Welcome to THE Final Fantasy IV FAQ!

v1.3, by Dan Orner ([email protected]) http://start.at/centerworld/

----------CONTENTS----------

I. What's New
   --v. 1.0
   --v. 1.1
   --v. 1.2
   --v. 1.3

II. Manual (brief)

III. Skills and Magic
     --character skills
     --white magic
     --black magic
     --summon magic
     --ninja magic
     --magic learning list (slight spoilers)

IV. Status Problems
    --permanent
    --non-permanent

V. Tips

VI. Walkthrough

VII. Items
     --healing items
     --battle items
     --miscellaneous items
     --story items

VIII. Weapons
      --Dark Swords
      --Light Swords
      --Spears
      --Katanas
      --Axes
      --Claws
      --Whips
      --Mallets
      --Bows
      --Arrows
      --Knifes
      --Boomerangs
      --Harps
      --Rods
      --Staffs
      --Edge's Darts

IX. Armor
    --Robes
    --Rings
    --Helmets/Hats
    --Shields
    --Gauntlets
    --Armor

X. Shops

XI. Monster list
    --Basic stats and stealing list
    --species, classes, and locations
    --attacks

XII. Game Genie Codes
     --super codes
     --FF2 ports
     --character change codes

XIII. Credits

-----------------------------

First, a note about the game and then a note about the FAQ. Final Fantasy IV was
released in North America as Final Fantasy 2. Although most of the game is the 
same, the original Final Fantasy IV was much more challenging than the version
released in NA. (For a complete list of changes, and I do mean COMPLETE, check 
out Ian Kelley's FAQ at http://members.aol.com/j2etrans/ff4faq.txt .) However, 
thanks to the work of some very nice people, the original FF4 is now available 
in English! You will need three things to play this game:

1. An SNES emulator (I recommend ZSNES at http://www.zsnes.com/ )
2. The Final Fantasy IV ROM (I got mine at 
http://homepages.go.com/~snesrox4/final_fantasy_4-jap.zip )
3. The J2E translation patch (available at 
http://members.aol.com/j2etrans/ff4.html )

Note that some people are concerned about the legality of these emulators. While
I do not condone downloading current games (like for PlayStation and N64), I
don't mind so much for SNES, because the sales for those systems are very low right
now anyway. Besides that, I wholeheartedly approve of playing fan translations, 
because, quite frankly, there isn't much chance of you buying this game if you
can't read it! So Square isn't losing any money by letting you play it this way.
That's my two cents; do whatever you want.


----------I.What's New----------

v1.0: FAQ created.

v1.1: Fixed spacing so it looks decent on GameFAQs.
      Fixed a few minor points like the locations of BlueFangs and supposed 
      shtick with Goblin's Punch.

v1.2: Finished walkthrough! All items and boss stats are correct! Also added
      section for Tower Of Babil part 2 which was left out of the original 
      walkthrough for some reason.
      Finished monster list! Alphabetized and split into two lists!
      Added magic learning list!
	Added Edge's Darts in weapon list.
      Added subheadings.

v1.3: Added location of Damcyan treasure room.
      Confirmed locations of several rare items.
      Added info about PudPrinces' Lure move.
      Fixed up the magic learning list a bit.
      Evened out the capitals in the walkthrough.

----------II. Manual----------

For those unacquainted with the game, here are the controls:

-----In towns, castles, dungeons, etc.:

A: talks to people, reads signs, etc. The "action" button.
X: opens menu.
L or R: switches lead character. This doesn't change anything but the appearance 
of your character.

-----In shops:
First press A on 1 or 10 to go to the item list. Press A on an item to buy it. 
If you want to buy a number other than 1 or 10, go to 10 and press up or down 
until you reach the desired number.

-----On the map:
X: opens menu.
L or R: switches lead character.

-----On the menu:
A: accepts.
B: cancels.

-----In battle:
A: accepts.
B: cancels.
Right: selects "Defense".
Left: selects "Row", which switches the rows. Front row goes to the back and 
vice versa.
L + R together: Tries to run away. You can still execute actions while trying
to run away. If you succeed, sometimes you will drop Gil in the amount of one-
quarter what you would win if you had won the battle.

A note about rows: There are five positions in your party; the characters can be 
switched using the "Form" menu command. Each position by default has a 
front/back position; there are originally 3 front row positions and 2 back rows. 
Unlike other FF's, you can't change it so all characters are in one row. You CAN 
switch the rows' designation (change to 2 front and 3 back) by choosing "Change" 
on the menu.



----------III. Skills and Magic----------


-----CHARACTER SKILLS-----

-----DWave (Dark Wave):

Used by Cecil. An attack which hits all enemies for a fairly low amount of 
damage, but also takes off 8-9% of Cecil's HP. Takes a very little time to set 
up.

-----Cover:

Used by Cecil. Makes Cecil continually protect his allies from physical attacks. 
After use, changes to "Off"; using that takes off the effects of "Cover". Note 
that Cecil ALWAYS Covers characters who are low on HP once he becomes a Paladin. 
The only difference made by using "Cover" is that he will protect even the ones 
who are not low on HP.

-----White:

Uses white magic.

-----Black:

Uses black magic.

-----Call:

Used by Rydia. Uses summon magic.

-----Jump:

Used by Cain. It takes a little time to set up, but Cain jumps up (he cannot be 
attacked when he does this) and soon after comes down on an enemy for some nice 
damage.

-----Recall:

Used by Tella. Notice that he doesn't know a lot of magic for a great sage? 
That's because he's forgotten a lot of it. Using Recall uses a random magic 
spell (black or white) from his forgotten spells. MP use is normal.

-----Pray:

Used by Rosa. Attempts to cast a Keal spell on the party (less than 100 HP 
recovery per person in a 5-person party) without any MP cost; doesn't always 
work.

-----Aim:

Used by Rosa. When equipped with Bow and Arrows, raises the accuracy and 
strength of the shot.

-----Boast:

Used by Palom. Raises magic power a bit.

-----Tears:

Used by Porom. Makes running away easier.

-----Twin:

Used by Palom and Porom (both must be healthy). It takes quite a while to set up 
and uses both their turns; it releases one of two powerful magic attacks, Flare 
(uses 10 MP from each of them and hits one target) or Comet (uses 20 HP and hits 
all targets).

-----Sing:

Used by Gilbert. Depending on the harp equipped, he will sing a song which does 
various effects to the enemy (sleep, confuse, etc.)

-----Heal:

Used by Gilbert. Takes one Potion and spreads it out to the entire party. Kind 
of a waste, since one Keal spell can do the same thing with better effects and 
without wasting potions.

-----Hide:

Used by Gilbert. He will leave the battlefield, but will still gain experience 
from the battle. You should use this when he's still a weak character. This 
command changes to "Show" once he's hidden; using it makes him come back into 
battle.

-----Peep:

Used by Cid. Takes a look at enemy stats; doesn't work for bosses.

-----Build:

Used by Yang. Takes a long time to build up a powerful attack against one enemy. 
Kind of pointless, because just attacking regularly in the same amount of time
would do equal damage.

-----Kick:

Used by Yang. Takes a little time to set up, but hits all enemies with weak to 
moderate damage.

-----Endur (Endurance):

Used by Yang. Raises his defense by a small amount.

-----Ninja:

Used by Edge. Uses Ninja magic.

-----Sneak:

Used by Edge. Steals an item from an enemy. Sometimes if it doesn't work, he 
loses a small amount of HP. Can steal infinite times from the same enemy in 
the same battle. Casting Haste on Edge or Stop/Slow/Hold on the enemy makes
Sneaking easier.

-----Dart:

Used by Edge. Throws a weapon or dart from your inventory. Usually does quite a 
bit of damage. Ignores any protection the enemy has.

-----Spirit:

Used by FuSoYa. The party's HP gradually recovers. Note that he cannot move for 
the rest of the battle when he uses this!


-----MAGIC-----

Syntax: Magic spell (MP Cost) (targets) 
To switch the target from a single target to the entire party, press the cursor 
behind the last member of the party. In other words, in a normal battle, press 
left a few times to target the entire enemy party.


-----White Magic (healing/effects magic; raises strength with the Will stat)


---Keal (3MP), Keal2 (9MP), Keal3 (18MP), Keal4 (40MP) (One/all):

Restores increasing amounts of HP. Can be used against undead monsters for 
damage.

---Sight

Can only be used on the map screen. Shows you a bit of a larger view of the map. 
Completely useless once you have the Airship. 

---Hold (5MP) (one):

Gives target Stop status. 

---Rabur (1MP) (one):

Sees enemy stats and weaknesses. Will not work on bosses. 

---Telep (10MP) (none):

Takes party out of a dungeon or escapes from non-boss battles. If it doesn't 
work, there's still an event which needs to happen before you exit. 

---Slow (14MP) (one/all):

Gives target Slow status. 

---Raise (8MP) (one):

Heals target from Wounded status with minimal HP. 

---Protc (9MP) (one/all):

Raises target's protection against physical attacks. 

---Silnce (6MP) (one):

Gives target Mute status. 

---Mini (6MP) (One/all):

Toggles on/off Miniature status. 

---Bersk (18MP) (one):

Makes target Berserk.

---Arise (52MP) (one):

Heals target from Wounded status and restores all HP. 

---Rflct (30MP) (one):

Reflects magic spells away from the target so it hits someone in the opposite 
party.

---Esuna (20MP) (one):

Very useful spell! Restores target from ALL status problems. 

---Conf (10MP) (one):

Gives target Confusion status.

---Haste (25MP) (one ally, all enemies):

Gives target(s) Haste status. 

---Blink (8MP) (one/all):

Gives target(s) Blink status.

---Levita (8MP) (one/all):

Gives target(s) Float status. 

---Holy (46MP) (one):

Powerful Holy attack spell. 

---Shell (10MP) (one/all):

Raises target's protection against magical attacks. 

---Displ (12MP) (one/all):

Removes any status-changing spells cast on target (Shell, Rflect, etc.) 


-----Black Magic (attack magic; raises strength with the Wisdom stat)


---Fire (5MP), Fire2 (15MP), Fire3 (30MP) (one/all):

Increasingly powerful fire-elemental attack magic. Useful against ice-elemental 
enemies and undead creatures. 

---Blizrd (5MP), Blizd2 (15MP), Blizd3 (30MP) (one/all): 

Increasingly powerful ice-elemental attack magic. Useful against fire-elemental 
enemies. 

---Thund (5MP), Thnd2 (15MP), Thnd3 (30MP) (one/all): 

Increasingly powerful lightning-elemental attack magic. Useful against water 
creatures and flying enemies. 

---Sleep (12MP) (one/all):

Gives Sleep status to target. 

---Pois (Poison) (2MP) (one/all): 

Causes HP Down status in target; does not work on undead. 

---Piggy (1MP) (one/all):

Toggles Piggy status on/off on target. 

---Dejon (4MP) (none):

Teleports one room back in dungeons; also can be used to escape from battles.

---Toad (7MP) (one/all):

Toggles Frog status on/off on target. 

---Stop (9MP) (one/all):

Paralyzes target. 

---Break (15MP) (one/all):

Adds Petrify status to target. 

---Quake (30MP) (all enemies):

Strong attack magic. Flying creatures are immune to it. 

---Drain (18MP) (one):

Drains HP from enemy to caster. The lower the caster's HP is, the more HP he/she 
will gain from this spell. If used on undead, the effects will be reversed. 
(DON'T DO IT!) 

---Aspir (0MP) (one/all):

Drains MP from enemy to caster. The lower the caster's MP is, the more MP he/she 
will gain from this spell. 

---Bio (20MP) (one/all):

Magical attack which also gives target HP Down status. Does not work on undead.

---Tornd (25MP) (one):

An all-or-nothing Wind attack which depletes the target's HP into single digits. 
Misses often. 

---Death (35MP) (one):

All-or-nothing non-Elemental attack which either destroys the target or misses.

---Flare (50MP) (one):

Very powerful Fire-elemental attack. 

---Meteo (99MP) (all enemies):

Most powerful attack spell. Takes a very long time to set up and damages 
everyone. 


-----Summon Magic (attack magic; raises strength with the Wisdom stat)


Nearly all Summon Magic is used against all enemies (no single targets or 
allies) and cannot be reflected.

---Chocb (7MP) (all enemies): "Kick"

Non-elemental attack.

---Dragn (20MP) (all enemies): "MistBrth"

Either holy or non-elemental attack; haven't really found out. *^_^*

---Titan (40MP) (all enemies): "Anger"

Earth-elemental attack; useless against flying enemies.

---Shiva (30MP) (all enemies): "SnowStrm"

Ice-elemental attack.

---Ifrit (30MP) (all enemies): "Hellfire"

Fire-elemental attack.

---Ramuh (30MP) (all enemies): "Judgment"

Lightning-elemental attack.

---Asura (50MP) (all allies): "Ashura"

Random effect - either casts Raise on all allies, Keal4 on all allies, or Protc 
on all allies.

---Levia (50MP) (all enemies): "Big Wave"

Water-elemental attack.

---Sylph (25MP) (one enemy): "Whisper"

Drains HP from enemy and gives to ally party.

---Odin (45MP) (all enemies): "IronSwd"

All-or-nothing non-elemental attack; either destroys target or misses.

---Baham  (60MP) (all enemies): "M.Flare"

Most powerful summon spell; non-elemental.

---Mind (18MP) (one enemy): "Mindblst"

A strange attack; kind of weak. Supposedly gives paralysis and HP Down to 
target. Can only learn this by using the MindFlay item.

---Cockt (15MP) (one enemy): "StonBeak"
Turns one enemy to stone. Can only learn this by using the Cockatric item.

---Bomb (10MP) (one enemy): "Destruct"
Fire-elemental attack on one enemy. Can only learn this by usiing the Bomb
item.

---Goblin (1MP) (one enemy): "Punch"
Physical attack against one enemy, kind of weak. If the enemy is the same level 
as you, supposedly the damage is greater. Can only learn this by using
the Goblin item.


-----Ninja Magic (mostly attacks; raises strength with the Wisdom stat)


---Katon (15MP) (all enemies):

Fire-elemental attack.

---Siton (20MP) (all enemies):

Water-elemental attack.

---Rajin (25MP) (all enemies):

Lightning-elemental attack.

---Kagsh (5MP) (one/all):

Paralyzes target.

---Kemur (10MP) (none):

Escapes from normally unescapable battles (except boss battles). 

---Bushn (6MP) (one/all):

Gives target(s) Blink status. 


-----MAGIC LEARNING LIST-----

Warning - slight spoilers here!


---Rydia (all learned magic is Black except where specified)

Starts at LV.1 with: Chocb (Summon)

LV.2: Blizrd
LV.3: Keal (White)
LV.4: Sight (White)
LV.5: Thund
LV.7: Hold (White)
LV.8: Sleep
LV.10: Pois
LV.12: Dejon
LV.13: Toad 
LV.15: Stop
LV.20: Piggy

Between L.23 and L.27: Bio

LV.32: Aspir
LV.36: Drain
LV.39: Blizd3
LV.42: Fire3
LV.45: Thnd3
LV.47: Quake
LV.49: Break
LV.51: Tornd
LV.52: Death
LV.55: Flare
LV.60: Meteo

Learned as story items: Fire, (rest is Summon magic) Dragn, Titan, Ifrit, 
                        Shiva, Ramuh, Levia, Asura, Odin, Sylph, Baham.
Optional spells (Summon): Cockt, Bomb, Goblin, Mind.


---Tella

Starts at LV.20 with: Fire, Blizrd, Thnd, Stop, Aspir (Black)
                      Keal2, Conf, Blink, Esuna, Raise, Telep (White)

Learned as story items: all other Black and White magic


---Rosa (White only)

Starts at LV.10 with: Keal, Hold, Rabur, Slow, Sight.
LV.11: Raise
LV.12: Protc
LV.13: Keal2
LV.15: Silnce
LV.18: Esuna
LV.20: Bersk

Between L.21-27: Blink, Conf, Telep

LV.29: Shell
LV.30: Keal3, Mini
LV.31: Displ
LV.33: Haste
LV.35: Levita
LV.36: Rflct
LV.38: Keal4
LV.45: Arise
LV.55: Holy


---Porom (White only)

Starts at LV.10 with: Keal, Hold, Rabur, Slow, Sight.
LV.11: Raise
LV.12: Protc
LV.13: Keal2
LV.15: Silnce
LV.18: Bersk
LV.19: Telep
LV.20: Esuna
LV.23: Blink
LV.25: Conf

Porom was not investigated past LV.28.


---Palom (Black only)

Starts at LV.10 with: Fire, Blizrd, Thnd, Sleep, Pois.
LV.11: Blizd2, Piggy
LV.12: Fire2
LV.13: Thnd2
LV.14: Stop
LV.19: Bio
LV.22: Toad
LV.23: Quake
LV.26: Drain

Palom was not investigated past LV.28.


---Cecil (White only)

Starts at LV.1 with no magic

LV.2: Keal
LV.3: Sight
LV.8: Rabur
LV.15: Keal2
LV.19: Telep
LV.24: Esuna


---Edge (Ninja only)

Starts at LV.25 with: Katon

LV.27: Kagsh
LV.33: Kemur
LV.38: Bushn

Learned as story items: Siton, Rajin


---FuSoYa

Starts at LV.50 with every Black and White magic spell.


----------III. Status Problems----------

Permanent status (remains after battle):

Mute: Cannot cast spells. 
      Cure with EchoHerb or Esuna.
      Appearance: Speech bubble above character's head.
Poison: HP goes down with every battle turn and every step taken. 
        Cure with Antidote or Esuna.
        Appearance: Crouching with purple face.
Blind: Regular attacks miss frequently. 
       Cure with EyeDrop or Esuna.
       Appearance: Character wears sunglasses.
Mini: Attack and defense go way down. 
      Cure with Aprntice or the Esuna or Mini spells.
      Appearance: Character looks like a tiny person.
Frog: Attack and defense go way down and cannot cast spells. 
      Cure with MaidKiss or Toad or Esuna spells.
      Appearance: Looks like a frog.
Piggy: Speed goes down; cannot cast any spell but "Piggy". 
       Cure with DietFood or the Piggy or Esuna spells.
       Appearance: Looks like a pig.
Cursed: Attack power goes way down. 
        Cure with Cross or Esuna.
        Appearance: A skull floating above the character's head.
Float: A good status change, it keeps Quake spells from harming the character; 
also prevents harmful floor squares (e.g. Sylph Cave) from hurting character. 
Must be re-cast every time you enter another room or staircase.
       Appearance: Floating in the air.   
Stone: Cannot move or attack. If all characters turn to stone, the game is over. 
       Cure with Gold-Pin or Esuna.
       Appearance: Completely grey and crouched.
Wounded: Basically dead. If all characters are wounded, the game is over. 
         Cure with FenixDown, or the Raise or Arise spells.
         Appearance: Lying on the floor.

Temporary Status (disappears after battle)

Confusion: Cannot be controlled. Will use any skill against any member of either 
party; tends to do opposites, though (heals enemies and hurts allies). 
           Any regular attack will cancel this status.
           Appearance: A green semicircle rotating above the head.
Blink: Good status. Enemy regular attacks will miss. Usually lasts 2-3 hits.
       Appearance: Blinking multiples of the character appear behind him/her.
Reflect: Usually good status. All magic spells (including cure spells!) will be 
reflected off onto the opposing party. Cannot reflect a spell which has already 
been reflected off the opposing party. Lasts for a limited time.
         Appearance: Can't see!
HP Down: The result of special enemy attacks, your HP will decrease even though 
you are not poisoned. 
         You cannot cure this!
         Appearance: Can't see!
Sleep: Cannot move or attack. Lasts for a limited time.
       You cannot cure this!
       Appearance: Crouched, with a blue tear-shaped bubble at the character's mouth.
Slow: Takes longer to be ready to attack.
      Cannot be cured.
      Appearance: Can't see!
Haste: Good status. Takes less time to be ready to attack.
       Appearance: Can't see!
Stop/Paralyze: Cannot move or attack. Wears off after a fairly long time.
               Can't be cured.
               Appearance - Stop: Can't see!
                            Paralyze: Crouched with jagged lines around the character.
Petrify: Slow stone. If you wait long enough (or if the spell is re-cast) the 
target will turn to stone; otherwise, no ill effects.
         Cure with Esuna or Gold-Pin.
         Appearance: Part or all of the body is grey.
Berserk: All stats are up by about 10%, but character cannot be controlled.
         Appearance: Can't see!
Death Sentence: A timer appears; when it reaches 0, the character dies.
                Can't cure!
                Appearance: Green digits above the character's head.

----------IV. Tips----------

1. Item Conservation!

a) You only have a limited space for items. You can either sell items you don't 
need, or give them to the Chubby Chocobo. (To do this, buy or find a Veggie, 
then go to a Chocobo Forest and press A by the big empty space. Then use the 
Veggie.) Don't keep any excess status recovery items like Apprentice, Maidkiss, 
etc. Usually you don't need them; and even if you really need them, the Esuna 
spell works very well. There's almost always someone in your party who knows 
this spell!
b) Sell all defunct weapons and armor. For example, if you already have Mithril 
equipment, sell all the iron ones. Sell or give away more or less anything you 
don't need which can be bought in stores. 
c) Buy lots of items at a time (see the Stores part of the manual) so you don't 
clutter up your inventory screen.
d) Use the apples, SomaDrops, and PornoMag as soon as you get them.

2. Tents!

You will always find at least one save point in a dungeon. Because of this, use 
Keal spells instead of healing items whenever possible. (If Rosa's in your 
party, have her use the Keal spell instead of Cecil; her spells are about three 
times as effective!) When you get to the save point, use tents. Stock up on LOTS 
of tents; remember that even using 4 tents is cheaper than 1 cottage. You can 
have 99 tents at once, and they're very cheap!

