take a lot of time otherwise. The method for
changing Billy's equipment and specifically, the ammo for his guns, is
a bit different from that of other characters; you might want to check
"Billy's Equipment Screen" under "Main Menu" in section 6 of his FAQ,
though it's quite well explained in the game itself later on. Also, note
that Billy wears no headwear, so equip him with a Metal Helmet if you
have it. If you don't, don't worry and read on.
Climb the ladder that leads to the outside of the Yggdrasil.
T r a n s p o r t S h i p
Items in this area: Penguin Coat, B&JM10S Ammo, Survival Tent, Cabin Key,
Silver Beret, ShotG60 Ammo.
Enemies in this area:
Abandon
HP 150, Exp 3203, G 525. Leaves B&JM10S Ammo.
Character-sized. Looks like a brown UFO with a head and arms popping
out of its upper part.
Uses "Eth Saucer". Ether attack for about 50 damage.
Wels
Enter the transport ship. Once inside, head North (from now on, you'll
bang into stacks of boxes, throwing them), and turn on the switch to the
East. Once you reach the North wall, go West and South to get a Penguin
Coat, then go back to the North wall. The door to the East won't open.
The one to the North (which is what you opened with the switch), leads to
a room with a Memory Cube and another locked door, So go back and climb
up the ladder. Once in the ship's deck, go North and down the hatch.
Grab the B&JM10S Ammo and equip it on Billy. Now go South evading the
hanging... things, and get the Survival Tent. Now that you're there,
throw the switch in the East wall. This will open a door leading to the
room with the Memory Cube. Go back North and cross the door.
Numbering the doors in this hallway from West to East and from South to
North, you have to get the Cabin Key in room 2, Silver Beret in room 3
and the ShotG60 Ammo in room 5. Equip the Silver Beret on Elly, and if
you hadn't equipped a helmet on Billy put whatever she was wearing before
on Billy.
You can also activate the shower in room 1 to see a sequence.
To open the door to the new section you must run into it five times.
Here, none of the doors will open so it's up the ladder again. Go North,
save in the Memory Cube if you want, then get near a spherical hatch a
little South. It should open allowing you to jump down inside.
Boss:
Bloody
HP 4242, Exp 25700, GP 3000.
Character-sized. Same description as Redrum. Scary, bony mutant with a
huge bone claw.
Uses "Murder/steal all HP". Kills a character by draining all of
his/her HP.
Uses "Bloody Rain/Fire on all". Fire-elemental attack on all
characters and enemies; however, Redrum has the element of Fire
so this will actually cure it.
The trickiest part of this fight is the beginning: Bloody will use
"Murder" three times in a row, meaning that if you don't recover the
fallen characters, you'll lose. However, after that it's pretty easy, as
he's a bit slow, and also because Billy's Ethers kick ass. Use Goddess
Call on everyone to speed them up. My Citan ended up performing four
actions for each one of Bloody's! Holy Light recovers HP for all
characters and Goddess Eyes raises Defense. What more could you ask for?
After the battle, open the door to the South.
Boss:
Giant Wels
HP 7000, Exp 77103, GP 10000. Leaves G-M686 Gun.
Gear-sized. Huge black and orange humanoid with long hanging beard-like
things and long arms.
Uses {No Name}. Drains 125 Fuel.
Uses "Enlarges when hit by Ether". Raises its Attack Power but lowers
its Defense. Giant Wels will use this when it's hit by an Ether attack.
Giant Wels' Defense is so high that all physical attacks will inflict
zero damage, including Skills. You have two ways to circumvent this
problem: first, Renmazuo's Medium Attack (triangle) is performed, like in
it's owner's case, with Ether guns. It inflicts Ether damage and so will
hit for about 400 damage.
The other way (and this is why I told you to include Elly in your party)
is by using Ether attacks. Each time you do so, apart from causing about
1000 damage, his Defense will drop. After three or four of these, you'll
be able to cause about the usual damage. However, its attack power will
also rise, so you better finish it quickly. Use Elly's lowest level
Ethers, they inflict about the same damage than the others. If you run
out of magic, the Aerods will inflict over 2000 damage (though they cost
Fuel).
By the way, from now on I won't tell you to use Booster in Boss battles
since I'll just assume you will do so.
===================================================
E P I S O D E 3 2 : B u r n i n g S o u l s
===================================================
After a sequence, you'll be in the Yggdrasil. Incidentally, this is the
first time you can check Renmazuo's equipment, so...
Renmazuo's initial equipment: G-M10 Gun, Lite Ar+1, B Circuit,
Frame HP 50, G-M10A Ammo, G-GG040 Ammo.
Engine : V18-2000. Frame: RENM-6000. Armor: XMS 25.
You should equip that G-M686 Gun you got from the Giant Wels, but since
you have no ammo for it, you must go to the Gear Shop to purchase it.
Now that you're here, replace that B Circuit (which is about as useful
as Fire 1 against Ifrit) for... anything you want, really. Buy also
plenty of G-GG040 Ammo, and if you still have money, upgrade Renmazuo's
Frame.
Now go to the bridge. Talk to Sigurd to launch the Yggdrasil. You should
now head for the 'Ethos' H.Q., but let's do an optional part first. With
Billy in your party, go to the orphanage.
O r p h a n a g e
Items in this area: B&J M686 Gun, B&J M686 A Ammo.
Remember the back door on the East wall of the orphanage? Use it. Check
the bookcase and, if Billy is in your party and you have the three books,
you will put them on the shelf, revealing a secret passageway (push the
bookshelf all the way North to allow yourself to enter). In the secret
room there is a B&J M686 Gun which of course you will equip on Billy.
BTW, though the game doesn't say so, you'll also receive B&J M686 A Ammo
to equip on it. The information about this secret room was provided by
Matthias Lambrecht ([email protected]). Now go back to the
Yggdrasil and head for the 'Ethos' H.Q.
T h e ' E t h o s ' H . Q .
Go North, cross the fence door and take the West door to the Practice
Hall. A battle will ensue.
Battle:
Assassin {clawed} x2
HP 290, Exp 3536, GP 150.
Character-sized. Hunched ninja-alike dressed in black, with metal
claws. Looks like Gen-an from Samurai Shodown ^_^
Uses "Hee-hee-hee-hee~!", "Kill you next turn!". Adopts a different
stance to perform any "Death, death, death!" attack next turn.
Uses "Death, death, death!". Halves a character's HP.
Uses "Death, death, death!". Reduces a character's HP to 1.
Assassin {priest} x2
HP 260, Exp 3307, GP 120. Leaves Aquasol.
Character-sized. Green-clad priest with his arms in cross.
Uses "Net". Causes "Stop".
Uses "Net". Causes "Forget".
Uses "Seal". Seal attack for about 50 damage.
Use the same strategy as in a regular fight, i.e. mop the floor with
their faces.
P r a c t i c e H a l l
Items in this area: Gold Nugget, Aquasol DX, Seal Ar.
Enemies in this area:
Assassin {clawed}
Assassin {priest}
Wels
Go straight to the West and enter the door at the end. Go through the
doorway that was behind the bookshelf and go down the stairs. You'll have
to fight more of those mysterious attackers.
Battle:
Assassin {clawed} x2
Assassin {priest} x2
Once in the hi-tech corridor, ignore the doorway to the South and the
first one to the North, and take the second one instead. Climb the stairs
and get the Gold Nugget. Exit this room and grab the chests containing an
Aquasol DX and a Seal Ar. Go back to the room, down the stairs and to the
hi-tech hallway, then continue East. A scene will happen, then a battle.
Battle:
Assassin {clawed} x3
Go East through the door. In the junction, take the North path. The
middle cell holds a man you should talk to, and the East one holds Big
Joe. Now go back to the junction and this time go East. Enter the door to
the North and activate the elevator. Once down, cross the door and keep
going North. Take the door to the East and a story sequence will trigger.
Exit the room and another cool one will follow, and another battle.
Battle:
Assassin {clawed} x3
Enter the door to the North to activate another story sequence.
===============================================
E P I S O D E 3 3 : O c e a n F l o o r
===============================================
Y g g d r a s i l
You'll be asked to make a party of three that must include Citan (but
not Billy anymore). Talk to Sigurd to launch the Yggdrasil and head for
Thames.
T h a m e s D o c k
Items in this area: LongDarkCoat.
On the Yggdrasil's Deck you will find Big Joe. If you talk to him and
answer "yes", you'll challenge him to that game of cards you played on
Thames. If you win, he'll give you the LongDarkCoat and leave. The Long
Dark Coat is an Accesory that adds 10 to Attack Power (!) and 5 to Ether
Defense, so by all means equip it on someone.
Head to the Bridge and talk to the Captain. He'll tell you that Stein is
headed towards the excavation site right to the North of Thames, so go
there. It will appear in your map as a result of this conversation.
' E t h o s ' D i g S i t e
Take the elevator down and enter the hole to the West. Avoid the Gebler
Guard in this room; you'll enter a fight if you touch him. Also, from
now on all Gebler Guards you encounter while in this place will trigger
a fight just like this one if you touch them.
Battle:
Gebler Guard x4
HP 160, Exp 4400, GP 200.
Character-sized. Strange-looking guard with black round helmet and a
red hanging costume.
Uses "Explosive Ammo/Fire Eth". Fire-elemental attack for about 60 HP.
Enter the door to the North leading to an elevator. When it stops, exit
it to the South.
Z e b o i m
Items in this area: B&J M686 A Ammo, Black Snake, Panalphasol.
Enemies in this area:
Hammerhead
HP 180, Exp 3708, GP 200. Leaves Eyeball.
Character-sized. Humanoid bird with a hammer-like head.
Uses {No Name}. Absorbs EP on an amount equal to one fifth of a
character's maximum EP.
Shellbelle
HP 680, Exp 9669, GP 0.
Character-sized. Floating shelled mollusk whose exposed base is a
woman's face (honestly, those designers...).
Uses {No Name}. Causes "Sleep" on all party members.
Uses "Wake up kiss". Physical attack on a sleeping character for about
10 damage.
Uses "Toxic Discharge". Causes "Poison" on one character.
Carrier
HP 420, Exp 7488, GP 0. Leaves Fang, Zetasol.
Character-sized. Blue lizardman with long arms. Has a high Evade rate.
Uses {No Name}. Lowers Accuracy on one character.
Phobia
HP 50, Exp 4096, GP 2048.
Character-sized. Blue woman which has fins coming out of her dress.
Phobia absorbs all damage dealt to her as HP, and is damaged by effects
that restore HP.
Uses "Hea...l...". Does nothing (this is to hint you about her weak
point).
Uses "He...al...". Same as above.
Gebler Guard
The doors to the North and West won't open, so take the East. Admire
the lanscape, then continue East and climb the stairs. Open the door at
the end and go North. Go through the East door. Continue East ignoring
the doors to the South (they won't open), and also the North corridor
(none of it's doors will open neither). Fight the Gebler Guard and enter
the door to the South leading to an elevator.
Exit the elevator once it stops, then continue North. Grab the chest with
B&J M686 A Ammo. Fight the Guard, then continue East through the corridor
which will keep winding clockwise as you cross a door and fight some
Guards. Once it's straight to the West you'll see another guard. Fight
him, then enter the door to the West. Get the Sleep Guard (note that is
very easy to activate the computer instead; don't be confused). You can't
do anything about the computer now, nor do you need to. Go back to the
hallway and cross the door to the South.
Go down the stairs and continue North. Cross the door and go West, then
North through the door. You'll reach another winding corridor. In it's
northwest wall there's a door leading to a chest with a Black Snake.
Equip it on Bart: it's the same as the Serpent Sting but it lowers the
enemy's Eth Defense. Go back to the corridor and go on. You'll meet two
groups of Guards; fight them. Enter the room to the East, grab the
Panalphasol and save in the Memory Cube. Now get back to the corridor
and take the door to the North. Go down the stairs and upon pressing
Circle on the door a message will be displayed (34599999 hours ago...
that's about 4096 years and five months!). Select Execute.
Now you must reset the emergency level, so go back up the stairs, exit to
the corridor and enter the door in the northwest wall of the corridor
(the one you got the Black Snake in). Check the computer and select
Reset. Exit the room, but before you enter the North door, go to the room
to the East, heal all characters and save. Now enter the North door and
go down the stairs.
Cross the door you couldn't open before, then check the South door after
that. In the new room, there are two doors; one southwest and one south.
Enter the door in the southwest wall and activate the computer, because
when the sequence ends, you'll be in the room to the other side of the
South door. Keep advancing South. A sequence will activate when you
get closer to the tube in the center of the room. After the hilarious
introduction of two of the Elements, you'll fight them.
Boss:
Tolone
HP 2500, Exp 31164, GP 5000. Leaves VIT Drive.
Character-sized. White-haired girl dressed in green and yellow.
Uses {No Name}. Wind-elemental damage on all for about 100 HP.
Uses "Positron Beam/Wind Eth". Wind-elemental damage on one for about
80 HP.
Uses "Tolone "Leave it to me..."". Wind-elemental damage on all for
about 100 damage. Tolone will use this if Seraphita is beaten.
Seraphita
HP 2000, Exp 31164, GP 5000. Leaves ETH Drive.
Character-sized. Pink-haired girl dressed in white and red.
Uses {No Name}. Fire-elemental damage on all for about 200 damage.
Uses {No Name}. Fire-elemental damage on one for about 150 damage.
Uses {No Name}. Absorbs EP on an amount equal to one fifth of a
character's maximum EP.
Uses "Seraphita "I'll get you."". Fire-elemental damage on all for
about 300 damage. Seraphita will use this if Tolone is beaten.
First of all, beat Seraphita as soon as possible! She is the most
powerful of the two, and has less HP. I would reccomend that you used
Suiseii on all party members to lessen the damage done, but even so her
hitting-all Ether will cause 70 damage. Now that Seraphita is beaten,
Tolone will become a bit harder, but it will be still much easier than
when Seraphita was around. Finish her off.
===================================================
E P I S O D E 3 4 : D e e p S e a G i r l
===================================================
Z e b o i m
Go all the way back to the exit of the dungeon, but on your way out,
remember to heal and save in the Memory Cube that's after the corridor
with the fake doors, because this is not the end yet. After you encounter
Stein in the bridge, you'll face Id!
Boss:
Id
HP 3000, Exp 90534, GP 5.
Character-sized. Pale-faced young man with red long hair in a black and
red hi-tech looking armor.
Uses {No Name}. Ether attack on all for about 50 damage.
Uses {No Name}. Double Skill attack for variable damage (depending on
Skills used).
Hard! Well, he's Id, what do you expect? Heal a lot and don't let anyone
fall below 180 HP without healing them. Id is almost fast enough to
attack once for each action you perform even though there's three of you!
Fortunatelly he doesn't have that much HP. Have Citan always "Renki'ed"
and use every powering-up Ether of the other characters. Billy should
help things if he's in your party, but I beat Id without him.
When it's over, go back East through the hole and take the elevator to
the exit.
Y g g d r a s i l
Go inside, then head for the Gear hangar. Go to where the Weltall is
kept. After the sequence, you must make a party of three which must
include Billy but not Fei or Citan. Then, you'll fight Stein at last.
But...
Boss:
Alkanshel
HP 9999, Exp 0, GP 0.
Gear-sized. Huge floating Gear with a round base instead of legs.
Uses "Damage nullified". All attacks will inflict zero damage, and
this message will be displayed.
Uses "Seal". Seal attack for about 1300 damage.
You can't hurt him, but after a few rounds the battle will end. A
sequence will take place, then the real battle will begin.
Boss:
Alkanshel
HP 13000, Exp 132549, GP 30000. Leaves E Circuit.
Gear-sized. Huge floating Gear with a round base instead of legs.
Uses "Seal". Seal attack for about 1300 damage.
Uses "Mass Limit/HP halved". Halves all party member Gears' HP.
Uses {No Name}. Causes "Power Loss".
Uses {No Name}. Causes "Slow".
===============================================
E P I S O D E 3 5 : B a b e l T o w e r
===============================================
Y g g d r a s i l
After the sequences, you'll be asked to form a party which must include
Fei. Do as Sigurd says and check the Gear shop, because they've updated
their stuff.
Gear Engine:
E20-2700 4000
R23-3000 6000
V28-2200 6000
Gear Frame:
WELT-07300 6100
WELT-08700 8000
VIER-07000 5200
VIER-08400 7200
HEIM-07800 6700
HEIM-09200 7400
BRIG-07700 6300
BRIG-09100 7100
STIE-08200 7200
STIE-09800 8300
RENM-08600 7600
Gear Armor:
XMS 30 8000
Z Alloy30/10 10000
Gear Weapons:
BSnake GWhip 6000
SBlood Whip 7600
G-M10A Ammo 100
G-M10S Ammo 200
G-M686A Ammo 200
G-M686S Ammo 300
G-GG040 Ammo 100
G-GG060 Ammo 200
Gear Parts:
A Circuit 250
D Circuit 250
E Circuit 250
Lens Cover 2500
Engine Guard 5000
Tank Guard 3000
Ar Repairer 4000
Frame HP10 250
Frame HP30 750
Frame HP50 1250
There's so much in here that you won't know where to start. However,
engines should be your priority, as well as weapons (that should be
cheap). If there's somebody to equip with a Frame HP 50 buy it now,
because it's a part that won't grow old, since a Frame HP is always a
must and one higher than 50 may be a waste of fuel.
I would reccomend that you upgraded everything for the Gears of the
people in your party, because the next dungeon will be quite hard. It's
important that you equip the Z Alloy 30/10 on everyone, because the
enemies in it have a lot of Ether attacks. For the same reason,
E Circuits are quite useful too.
Once you're done, talk to Sigurd and dock the Yggdrasil in the Babel
Tower. It can be seen right to the East of the 'Ethos' Dig Site.
B a b e l T o w e r
Items in this area: Ether Ar, Lite Ar +1, EarthVeil Ar.
Enemies in this area:
Traffic Jam {sphere}
HP 345, Exp 6000, GP 350.
Gear-sized. Small white and green ball with a square flat shield/signal
on its front part.
Uses "Alarm Beam/Eth Atk". Ether attack for about 600 damage.
Enter the tower itself. Once you're overwhelmed enough by the size of
this place (not to mention its background music), head Southeast, then
East and drop down the ledge below. Enter the hollow in the platform
and take the Ether Ar in the ledge to the South. Equip the Ether Ar in
the place of anyone's E Circuit. Jump to the platform to the South, South
again, then West. Keep going West until you touch the wall, then go North
to get the Lite Ar +1.
By the way, should you fall down during this first section of the Babel
Tower, you'll be carried by the water to a point North of here. Just go a
bit South climbing some platforms until you reach here.
Anyway, now go back South, then East but midway to the other side, drop
down to the ledge with a chest. It contains a chest with an EarthVeil Ar.
Go West under the other platform (you won't see your Gears for a moment)
and jump back up.
Go back East and continue South. You'll reach the end of the ledge, but
you'll see a hanging rope. Yes, I'm afraid so ^_^; Align yourself with
the rope, then jump to grab it. If you manage to do it, hold left or
right to increase the rope's swing (you can hold any direction
continuously; you don't have to switch or anything like that). You'll
know the rope is at it's maximum swing when it almost touches the bar
it's hanging from. When it is so, and you're furthest to the South,
jump straight South.
You'll land over some sort of hyper-huge mechanical pincer (remember
you're in your Gears!). Beware that it's upper part will bend if you step
over it, making you fall. To reach the next platform, the best way is to
step once over it, go back while it bends down and then step over it
again as it comes up, so that you have that extra time while it comes to
its original position to run Northwest over it and jump to the platform
to the West. To reach the upper platform, jump back to the pincer and
immediatelly back to the West before it bends. Get the ThunderRodG and
go back to the lower platform.
Go inside the hollow platform and then North. Fei will comment about the
relay system. Just jump up to grab the rope that will lead you to the
next section.
B a b e l T o w e r R e l a y S t a t i o n
Items in this area: Gold Nugget.
Enemies in this area:
Conjurer
HP 880, Exp 7500, GP 550.
Gear-sized. White Gear with yellow highlights. Has pincers instead of
hands.
Uses "Eth Atk on everyone". Ether attack on all party members and
enemies for about 300 damage on you and 800 damage on them.
Uses "Conjure/Eth Atk". Ether attack on one for about 400 damage.
Save in the Memory Cube. Head West, then Fei will comment about the relay
station and you'll come out of your Gears. Enter the small door to the
North. Get the chest with a Gold Nugget and look at the map on the North
wall. Then, jump over the computer on the East one and activate the small
fuse-box like thing over it (the computer itself does nothing). After a
sequence, exit the room (you must jump to open the door). Get back on
your Gears, then drop down West and go North up the crates to enter the
lift.
B a b e l T o w e r R e l a y L i f t
Items in this area: Beam Jammer, Ether Ar.
Enemies in this area:
Conjurer
Jump up more crates to the East then to the platform on the West. Grab
the chests which contain a Beam Jammer and an Ether Ar and replace any
E Circuit for the last one. Now head for any of the two tiny ladders on
the sides of the room. You must get out of your Gears and climb one of
them, but you must do so by it's outside face (so that you end up walking
over the horizontal part of the ladders when you arrive up there). Then,
go to the center and check the shaft which emanates light to the East.
B a b e l T o w e r C o n t r o l R o o m
Items in this area: Old Circuit, Gold Nugget.
Grab the chests in here (they contain an Old Circuit and a Gold Nugget).
Jump up the large seats, then onto the southernmost small one, and check
the computer behind it. After a sequence, you'll fight Ramsus and Miang
yet again.
Boss:
Wyvern
HP 5000 (of a maximum of 8000), Exp 23652, G 3000.
Gear-sized. Winged golden Gear with a sword. It's on the cover of the
instruction booklet ^_^.
Uses "Megaflare/Eth Attack". Ether attack on one for about 600 damage.
miss and trigger "Counter Nereid Cyclone".
Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance.