3. Item Duplication!

A must-have trick! This can only work with items in a character's right and left
hands. Start a battle. Now select Item. Press A on an empty space in the 
inventory window. Now press Up all the way until the character's equipment is 
displayed. Press A on the item you want to duplicate. Now run away from battle. 
Now open the menu, go to Equip and select the character which held the item 
before. Re-equip the character with that item and there will be a 2 next to it! 
Now de-equip and re-equip it, and it will have split in two!

4. Keep magic users and people with low defense in the back position.

5. Always have Rosa use her Aim attack.

6. If you find that you have trouble with a certain boss, you may have to raise 
some levels. Find a convenient save spot or town and fight monsters there until 
you raise three or four levels. Remember that there's still a lot of luck in 
these fights!

7. If you find a town with better stuff than you have at the moment, and you 
don't have enough money to buy it, fight the monsters around the town to get more 
money and then buy the new stuff. It's essential!

8. Never run away from battles if you can help it.

9. Always stock up on at least 40 arrows at a time.

10. Be strategic in the elementals - use the correct weapons against the correct 
enemies: Fire against undead and ice enemies, ice against fire and mechanical 
enemies, lightning against water and air enemies.

11. Keep an eye on HP, especially those of weaker characters. Heal after almost 
every battle.

12. Attack quickly! The battle clock is more merciless in this game than other 
FFs.

13. Move the -Sort- option to the top of the item list; it's annoying to have to
scroll all the way down all the time.

14. Never run from battles unless you're sure you're going to die.

15. Always check pots, chests and drawers.

16. Talk to everyone.

17. Items in chests are sometimes guarded by monsters; be careful! 

18. You can switch items in battle by choosing "Item" and then pressing Up. Be 
strategic!

19. Keep trying! 8-) If you're still stuck, e-mail me at [email protected]!


----------V. Walkthrough----------

By [email protected]; edited heavily by me. Four things were changed: 
Spelling/grammar, changing item/monster names to suit FF4, some boss strategies, 
and spoilers were taken out! For experience information, see notes before the 
Monster List 1.

How to read capitals: The following words are in capital letters:
1. Emphasized words
2. Free (found) items
3. Enemy names
4. Techniques (ally and enemy).


THE NIGHT BEFORE THE JOURNEY
After the introductory scenario you can talk to Cain if you want. 
Now head down into the next room; on the right side of the screen is a door 
with a switch that will open a room with three treasure chests. One has 480 
GIL, another one has a ETHER, and the other is a TENT. Now 
head to the left side. After that just head towards the stairs. In this room 
you'll have a scene with Rosa. For now just 
continue on. Once you're outside, head for the tower on the left side above you. 
Before you can reach the tower, Cid, the Chief Engineer of Baron, sees you and 
wishes to talk to you. Hear you'll get a brief history about Cid. You can choose 
to explore the rest of the Castle if you want but you won't get very far due to 
the fact that the guards around the Castle of Baron will not let you through 
unless they have the King's orders. Once you reach the tower a maid will be 
standing in front of your room to tell you that your sheets were made. When 
you're in your room just go up to the bed and the room will darken and Cecil 
will take a rest. During the middle of the night Rosa will come to Cecil. The 
next morning, Cecil and Cain start off on their journey.

TOWN OF BARON
Once you're outside: to the sides of the Castle of Baron is the Town of Baron. 
Inside here there really isn't much to do except talk to the people and gather 
information if you want, but right now it's not neccessary. 
Check the pot to the left of the Inn for a POTION. Look in the
water (the bridge is to the left of the dancer)for a TENT and a COPPER Timer.
The door on the left side of town is locked; the doors leading to the Weapon 
and Armor shops are also locked. 
You can't unlock them now, but what you can do is go buy some 
items for your long journey ahead. What I would recommend is buying two Tents 
and buying three Potions. You really don't need to buy exactly what I say 
because the battles ahead really aren't that hard, and if you want to stock up 
on more items you can fight battles outside. Those battles really won't 
give you much experience, but they can give you some nice Gil. 
Also, there is a training room in this town; if this is your first time 
playing an RPG I suggest you get to know the basics first, so 
that it can help you advance further into the game without much hassle. Also 
notice one of the students telling you that Lightning damage is strong against
water opponents. Once you're done, head north. Pass the bridges until you see a 
cave.


DANGERS LIE AHEAD IN THE CAVE OF MIST
You'll notice that when you check your status that both Cecil and Cain are at 
level 10. Cain has to gain nearly double the experience points to gain a level 
than Cecil has to; I'm not sure why. You can gain levels by 
fighting monsters inside the Cave of Mist if you want. If you do, stay near 
the entrance and once you're outside use a Tent to heal your wounds. If you're 
too weak to fight any more battles hold the L & R buttons down at the same time 
during battle to escape from battle. Once you have reached the entrance of the 
cave you can save the game if you want. When you're all set to go, enter the 
cave and take the right side to find a ladder. In this cave you will also notice 
a fog or mist of some sort surrounding the cave that gives the cave a white 
transparent look. Be sure to collect the treasure chests in here as there are 
two POTIONS, an EYEDROP, and a TENT. Occasionally when you advance deeper into 
the Cave of Mist, Cecil and Cain will hear a voice telling them to go back. 
Don't worry about it, just keep advancing through until you're near the exit. 
Once you've reached near the exit, the mysterious voice that is talking gives 
you a second warning to leave. Don't bother to listen, just keep advancing. Once 
you've reached the exit, the mysterious voice will ask you one more time if you 
want to leave. If you choose "No" you will not be able to advance but if you 
choose "Yes" you will initiate a fight with the Phantom Beast.

BOSS FIGHT: MISTDRAGON           
            HP: 400
            GIL: 200   EXP: 700
This boss fight shouldn't be too hard but I'm here to help in case you're stuck! 
First off just continue to attack the mist having Cecil pound the Dragon with 
his regular attacks and having Cain JUMP the Dragon. When the dragon turns into 
mist, DON'T ATTACK! It'll counterattack with a nasty spell. Either select 
defense, or use Potions during this time. Wait until it reforms to attack again.
Repeat this process until you have defeated the Mist Dragon. 

By now Cecil should have easily gained a level and don't be surprised if Cain 
doesn't. Once you're done, head out of the Cave of Mist and save 
the game before entering the town of Mist. Before you enter the Town of Mist, 
make sure you deequip Cain! After you have saved the game enter the Town of 
Mist.


THE PACKAGE REVEALS ITSELF!
A rather long scene happens now. In the only fight, don't waste any items
as you're meant to die. 8-) When you get back to the map, you'll 
notice that the mountains are caved in blocking your way back to Baron.


TO THE DESERT TOWN OF KAIPO
After the scenario head towards the town of Kaipo which is found on the south 
side of an oasis in the middle of the desert. Go to the inn to continue the scene.

BOSS FIGHT: GENERAL AND THREE BARONSOLDRS    
            HP: 27(BaronSoldrs) 221(GENERAL)
            GIL: 162   EXP: 471 (without GENERAL)
            GIL: 242   EXP: 869 (with GENERAL)
Well this battle shouldn't be too hard, I'm not even sure if I'm supposed to use 
the word hard at all! You can choose to take down the General if you want, but 
mainly focus your attention on the BaronSoldrs. If you take 
out the BaronSoldrs first that means the General will just retreat. However if 
you do manage to take down the General along with the BaronSoldrs you will 
recieve a significant amount of experience points.

Rydia will join you now. She's at level 1 with very 
little HP and MP. At first she doesn't know any WHITE or BLACK magic but later 
after gaining a level or two she will learn some basic BLACK and WHITE magic. 
Afterwards, head towards the northeast side of the town of Kaipo and in the room 
you'll find Rosa, who is serverely sick and can barely speak. She has an 
extremely high fever and the only thing that can cure her condition is the 
Desert Light located in the cave of the Antlion. For now, head outside and look 
for a weapons shop. By a Bow for Rydia and about 25 Iron Arrows. In the armor 
shop you do not need to buy anything because Rydia is equipped with all the 
armor the store has to offer, but if you want, buy the extra Leather Helm for 
now. Be sure to look for an ETHER in a pot near the right side of town.

When you're done, leave the town and head northeast towards a cave. Now is 
a good time to save your game.


SEARCH FOR THE DESERT LIGHT
Once you have reached inside go up and take both treasures in the treasure 
chests: a MAIDKISS and POTION. Now head to the left side and you'll see an 
old man near the end of a bridge. First take the treasure chest below you which 
is a TENT and talk to the old man. He will 
join your party. Surprisingly, Tella's 
stats are higher than Cecil's. Tella's knowledge of both BLACK AND WHITE magic 
should help back up Rydia as she is just learning her magic potiential. However 
this is just the icing on the cake because Tella has lost most of his knowledge 
of the stronger spells. Also Tella's MPs are pretty high as of now, but even if 
you gain his levels his MP will not rise. He is at level 20 with about 340 
HP, but he cannot attack very well with weapons. Continue on but don't 
forget the treasure chest to the right: it's a FRAGMENT. For the next
chest, you'll have to enter the water. It's an IRONRING. Equip it on Tella.
Now make your way to the next room. In this next room head up and you'll 
have to walk in the water again (which is harmless) and then make your way to 
the left side and pick up yet another POTION. Now continue along down and take 
the next ladder. To the left of this room is an ETHER. Afterwards just make your 
way to the room to the left side. Here in this room, Tella will use 
a TENT, so you won't need to worry about using one of your own. Here you will 
see Rydia sleeping and Cecil and Tella have a quiet conversation.
After the little scenario you will be given the chance to save. 
When you head out of this save room, continue on 
and don't forget to take a look inside the treasure chest to the right to pick 
up an ICEROD. Pick up the two chests to the south for 580 GIL and a FRAGMENT.
Afterwards make your way through to the left of the room and 
enter through. In this next room there really isn't much here except for a  
POTION; however, walk to the left through the wall just before the door to 
the north to enter a secret passage. Follow it through to a chest that 
contains a FEATHER HAT; now go back to the door and enter.

8-LEGGED OBSTACLE
Once you enter this cave just keep going right. There are four treasure 
chests in this room. The two on the left are an ETHER and an S.POLE;
the two on the right are a COPPER Timer and the SHADOW sword. Equip the
sword on Cecil, then exit to the north. You'll reach the overworld.
Now enter the next cave (use a Tent if you need it). You'll fall down
the waterfall. Go south to find two chests which contain the HADES HELM
and the HADES GAUNTLET. Now go back up and enter the door to reach two 
treasure chests, which contain the HADES ARMOR and a HERMES. 
Equip the armor on Cecil, then go up to the tentacles in the water to start 
the boss fight.

BOSS FIGHT: OCTOMAMOTH       
            HP: 2350
            GIL: 500 EXP: 1200
Although there are eight parts to OCTOMAMOTH he is still only going to be one 
target. At first OCTOMAMOTH can attack rather fast, but as you start to attack he 
will begin to slow down. Here have Rydia attack with her CHOCB summon (you can
use THUND if you have it, but CHOCB is stronger), and have Tella attack with 
THUND. Cecil's attacks 
should do quite a bit of damage against OCTOMAMOTH, probably about 130 HP of 
damage with each hit. As you continue to attack you will notice that each leg of 
OCTOMAMOTH dies. This boss fight shouldn't be too 
hard and when you hear Tella saying that you have slowed down the monster you're 
about near victory.

After the boss fight, head through the waterfall and onto your next destination, 
the Castle of Damcyan. It's not a bad idea to save here after your battle 
with OCTOMAMOTH, but don't bother using a Tent. 


UNEXPECTED SURPRISE BY THE RED WINGS
Before you reach the Castle of Damcyan the Red Wings come out of nowhere and 
bombard the castle, reducing it to a pile of rubble. Here just enter the castle. 
*New to version 1.3! Thanks to Cloud Of The Sky ([email protected])!*
After entering Damcyan Castle, go back down one step so that you're on the sand.
Now follow the walls to the right to reach a door. Inside is a dead guard. Talk
to him and he'll disappear; go past him and hit the switch. Follow the invisible
path to get a CROSSBOW, a FEATHER HAT, and a RUBYRING. Go back and enter the 
staircase for another treasure room. Check all the pots for 30 HOLY ARROWS and 10
IRON ARROWS; get all the chests for: ANTIDOTE, POTION, EYEDROP, GOLD-PIN, 
FENIXDWN, and ETHER. Now go back to the entrance of the castle; 
de-equip Tella before proceeding further.
Midway through you will see a room full of treasure chests; all of them are 
already opened except one on the top of the room. Open that treasure chest to 
obtain a TENT and continue on towards the center of the castle of Damcyan. Upon 
entering the castle you will see the remains of the once beautiful castle of 
Damcyan and also the downed guards. Once you have reached the center of the 
castle you'll see a rather long scenario. Once you're outside you 
can get off your Hovercraft by pressing the A button and re-entering the castle. 
If you have bothered to talk to the guards you'll notice that one of them said 
that a recovery pot is above, the guard that told you that was in the same room 
you got the tent. Once you've reached inside the middle of the castle you'll 
notice that all the dead guards are gone. The pot on the left will completely 
heal your party members and also reverse any negative status effects. 
The pot to the left will 
completely restore your MP. Once you're done head out to your Hovercraft.


THE ANTLION'S CAVE AND THE DESERT LIGHT
}From Damcyan go northeast through the shallow rocks and you should find another 
part of the continent. When you reach this place you will see Mt. Hobs; don't
bother going in. Now head down into the cave below. You should save right now 
because the enemies inside are pretty strong. Inside here there are several 
treasure chests. To the left side of the cave is a POTION and SPIDRWEB; to 
the right of the cave is a GOLD-PIN and a POTION. Towards the bottom left of 
the cave is a TENT and a POTION yet again. After you have collected the 
six treasure chests, head down to the bottom right. In this next room you will 
find an S.POLE in the treasure chest below. The door 
next to it contains Gilbert's strongest harp, the LAMIA HARP. Equip it on 
Gilbert because it doubles his attack power. Afterwards ignore the obvious 
hidden area below you and go up towards the door; the treasure chest above the 
door contains a COPPER Timer. Go into the door. When you're in the next room go 
into the door and you will see a save point and three treasure chests. Collect the 
FENIXDWN, ETHER, and the EXITDOOR from the three treasure chests and save and heal 
your wounds if any. Now continue back to the room before and head to the left 
side to pick up a SPIDRWEB and head towards the center of the room 
and into the Antlion's nest. Here is basically nothing in here except for 
the DESERT LIGHT. Just head towards the center of the room and you will see 
Gilbert stop. He will casually take try to take the DESERT LIGHT from the 
Antlion but the Antlion snaps and attacks.

BOSS FIGHT: ANTLION      
            HP: 1100
            GIL: 800   EXP: 1500
This boss fight is fairly easy, but a few mistakes can cost you. Here the 
Antlion attacks are nothing to worry about because they only do 1 HP of damage, 
but watch for the COUNTER attack. There isn't much you can do about this because 
each time you attack him with a Physical attack he will counter. Each one of 
those counter hits are about 21 HP of damage which can be very serious towards 
Rydia and Gilbert because Gilbert starts out at level 5 with 60 HP and three 
shots can easily Wound him. But Cecil's attacks are too strong to pass up so 
just have Cecil constantly attack the ANTLION, have Rydia use her CHOCB summon 
and Gilbert be the healer and part time attacker. Once your HP starts to drop 
below 40, you should consider using Potions to help keep your HPs up. After a 
while you should be rid of the ANTLION and obtain the DESERT LIGHT.

Afterwards you should head out of the cave and back to the desert 
town Kaipo. With your newly aquired Hovercraft you can reach the desert town of 
Kaipo rather easily by going all the way to the west side and you will see 
shallow rocks that the Hovercraft can travel by. 


RETURN TO THE DESERT TOWN OF KAIPO
Here return to the house you saw Rosa in earlier. When you enter here talk to 
Rosa and your item box will appear; hit the "A" button over the DESERT LIGHT to 
use the DESERT LIGHT on Rosa. She will awaken and a scenario will begin.

BOSS FIGHT: SAHAGIN        
            HP: 45672 (don't worry about that)
            GIL: 100 EXP: 800

You basically can't lose this fight.

Before you leave make sure you stock up on a good amount of Arrows for Rosa and 
Rydia (if you have bought Bow and Arrows for Rydia earlier). Rosa starts off at 
level 10 with 150 HP, but her defense is still weak so keep her in the back row. 
Now head back to Mt. Hobs via the Hovercraft; it's northeast of the Antlion's 
nest.


THE JOURNEY OF FABUL THROUGH MT.HOBS
After the short scene, continue on towards 
the mountain. When you first see a door, take the door and you will be on the 
side of a mountain with a save point and four treasure chests; they contain a 
TENT, POTION, GOLD-PIN, and 960 GIL. Save your game and heal your 
wounds if any and continue on back to the right side of the mountain. Also take 
a chance to look down at the valley below, despite it being 16-bits it looks 
quite breathtaking doesn't it? Now head to the Summit. Open the chest for a set
of 10 HOLY ARROWS. Go up and you will see a Karate 
Master being attacked by a group of monsters. The Karate Master easily 
dismantles them, but the MOTHERBOMB comes after him. The party realizes that it 
will be a difficult battle alone and they decide to help.

BOSS FIGHT: MOTHERBOMB      
            HP: 11000 (without exploding)
            GIL: 1200    EXP 1200 (without exploding)
            GIL: 543     EXP 2415 (with exploding)
Now this is what I'm talking about! 5 against 1! Despite your overpowering 
numbers this is still going to be a very difficult fight. Have Rydia use her 
CHOCB summon, have Cecil attack normally, have Rosa use her AIM command, have 
Yang attack (not Kick), and have Gilbert be your part time attacker and healer. 
After you do about 1500 HP of damage the MOTHERBOMB will change form; just 
continue to attack and if your party's HP drops below 75, heal them. The 
MOTHERBOMB will give you a warning when its about to explode, that is the sign 
to heal yourself if your HP is below 75. When it does EXPLODE the party suffers 
extensive damage - about 50-60 HP of damage to every character - quickly heal 
your party because your party's HP (besides Cecil) is still pretty low. Now it 
turns itself into 3 BOMBs and 3 PAIN BOMBs. That's 6 targets for you to attack 
now. Each one of the targets only have 100 HP and this time have Yang use his 
KICK command to attack all the BOMBs at once; then continue your usual attack 
pattern. 

After the little scenario go towards the east side of the mountain and continue 
on. There are no treasure chests along the way. Once you have reached 
outside, keep going east and past the mountains to find the Castle of Fabul. 
Here save and use a Tent just in front of the Castle before entering the castle.


DEFEND THE CASTLE OF FABUL NOW!!
Here once you get inside keep going and you will see a Weapons/Armor shop to the 
right and the Inn is on the left side. Go buy Yang an extra claw of your choice, 
buy Cecil all the available DEMON armor, helmet, and gloves. Sell any Black and 
Hades equipment you may have. Now go to the two Fabul towers (go south on the
second floor). First enter the left tower. Check all the chests for a FRAGMENT,
S.POLE, and POTION; one of the upper-right pots has a ZEUSRAGE. Go out and into
the right tower. On the second floor, a pot has a BESERK Potion. Go upstairs;
the chest has a TENT. Now go back into the central building and go up.
Be sure to de-equip Rosa before you talk to the King. When you do, the King 
will ask you if you want to help 
defend the castle. If you choose "no" then you will be given time before the 
battle; if you choose "yes" the battle will begin. Here you will only be a party 
of three, so Cecil, Yang, and Gilbert are the castle's main defence 
and Rosa and Rydia will be the healers of the wounded 
people of Fabul. Here the three take stand at the entrance of Fabul as they 
prepare for battle. Also make sure you can keep your HP during the middle of the 
battle because the battles keep going on and you will not be given time in 
between to heal yourself or your party members. Have Gilbert be the healer during
battles. After all the battles are done, a scenario will play out.

FIGHT ONE: CAPTAIN and two BARONMARINs
           HP 320 (Captain), 65 (BaronMarins)
           GIL 352   EXP 1378 (with Captain)
           GIL 200   EXP 798 (without Captain)

FIGHT TWO: LACY, DOMO BOY, SAHAGIN
           HP: 130 (LACY), 64 (SAHAGIN), 37 (DOMO BOY)
           GIL: 128   EXP: 427

FIGHT THREE: CAPTAIN and two BARONMARINs
             HP 320 (Captain), 65 (BaronMarins)
             GIL 352   EXP 1378 (with Captain)
             GIL 200   EXP 798 (without Captain)   

FIGHT FOUR: GARGOYLE
            HP: 160
            GIL 90    EXP 315

FIGHT FIVE: LACY, DOMO BOY, SAHAGIN
           HP: 130 (LACY), 64 (SAHAGIN), 37 (DOMO BOY)
           GIL: 128   EXP: 427

FIGHT SIX: CAPTAIN and two BARONMARINs
           HP 320 (Captain), 65 (BaronMarins)
           GIL 352   EXP 1378 (with Captain)
           GIL 200   EXP 798 (without Captain)

FIGHT SEVEN: DRAGON KN.
             HP 65000
             Don't even try to win this one!

After the scenario, re-enter the throne room. Press the switch to the right
to make a door open; follow the secret passage to reach three chests. They
hold a SPIDRWEB, an ETHER, and the DEMON SHIELD. Go back to the throne room
and check the pot to the left to find a HERMES. Now go to the inn and rest.
After a bit of conversation, you'll get the DEATH sword. Equip the sword and
DEMON shield on Cecil. Now go to the docks to the east of the castle. Be 
sure to de-equip everyone besides Cecil before stepping on board! Once you 
reach the docks, a fairly long scenario will play.