All physical attacks will miss while he's in that stance. Additionally,
he'll counterattack for about 900 HP of damage if he's attacked.
Miang's Gear
HP 20000, Exp 0, G 0.
Gear-sized. White Gear with cool-looking shoulder pads ^_^. Cannot be
targeted by anyone.
Uses "Restore Gear". Restores 1200 HP to Wyvern.
Quite easy. Miang takes it easy restoring him, so you'll beat him quite
quickly. However, try to defeat him before he enters his Mirror Stance or
the fight will take quite longer.
After the fight, save, then take the East door that's most to the South.
B a b e l T o w e r U p p e r F l o o r s
Items in this area: Ground.
Enemies in this area:
Gun Drone
HP 400, Exp 19000, GP 700. Leaves Lite Ar +1.
Gear-sized. Ship whose body looks like that of an helicopter's.
However, it has wings instead of a propeller.
Uses "Fire Eth Shot". Fire-elemental Ether attack on one for about
700 damage.
Uses "Water Eth Shot". Water-elemental Ether attack on one for about
700 damage.
Uses "Wind Eth Shot". Wind-elemental Ether attack on one for about
700 damage.
Fuel Tank
HP 1200, Exp 1, GP 0.
Uses {No Name}. Restores 1/5 of one of your Gear's max Fuel. Fuel Tank
will use this every time it's attacked.
Uses "Self Destruct/Fire". Self-destructs and causes about 900 damage
of Ether fire-elemental damage.
Conjurer
Keep going East, then South. Drop down the pit and take the chest
containing a Ground. To get out of the pit, jump over the North pipe,
then North outside the pit, then cross it jumping South. Keep going until
you find a locked door. Check it, then go back into the pit. There's a
small door to the North; get out of your Gears to enter it.
B a b e l T o w e r C o m p u t e r R o o m
Items in this area: O2 Cylinder, Gold Nugget, E Circuit.
Have you noticed that this room is like a spaceship's bridge, but tilted
over 90 degrees so that the floor is actually the East wall? This applies
to the entire Babel Tower but this is the first place in which it is
quite obvious. Anyway, go North and take the O2 Cylinder, then drop down
and get the Gold Nugget and the E Circuit. Then, activate all of the
computer's terminals. To exit this room, jump atop the computer, the
center column and one of the chairs, then over the stairs.
B a b e l T o w e r U p p e r F l o o r s
Items in this area: Wind Veil Ar, Veil Doubler, Ice RodG, Fire Veil Ar.
Enemies in this area:
Gun Drone
Conjurer
Get out of the pit again, then keep going South through the now open
door. You'll find another pit. Drop down inside it, then go a bit North
to grab two chests containing a Wind Veil Ar and a Veil Doubler. Now keep
going South.
You'll find a circular large platform surrounded by pipes. Don't worry,
you can't fall down. Get the Ice RodG and Fire Veil Ar in the chests,
then enter the door at the other side.
B a b e l T o w e r C i t y A r e a
Items in this area: Stone RodG, G-M10S Ammo, Gold Bullion, G-GG060 Ammo,
Flare RodG, WaterVeil Ar.
Enemies in this area:
It leads to a large section which also makes the rotated state of the
tower obvious (note that the East wall is always the floor). Also note
that although there will be no random battles during this section,
numerous points throughout it will trigger preset battles. They seem just
like regular random battles, except that you cannot run from them. There
are several types:
Battle:
Traffic Jam {sphere} x3
Battle:
Traffic Jam {tube}
HP 1250, Exp 6000, GP 1000.
Gear-sized. Long vertical tube with three rotating rotor blade-like
things on its top, and a square flat shield/signal on its front part.
Uses "No Entry Beam/Eth Atk". Ether attack for about 300 damage.
Traffic Jam {sphere} x2
Battle:
Traffic Jam {tube} x2
Battle:
Gun Drone
Battle:
Conjurer x2
The green Gear to the West will refill your fuel, though it doesn't sell
any parts or weapons. Go South from here along the ground (i.e. don't go
up the blocks) and get the chest with a Stone RodG inside. Go back North
and climb the blocks to the South. Keep going South until you find a
Traffic Jam (much bigger than when you fight them, no?). Jump over it
and, after a battle, it will act as an elevator. When it reaches its
peak, jump East to the side of a building. Go North along it and jump
over to the next one. Now jump atop the Traffic Jam. I wouldn't bother
with the chest to the North, it only containing G-M10S Ammo and that.
Instead, wait for the sphere to reach the highest point and jump East to
another building, then go South. Right behind the broken bridge tunnel
that is between what would be two cylindrical towers, is a hidden chest
with a Gold Bullion. Get it and continue South. Jump atop another Traffic
Jam (battle included), wait until it reaches its highest point (the game
will change to another section) and get off.
Go North again, but note that behind this floor's bridge section there's
a chest with G-GG060 Ammo... which you could buy at the Yggdrasil's Gear
Shop for 200 G, I know ^_^;. Go northeast and drop down a hole in the
East wall/the floor to get a Flare RodG. Exit that hole and drop West to
reach the fourth Traffic Jam. You know what to do. Get off to the East,
jump South to another building and get the chest with a WaterVeil Ar.
There's a bit of a tricky jump now: you must jump down to a Traffic Jam
you can't see. You can see it from the West part of the building, but not
from it's East one, which is the one you must jump from. Get an idea of
its location, then go up and East as much as you can. Use the roads in
the East wall as a guide: the Traffic Jam is in the light gray part
between the two darker roads.
After you land over it and win the battle, disembark it to the South.
Keep going South jumping from building to building. After you reach a
wall, go West and touch the pipes to climb them.
T o p O f B a b e l T o w e r
Save in the Memory Cube, then head to the center of the platform to
activate a sequence which will lead to a battle.
Boss:
Seibzehn
HP 5500 (of a maximum of 8000), Exp 60000, GP 10000. Leaves Ether Ar+1
or Heavy Alloy.
Gear-sized. Same description as Calamity. Huge, bulky Gear with twin
engines on its back.
Uses "Restore Frame HP". Recovers 400 HP.
Due to Seibzehn's high defense, it would be advisable that you used Level
2 Gear Skills. Very effective also are Ether attacks, since Seibzehn's
Ether Defense is quite low. If you have Billy in your party, use his
Square attack, as it counts as an Ether attack and will inflict about 600
damage!
After beating it, you'll be nowhere else than in Shevat.
=======================================================
E P I S O D E 3 6 : S k y C i t y S h e v a t
=======================================================
S h e v a t E n t r a n c e
The small elevator to the South leads down to a room with Weltall, but
not much else. The door Maria has entered leads to a chamber in which
Seibzehn is kept. Here you can talk to the technicians and Maria, which
will tell you about her and his father's story. Anyway, go back to the
entrance and use the large central elevator.
S h e v a t
Items in this area: Dawn Rock.
You can't enter the palace yet, thought. Before entering Aphel Aura,
you should get the Dawn Rock in this area. Position yourself in front of
the entrance to the Shevat palace (the angel statue), then walk Southwest
through the radius. When you are touching the "outher wheel" of Shevat,
press Cross to receive it. Information on how to this and the other two
stones was kindly provided by Pauzanes Neto ([email protected]),
Daryl ([email protected]) and Jason F. Long ([email protected]).
After that, head for Aphel Aura.
A p h e l A u r a
Items in this area: Aquasol S x2, Aquasol DX, Dark Rock, Dusk Rock.
Doesn't Shevat's BGM just rock? Talk to the old man, he has quite some
things to say. Follow his advice and press Cross over the Stepping Stone
(it's that stone disc below the arc). It'll lead you down to a room with
a Memory Cube you should promply make use of. You can take any of the
doors to the Northwest and Southeast which lead to a ring-like room with
many of Shevat's people. Go back to the circular room and now head
downstairs. You'll find a room with what seems to be an escaped Aveh
soldier. There's a door to the West that leads outside, cross it. If you
go down the stair of floating stones, you can talk to an old woman.
However, the interesting thing here is the Stepping Stone. It won't work,
since you need the Dawn, Dusk and Dark stones. Remember this place, since
you'll have to come here later when you have them.
Go all the way back to the circular room and board the Stepping Stone.
Once outside, go North, climb the stair, then the floating stones.
Enter the door which leads to a bar. In here, you can put 20 G in the
jukebox to hear some songs:
The Valley of the Wind
A Distant Promise
Lost... Screeching Shards
Our Village is No. 1
We Wounded Follow the Light
The Strong Seek Dreams
Exit the bar, then keep climbing the stones to the summit. Once there,
you can talk to a woman. Now go down the floating stones stair. This time
keep going round the building and down a stair. Before climbing the next
stair, enter the door.
Surprise! Welcome to the Chu-Chu tribe's quarters ^_^; A blue Chu-chu
here will ask you about the land-dwelling people. If you speak the truth
(that they're not always nice) he'll give you two Aquasol S and an
Aquasol DX. The Chu-chu in the lamp will give you some cryptic hints
about how to get the three stones. The Chu-chu behind the counter sells:
Character Items:
Aquasol S 100
Aquasol DX 300
Alphasol 1000
Rosesol 100
Rosesol S 300
Rosesol DX 800
Sigmasol 1500
Zetasol 100
Physimentsol 50
White Star 500
Brown Star 500
Red Star 500
Blue Star 500
Hard Star 800
Speed Star 1000
ElementAero 1200
ElementTerra 1200
ElementPyro 1200
ElementHydro 1200
Omegasol 50
Survival Tent 150
Make sure you have enough Aquasol S, Zetasol, Physimentsol and Omegasol.
After that, talk to the elderly green Chu-chu which will sell you
equipment.
Character Equipment:
Thunder Rod 2200
Stone Rod 2200
Flare Rod 2600
Ice Rod 2200
Dynamite Rod 4500
Silver Blood 2800
EthWind Ammo 1000
EthEarthAmmo 1000
EthFire Ammo 1000
EthWaterAmmo 1000
War Mail 1800
War Helm 600
Ether Stone 500
AntiEthStone 500
Get Elly a Dynamite Rod, and War Mails and Helms for anyone which you
feel that needs them (since they're cheap, you can buy them for every
party member). It's probably not worth getting Bart's Silver Blood since
it's only a point more powerful than the Black Snake and it doesn't lower
the enemy's Ether Defense, but that's up to you, as is whether to buy
Billy's EthEarth and EthWater Ammo (the ones he doesn't have yet).
In the East part of the lower floor of this room there is a Stepping
Stone. Use it and it will take you to a beautiful room with a fountain
(why can Fei walk over the water? Hmmm). Take the East door if you want
to talk to a doctor and a soldier for more background info. Then come
back and take the West door. Talk to the old man here and tell him you
like to fish. He'll sell you some Spider Web for 50 G, unless you already
had some from Lahan (yeah, that's all you earn for getting the Spider Web
earlier... just 50 G :P).
With this, go to the top of the fountain and press the Cross button. Fei
will start to fish (what's with RPGs and fishing sub-games?). In any
case, Zelda 64 this ain't... Fei will start saying the time-honored
"..." quote a random number of times until a fish bites (it can get
boring). When it does, you have three choices: reel it in, check around
or wait. By all means, choose to reel it in. One of two things will
happen randomly; either you'll get the fish or the line will break (if
that happens, buy some more from the old man). The other options can lead
to nothing happening or the line breaking. Easy choice, no? Also, the two
times I got the fish, I had selected to reel it in as my first choice.
When you get the fish, Fei will extract the Dark Rock from its mouth and
throw it back to the fountain. Thanks again to Pauzanes Neto
([email protected]), Daryl ([email protected]) and Jason F. Long
([email protected]) for the info.
Once you have the stone, use the Stepping Stone and exit the Chu-chus'
place. Keep going East up the stairs, then round the building. When you
can go no further, take the passage to the Northwest. It will lead to
another floating island. The West passage in here leads outside the city,
so don't take it (you can talk to the old man in it if you want). Enter
the door to the North and it will lead you to a new room. In here you can
talk to three people. Jump over the Stepping Stone and go down.
One of the guys in this room will sell you Gear parts.
Gear Engine:
B30-4200 10000
K35-3500 12000
Gear Frame:
WELT-10400 8900
WELT-12400 11300
VIER-09800 8100
VIER-12000 10600
HEIM-11000 9700
HEIM-13000 11200
BRIG-11000 9900
BRIG-13000 11200
STIE-11700 10000
STIE-13800 12000
RENM-10200 8600
RENM-12000 10700
Gear Armor:
Z Alloy30/10 10000
XMS 40 10000
RX Metal 50 12500
Gear Weapons:
ThunderRodG 8200
Stone RodG 8200
Flare RodG 8800
Ice RodG 8200
Chrono RodG 10000
BSnake GWhip 6000
SBlood Whip 7600
Gear Parts:
Ether Ar 1000
Wind Veil Ar 5000
EarthVeil Ar 5000
Fire Veil Ar 5000
WaterVeil Ar 5000
Power Magic 3000
Veil Doubler 3000
Magic Guard 2250
Pilot Shield 4000
There's a lot of expensive stuff and it's not likely you'll be able to
upgrade everything. Get the Chrono RodG, it's very powerful. I'm a power
player (I prioritize Power instead of Defense) so I got K35-3500 engines
for my party members first. But it's your choice.
Now go up the Stepping Stone and exit the house. Take the Stepping Stone
leading down in this very island. Take the bridge to the South and open
the door. In this room, check the doll sitting on top of the table and
you'll receive the Dusk Rock. With this, you have all three rocks. Climb
the stairs and in the next room take the door to the East. Here, check
the wooden horse to trigger a sequence.
Once it is over, exit the house and take the Stepping Stone up. You
should now exit Aphel Aura, but don't use the passage in this island.
Instead, use the exit you came from initially, so you can go to the three
rocks' room on the way out. If you don't remember how to go back, here's
how:
Head Southeast to the main island, and keep climbing clockwise until you
reach the bridge leading South. Take the Stepping Stone down. Head
downstairs and take the door to the West. Now hop onto the Stepping Stone
and press Cross. BTW, the sequence right now appeared at the end of the
Demo disc.
A p h e l A u r a S e c r e t R o o m
Items in this area: Chu-chu Idol, Power Crisis, Panalphasol, Hob-Steak,
Physimentsol, Samson's Hair, Yamato Belt, Hard Star, Speed Star, ETH
Drive, VIT Drive, STR Drive, ETHDEF Drive, HP Drive, EP Drive.
Once in the secret room, check the table to the East to get a Chu-chu
Idol. It's an Accesory and it can only be equipped by a character you
don't have now, so it won't appear in your inventory. Now check the shelf
just opposite that (to the West) for a whole bunch of items (everything
else listed in the "Items in this area" section). Additionally, you can
check the bookshelf to the North for some text. When done, take the
Stepping Stone and head out of Aphel Aura (save along the way if you
want), and into the Palace.
S h e v a t P a l a c e
Maria will be waiting for you when you arrive. She'll tell you to go to
Queen Zephyr's chamber, but you, being a curious RPG gamer, won't do that
immediatelly ^_^. I'll number the doors in the palace clockwise, starting
from the one to the North.
Well, except for room 2 (the resting room), everything you can get in the
palace is information. However, it is REALLY important information, to
the point that I begin to question if it was wise leaving it as an
optional event (not to mention that Shevat itself is quite a sight to
behold). Therefore, I strongly reccomend you listen to everyone here, or
at least the people in rooms 7, 10, 11 and 12.
1 (directly to the North) : Queen Zephyr's chamber. Not yet.
2 (to the Northeast) : Resting room. There are some beds in which you can
rest, and a Memory Cube.
3, 4, 5, 6 (the doors in the balcony and the one below it) : The people
in these rooms will provide you with juicy information.
7 (to the Southeast) : Yui and Midori are in this room! Ask Yui why is
that. BTW, is it just me or is the Chu-chu in this room being a bit
sarcastic? ^_^;
8 (to the South) : Not sure, but judging from the people here, it would
be some kind of supply depot. Not much else to do than talk.
9 (the door where you can go no further around the room) : After a
hallway, you'll come to a room full of cages. Keep going East to
another hallway. In this one you can take a door to the North to se a
huge machine, apparently used to sleep criminals. Return to the hallway
and head downstairs. In this final room, you can only talk to a woman
which will throw more cryptic info at you ^_^. You can't do anything
about the huge cage-ish thing, so return to the main palace section.
10 (to the Southwest, you must retrace a bit from the last one and go up a
stair to reach it) : The laboratory. You will receive info from the
people here. There are quite some really interesting revelations in
fact.
11 (to the West) : Tactical command room. More important revelations.
12 (to the Northwest) : The library. Yet more truly fascinating optional
info (probably the most important in the entire Shevat). The people in
the inner ring tell a full story which starts with the one that is to
your right if you enter the ring straight from the outside door. Then
follow counterclockwise. Bart will make an additional comment if he's
in your party when you talk to one of them.
OK, once you have your head about to burst with all that info, go through
door 1 to meet Queen Zephyr...
... but not yet. In the next room, you can talk to Wiseman and Maria.
If you want, you can take the West door and after a good climb, you'll
reach the top of the palace, though there's no one there yet.
Take the East door, however, and it'll lead you to an apparently empty
room. You can check the picture in the Northeast shelf to get a reaction
from Fei, but not much more. Go back and head North to meet Zephyr at
last.
Once your meeting with her is over, do as she says and rest in room 2
(the door to the Northeast from the palace's main section). Go see Zephyr
again and answer that your heart is set.
=======================================================
E P I S O D E 3 7 : I n t r u d e r A l e r t !
=======================================================
S h e v a t P a l a c e
After that there will be a sequence, and then you'll be asked who should
be left behind to make room for Maria... ooops, I mean, to protect
Zephyr. Right. ^_^; Then Maria will join your party.
Maria's initial equipment: Battle Dress, Silver Beret, Body Guard.
Seibzehn's initial equipment: Extra Ar +4, Extra Ar +4, Frame HP30.
Engine : S50-6600. Frame: #17-18000. Armor: Z Alloy50/20.
Both Maria and Seibzehn's equipment is quite good. In fact you might want
to equip some of it on Fei!
Once you exit Zephyr's chamber, a Chu-chu will offer to sell you things.
Character Items:
Aquasol S 100
Aquasol DX 300
Alphasol 1000
Rosesol 100
Rosesol S 300
Rosesol DX 800
Sigmasol 1500
Zetasol 100
Physimentsol 50
White Star 500
Brown Star 500
Red Star 500
Blue Star 500
Hard Star 800
Speed Star 1000
ElementAero 1200
ElementTerra 1200
ElementPyro 1200
ElementHydro 1200
Omegasol 50
Survival Tent 150
Character Equipment:
Thunder Rod 2200
Stone Rod 2200
Flare Rod 2600
Ice Rod 2200
Dynamite Rod 4500
Silver Blood 2800
EthWind Ammo 1000
EthEarthAmmo 1000
EthFire Ammo 1000
EthWaterAmmo 1000
War Mail 1800
War Helm 600
Ether Stone 500
AntiEthStone 500
Gear Engine:
B30-4200 10000
K35-3500 12000
Gear Frame:
WELT-10400 8900
WELT-12400 11300
VIER-09800 8100
VIER-12000 10600
HEIM-11000 9700
HEIM-13000 11200
BRIG-11000 9900
BRIG-13000 11200
STIE-11700 10000
STIE-13800 12000
RENM-10200 8600
RENM-12000 10700
Gear Armor:
Z Alloy30/10 10000
XMS 40 10000
RX Metal 50 12500
Gear Weapons:
ThunderRodG 8200
Stone RodG 8200
Flare RodG 8800
Ice RodG 8200
Chrono RodG 10000
BSnake GWhip 6000
SBlood Whip 7600
Gear Parts:
Ether Ar 1000
Wind Veil Ar 5000
EarthVeil Ar 5000
Fire Veil Ar 5000
WaterVeil Ar 5000
Power Magic 3000
Veil Doubler 3000
Magic Guard 2250
Pilot Shield 4000
All this is the same stuff that could be bought in Aphel Aura, so there's
not much point unless you forgot to buy something. Save in the rest room
if you want, then take the elevator down. When you reach Shevat's map
(notice that the energy barrier is, indeed, gone), head for the Central
Dock Entrance. However, the elevator wil stop before reaching it, and you
will enter an emergency shaft instead.
S h e v a t E m e r g e n c y S h a f t U p p e r F l o o r
Items in this area: Shevat Map, Queen's Rod.
Enemies in this area:
Gimmick
HP 6, Exp 7681, G 1111.
Character-sized. Minotaur-alike with pendulum-like hands and foot. All
physical attacks will inflict 1 damage, including Skill enders and
Abilities which inflict physical damage (like Robo Punch). Also, all
elemental Ethers will heal it. Non-elemental Ethers are fair play.
Uses {No Name}. Absorbs all of a character's EP.
Forbidden
HP 500, Exp 12912, G 5. Leaves Gold Nugget if beaten before it releases
from the slab.
Character-sized. Looks like a brown humanoid lizard tied to a stone
slab. All physical attacks except Skill enders will inflict 1 damage,
and all elemental Ethers will heal it. Forbidden can't attack until it
is released from the stone slab.
Uses "HP 500". Forbidden uses this right at the beginning of the fight
to let you know how many HP you have.
Uses {No Name}. Releases itself from the stone slab.
Uses "Mighty Blow/Damage = HP Lost". Like it says, the damage inflicted
is Forbidden's Max HP (500) minus its current HP. Also, even though
this message is only displayed for its first attack, ALL of Forbidden's
physical attacks are this one.
Tears
HP 600, Exp 13785, G 1111.
Character-sized. Green, vaguely humanoid thing with a single leg, a
pointy head and blades for fingers. All elemental Ethers will heal it.
Uses "Unification increases PWR". A Tears will use this when the other
Tears is defeated. Extremely dangerous power-up, since it raises
Defense Power so much that regular attacks will do 1 damage, besides
substituting Tears' regular attack for {No Name} below.
Uses {No Name}. Five consecutive physical attacks on random party
members for about 150-200 damage each (fortunatelly misses often).
OK, some notes about the enemies first.
The information about beating Forbiddens before they can release to get
Gold Nuggets is from Mastermacros ([email protected]). It
happens randomly, but quite often.
When confronting Gimmicks, attack them with six Triangle button attacks
to beat them quickly.
Running from Tears and especially Forbiddens is safer than fighting them
due to their characteristics. If you try to kill Forbiddens, however, try
to concentrate your attacks on one of them and kill it before it attacks
(that way you'll sometimes get a Gold Nugget, see above). At any cost,
don't allow them to attack you when they're near death, since they'll
surely kill whoever they attack.
Tears, however, need the opposite approach: keep both of them alive until
they are weak, then finish them at the same time.
Head North, then take the West path to take the Shevat Map (it's not for
the floor you're in, though). Go back East and keep going East. Jump over
the fallen arch, then cross the door. Go down the spiral stair (hold
Circle, Right and L1 to descend it easily) and take the door to the
North.
Take the East path and go down the elevator. Open the chest containing
the Queen's Rod. Equip it if you want; it's a bit less powerful than the
Dynamite Rod but it lowers the enemy's Ether Power. Hop back onto the
elevator. Go back South, West and then North, and take the elevator down.
Go West and take the ladder down. Ignore the next ladder down, it's for
climbing back up if you fall down during the next section. Check the
green jewel here, and Maria will tell you that it's for reversing the
rotorblades. So activate it and jump onto one of them (it's not as easy
as it seems, for some reason). Don't get too close to the axis or you
might fall off. When you're on the other side, jump off. Climb down the
ladder and use the elevator.
S h e v a t E m e r g e n c y S h a f t M i d d l e F l o o r
Items in this area: Battle Apron, Aquasol DX, Rosesol DX, , Whip-Lasher,
Econometer.
Enemies in this area:
Gimmick
Forbidden
Tears
As Maria says, you can use the map in this section. Some explanations are
in order to understand it, though.
The three differently-colored zones (blue, green and gray) represent
three different height levels. The Blue zone (the one you are in now) is
below the Green one and above the Gray one. The Grey zone has two
sections, the smaller one being below the bigger.
Also, the circles in the map represent spiral staircases which connect
the sections. From right to left the staircases connect the two sections
of zone Gray, zone Gray with zone Blue, zone Blue with zone Green, and
Zone Gray with zone Blue again.
Finally, all hallway dead ends (which seem a bit round in the map)
contain chests. The rectangular room in zone Green contains two chests.
You're the white arrow in the Northeast corner. Go straight South all the
way to a chest containing a Battle Apron. It's an accesory which adds 5
to both Attack and Defense of it's wearer, so I'd suggest you wore it
immediately. Go back North until you find the first cross-road; then go
West. Your target is the Green zone, so take the staircase to the South.
Once there, go East and North to get the Aquasol DX and Rosesol DX in the
small room, and the Ruby Helmet (it can only be equipped by female
characters) from the lone chest to the East. Go back to zone Blue after
this.
If you take the West staircase, Big Joe (ummm... as always, "what's he
doing here?") will inform you that the door can't be open. So instead,
use the one to the east. The shortest route is North, then East until you
reach it.
Enter the Black zone and go West until you find a crossroad, then take
the South path to get the Whip-Lasher. Equip it on Bart if he's in your
party, then go back to the crossroad and continue West. In the new
crossroad, go South and take the stairway to the second section of zone
Gray. Take the chest with an Econometer in it. This awesome accesory has
the same use than the Gold Hairpin in FF3US, i.e. it halves EP usage!
I equipped it on Maria because her Ethers are quite good. Anyway, go back
to the main section of zone Gray, and keep going North. When you get near
the other side of the blocked door Big Joe could not open, you'll be
attacked.
Battle:
Gimmick x3
Easy. Just tap Triangle like a madman. Once it's over go North until you
find the elevator leading to the exit (you could cross the unblocked
door, but all Big Joe says is that he's thinking about life. Weird guy).
S h e v a t E m e r g e n c y S h a f t L o w e r F l o o r
Items in this area:
Enemies in this area:
Gimmick
Forbidden
Tears
Save in the Memory Cube. As before, ignore the ladder going down and
instead go East. Jump over the two gaps in the descending ramp (if you
fall down, climb back up using the aforementioned ladder). Keep going
East and descend the two consecutive ladders. Go West and you'll meet
another rotorblade thing. Hop onto it, then when you reach another one,
switch before you fall down. Jump to safety to the West when you reach
the other side. Don't worry about the green jewel, I think it's just for
if you want to go back. Board the elevator and activate it.
Go South, jump over the arch and open the door. Descend the long
staircase and exit. Another hallway and staircase will follow. Then,
you'll reach a hallway with a crossroad. The West branch leads to a
Memory Cube, so go that way first, save then go back and take the South
path. As Maria suggests, go down the manhole.
S h e v a t E n t r a n c e
None of the elevators work, so use the door that leads to the hangar.
Sequence time (hey, I didn't rememebr Achtzehn being so cool!) then it's
onto...
=======================================================
E P I S O D E 3 8 : R a i d o f S h e v a t !
=======================================================
S h e v a t P a l a c e
You'll be asked to assign four of your characters to defend as many
generators. Each generator will be attacked by one enemy group you'll
have to defeat with that character alone, so choose wisely. You should
assign Elly to the first generator, then your best three characters in
order of worst to best to the other three. Also, make sure that the
character for the fourth generator has the ability of recovering Armor
Loss (remember that it is recovered using Ethers that heal HP when used
on characters, i.e. Fei's InnerHealing, Citan's Sazanami or Billy's
HealingLight or Holy Light). I myself chose Elly, Bart, Billy and Fei.
After assigning your characters, and confirming your choice, you'll be
given the option to buy and change equipment, do so (first choice).
You'll be able to roam Shevat. You can even go to Seibzehn's hangar,
though not Aphel Aura nor the dock. Also, in the Resting Room of the
Palace you will find Margie who, as usual, will let you change party
members. Take advantage of this oportunity to buy equipment from the
Chu-chu in the Palace for the four Gears you'll be using. Then equip
them (you'll need to change party members at Margie to equip their
Gears) and save your game. Now go back to Queen Zephyr's chamber.
You'll now be given yet another chance to change the assignments. Then
it's onto the battles! You can choose the order in which you want to
fight the battles. The only point for this is equipping the spoils of war
left from the first battles in the latter ones (you're given the chance
of changing your equipment before each battle), but it won't make much
difference anyway. OK, here are the battles.
Generator 1 : "Two small Gears and Solaris troops"
Battle:
Solaris Guard x6
HP 200, Exp 2400, G 500.
Character-sized. Alien-looking armored guard. Has red spots on helmet.
Littlefoot x2
HP 600, Exp 300, G 0. Leaves Silver Ar.
Gear-sized. Small, white bipedal Gear with a cannon.
Uses "Short Beam/Beam Atk". Beam attack on one for about 350 damage.
The real threat in this battle comes from the Solaris Guards. For some
reason, they inflict like 200 damage while the Littlefoots do 30. Since
there are six of them, you'll be toasted unless you dispose of them fast.
That's why you will need Elly for this job, as she's the only one who can
cast attack Ethers with area effect. Unfortunatelly she can't hit all
Guards at once but two at a time, but even that will be a huge advantage.
Once the Guards are disposed off, the Littlefoots pose little (heh)
threat.
Generator 2 : "3 White Knights"
Battle:
White Knight x3
HP 290, Exp 2800, G 500. Leaves Ether Ar, Lite Ar +1.
Gear-sized. As the name implies, it's a Gear which looks like a white
medieval knight.
The White Knights are extremelly fast, and they'll most likely perform
two actions for every one of yours. Since they damage you for about 500
HP each time, you need to dispose of them fast. It's very likely that
you'll beat them with single Cross attacks, but if not, do the following.
Attack one with a Cross attack then do the same thing again (he should be
destroyed). Now you have Attack Level 2. Release a Level 1 Skill on each
one of the remaining Knights.
Generator 3 : "Special attack Gear and 1 White Knight"
Battle:
White Knight x2
Citadel
HP 6000, Exp 1600, G 20000. Leaves Gold Plate.
Gear-sized. Large spider-like Gear.
Uses "Gel Breath/Gel Atk". Gel attack on one for about 3000 damage.
Um. ONE White Knight? Am I seeing double? Well anyway, things are
starting to get rough. Dispose of the Knights first, then use the earned
Attack Level to attack the Citadel. This is a worthy opponent: it does
high damage and has lots of HP. Fortunatelly its defense is low and he's
only one. You might have to heal once. BTW, while in the former two
battles Booster would help things, in this and the next one it's almost a
neccesity.
Generator 4 : "Power Gear and 1 White Knight"
Battle:
White Knight x2
Avalanche
HP 5000, Exp 4800, G 20000. Leaves Noise Filter.
Gear-sized. Large worm-like green Gear with twin tusk-like drills.
Uses "Avalanche Drill". Causes 20% of Armor Loss.
Um. ONE White Knight? Am I...? Oh, forget it.
As before, turn on Booster and dispose of the White Knights. When
Avalanche uses its drills, it might be a good idea to recover that lost
armor. Remember that Armor Loss is cumulative, BTW, so if it does it
twice on you (Armor Loss will be 40%), recover it immediatelly, or its
attacks will inflict a whooping 5000 damage!
Once it's over, Chu-chu will, to say the least, surprise everyone.
Boss:
Achtzehn
HP 3000, Exp 20000, G 0.
Gear-sized. Huge, bulky red Gear that resembles Seibzehn in its
structure (it has two large engines at its back, etc). Has a big cannon
floating by its side.
All of Achtzehn's attacks will inflict zero damage on Chu-chu, so this is
the easiest battle in the game.
However... After more sequences, you'll have to fight Achtzehn again,
with Seibzehn.
Boss:
Achtzehn
HP 12000, Exp 30000, G 10000. Leaves WizardryRing.
Gear-sized. Huge, bulky red Gear that resembles Seibzehn in its
structure (it has two large engines at its back, etc). Has a big cannon
floating by its side.
Uses {No Name}. Achtzehn combines with its cannon and attacks thrice
for about 800 damage each.
A true battle of titans this is. However, the sheer power of Seibzehn
will make things quite easy. Note that Seibzehn has Level Three Skills
should you want to use them.
=====================================================
E P I S O D E 3 9 : P r o t e c t N i s a n !
=====================================================
S h e v a t P a l a c e
Well, since from now on you have the Yggdrasil III which can fly, a lot
of areas will open up, so I think I better stop for now ^_^; Stay tuned
for more!
==========================================================================
3 . D I S C T W O W A L K T H R O U G H
==========================================================================
{Under Construction}
==========================================================================
4 . S E C R E T S
==========================================================================
QUICK GEAR RIDE ________________________________________________________
by Jego Herve {[email protected]}
While in the world map or any area in which you can go around in your
gears, you can press L2+R2 to get into / out of your gears instantly.
This might not seem like much, but believe me, not having to go to the
menu screen saves a lot of time.
YGGDRASIL'S REVERSE GEAR _______________________________________________
by Ignacio de Lucas {[email protected]}
While flying around in the Yggdrasil, you can hold R2, then press the action
button (Circle) to fly backwards. Quite useful for those accurate landings.
IN-GAME MUSIC TEST _____________________________________________________
by Tatsushi Nakao {[email protected]}
Apart from the music test in Shevat, which lets you listen only to some
themes, there's another one close to the end of the game. If you go to
Kislev's Battling, which is still operative, you can choose to fight against
other Gears for Battle Points. The Battling will be explained in a later
version of the FAQ, but you can use David Johnson's walkthough for details
about it.
Anyway, one of the items you can exchange for battle points is a M Disk,
which lets you hear most of the game's BGM in the jukebox in the same
Battling. I've listed the BGMs along with the Action Replay number
corresponding to them.
BTW, you can use my Infinite Battle Points Action Replay code to get the
M Disk easily. Unfortunatelly, it seems that using the AR to get the disc
itself won't work, though. (note: this code will be released when I get that
far into the game).
Also, it seems that you can't only play BGMs that have already been played
throughout the game, but since when you reach there you'll have listened
to most of it, that's not much problem.
I'm not using the official American translations for the tracks' names but
rather a mix of these and the direct translations of the Japanese taken from
Soundtrack Central.
A couple of additional notes. First, BGM titles in { } have no official
names and are thus from me. And second, for each track, I'm also including
it's corresponding Action Replay code number and track order in the
XenoGears Soundtrack CDs, as shown below:
Jukebox AR CD Title
order order order
A Theme
Them/00 - 1E - 1/23 - Lost... Screeching Shards
Them/01 - 27 - 1/09 - Shattering Egg of Dreams
Them/02 - 29 - 1/03 - Bonds of Sea and Fire
Them/03 - 0F - 2/06 - The Sky, the Clouds and You
Them/04 - 2B - 2/07 - Gathering Stars in the Night Sky
Them/05 - 2C - 2/09 - Flight
Them/06 - 19 - 2/04 - June Mermaid
Them/07 - 06 - 1/08 - Blackmoon Forest (with ambience sounds)
Them/08 - 42 - 1/13 - Grahf, Emperor of Darkness
Them/09 - 3E - 2/13 - The One who is Torn Apart
A Battle
Batt/00 - 1D - 1/19 - Stage of Death
Batt/01 - 14 - 2/03 - Knight of Fire
Batt/02 - 0B - 1/07 - Steel Giant
Dungeons
Dngn/00 - 12 - n/a - {Cave}
Dngn/01 - 11 - n/a - {Water flow}
Dngn/02 - 18 - n/a - {Soft wind}
Dngn/03 - 24 - n/a - {Machinery}
Dngn/04 - 1A - n/a - {Distant machinery}
Dngn/05 - 43 - 1/08 - Blackmoon Forest (without ambience sounds)
Dngn/06 - 38 - 2/15 - Omen
Dngn/07 - 43 - 1/08 - Blackmoon Forest (without ambience sounds)
Nature
Natu/00 - 09 - n/a - {Midnight}
Natu/01 - 10 - n/a - {Mountain}
Natu/02 - 06 - 1/08 - Blackmoon Forest (with ambience sounds)
Natu/03 - 15 - n/a - {Wind}
Natu/04 - 1B - n/a - {Soft wind}
Natu/05 - 1C - n/a - {Rainfall}
Natu/06 - 25 - n/a - {Distant rumble}
Natu/07 - 17 - n/a - {Strong wind}
The World
Wrld/00 - 28 - 1/12 - Emotions
Wrld/01 - 05 - 1/04 - Our Village is No. 1
Wrld/02 - 07 - 1/05 - The Valley where Wind is Born
Wrld/03 - 2A - 1/11 - Dazil, City of Burning Sands
Wrld/04 - 16 - 1/15 - The Strong Seek Dreams (long intro)
Wrld/05 - 04 - 1/21 - Singing of the Gentle Wind
Wrld/06 - 26 - 1/17 - Aveh, the Ancient Dance
Wrld/07 - 3B - 1/15 - The Strong Seek Dreams (shortened intro)
Wrld/08 - 47 - 1/18 - Invasion
Wrld/09 - 2D - 1/24 - Thames, the Man of the Sea
Wrld/10 - 45 - 2/05 - Shevat, The Wind is Calling
Wrld/11 - 48 - 2/11 - Solaris, Eden of Heaven
Wrld/12 - 39 - 2/01 - Inside Regret and Calmness
Wrld/13 - 40 - 2/10 - Wings
Requiem
Requ/00 - 0C - 1/10 - Back to Sleep (Short Version)
Requ/01 - 0D - 2/12 - Back to Sleep (Long Version)
Requ/02 - 0E - 1/20 - In a Dark Sleep
Requ/03 - 0A - 1/22 - We, the Wounded Shall Follow the Light
Requ/04 - 13 - n/a - {Short sinister music cue}
Requ/05 - 08 - 1/06 - A Distant Promise
Requ/06 - 2E - 1/16 - The Treasure which cannot be Stolen
Requ/07 - 2F - 2/14 - Pray for the People's Joy
Emotion
Emot/00 - 23 - 2/08 - Tears of the Stars, Hearts of the People
Emot/01 - 3F - 1/25 - The Blue Traveler
Emot/02 - 3A - 1/14 - Fuse
Emot/03 - 3D - 2/02 - The Jaws of Ice
Emot/04 - 3C - 1/18 - Invasion
Only the following tracks are missing:
n/a - n/a - 1/01 - Light from the Netherworlds
n/a - n/a - 1/02 - Stars of Tears
n/a - 41 - 2/16 - Awakening
n/a - 44 - 2/17 - One who Bares Fangs at God
n/a - n/a - 2/18 - The Beginning and the End
n/a - n/a - 2/19 - Small Two of Pieces - Restored Shards
"Awakening" and "One who Bares Fangs at God" are the BGMs for the last two
bosses, so you couldn't have heard these before playing the M Disc (a real
pity, because both are excellent). Stars of Tears was cut out from the game
itself (check the Miscellaneous section for more info). As for the other
three, they belong to FMVs so they can't be played separatedly.
==========================================================================
5 . A C T I O N R E P L A Y / G A M E S H A R K C O D E S
==========================================================================
Please don't reprint these codes without attributing them to their proper
authors/creators.
Also, please don't ask me how to use any of these codes. I've put them as
clearly as I've been able (not that much, I know).
These codes were created and tested using a Comms Kit. This device allows
you to enter codes instantly into the game, as opposed to a regular Action
Replay or Game Shark which enters the code from the beginning. If you have
any problems with these codes, try turning off the Action Replay / Game
Shark right after entering the codes, then turning it on just before you
need them (for example, only turn on codes that should be used in a battle
if you are in a battle).
-------------------------------------------------------------------------
ITEM SELECT 8006F65A - xxyy
by Ignacio de Lucas
-------------------------------------------------------------------------
Most of the times you'll be using this code to just get a Debug Item and
Debug Skill: these items give you almost all items and techniques in the
game! (and even some that aren't in there). BTW, using the Debug Item
generates Debug Skill, so you don't even need that one. The Debug Item
won't give any of the Event Items, though.
The Debug Skill will also put all characters in the "global party", just
as if the "party select" code had been used with 07FF (see below). This
is bad, however: it will cause the game to freeze when shopping, since
it will try to display the faces of all characters on the shopping screen.
So correct it with a Party Select code.
The Debug Item and Debug Skill have the numbers 21 and 22.
xx = Item in first slot, right side.
yy = Item in first slot, left side.
Item numbers will be mapped in a future revision.
-------------------------------------------------------------------------
INFINITE MONEY 8006EF58 C9FF
by Ignacio de Lucas {[email protected]} 8006EF5A 3B9A
-------------------------------------------------------------------------
Someone asked me in the Japanese version why I hadn't made this code. There
are two reasons: I could say that I don't usually use AR codes to make the
game easier, preferring instead the ones that have interesting effects. But
the main reason is that I forgot ^_^;
-------------------------------------------------------------------------
INFINITE BATTLE POINTS 800C3CB6 FFFF
by Ignacio de Lucas {[email protected]} 800C3CB8 FFFF
-------------------------------------------------------------------------
At last, this much-anticipated code. It will give you massive amounts of
both Current and Total BPs, enjoy.
-------------------------------------------------------------------------
FAST LEVEL UP - FEI 8006D8E4 0001
by Ignacio de Lucas {[email protected]} 8006D8E6 0000
-------------------------------------------------------------------------
I think this one made you gain a level each battle. I haven't made any
more of these (just Fei's) or tested it further because of the above
reason of making the game easier.
-------------------------------------------------------------------------
FEI ALWAYS RUNS 8005A0FC 0040
by Ignacio de Lucas {[email protected]}
-------------------------------------------------------------------------
Useful for lazy players (like me! ^_^;) who don't want to even hold X
to run around. The code doesn't have any side effect either (i.e. the
X button works just fine).
-------------------------------------------------------------------------
CHARACTER POSITION IN THE WORLD MAP 800CEB62 xxxx
by Ignacio de Lucas {[email protected]} 800CEB6A yyyy
-------------------------------------------------------------------------
-------------------------------------------------------------------------
ALTERNATE CHARACTER POSITION IN THE WORLD MAP 800CC3C6 xxxx
by Ignacio de Lucas {[email protected]} 800CC3CE yyyy
-------------------------------------------------------------------------
Apparently, the game uses different addresses each time to store your
character's position in the world map. None of those two codes will work
all the time. I'll try to look further into this matter whenever I have a
little more time...
-------------------------------------------------------------------------
SAVE ANYWHERE 800B236C 0001
by Ignacio de Lucas {[email protected]}
-------------------------------------------------------------------------
Inspired by the code of the same name someone made for FF7 (I later made
that same for the US version of FF7). Like it says, the game always
considers you to be on a Memory Cube. The most amazing bit about this code
is that it actually works, that is, you can load the saved game and you
will appear where you saved. It will mess up in some places, however:
one of them being the Babel Tower. So I'd reccomend you always keep at
least one "traditional" save game (i.e. don't overwrite it using this
code).
I've also had some problems with this code, specifically being unable
to boot the game with it active. Until I check it some more, I'd reccomend
you turned off the Action Replay as soon as you enter the code, and turned
it on only when saving.
-------------------------------------------------------------------------
BGM SELECT 8004F324 00xx
by Ignacio de Lucas {[email protected]}
-------------------------------------------------------------------------
I've finally reached Shevat's music player so I've been able to make this
code. You need to enter or exit a place which changes music in order to
start playing the selected BGM. Also, the music of the place you use will
affect the quality of the BGM when played: in some places you will only get
quite unpleasant noise for all BGMs. If that happens try another place.
Also, for all BGMs I've put their order number when played in the Battling
jukebox and the order in XenoGear's Soundtrack CDs.