THE TOWN OF MYSIDIA AWAITS
Ignore the people here because they will turn you into a Pig or Toad.
Just in case you did not listen to me, talk to the 
person who cast the spell on you again and you will be changed back into your 
normal form. Now head towards the center of the town and talk to the Elder of 
Mysidia. After the scenario go to the Weapons shop and buy Porom 
about 60 Holy Arrows and buy Palom a FlameRod. Also buy 
Palom and Porom all the Gaea/Triangle equipment you can buy and head out. When 
you're out here head towards the east. It's a long walk to Mt. Ordeals so make 
sure you have enough healing supplies as well. Also Porom the White Wizard 
starts out at level 10 with 110 HP while Palom starts at level 10 with 100 HP, 
so you might want to consider some level gaining before you head on.


CONFRONTATION AT MT. ORDEALS
After the scenario continue on, but don't forget to pick up two POTIONs. 
Also monsters here are in the undead category, 
so make sure you have plenty of Holy Arrows and have plenty of MP to use FIRE 
magic. In the 3rd screen you will once again meet up Tella, who joins your 
party. Now continue on and in the next area be sure 
to pick up an ETHER and another ETHER. Continue onto the Summit and you will 
reach a save point. Save your game and heal your wounds. When you encounter the 
bridge you will face off against Scarmiglione, the Emperor of Earth. 

BOSS FIGHT: SCARMIGLION and FOUR SKULLNANTS     
            HP: 3500(SCARMIGLION) 200(REVENANT)
            GIL: 2400    EXP: 3400
This fight will drain you down quite a bit. Here have Palom use his FIRE2 spell 
against everybody and have Tella use his FIRE spell as well. Always have Cecil 
attack SCARMIGLION. Use Porom as your healer. Also keep your HP up above 50 for 
the twins, above 100 for both Cecil and Tella because SCARMIGLION can and will 
use his THUND spell serveral times in a row: this is enough to weaken your 
party. Afterwards you should be rid of Scarmiglione. NOTE: PALOM MUST BE AT 
LEVEL 12 TO LEARN FIRE2.

For now do not continue to go forward, but go back to the save point and 
save your game. Also don't forget to heal your wounds. Here switch the rows of 
your party members, putting Cecil in the back and Palom, Porom, and Tella in 
the front. Now continue onto the bridge, but just as you try to reach the end of 
the mountain Scarmiglione once again attacks you. This time he back-attacks you 
but luckily you switched rows. If for some odd reason you did not listen to me, 
you can switch rows during the middle of your battle by hitting the direction 
pad left on your command box. 

BOSS FIGHT: SCARMIGLION      
            HP: 3523
            GIL: 2500      EXP: 3600
Here this battle shouldn't be too hard. Attack Scarmiglione with Cecil 
constantly, SCARMIGLION will have alot of trouble harming Cecil because Cecil 
is in the Shadow Armor. Have Palom use FIRE2 and Tella use FIRE. Porom should be
the healer and if your party's HP is not low then let her attack with the Holy 
Arrows. This battle shouldn't be that hard. Afterwards continue on, towards the 
cave of Mt. Ordeals.

Don't bother healing yourself after this next battle because after this next 
event your party will be fully healed.

BOSS FIGHT: DARKKNIGHT     
            HP: 4520
Just defend and let the DARKKNIGHT attack Cecil three times and the 
DARKKNIGHT will be gone.

After the scenario, the party leaves Mt. Ordeals. When you're heading out, take 
a few battles to earn Cecil some levels. After one battle you can find Cecil 
gaining 5 levels! Once you leave, outside you can save and use a Tent if your 
HPs are low. You do not have to take that long walk back to Mysidia because 
there is a small square shaped forest surrounded by another forest just south of 
Mt. Ordeals. Inside is a Chocobo Forest. Look for the fast moving White Chocobo, 
each time you talk to it, it will refill your entire MP. Also look for the large 
gap at the north part of the village and press the "A" button and it will smell 
like a Chubby Chocobo. Use a Veggie if you have bought one and a Chubby Chocobo 
will appear. There really isn't much to do here because all the Chubby Chocobo 
will do is just store your items. So in case all your 46 slots are filled in 
your Item Box, you can store your items here. Now talk to one of the yellow 
Chocobos and you will be able to ride it. Return to Mysidia, you really 
don't have to ride on a Chocobo; you can just walk back if you want.


THE LEGEND OF MYSIDIA IS TRUE!
Just go to the middle of the town and talk to the Elder. 
After the scenario, make sure you buy all the Paladin equipment for Cecil. They 
are quite costly but if you had fought every battle you encountered along the 
trip you should have had more than enough. Also buy some equipment for Tella 
because he is poorly equipped. Afterwards head for the Devil's Road (in a house 
at the right side of town) and continue your way to Baron.


DE-THRONE THE KING OF BARON
When you arrive here you will be at the town of Baron. Make sure you go to the 
Inn first, but before you go in, enter Rosa's house (near right side of town)
and check a pot to get a MAIDKISS.
Check the pot to the right outside of the Inn 
to collect a POTION. Check a pot to the left inside the inn for another POTION.
Go inside Rosa's house (in the northeast of town) and check the liquor cabinet
for an ETHER. Now go and collect the items in the stored room inside the 
Inn. The switch is the two crossed swords; you should get a EYEDROP, TENT, 
and a DWFBREAD. Afterwards talk to Yang and the guards around him 
will attack you.

BOSS FIGHT: BARONGUARD   
            HP: 280(each)
            GIL: 0       EXP: 0   
This fight won't take long, but the attacks of the BARONGUARDs can be pretty 
damaging. Also watch out: when they try to cast MINI or PIGGY on one of your 
party members, quickly use ESUNA, DietFood, or Aprntice.
They can attack very powerfully; even if Cecil has all of his Paladin 
equipment they can still do about 100+ HP of damage. Try to finish them off as 
quickly as possible.

BOSS FIGHT: MONK      
            HP: 62000
            GIL: 0     EXP: 0
This fight can be pretty hard, but with Tella's newly aquired magic you should 
even things up. MONK will always use his KICK command; it will do quite a 
bit of damage to all your party members. Have Tella attack with THND3, Palom 
attack with FIRE2, have Cecil attack with his normal attacks and have Porom 
be your healer. Quickly dispose of MONK so that you do not suffer extensive 
damage. Although he has a high HP count, he'll go down after a few rounds.

After the scenario, use the BARON KEY to unlock the 
weapon and armor shops. Yang is poorly equipped so buy him all the neccessary 
equipment, and you might need to fight a few battles outside town before you go 
on. After you are done go to the left side of town and you will see a locked 
door; unlock it and enter.

RAID ON THE CASTLE OF BARON VIA THE OLD WATERWAY
Once you enter here the enemies are quite strong, but luckily you 
listened to me and bought all that equipment for Yang right? When you first 
enter here go to the bottom of the waterway and collect three treasure chests 
which contain a HIPOTION, ETHER, and a ZEUSRAGE. Now make your way to the top 
of the room and enter through the stairway.  In this 
next room you will find a hidden path at the bottom: go through it to 
pick up a SPIDRWEB and a COPPER Timer. Continue on to the next hidden 
area and make your way to the center of the room to recieve a HERMES. 
Continue onto the next room to the right. In this next room you will find an 
ETHER; after you have taken that proceed to the next room. In this next 
room immediately head for the door and in there you will find a save room. To 
the right side, just above the rocks, is a secret passage leading to the ANCIENT 
SWORD. Do not bother equipping it on Cecil because 
it's a bit weaker than Cecil's current sword. Now proceed outside and onto the 
moat of the castle of Baron. 


BATTLE WITH THE KING OF BARON HIMSELF
Here when you are outside keep walking to the left and at the bottom left hand 
side of the castle is the entrance to the castle. In case you were left hurt 
during those battles in the old Waterway you can rest in Cecil's room in the 
left tower. If you're not hurt from those battles in the Old Waterway then 
proceed right and head towards the King's Throne Room. Before you reach the 
King's throne room there will be a short scenario and a boss fight.

BOSS FIGHT: BEIGAN, RIGHT ARM, LEFT ARM    
            HP: 4444 (BEIGAN) 444(ARMS (each))
            GIL: 3000    EXP: 4840
This fight will leave you wounded, so you must make quick moves. At any given 
time BEIGAN will set up RFLCT on himself but not his arms. Note that the arms
will not disappear when the body is destroyed! If Palom is at 
Level 19 have him cast BIO on BEIGAN which will do about 1200 HP of damage. 
Also when BEIGAN does set up RFLCT have Tella cast RFLCT on any other party 
member and have your magic user focus their magic attack on your party member 
with the RFLCT. Don't do it too often because the RFLCT can only bounce back 
attacks about two or three times. The ARMs will use attacks like WREATHE,
BLODSUCK, and HASTE, so eliminate them first. But watch out - get both of 
them and BEIGAN will cast REGEN and bring them back to life! 
After a while BEIGAN will lose his RFLCT. Have Palom use BIO to finish him off, 
but only when you know he has lost his RFLCT, otherwise it will be a gamble. Or 
you can have Tella use BLIZD3, FIRE3, or THND3. After the battle you might want 
to return to Cecil's room and heal yourself before continuing on towards the 
King's throne room. 

Now head towards the King's Throne room which is on your way. Before you 
head anywhere, go to the right and take the staircase. Then you will be outside 
the castle; continue on to the next staircase. In this next room you will notice 
a hidden door. Use the "A" button to switch open the door (the switch is on the 
left torch), enter through the hidden area and collect six treasure chests. 
The items inside the treasure chests are ETHER, another ETHER,  
UNICORN, a FENIXDWN, another FENIXDWN, and finally a UNICORN. 
After that go outside the castle and go under the gate and into the tower. 
In this room are two staircases to the right and left and four 
treasure chests. The treasure chests contain two HERMES and two
BESERKs.  If you enter the staircase and then re-enter the 
staircase, you should stop right in front of the last treasure chest.
Now take the left staircase 
going down and check the second pot from the left to recieve an ELIXIR. Don't 
advance any further because a mysterious force will push you back and you will 
lose some HP if you do go near the mysterious force. Now take the right 
staircase to collect two HIPOTIONs. The next room is  
full of treasure chests and pots; however there are only three treasure 
chests that are accessible to you because the others are already opened or 
out of your reach. The treasure chests contain two TENTs and an ETHER. 
Also check the pots for another ETHER. Afterwards head towards 
the King's Throne Room (I've said that three times already). 

BOSS FIGHT: CAIGNOZZIO    
            HP: 5312
            GIL: 4000     EXP: 5500
This boss fight is extremely easy, if you know what to do. Have Palom use his 
BIO magic attack, then have Tella use BLIZD3. Have Cecil and Yang use regular
attacks and have Porom heal continually. Watch out for his TSUNAMI attack!!
When he goes into his shell, just heal the party. Get most of the big damage
in before he casts HASTE on himself! If at all possible, de-equip Palom and
Porom before the end of the fight.

After the lengthy scenario, land your airship in front of Baron and return to 
the King's chambers 
in the basement below. Remember the place with the mysterious force? It's gone 
now so enter it and watch the short scene. Now head back to your 
airship. Cid starts out at level 20 with 788 HP, so he can be put in the 
front. He can do quite a bit of damage even though he carries a WOODEN HAMMER.
If you like, go to the village of Mist (north of Baron, surrounded by 
mountains); if you're in a rush, go to Toroia to the northwest.


REVISIT THE VILLAGE OF MIST*
This is completely optional as it has nothing to do with the game. First make it 
to the house in the upper left hand corner. Here it might look like there's 
nothing, but if you walk into the fireplace you will go through and into a 
hidden room. Inside is a GOLDBAND helmet, CLOTH ROBE, and a RUBYRING. 
Check the grass in the upper right side of town for a FRAGMENT.
Now head down to the lower part of town. See that little indentation
in the trees? It's a secret passage to some more grass which has
two more FRAGMENTs.
You can also buy a Poet robe for Cid, if he still has the Convict robe. 


FUN AND GAMES IN TOROIA*
If you want to live a little, check out the town of Toroia for some
variety and fun. You can visit the Chocobo Farm for some info on
Black Chocobos. Check out the cafe, as well! If you have 10000 Gil
to spare, you can buy a Pass to the King's Pub. There aren't any items
here, but there is a cute show. After that, go swimming! Follow the 
stream to a small pool with a Namingway. Go out of the water and take
the secret passage through the trees to the right to reach a large
patch of grass. Look around for 1000 GIL, SCAPE, ETHER, and ETHERDRY.
Now exit the town and go north to Toroia Castle.


ONWARD TO THE CASTLE OF TOROIA AND THE CRYSTAL OF EARTH
Enter the castle of Toroia. For now keep going towards the center of 
the castle and meet the eight Clerics who govern the country of Toroia. Talk to 
the eight Clerics of Toroia and they will give you some info. Now head out and 
take the right staircase and take the path down towards the door. Inside this 
room you will find three staircases. The middle one contains an BESERK, the 
staircase to the left contains a lady guarding the door to the secret treasure 
of Toroia (you don't have permission to obtain those treasures yet) so take the 
right staircase and you will be in a room with eight treasure chests. First flip 
the switch in the middle of the room by standing on it, and take the two 
treasure chests on the left which are both TENTS, then take the next two 
treasure chests which are both HIPOTIONs, then the next treasure chests 
which are both ETHERs, and then finally the last two treasure chests to 
the right, both contain RUBYRINGs; keep the RUBYRINGs for now, even though 
they are a lot weaker than your SILVER RINGS. Now head back to the 1F of the 
castle of Toroia and take the left staircase, and head towards the door on the 
bottom. In this room you will find an old friend. Now leave the castle 
and go north to the Chocobo Forest. In here, if you want a VEGGIE, look
for a secret passage near the lower right side and press A by the patch
of grass near the left. Now go back to the main area of the forest. 
Press A by the space in the lower-left to find a Chubby Chocobo, then 
talk to a Black Chocobo to ride him.
Now head towards the cave which is northeast 
of the Castle of Toroia and southeast of the Chocobo's Village.
Remember to have BOTH non-metallic and metallic equipment on hand.


THE DARK ELF'S CAVE LEADS TO THE CRYSTAL OF EARTH
Here in this cave the metallic seal goes into effect. Yang can use his Claws, 
Tella can go with his Magic, and Cecil should have a Bow and Arrow equipped. If 
you want, you can just run away from battles in this area until you face off 
against the Dark Elf. Now continue on to the wooden bridge. Take the right path 
to collect the HIPOTION and continue on keep going until you find the next 
ladder (pick up the treasure chest to the left to collect a UNICORN) and 
enter through the ladder. In this next room take the left path and collect the 
ETHER. Continue onto the the northeast corner of the room to find a 
white door, enter it and in the room are two treasure chests: an 
ETHER and 2000 GIL. Now head to the left and enter the ladder. In this 
next area you will see a door to the left which is a save room, go ahead and 
save your game and heal your wounds if neccessary. Now keep going and in the 
room below is a SPIDRWEB, a COPPER Timer, and a HIPOTION. Now head out 
and continue onto the left past the bridge. Take the path in the middle and 
enter through the door. Here a treasure chest is straight above you - a 
FAIRY CLAW for Yang. Equip it and move onto the left. In this next room which is 
B4F, take the bridge to the left. When you reach an area with a bunch of candles 
take the right path across the bridge and you will be given yet another chance 
to save. Save your game and head out now head to the door, but make sure you go 
around and pick up an EXITDOOR. In this next room the music changes; it's 
the Crystal room and inside it is the DARK ELF. 

BOSS FIGHT: DARK ELF       
            HP: 3000
Just lose this fight and save your energy. 

After the short scene, equip yourself with all your metallic gear.

BOSS FIGHT: DARK ELF/DARKDRAGON       
            HP: 23890 (DARK ELF), 3927 (DARKDRAGON)
            GIL: 5000   EXP: 6000
Just keep pounding on this guy, until he is gone. Use all your best attacks
quickly, or he'll cast TORND and WHISPER on you. After you hit him for a bit
he will change form. Tella's magic is basically useless, but 
Cecil using his LEGEND sword will do about 700+ damage against him. Try to keep 
your party's HP above 250 and have Tella be your healer. His only special
attack is D.BREATH, which takes off about 100-150 HP from the whole party.

Afterwards the DARK ELF dies, so take the Crystal of Earth and return to Toroia. 
To make a short cut have Tella use his TELEP magic once he is outside the 
Crystal Room. Now head back to the center of the Castle of Toroia where the 
Clerics are. Inside, the Clerics greet you, then suddenly Cain tells you to take 
the Crystal to his airship and he will show him where Rosa is. Before you leave, 
go to the room where the lady was guarding the treasure earlier, now the 
treasure of Toroia is now yours! Inside are twenty treasure chests which contain 
a HIPOTION, MEDICINE, ETHER, ETHERDRY, ELIXIR, ECHOHERB, a 
GREATBOW, 10 FIRE ARROWS, another set of 10 FIRE ARROWS, a set of 10 LIT 
ARROWS, a set of 10 ICE ARROWS, another set of 10 ICE ARROWS, another 
ECHOHERB, a SILVER apple, another ETHERDRY, another ETHER, another 
MEDICINE, and another HI-POTION. Now head back to Gilbert's room, and 
a short scenario will take place. Now leave Toroia and head for your 
airship and make sure you save your game before you enter you airship.


ROSA HERE WE COME!
Now immediately when you board your airship Cain tells you to follow his airship 
after Cecil has shown him the Crystal of Earth. Note that you will never be able 
to enter this tower again, so make sure you collect everything you find. Watch 
for the monsters here, they can get pretty tough. Now make your way towards the 
top left corner of the room, collect the FLAME armor, and continue on to floor 
2. In this next room is only one treasure chest which contains a FLAME sword. It 
is guarded by a FLAMEDOG, so make absolutely sure Cecil did not equip the FLAME 
ARMOR or he will get seriously burned. Try not to fight many battles here 
because enemies can get quite tough. After you have collected the FLAME sword 
continue onto the next floor. In this room the door to the next room is directly 
above you, so make your way around. There are no treasure chests in here. Now 
in this next room there are three doors in the middle and another door to the 
right. Take the first door to the right in the middle and pick up the 
PRIEST robe; equip it on Tella, but remember to de-equip it off of him later. 
In the middle of the middle rooms is an EARTH hammer for Cid; equip it on Cid 
and don't worry about the treasure chest above it. Now enter the next room to 
the left and to the right is the treasure chest above the one with the hammer. 
Inside you will find a HELLCLAW for Yang; equip it and continue on to the 
left. At the bottom here you will see a treasure chest; open it to pick up a 
FLAME shield for Cecil and then return back to the room you were in before (with 
the four doors). Now take the room all the way to the right. 
Enter the door and you will be back 
at the fifth floor again. Before you enter the room in the middle, make sure you 
save in the room before it, heal your wounds and continue on. Before you 
make it to the next room the Magus sisters will stop you.

BOSS FIGHT: MAGUS SISTERS (RAG, MAG, DOG)        
            HP: 2900(Rag - short), 4599(Mag - fat), 2591(Dog - tall)
            GIL: 9000     EXP: 7500
This fight is fairly easy. First attack Mag. They will use their DELTA attack 
which is a pretty lame attack. Dog will use RFLCT on Mag, while Rag will use 
either FIRE2, BLIZD2, or THND2 to reflect off of Mag. Have Tella attack either 
one with BIO besides Mag because she has RFLCT on. Have Cid use his 
EARTH hammer as an item repeatedly to do about 240 damage to all three 
sisters (don't worry, you can use this over and over again), and have Yang and 
Cecil attack as normal. Watch out for Dog's CONFU spell - she'll use it
when she's alone.

Continue onto the next room after defeating the sisters, but not before de-
equipping Tella. A rather long scenario occurs. When you gain control of 
Cecil, equip Rosa with a Bow and Arrow if you have them, and good armor.
When you're ready, walk down.

BOSS FIGHT: VALVALICIA          
            HP: 8636
            GIL: 5500     EXP: 9000
This boss fight is pretty hard and will drain a lot out of your party. When she 
turns into a whirlwind, have Cain JUMP to stop her spin. Also she will use 
TORND quite often and will use FINGRTIP directly after TORND as well, so make sure 
you heal your party quickly and cure them if need. Have Rosa attack with a bow
when the party is still healthy. Have Cecil, Yang, and Cid constantly attack.
Keep this up and you should be able to defeat her. (Note: You're not supposed
to be able to hit her while she's a whirlwind but for some reason you can!)

You will have another scenario and end up in Baron Castle. Now you can visit 
back to where the two kids were stoned; if you click the "A" button you will 
see your menu screen pop up, but THERE IS NO WAY TO CURE THEM. EVER.
Now head outside and make it to your airship. Now leave 
your airship and head for the destroyed castle of EBLANA which is southwest of 
Baron, near the large Tower.