Jukebox order key:
A Theme : Them A Battle : Batt
Dungeons : Dngn Nature : Natu
The World : Wrld Requiem : Requ
Emotion : Emot
Jukebox AR CD Title
order order order
n/a - 00 - 1/04 - Our Village is No. 1
n/a - 01 - 1/04 - Our Village is No. 1
n/a - 02 - 1/04 - Our Village is No. 1
n/a - 03 - 1/04 - Our Village is No. 1
Wrld/05 - 04 - 1/21 - Singing of the Gentle Wind
Wrld/01 - 05 - 1/04 - Our Village is No. 1
Natu/02 - 06 - 1/08 - Blackmoon Forest (with ambience sounds)
Wrld/02 - 07 - 1/05 - The Valley where Wind is Born
Requ/05 - 08 - 1/06 - A Distant Promise
Natu/00 - 09 - n/a - {Midnight}
Requ/03 - 0A - 1/22 - We, the Wounded Shall Follow the Light
Batt/02 - 0B - 1/07 - Steel Giant
Requ/00 - 0C - 1/10 - Back to Sleep (Short Version)
Requ/01 - 0D - 2/12 - Back to Sleep (Long Version)
Requ/02 - 0E - 1/20 - In a Dark Sleep
Them/03 - 0F - 2/06 - The Sky, the Clouds and You
Natu/01 - 10 - n/a - {Mountain}
Dngn/01 - 11 - n/a - {Water flow}
Dngn/00 - 12 - n/a - {Cave}
Requ/04 - 13 - n/a - {Short sinister music cue}
Batt/01 - 14 - 2/03 - Knight of Fire
Natu/03 - 15 - n/a - {Wind}
Wrld/04 - 16 - 1/15 - The Strong Seek Dreams (long intro)
Natu/07 - 17 - n/a - {Strong wind}
Dngn/02 - 18 - n/a - {Soft wind}
Them/06 - 19 - 2/04 - June Mermaid
Dngn/04 - 1A - n/a - {Distant machinery}
Natu/04 - 1B - n/a - {Soft wind}
Natu/05 - 1C - n/a - {Rainfall}
Batt/00 - 1D - 1/19 - Stage of Death
Them/00 - 1E - 1/23 - Lost... Screeching Shards
n/a - 1F - n/a - {Silence}
n/a - 20 - n/a - {Silence}
n/a - 21 - n/a - {Silence}
n/a - 22 - n/a - {Silence}
Emot/00 - 23 - 2/08 - Tears of the Stars, Hearts of the People
Dngn/03 - 24 - n/a - {Machinery}
Natu/06 - 25 - n/a - {Distant rumble}
Wrld/06 - 26 - 1/17 - Ave, the Ancient Dance
Them/01 - 27 - 1/09 - Shattering Egg of Dreams
Wrld/00 - 28 - 1/12 - Emotions
Them/02 - 29 - 1/03 - Bonds of Sea and Fire
Wrld/03 - 2A - 1/11 - Dazil, City of Burning Sands
Them/04 - 2B - 2/07 - Gathering Stars in the Night Sky
Them/05 - 2C - 2/09 - Flight
Wrld/09 - 2D - 1/24 - Thames, the Man of the Sea
Requ/06 - 2E - 1/16 - The Treasure which cannot be Stolen
Requ/07 - 2F - 2/14 - Pray for the People's Joy
n/a - 30 - n/a - {Silence}
n/a - 31 - n/a - {Silence}
n/a - 32 - n/a - {Silence}
n/a - 33 - n/a - {Silence}
n/a - 34 - n/a - {Silence}
n/a - 35 - n/a - {Silence}
n/a - 36 - n/a - {Silence}
n/a - 37 - n/a - {Silence}
Dngn/06 - 38 - 2/15 - Omen
Wrld/12 - 39 - 2/01 - Inside Regret and Calmness
Emot/02 - 3A - 1/14 - Fuse
Wrld/07 - 3B - 1/15 - The Strong Seek Dreams (shortened intro)
Emot/04 - 3C - 1/18 - Invasion
Emot/03 - 3D - 2/02 - The Jaws of Ice
Them/09 - 3E - 2/13 - The One who is Torn Apart
Emot/01 - 3F - 1/25 - The Blue Traveler
Wrld/13 - 40 - 2/10 - Wings
n/a - 41 - 2/16 - Awakening
Them/08 - 42 - 1/13 - Grahf, Emperor of Darkness
Dngn/05 - 43 - 1/08 - Blackmoon Forest (without ambience sounds)
n/a - 44 - 2/17 - One who Bares Fangs at God
Wrld/10 - 45 - 2/05 - Shevat, The Wind is Calling
n/a - 46 - 1/15 - The Strong Seek Dreams (long intro)
Wrld/08 - 47 - 1/18 - Invasion
Wrld/11 - 48 - 2/11 - Solaris, Eden of Heaven
Note that with an Action Replay you can play "Awakening" and "One who Bares
Fangs at God", unavailable in the Battling jukebox. Only the following BGMs
can't be played with an Action Replay.
n/a - n/a - 1/01 - Light from the Netherworlds
n/a - n/a - 1/02 - Stars of Tears
n/a - n/a - 2/18 - The Beginning and the End
n/a - n/a - 2/19 - Small Two of Pieces - Restored Shards
As mentioned before, Stars of Tears was removed from the game, and the other
three belong to FMVs.
-------------------------------------------------------------------------
PARTY SELECT 8006F364 0xyz
by Ignacio de Lucas {[email protected]} 8006F366 FFFF
-------------------------------------------------------------------------
One of my favorite codes, it allows you to freely configurate the members
of your "global" party, i.e. the members in your current party and those
in the reserve. You can then change party members normally as often as
you want.
Keep in mind that there are only 9 members slots at any time (three in your
current party and six in the reserve) and there are 11 characters, so if you
choose all of them, Citan with Katana and adult Emeralda will not show up.
What's worse, if you choose all characters, the game will slow down to a
halt whenever you enter a shop's menu, as the game will try to display all
characters' faces at once. So in sum, do NOT choose more than 9 characters
Note also that the Debug Skill item will configure your party as having all
characters, so this problem will also arise. Fortunatelly, you can use this
code (party select) to select a 9-character party (or less, if you want).
In other words, you must leave two characters out. During a normal game,
these are obviously regular Citan when he gets a Katana, and young
Emeralda when she grows up. I sort of liked ol' good Citan though (more than
Chu Chu anyway ^_^;).
The way of calculating the number that you have to put instead of the xyz
can be tricky if you don't know hexadecimal / binary. I'll try to make it
simple though.
The "x" controls whether Maria, Citan with Katana and adult Emeralda
are in your global party.
Maria Citan Emeralda
0 No No No
1 Yes No No
2 No Yes No
3 Yes Yes No
4 No No Yes
5 Yes No Yes
6 No Yes Yes
7 Yes Yes Yes
The "y" controls whether Billy, Rico, young Emeralda and Chu Chu are in
your global party.
Billy Rico Emeralda Chu Chu
0 No No No No
1 Yes No No No
2 No Yes No No
3 Yes Yes No No
4 No No Yes No
5 Yes No Yes No
6 No Yes Yes No
7 Yes Yes Yes No
8 No No No Yes
9 Yes No No Yes
A No Yes No Yes
B Yes Yes No Yes
C No No Yes Yes
D Yes No Yes Yes
E No Yes Yes Yes
F Yes Yes Yes Yes
The "z" controls whether Fei, Elly, Citan and Bart are in your global
party.
Fei Elly Citan Bart
0 No No No No
1 Yes No No No
2 No Yes No No
3 Yes Yes No No
4 No No Yes No
5 Yes No Yes No
6 No Yes Yes No
7 Yes Yes Yes No
8 No No No Yes
9 Yes No No Yes
A No Yes No Yes
B Yes Yes No Yes
C No No Yes Yes
D Yes No Yes Yes
E No Yes Yes Yes
F Yes Yes Yes Yes
Some interesting parties are:
07BB : Citan with Katana, adult Emeralda, Maria and Chu-chu (my fave).
077B : Citan with Katana, both Emeraldas, Maria but not Chu-chu.
073F : Both Citans, adult Emeralda, Maria but not Chu-chu.
067F : Both Citans, both Emeraldas, but without Maria nor Chu-chu.
In all of these all of the other party members (Fei, Elly, Bart, Rico and
Billy) are also included. However there's lots of combinations and with
a little thinking you can make your favorite.
Additionally, I've received a mail asking me how to REMOVE characters from
your party. Well, it's just as simple as forming a party that doesn't
include them.
items unfound
memory card
-------------------------------------------------------------------------
CHARACTER SELECT 3006F368 00xx
by Ignacio de Lucas {[email protected]} 3006F369 00yy
3006F36A 00zz
-------------------------------------------------------------------------
Actually, the only reason now to use this code, is to change characters
when you still can't change characters (early on the game). You will
therefore always use this code in conjunction with the former one, since
when you can't change characters is when you have only three or less in your
global party, so you wouldn't be able to select anyone anyway. So you'd use
the "Party Select" to put the character you want in your global party, then
the "Character Select" to put it into your current party. Clear enough? I
hope so, because that's about as clearly as I can put it.
Beware when selecting a character that you haven't already obtained
normally, as most of the times they won't be equipped with a Gear, or even
be equipped, as in adult Emeralda's case, with the Yggdra4, which tends to
crash the game. For these, remember to use a "Gear select" code (which, of
course, I kindly provide :) ).
In these, xx is the first character, yy the second, and zz the third. If you
are using a Comms Kit to activate these, remember you can't enter codes
starting with 30 with it; instead, you must use:
8006F368 yyxx
8006F36A 00zz
The character numbers are:
00 - Fei
01 - Elly
02 - Citan
03 - Bart
04 - Billy
05 - Rico
06 - Young Emeralda
07 - Chu-chu
08 - Maria
09 - Katana-wielding Citan
0A - Adult Emeralda
-------------------------------------------------------------------------
ENEMIES HAVE INFINITE HP 800CD184 7FFF 800CD2F4 7FFF
by Ignacio de Lucas {[email protected]} 800CD464 7FFF 800CD5D4 7FFF
800CD744 7FFF
-------------------------------------------------------------------------
Well, I made this code mainly for being able to make the skill lists
without the enemies dying all around, but maybe someone might find
this useful.
-------------------------------------------------------------------------
ENEMIES HAVE JUST ONE HP 800CD184 0001 800CD2F4 0001
by Ignacio de Lucas {[email protected]} 800CD464 0001 800CD5D4 0001
800CD744 0001
-------------------------------------------------------------------------
Silly me, I forgot that the above code could be as well used to put the
enemies down to 1 HP. And THAT would be useful ^_^;
-------------------------------------------------------------------------
ENEMY GEARS HAVE INFINITE HP 800CD23C FFFF 800CD3AC FFFF
by Ignacio de Lucas {[email protected]} 800CD51C FFFF 800CD68C FFFF
-------------------------------------------------------------------------
Same as above.
-------------------------------------------------------------------------
ENEMY GEARS HAVE JUST ONE HP 800CD23C 0001 800CD3AC 0001
by Ignacio de Lucas {[email protected]} 800CD51C 0001 800CD68C 0001
-------------------------------------------------------------------------
Same as above also.
-------------------------------------------------------------------------
INFINITE TIME BAR 800D2E06 0000
by Ignacio de Lucas {[email protected]} 800D2E08 0000
800D2E0A 0000
-------------------------------------------------------------------------
Yer average (but popular nonetheless) "nyah nyah I can attack a thousand
times before you can move" code. The enemies will be able to poke an attack
every now and then, however.
-------------------------------------------------------------------------
ALWAYS HAVE 28 AP STORED 800D32A0 001C
by Ignacio de Lucas {[email protected]} 800D32A8 001C
800D32B0 001C
-------------------------------------------------------------------------
Like it says. Beware that this causes EXTREMELLY weird things to happen when
inside your Gear: namely, you will use your character's Skills instead of
the Gear's! It will use the animations for your Gear's attacks but it looks
really cool! The "beware" part is that it tends to crash the game.
-------------------------------------------------------------------------
INFINITE HP / EP
by Ignacio de Lucas {[email protected]}
-------------------------------------------------------------------------
For each character, there are four codes listed. They are HP, Max HP, EP and
Max EP. One note though: some of these will not work, especially for the
later characters. It seems that they're not always equally distanced, and
I've not bothered to try them all. Most should work, though.
Fei
8006D8EC 03E7
8006D8EE 03E7
8006D8F0 0063
8006D8F2 0063
Elly
8006D990 03E7
8006D992 03E7
8006D994 0063
8006D996 0063
Citan
8006DA14 03E7
8006DA16 03E7
8006DA18 0063
8006DA1A 0063
Bart
8006DAD8 03E7
8006DADA 03E7
8006DADC 0063
8006DADE 0063
Billy
8006DB7C 03E7
8006DB7E 03E7
8006DB80 0063
8006DB82 0063
Rico
8006DC20 03E7
8006DC22 03E7
8006DC24 0063
8006DC26 0063
Young Emeralda
8006DCC4 03E7
8006DCC6 03E7
8006DCC8 0063
8006DCCA 0063
Chu Chu
8006DD68 03E7
8006DD6A 03E7
8006DD6C 0063
8006DD6E 0063
Maria
8006DE0C 03E7
8006DE0E 03E7
8006DE10 0063
8006DE12 0063
Citan with Katana
8006DEB0 03E7
8006DEB2 03E7
8006DEB4 0063
8006DEB6 0063
Grown Emeralda
8006DF54 03E7
8006DF56 03E7
8006DF58 0063
8006DF5A 0063
-------------------------------------------------------------------------
INFINITE HP - ALL GEARS 800CCDEC 7FFF
by Ignacio de Lucas {[email protected]} 800CCF5C 7FFF
800CD0CC 7FFF
-------------------------------------------------------------------------
This only works in battle... then again, it is the only place in which
you'll be needing it.
-------------------------------------------------------------------------
INFINITE FUEL - ALL GEARS 800CCDC4 270F 800CCDC6 270F
by Ignacio de Lucas {[email protected]} 800CCF34 270F 800CCF36 270F
800CD0A4 270F 800CD0A6 270F
-------------------------------------------------------------------------
There are six codes because I put the Max Fuel as well.
-------------------------------------------------------------------------
ALWAYS AT ATTACK LEVEL 3 - ALL GEARS 800CCE30 0003
by Ignacio de Lucas {[email protected]} 800CCFA0 0003
800CD110 0003
-------------------------------------------------------------------------
Guess.
-------------------------------------------------------------------------
ALWAYS AT INFINITE ATTACK LEVEL - ALL GEARS 800CCE30 0004
by Ignacio de Lucas {[email protected]} 800CCFA0 0004
800CD110 0004
-------------------------------------------------------------------------
Beware that if your character doesn't have an Infinity Level attack he/she
won't be able to attack at all :). Of course, that's where the "Have all
abilities" code steps in.
-------------------------------------------------------------------------
GEAR SELECT
by Ignacio de Lucas {[email protected]}
-------------------------------------------------------------------------
You can have any character ride any Gear, but they'll perform the Skills,
Ethers, etc of its legitimate owner.
Fei 8006D940 00xx
Elly 8006D9E4 00xx
Citan 8006DA88 00xx
Bart 8006DB2C 00xx
Billy 8006DBD0 00xx
Rico 8006DC74 00xx
Young Emeralda 8006DD18 00xx
Chu Chu 8006DCBC 00xx
Maria 8006DE60 00xx
Citan with Katana 8006DF24 00xx
Grown Emeralda 8006DFA8 00xx
The Gears are:
01 : Weltall
02 : Vierge
03 : Heimdal
04 : Brigander
05 : Renmazuo
06 : Stier
07 : Chu-chu
08 : Seibzehn
09 : Crescens
0A : El Regurus (crashes)
0B : El Fenrir
0C : El Andvali
0D : El Renmazuo
0E : El Stier
0F : Xenogears
10 : Heimdal
11 : Bart 01 (crashes)
12 : Yggdra (crashes)
Gears marked with (crash) tend to crash the game (surprise). They can still
be used in battle and they won't crash much (well the Yggdra does a bit
^_^;), but they will definitelly crash if their graphic is to be displayed
in the map. I.e. don't enter or exit any location with any of them active
(I'm afraid exiting from a battle counts as well, though).
-------------------------------------------------------------------------
HAVE ALL ABILITIES
by Ignacio de Lucas {[email protected]}
-------------------------------------------------------------------------
Nice, huh? Each one of the five codes for each character gives all abilities
of a certain type for that character. These are: Skills, Ethers, Gear
Skills, Gear Ethers, and Gear Options, in that order. Actually, you might
just as well use the Debug Skill item to get all abilities, but keep in mind
that the Debug Skill doesn't give you all abilities (for example, Fei's
"Hell Fire" Gear option). If you use Debug Skill and don't get all Gear
Skills, use the third code for each character, which is the one which gives
Gear Skills.
These codes will also give you tons of non-existing abilities though,
which can make anything from crash the game to nothing at all. To make
sure one of these exists, just check it in the official lists.
Fei
8006ECF4 FFFF
8006ECF6 FFFF
8006ECF8 FFFF
8006ECFA FFFF
8006ED0E FFFF
Elly
8006ED14 FFFF
8006ED16 FFFF
8006ED18 FFFF
8006ED1A FFFF
8006ED2E FFFF
Citan
8006ED34 FFFF
8006ED36 FFFF
8006ED38 FFFF
8006ED3A FFFF
8006ED4E FFFF
Bart
8006ED54 FFFF
8006ED56 FFFF
8006ED58 FFFF
8006ED5A FFFF
8006ED6E FFFF
Billy
8006ED74 FFFF
8006ED76 FFFF
8006ED78 FFFF
8006ED7A FFFF
8006ED8E FFFF
Rico
8006ED94 FFFF
8006ED96 FFFF
8006ED98 FFFF
8006ED9A FFFF
8006EDAE FFFF
Young Emeralda
8006EDB4 FFFF
8006EDB6 FFFF
8006EDB8 FFFF
8006EDBA FFFF
8006EDCE FFFF
Chu Chu
8006EDD4 FFFF
8006EDD6 FFFF
8006EDD8 FFFF
8006EDDA FFFF
8006EDEE FFFF
Maria
8006EDF4 FFFF
8006EDF6 FFFF
8006EDF8 FFFF
8006EDFA FFFF
8006EE0E FFFF
Citan with Katana
8006EE14 FFFF
8006EE16 FFFF
8006EE18 FFFF
8006EE1A FFFF
8006EE2E FFFF
Grown Emeralda
8006EE34 FFFF
8006EE36 FFFF
8006EE38 FFFF
8006EE3A FFFF
8006EE4E FFFF
-------------------------------------------------------------------------
HAVE WON FOUR STRAIGHT RPS GAMES 800C3E7A 0004
by Ignacio de Lucas {[email protected]}
-------------------------------------------------------------------------
For those of you who just can't beat that darned guy at Rock, Paper,
Scissor in Lahan, here's the right code. This will make the game think
you've won four times in a row, so you just have to win a fifth time and
he'll give you the RPS Badge (remember you have to talk to him after you
win). Evne if you lose, the game still thinks you've won four times, so
just try again. Easy.
-------------------------------------------------------------------------
MAX BALLOONS IN WHOSE BALLOONS MINI-GAME 800C3E6C 7FFE
by Ignacio de Lucas {[email protected]} 800C3F6C 7FFF
-------------------------------------------------------------------------
This is for the Whose Balloons mini-game in Bledavik's Shakhan Square. It
will give you maximum balloons and bingos.
==========================================================================
6 . P L A Y I N G T H E G A M E
==========================================================================
-------------------------------------------------------------------------
C H A R A C T E R S
-------------------------------------------------------------------------
WONG FEIFONG (FEI)
Birthplace: Unknown
Age: 18
Gender: Male
Height: 177cm
Weight: 67kg
Weapon Style: Martial Arts
Gear: Weltall
ELEHAYYM VAN HOUTEN (ELLY)
Birthplace: Solaris
Age: 18
Gender: Female
Height: 164cm
Weight: 46kg
Weapon Style: Rods
Gear: Vierge
CITAN UZUKI
Birthplace: Solaris
Age: 29
Gender: Male
Height: 182cm
Weight: 68kg
Weapon Style: Martial Arts / Katana
Gear: Heimdal
BARTHLOMEI FATIMA (BART)
Birthplace: Aveh (Fatima Castle, Bledavik)
Age: 18
Gender: Male
Height: 183cm
Weight: 72kg
Weapon Style: Whips
Gear: Brigandier
BILLY LEE BLACK
Birthplace: Aquvy Islands
Age: 16
Gender: Male
Height: 168cm
Weight: 59kg
Weapon Style: Guns
Gear: Renmazuo
RICARDO BANDERAS (RICO)
Birthplace: Kislev
Age: 30
Gender: Male
Height: 211cm
Weight: 160kg
Weapon Style: Wrestling
Gear: Stier
MARIA BELTHASAR
Birthplace: Shevat?
Age: ??
Gender: Female
Height: ??cm
Weight: ??kg
Weapon Style: Bare-Hand
Gear: Seibzehn
EMERALDA
Birthplace: ??
Age: ??
Gender: Female
Height: ??cm
Weight: ??kg
Weapon Style: Body Change
Gear: Crescens
CHU-CHU
Birthplace: ??
Age: ??
Gender: Female
Height: ??cm
Weight: ??kg
Weapon Style: Claws
Gear: None
-------------------------------------------------------------------------
C O N T R O L S
-------------------------------------------------------------------------
(Sigh) They changed the button layout in the US version. It's a mess to
make out at first, especially when I go back to play any other RPG game in
which Triangle goes to the menu screen, as usual. If you played the Japanese
version (or FF7), Square and Triangle are switched as are Cross and Circle.
Of course, the notations in ths FAQ correspond to the US version, don't
worry.
WHILE ON THE WORLD MAP / FIELD / DUNGEON _______________________________
T = Jump
S = Open Main Menu
X = Talk / Accept / Examine / Read / Open chests, doors
O = Dash / Decline / Close Menu
R1 = Rotate right 45 degrees
L1 = Rotate left 45 degrees
L2+R2 = Get into or out of your Gears (only in the World Map)
R2+X = Reverse gear while in the flying Yggdrasil (only in the World Map)
START = Pause the game
SELECT = Open / Close Minimap (only in the World Map)
You can jump while dashing to perform a longer, faster Jump.
While in any of these areas (usually), a compass is displayed at the
bottom right corner of the screen to let you know where you're heading.
'North' is always shown in red.
MENU CONTROLS __________________________________________________________
X = Accept
O = Cancel / Close current window
R1 = Show next character in roster
L1 = Show previous character in roster
BATTLE CONTROLS ________________________________________________________
T = Accept a command / during Attack, perform a Weak attack
S = Accept a command / during Attack, perform a Regular attack
X = Accept a command / during Attack, perform a Strong attack
O = Decline a command / during Attack, end Attack string.
-------------------------------------------------------------------------
M A I N M E N U
-------------------------------------------------------------------------
Shown on the main screen of the Main Menu is a list of available
commands. To the right are your characters, and information about
them:
Experience Level
Name
Experience Points remaining until Level Up
Current HP / Maximum HP (Hit Points)
Current EP / Maximum EP (Ether Points)
You can have up to three characters in your party at one time. At the
bottom of the menu is a display telling you how much Gold (G) you have,
and the total amount of time you've spent playing the game.
MAIN MENU - STATUS _____________________________________________________
Shown in this menu (top to bottom, left to right):
Current Level (LV)
Amount of EXP earned so far
Amount of EXP remaining until Level Up
Character's Portrait
Character's Name
Current HP / Maximum HP
Current EP / Maximum EP
Characteristic Determines
Weight Too little Weight lowers Strength, too much lowers
Agility (unconfirmed)
Attack Damage inflicted with physical attacks
Accuracy Chance of hitting with physical attacks
Defense Damage received from physical attacks
Evade Chance of being hit by physical attacks
Ether Damage inflicted with Ether attacks
Ether Defense Damage received from Ether attacks
Agility Time between turns
Weapon Weapon equipped
Accessory Accesories equipped
Gear Gear equipped
Skill Menu = This screen shows you all the skills you can learn at the
moment. If you've learned a skill, the Ability Points
(AP) required are shown along with the button command.
(For instance, Fei's Senretsu costs 5 AP and is inputted as
T,T,X).
The numbers and bars tell you how close you are to learning
a new skill. If it's at 100% and you haven't learned it yet,
it means that your level is still too low to get it, but
you'll learn it automatically once you reach the appropriate
level.
Ability Menu = See 'Main Menu: Ability'
Equip Menu = See 'Main Menu: Equip'
MAIN MENU - EQUIP ______________________________________________________
The box in the upper left shows this:
Weapon (currently equipped)
Accessories (currently worn)
Accessories include armor (hats, clothing), and items similar to those
found in FF7 (Stamina Ring, Glasses, etc.). You can only wear one armor-type
accesory at a time, and the same applies to headwear-type ones.
The box in the upper right shows what unequipped items can be worn.
The box in the lower right shows the same stats from the 'Status'
screen. When you equip an item, the positive (red) or negative (blue)
impact on certain stats is displayed.
Billy's Equipment Screen
Of special mention is Billy's Equip menu. Since he uses fireguns as his
primary weapons, he must equip ammo in order to attack. By pressing Right
on the control pad when you are in his Equip menu, you'll have access to
a sub-screen in which you can select the type of ammo for each of his four
guns: the Handgun, the two Ether Guns (left and Right) and the Shotgun.
Ammo for the Ether Guns is unlimited, but the others come in clips of 100
bullets a piece. Unfortunatelly, the only way to see which ammo is left on
the equipped clips is during a battle (it will be displayed when you
select Attack).
Also, if Billy has exactly 100 bullets in the currently equipped clip, the
clip will be stored in the item list if you change ammo (as usual), but
if there are 99 or less bullets in it, ALL of them will be lost once you
change! So don't change ammo unless you are full (you didn't shot the
current clip) or you don't have much left and you have to reload.
MAIN MENU - ITEM _______________________________________________________
The main box shows all the items you've accquired so far. Items that
are highlighted can be used currently; items in dark lettering cannot
be used at the moment. The lower box will give you a description of
the item, as well as tell you what type of item it is.
You can sort items by pressing X over an item once, finding a place,
and pressing X. In the case of highlighting another item, the two will
switch places. To use an item, double-select that item with X and then
choose the applicable character(s).
MAIN MENU - ABILITY ____________________________________________________
The main box shows all learned abilities, and how many Ether Points (EP)
are required to use that ability. The box in the lower left gives a
brief description of that ability, and the box to the lower right tells
you what type of ability it is. Finally, a small box below that shows
you your current / maximum EP count.
MAIN MENU - GEAR _______________________________________________________
This menu isn't available unless you have a Gear and are using it outside
of a battle.
The menu is similar to the Status screen, but with some differences:
FL = Current amount of Gear fuel / Maximum amount of fuel
Characteristic Determines
Weight Affects Agility
Attack Damage inflicted with physical attacks
Defense Damage received from physical attacks
Ether Defense Damage received from Ether attacks
Response Chance of hitting with physical attacks
Agility Time between turns
Ether Amplifier Damage inflicted with Ether attacks
The 'Weapon' and 'Accessory' sections on this screen apply to your Gear,
not you :) As for the other options:
Get ON/OFF = Choose if you want to walk or ride in your Gear.
Gear Option = Devices that can be used by your gear. They cost fuel.
Ability = These are Abilities that you can use while in your Gear
They also cost EP.
Equip = For equipping weapons and accessories on your Gear.
MAIN MENU - FILE _______________________________________________________
When selected, this screen loads up all the files on your Memory Card(s),
including the little animated pictures. Nice.
If you're standing near a Memory Cube or are on the Field, you can choose
to save your game. Otherwise, your only option are to copy an existing
file or delete a file. Note that you can copy and delete non-Xenogears
files as well :)
MAIN MENU - EXIT _______________________________________________________
As opposed to pressing Circle, you can also choose this option to exit the
Main Menu.
-------------------------------------------------------------------------
S L E E P I N G A N D S H O P P I N G
-------------------------------------------------------------------------
Sleeping in an inn restores all HP and EP, pretty much as always.
Like inns, shops can be found everywhere. Sometimes, you can buy things
from just people standing around instead of people inside buildings.
When the shopping menu pops up, you'll see a list of items for sale and
the amount of gold they cost will be displayed on the right. The window
on the top tells you more about the item. To buy an item, press left or
right while on it to indicate how many of that item you want. Then
press X to buy it. A subtraction table on the right will show you how
much gold you have remaining. When buying an equippable item, portraits
of your characters will be shown, and if that item can be used by that
character, their portrait lights up. Below that are indicators letting
you know how that item affects your Weapon Power (top) and Defense
Power (bottom).
You can also sell items in shops; just choose items you want to get rid
of and the price offered will be shown. Not all items are salable.
You can also buy items for your Gear and maintain or upgrade it. Not
a lot of people can do this for you (Old Man Bal is one of them). On
that menu:
TUNE UP MENU ___________________________________________________________
Here, you can improve your Gear's stats:
Fuel - Restores your lost fuel. Increases fuel and HP to maximum.
Engine - You can purchase a new engine. This affects the Gear's attack
power (first number in the engine's name), as well as the
amount of fuel it can carry (second number multiplied by 100).
Unfortunatelly, more powerful engines use fuel faster when
using Booster.
Frame - You can purchase a new frame. The Frame of your Gear affects
the amount of HP it has. The HP a frame has can be obtained
by multiplying the number in its name by 100.
Armor - You can purchase new armor (for better defense). If there are
two numbers in its name, the first is the Defense value and the
second the Ether Defense value.
BUY MENU _______________________________________________________________
You can buy Weapons or Accessories (Parts) for your Gear.
SELL MENU ______________________________________________________________
You can sell Weapons or Accessories (Parts).
-------------------------------------------------------------------------
B A T T L E S
-------------------------------------------------------------------------
The battle system in Xenogears is quite similar to that of so many other
Square games (especially FF games), the ATB (Active Time Battle) system.
This system consists of a separate time bar for each character and enemy,
which fill simultaneously as time goes on. When one character's bar is full,
he/she may choose an action to perform, then wait until it fills again.
The system in Xenogears is the "immediate fill" variant, as in Final Fantasy
Tactics. That means that, instead of the bars actually filling up slowly as
real time passes, the game will skip straight to the next character's turn,
and consequently filling up the other characters' bars too according to the
time ellapsed and their speed. Also like in Final Fantasy Tactics, you have
all the time in the world to pick your choices, as the other characters'
bars don't fill up while making selections. To sum it up, there's no
real-time factor, thus making strategy a heavier component of battles.
OK, if you didn't understand, you will once you fight a couple of battles,
if you pay a little attention to the bars. It's a lot simpler than it
sounds.
THE BATTLE SCREEN (Character Battle) __________________________________
Shown on the top are the portraits of your characters and their current
and maximum HP. Below that is shown their Time Bar and amount of
stored Attack Points (AP).
Your character(s) and the enemy or enemies are shown in the middle against
an appropriate background. Depending on the location and progression of
the battle, both enemies and characters may move to different spots on the
screen. When you're selecting a target for commands and attacks, a red
arrow appears that you can direct over an enemy or friend with the
directional key. If you have multiple targets, multiple arrows will show,
with darkened directions indicating that you can press in that direction to
highlight a new target.
When one of your character's time bar it's full, a ring-shaped menu will
appear. This is quite similar to that option of FF5 and FF6 in which you
could arrange the commands in a cross shape, so you could highlight any of
them with one directional press. Only thing is, there are more than four
commands this time, which means there is another ring that can be accessed
by pressing a direction again when you are already highlighting that
direction's command. To select any command, press Cross.
Below that is a tall vertical meter. This is the graphical representation
of your currently usable Attack Points. When you're creating your own
chain of attacks, a small numerical counter is also shown to the right of
that showing current AP / maximum AP usable at the moment. Certain attacks
and combinations require more AP than others (we'll get to all that in a
moment).
BATTLE COMMANDS (Character Battle) ____________________________________
Main Ring: Secondary Ring:
{ ABILITY } CALL GEAR
DEFENSE ATTACK ESCAPE COMBO
ITEM ITEM
A T T A C K
- The basis for Xenogears' battle system is combining three different
types of attacks to perform a string during each character's turn. The
attacks are performed by pressing the Triangle, Square and Cross buttons.
The player has (almost) full freedom to combine these three attacks in
any way he/she desires.
- Once you select the "Attack" command, your character will run next to
the nearest enemy and wait for you to input further commands. At this
point, you can:
Press Circle to cancel and go back to the Ring Menu.
Or press any direction in the D-pad to select another target, if
available, as mentioned above.
Or press any of the attack buttons to start attacking the enemy.
The attack buttons are the Triangle button (Weak Attack), the Square
button (Medium Attack) and the Cross button (Strong Attack). Performing
an attack will immediatelly deduce its cost from your remaining AP for
that turn, this cost being 1 AP for the Weak Attack, 2 for the Medium
and 3 for the Strong.
- However, as mentione above, one of the most notable differences between
Xenogears and other RPGs is that you can perform more that one attack
per turn. Assuming you still have enough AP to perform another attack,
you may do so, and keep attacking until you run out of AP or some other
circumstance prevent you from doing so. These circumstances include:
If you perform a Skill (which will be explained later), the string will
finish immediatly.
If you pause after an attack, and the enemy has 0 HP, it will die, thus
ending the string (what, you wanna punch the air?). Note however that
if you enter all attacks in a quick succesion the enemy won't die until
you end the string.
Finally, if you press Circle instead of an attack button, you'll end
the string prematurelly.
In any of these three cases, your turn will be over and any remaining
AP you might still have will be stored in your Combo Bar. The use of
this bar is discussed under the "Combo" command description.
Skills
- Skills are specific button combinations that result in the final attack
in the string, which is always a Cross (strong) attack, resulting a
graphically impressive special attack that will cause much more damage
than the regular Cross attack would have. Needless to say, they should
be performed as often as possible, as they have no drawbacks.
In addition of showing all Skills available to each of your characters
when you select the Skill option in the Status screen, the game also
displays, during battle, which Skills are available to you within a
two button presses range from your current input. Say, with Fei you
do "Triangle, Triangle". Assuming you don't kill the enemy, the game
will pause and display the "Cross" ender (so the complete string, from
the beginning, would be T,T,X) and the "Square, Cross" ender (T,T,S,X),
but not the "Triangle, Triangle, Cross" one (T,T,T,T,X), as it is three
button presses away.
- Skills you haven't yet, but can be learnt (this usually means you have
enough AP to perform them) are usually displayed grayed out in the Skill
list, along with a percentage indicator. This percentage will go up
faster depending on which strings you use during battle. Although it
seems that performing the string that would result in the Skill you want
to learn does raise this percentage, sometimes it seems to get stuck and
other strings are needed. The exact relationship between strings used
and Skill learning is largely unknown at the moment, unfortunatelly.
- In any case, having a 100 in a Skill's indicator doesn't neccesarily
imply the learning of the Skill, since there's also a minimum level
requirement. However, if you have 100 per cent, you'll automatically
learn the Skill when you reach that level.
A B I L I T Y
Pretty similar to other game's Magic, each character can learn different
Abilities as they level up, and use them in battle (and sometimes outside
it, such as in the case of healing ones). These abilities consume Ether
points, that can be replenishing either by sleeping or consuming certain
items (mostly Rosesols). Each character's Ability command receives a
different name: Ether, Chi, Arcane, Controls or Spells. Refer to the
Ability lists for details on individual Abilities.
D E F E N S E
- A defending character does not perform any action this turn, but his/her
Defense Power will be effectivelly doubled until his/her next turn. This
is mostly useful as a way of not doing anything.
I T E M
- Use one of your items during battle. Note that there are quite some
items that can't be used during battle (food, for example). BTW, both
Item commands (the one in the Main Ring and the one in the Secondary
Ring) are identical.
C O M B O
- You can store up to 28 AP points total. You can then use the Combo
option to release the stored APs in the form of a string of Skills,
each one costing as much as the whole string you have to perform normally
to use it (even though you are actually performing only the "Cross"
ender each time). Still, this results in dealing huge amounts of damage
as the Skills are by far the most damaging parts of the strings, and
look like you're trashing your enemy (the Skills will be performed in
Fast Forward).
Skills susceptible to form part of a Combo include all Skills your
character has learned, excluding any 7 AP Skill.
C A L L G E A R
- This command allows your character to get inside his/her corresponding
Gear, assuming that he/she does have one, and that you are in open space
or in a wide enough place. The advantages to this are immediate, as
Gears' Attack and Defense Power are obviously unmatched by humans, not
to mention they have a lot more HP too. Unless you're fighting weak
enemies for your Level, you'll most likely get trashed by Gears if you
go on foot, and converselly you'll trash any character-sized enemy if
you're in your Gears.
- Disadvantages? There are two. The first one reflects the unavailability
of Gear resources, as both their Fuel and HP can only be restored in
certain places (you can use Fuel to heal HP if you're equipped with the
appropriate Gear part, but...). Humans' HP, on the other side, can be
easily restored by quite some items, Ethers, etc...
The secong, and subtler, disadvantage, is that you can't learn Skills
while on a Gear. This will be explained later.
E S C A P E
- Your character will try to run away from battle. If he/she is successful,
everyone will flee. However, if he fails, any other character may try
again during his/her turn.
THE BATTLE SCREEN (Gear Battle) _______________________________________
This screen is similar to the normal battle screen, with the following
differences:
- Shown below the Time Gauge is the Fuel Meter. Fuel is used in lieu
of AP while in a Gear. Without Fuel, you cannot perform commands in
battle.
- The graphical and numerical representation of AP now represents
your amount of Fuel.
- There is a box to the right showing the status of your Gear.
- There's an Attack Level icon available.
BATTLE COMMANDS (Gear Battle) _________________________________________
Main Ring: Secondary Ring:
ETHER MACHINE SPECIAL OPTIONS
CHARGE ATTACK ESCAPE BOOSTER
ITEM ITEM
A T T A C K
- A Gear is noticeably heavier and slower than a human, and therefore its
attacking speed is more limited. This means that a Gear may only be able
to perform either a single attack or a Skill each turn. Furthermore,
Gear Skills are significantly different from character ones. For one,
they don't have to end in a Strong (Cross) attack. Also, the string
which forms a Skill is only two attacks long (the second being the
Skill). Consequently, ALL strings are Skills. However, Gear Skills
can't be performed at any time, like character ones: you need a high
enough Attack Level.
- Every time you attack, but not perform a Skill, you gain a level in
your Attack Level meter. Skills starting with Triangle require and
consume one Attack Level, ones starting with Square cost two, and ones
starting with Cross cost three. This means that you have to attack
three turns and not perform a Skill to be able to do a Cross-starting
Skill. Also, as mentioned above, the amount of Fuel recovered with
Charge is multiplied by one plus your Attack Level.
- Like character Skills, if you press a button and can perform a Skill
off of that button, a diagram showing you the total Fuel Cost as well
as what button can be pressed to perform that Skill is shown. Of course,
you can always press Circle to cancel and just do a normal attack (useful
for building up Attack Level).
- Gear Skills are closely related to character ones, in the sense that
learning one character Skill makes you learn one Gear Skill (at least
until your third 7 AP character Skill). Since you can only learn
character Skills on foot, it comes to happen that you need to be on
foot even to learn Gear Skills!
- In addition to the Skills you can learn normally (T,T, T,S, S,T,
S,S, X,T and X,S), there are three accesories that allow you to use
one additional Skill per level (T,X, S,X and X,X respectively).
These Skills are extremelly useful as not only do they more damage
than a regular Skill, but they also cost much less fuel. Thanks
to David Johnson ([email protected]) for this info.
Infinite Attack Level
- Of special mention is the Infinite Attack Level. For a start, it
isn't achieved normally (i.e. you don't automatically enter it
when using a single attack from Level 3). Instead, each turn you
SPEND in Level 3, there is a chance of you getting to Level
Infinite. This chance is shown as the Hyper Level in the bunch of
indicators at the right. So if it says Hyper Level 30%, each turn
you spend in Attack Level 3 (not counting the one you reach it)
you have a 30% chance of getting to Attack Level Infinite. And
note that you don't have to attack or do anything else to raise to
Infinite Level: you could as well charge fuel while you wait.
- Now, where does this chance come from? Well, while some Gears seem to
have an initial Hyper Level value higher to 0%, generally speaking it
seems to be solely affected by your current HP level. The least HP you
have, the greater this chance is. Keep in mind, though, that even at
almost 0 HP, this chance doesn't seem to raise above 45% or so. Also,
the Weltall 2 has a Gear option that puts it automatically in Infinite
Level, and the Xenogears is always at 99% Hyper Level. This makes the
Xenogears the most powerful Gear in the game, since it can reach Infinite
Attack Level in four turns every time and let hell break loose.
- Infinite Attack Level wears of after three turns, so you better
make the most of it. What are your options when in Infinite Attack
Level? For a start, you can use Infinite Level Gear Skills, which
deal a huge amount of damage (about twice as much as a Level 3 Skill)
for a mere 10, 20 or 30 fuel. Since these won't wear your attack
level, you can just use them three times in a row (until Infinite
Level wears off). You can also charge, and will get ten times as much
fuel as normal each time. This usually means 300 fuel, but equipping
an A, S, X or Z charger will get you 500, 1000, 2000 or a whopping
5000 fuel back!
- Note also that you can't reach Attack Level Infinite until you have at
least one Infinite Level Skill. I'm pretty sure that these correspond
(as seen above) to the 7 AP Skills of the Gear's pilot.
E T H E R M A C H I N E
- This allows you to use your character's Abilities when inside his/her
Gear. Not all of a character's Abilities are available when inside a
Gear, though. Also, some Abilities function and look different when
you're riding a Gear. For one, all "HP recover" Abilities restore Gear
defense when used inside a Gear (there are quite some enemy attacks
that lower defense: this will be reflected in the Armor Loss percentage
indicator).
- The only exception to this rule is Chu-chu's "Forest Dance S", which
recovers not only characters' HPs, but even Gears', making it
extremely useful as it is the only way to recover a Gear's HP without
using Fuel in the whole game.
C H A R G E
- This is the only way of restoring Fuel during battle. The amount of Fuel
restored is 30 by default, but certain Gear parts, the A, S, X, and Z
Chargers increase that amount to 50, 100, 200 and 500 respectivelly.
Also, the amount of fuel recovered varies depending on which Attack Level
you Gear is in as well. Thanks a lot to Brian Youn ([email protected]) for
pointing out my wrong assumption of that Levels 1, 2 and 3 multiplied the
basic amount recovered as Level Infinite did. Rather, they just add 20,
40 and 60 to this basic amount.
Level Recover Basic A Charger S Charger X Charger Z Charger
0 30 50 100 200 500
1 +20 50 70 120 220 520
2 +40 70 90 140 240 540
3 +60 90 110 160 260 560
Infinite x10 300 500 1000 2000 5000
Finally, equipping the Cleaner will allow you to remove all status
ailments when charging.
I T E M
- It has the same effect that the character command of the same name.
B O O S T E R
- Activating or deactivating the Booster will take you a full turn.
When the Booster is active, your Gear will consume Fuel each turn,
but it's Speed will dramatically improve as well, resulting in almost
twice as many actions performed as before.
S P E C I A L O P T I O N S
- Some Gears receive special devices during the course of the game which
cost Fuel to activate. Most of the times they are awarded as the story
progresses, but there are some Gear parts that allow you to restore your
Gear's HP via one of these commands. These are the Frame HP XX, where
XX is the percentage of the Gear's HP restored. Of special interest is
the fact that, while if they are activated in battle they will restore
the nominal amount of HP, if they are used in the menu screen they will
only heal a fraction of that percentage, costing much less Fuel as well.