RUINS OF EBLANA*
This place is completely optional and does not effect the outcome of the 
game at all.
Head straight up and into a room with an open treasure chest. In the top 
right corner of this room is a treasure chest that looks like it's beyond reach, 
but just walk right into the treasure and pick up a HIPOTION. Here in this next 
room you will see three treasure chests to the right and two treasure chests to 
the left. Right now they are inaccessible, but continue onto the King's room. 
In the top right corner is a secret passage leading to a staircase; enter 
the staircase and you will enter the place where there were three inaccesible 
treasure chests. They contain a GOLD-PIN, a MAIDKISS, and a COTTAGE. To 
reach the COTTAGE just walk under the treasure chests. Now return to the King's 
room and take the secret passage to the top left corner to reach the other room 
with previously inaccessible treasures. There are only two treasure chests here 
which contain a UNICORN and an ALMCLOCK. Now return to the courtyard and 
take the tower to the right. In this room you will see two treasure chests. To 
take the treasure chest to the left, go towards the top-lefthand corner of the 
room and go through the walls to pick up a WHISKER. Ignore the treasure chest 
on the right and enter the next room which has an ETHER and an EXITDOOR. 
Check the pots above for a HERMES and this time go through the wall to the 
right of the pots and open a treasure chest to initiate a fight. In this 
treasure chest are two KUARs and one LAMIA. This fight is pretty tough and 
watch out for the KUARs' BLASTER attack which will either paralyze or wound
your party member. Afterwards you pick up the BLOOD spear. Now pick up the 
COTTAGE beneath the BLOOD spear and drop into the black hole. In this part of 
the room you will pick up a SILVER Timer. Now head down and you will be at 
the basement. Pick up the two treasure chests on the left first to collect two 
ETHERs. Now make sure you are fully healed before taking a look inside the 
treasure chest to the right. In this treasure chest is an SILVER Apple, but you 
must kill three BRSERK.OGREs to get the item. This fight is pretty tough but 
with Yang's FAIRY claws this battle is a piece of cake. Now head out of the 
castle and head back in, but this time take the left tower. You will see a few
chests, but ignore them for now and continue on to the next floor. Check the pot 
in the top left hand corner for a BESERK and the pot at the bottom right hand 
corner for another BESERK. Now see that small gap to the left of the screen? 
Enter it to pick up a SPIRIT. Now head back and walk through the hidden path at 
the bottom right hand corner of the screen past the pot where you picked up a 
BESERK and you will pick up 10 MUTE ARROWs and 10000 GIL. Now head back to 
the entrance of the left tower. In the first room of the tower head to the door
leading outside, but stop right in front of the door 
and head right and open the treasure chest to 
start a fight. Here you will be attacked by 4 SKULLJARs and one STEELGOLEM. 
Have Tella use TORND, and equip Cecil with the Flame Sword and Yang with the 
Fire Claws to do maximum damage to the Skulljars. You'll win the Slumber Sword. 
Now leave the castle.

THE MINI TOWN OF MITHRIL*
This place is completely optional and will not change the outcome of the game. 
This town is on an island, directly south of Fabul.
Here there are many items scattered in the green grassy areas which 
are hidden from the normal eye's view. (You'll know they're there when you try 
walking through a space and are stopped.) Check the grass at the right of town
for a MITHRIL STAFF, north of town for 5000 GIL, and northeast for a MITHRIL
KNIFE. Buy new weapons if you 
like, but it's not recommended. Now go back to Baron; from Baron go south and 
land on an island with a small town and a huge mountain above it.


WAY TO THE UNDERWORLD
This place is Agalt, a peaceful nation that will talk alot about Dwarves. 
Look in the grass at the west side of town for an N.POLE. 
You really do not need to buy weapons because most of the 
equipment you have is better than the stuff they sell. There's a Namingway
inside the house with the open door (the screen doesn't change when you
enter it). Now head towards the 
bottomless well near the centre of town and throw in the MAGMA 
Stone, which will cause an earthquake that will split the mountain. 
(WARNING! If you want to do any more business in the overworld, do it now!)
When you're ready, enter the mountain with your airship.


YOUR NEXT JOURNEY BEGINS UNDERGROUND
You'll watch another scenario; when you come to, save your game and enter 
the large castle nearby. 


WHAT PLOT IS GOLBEZE UP TO THIS TIME?
Enter the castle. First de-equip Cid, then go directly to the middle. 
A scenario will begin. You'll have time to enter the menu screen and get 
ready before the next fight.

BOSS FIGHT: 3 CALCO & 3 BRENA, CALCOBRENA    
            HP: 1364 (Calco) 369 (Brena) 5315 (Calcobrena)
            GIL: 6500 (0 Calco), 7000 (1 Calco), 7500 (2 Calco),
                 3000 (0 Calcobrena)
            EXP: 15000 (0 Calco), 18000 (1 Calco), 21250 (2 Calco),
                 6000 (0 Calcobrena) 
Here's the deal: the pink dolls have lower HP than the blue ones. If you
destroy all the pink ones and leave at least one blue one standing, it will
transform into a giant doll which has very strong attacks and confuses and 
paralyzes the party. You have two options to make this battle easier: 1.
Kill the blue ones first. This will take longer but the Calcobrena won't
even appear! 2. Don't bother with the blue ones. This will make the battle
a lot faster. Btw, if you wait too long fighting the Calcobrena, it will
reform into six dolls, regardless of how many you defeated before! And
all will have full HP! Good luck!

Another short scene, then...

BOSS FIGHT: GOLBEZE  and SHADOWDRGN
            HP: 660(SHADOWDRGN) 230001(GOLBEZE)
            GIL: 11000    EXP: 12000
At first, your attacks all miss, so don't bother. GOLBEZE will then cast
CURSAURA, paralyzing your party. He'll then SUMMON the SHADOWDRGN. 
The dragon will die automatically, then you'll be freed from paralysis.
GOLBEZE will cast some magic on you like BIO, THND3, and FIRE2, but just
keep hitting him and he'll go in a few rounds.


Before you go anywhere, make sure you explore this castle! It's pretty big and 
has some nifty items. Super cool trick: If Rydia casts DEJON right after the
king speaks to you, you'll end up in the Crystal room... but the Crystal will
be there! Pick it up and you'll get the Darkness Crystal! Now you don't have
to even step foot in the Sealed Cave! That's kind of a bummer trick though.


EXPLORATION OF THE DWARF CASTLE
Exit out of the King's room and take the left staircase; you will be 
at the inn. Check the pot next to the counter to recieve 5000 GIL. From here 
take the left staircase and you will be in a room with a door at the bottom and 
a staircase in the middle. Take the staircase and you will see a room full of 
pots and a Dwarf at the top. He will let you take the treasures in the 
tower. There is a BESERK in one of the pots at the lower right. 
Now continue on. In this room take the 
left side and a treasure chest will give you a HIPOTION. Now there is a 
hidden passage leading to the treasure chest at the bottom of the HIPOTION, 
go through that way to collect a BL.BELT robe. Now go around and to the right 
to pick up an ETHER. Also a Namingway is here in case you hate the names 
of your party members. To the right of the Namingway is yet another hidden 
passage that leads to the top treasure chest which is an ELIXIR. Now head back 
to the entrance of the left tower and this time go outside. You will see a 
few Dwarves outside, talk to them if you like and continue on to the right 
tower. In here you will see two staircases. First take the treasure chest which 
is a DWARF AXE, and then take the staircase in the middle. In this next room the 
guard will allow you to take the other treasures; there are a bunch of 
pots: another BESERK is in one at the left side. In this next room take 
the treasure chest to the top and open it to recieve the POWER Ring. Now to 
the right of the treasure chest is another hidden passage: go through it and 
take the treasure chest to the right to pick up a SILVER Timer. Now pick up 
the treasure chest at the bottom which is an ELIXIR and pick up the final 
treasure chest which is an ETHER. Now return to the entrance of the 
tower. Take the right staircase and you will be in the Weapons and Armor shop. 
For a very cute scene, go in between the two shops to reach the Lali-Ho pub.
Look for a secret passage at the lower right side of the room. Go down the 
staircase to reach the suite where the game programmers are staying! Talk to 
all of them! The bookcase in the room with the sleeping dudes has a PORNOMAG.
8-) Just use it as soon as you get it. Check the monster list for the 
special monsters who appear in this section!
Now return to the shops. Buy three Rune rings for Rosa, Yang, 
and Rydia, and a Priest hat for Rydia. Don't bother to buy any Fire 
equipment here because they won't help much in the underworld. Now you can go to 
the stairs in the top left hand corner if you want to dump off some of your 
items to the Chubby Chocobo. Also if you don't have any veggies there are three 
of them to the right of the Chubby Chocobo in the pots. Also in this room talk 
to the Dwarf in front of the Liquor Shelf and he will open the door for you to 
the bottom half of the castle. Now you will be in the basement. To the right 
side of the basement is a COTTAGE, a COTTAGE, and yet another COTTAGE. Now go to 
the left. In this room is the Dwarf base, to the very left is a Recovery Pot, so 
you can heal your wounds. Now leave the castle and save your game. 


RAID ON THE TOWER OF BABIL
}From outside here go all the way west and north and you will find tanks 
shooting at the Tower of Babil, so enter while they distract the Tower. 
Take the left way and recieve 10 ICE ARROWs and another set of ICE 
ARROWs. Now take the right path of the room, pick up an ETHER and enter the 
middle of the room. In this next room pick up the GR.BERET to the left and 
continue down. Take the very next door you see: inside is a treasure chest. 
Inside is an EYES, each time you attack it when a monster is not present it 
will call another monster. After you defeat it, equip the BLIZZARD SPEAR and 
continue on. Now take the right door and inside is another treasure chest, and 
also another battle with an EYES. After you win the battle you will recieve a 
ICEBRAND sword; equip it and move on. In this next room take the treasure chest 
to the left and pick up a CATCLAW for Yang. From here to the right is a  
HIPOTION. After you have picked that up, go to the right door in the room and 
pick up the FENIXDWN. In this room is an S.POLE and a KILLER 
BOW; equip the Bow and head back into the room. Now head to the left door. In 
this room go to the left and enter a save point, save your game and continue 
on to the right side of this room. Now enter the room to the bottom. You will 
have to fight an EYES here, but win the battle to pick up an ICE SHIELD. The 
room to the right has nothing inside, so go to the room at the top to fight 
another EYES. This time if you win you recieve an ICE ARMOR. Equip both ICE 
equipment on and continue through to the top left. In this next room 
the treasure chest to the right contains an N.POLE. Now continue to the right, 
but ignore the room in the middle because it's locked. Pick up a HIPOTION 
on the way and continue upwards into the next room. Here just go to the 
door on the left. In this next room take the right side and into a door to find 
a save point, save your game and continue on. Also pick up an ETHERDRY 
right before the next room. Here just continue on and make it to the left side 
of the room. After a short scene, you will have a boss battle.

BOSS FIGHT: LUGEIE, BLANABA, FUSEDMECHA          
            HP: 4936(LUGEIE) 4832(BALNABA), 4518(FUSEDMECHA)
            GIL: 0      EXP: 0
Here in this battle start things off with everyone targeting LUGEIE: 
Cecil attacking, Cain JUMPing, Rosa AIMing, and Yang attacking. 
Have Rydia use RAMUH. Keep pounding on LUGEIE until he is 
gone so that he doesn't constantly heal BALNABA. At first BALNABA will attack 
LUGEIE, but then he will attack you so his hit is actually a freebie. If you
kill BALNABA, LUGEIE will take control of him (FUSEDMECHA) so that his
attacks will be much more powerful. So just concentrate on LUGEIE!

After this battle LUGEIE still stands, but this time he has a trick up his 
sleeve.

BOSS FIGHT: LUGEIE                 
            HP: 9321
            GIL: 4000    EXP: 101800
This fight is a little tougher than the last so take some extra precautions. 
First take a few swings at him before he turns into a skeleton. Have Rosa AIM 
and heal if neccessary. Have Rydia cast RAMUH or IFRIT, have Cain JUMP and have 
both Yang and Cecil attack. Watch out for the LASER attack: it'll most likely 
kill off one of your party members, so revive them. He'll POISONGAS you
right away; he counters attacks with SLEEPGAS. Don't worry about the gas; if
you wait long enough, he'll cast MEDIC on you which takes off all status
problems! Just keep at it and it shouldn't
be too hard. You'll get the LUGEIE KEY when you're done.

After the battle head back to the middle room that was locked earlier. 
De-equip Yang before you enter. When you enter, three DARK IMPs attack.

BOSS FIGHT: Three GOBLIN CAP.'s
            Check monster section for stats.

After the scene, exit out of the Tower. (Yes, all the way out!)
You'll see another scenario.


ONWARD TOWARDS BARON!
Head back to Baron Castle. Make your way to the right side of the castle and you 
will see two people standing outside below the right tower. Talk to them and 
Cid's crew has already been informed to attach a hook to the Enterprise. After 
the crew is done now that party can hook and attach the Hovercraft. To attach 
the Hovercraft, simply go over it and press the "A" button. The crew tells 
you that you can reach the Cave of Eblana near the Tower of Babil. So remember 
where you last left your Hovercraft? Yes you got it, near Mt. Hobs directly 
northeast of Baron. Now go southwest of Baron, land your Hovercraft and go to 
the Cave of Eblana just south of the Tower of Babil. 


WHAT LIES AHEAD IN THESE CAVES?
}From here go to the right and pick up a SHURIKEN dart. Go to the right and pick 
up a MEDICINE, then continue on to the 
bottom of the cave. To the bottom right of the cave is a VAMPFANG. Now go 
to the next room. In this area monsters will not attack you, and the people of 
Eblana are now living in the caves, take a look around and buy some new 
equipment. You can buy an extra Ice Armor and also an extra Ice Shield for Cain 
if you like, but since he is jumping most of the time I don't think that would 
be neccessary. Also I would consider buying a Black Gown for Rydia because it 
suits her better than her current equipment. The weapons shop is a complete 
waste of time because you already have the equipment they are selling. So 
continue on to the bottom left room. Talk to the folks and check the pots at the 
end of the nursing room to pick up a POTION, as well as the pot near the 
entrance of the nursing room to pick up another POTION. After that's all done, 
head out and on to the next area. This next area is the Pass to Babil. To the 
right is an ETHER. After that, go to the top to find a TENT and a wounded 
guard: he will tell you that the Young Master has gone on alone. Below the 
guard, through a secret pass, is a HIPOTION. Continue on to the next room 
and you will find another downed guard. To the right of this room is another 
SHURIKEN dart. Continue up to get a SPIRIT. Now go down into the next room.
Turn right as soon as you enter to get to a hidden passage leading to two
ELIXIRs. The three chests below the entrance to the hidden passage contain
a COTTAGE, a HIPOTION, and another HIPOTION. Here in this room you will see 
another downed guard; to the bottom is a SPIDRWEB and to the right are three 
treasure chests which contain a a SILVER Timer and two FENIXDWNs.
Continue onwards to the top and onto the next room. In this next room 
is a save point. Look for an open spot among the rocks in the right side of
the room for a secret passage leading to a chest. 
If you decide to pick up the treasure chest, it contains a BLOOD 
sword for Cecil, but you must defeat two STEELGOLEMs to obtain it. After you 
have saved your game, exit out of the save room and go to the top, but pick up 
the GOLD-PIN to the left side first. When you reach the top you will see 
another scenario.


THE TOWER OF BABIL, PART 2
Now Edge will join. First go left through the wall to get an ETHERDRY. Now
go up the stairs. Press A by the left wall and Edge will pass through it.
Get the chest to the upper left for a UNICORN. Follow the path around.
When you reach a door, go past it to get a SILVER Timer. Now enter the door.
Again follow the path. When you reach a bridge to the south, take it to 
find an OGREKILLR Axe, but you must defeat four BRSRK.OGREs for it. Now
go back north and continue on the path west. Enter the door at the end.
Follow the path again. Go past the door to get a LILITHKISS, then enter
the door. Go right. Follow the path, but stop to pick up an ASHURA knife
along the way. Enter the door at the end. Go right and follow the path.
Ignore the flashing blue circle you see. The first door you come to holds a
save spot; enter the second one to continue. Now enter the only other door
you see. Now go straight down (not right). Continue on the path. Go all the
way left (ignore the long bridge for now) and you'll see three shorter bridges.
Follow the middle (longest) one to get 82000 GIL. Now go back to the middle
(very long) bridge for your boss fight.

BOSS FIGHT: EBLANA K., EBLANA Q.  (King and Queen of Eblana)
            HP: 60,000(each)
            GIL: 0     EXP: 0
In this battle you don't have to do anything. Keep your party healed and the 
King and Queen of Eblana will "come to their senses". Another scene will occur.

Make sure you do NOT heal yourselves. Rubicante will automactically 
heal your wounds for you. When you are prepared, talk to Rubicante to 
start the fight.

BOSS FIGHT: RUBICANTE        
            HP: 34,000
            GIL: 7000    EXP: 18000
This boss fight isn't too tough. Have Cain JUMP which causes almost 4,000 HP of 
damage with each hit and have Cecil attack which causes about 2,300 HP of damage 
each hit. If you want to use Ice spells or SHIVA, make sure you time it right; 
if his cape is closed, it'll heal him instead! Have 
Rosa AIM with her Ice Arrows and have Edge Dart with his Shurikens, and also 
have Rydia use BIO. Now continue and keep pounding on him with the same 
pattern and he should be gone. Another scene occurs.

When you enter the room above, you will fall into a pitfall dropping you 
to the floor below. In this next area, pick up a HIPOTION at the top and 
move on. In this next room just proceed to the top. Here you will be on the 6F. 
Continue down and to the right (up a bridge) is a HIPOTION. In this next room 
another scene will occur. When you gain control again, head back to the 
Castle of Dwarves.


WHAT HELP CAN THE KING OFFER THIS TIME?
Proceed to the center of the castle. A scene will occur, then head to the 
hospital (the door all the way to the left in the room with the Chubby
Chocobo) and talk to the man in the bed. After another scene, head 
towards the Sealed Cave southwest of the Dwarf Castle (it looks like a square 
shape in the middle of rocks).


DEFEND THE LAST CRYSTAL BEFORE GOLBEZE OBTAINS IT!
}From here just unlock the door and proceed to the first floor. Proceed down, 
pick up a MONSTERS and enter the door above; but watch out, every door in 
here is a battle with an ASSAULT DOOR. I think this one deserves a mini-boss
strategy.

MINI-BOSS: ASSAULT DOOR				
           HP: 5000
           GIL: 4500    EXP: 30,000
When the battle starts he will IMMEDIATELY cast Target on one of your 
characters. VERY soon after that he will cast DIMENTN9, which instantly kills 
that character. If Rosa's fast enough, have her cast RFLCT on the targeted 
character to instantly kill the ASSAULT DOOR. If not, give up the one character 
as lost and just keep pounding it with attacks (have Cain use JUMP). If you see 
that he's too fast and kills ANOTHER of your characters, you might want to use 
some Summon magic as well. You'll have to fight a LOT of these throughout the 
dungeon. Oh, and if its HP gets low and you don't kill it quickly enough, it'll 
morph into another monster with full HP!

In this room (past the first ASSAULT DOOR), you will find an ETHER and a 
KOTETSU for Edge. Now get out of this room and proceed to the left. Go up
the rope to see another ASSAULT DOOR. Defeat it and move on 
through. In this room pick up a HIPOTION and an ETHER. The two rooms
are empty, but you can defeat the ASSAULT DOORs for some nice experience.
Continue to the ladder below. Now proceed down through the rope walkway, 
pick up a LIGHT Curtain, and go back up and right to pick up a FENIXDWN. Now 
proceed to the second door from the right because the 1st door has absolutely 
nothing. In the second door defeat the ASSAULT DOOR. Inside is a LIGHT sword. 
Equip it on Cecil and continue on to the 3rd door. In this room is a HELLWIND 
dart, an ELIXIR, and another LIGHT Curtain. Ignore the 3rd door, unless you 
want to gain some levels, and go to the fourth door. Defeat the ASSAULT DOOR 
and proceed inside. There is a save point; save your game and heal your wounds 
and proceed to the fifth door. Defeat the ASSAULT DOOR and inside you will find 
a DARKHOOD and a KOTETSU, both for Edge. Afterwards proceed down and fight yet 
another ASSAULT DOOR. Defeat it and enter the room. In this room pick up an 
ETHER and continue on to the left stairs. In this next room is a HIPOTION 
and a FENIXDWN. Ignore the door to the left because there's nothing inside
(unless you want to fight an ASSAULT DOOR for some high experience points).  
In this room go to the right, pick a SILENCBELL, and enter through the 
door if you want to earn some experience because there is nothing inside the 
room. Now go back to the middle of the room and take the rope ladder going 
down. From here go to the right, defeat the ASSAULT DOOR and enter through. 
This room contains an ETHERDRY and a X-POTION. Now head out, go 
towards the left, and take the ladder into the next room. In this room is a 
save point: save your game again and heal your wounds and proceed down. From 
here just ignore the rope ladders to the sides, make your way around to the 
middle, and proceed to the center room. You should be on B5F. Make 
your way to the center of the room, defeat the last ASSAULT DOOR, then enter
and pick up the crystal. Now leave the 
crystal room and make your way outside. You will fight a boss battle before
you are allowed to leave.

BOSS FIGHT: DEMON WALL         
            HP: 28,000
            GIL: 8000     EXP: 15,000
This will probably be the hardest fight so far, unless you've gained tons of 
levels somewhere. The DEMON WALL closes in at a
fast pace, and when he gets close enough (which is WAY too soon) he will use
CRASHDWN attacks on single characters, killing them immediately. You don't have 
much time. Use all your best attacks. Have Rosa cast HASTE on Rydia and have 
Rydia use TITAN or BIO. Have Cecil attack and Cain JUMP. Have Edge throw all his 
Shurikens and his Hellwind, then use regular attacks. He also uses STONGAZE, but
don't even pay attention to it, because your characters won't have time to turn
to stone. If he already gets to the 
crushing mode, you're probably dead. Just in case, try to revive Rydia because 
TITAN does the most damage; don't bother healing her, just keep her alive. It's 
mostly luck.

After the battle have the party leave this floor. In the next floor have 
Rydia use DEJON and continue to use it until she reaches the entrance to the 
Sealed Cave. Right before the exit there is another scene and Cain leaves the 
party; be sure to de-equip him first. For now there are three things you can do:

a) Return to the Dwarf Castle
b) Proceed to the Land of Phantom Beasts
c) Proceed to the Sylph Cave

It's your choice, and choice b and c are completely optional in the game. But if 
you are following this walkthrough, go to the Land of Phantom Beasts first.