This is in order to allow you to fine-tune the amount of HP restored.
E S C A P E
- It has the same effect that the character command of the same name.
==========================================================================
7 . L I S T S A N D C H A R T S
==========================================================================
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I T E M L I S T
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ITEMS THAT CAN BE USED DURING BATTLE ___________________________________
Name Cost Effect
Aquasol 20 Recover 50 HP
Aquasol S 100 Recover 150 HP
Aquasol DX 300 Recover 500 HP
Alphasol 1000 Recover full HP
Panalphasol 10000 Recover full HP (all characters)
Rosesol 100 Recover 10 EP
Rosesol S 300 Recover 20 EP
Rosesol DX 800 Recover 30 EP
Sigmasol 1500 Recover full EP
Zetasol 100 Recover life
Zetasol DX 1000 Recover life and full HP
Physisol 10 Nullify body status effects
Mentsol 20 Nullify mind status effects
Physimentsol 50 Nullify all status effects
White Star 500 Earth defense up / Wind defense down
Brown Star 500 Wind defense up / Earth defense down
Red Star 500 Water defense up / Fire defense down
Blue Star 500 Fire defense up / Water defense down
Hard Star 800 Defense up until end of during battle
Speed Star 1000 Speed up until end of during battle
Tragedienne 10 Causes "Play Dead" status
Comedienne 10 Removes "Play Dead" status
Igissol 2000 Prevent body affecting status effects
Aegissol 2000 Prevent mind affecting status effects
Blue Rose 1500 Nullifies physical Ether support
Red Rose 1500 Nullifies mental Ether support
Black Rose 1500 Nullifies equipment Ether support
ElementAero 1200 Makes your attack wind-elemental
ElementTerra 1200 Makes your attack earth-elemental
ElementPyro 1200 Makes your attack fire-elemental
ElementHydro 1200 Makes your attack water-elemental
Samson'sHair 1000 Strength up until end of during battle.
Usable only when Bart is in the party
ITEMS THAT CAN'T BE USED DURING BATTLE _________________________________
Name Cost Effect
Omegasol 50 Restore all HP/EP (one)
SurvivalTent 150 Restore all HP/EP in Memory Cube or World Map (all)
STR Drive 10000 Attack +1
VIT Drive 10000 Defense +1
ETH Drive 10000 Ether +1
ETHDEF Drive 10000 Ether Defense +1
HP Drive 20000 Maximum HP +20
EP Drive 20000 Maximum EP +5
Hob-Jerky 10 Recover 50 HP or sell at Battling
Hob-Meat 200 Recover 150 HP or sell at Battling
Hob-Steak 300 Recover 500 HP or sell at Battling
Fang 200 Sell at Bledavik market or Battling
Eyeball 400 Sell at Bledavik market or Battling
Scales 1000 Sell at Bledavik market or Battling
Ivory 3000 Sell at Battling
Gold Nugget 4000 | Give these to the treasure hunter at
Gold Bullion 8000 | Shevat to have him dig a tunnel
Bizfruit 10 Recover 10 EP
Elfanana 10 Recover 50 HP
Ariberry 10 Recover 50 HP
Radish 10 Background item
Durian Juice 10 Background item
Nisan Water 10 Background item
Aveh Water 10 Background item
Toy Gun 80 Background item
Minigear 120 Exchange for Gold Nugget hint in Bledavik
Anoret Seed 10 Lose 2 Kg
Anoret Fruit 100 Lose 4 Kg
Bulimy Seed 10 Gain 2 Kg
Bulimy Fruit 100 Gain 4 Kg
EVENT ITEMS ____________________________________________________________
Name Effect
RPS Badge | If you have all three badges, a man
H&S Badge | in Shevat will give you a Power
Tag Badge | Ring S and a Guard Recover
Mermaid Tear Exchange it for a Mermaid Ring in Snow Hideout (Disc 2)
UFO Photo Background item
Master Key Key for a door in the Gear Dock at Nortune
Sewer Keys Keys for a door in Nortune's sewers.
Bell Amulet Used to lure Redrum. Rico can exchange it for Book 3 in
the Orphanage
Book 1 Background item?
Book 2 Background item?
Book 3 Background item?
Spider Chu Chu eats it when it joins you, giving an Ether Veiler
Bird Egg Yui will cook it
Dog Food Feed the dog in Kislev with it (doesn't seem to do anything)
Spider Web Used in Shevat to fish Dark Rock.
M Disk Use this at Kislev for a BGM test
Chu-chu Doll This is actually Chu-chu before it joins you
Tickets Used in the ceremony at Solaris
Cabin Key
Kislev Map Map of Nortune sewers. Activate with Select button.
Merkava Map
Shevat Map Map of Shevat's lower shaft. Activate with Select button.
Rock Background item
Dawn Rock | Use all these to revive a Stepping Stone in Shevat
Dusk Rock | which will lead you to a secret room. Check Walkthrough
Dark Rock | (Episode 36) for details
Army Cardkey Given by Elly to escape Aveh
Work Permit Used to move freely in Solaris
Dirty Badge Background item
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C H A R A C T E R E Q U I P M E N T L I S T
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HEAD EQUIPMENT _________________________________________________________
Name DF Cost Notes
Martial Cap 1 30 -
Fencing Cap 2 40 -
Leather Hat 6 80 -
Metal Helmet 10 200 -
War Helm 20 600 -
FeatheredCap 28 1200 -
Black Helmet 35 2000 -
Golden Hood 45 3800 -
HEAD EQUIPMENT : WOMEN ONLY ____________________________________________
Name DF Cost Notes
White Beret 8 150 -
Silver Beret 24 800 -
Ruby Helmet 32 1600 -
Starlight 38 2600 -
Vivid Turban 50 4800 -
Blessed Helm 55 10000 -
HEAD EQUIPMENT : MEN ONLY ______________________________________________
Name DF Cost Notes
Iron Helmet 10 200 -
Knight Helm 18 1000 -
Dark Helm 35 1800 Ether Defense +5
King's Helm 40 2800 -
Kaiser Helm 54 5200 -
BODY EQUIPMENT _________________________________________________________
Name DF Cost Notes
Martial Wear 2 50 -
Fencing Wear 4 80 -
Leather Vest 10 150 -
WeddingDress 14 2000 Ether Defense +5
Metal Vest 18 350 -
Metal Jacket 28 550 -
Penguin Coat 40 1000 -
Holy Habit 42 1200 -
War Mail 52 1800 -
Crimson Vest 64 2800 -
BlackLeather 76 4200 -
Golden Vest 90 5800 -
BODY EQUIPMENT : WOMEN ONLY ____________________________________________
Name DF Cost Notes
Pilot Uniform 6 5000 -
Uniform 12 180 -
BellonaTunic 16 300 -
DervishDress 44 1400 -
Fuzzy Frock 50 2000 -
Battle Dress 56 1900 -
Mermaid Mail 58 2200 -
Devil Dress 62 3500 -
Beastly Robe 82 5000 -
Angelic Robe 60 10000 Evade +10, Ether Defense +10
Goddess Robe 80 12000 Evade +10, Ether Attack +10
ExecutorGown 100 7000 -
Blessed Habit 100 15000 -
BODY EQUIPMENT : MEN ONLY ______________________________________________
Name DF Cost Notes
Battle Vest 10 400 -
Red Mail 14 220 -
Iron Mail 20 800 -
Knight Mail 34 1800 -
Dark Armor 60 2400 Ether Defense +10
Rose Tabard 85 5400 -
Slayer Robe 108 8000 -
Manly Mantle 105 10000 Defense up when an ally's HP is zero
Hero Costume 112 10000 Defense down when an ally's HP is zero
Kingly Armor 120 12000 Defense up when an ally's HP is zero
ACCESSORIES ____________________________________________________________
Name Cost Notes
Power Ring 200 Strength +2
Power Ring S 800 Strength +5
Stamina Ring 150 Defense +2
StaminaRingS 600 Defense +5
Glasses 150 Accuracy +2
SuperGoggles 600 Accuracy +5
Step Shoes 150 Evade +2
PremierShoes 600 Evade +5
EtherStone 500 Ether power +2
EtherStoneLg 2000 Ether power +5
AntiEthStone 500 Ether defense +2
AntiEthRockL 2000 Ether defense +5
Speed Ring 1200 Speed +1
Speed Ring S 3000 Speed +2
Gallant Belt 2000 HP max +10% and recovery (?)
Yamato Belt 4000 HP max +25% and recovery (?)
Economether 12000 Halves EP consumption
WizardryRing 20000 Learn new Skills faster
HerculesRing 16000 Obtained Experience 50% up
Trader Card 50000 Raises chance of getting rare items
Holy Pendant 8000 Doubles assisting effects time. Works with Hyper Mode
Life Stone 20000 HP recover x2
Power Crisis 15000 Strength up when HP is low
GuardianRing 2000 Defense up
Evasion Ring 3000 Evade up
LongDarkCoat 12000 Strength +10, Ether Defense +10
Battle Apron 6000 Strength +5, Defense +5
Body Guard 8000 Prevents body-affecting status effects
Mind Guard 8000 Prevents mind-affecting status effects
Poison Guard 1500 Prevents "Poison"
Sleep Guard 1500 Prevents "Sleep"
Cool Shades 1500 Prevents "Confusion"
Brain Guard 1500 Prevents "Forget"
Speed Shoes 5000 Speed up
Muscle Belt 3000 Defense up
EtherDoubler 38000 Doubles Ether effect and EP costs
Ether Guard 8000 Prevents EP-draining attacks
Wind Ring 5000 Defend against wind attacks
Earth Ring 5000 Defend against earth attacks
Fire Ring 5000 Defend against fire attacks
Water Ring 5000 Defend against water attacks
EtherReversa 10000 Absorb damage from element you have defense against
Ether Veiler 10000 Half damage from element you have defense against?
Ether Maxer 10000 No damage from element you have defense against?
Fei Jr.Doll 60000 Critical hit damage up, Emeralda only
Bart Jr.Doll 60000 Critical hit rate up, Emeralda only
BillyJr.Doll 60000 Raises Accuracy and Evade
Elly Jr.Doll 60000 Ether damage ramdomly +50% or -50%
Emer Jr.Doll 60000 Counterattacks dealing same damage
Combo Star 20000 Learn new Skills faster
Mermaid Ring 10000 Ether +10, Ether Defense +10, Emerada only
Chu-chu Idol 40000 Attack +20%, Defense +20%, Chu-chu only
MomentoChain 100 Ether +6, Ether Defense +6, Rico only
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C H A R A C T E R W E A P O N L I S T
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RODS : ELEHAYMM VAN HOUTEN _____________________________________________
Name AT Cost Notes
Magical Rod 2 50 -
Arcane Rod 4 100 -
Hot Rod 6 250 -
Lunar Rod 8 600 Causes "Sleep"
Marshal Rod 12 1000 -
Thunder Rod 14 2200 Wind-elemental
Stone Rod 14 2200 Earth-elemental
Flare Rod 16 2600 Fire-elemental
Ice Rod 14 2200 Water-elemental
Queen Rod 18 3200 Causes "Ether Down"
Dynamite Rod 20 4500 -
Dark Rod 22 5800 -
Chaos Rod 24 7000 -
Psycho Rod 28 12000 -
Skull Rod 38 2200 -
WHIPS : BARTHOLOMEI FATIMA _____________________________________________
Name AT Cost Notes
Leather Whip 60 -
Iron Whip 4 120 -
WhippaSnappa 6 280 -
Cobra Cracka 5 700 Causes "Poison"
Serpent Sting 7 1200 -
Black Snake 7 2400 Causes "Ether Defense down"
Silver Blood 8 2800 -
Whip-Lasher 10 3400 -
Desert Worm 12 4800 -
Sonic Wave 14 5600 -
Wonder Whip 16 6200 -
Thor's Thunda 20 7500 -
Death Adder 24 8200 -
GUNS : BILLY LEE BLACK _________________________________________________
Hand guns
Name AT Cost Notes
B&J M10 Gun - 2000 -
B&J M686 Gun - 3500 -
Matchlock - 12000 -
Godfather - 20000 -
Hand gun Ammo
Name AT Cost Notes
B&JM10A Ammo 18 20 For the B&J M10
B&JM10S Ammo 21 40 For the B&J M10
B&JM10X Ammo 24 60 For the B&J M10
B&JM686AAmmo 30 40 For the B&J M686
B&JM686SAmmo 36 60 For the B&J M686
B&JM686XAmmo 42 80 For the B&J M686
MatAero Ammo 48 150 For the Matchlock, Wind-elemental
MatTerraAmmo 48 150 For the Matchlock, Earth-elemental
MatPyro Ammo 48 150 For the Matchlock, Fire-elemental
MatHydroAmmo 48 150 For the Matchlock, Water-elemental
MatLightAmmo 48 150 For the Matchlock, Light-elemental
MatUmbraAmmo 48 150 For the Matchlock, Dark-elemental
Godson Ammo 60 200 For the Godfather
Ether Gun Ammo
Name AT Cost Notes
EthWind Ammo - 1000 Wind-elemental
EthEarthAmmo - 1000 Earth-elemental
EthFire Ammo - 1000 Fire-elemental
EthWaterAmmo - 1000 Water-elemental
EthLightAmmo - 1000 Light-elemental
Big gun Ammo
Name AT Cost Notes
ShotG50 Ammo 30 30 -
ShotG60 Ammo 36 60 -
ShotG70 Ammo 42 90 -
ShotG80 Ammo 48 120 -
KATANA : CITAN UZUKI __________________________________________________
Name AT Cost Notes
SengokuSword 30 8000 -
Yamame Sword 32 12000 -
Yamoto Sword 35 20000 -
Mumyo Sword 40 34464 -
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G E A R E Q U I P M E N T L I S T
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Name Cost Notes
Extra Ar 25 Armor +2
Extra Ar +1 50 Armor +5
Extra Ar +2 75 Armor +8
Extra Ar +3 100 Armor +10
Extra Ar +4 150 Armor +20
Extra Ar +5 200 Armor +30
Extra Ar +6 250 Armor +50
Extra Ar +7 400 Armor +80
Extra Ar DX 500 Armor +100
Lite Ar+1 150 Armor +15, Response +5
Lite Ar+2 400 Armor +40, Response +5
Lite Ar+3 600 Armor +60, Response +5
Silver Ar 300 Armor +10, Anti-Gel 50%
Silver Ar+1 500 Armor +50, Anti-Gel 50%
Lite Alloy 200 Armor +30
Heavy Alloy 200 Armor +30
Beam Coat 600 Anti-Beam 50%
Mirror Ar 1200 Armor +50, Anti-Beam 50%
Mirror Ar+1 1800 Armor +100, Anti-Beam 50%
Mica 750 Anti-Electricity 30%
Insulated Ar 1500 Armor +10, Anti-Electricity 30%
InsulateAr+1 2250 Armor +50, Anti-Electricity 30%
Molecular Ar 750 Anti-Pressure 10%
Stress Ar 1500 Anti-Pressure 20%
Stress Ar+1 2250 Anti-Pressure 30%
ShockproofAr 700 Anti-Spinner 10%
Seal Ar 1400 Anti-Engraved Seal 50%
Seal Ar+1 2100 Anti-Engraved Seal 75%
Angel Ar 900 Armor +50, Anti-Angel 30%
Angel Ar+1 1800 Armor +100, Anti-Angel 50%
Angel Ar S 2400 Ether Armor +50, Anti-Angel 50%
Ether Ar 1000 Ether Armor +50
Ether Ar+1 2000 Ether Armor +100
Ether Ar+2 3000 Ether Armor +150
Ether Ar+3 4000 Ether Armor +200
Wind Veil Ar 5000 Defense against Earth attacks
EarthVeil Ar 5000 Defense against Wind attacks
Fire Veil Ar 5000 Defense against Water attacks
WaterVeil Ar 5000 Defense against Fire attacks
Cast Ar 4000 Armor +2
Old Circuit 2500 Response +10, Defense up
Simp Circuit 2500 Response +10, Defense up
Resp Circuit 2500 Response +20
Def Circuit 2500 Defense up
A Circuit 125 Agility up (Rough)
B Circuit 125 Agility up (Snowfield)
C Circuit 125 Agility up (Desert)
D Circuit 125 Agility up (Underwater)
E Circuit 125 Ether Armor +10, Ether Engine +4
C Circuit+1 500 Agility up (Desert)
A/C 2500 Agility up (Desert)
Beam Jammer 1000 Anti-Beam 75%
Ground 1250 Anti-Electricity 50%
Stress Mat 1400 Anti-Pressure 25%
AirtightHull 1500 Anti-Gas 20%
Noise Filter 2000 Anti-Sound Wave 100%
AntiAngelSys 2500 Anti-Angel 100%
O2 Cylinder 2500 Agility up (Underwater)
MagneticCoat 4000 Response +25
Ballast 2000 Armor +30
Gold Plate 15000 Anti-Gel 100%
Seal Barrier 3000 Anti-Engraved Seal 100%
Energy Saver 10000 Reduces fuel usage (?)
Power Magic 3000 Ether Engine +8
Veil Doubler 3000 Doubles Elemental Defense (?)
Sword Veil 2000 Can block Ether weapons (?)