THE KING OF THE PHANTOM BEASTS AWAITS*
}From the Sealed Cave go a little northwest and you will see a small island 
on the lava. Land you ship there and enter through. Before you move anywhere 
immediately cast LEVITA on the entire party (just press left when it points to
one character): this will allow you to escape any harm done by the "Lava 
Pot Holes" and also the Quake attacks the opponents use here. And each time you 
enter a staircase or room, you must cast LEVITA again so keep that in mind. 
Proceed to the top right corner and pick up a FENIXDWN. Walk to the left through
a secret passage, pick 
up an ETHER, and continue back and to the bottom. At the bottom right hand 
corner is a HIPOTION. Then proceed to the next room on the left. In this 
room once again cast LEVITA, continue to the bottom, and pick up a HIPOTION.
Now go to the top left, pick up a COTTAGE, proceed to the right, and 
enter through to the next room. Now go towards the bottom and pick up a 
FENIXDWN. Ignore the left side for now. Continue to the right and pick up a 
MONSTERS. Now to the right is a hidden passage: go through and go down. 
To the left is a HIPOTION, a POISON axe, and a KIKUICHI. Now go back all 
the way to the right and go up. Before you enter the next room, go to the top 
and open a Treasure chest to start a fight against 5 SATANITEs. Have Rydia use 
TITAN in this battle and have the party attack as usual. After the battle you 
recieve a DEFENDER sword for Cecil. Now enter the grey portal. You will now be
in the Phantom World; no monsters will attack.
Now go down and pick up 6000 GIL, and continue on to pick 
up 5000 GIL. Continue around, ignoring the portal to the next room, and pick up 
a MONSTERS. The last chest is an ETHER. Now go all the way down to the 
bottom of the room; you will see a square of the floor that is slightly bordered 
in brown. Enter it and you will be in a hidden room which contains 10 YOICHI 
arrows, an ELIXIR, an ETHERDRY, and a YOICHI bow. Now go back to the grey portal
you ignored earlier, enter it, then step off it and on it again. Now go down to
pick up a RATTAIL. Now re-enter the portal. In here are some weapons and armor shops.
Continue to the top left corner; in here is a save spot and two chests, which 
contain a FENIXDWN and a MONSTERS. Now save your game and heal your wounds if any. 
Go down and enter the house where a yellow chocobo is standing in front of (the 
library). Make your way through a staircase and a portal. Talk to Ashura on the 
right. Rydia will ask for Queen Ashura's help, but she will need to test the 
group's worthiness first. If Rosa is at level 36 or above, select yes to enter
a boss battle.

BOSS FIGHT: ASHURA          
            HP: 31,005
            GIL: 0     EXP: 20,000
This battle is hopeless without Rosa's RFLCT spell. As soon as the battle 
starts, cast RFLCT on ASHURA. If you don't do this, she'll heal herself way too 
fast for you to attack her. Once she's RFLCTed, just keep attacking her. Don't 
worry too much about healing, don't use any magic or arrows, and don't use any 
FENIXDWNS. You'll eventually just get healed and revived by her. When you win, 
you'll get the ASURA summon spell.

After the battle head back to the save room and save your game. Now head back to 
the room that you fought Ashura in and talk to the man on the left. Select yes
and a fight will start.

BOSS FIGHT: LEVIATHAN      
            HP: 50,001
            GIL: 0     EXP: 28,000
This fight is not going to be easy. He will use his BIG WAVE attack often, 
draining about 600 HP from everybody. Make sure you do not have any ICE 
equipment on Cecil because his BLIZD2 attack will do about 1300 HP of damage. 
You might want to have Rosa cast RFLCT on Cecil so that the BLIZD2 spell 
reflects back on LEVIATHAN. Also, don't cast RFLCT on everybody so that Rosa can 
heal the party. Have Rydia use TITAN. If FuSoYa is with you, let him cast THND3.
Have Rosa AIM and heal if neccessary. Make sure to revive party members quickly. 
Have Cecil and Edge attack regularly. After the battle, Leviathan will lend you 
his power.

After this tough fight have Rosa TELEP. Check if you have at least 20 FenixDwns,
20 Aprntices, and 20 EchoHerbs - you'll need them where you're going. 
Head to the cave northwest of the Phantom Beast cave, but heal your wounds and 
save your game first.


WHO'S THE INJURED MAN HERE?*

Watch out for two types of enemies
here: the MOLBOLs and the TOADYWITCHs. The MOLBOLs will cast BADBRETH on one
character, giving him every status problem in the book! Remember that both Cecil
and Rosa know ESUNA, so have Cecil cast it after battle whenever possible (it's
the only decent spell he can use anyway). If he got BADBRETHed, have Rosa cast
ESUNA. If they're both gone, use an ECHOHERB on Cecil so he can cast ESUNA on 
himself and Rosa. For the TOADYWITCHs, don't ever bother using any items or 
healing during the battle. She can't even hurt you! And the toads will just as 
often heal you from being a frog. So just keep attacking the TOADYWITCH (the Toady 
Toads won't do anything at all when she's gone!) and THEN heal from Frog status.

Immediately cast LEVITA on the entire party. From the start, go to the right and 
pick up a MONSTERS and a set of 10 ANGEL arrows. Now continue down. In this 
room is a staircase that leads to the top and one that leads to the bottom. 
Take the top staircase for now. Once again don't forget to 
cast LEVITA. In this room go to the top where you will see three treasure chests: 
they are a HIPOTION, a MAIDKISS, and a FAIRY rod. (To get the rod you have to use
a secret passage below the chests.) Now head to the right via 
a hidden passage (check the right wall while standing on the stairs)
and into the next room (ignore the portal). In this room go right and down and 
pick up the four treasure chests which contain a SPIRIT, 3000 GIL, 2000 
GIL, and a MEDICINE. After doing that, continue down. Here there are five 
unopened treasure chests which contain a MAIDKISS, MONSTERS, MAIDKISS, 
an EXITDOOR, and an ETHER. After that, drop into the hole 
to the right. Here go up and to the left (through the wall)
and enter the portal to take you to a room with six treasure chests
(remember to cast LEVITA). The top three all contain fights with
six DREAM EVILs and the prizes are FANGs, items which simulate powerful
Elemental attacks. The top left chest has a RED-FANG (Fire), top middle
has a WH. FANG (Ice), and top right has a BLUEFANG (Thunder).
The bottom chests all contain weapons. The bottom left contains an
ENGETSU for Edge, but is guarded by 2 MAMMONs and 2 MOLBOLs. Bottom
middle has an AVENGER sword but is guarded by 4 MOLBOLs. Bottom right
has 10 MEDUSA Arrows and is guarded by 2 UNDRGRNDRs. Now step on the portal to
the right to be transported out of the cave. If you like, take the airship back 
to a town, save and rest. Now re-enter the cave. Go down one staircase again;
this time, take the bottom staircase. Cast LEVITA again and you will see a save 
point. It shouldn't be neccessary to save here now. Now go to the very top right;
there's a secret passage. Follow it to the third chest you couldn't get before:
it has an ELVENBOW. Now go back to the save point area.  
To the left side is 1000 GIL and a COTTAGE. Now continue down on the left side 
to the staircase. You'll find yourself at the bottom staircase in a room which
has 3 staircases. Ignore them, go all the way to the top middle of the room 
through a hidden passage, and you will see a treasure chest. Inside it contains 
a MAGEMASH but you must defeat 6 TOADY TOADs and a TOADYWITCH to win it, which is 
not pretty hard. Now take the middle staircase in this room. In 
here go up and find a HIPOTION, an ETHER, a set of 10 LIT arows, a set of 10 
ICE arrows, and a set of 10 FIRE arrows. Now head out and go up and enter the 
top staircase. In this room to the left is an ELIXIR; after picking it up 
proceed down. Further along the way you will see a house of some sort. In here 
you will find a CATCLAW and a HELLCLAW that Yang was wearing earlier. Here you 
will see Yang, but he is unconsious right now. Take the only staircase you 
see to reach a portal which teleports you back to the overworld.


YOU'VE HELPED TOO MUCH CID!
Talk to Jiott to start another scene. Afterwards head out of the Dwarf Castle 
and onto your airship. Go to the small black hole in the upper right corner and
press A; a new way will open for you. When you reach outside there are 
4 things to do:

a) Head for Mysidia like the King told you to.
b) Head for the basement of Baron.
c) Head to the island near Mithril Town.
d) Go to the Castle of Fabul and talk to Yang's wife.

It doesn't matter which area you go to, but if you are following this 
walkthrough go to the island near Mithril Town. First find the Enterprise (it's
by the Tower of Babil in the overworld) and attach the Hovercraft to it. Now
go to Mithril Town, just south of Fabul.


GET THE ADAMANT ORE*
Here just use your Hovercraft and go to the small cave. Inside you will see two 
mini people; talk to the one in the middle. He doesn't want to talk to you 
unless you have a Tail for him. Give him the RATTAIL and he will 
give you the ADAMANT Ore. From here just leave and head to Fabul which is 
directly north.


HOW DO WE WAKE UP YANG?*
Talk to Yang's wife. She will give you a FRYPAN. Now leave and back to the 
Sylph Cave in the underworld.


SNAP OUT OF IT!*
Go all the way back to where you saw Yang earlier in the Sylph Cave. When you
find him, give him a good whack on the head with the FRYPAN. After a short 
scene you will get the SYPLH summon spell. Now exit out and head back to Fabul.


OUCH! WITH THIS WE CAN EASILY DEFEAT GOLBEZE!*
Give Yang's wife back the FRYPAN and she give you the CLEAVER, which is 
the strongest Dart in the game. Now head back to Baron.


A FORMER KING WISHES TO HELP*
Here save your game outside and go in. Make sure you duplicate your KIKUICHI 
and your DEFENDER (see the tips section) before you proceed. 
Go to the basement of Baron and into the King's room. You will automatically
start a battle.

BOSS FIGHT: ODIN           
            HP: 20,001
            GIL: 0     EXP: 18,000
Ouch! You have to beat this guy quick otherwise he will use his ODIN attack that 
will do about 4,000 HP to every party member. If you don't want to wait until
your stats have risen exponentially, have Edge throw the Cleaver at Odin for 
9999 damage points. With luck you should beat him. Otherwise, have Rosa use 
HOLY (she must be at level 55 to cast this) and have Rydia summon LEVIA, 
have Edge Dart as many things as possible and have Cecil attack. After a while 
he will go down.

After the battle you can now summon ODIN. Now return back to the underground. 


THE LEGENDARY SWORD CAN NOW BE MADE!*
When you are in the underground go to the southeast part of the Underground and 
talk to the Blacksmith upstairs that is sleeping. Here hand him over the Adamant 
ore and also you must give him the LEGEND sword. Here he will tell you to come 
back later. Before you go, check the pots on the lower floor; one on the left
has a MEDICINE and one on the top has a HIPOTION. Now head upstairs and check
the liquor cabinet for a SOMADROP. For some more items, head towards Tomera
in the southern part of the map. Check all the pots and chests in the house to
the upper left for a bunch of items: ZEUSRAGE, S.POLE, MONSTERS, ETHERDRY,
FRAGMENT, and 2000 GIL. That's it for this place, so head towards Mysidia in 
the upper world.


THE LEGEND THEY SPEAK OF IS TRUE!
After the scenario, head back to your airship and toward the blacksmith's house.


THE LEGENDARY SWORD IS NOW YOURS!!!*
Talk to the Blacksmith now and you will recieve the EXCALIBUR. Equip it and 
watch your attack power make a tremendous jump! Now if you didn't defeat Odin 
earlier then make sure you duplicate a ton of EXCALIBURs and head back to Baron. 
But if you have already defeated ODIN or if you don't want to fight him for now 
then head back to the Magical Ship.


A TRIP TO THE MOON
When you're in the Magical Ship, you can do several things. Press A by the
switch at the top to control the Ship like an airship. Go down one room and
sit in one of the seats to rest automatically. Go down another room
to meet a Chubby Chocobo. Now go back to the center of the top room.
Talk to the Crystal and it will take you to the 
moon. Here you can take a look into outer space. When you are on the moon make a 
landing just northwest of the giant Crystal palace. You will have to walk 
your way to the Crystal palace. So take the cave to the left. When you are in 
this cave, go right and inside the treasure chest are 2 EUCARYOTEs and 2 
PROCARYOTEs. Defeat them to obtain a GOLDEN Apple. Now to the top right of this 
room are a STARDUST and a MOON Curtain. After you have picked that up, exit out 
through the top. Now when you are outside go southeast into another cave which 
is the LUNAR PATH. In here is basically nothing. When you reach outside again 
all you have to do is make your way to the cave right under the Crystal Palace. 


A SHOCKING TRUTH UNCOVERED
In this palace and to the left is an HP and Status recovery spot and to the left 
is an MP recovery spot. Step on them if you are badly injured. Now head towards 
the center of the Crystal Palace. After the scene, I highly recommend that you 
go to the Cave Of The Phantom God. 
Also, FuSoYa starts out at level 50 with 1900 HP, but his defense is very weak so 
keep him in the back. 


THE KING OF DRAGONS AWAITS
When you're in the Magical Ship, talk to the steering wheel at the top of the 
ship. Don't talk to the crystal yet though; otherwise you cannot obtain Bahamut 
until after you destroy the Giant of Babil. Now head to the circular ring around 
a giant rock to the east of the Crystal Palace (or to the West, it doesn't matter). 
Land at the top of the ring, walk down, and enter the cave in the middle. Go to 
the bottom and pick up a GENJI guantlet for Cecil and proceed back up and to the 
right. Note that here and in the Lunar Underground, hidden passages are slightly
visible by a kind of blurry horizontal mark where they start and end. Take  
the hidden passage at the top right and pick up the GENJI shield for Cecil. 
Continue down and onto the next room. Now in this room go to the top left and 
take and equip the GENJI armor for Cecil; pick up the GENJI helmet for Cecil also. 
Before you go any further make sure you are fully healed. Now proceed to the 
middle and face off against BEHEMOTH (the screen will blur as if it's a regular 
battle, but it's not!)

BOSS FIGHT: BEHEMOTH        
            Check monster list for stats.
This boss will almost never attack on his own - he just counterattacks. The 
easiest way to do this is to use Blink, Scape item, or Bushn on at least three of 
your characters. That way, they can easily survive at least three attacks. Now 
just keep attacking him. Have Cecil and Edge attack as normal. 
Have FuSoYa use any level 3 elemental spell, have Rydia summon Leviathan and have 
Rosa be your healer. If you have Cain instead of FuSoYa, just let him Jump.

After the tough fight heal your wounds and continue on towards the top and into 
the next room. Here just continue down but another unseen BEHEMOTH blocks your 
path.

BOSS FIGHT: BEHEMOTH         
See above.

After the battle heal your wounds. Now keep going; before you reach the 
middle of the cave another BEHEMOTH is there to slow you down. 

BOSS FIGHT: BEHEMOTH        
See above.

After this battle, continue onto the middle of the room. Talk to the king
to automatically begin the next fight.

BOSS FIGHT: BAHAMUT         
            HP: 45,001
            GIL: 0      EXP: 35,000
This battle is easy to win: the question is how many people you want to win it
with (how much experience to distribute). Casting a single RFLCT spell (or using
one Light or Moon Curtain) will guarantee victory (his M. Flare attack will 
reflect back on him), but the more people who are protected with RFLCT, 
the more people will gain experience! After the RFLCT is in place, just keep 
hammering him with whatever you've got. After you win, you'll learn the 
BAHAM summon spell.

Now leave the cave, go back to the Magical Ship, heal yourself, and then go back 
outside and save your game. Stock up at the lunar Humingway Cave now (southeeast
of the Crystal Palace), you won't be able to once you reach Earth! Now head back 
to the Magical Ship and Earth. 


THE GIANT OF BABIL ACTIVATED?
A scenario will play once you reach Earth. You'll automatically be dumped into 
the Babil Giant.


DESTROY THE CORE FOR ALL LIVING THINGS ON EARTH!
Proceed to the top to reach the Giant's neck. Then go to the 
Chest area. To the left is a SHURIKEN dart. Continue down and also pick up 
a HIPOTION along the way. Continue on and pick up an ETHER and 
also a set of 10 YOICHI arrows at the top and an ALARM before the exit. 
After that proceed to 
the stomach area; go up for a SILVER Apple, then back down, right all the way,
and up for a SOMADROP. Then continue 
on to the left. Here in the Passage, pick up the ELIXIR(it's guarded by a LAST 
ARM - watch out for its ELECWALL 
attack, so destroy it quick). Now proceed to the top which is a save point and 
heal your wounds if neccessary. Don't use Tents, just magic. Now you will be in 
the Lung part of the Giant. 
Inside here you will face off against the Four Emperors again, but this time 
they fight together. Rubicante will heal all of your wounds before battle.

BOSS FIGHT: 4 EMPERORS         
            HP: 110,000 (60,000 1st two, 50,000 second two.)
            GIL: 10,000    EXP: 61,100
            (All HP for individual Emperors are estimates.)
In this boss fight you first face off against SCARMIGLIONE. (20,000 HP) 
He's a cinch - use all your protective magic NOW. I recommend casting BLINK
on Rosa and FuSoYa. Have FuSoYa cast FIRE3, have Rydia cast FIRE3 or (if
she doesn't know it yet) IFRIT, have Edge cast KATON, and have Cecil attack.
Next is RUBICANTE (40,000). He's a bit tougher - he'll cast continual Fire 
spells on the whole party. Starting from now, have Rose and FuSoYa cast KEAL3
on the party EVERY TURN. The MP should last you through the fight, but if you 
get desperate cast ASPIR or use Ethers. Cast BLIZD3 or SHIVA on RUBICANTE, and
have Edge use SITON. Next up is CAIGNOZZIO (22,000). Now comes the tough part - 
all his regular attacks take off 600-1000 HP, plus his Big Wave takes off about
600 HP for every member. You may want to upgrade one of the KEAL3 spells to a 
Keal4 spell if you need it. Use THND3 or RAMUH, and have Edge cast RAJIN. If 
Edge runs out of MP, just have him use regular attacks. The last boss is 
VALVALICIA (28,000). Use the same attack tactics (have FuSoYa cast HOLY this 
time), but watch out for her MAELSTROM attack, which'll deplete all HP to 1 (like 
Kefka's Fallen One from FF6). Cast KEAL4 when this happens and just keep pounding 
on her with lightning attacks.

After the battle the four Emperors perish one by one. Now go back to your save 
point, heal your wounds and save. Now go back to the Lung and into the core. 
Here the alarm goes off. FuSoYa tells the party to destroy the Defensive system 
first otherwise all damage will be repaired. 

BOSS FIGHT: CONTROLSYS, DEFENSESYS, ATTACK SYS 
            HP: 3000(DEFENSESYS, ATTACK SYS) 30,000(CONTROLSYS)
            GIL: 10,000    EXP: 50,000
This is a very brainless and easy battle. Don't even bother using any magic.
Have EVERYONE just use regular attacks - first against the DEFENSE SYS (lower
one) and then against the CONTROL SYS (big one). Don't touch the ATTACK SYS!
The only attack that ever comes is a multi-laser which takes off 100-300 HP
from the party. Just every two turns, have FuSoYa cast KEAL3 on the party.
That's it! Just keep attacking. You may want to de-equip FuSoYa during the fight 
- he leaves the party after the fight.

After you beat the CONTROL SYS, a longish scenario will play. 


RESTOCK BEFORE YOUR JOURNEY TO THE MOON'S CORE
Here in this cave is a small shop that sells supplies. After beating all those
Behemoths in the Cave of Phantom God, you should have lots of money floating 
around. Make sure you have at least 50 FenixDwns, 20 Cottages, and 99 Yoichi 
arrows (you can now buy them in the underworld, in the blacksmith's house.) Buy 
at least 2 Whistles in the Humingway Cave on the moon. If you have any money 
left over, buy Shurikens and HellWinds in the blacksmith's house, and Ethers in 
the Humingway Cave on the moon. Remember to sell Cecil's Diamond equipment (now 
that you have the Genji equipment you don't need it).

Interesting note: ALL of the important characters in the game will not be in their
previous locations: they've all gone to the Tower of Prayer in Mysidia.

THE FINAL BATTLE RESTS IN THE PARTY'S HANDS
When you reach the crystal room you will get a chance to talk to the crystals. 
You will learn that there are eight crystals of Earth and eight crystals of the 
moon. When you're done, proceed to the middle and the crystals will 
automatically take you to the Lunar Underground. Also make note that there are 
many tough opponents inside the Lunar Underground and it will be quite a while 
before you reach your first save point in the Lunar Underground. 

The enemies here are so varied and difficult that I think a special section is
appropriate. The Lunar Underground is more or less divided into four parts:

PART 1

DARKWIZARDs, MOONGODESSs, SKULLDRAGNs, and DEMONSOLDRS

Always go for the DARKWIZARDs first. Although their attacks are fairly weak, 
they're annoying. Always have Edge SNEAK from the MOONGODESSs; you can get 
Artemis arrows! Attack strategically; they have 2700 HP, so hit them until you 
only need one more hit to kill, then keep SNEAKing them. Be quick; if you wait 
too long, they'll cast a spell which completely heals one character but also 
turns him to stone! Then they'll run away. The SKULLDRAGNs are easy; Cecil's 
swords do major damage! Whenever you get
a DEMONSOLDR, go for him even before the DARKWIZARD. They have a LOT of HP.

PART 2

SILVRDRAGONs, GOLDDRAGONS, ALLEMAGNEs, ZOMBIESAURs, BLUEDRAGONS, RILMARDERs.

I hope you've got a lot of Artemis arrows from the MOONGODESSs! They are really
great against all of these dragonish enemies. GOLD DRAGONS will counter with a
paralysis attack all the time, but it misses often. Get the ALLEMAGNEs quickly;
they'll put a Death Sentence on you! If you're lucky, it'll cast it on the same
character twice, resetting the time! If you see that you're running out of time,
just keep hitting A; if you're lucky, the character just won't die! If you see 
that you're not having any luck, just use Edge's KEMUR. If you get a set of TWO 
Allemagnes, just run - you can't to win without losing someone. ZOMBIESAURs
are also very susceptible to Cecil's swords. The RILMARDERs don't do anything at 
all besides cast RABUR on themselves; if you hit them with a Lightning spell, 
they'll wake up and cast THND3 on the party, so just attack them normally for 
some easy EXP and Gil. The BLUE DRAGONs are really tough - they have a LOT
of HP, their regular attacks are very strong, and their SNOWSTRM attack can be 
nasty as well. If you're lucky (I was) you'll get a DRAGON Whip after beating a 
lone BLUE DRAGON! This item makes dragon battles (even boss ones) MUCH easier! 

PART 2A: PUDPRINCES

There's a single room on the right side of the 5th floor, which holds a RED-FANG. 
Fighting around in this room will put you up against RILMARDERs (easy) or a pair
of SLVRDRAGON and GOLDDRAGON (sort of hard). Rarely you'll also get a ZOMBIESAUR
(easy). Keep fighting around (I'd recommend you save your game state after every
fight) and eventually (after a LONG time) you'll come up against the PUDPRINCES.
These pink dudes give you one round and then the Chocobo music will start and 
your characters will more or less be BERSKed. If you get a chance to heal, do 
it! There are 5 PUDPRINCES and each of them have 20,000 HP. If you win, you'll 
get over 270,000 Gil! (55,555 from each). Also, if you're VERY lucky, you'll get 
a PINKTAIL. TELEP out and give it to the man on Adamant Isle for the awesome
ADAMANT Armor! If you don't want to spend the time, use the Alarm item (so 
THAT's what it's for!) to fight them immediately. If you run out, you can use 
the Game Genie Gunslinger code to get them (they're 4 items after Tent).
Note: According to Cloud Of The Sky ([email protected]), after about 5 Dances,
the PUDPRINCES begin to use LURE. After your character recovers from it, he won't
be BSERKed!


PART 3

RED DRAGONs, BEHEMOTHs, PHASEs.

RED DRAGONs are similar to BLUE DRAGONs, but their multi-attacks don't do as 
much damage (although they are more accurate). If you see a single RED DRAGON,
watch out! He'll resurrect himself twice before letting you win.
The BEHEMOTHs are a bit easier 
this time around because your stats are higher. Only have Cecil and Cain go at 
them while the rest of the party Defend and Rosa casts BLINK (Edge can cast 
BUSHN). The PHASEs are really tough - they immediately cast RFLCT on everyone, 
meaning you can't use any healing spells, then casts spells like HOLY, FLARE, 
and BIO on the party. Just keep using your strongest attacks! You can cast black 
magic by aiming at one of your party members so it'll reflect onto the PHASE, 
but watch out - it doesn't tell you when the RFLCT wears off!

PART 4

ZEMUS MIND, ZEMUSBRETH

These two creatures only appear in the last screen before Zemus (it has
a red cave background). They are both
classified as bosses; they have boss explosion effects. ZEMUS MIND is
extremely tough - he'll use both PROTC and SHELL on himself, making physical
attacks harmless and magical attacks weak. He'll then proceed to cast CONFU 
on the whole party! The experience you get when you're done just isn't worth
it - just run away. The ZEMUSBRETH is the opposite - he doesn't do anything
except Rabur most of the time. Sometimes he'll cast MINDBLST. He should be easy.


When you first enter the Moon's Core, go to the left through 
the hidden passage and onto the portal; here you should see a door in front. 
Enter it and go through. You will see a treasure chest to the top which is 
a SAGE Staff, but you must win a tough batle against two DARKWIZARDs and two  
MOONGODESSs. After that, heal your wounds; proceed to the left and enter the 
portal. In this next room just go down and enter through the door. Here you will 
be on the 3rd floor of the Lunar Underground, and you will see a sword above 
you. Touch the sword and a boss fight will ensue.

BOSS FIGHT: WH. DRAGON        
            HP: 32,700
            GIL: 0    EXP: 55,000
This boss fight is rather tough to win. Make sure Rosa casts FLOAT on the party 
so the party can avoid the QUAKE attack and also she should be the healer. Have 
Rydia summon BAHAMUT, have Edge attack regularly as well as Cecil, and have Cain 
JUMP. He'll counter any physical attack with SLOW, which will really make it
harder for you. He can cast MAELSTRM on your characters, so heal quickly!

After the WH. DRAGON has been defeated you will recieve the MURASAME. Equip it 
on Edge and go back to the entrance of the Moon's Core. (If you wish, you can 
just have Rosa cast TELEP, then re-enter the castle and touch both plates to 
refill your HP and MP.) Back at the Moon's Core entrance, go to the top right 
and enter the hidden passage. Go around and you will find a treasure chest 
which contains a DARKGEAR robe for Edge. But you must first fight a very tough 
battle against two DEMONSOLDRs. Now go back around to the entrance of Moon's 
Core (you can TELEP again if you like) and down into the next room.  
In this room is a treasure chest to the left through a hidden passage which 
contains a FIREBUTE whip for Rydia; equip it and move on. To the top left is a 
DRAGON shield, equip it on Cain and move on. In this room you will see a door 
in the middle. First go into the bottom right through a short hidden passage
to get a DRAGON helmet; equip it. Through another hidden passage to the right
is the DRAGON armor and to the left of that, a DRAGON Gauntlet. Now head to the 
middle door and continue through. In this next room go to the right and pick up 
a set of 10 ARTEMIS arrows. Now continue down and to the left room; inside is a 
treasure chest which contains an ELIXIR. Now head out; go to the right and 
down and into the next room. Inside, go to the top right and pick up a WH. FANG.
Continue to the left; at the end is an X-POTION. After 
you have picked that up, go to the next room. To the left is a treasure chest 
with a STARDUST Rod, but a BEHEMOTH guards it. Defeat him, collect the treasure 
and continue to the right and into the walkway. In this next room you will see a 
sword to the right, but you can't get it yet, and I wouldn't reccommend you 
trying either. To the bottom left is a treasure chest; make sure Rosa is 
equipped with the ARTEMIS arrows before you open it. Open it and a RED DRAGON 
and a BLUEDRAGON will appear. 
After this tough battle you will recieve a special reward which is a 
CRYSTAL shield. Equip it on Cecil and move on. In this next room go to the 
top right and you will see a treasure chest; pick it up to collect a DEFENSE 
ring. Equip it on anybody and enter the door at the bottom of the cave. 
In this area go to the right and pick up the CRYSTAL armor, but you must defeat 
a BEHEMOTH for it. Now go back into the room and go up. Here you will see a 
treasure chest to the right: pick it up to fight two RED DRAGONS for a 
CRYSTAL guantlet. After you have picked it up and defeated the RED DRAGONs, go 
to the left and into the next room. Here to the left is a WHITE gown for Rosa, 
equip it and move on. Out here to the left is a CRYSTAL helmet guarded by a 
DARKWIZARD and a ZOMBIESAUR; after that go to the room on the right. Inside the 
chest is a RED-FANG. This is the PudPrinces room!! If you don't want to fight
them, just move on. In this next room to the left is a set of 
10 ARTEMIS arrows and to the right is a HELLWIND dart. After picking those two 
up, go down and pcik up a COTTAGE to the left, then continue to the bottom right 
path. In this next room to the left is a MENERVA gown 
guarded by three MOONGODESSs and one DARKWIZARD. Defeat them, collect and equip 
the MENERVA gown, and move onto the right. In this next room go down and enter 
the first door: here is your first save spot in the Moon's Core. Heal your 
wounds and save your game. Then continue onto the right. In here there is a 
lance in the middle; touch it and a fight will ensue.

BOSS FIGHT: PLAGUE      
            HP: 33,333
            GIL: 550    EXP: 31,105
He will immediately begin the countdown timer on your entire party, so you 
really have to move quickly. Here Have Cecil and Edge attack normally, have 
Rydia summon BAHAMUT, have Rosa use HASTE on Cecil and Edge, and have Cain JUMP.
Also when your timer reaches "0" keep pressing A so that you character won't die 
off. He's weak against Flying attacks, so JUMP and Rosa's arrows will do some 
nice damage. Also, he casts HASTE on characters, so he makes it a bit easier
for you.

After the battle the party will win the HOLY Lance; equip it on Cain. Now return 
to your save spot and save your game to restore any lost MP. Now go to the next 
room to the right. Here in this room before you can reach the two treasure 
chests, two LUNASAURUSs approach you.

BOSS FIGHT: 2 LUNASAURUSs         
            HP: 23,000(each)
            GIL: 0     EXP: 59,000
There are two strategies here. One is to have Rydia cast FIRE3 (not Summon magic!
They'll instantly heal themselves from a Summon spell!) and everyone else just
hang back and/or heal her. It'll take a while this way. 
The second strategy is to use physical attacks, but watch out! They'll cast RFLCT 
on themselves and begin casting BIO on the party! Have Rosa continually
heal the party, have Cecil and Edge (and Rydia, if you have the DRAGON whip) 
attack regularly, and have Cain JUMP. If you don't have the DRAGON whip, have 
Rydia cast FIRE3. Just keep at it and don't hold back - remember that there's a 
save point nearby.

You'll win two RIBBONs after the fight; equip them on Rosa and Rydia.
Return back to the save point, save your game, and heal your wounds. Before you 
go forward, remember the room with the COTTAGE to the left? Well, return back 
there and to the left of the previous COTTAGE is an invisible bridge. Go to the 
left and at the top through the middle of the wall block is a staircase. This 
room is the B6 floor; at the bottom is a GOLDEN apple. Continue to the right to 
find a portal. Here just continue up the stairway and into another portal. Here 
you will be at B5; just continue straight up to find a treasure chest which 
contains another DEFENSE ring, but you must defeat a BEHEMOTH to obtain it. 
After the battle, heal your wounds and continue upwards and into another portal. 
In here is a save room; save your game and continue on. In this area you will 
see a sword that you saw earlier. Before you touch it, fight around a bit and 
duplicate a few EXCALIBURs.

BOSS FIGHT: DK.BAHAMUT      
            HP: 60,000
            GIL: 0    EXP: 64,000
Ouch! He will most likely start the battle off with M. FLARE which will probably 
kill off a few of your characters. Then he will put a RFLCT on himself then just 
start casting endless barrages of FLARE spells. Have Edge dart the EXCALIBUR 
swords, have Cecil attack, Cain JUMP and have Rydia either attack 
(if she has the Dragon Whip), use ASURA, or defend, and have Rosa heal the 
party or use HOLY if she has it. Also have her use ARISE on anybody that is 
down. Keep this up and you should win the battle even though it will be an 
extremely difficult fight.

After battle, you will recieve the RAGNAROK; equip 
it and move on. Now go back to the B7 save point and save your game again. Also 
try to duplicate as many EXCALIBUR and RAGNAROK swords as you can (at least 5 of 
each). After that go up and in the next room you will be in the Moon's Core. 
Pick up a HELLWIND dart 
along the way; at the bottom is yet another sword, the MASAMUNE, guarded by 
another boss.

BOSS FIGHT: TIDARTHIAN                
            HP: 50,000                    
            GIL: 0     EXP: 61,000
Ouch again! He will start off the battle with a double BIG WAVE attack that can 
shave off about 1,200 HP of damage to every party member. Also he will use the 
BIG WAVE attack frequently along the battle causing about 500 HP of damage to 
every character. So hopefully you did duplicate those EXCALIBUR swords. Have 
Edge Dart the EXCALIBUR swords, have Rydia summon BAHAMUT, have Rosa bring back 
any party member from wounded condition with ARISE; also have her heal the 
party continually. Have Cain JUMP and Cecil attack regularly. 
Keep this pattern up until he is gone.

After the tough battle you might want to go back to the save point and heal your 
wounds and save your game. Then continue towards the next room past the room 
where you had defeated the TIDARITHIAN. In this room to the bottom right is an 
ELIXIR; collect it and continue downward. Down towards the bottom of this room 
is a WHISTLE; after that continue onwards to the next portal. In this room 
to the bottom right is a HELLWIND dart, and to the left is another HELLWIND 
dart. Now continue towards the bottom right hand corner of the room and into the 
next area. In this area there are no treasure chests; just continue onwards to 
the next room. Restore all of your MP with your Ethers and EtherDry's before 
walking up!


BOSS FIGHT: ZEMUS          
            HP: N/A
This fight you cannot control. 

FINAL BATTLE: ZEROMUS         
              HP: Approximately 115,000
Defend until you reach Edge's turn, then have him SNEAK. You will get a
DKMATTER. Just having this item in your inventory will lessen the damage
of Zeromus's Big Bang spell! Don't worry about him attacking you while you
try to Sneak; he won't!
Now have Cecil use the CRYSTAL; this will make ZEROMUS change forms. And he 
must use the CRYSTAL, otherwise all your attacks will miss. Then have Cecil 
attack normally, have Rosa cast KEAL4 EVERY round, have Rydia summon 
BAHAMUT, have Edge Dart the Cleaver (if you have it), Ragnaroks, Excalburs, 
and the Gugnir lance, then the HellWinds; finally, have Cain 
JUMP. Don't bother using protective spells like SHELL or RFLCT because 
his BLACK HOLE attack destroys them. Rydia has the weakest attack, so if any 
character is wounded, have her use a FenixDwn on him so that the next KEAL4
spell will heal him. Use any items you need! 

Now sit back and watch an excellent ending!


----------VI. Items----------

All items can be sold for half their cost. If they do not have a cost,
they can be sold for 5 Gil.

---Healing Items

Potion
Restores a small amount of HP. 
Bought, found, stolen, and dropped everywhere.
Cost: 30

HiPotion
Restores a slightly larger amount of HP. 
Bought in Dwarf Castle, Tomera, Humingway Cave, and Phantom World. 
Found, stolen, and dropped everywhere.
Cost: 150

X-Potion
Restores a large amount of HP. 
Found in Sealed Cave and Lunar Underground.

Ether
Restores a small amount of MP. 
Bought in Humingway Cave.
Found all over.
Stolen from Bl.Pudding, Gloom Wing, and Luna Virus.
Cost: 10,000

EtherDry
Restores a large amount of MP. 
Bought in Humingway Cave. 
Stolen or dropped by PudPrinces.
Found in Cave of Power (2), Toroia Town, Tower of Babil, Tower Of Babil Part 2, Sealed 
Cave, Cave To Phantom World, Tomera Town, and Lunar Underground.
Cost: 50,000

Elixir
Restores all HP and MP. Bought in Humingway Cave. 
Found in Baron Castle, Cave Of Power, Dwarf Castle (2), Eblana Cave(2), 
Cave To Phantom World, Sylph Cave, Babil Giant, Lunar Underground, and Moon's Core.
Cost: 100,000

FenixDwn
Heals Wounded status. 
Bought, found, stolen, and dropped everywhere.
Cost: 100.

Tent
Used on the map or at a save point; restores about 1000 HP and 100 MP to entire 
party.
Bought, found, stolen, and dropped everywhere.
Cost: 100.

Cottage
Used on the map or at a save point; restores all HP and MP to entire party. 
Bought at Mysidia, Dwarf Castle, Tomera, and Phantom World. 
Stolen from DemonSoldr and GiantSoldr.
Dropped by IronSoldr, Satanite, and IceWarrior.
Found in Eblana Castle (2), Dwarf Castle (3), Eblana Cave, Cave To Phantom World, 
Sylph Cave, and Lunar Underground.
Cost: 500.

Gold-Pin
Heals Stone status.
Bought, found, stolen, and dropped everywhere.
Cost: 400.

MaidKiss
Heals Frog status.
Bought, found, stolen, and dropped everywhere.
Cost: 60.

EyeDrop
Heals Blind status.
Bought, found, stolen, and dropped everywhere.
Cost: 30.

Antidote
Heals Poison status.
Bought, found, stolen, and dropped everywhere.
Cost: 40.

Aprntice
Heals Mini status.
Bought at Mithril Town, Dwarf Castle, Eblana Cave, and Phantom World.
Dropped by Sea Pot and Wood Eyes.
Cost: 80.

DietFood
Heals Piggy status.
Bought at Mithril Town, Dwarf Castle, Eblana Cave, and Phantom World.
Stolen from FangShell, Thundrfish, Deathtanet, DethBeauty, and WoodEyes.
Dropped by FangShell, Thundrfish, and Blood Flwr.
Cost: 100.

EchoHerb
Heals Mute status.
Bought at Mysidia, Dwarf Castle, Eblana Cave, and Phantom World.
Dropped by Sand Sahag and Adamantium.
Cost: 50.

Cross
Bought at Eblana Cave, Dwarf Castle, and Phantom World. 
Cost: 100

Medicine
Cures all status ailments.
Bought in Dwarf Castle, Tomera, and Phantom World.
Stolen from Molbol.
Dropped by GigasGator.
Found in Cave Of Power (2), Eblana Cave, Sylph Cave, and Kokuro's House.
Cost: 5,000

Veggie
When used in Chocobo Forest (or Dwarf Castle), calls Chubby Chocobo.
Bought all over.
Found in Dwarf Castle (3).
Cost: 50. 


---Battle Items

Monsters
Checks enemy stats; works even on enemies which Rabur cannot scan (e.g. 
Allemagne)
Bought in Humingway Cave.
Found in Sealed Cave, Cave To Phantom World (2), Sylph Cave (2) and Tomera.
Cost: 980.

Knowldge Book (*)
Casts a random Summon spell with no MP loss.

Unicorn
Heals temporary status effects (the ones which go away after battle) for whole 
party.
Stolen from Cait Sith and Kuar.
Dropped by Hydra, Kuar and Satan Jr.
Found in Baron Castle (2), Cave Of Power, Eblana Castle (2), and Tower Of Babil part 2.

AlmClock
Wakes entire party from Sleep.
Dropped by HellFlappr.
Found in Eblana Castle.

Whisker
Casts Death on one enemy.  
Found in Eblana Castle.

EarthDrum
Casts Quake on enemy party.
Dropped by Areneid and Arachne.

SilencBell
Casts Silence on all enemies.
Stolen from Satan Jr.
Found in Sealed Cave.

Light Curtain
Casts Rflct on user.
Dropped by Kuar.
Found in Sealed Cave (2).

Moon Curtain
Casts Rflct on user (for longer?). 
Dropped by SlvrDragon and Procaryote, and DarkWizard.
Found in Lunar Passage.

Spirit
Use Destruct on one enemy (user automatically dies).
Dropped by ThndrSpirit and Dk.Grenade.
Found in Eblana Castle, Eblana Cave, and Sylph Cave.

BlueFang 
Powerful Thunder spell (stronger than Thnd3) on all enemies.
Stolen from Y.Dragon and Gr.Dragon.
Dropped by Gr.Dragon and GoldDragon.
Found in Sylph Cave.

Red-Fang
Powerful Fire spell (stronger than Fire3) on all enemies.
Stolen from Zombiesaur and SkullDragn.
Dropped by Red Dragon.
Found in Sylph Cave and Lunar Underground.

Wh. Fang 
Powerful Ice spell (stronger than Blzd3) on all enemies.
Found in Sylph Cave and Lunar Underground.

Scape
Casts Blink on user.
Found in Toroia Town.

SpidrWeb
Casts Slow on all enemies.
Stolen from Undrgrnder, Areneid, and Arachne.
Dropped by Arachne.
Found in Antlion Cave (2), Fabul Castle, Baron Waterway, Cave Of Power, and
Eblana Cave.

Copper Timer
Casts Stop on all enemies for a short time.
Dropped by CentaurKn.
Found in Baron Town, Underground Passage, Antlion Cave, Baron Waterway, and
Cave Of Power.

Silver Timer
Casts Stop on all enemies for a moderate time.
Found in Eblana Castle, Dwarf Castle, Eblana Cave, and Tower Of Babil part 2.

Golden Timer (*)
Casts Stop on all enemies for a prolonged time.

Hermes
Casts Haste on user.
Found in Underground Passage, Fabul Castle, Baron Waterway, Baron Castle, and
Eblana Castle.

Beserk Potion
Casts Bersk on user.
Stolen from Ogre and Brsrk.Ogre.
Dropped by Molbol and Ogre.
Found in Fabul Castle, Toroia Castle, Eblana Castle (2), and Dwarf Castle (2).

VampFang
Casts Drain on one enemy.
Stolen from DracuLady and Miss Vamp.
Dropped by DracuLady and Miss Vamp.
Found in Eblana Cave.

LilithKiss
Cast Aspir on one enemy.
Stolen from Lilith.
Found in Tower Of Babil, part 2.

Stardust
Cast Comet on all enemies.
Stolen from Procaryote, Eucaryote, and SlvrDragon.
Dropped by SlvrDragon.
Found in Lunar Passage.

ZeusRage
Cast Thund on all enemies.
Stolen from GoldDragon.
Dropped by Marid, GoldDragon, and GiantSoldr.
Found in Fabul Castle Baron Waterway, and Tomera.

GodsRage
Casts Thnd2 on all enemies.
Stolen from MachDragon and ThundrDrgn.

S.Pole
Casts Blizrd on all enemies.
Dropped by RemedyBomb, and Blizlizard.
Found in Underground Passage, Antlion Cave, Fabul Castle, Tower Of Babil, and Tomera.

N.Pole
Casts Blizd2 on all enemies.
Stolen from Abyss Worm.
Dropped by Abyss Worm.
Found in Agalt and Tower Of Babil.