Lens Cover 2500 Prevents "Camera Damaged"
Magic Guard 2250 Prevents "E.M. Out of Control" and "E.M. Shutdown"
Engine Guard 5000 Prevents "Power Loss"
Pilot Shield 4000 Prevents "Pilot Confused"
Tank Guard 3000 Prevents "Fuel Leak"
Ar Repairer 2000 Prevents "Armor Damage"
Motion Guard 2000 Prevents "Stop" and "Slow"
Frame HP10 250 Allows to heal HP using fuel (10% during battle)
Frame HP30 750 Allows to heal HP using fuel (30% during battle)
Frame HP50 1250 Allows to heal HP using fuel (50% during battle)
Frame HP70 1750 Allows to heal HP using fuel (70% during battle)
Frame HP90 2500 Allows to heal HP using fuel (90% during battle)
FX Cleaner 5000 Using "Charge" removes status effects
DeathBlower1 10000 Allows to use T,X Gear Skill
DeathBlower2 10000 Allows to use S,X Gear Skill
DeathBlower3 10000 Allows to use X,X Gear Skill
GNRS20 35000 Engine Power +20%
GNRS50 65000 Engine Power +50%
A Charger 2500 "Charge" recovers 50 fuel
S Charger 10000 "Charge" recovers 100 fuel
X Charger 30000 "Charge" recovers 200 fuel
Z Charger 50000 "Charge" recovers 500 fuel
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G E A R W E A P O N L I S T
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GEAR RODS : VIERGE AND EL REGURUS ______________________________________
Name AT Cost Notes
Magic RodG 2 200 -
Arcane RodG 4 500 -
IronFistRodG 8 1000 -
SparetheRodG 12 1800 -
Hot RodG 24 4200 -
ThunderRodG 60 8200 Wind-elemental
Stone RodG 60 8200 Earth-elemental
Flare RodG 65 8800 Fire-elemental
Ice RodG 60 8200 Water-elemental
Chrono RodG 75 10000 Causes "Slow"
Smoke RodG 78 12000 Causes "Camera Damaged"
Chaos RodG 80 13200 -
GEAR WHIPS : BRIGANDIER AND EL ANDVALI _________________________________
Name AT Cost Notes
LeatherGWhip 10 1000 -
Iron GWhip 16 1600 -
SnapperGWhip 18 2000 -
SerpentGWhip 35 4500 -
BSnake GWhip 50 6800 -
SBlood GWhip 56 7200 -
Thor GWhip 100 13000 Causes "Power Loss"
Sonic GWhip 120 16800 Causes "Ether Machine Shutdown"
GEAR GUNS : RENMAZUO AND EL RENMAZUO ___________________________________
Hand guns
Name AT Cost Notes
G-M10 Gun - 4000 -
G-M686 Gun - 7800 -
G-Matchlock - 20000 -
G-Godfather - 24000 -
Hand gun Ammo
Name AT Cost Notes
G-M10A Ammo 18 100 For the G-M10 Gun
G-M10S Ammo 30 200 For the G-M10 Gun
G-M10S Ammo 42 300 For the G-M10 Gun
G-M686A Ammo 24 200 For the G-M686 Gun
G-M686S Ammo 36 300 For the G-M686 Gun
G-M686X Ammo 48 400 For the G-M686 Gun
G-MAero Ammo 60 500 For the G-Matchlock, Wind-elemental
G-MTerraAmmo 60 500 For the G-Matchlock, Earth-elemental
G-MPyro Ammo 60 500 For the G-Matchlock, Fire-elemental
G-MHydroAmmo 60 500 For the G-Matchlock, Water-elemental
G-MLuminAmmo 54 500 For the G-Matchlock, cancels elemental defense
G-MUmbraAmmo 54 500 For the G-Matchlock
G-GodsonAmmo 72 1000 For the G-Godfather
Big gun Ammo
Name AT Cost Notes
G-GG040 Ammo 24 100 -
G-GG060 Ammo 36 200 -
G-GG080 Ammo 48 300 -
G-GG0100Ammo 60 400 -
GEAR KATANA : HEIMDAL AND EL FENRIR ____________________________________
Name AT Cost Notes
SengokuSword 90 9000 -
Yamame Sword 110 13000 -
Kijin Sword 120 22000 -
Yamato Sword 160 36000 -
Kishin Sword 200 14000 -
-------------------------------------------------------------------------
G E A R E N G I N E L I S T
-------------------------------------------------------------------------
Name AT Fuel Cost
G4-1200 4 1200 800
G6-1200 6 1200 1200
Z9-1500 9 1500 1800
V10-2000 10 2000 2000
V12-2000 12 2000 2600
W13-1700 13 1700 2600
V15-2000 15 2000 3000
V18-2000 18 2000 4000
E20-2700 20 2700 4000
R23-3000 23 3000 6000
V28-2200 28 2200 6000
B30-4200 30 4200 10000
K35-3500 35 3500 12000
F40-5400 40 5400 13000
G45-4600 45 4600 18000
S50-6600 50 6600 24000
N55-5800 55 5800 24000
Y60-7000 60 7000 32000
X70-8000 70 8000 50000
V80-2000 80 2000 65000
Z90-1500 90 1500 65000
OMEGA100 100 1070 65000
-------------------------------------------------------------------------
G E A R F R A M E L I S T
-------------------------------------------------------------------------
Name HP Cost Gear
WELT-01800 1800 150 Weltall
WELT-02100 2100 400 Weltall
WELT-02500 2500 800 Weltall
WELT-03000 3000 1400 Weltall
WELT-03600 3600 2200 Weltall
WELT-04300 4300 2200 Weltall
WELT-05100 5100 4400 Weltall
WELT-06100 6100 4700 Weltall
WELT-07300 7300 6100 Weltall
WELT-08700 8700 8000 Weltall
WELT-10400 10400 8900 Weltall
WELT-12400 12400 11300 Weltall
WELT-14800 14800 11900 Weltall
WELT-17700 17700 12400 Weltall
WELT-21200 21200 15100 Weltall
WELT-25400 25400 15500 Weltall
XENO-30400 30400 16200 Xenogears
VIER-01500 1500 100 Vierge
VIER-04000 4000 2900 Vierge
VIER-04800 4800 3900 Vierge
VIER-05800 5800 4100 Vierge
VIER-07000 7000 5200 Vierge
VIER-08400 8400 7200 Vierge
VIER-09800 9800 8100 Vierge
VIER-12000 12000 10600 Vierge
VIER-14300 14300 13600 Vierge
VIER-17000 17000 15600 Vierge
HEIM-02500 2500 800 Heimdal
HEIM-03200 3200 1800 Heimdal
HEIM-05400 5400 4600 Heimdal
HEIM-06400 6400 4900 Heimdal
HEIM-07800 7800 6700 Heimdal
HEIM-09200 9200 7400 Heimdal
HEIM-11000 11000 9700 Heimdal
HEIM-13000 13000 11200 Heimdal
HEIM-15800 15800 12400 Heimdal
HEIM-19000 19000 13300 Heimdal
HEIM-23000 23000 15000 Heimdal
HEIM-27000 27000 15500 Heimdal
HEIM-32000 32000 16200 Heimdal
BRIG-01900 1900 250 Brigandier
BRIG-02200 2200 500 Brigandier
BRIG-02700 2700 900 Brigandier
BRIG-05400 5400 4600 Brigandier
BRIG-06400 6400 4800 Brigandier
BRIG-07700 7700 6300 Brigandier
BRIG-09100 9100 7100 Brigandier
BRIG-11000 11000 9900 Brigandier
BRIG-13000 13000 11200 Brigandier
BRIG-15800 15800 12400 Brigandier
BRIG-18500 18500 13200 Brigandier
BRIG-22200 22200 15000 Brigandier
BRIG-26000 26000 16200 Brigandier
STIE-05800 5800 4300 Stier
STIE-06900 6900 5600 Stier
STIE-08200 8200 7200 Stier
STIE-09800 9800 8300 Stier
STIE-11700 11700 10000 Stier
STIE-13800 13800 12000 Stier
STIE-16500 16500 13000 Stier
STIE-20000 20000 14200 Stier
STIE-25000 25000 16200 Stier
STIE-30000 30000 17400 Stier
STIE-36000 36000 30000 Stier
RENM-06000 6000 4400 Renmazuo
RENM-07200 7200 6000 Renmazuo
RENM-08600 8600 7600 Renmazuo
RENM-10200 10200 8600 Renmazuo
RENM-12000 12000 10700 Renmazuo
RENM-14200 14200 12800 Renmazuo
RENM-17000 17000 13600 Renmazuo
RENM-20800 20800 14900 Renmazuo
RENM-24800 24800 16200 Renmazuo
#17-18000 18000 13000 Seibzehn
#17-22000 22000 15000 Seibzehn
#17-30000 30000 16200 Seibzehn
#17-38000 38000 40000 Seibzehn
CRES-14000 14000 11400 Crescens
CRES-17200 17200 12500 Crescens
CRES-20800 20800 14500 Crescens
CRES-24800 24800 16000 Crescens
-------------------------------------------------------------------------
G E A R A R M O R L I S T
-------------------------------------------------------------------------
Name DF EthDF Cost
MS 3 30 0 50
MS 6 60 0 500
MS 7.5 75 0 1000
MS 9 90 0 1500
MS 12 120 0 2500
MS 15 150 0 3500
Z Alloy20/5 200 50 5000
XMS 25 250 0 6500
XMS 30 300 0 8000
Z Alloy30/10 300 100 10000
XMS 40 400 0 10000
RX Metal 50 500 0 12500
Z Alloy50/20 500 200 15000
RX Metal 60 600 0 15000
Z Alloy60/25 600 250 20000
RX Metal 70 700 0 20000
RX Metal 80 800 0 25000
Z Alloy80/30 800 300 29000
RX Metal 90 900 0 31000
Z Gold 100 1000 0 32500
-------------------------------------------------------------------------
S K I L L S / A B I L I T I E S L I S T
-------------------------------------------------------------------------
F e i F o n g
W o n g
FEI'S SKILLS ___________________________________________________________
Name Motion AP Notes
Raijin T,X 4
Senretsu T,T,X 5
Hagan S,X 5
Hoten T,T,T,X 6
Tenbu T,S,X 6
Ryujin S,T,X 6
Koho X,X 6
Fukei T,T,T,T,X 7 Wind-elemental
Chikei T,T,S,X 7 Earth-elemental
Kakei T,S,T,X 7 Fire-elemental
Suikei S,T,T,X 7 Water-elemental
Kokei S,S,X 7 Light-elemental
Yamikei X,T,X 7 Darkness-elemental
While riding the Weltall:
Name Motion Fuel Cost Level Notes
Raigeki T,T 10+40 1
Reppu T,S 10+50 1
Raigo T,X 10+10 1
Hazan S,T 20+70 2
Ryuten S,S 20+80 2
Juji S,X 20+20 2
Raibu X,T 30+100 3
Ryubu X,S 30+110 3
Shinrai X,X 30+30 3
Kosho X T 10 I
Goten X S 20 I
Kishin X 30 I
While riding the Xenogears:
Name Motion Fuel Cost Level Notes
Raigeki T,T 10+40 1
Reppu T,S 10+50 1
Raigo T,X 10+10 1
Hasan S,T 20+70 2
Ryuten S,S 20+80 2
Jyuji S,X 20+20 2
Raimai X,T 30+100 3
Ryumai X,S 30+110 3
Shinrai X,X 30+30 3
Kosho X T 10 I
Goten X S 20 I
Kishin X 30 I
FEI'S CHI ______________________________________________________________
Name EP Effect
Guided Shot 2 Non-elemental damage (one)
InnerHealing 2 Recover some HP (one)
Iron Valor 4 Attack Power up (self)
CounterForce 4 Fei gains counterattack ability (self)
Yang Power 5 Defense up, Attack down (self)
Yin Power 5 Attack up, Defense down (self)
Radiance 10 Non-elemental damage (one)
Big Bang 20 Non-elemental damage (all)
While riding the Weltall or the Xenogears:
Name EP Effect
Guided Shot 2 Non-elemental damage (one)
InnerHealing 2 Restores armor (self)
Yang Power 5 Gear defense up, attack down (self)
Yin Power 5 Gear attack up, defense down (self)
Radiance 10 Non-elemental damage (one)
Big Bang 20 Non-elemental damage (all)
WELTALL'S OPTIONS ______________________________________________________
None
WELTALL-2'S OPTIONS ____________________________________________________
Name Fuel Effect
System Id 1000 Causes Infinite Attack Level
Thor Wave 600 Non-elemental damage (one)
Flaming Hell 1000 Fire-elemental damage (all)
XENOGEARS' OPTIONS _____________________________________________________
None
E l h a y m
V a n H o u t e n
ELLY'S SKILLS __________________________________________________________
Name Motion AP Notes
Screamer T,X 4
Cyclone Kick T,T,X 5
Breakthrough S,X 5
Double Shock T,T,T,X 6
Sky Attack T,S,X 6
Bright Spark S,T,X 6
Sting Kick X,X 6
Anemo Zap T,T,T,T,X 7 Wind-elemental
Terra Charge T,T,S,X 7 Earth-elemental
Thermo Thump T,S,T,X 7 Fire-elemental
Aqua Frost S,T,T,X 7 Water-elemental
While riding the Vierge or the El Regurus:
Name Motion Fuel Cost Level Notes
Double Impact T,T 10+40 1
Hard Smash T,S 10+50 1
Beat Storm T,X 10+10 1
Sonic Drive S,T 20+70 2
Heart Strike S,S 20+80 2
Mega Impact S,X 20+20 2
Flash Drive X,T 30+100 3
High Diva X,S 30+110 3
Blaze Dance X,X 30+30 3
Flash Flail T 10 I
Blue Blast S 20 I
Dark Diva X 30 I
ELLY'S ETHERS __________________________________________________________
Name EP Effect
Anemo Bolt 2 Wind-elemental damage (weak, one)
Terra Lance 2 Earth-elemental damage (weak, one)
Thermo Cube 2 Fire-elemental damage (weak, one)
Aqua Ice 2 Water-elemental damage (weak, one)
Anemo Burn 6 Wind-elemental damage (medium, area)
Terra Storm 6 Earth-elemental damage (medium, area)
ThermoDragon 6 Fire-elemental damage (medium, area)
Aqua Mist 6 Water-elemental damage (medium, area)
Anemo Wave 10 Wind-elemental damage (heavy, all)
Terra Ghost 10 Earth-elemental damage (heavy, all)
Thermo Largo 10 Fire-elemental damage (heavy, all)
Aqua Lord 10 Water-elemental damage (heavy, all)
While riding the Vierge or the El Regurus:
Name EP Effect
Anemo Bolt 2 Wind-elemental damage (weak, one)
Terra Lance 2 Earth-elemental damage (weak, one)
Thermo Cube 2 Fire-elemental damage (weak, one)
Aqua Ice 2 Water-elemental damage (weak, one)
Anemo Burn 6 Wind-elemental damage (medium, area)
Terra Storm 6 Earth-elemental damage (medium, area)
ThermoDragon 6 Fire-elemental damage (medium, area)
Aqua Mist 6 Water-elemental damage (medium, area)
Anemo Wave 10 Wind-elemental damage (heavy, all)
Terra Ghost 10 Earth-elemental damage (heavy, all)
Thermo Largo 10 Fire-elemental damage (heavy, all)
Aqua Lord 10 Water-elemental damage (heavy, all)
VIERGE'S OPTIONS _______________________________________________________
Name Fuel Effect
Aerods 400 Ether attack
EL REGURUS' OPTIONS ____________________________________________________
Name Fuel Effect
Aerods 400 Ether attack
C i t a n
U z u k i
CITAN'S SKILLS _________________________________________________________
Name Motion AP Notes
Ukigumo T,X 4
Mufu T,T,X 5
Jinrai S,X 5
Shinrai T,T,T,X 6
Renken T,S,X 6
Hakai S,T,X 6
Ougi X,X 6
Willow Wind T,T,T,T,X 7 Wind-elemental
Rare Earth T,T,S,X 7 Earth-elemental
Hell Fire T,S,T,X 7 Fire-elemental
Tsunami Ice S,T,T,X 7 Water-elemental
While wielding a Katana
Name Motion AP Notes
Amaoto T,X 4
Engetsu T,T,X 5
Amagumo S,X 5
Himatsu T,T,T,X 6
Yako T,S,X 6
Zanretsu S,T,X 6
Myogetsu X,X 6
FestiveWind T,T,T,T,X 7
Rumble Earth T,T,S,X 7
Haze Of Fire T,S,T,X 7
CrystalWater S,T,T,X 7
While riding the Heimdal:
Name Motion Fuel Cost Level Notes
Kentsui T,T 10+40 1
Reppu T,S 10+50 1
Ryuei T,X 10+10 1
Shinrai S,T 20+70 2
Fujin S,S 20+80 2
Ryuga S,X 20+20 2
Hakai X,T 30+100 3
Kenjin X,S 30+110 3
Tensho X,X 30+30 3
Ochiba T 10 I
Zanretsu S 20 I
Enken X 30 I
While riding the Heimdal or the El Fenrir and wielding a Gear Katana:
Name Motion Fuel Cost Level Notes
Kentsui T,T 10+40 1
Reppu T,S 10+50 1
Ryukage T,X 10+10 1
Shinrai S,T 20+70 2
Fujin S,S 20+80 2
Ryuga S,X 20+20 2
Hakai X,T 30+100 3
Kenjin X,S 30+110 3
Tensho X,X 30+30 3
Ochiba T 10 I
Zanretsu S 20 I
Enken X 30 I
CITAN'S ARCANES ________________________________________________________
Name EP Effect
Sazanami 2 Recover some HP (one)
Renki 2 Next Arcane cast by Citan will affect all party
members (self)
Fuuseii 4 Defense against earth, weak against wind (one)
Chiseii 4 Defense against wind, weak against earth (one)
Kaseii 4 Defense against water, weak against fire (one)
Suiseii 4 Defense against fire, weak against water (one)
Ryokusho 3 Remove body status abnormalities (one)
Reisho 3 Remove mind status abnormalities (one)
Koga 2 Defense up, attack down (one)
Yamiga 2 Attack up, defense down (one)
Senkei 6 Speed up (one)
While riding the Heimdal or the El Fenrir:
Name EP Effect
Sazanami 2 Restore armor (one)
Renki 2 Next Arcane cast by Citan will affect
all party members (self)
Fuuseii 4 Defense against earth, weak against wind (one)
Chiseii 4 Defense against wind, weak against earth (one)
Kaseii 4 Defense against water, weak against fire (one)
Suiseii 4 Defense against fire, weak against water (one)
Koga 2 Defense up, Attack down (one)
Yamiga 2 Attack up, Defense down (one)
HEIMDAL'S OPTIONS ______________________________________________________
None
EL FENRIR'S OPTIONS ____________________________________________________
None
B a r t h o l o m e w
F a t i m a
BART'S SKILLS __________________________________________________________
Name Motion AP Notes
Head Hunter T,X 4
Twin Sonic T,T,X 5
Rhythm Shock S,X 5
Dynamic T,T,T,X 6
Astral T,S,X 6
Bracer S,T,X 6
Justice X,X 6
Angel T,T,T,T,X 7 Wind-elemental
Land Break T,T,S,X 7 Earth-elemental
Prominence T,S,T,X 7 Fire-elemental
Tornado S,T,T,X 7 Water-elemental
While riding the Brigander or the El Andvali:
Name Motion Fuel Cost Level Notes
Chain Whip T,T 10+40 1
Beat Serpent T,S 10+50 1
Spark Wave T,X 10+10 1
Blood Snake S,T 20+70 2
Hit Storm S,S 20+80 2
Dead Cannon S,X 20+20 2
Dance Wave X,T 30+100 3
Twin Snake X,S 30+110 3
Sky Drive X,X 30+30 3
Meteor Fall T 10 I
Dead Dance S 20 I
Soul End X 30 I
BART'S ETHERS __________________________________________________________
Name EP Effect
Wild Smile 2 Lowers Accuracy (one)
Heaven Cent 2 Non-elemental damage (one)
White Lure 3 Lures one enemy to attack Bart (one)
Red Cologne 4 Raises Attack Power (self)
Blue Cologne 6 Raises Accuracy and Evade (self)
WhiteCologne 6 Gain counterattack ability (self)
Wind Mode 4 Make weapon wind-elemental (one)
Earth Mode 4 Make weapon earth-elemental (one)
Fire Mode 4 Make weapon fire-elemental (one)
Water Mode 4 Make weapon water-elemental (one)
While riding the Brigandier or the El Andvali:
Name EP Effect
Wild Smile 2 Causes "Camera Malfunction" (one)
Heaven Cent 2 Non-elemental damage (one)
Wind Mode 4 Make weapon wind-elemental (one)
Earth Mode 4 Make weapon earth-elemental (one)
Fire Mode 4 Make weapon fire-elemental (one)
Water Mode 4 Make weapon water-elemental (one)
BRIGANDIER'S OPTIONS ___________________________________________________
Name Fuel Effect
Ygg D.Charge 600 Ether attack (one)
EL ANDVALI'S OPTIONS ___________________________________________________
Name Fuel Effect
Ygg D.Charge 600 Ether attack (one)
R i c a r d o
B a n d e r a s
RICO'S SKILLS __________________________________________________________
Name Motion AP Notes
Rico Rocket T,X 4
Death Drive T,T,X 5
Banderas S,X 5
Dragon Fist T,T,T,X 6
Fire Bomb T,S,X 6
Pile Crasher S,T,X 6
Spin Strike X,X 6
Death Roll T,T,T,T,X 7
Flame Lariat T,T,S,X 7
Hell Splash T,S,T,X 7
While riding the Stier or the El Stier:
Name Motion Fuel Cost Level Notes
Drill War T,T 10+40 1
Bomber Head T,S 10+50 1
Drill Driver T,X 10+10 1
Grand Slam S,T 20+70 2
Twister D S,S 20+80 2
Hammer G S,X 20+20 2
Mega Body X,T 30+100 3
Sky Driver X,S 30+110 3
Scrap X,X 30+30 3
Drill Kaiser T 10 I
Drive Kaiser S 20 I
Iron Kaiser X 30 I
RICO'S SPIRITS _________________________________________________________
Name EP Effect
Steel Fist 2 Attack up (self)
Steel Body 2 Defense up (self)
Steel Spirit 2 Ether defense up (self)
Steel Mettle 4 Non-elemental attack (one)
While riding the Stier or the E . Stier:
Name EP Effect
Steel Mettle 4 Non-elemental attack (one)
STIER'S OPTIONS ________________________________________________________
None
EL STIER'S OPTIONS _____________________________________________________
None
B i l l y
L e e B l a c k
BILLY'S SKILLS _________________________________________________________
Name Motion AP Notes
Adams Apple T,X 4
Gunholic T,T,X 5
Hell Blast S,X 5
Nut Crack T,T,T,X 6
Sky Walker T,S,X 6
Devil Blast S,T,X 6
Banfrau X,X 6
True Dream T,T,T,T,X 7
Holy Gate T,T,S,X 7
Dear Friend T,S,T,X 7
While riding the Renmazuo or the El Renmazuo:
Name Motion Fuel Cost Level Notes
Double Snap T,T 10+40 1
Hard Snap T,S 10+50 1
Hard Gun T,X 10+10 1
Gun Blaze S,T 20+70 2
Impact Gun S,S 20+80 2
Holy Fist S,X 20+20 2
Blaze Shot X,T 30+100 3
Hard Gatling X,S 30+110 3
Sky Gatling X,X 30+30 3
Thousand T 10 I
Holy Climb S 20 I
Holy Soul X 30 I
BILLY'S ETHERS _________________________________________________________
Name EP Effect
Purity Light 2 Remove all status aiments (one)
HealingLight 2 Recover some HP (one)
Holy Light 4 Recover some HP (all)
Goddess Call 4 Speed up (one)
Goddess Eyes 4 Defense up (one)
Wind Shield 4 Protection against earth (one)
Earth Shield 4 Protection against wind (one)
Fire Shield 4 Protection against water (one)
Water Shield 4 Protection against fire (one)
Goddess Wake 8 Recover life (one)
While riding the Renmazuo or the El Renmazuo:
Name EP Effect
HealingLight 2 Restores armor (one)
Holy Light 4 Restores armor (all)
Wind Shield 4 Protection against earth (one)
Earth Shield 4 Protection against wind (one)
Fire Shield 4 Protection against water (one)
Water Shield 4 Protection against fire (one)
RENMAZUO'S OPTIONS _____________________________________________________
Name Fuel Effect
JessieCannon 500 Non-elemental damage (area)
JessieBlasta 1000 Non-elemental damage (area)
EL RENMAZUO'S OPTIONS __________________________________________________
Name Fuel Effect
JessieCannon 500 Non-elemental damage (area)
JessieBlasta 1000 Non-elemental damage (area)
E m e r a l d a
EMERALDA'S SKILLS ______________________________________________________
Name Motion AP Notes
Leg Cutter T,X 4
Wave Cutter T,T,X 5
Leg Spin S,X 5
Hammerhead T,T,T,X 6
Grand Arm T,S,X 6
Divider S,T,X 6
Flying Arm X,X 6
Tornado Hand T,T,T,T,X 7
Reycount T,T,S,X 7
Dark Beast T,S,T,X 7
While riding the Crescens:
Name Motion Fuel Cost Level Notes
Arm Bash T,T 10+40 1
Air Bash T,S 10+50 1
Dance Bash T,X 10+10 1
Devil Hand S,T 20+70 2
Devil Hold S,S 20+80 2
Devil Bird S,X 20+20 2
Dead Spin X,T 30+100 3
Dead Drive X,S 30+110 3
Dead Melody X,X 30+30 3
Dark Wave T 10 I
Dark Force S 20 I
Dark World X 30 I
EMERALDA'S ETHERS ______________________________________________________
Name EP Effect
Anemo Dharm 3 Wind damage (medium, one)
Terra Feist 3 Earth damage (medium, one)
Thermo Gord 3 Fire damage (medium, one)
Aqua Aroum 3 Water damage (medium, one)
Anemo Omega 6 Wind damage (high, all)
Terra Holz 6 Earth damage (high, all)
Thermo Giest 6 Fire damage (high, all)
Aqua Dhaum 6 Water damage (high, all)
While riding the Crescens:
Name EP Effect
Anemo Dharm 3 Wind damage (medium, one)
Terra Feist 3 Earth damage (medium, one)
Thermo Gord 3 Fire damage (medium, one)
Aqua Aroum 3 Water damage (medium, one)
Anemo Omega 6 Wind damage (high, all)
Terra Holz 6 Earth damage (high, all)
Thermo Giest 6 Fire damage (high, all)
Aqua Dhaum 6 Water damage (high, all)
CRESCENS' OPTIONS ______________________________________________________
None
M a r i a
B e l t h a s a r
MARIA'S SKILLS _________________________________________________________
None
While riding the Seibzehn:
Name Motion Fuel Cost Level Notes
Mega Hammer T,T 10+40 1
Dyna Fight T,S 10+50 1
Gravity Fist T,X 10+10 1
Dyna Rush S,T 20+70 2
Head Dive S,S 20+80 2
Gravity Press S,X 20+20 2
Meteor Press X,T 30+100 3
Iron Break X,S 30+110 3
Iron Storm X,X 30+30 3
Fire Drive T 10 I
Magneto S 20 I
Maria Beat X 30 I
MARIA'S CONTROLS _______________________________________________________
Name EP Effect
Robo Beam 2 Beam attack (one)
Robo Missile 4 Missile attack (one)
Robo Punch 5 Physical attack (area)
Robo Kick 8 Physical attack (area)
Graviton Gun 30 Gravity attack (all)
While riding the Seibzehn:
None
SEIBZEHN'S OPTIONS ____________________________________________________
Name Fuel Effect
Missile Pod 400 Ether attack (all)
Grav. Cannon 1000 Ether attack (all)
C h u
C h u
CHU-CHU'S SKILLS _______________________________________________________
None
When in giant mode:
None
CHU-CHU'S SPELLS _______________________________________________________
Name EP Effect
Forest Dance 2 Recover some HP (one)
Culen Prayer 2 Remove body status abnormalities (one)
Myrm Prayer 2 Remove mind status abnormalities (one)
Play Dead 2 Causes "False Death" status (self)
Maiden Kiss 8 Removes "False Death" status (self)
Forest Wind 4 Wind-elemental attack (one)
Earth Gnome 6 Earth-elemental attack (area)
Ancient Myth 10 Non-elemental attack (all)
When in giant mode:
Name EP Effect
Forest Dance S 2 Recover some HP, even Gears (one)
-------------------------------------------------------------------------
S T A T U S E F F E C T S
-------------------------------------------------------------------------
All status effects are cancelled once a battle is over.
CHARACTER STATUS EFFECTS _______________________________________________
Physical status effects
Stop Time bar stops filling. Character can't perform any
action until this status is removed
Defense Down Defense rating is lowered. Character takes more damage
from physical attacks
Attack Down Attack rating is lowered. Character causes less damage
with physical attacks
Blindness Accuracy and Evade ratings are lowered. Character
misses more often and evades physical attacks less
often.
Slow Time bar fills slower, as if Agility had been lowered
Poison Character's HP decrease steadily
Mental status effects
Confusion Character becomes uncontrollable and attacks randomly
Not too worrying since he/she will only use single
regular attacks or Abilities
Forget Character can't use Abilities
Sleep Time bar stops filling until woken up by an attack
GEAR STATUS EFFECTS ____________________________________________________
Armor Damage Defense rating is lowered until end of battle or until
healed with an Ability (most HP-healing abilities
recover Armor Damage instead when used inside a Gear)
Stop Time bar stops filling
Slow Time bar fills slower, as if Agility had been lowered
Power Loss Attack rating is lowered
Fuel Leak Character's Gear loses fuel at a steady rate
Camera Damaged Both Accuracy and Evade ratings are lowered
Ether Machine Character loses EP at a steady rate
Out Of Control
Ether Machine Character can't use Abilities
Shutdown
Pilot Confused Character becomes uncontrollable and attacks randomly
EQUIVALENCES ___________________________________________________________
As you might have noticed, there's a parallelism between character status
effects and Gear status effects. Their equivalences are as follows:
Gear status Character status
Armor Damage Defense Down
Stop Stop
Slow Slow
Power Loss Attack Down
Fuel Leak {No Equivalent}
Camera Damaged Blindness
Ether Machine Out of Control {No Equivalent}
{No Equivalent} Poison
Ether Machine Shutdown Forget
Pilot Confused Confusion
{No Equivalent} Sleep
-------------------------------------------------------------------------
S E L L I N G P R I C E S
-------------------------------------------------------------------------
This is a chart showing selling prices in different shops of some rare items
(mostly monster remains) you'll obtain during the game.
Hob- Hob- Hob-
Jerky Meat Steak Fang Eyeball Scales Ivory
Regular shop 5 100 150 100 200 500 1500
Bledavik market - - - 150 300 600 -
Nortune (rank D) 20 - - 60 90 750 -
Nortune (rank C) 30 - - 75 100 900 -
Nortune (rank B) 45 - - 90 125 1000 -
Nortune (rank A) 50 - - 100 150 1200 -
Nortune (rank S) 65 200 450 150 200 1500 2000
Battling (disc 2) ? ? ? 150 200 1500 2000
==========================================================================
8 . M A P S
==========================================================================
-------------------------------------------------------------------------
Y G G D R A S I L M A P
-------------------------------------------------------------------------
Y g g d r a s i l
b a s e m e n t 1
(1)
______ _____ ___
| | |
| (4) |
|______|______ __|
__/ M \__
| |
| |
| (2) |
| |
| |
\ (3) /
\_______/
M : Memory Cube
(1) : Ladder to the deck
(2) : Bridge. Talk to Sigurd to take control of the Yggdrasil.
(3) : Talk to Franz for a random sound test.
(4) : Elevator to Basement 2
Y g g d r a s i l
b a s e m e n t 2
_____________________________
| (6) |
| _ __ |
| | (9) | |
| | | M |
| |_____| |
|_________________________ __|
| | |
| (4) |
|______|_______ |
| |
| |
________| |________
| | | |
| (8) |
| | | |
| | |________|
| | |
| | |
| (7) | |________
| | | |
| (5) |
| | | |
|________| |________|
|__ __|
(13)
(4) : Elevator to Basement 1
(5) : Margie's room. Talk to her to change party members.
(6) : Gun room. Talk to Maison to buy items.
(7) : Sleeping area. Talk to a man here to stay and recover HP/EP.
(8) : Infirmary
(9) : Stair down to Basement 3
(13) : To the Gear hangar
Y g g d r a s i l
b a s e m e n t 3
_____
/ \
/ \
/ \
| (12) |
| |
\ /
\ /
\ /
\ /
| |
________| |
| | |________
| (11) | (9) |
| |
|________| |
| | |
| (10) |
| |____________|
|________|
(9) : Stair up to Basement 2
(10) : Bedroom
(11) : Bedroom
(12) : Engine room
G e a r H a n g a r
(13)
___________________________ __
| | | |
| _______| |_______ |
| _______ _______ |
| ____| | ____ |
| | | | | |
| | | |(14)| |
| |____| | |____| |
| | | |
| ____| |____ |___
| | | | | |
| (20)| |(15) |
| |____| |____| ___|
| | | |
| ____| |____ |
| | | | | |
| (19)| |(16) |
| |____| |____| |
| | | |
___| ____| |____ |
| | | | | |
| (18)| |(17) |
|___ |____| |____| |
| _______| |_______ |
|_________ _________|
| |
|_______________________________|
(13) : To Basement 2
(14) : Gear Shop
(15) : Weltall
(16) : Brigandier
(17) : Heimdal
(18) : Stier
(19) : Vierge
(20) : Renmazuo
-------------------------------------------------------------------------
B L E D A V I K W A T E R W A Y S M A P
-------------------------------------------------------------------------
To Fatima Castle
| |
| |
/ \
/ \
/ /| |\ \
/ / | | \ \
/ / | | \===\
/ / | | \ \
/ / | | \ \
| | | | | \
| | |(5)| | \
| | |___| | |\ \
| \ / | \ \
| \ / | \ --------------------
| |\ \ / /| | \_______ ________||
| | \ \ / / | | \ \
| | \ \ / / | | \ \
| | \ \ / / \ \ \(4)\
| | \ / \ \ \===\
| | | | \ \
| | | | \ \
|(3)| | | | |
/ / | | | |
/===/ | | |- -|
| \ | |
| \ | |
| |\ \ | |
| | \(2)\ / /
| | \===\ / /
| | \ \ / /
| | \ /
/ / | |
/ / | |
/ / | |
/(1)/ | |
/ / | |
/ { |___|
/ /\ \ East Entrance
/- -/ \ \
/ / \ \
| | | |
| | | |
| | | |
|___| |===|
West Entrance
(1) : Pipe to Restaurant (get Gold Nugget)
(2) : Rosesol S
(3) : Aquasol S
(4) : Survival Tent
(5) : Pipe to Fountain
=== : Impassable fence
- - : Broken fence
==========================================================================
9 . M I S C E L L A N E O U S
==========================================================================
SMALL TWO OF PIECES LYRICS _____________________________________________
If you have finished Xenogears, you'll have had the extreme pleasure of
listening to "Small Two of Pieces", the staff roll theme which is one of the
best songs I've had the joy to listen to (it's an arrange of the Music Box
theme, which I also love). Well, in case you'd like to have its lyrics
handy, Tomo has been so nice as to let me include here the lyrics for this
song, which I got from his page. BTW, I take advantage of this occasion to
advise you to check it out: it has the lyrics for the entire Xenogears album
and the "Creid" arranged album among a lot others, and it's a really nice
page too. It's URL is:
{http://members.aol.com/tomo1657/music/index.htm}
Xenogears Ending Theme
"Small Two of Pieces"
Run through the cold of the night
As passion burns in your heart
Ready to fight, a knife held close by your side
Like a proud wolf alone in the dark
With eyes that watch the world
And my name like a shadow on the face of the moon
Broken mirror, a million shades of light
The old echo fades away
But just you and I
Can find the answer. And then,
We can run to the end of the world
We can run to the end of the world
Cold fire clenched to my heart
In the blue of night
Torn by this pain, I paint your name in sound
And the girl of the dawn
With eyes of blue, and angel wings
The songs of the season are her only crown
Broken mirror, a million shades of light
The old echo fades away
But just you and I
Can find the answer. And then,
We can run to the end of the world
We can run to the end of the world
We met in the mist of morning
And parted deep in the night
Broken sword and shield, and tears that never fall
But run through the heart
Washed away by the darkest water
The world is peaceful and still
Broken mirror, a million shades of light
The old echo fades away
But just you and I
Can find the answer. And then,
We can run to the end of the world
We can run to the end of the world
Run to the end of the world...
And now that we're into soundtracks, I'd reccomend you to check the "Creid"
arranged version of Xenogears' soundtrack. It contains really good arranges
of already awesome BGMs.
Oh, and the Xenogears Original Soundtrack also includes a track which
wasn't included in the game: "Stars of Tears", an awesome arrange of the
overworld theme, with English lyrics (as well, of course, as "Small Two
of Pieces"). The Creid album does include "Two Wings" and "Mebius", the
Japanese versions of "Stars of Tears" and "Small Two of Pieces", but IMHO
they're not as good as the English versions (especially "Mebius").
BTW, it's not exactly true that "Stars of Tears" wasn't included in the
game. It is played during a FMV composed of different FMV bits from the
game. The problem is that I don't have a clue about how to play it except
by using CDFind and PSXVideo. Oh, and just because I know you, don't mail me
asking where to find neither of these utilities! :P
XENOGEARS MEASUREMENT UNITS ____________________________________________
by Pauzanes Neto ([email protected])
I'm just quoting (and editing a bit) Pauzanes' rather interesting text:
With the "help" of the people at Square USA, I was able to calculate the
real world equivalents for the measurements form Xenogears. Square has set
up a page for XenoGears, and there they have tables with Gear data. Their
own ratios, however, won't match up a 100% [Ignacio's note : because of
truncation]. Nonetheless, the accuracy rate of my conversion factors is of
aproximately 99.36%. So, I guess we can use it. =)
Here we go:
1 Sharl = 0.964 meters = 3.1629 feet
1 Karn = 1.080 tons = 2381.4 lbs.
1 Repsol = 0.970 km/h
1 Zeitle = 0.017 hours
Ex: Let's use Weltall.
Its height is of 16.3 sharls. The conversion factor is: 1 Sharl = .963
meters.
0.964 meters
(1) 16.3 Sharls x ------------
1 Sharl
(2) 16.3 x 0.964 meters [ Sharls cancel ]
(3) 15.71 meters. So Weltall's actual height is of 15.71 meters.
Square USA says it is of 15.811 meters. The Percentage of Accuracy is of:
(1) Percent of Accuracy = (Actual / Theoretical) x 100%
(2) Percent of Accuracy = (15.71 / 15.811 ) x 100%
(3) Percent of Accuracy = 99.361%
==========================================================================
1 0 . L I N K S
==========================================================================
- Here are some links you might find useful.
Kao Megura's Homepage {kao.home.ml.org}
Homepage to my good friend K.M., which not only was co-author of this
FAQ, but has also written a whole bunch of them, including the pretty
famous Final Fantasy 7 one. The place I reccomend for getting new
versions of this FAQ.
Game FAQs Archive {www.gamefaqs.com}
The best place for FAQs all around. If you're looking for something,
they surely have it. It also hosts this FAQ.
RPGamer {www.rpgamer.com}
The best place for RPG information, including FAQs of course (and this
one too).
QueenVera's Xenogears Homepage {members.aol.com/queenvera/xeno.html}
A really good page packed with Xenogears information, images and links.
Musical World {members.aol.com/tomo1657/music/index.htm}
of Final Fantasy
Homepage of Tomo, which contains lyrics and translations for a lot of
Square-related albums, among other neat stuff. A must for Square music
fans.
==========================================================================
1 1 . S P E C I A L T H A N K S
==========================================================================
- In alphabetic order of last name (more or less):
-------------------------------------------------------------------------
Jayce A. ([email protected])
-------------------------------------------------------------------------
- For pointing out that Calamity does award Exp and G when defeated and
gracefully sending in the proper amounts.
-------------------------------------------------------------------------
Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com)
-------------------------------------------------------------------------
- For the location of the Spider in Lahan Mountain.
-------------------------------------------------------------------------
Jim Argyros ([email protected])
-------------------------------------------------------------------------
- For the tip about the money in Citan's chimney.
-------------------------------------------------------------------------
Beth ([email protected])
-------------------------------------------------------------------------
- Lots of thanks for the complete run-down on how to get the H&S Badge.
Thanks!
-------------------------------------------------------------------------
Mike Bridge ([email protected])
-------------------------------------------------------------------------
- Also for the tip about Fei's savings in his bed, and for the guy that
gives you money at Lahan's village consultant.
-------------------------------------------------------------------------
D. Page ([email protected])
-------------------------------------------------------------------------
- For the information about the metronome minigame in the Kaiser's room.
-------------------------------------------------------------------------
Daryl ([email protected])
-------------------------------------------------------------------------
- For the information about the location of the three Stones in Shevat.
-------------------------------------------------------------------------
[email protected]
-------------------------------------------------------------------------
- For pointing out an error in the sewers... that I had already corrected
on my own by then. I thought he deserved to be thanked for his effort,
though. It's also very encouraging than one of the few errors found was
one I also found on my own, meaning there might not be that many errors
after all ^_^;
-------------------------------------------------------------------------
Cyan Garamonde ([email protected])
-------------------------------------------------------------------------
- For pointing out that Ramsus can be hurt by Ether attacks when he's on
his "Mirror Stance". Also, for bringing my attention over the "variable
damage inflicted by Dan" issue.
-------------------------------------------------------------------------
Bryan H ([email protected])
-------------------------------------------------------------------------
- For the info about a Hob Meat and two Hob Jerky in the kitchen of
Bledavik Castle.
-------------------------------------------------------------------------
Jego Herve ([email protected])
-------------------------------------------------------------------------
- For the L2+R2 tip for getting into / out of the gears quickly
-------------------------------------------------------------------------
Dimetric Simone Houston ([email protected])
-------------------------------------------------------------------------
- For making me note that I had put Gear Skills with the Japanese button
presses ^_^; and for correcting the names of Elly's Skills, because they
were changed from the Demo and I hadn't changed them. Also for correcting
me regarding that the Cool Glasses protect agains Confusion, not
blindness.
-------------------------------------------------------------------------
Ion Ioner ([email protected])
-------------------------------------------------------------------------
- Also for the metronome minigame in Nortune.
-------------------------------------------------------------------------
David Johnson ([email protected])
-------------------------------------------------------------------------
- For the info on the third Gear Skill in each level. And for his
invaluable walkthough, which unstuck me more times that I can
remember ^_^;
-------------------------------------------------------------------------
Matthias Lambrecht ([email protected])
-------------------------------------------------------------------------
- For how to get the B&J M686 Gun in the Orphanage.
-------------------------------------------------------------------------
Hieu Le ([email protected])
-------------------------------------------------------------------------
- For correcting the names of Citan with Katana's Skills, which I hadn't
changed from the Demo version. Thanks!
-------------------------------------------------------------------------
Stuart Logan ([email protected])
-------------------------------------------------------------------------
- For the tip about Fei's savings in his bed, for the location of the
Mermaid Tear and the Spider, for the way of getting a M Disk from Big Joe
and for reminding me that the fighter in Lahan's village consultant's
house gave you money. Thanks!
-------------------------------------------------------------------------
Jason F. Long ([email protected])
-------------------------------------------------------------------------
- For info about the location of the three Stones at Shevat.
-------------------------------------------------------------------------
Mastermacros ([email protected])
-------------------------------------------------------------------------
- For telling me that if you beat a Forbidden when it's still tied, it'll
usually leave a Gold Nugget.
-------------------------------------------------------------------------
Patrick Miller ([email protected])
-------------------------------------------------------------------------
- Again, for how to get the Wedding Dress.
-------------------------------------------------------------------------
Tatsushi Nakao / Uni ([email protected])
-------------------------------------------------------------------------
- For explanation about the effect of a whole lot (and I mean a lot) of
the items (I'd say about one half of them ^_^;). Also for info on getting
some elusive items like the Bird Egg, and many others. And of course, for
being his FF5 FAQ the source of inspiration for all my work (don't these
item lists seem familiar to you? ^_- ). Thanks a thousand!
-------------------------------------------------------------------------
Pauzanes Neto ([email protected])
-------------------------------------------------------------------------
- For XenoGears' measurement units conversions, and also for the location
of the three Stones in Shevat.
-------------------------------------------------------------------------
Oscar Nieto Colino
-------------------------------------------------------------------------
- For lending me the XenoGears Soundtrack, thus letting me put the official
names for the background music.
-------------------------------------------------------------------------
Andy Schiestl ([email protected])
-------------------------------------------------------------------------
- For the tip about not beating Dan and getting the Wedding Dress at the
tournament.
-------------------------------------------------------------------------
Shalloween ([email protected])
-------------------------------------------------------------------------
- Also for the tip about not beating Dan.
-------------------------------------------------------------------------
Mr TaMe ([email protected])
-------------------------------------------------------------------------
- For pointing out that the first place in which you can check Stier's
equipment is in the room with the MomentoChain.
-------------------------------------------------------------------------
Tomo ([email protected])
-------------------------------------------------------------------------
- For the lyrics of "Small Two of Pieces" which I used in this FAQ, and
the lyrics of a lot of other songs I use myself ^_^;
-------------------------------------------------------------------------
Stephen Xie Minggeng ([email protected])
-------------------------------------------------------------------------
- For how to bargain fruits at the Bledavik market.
-------------------------------------------------------------------------
Yao ([email protected])
-------------------------------------------------------------------------
- Yet again, for the Wedding Dress tip.
-------------------------------------------------------------------------
Brian Youn ([email protected])
-------------------------------------------------------------------------
- For pointing out that Attack Levels 1, 2 and 3 do not multiply the amount
of fuel gained thanks to a Charger, as Level Infinite does.
-------------------------------------------------------------------------
Tai An Zhou ([email protected])
-------------------------------------------------------------------------
- For keeping me updated with his awesome translations of the Japanese
version, which you can find at Gamefaqs if you are wondering. Also for
notes on character and Gear battle, and general all around assistance :).
But mainly, for being a great guy and one hell of a friend.
-------------------------------------------------------------------------
Whoever at Square who translated the US version
-------------------------------------------------------------------------
- Thanks for saving this AWESOME game from the clutches of the former
Square translator (shiver). Xenogears' best point is its story, which
would have suffered no end. Also, he/she managed to translate every
item with both faithfulness and inventiveness, a true feat given the
space and language constraints. Congratulations!
And of course, a huge Thank You to:
-------------------------------------------------------------------------
Kao Megura
-------------------------------------------------------------------------
- Where to start? For being the original co-writer of this FAQ (and thus
being the source of a lot of the info in it), for hosting this and others
FAQs of mine, for being an awesome friend and a great guy... do I forget
something? ^_^; Oh yes, for his hyper-complete FF7 FAQ, but that's
another story...
THE IDIOT LIST __________________________________________________________
Yes people, the section you all love from K.M.'s FF7 FAQ (we love you K.M.)
makes a return in this FAQ. There's only one idiot so far, but give them
time...
ProPimp9 {[email protected]}
Right after getting a new Internet connection, I started to reply to mail.
One of the first that reared its ugly head was this one:
} Come on, when the hell are you gonna get the fuckin disc 2 walktrough,
} come on, im at like near the end, and want a walktrough, cant your sorry
} ass finish it!!!!!
} one you finally finish it, mail me.... [email protected]
Well Mr. ProPimply, if you "want a walkthrough" so bad, could you please
explain to me what's holding you from writing one yourself? Maybe it's just
that it's far more easy to download it from the 'net than to devote hours
and hours to write it?
I know that K.M. wouldn't have judged this guy to be worth putting in his
idiot list, but you know, I'm not as nice as him.
==========================================================================
1 2 . A U T H O R ' S N O T E
==========================================================================
Since my "please don't mail me" rant has already been covered in the "Note
for Version 0.4" in the introduction, there's not much to say here ^_^;
Unpublished work Copyright 1998 and 1999 Ignacio de Lucas
The Spoiler Centre