Fragment
Casts Fire on all enemies.
Stolen from Dk.Grenade and RemedyBomb.
Dropped by RemedyBomb.
Found in Underground Passage (2), Fabul Castle, Mist Town, and Tomera.

RightArm(*)
Casts Fire2 on all enemies.

---Miscellaneous items

DwfBread
Gives a view of the entire map. Useful when lost.
Bought in Tomera and Phantom World.
Cost: 100.
Found in Baron Town.

Whistle
Calls Chubby Chocobo anywhere. (CANNOT be used as many times as you want!)
Bought in Humingway Cave.
Found in Lunar Underground.
Cost: 20,000

Silver Apple
Raises one character's HP by 50.
Dropped by GoldDragon and Deathtanet.
Found in Cave Of Power, Eblana Cave, and Babil Giant.

Golden Apple
Raises one character's HP by 100.
Found in Lunar Passage and Lunar Underground.

SomaDrop
Raises one character's MP by 10.
Dropped by ToadyWitch.
Found in Kokuro's House and Babil Giant.

ExitDoor
Casts TELEP.
Found in Antlion Cave, Cave Of Power, Eblana Castle, and Sylph Cave.

PornoMag
Turns the screen red momentarily. 8-)
Dropped by K.Higuchi.
Found in Dwarf Castle.

--The next four items are used to teach Summon spells. They are dropped by
certain enemies with an astoundingly low chance. They can only be used
once, and then only when Rydia is in your party.

MindFlay(*)
Teaches Rydia the MIND summon spell.
Supposedly dropped by MindFlayer.

Cocktric
Teaches Rydia the COCKT summon spell. 
Dropped by Cockatrice.

Bomb
Teaches Rydia the BOMB summon spell.
Dropped by any Bomb enemy (Bomb, Pain Bomb, Remedy Bomb, Dk.Grenade)

Goblin(*)
Teaches Rydia the GOBLIN summon spell.
Supposedly ropped by Goblin.

DkMatter
Having this in your possession decreases damage of Big Bang attacks.
Stolen from Zeromus  (first form).


---Items with a (*) are items I received using the Game Genie. I do not know 
where they can be found in the game. 

---Story Items

BombRing
DesrtLite
Baron Key
Echoer
Earth Crystal
Magma Rock
Lugeie Key
Luka Key
Darkness Crystal
RatTail
Adamant
PinkTail
Crystal


----------VII. Weapons----------

Weapons are arranged in order of attack power. There are three parts to each 
battle stat (attack, defense, magic defense): the multiplier (2X), the power 
(123), and the chance of connecting (33%). Elementals are listed under Special. 
To use a weapon as an item, it must be equipped on the user. Items with a * are 
ones which I have not personally found and only got using Game Genie.

Legend of classes:                   Legend of Elementals
DK - Dark Knight                     F - Fire
DR - Dragon Knight                   I - Ice
P - Paladin                          L - Lightning
S - Sage                             H - Holy
BW - Black Wizard                    D - Darkness
WW - White Wizard                    A - Arrows (Flying)
S - Summoner
E - Engineer
N - Ninja
M - Monk
L - Lunarian
(Bards cannot equip anything but harps)


---Dark Swords (can only be equipped by Dark Knights)

Name     Attack        Defense  Magic Def.   Special

Black    +10 +30%

Shadow   +20 +35%

Death    +2X +30 +40%  +1X +2   +1X -1       Causes death; Str,Vit,Agil,Wis+5; 
                                             Will-10.

---

Black: Cecil starts with it.

Shadow: Found in Underground Passage.

Death: Given by King Fabul. 

---Light Swords 

Name     Attack        Defense  Magic Def.  Equip Special  

Ancient  +35 +27%                           P     Causes Curse status.

Legend   +40 +50%                           P,D   H: Will+3

Blood    -1X +44       -2       -1%         P,D   Gain HP in the amount 
                                                  inflicted on enemy
                                                  Str.,Agil,Vit.,Wis.,Will-5

Mithril  +50 +30%                           P,D   4X damage against spirits

Slumber  +55 +27%                           P,D   Causes Sleep

Flame    +65 +30%                           P,D   F

IceBrand +75 +30%                           P,D   I

*Medusa  +77                                P,D   Causes Petrify

Avenger  +2X +83 +50%  +2X +5   -1X -3%     P     H: Must use two hands
                                                  Berserk in battle
                                                  Str.,Agil,Vit.+10
                                                  Wis.,Will-10

Light    +100 +50%                          P     H: Str,Will+3

Defender +105 +40%       +8                 P,D   Vit.+15
      
Excalbur +1X +163 +50%                      P     H: Str.+10

Ragnarok +2X +204 +50%   +8        +2%      P     H: Str.+15, Vit.+15, Will+15

---

Ancient: Baron Waterway

Legend: Received when becoming Paladin.

Blood: Found in Eblana Cave.

Mithril: Bought in Mithril Town for 6000 Gil.

Slumber: Found in Eblana Castle.

Flame: Bought in Dwarf Castle for 14000 Gil; found in Tower Of Zott.

IceBrand: Bought in Eblana Weapon Shop for 26000 Gil.

Medusa: Supposedly dropped by Black Liz.

Avenger: Found in Sylph Cave. 

Light: Found in Sealed Cave.

Defender: Found in Cave To Phantom World.

Excalbur: Give the Adamant to Kokuro for it. 

Ragnarok: Found in Lunar Underground.

---Spears (all Spears can only be equipped by a Dragon Knight)

Name      Attack        Defense   Magic Def.   Special

Spear     +8 +50%                              A

Wind      +50 +30%                             A

Flame     +66 +30%                             A,F: use as item to cast "Fire2"

Blizzard  +77 +30%                             A,I: use as item to cast "Blizd2"

Blood     -1X +86 -28%  -1X -5   -1X -2%       A: Str,Agil,Vit,Wis,Will-10
                                               Gain HP in the amount inflicted  
                                               on enemy

Gungnir   +92 +30%        +8                   A: Vit.+15

*Dragon   +99 +30%                             A: 4X damage against dragons

Holy      +109 +40%                            A,H: use as item to cast "HOLY"

---

Spear: Kain starts with it; bought in Agalt for 60 Gil.

Wind: Kain starts with it second time around.

Flame: Bought in Dwarf Castle for 11000 Gil.

Blizzard: Bought in Eblana Cave for 21000 Gil; found in Tower of Babil.

Blood: Found in Eblana Ruins.

Gungnir: Kain starts with it third time around.

Dragon: Supposedly dropped by Red Dragon.

Holy: Found in Lunar Underground.

---Katanas (all Katanas can only be equipped by Ninja)

Name      Attack       Defense   Magic Def.   Special

Kunai     +25 +40%

Ashura    +32 +40%

Kotetsu   +40 +40%

Kikiuchi  +49 +40%                            Str.+5

Murasame  -1X +56 +50%   -1X +3               Str.,Wis.+5; Agil,Vit.,Will-5

Masamune  +65 +50%                            Agil+3; use as item to cast Haste

---

Kunai: Bought in Eblana Cave for 4000 Gil. Edge starts with two of them.

Ashura: Bought in Tomera for 7000 Gil. Found in Tower Of Babil Part 2.

Kotetsu: Bought in Phantom World for 11000 Gil. Found twice in Sealed Cave.  

Kikiuchi: Found in Cave To Phantom World.

Murasame: Found in Lunar Underground.

Masamune: Found in Moon's Core.

---Axes (all axes can only be equipped on Paladins and Dragon Knights)

Name       Attack      Defense     Magic Def.      Special

*Handaxe   +36                                     Str.+3

Dwarf      +63 +19%    +3          -1              Str,Vit+5; Agil,Wis,Will-5

OgreKillr  +80 +19%                                4X damage against giants

Poison     +95 +10%                                Must use two hands
                                                   4X damage against giants; 
                                                   causes Poison

*RuneAxe   +100 +10%                               ?

---

Handaxe: Supposedly dropped by a DemonSoldr paired with another monster. 

Dwarf: Bought for 15000 Gil in Dwarf Castle; found in Dwarf Castle.

OgreKillr: Bought in Tomera for 45000 Gil. Found in Tower Of Babil Part 2.
           Dropped by DemonSoldr.

Poison: Found in Cave To Phantom World.

RuneAxe: Supposedly dropped by DemonSoldr.

---Claws (all Claws can only be equipped on Monks and Ninjas)

Name      Attack      Defense     Magic Def.     Special

FireClaw  +30%                                   F

IceClaw   +30%                                   I

Thunder   +30%                                   L

Fairy      0                                     4X damage against giants
                                                 Agil+3; causes Confusion

HellClaw  +40%                                   Str.+3; causes Poison

CatClaw   +1 +55%    +1X                         Str,Agil+5; causes Sleep
                                                 doubles multiplier of weapon in 
                                                 other hand

---

FireClaw: Yang starts with it; Bought in Fabul and Baron for 350 Gil.

IceClaw: Bought in Fabul and Baron for 450 Gil.

Thunder: Bought in Fabul and Baron for 550 Gil.

Fairy: Found in Cave of Power (Dark Elf's Cave)

HellClaw: Found in Tower of Zott and again in Sylph Cave.

CatClaw: Found in Tower of Babil and again in Sylph Cave.

---Whips (all Whips can only be equipped by Summoners. All whips cause 
         paralysis.)

Name      Attack        Defense    Magic Def.      Special

Whip      +20                                         

Chain     +30 +5%

Electric  +40 +10%                                 L

FireBute  +2X +52 +15%  +1X +2     +1X +1%         F: Str,Agil,Vit+5; Wis,Will-5

Dragon    +2X +57 +25%  +1X +2     +1X -1%         4X damage against dragons
                                                   Str,Agil,Vit.,Will+5; Wis.-5
---

Whip: Rydia starts with it second time around; bought in Mist and Phantom World 
      for 3000 Gil.

Chain: Bought in Tomera and Phantom World for 6000 Gil.

Electric: Bought in Phantom World for 10000 Gil.

FireBute: Found in Lunar Underground.

Dragon: Dropped by Blue Dragon.

---Mallets (can only be equipped by Engineers; all mallets require two hands)

Name      Attack        Defense    Magic Def.      Special

Mallet    +45 +25%

Mithril   +55 +25%                                 4X damage against spirits

Earth     +1X +67 +25%                             F: Str.+5, use as item to 
                                                   cast Quake

---

Mallet: Cid starts with it; bought in Toroia for 80 Gil.

Mithril: Bought in Mithril Town for 8000 Gil. Dropped by IronDress.

Earth: Found in Tower of Zott; stolen from SteelGolem.

---Bows (everyone except Dark Knight, Dragon Knight, Sage, Ninja, Monk)

Name      Attack        Defense    Magic Def.   Special

Bow       -10 -20%

CrossBow  -5 -15%

GreatBow  -10%                                  Str.+3

Killer    +5                                    Str.+5

ElvenBow  +9 +25%                               4X damage against magic users; 
                                                Wis.+5

Yoichi    +1X +17 +10%                          Str.+10

Artemis  +2X +27 +20%  +2X +5    -1X -3%       Str.,Agil,Vit.+10, Wis.,Will-10

---

Bow: Bought in Kaipo and Agalt for 220 Gil.

CrossBow: Found in Damcyan Castle. Bought in Mysidia for 700 Gil.

GreatBow: Bought in Toroia and Dwarf Castle for 2000 Gil.

Killer: Found in Tower of Babil; bought for 3000 Gil in Eblana Cave and Tomera. 

ElvenBow: Found in Sylph Cave.

Yoichi: Found in Phantom World.

Artemis: Dropped by MoonGodess.

---Arrows (everyone except Dark Knight, Dragon Knight, Sage, Ninja, Monk. 
           All arrows have "A" elemental. Any arrows found, stolen, or dropped
           come in sets of 10.)

Name      Attack   Special

Medusa    1        Causes Stone.

Iron      5

Holy      10       H

Fire      15       F

Ice       15       I

Lit       15       L

Darkness  20       Causes Blind.

Poison    30       Causes Poison.

Mute      35       4X damage against magic users; Causes Mute

Angel     40       4X damage against giants; Causes Confusion

Yoichi    50

Artemis   75       4X damage against dragons

---

Medusa: Found in Sylph Cave. Stolen or dropped from Black Liz.; stolen from 
        Medusa and Gorgon.

Iron: Found in Damcyan Castle. Bought in Kaipo and Agalt for 10 Gil.

Holy: Found in Damcyan Castle. Bought in Mysidia and Agalt for 20 Gil.

Fire: Found in Cave of Power (Dark Elf's Cave) and Sylph Cave. Stolen from 
      FlameDog. Dropped by Flame Kn. Bought in Toroia for 30 Gil.

Ice: Found in Cave of Power (Dark Elf's Cave) and Tower of Babil. 
     Dropped by BreezBeast.
     Bought in Toroia for 30 Gil. 

Lit: Found in Cave of Power (Dark Elf's Cave). Stolen from Marid, MachSoldr
     and ThundrSpirit. Dropped by MachSoldr. Bought in Toroia for 30 Gil. 

Darkness: Bought in Dwarf Castle for 40 Gil.

Poison: Dropped by Heiropatra. Bought in Eblana Cave for 70 Gil. 

Mute: Found in Eblana Cave. Bought in Tomera for 100 Gil.

Angel: Found in Sylph Cave. Bought in Phantom World for 110 Gil.

Yoichi: Found in Phantom World and Babil Giant. Bought in Kokuro's house for 140 
        Gil.

Artemis: Found in Lunar Underground. Stolen off MoonGodess. Dropped by DarkWizard.

---Knives (can be equipped by Paladin, Dragon Knight, Summoner, and Ninja)

Name     Attack        Defense     Magic Def.   Special

Mithril  +20 +45%                               4X damage against spirits

Dancing  +28 +44%                               Use as item to Throw it w/o 
                                                losing it

*Assassin +2X +31 +5%   +1X +2      -3%         Str.,Agil,Vit.+5; Wis.,Will-10.
                                                Causes death.

MageMash +35 +25%                               4X against magic users
                                                Causes Mute; Wis.+5 

---

Mithril: Bought in Mithril Town for 3000 Gil. Stolen from MithrilGol.

Dancing: Bought in Mist for 5000 Gil.

Assassin: Unknown!

MageMash: Found in Sylph Cave.

---Boomerangs (can only be equipped by Ninjas; have "A" elemental)

Name      Attack        Defense    Magic Def.      Special

Boomrang  +20 +30%

Engetsu   +40 +45%

---

Boomrang: Bought in Agalt and Eblana Cave for 3000 Gil.

Engetsu: Found in Sylph Cave.

---Harps (only for Bards)

Name      Attack        Defense    Magic Def.      Special

Dreamer   +8 +35%                                  Causes Sleep.

Lamia     +18 +40%                                 Causes Confusion.

---

Dreamer: Gilbert starts with this.

Lamia: Found in Antlion's Cave. Stolen from Lamia and MthrLamia. 
       Dropped by Lamia.

---Rods (used by Summoner, Sage, Black Wizard, and Lunarian)

Name       Attack    Defense  Magic Def.   Special

Rod        +3 -10%                          Use as item for a physical 
                                            attack

IceRod     +5 -5%                           I: use as item to cast Blizrd.

FlameRod   +7 -5%                           F: use as item to cast Fire; Wis.+3

Thunder    +10                              L: Use as item to cast Thnd; Wis.+3

LilithRod +13 -40%                         Wis.+5; use as item to cast Aspir.
                                            Gains MP in amount of damage 
                                            inflicted. 

*Apparite  +15                              Use as item to cast Piggy; Wis.+5

Fairy      +30 +5%               +1%        Causes Confusion; Wis.+10.
                                            Use as item to cast Confu.

Stardust   +45                   +2%        Use as item to cast Comet; Wis.+15.

---

Rod: Bought in Kaipo and Agalt for 100 Gil.

IceRod: Found in Underground Passage. Bought in Mysidia for 220 Gil. 

FlameRod: Bought in Mysidia for 380 Gil.

Thunder: Bought in Baron for 700 Gil.

LilithRod: Dropped by Lilith.

Apparite: Unknown!

Fairy: Found in Sylph Cave. Bought in Phantom World for 5000 Gil.

Stardust: Found in Lunar Underground.

---Staffs (used by Paladin, Sage, White Wizard, and Lunarian)

Name     Attack     Defense  Magic Def.    Special

Staff    +4 -5%                            Use as item to remove poison from 
                                           ally

Healing  +8                                Use as item to heal all allies

Mithril  +12 +5%                           4X damage against spirits; Will+3

Power    +1X +32 +50%                      Str.+10

Energy   +36 +10%            +1X +2%       Will+10

Sage     +48 +15%            +2%           Use as item to cast Raise

Silence  +52 +10%            +1X +2%       Will+10; use as item to cast Mute.

---

Staff: Bought in Kaipo and Agalt for 60 Gil.

Healing: Bought in Mysidia and Baron for 480 Gil; stolen off Summoner and 
         Marionette.

Mithril: Bought in Mithril Town for 4000 Gil.

Power: Bought in Eblana Cave for 2000 Gil.

Energy: FuSoYa starts with it; Bought in Phantom World for 7000 Gil.

Sage: Found in Lunar Underground.

Silence: Dropped by Marionette.


---Edge's Darts

Only the Cleaver, Shuriken, and Hellwind are specialty darts; the rest
are listed under their proper headings.

Dart              Power

Mithril Knife     20
Kunai (katana)    25
Dancing Knife     28
MageMash (knife)  35
Ancient Sword     35
Shuriken          40
Blood Sword       44
Kikiuchi (katana) 49
Slumber Sword     55
Murasame (katana) 56
Masamune (katana) 65
Hellwind          80
Avenger Sword     83
Blood Spear       86
Gungnir Spear     92
Light Sword       100
Defender Sword    105
Holy Spear        109
Excalibur (sword) 163
Cleaver           255

---

Shuriken: Dropped by BlueDragon. Found in Eblana Cave twice, Tower of Babil part
          2, Sealed Cave, and Babil Giant. Sold in Kokuro's house for 20000 Gil.

Hellwind: Found in Sealed Cave, twice in Lunar Underground, and twice in Moon's
          Core. Sold in Kokuro's house for 50000 Gil.

Cleaver: Exchange with Yang's wife for FryPan.

----------VIII. Armor----------

Armor is arranged in order of defense power. There are three parts to each 
battle stat (attack, defense, magic defense): the multiplier (2X), the power 
(123), and the chance of connecting (33%). "Special" lists status and elementals 
that the piece of armor protects against. Items with a * are ones which I have 
not personally found and only got using Game Genie.

Legend of classes:                   Legend of Elementals
DK - Dark Knight                     F - Fire
D - Dragon Knight                    I - Ice
P - Paladin                          L - Lightning
Sa - Sage                            H - Holy
BW - Black Wizard                    D - Darkness
W - White Wizard                    A - Arrows (Flying)
S - Summoner
E - Engineer
N - Ninja
M - Monk
L - Lunarian
B - Bard

---Robes

Name      Attack   Defense     Magic Def. Equip         Special

Cloth              +1                      all-DK

Convinct           +1             +1       all

Poet               +2             +1       all-DK        Stops Mute

Leather            +2             +1 +1%   all-DK

Gaea               +3             +3 +3%   P,S,Sa,W,BW,L

Kenpou             +5 +10%        +2 +1%   all           Str.+3

Priest             +5             +5 +5%   P,S,SA,W,BW,L Will+5

Black              +8             +7 +7%   S,L           Wis.+5

Light              +12             +9 +10% P,S,W,BW,L,Sa L: Wis.,Will+5
 
Bl.Belt  +1        +13 +20%       +3 +2%   P,D,S,W,N,L   Str.,Vit.+5

Power    +2X +4    +15                     P,Dr,S,W,N    Str.+15

White              +18             +10 +8% P,W           D: Will+15

DarkGear           +24 +60%        +15 +8% N             Agil+3

Menerva  +3x +4    +2x +27 +30%    +5 +1%  W,S           Stops Paralyze
                                                         Str,Vit,Agil+15; Wis.,Will-15

---

Cloth: Found in Mist. Bought at Kaipo and Toroia for 50 Gil.

Convict: Cid starts with it.

Poet: Bought in Mist for 70 Gil.

Leather: Bought in Kaipo and Toroia for 200 Gil. Dropped by Alligator.

Gaea: Bought in Mysidia for 500 Gil. Rydia starts with it second time around.

Kenpou: Bought in Baron for 4000 Gil.

Priest: Found in Tower of Zott. Bought in Dwarf Castle for 1200 Gil.

Bl.Belt: Found in Dwarf Castle. Edge starts with it.

Black: Bought in Eblana Cave for 10000 Gil.

Light: Bought in Phantom World for 30000 Gil.

DarkGear: Found in Lunar Underground.

White: Found in Lunar Underground.

Menerva: Found in Lunar Underground. Dropped by MoonGodess.

---Rings/Armbands

Name      Atk.   Defense      Magic Def.  Equip           Special

Cursed  -3x -4   -1x -7 -10%  -2X -4%     all-DK        Str,Vit,Agil,Wis,Will-15  

RubyRing                      +3 +2%      all-DK         Stops Piggy

IronRing         +2           +2 +1%      S,Sa,W,BW,N,M,B

Power    +1      +2           +2 +2%      P,S,M,N,D      Str.+5

Silver           +4           +4 +4%      N,W,BW,S,Sa,M

Rune             +5           +8 +9%      S,M,N,W,L      Stops Mute; Wis.,Will+3

Diamond          +6           +8 +6%      L,W,S,N        L

Defense          +18 +5%      +12 +10%    P,D,N,W,S      Vit.+15

*Crystal         +1X +20 +5%  +12 +10%    P,S,W,N,D      Agil.+5

---

Cursed: Dropped by Skulldragn (I THINK!) Supposedly dropped by Dream Evil.

RubyRing: Found in Mist. Bought in Toroia for 1000 Gil.

IronRing: Bought in Kaipo and Agalt for 100 Gil.

Power: Found in Dwarf Castle.

Silver: Found in Toroia Castle. Bought in Mysidia and Baron for 650 Gil. 
        Rydia starts with it second time around.

Rune: Bought in Dwarf Castle for 2000 Gil.

Diamond: Bought in Tomera for 4000 Gil.

Defense: Found in Lunar Underground.

Crystal: Supposedly dropped by Behemoth.

---Helmets

Name     Atk. Defense       Magic Def. Equip        Special

Leather       +1  -5%       +1 +1%      all-DK

Bandanna +1   +1            +1 +1%      all          Stops Charm; Str.+5

Feather       +2 -4%        +3 +3%      all-DK

Iron          +3 -10%                   P,D,E

Black         +4 -10%                   DK

Hades         +5 -10%                   DK

Demon         +6 -10%       +1 +1%      DK

Triangle      +3 -3%        +5 +6%      S,W,BW,Sa,P  Wis,Will+3

Priest        +5 -2%        +7 +8%      P,S,W,L      Will+5

Gr.Beret +1   +6 +2%        +1 +1%      all          Str.,Vit.+5

Light         +7 -10%       +2 +1%      P            Will+3

DarkHood +1   +1X +7 +4%    +1 +1%      all          Stops Sleep; 
                                                     Str.,Agil,Vit+3

Mithril       +8 -10%       +2 +2%      P,E,D         

Diamond       +9 -10%       +2 +2%      P,D          L

Ribbon        +9 +2%        +12 +12%    all          Stops: Petrify, Stone, 
                                                     Mute, Mini, Curse, Blind, 
                                                     Death Sentence, Piggy, and 
                                                     Toad 

Genji         +10 -10%      +6 +3%      P,D,N

GoldBand      +7            +10 +11%    W,S          L: Wis.+10

Dragon        +11 -10%      +7 +4%      P,D          all Elementals

Crystal       +12 -10%      +8 +5%      P            all Elementals

*Glass        +30 +70%                  P,D,S,N,W

---

Leather: Several characters start with it. Bought in Kaipo and Toroia for 100 
         Gil.

Bandanna: Dropped by Ogre. Stolen from Behemoth. Bought in Baron for 450 Gil.

Feather: Found in Underground Passage. Stolen from Zuu and Rudra. 
         Bought in Toroia for 330 Gil.

Iron: Bought in Agalt for 150 Gil.

Black: Cecil starts with it.

Hades: Found in Underground Passage.

Demon: Bought in Fabul for 980 Gil.

Triangle: Bought in Mysidia for 700 Gil.

Priest: Found in Dwarf Castle.

Gr.Beret: Found in Tower of Babil. Edge starts with it.

Light: Bought in Mysidia for 4000 Gil.

DarkHood: Found in Sealed Cave.

Mithril: Bought in Mithril Town for 3000 Gil.

Diamond: Bought in Tomera for 10000 Gil.

Ribbon: Found in Lunar Underground.

Genji: Cain starts with it third time around; found in Cave of Phantom God.

GoldBand: Bought in Tomera for 20000 Gil.

Dragon: Found in Lunar Underground.

Crystal: Found in Lunar Underground. 

Glass: Supposedly dropped by Phase.

---Shields (all Shields double the defense multiplier - if it was 4X it becomes 
            8X, etc.)

Name    Atk.   Defense  Magic Def. Equip   Special

Iron           +1 +20%             P,D,E

Black          +1 +22%             DK

Demon          +2 +24%             DK

Light          +2 +24%   +1 +1%    P        Will+3

Mithril        +3 +26%   +2 +2%    P,D,E

Flame          +3 +28%   +2 +2%    P,D,E    I

Ice            +3 +30%   +2 +2%    P,D      F

Diamond        +4 +32%   +2 +3%    P,D      L

Aegis          +4 +34%   +5 +4%    P,D      Stops Stone; Wis.+3

Genji          +5 +36%   +3 +4%    P,D

Dragon         +6 +38%   +3 +5%    P,D      all Elementals

Crystal        +7 +40%   +4 +6%    P        Will+3

---

Iron: Bought in Agalt for 100 Gil.

Black: Cecil starts with it.

Demon: Found in Fabul Castle.

Light: Bought in Mysidia for 700 Gil.

Mithril: Stolen from IronDress, Armadillo, and MagmaTurtl. Dropped by IronDress.
         Bought in Mithril Town for 1000 Gil. 

Flame: Found in Tower of Zott. Bought in Dwarf Castle for 1250 Gil.

Ice: Found in Tower of Babil. Bought in Eblana Cave for 10000 Gil.

Diamond: Bought in Tomera for 15000 Gil.

Aegis: Bought in Phantom World for 20000 Gil. 

Genji: Cain starts with it third time around; found in Cave Of Phantom God.

Dragon: Found in Lunar Underground.

Crystal: Found in Lunar Underground.

---Gauntlets

Name   Atk.      Defense   Magic Def.    Equip     Special

Iron             +2 -10%                 P,D,E,N

Black            +2 -10%                 DK

Hades            +3 -10%                 DK

Demon            +4 -10%                 DK

Gauntlet         +5 -10%       +1 +1%    P         Will+3

Mithril          +6 -10%       +2 +2%    P,D,E,N

Diamond          +7 -10%       +3 +3%    P,D       L

Genji            +8 -10%       +5 +3%    P,D,N

Dragon           +9 -10%       +6 +3%    P,D       all Elementals

Crystal          +10 -10%      +7 +4%    P,D       Will+3

*Giant  +1X +3   +15 -10%                P,D,N,S   Str,Vit+10              

---

Iron: Bought in Agalt for 130 Gil.

Black: Cecil starts off with it.

Hades: Found in Underground Passage.

Demon: Bought in Fabul for 800 Gil.

Gauntlet: Bought in Mysidia for 3000 Gil.

Mithril: Bought in Mithril Town for 2000 Gil. Edge starts with it.

Diamond: Bought in Tomera for 5000 Gil.

Genji: Cain starts with it third time around; found in Cave Of Phantom God.

Dragon: Found in Lunar Underground.

Crystal: Found in Lunar Underground.

Giant: Supposedly dropped by a group of BloodyBones and Skeletons on Mt. 
       Ordeals.

---Armor:

Name   Atk.     Defense       Magic Def.   Equip   Special

Iron            +4 -10%       +1           P,D,E

Black           +5 -10%       +1           DK

Hades           +7 -10%       +2           DK

Demon           +9 -10%       +3           DK

Knight          +11 -10%      +3 +1%       P        Will+3

Mithril         +13 -10%      +4 +2%       P,D,E

Flame           +15 -10%      +4 +2%       P,D      I

Ice             +17 -10%      +4 +2%       P,D      F

Diamond         +19 -10%      +4 +2%       P,D      L

Genji           +21 -10%      +7 +4%       P,D

Dragon          +23 -10%      +8 +5%       P,D,N

Crystal         +25 -10%      +10 +6%      P        all Elementals: Stops same 
                                                    as Ribbon; Will+3

Adamant +3X +4  +2X +108 +99% +1X +2- +12% all      all Elementals: Stops same 
                                                    as Ribbon
                                                    Str.,Vit,Agil,Wis,Will+15

---

Iron: Bought in Agalt for 600 Gil.

Black: Cecil starts with it.

Hades: Found in Underground Passage.

Demon: Bought in Fabul for 3000 Gil.

Knight: Bought in Mysidia for 8000 Gil.

Mithril: Bought in Mithril Town for 17000 Gil.

Flame: Found in Tower of Zott. Bought in Dwarf Castle for 30000 Gil.

Ice: Found in Tower of Babil. Bought in Eblana Cave for 35000 Gil.

Diamond: Bought in Tomera for 40000 Gil.

Genji: Cain starts with it third time around. Found in Cave Of Phantom God.

Dragon: Found in Lunar Underground.

Crystal: Found in Lunar Underground.

Adamant: Exchanged in Adamant Cave for PinkTail.


----------IX. Shops----------

All prices are in Gil, for one item.

KAIPO

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Armor Shop
------------------
Leather Helm 100
Cloth Robe 50
Leather Robe 200
IronRing 100

Weapon Shop
-----------------
Rod 100
Staff 160
Bow 220
Iron Arrow 10

Inn: 50

DAMCYAN

Inn: Free (two pots on either side of top floor)

FABUL CASTLE

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Weapon/Armor Shop
-----------------
FireClaw 350
IceClaw 450
Thunder Claw 550
Demon Helm 980
Demon Armor 3000
Demon Gauntlet 800

Inn: 100

MYSIDIA

Item Shop
-----------------
Potion 30
HiPotion 150
FenixDwn 100
Gold-Pin 400
EchoHerb 50
Antidote 40
Tent 100
Cottage 500

Armor Shop
-----------------
Triangle Helm 700
Gaea Robe 500
Silver Ring 650
Light Shield 700
Knight Armor 8000
Light Helm 4000
Gauntlet 3000

Weapon Shop
-----------------
IceRod 220
FlameRod 380
Healing Staff 480
CrossBow 700
Holy Arrow 20

Inn: 200

BARON

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Armor Shop
-----------------
Bandanna 450
Kenpou 4000
Silver Ring 650

Weapon Shop
-----------------
Thunder Rod 700
Healing Staff 480
FireClaw 350
IceClaw 450
Thunder Claw 550

Inn: 50

TOROIA

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Armor Shop
-----------------
Leather Helm 100
Feather Helm 330
Cloth Robe 50
Leather Robe 200
RubyRing 1000

Weapon Shop
-----------------
Mallet 80
GreatBow 2000
Fire Arrow 30
Ice Arrow 30
Lit Arrow 30

Inn: 400

MIST

Armor
-----------------
Poet Robe 70

Weapon
-----------------
Whip 3000
Dancing Knife 5000

Inn 50

MITHRIL TOWN

Item Shop
-----------------
MaidKiss 60
Aprntice 80
DietFood 100

Armor Shop
-----------------
Mithril Shield 1000
Mithril Helm 3000
Mithril Armor 17000
Mithril Gauntlet 2000

Weapon Shop
-----------------
Mithril Staff 4000
Mithril Knife 3000
Mithril Hammer 8000
Mithril Sword 6000

Inn 500

AGALT

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Armor Shop
-----------------
Iron Shield 100
Iron Helm 150
Iron Armor 600
Iron Gauntlet 130
IronRing 100

Weapon Shop
-----------------
Rod 100
Staff 160
Spear 60
Boomrang 3000
Bow 220
CorssBow 700
Iron Arrow 10
Holy Arrow 20

Inn 50

DWARF CASTLE

Item Shop 1
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBreak 100
Veggie 50
Medicine 5000

Item Shop 2 (before Giant of Babil)
-----------------
Gold-Pin 400
MaidKiss 60
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100


Armor Shop
-----------------
Flame Shield 1250
Flame Armor 30000
Priest Helm 2000
Priest Robe 1200
Rune Ring 2000

Weapon Shop
-----------------
Dwarf Axe 15000
GreatBow 2000
Darkness Arrow 40
Flame Sword 14000
Flame Spear 11000

Inn 600

EBLANA CAVE

Item Shop
-----------------
Gold-Pin 400
MaidKiss 60
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100

Armor Shop
-----------------
Ice Shield 10000
Ice Armor 35000
Black Robe 10000

Weapon Shop
-----------------
Power Staff 2000
IceBrand 26000
Blizzard Spear 21000
Kunai 4000
Boomrang 3000
Killer Bow 3000
Poison Arrow 70

Inn 700

TOMERA

Item Shop
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBread 100
Veggie 50
Medicine 5000

Armor Shop
-----------------
Diamond Shield 15000
Diamond Helm 10000
Diamond Armor 40000
Diamond Gauntlet 5000
GoldBand 20000
Diamond Ring 4000

Weapon Shop
-----------------
Ashura 7000
Chain Whip 6000
OgreKiller 45000
Killer Bow 3000
Mute Arrow 100

Inn 300

PHANTOM WORLD

Item Shop 1
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBread 100
Veggie 50
Medicine 5000

Item Shop 2
-----------------
Gold-Pin 400
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100

Armor Shop
-----------------
Aegis Shield 20000
Light Robe 30000

Weapon Shop
-----------------
Whip 3000
Chain Whip 6000
Electric Whip 10000
Kotetsu 11000
Fairy Rod 5000
Energy Staff 7000
Angel Arrow 110

Inn 1200

HUMINGWAY CAVE (on moon)

HiPotion 150
FenixDwn 100
Ether 10000
EtherDry 50000
Elixir 100000
Monsters 980
Whistle 20000

KOKURO'S HOUSE (after Giant Of Babil)

Shuriken 20000
HellWind 50000
Yoichi Arrow 140


----------X. MONSTER LIST----------

All experience is the TOTAL experience; if you have a 5-person party, divide the 
Experience by 5; if a 3-person party, by 3, etc. Dead characters do not get 
experience (if you have 4 live characters and 1 dead one at the end of the battle, it 
counts as a 4-person party.)

Any attack which is followed by a *C* means that it is a counterattack.

Any space which only contains an "X" means I have been unable to ascertain
that information.

Weaknesses: F = Fire, I = Ice, L = Lightning, H = Holy, A = Flying 
            J = Jump (for T.Takahasi only).

Items: A. = Arrow (set of 10) Sh. = Shield K. = Knife H. = Harp
       S. = Staff C. = Curtain M. = Mallet LilithK. = LilithKiss 

One last note: Due to space considerations, the items have had to be compressed
in space. *^_^* If you see a footnote like *1, look just below that area's list
to see what they stand for. 

----LIST 1: Basic info.

Name       HP   Weak  Gil  Exp.  Sneak    Win      (Attacks)

Abyss Worm 7000  F   310   6302  N.Pole   N.Pole   (BlodSuck *C*)
Adamantium 190   I   45    115   Antidote EchoHerb/Cross 
Allemagne  25000 A   65200 33330 EyeDrop  X        (Death (countdown))
Alligator  175   I   380   121   X        *15      (2xa) 
A. Matsui  {600  X   10    5     X        X
Arachne    3650 I/A  585   4385  SpidrWeb *8      (Quake)
Areneid    2315  A   598   2749  SpidrWeb EarthDrm (Quake)
Armadillo  325   X   194   1554  *2       X         
BaronGuard 280   X   230   710   Potion   X        (Piggy)
Basilisk   90    X   31    57    Gold-Pin X        (StonGaze)
Behemoth   23000 X   65000 57000 Bandanna X
Belfegoyle 2200 H/A  484   4085  Potion   X        (Tornd)
Black Liz. 792   I   43    649   *4       *4       (StonGaze) 
Blizlizard 480   F   289   1330  X        S.Pole   (StonGaze)
Blood Flwr 370   F   32    1204  DietFood DietFood (Pollen)
Blood Worm 638   L   119   690   Potion   Potion   (Tsnunami)
Bloody Bat 439  F/A  262   1976  Potion   *0       (BlodSuck)
BloodyBone 210   F   169   315   Potion   X        (Thund) 
Bloody Red 2400  A   470   3442  EyeDrop  EyeDrop  (Glance)
Bl.Pudding 1357  X   1300  3043  Ether    X
BlueDragon 15000 X   40200 36000 X        Dragon Whip/Shuriken
Bomb       55    X   76    327   Potion   Bomb     (Destruct)
BreezBeast 520   F   276   1440  X        Ice A. 
Brsrk.Ogre 2000  X   270   2358  Beserk   X               
Cait Sith  342   H   252   820   Unicorn  X        (Blaster)
CentaurKn. 380   X   172   860   X        Copper Timer
Chimera    700   X   228   1710  X        X        (Blaze)
ChmraBrain 3400  X   1200  28998 X        X        (Blaze)
Cockatrice 149   F   82    412   FenixDwn *1       (Beak)
Creesalis  986   X   39    2822  Potion   Potion   (Aspir/Slow *C*)
DarkWizard 5100  X   2400  17000 MaidKiss *10      (TorndF2/Aspir/Drain/Thund2)
Deathtanet 380   L   167   1028  DietFood Silver Apple
DemonSoldr 14000 X   7000  18500 Cottage  OgreKillr (Beam/Flmthrwr)
DethBeauty 440   F   210   650   DietFood X        (Pollen)
Dive Eagle 18    A   5     40    FenixDwn Gold-Pin     
Dk.Grenade 1820  A   630   2644  Fragment *12      (Destruct)
Domo Boy   37    X   48    89    Potion   X 
DracuLady  290  F/H  195   810   VampFang VampFang (Blodsuck)
Dream Evil 2800  X   362   3140  Potion   X        (Fire2/Sleep)
Eucaryote  1700  X   1560  6998  Stardust X        (Poison hit)
Evil Head  1014 F/A  330   2305  Potion   Potion   (Blodsuck)
Eyes       1425  X   380   2005  X        X
Face Bat   334  H/A  151   598   Potion   *0       (Blodsuck)
FakePuppet 338   X   269   1407  X        X
Fang Shell 58    L   23    102   DietFood DietFood
Flame Dog  1221  I   244   1708  Fire A.  X        (Flame) 
Flame Kn.  579   I   300   1704  X        Fire A.
Float Eye  20    A   9     40    EyeDrop  X           
Flying Eye 50    A   18    33    Eyedrop  HiPotion (Coldsnap) 
Fly Killer 65    L   30    118   Potion   Potion
Gargoyle   160   H   90    614   Potion   GoldPin  (Tornd)
Gatlinger  115   X   54    370   Gold-Pin X        (Needle)
Ghoul      222  F/H  179   505   Potion   X
GiantSoldr 10000 X   1500  31000 Cottage  *9 
Gigantoad  47    I   24    88    MaidKiss X        (Toad)
GigasGator 292   I   218   660   X        Medicine (2xa)
Gloom Wing 1580  A   -see below- Ether    X
Goblin     6     X   5     30    Potion   Tent/Potion 
GoblinCap. 199   X   45    1930  Potion   X         
GoldDragon 8200  X   23000 30000 ZeusRage *11      (Wreathe *C*/LitFlash)
Gorgon     2550  X   148   3097  Medusa A. X       (Fingrtip)
Gr.Dragon  2200  X   368   4755  BlueFang BlueFang (Thunder) 
Hand-Leg   60    X   20    78    Potion   X         
Heiropatra 285   H   201   740   Antidote Poison A.(Slow)
HellFlappr 900   A   312   1557  EyeDrop  AlmClock (ColdSnap)
HellNeedle 298   X   220   700   Gold-Pin Gold-Pin (Needle)
HellTurtl  700   I   222   920   X        X        (Blizd)
H. Itou    1969  X   5     10    X        X
Hydra      257   L   209   670   Antidote Unicorn  (Wreathe)
IceWarrior 1050  H   211   2610  Tent     *13      (Rflct)
Insectus   28    X   8     45    Potion   Potion   (Aspir)    
Iron Dress 100   X   233   1726  *2       *3        
IronSoldr  3500  X   1220  9700  Tent     Cottage
K. Aoki    10000 X   -----------XXXXXXXX----------
K.Higuchi  {290  X   50    0     X        PornoMag (Destruct *C*)
Kuar       513   X   345   2758  Unicorn  *6       (Blaster *C*) 
K. Yoshii  65000 X   10    20    X        X
Lacy       170   X   42    78    Potion   X
Lady Guard 425   X   200   1047  X        X
Lamia      1200  X   143   2055  Lamia H. Lamia H. (Lure *C*) 
Last Arm   9500  X   338   8700  Alarm    X        (Target, ElecWall)
Lilith     466   F   262   2702  LilithK. LilithRod
Luna Virus 980   X   1100  3237  Ether    X
MachCannon 3000  X   890   3199  Tent     X        (Beam)
MachDragon 18000 X   2550  41400 GodsRage X        (Flame)
MachSoldr  4900  X   985   7998  Lit A.   Lit A.
MagmaTurtl 435   I   234   1666  *2       X         
Mammon     3900  F   525   5042  DietFood X        (Bersk)
Marid      1400  X   205   3082  Lit A.   ZeusRage
Marionette 473   X   195   1000  X        Silence S.(Summon) 
Marion     256   F   180   800   X        X
Medusa     490   X   225   1208  HiPotion X            
MindFlayer 300   X   232   1000  HiPotion X         (Mindblst)
Misleader  1855  X   -see below- Potion   X         (Aspir/Slow *C*)
Miss Vamp. 2375 F/H  263   3588  VampFang *7        (Thnd2/BlodSuck/Pupil)
MithrilGol 2900  X   383   3655  Mithril K. X
Molbol     4200  X   456   5640  Medicine Beserk    (BadBreth/Digest)
Molz       695   X   253   1504  Potion   Potion    (Retreat)
MoonGodess 4000  X   3500  13000 *10      Menerva/Artemis Bow
MthrLamia  1100  X   247   1325  Lamia H. X
MysteryEgg: Hatches once hit. Has the same stats as the monster inside.
            Includes Lamia, Black Liz., Naga, Gr.Dragon, and Y.Dragon.
Naga       320   X   150   1125  X        X
NagaRusher 1480  X   238   3582  Antidote Antidote (Silnce)
Ogre       865   H   240   800   Beserk   Bandanna/Beserk
Organitoad 59    I   34    127   MaidKiss X
Pain Bomb  111   X   108   316   Potion   X        (Destruct)
P.Bavarois 105   F   50    750   Potion   X            
Phase      37000 X   65000 50000 X        X        (Rflct/H/Bio/Flare/Keal3)
Prankster  410   F   550   1220  X        X
Procaryote 2600  X   1850  7998  Stardust Moon C.  (Poison hit)
PudPrinces 20000 X   55555 10000 EtherDry *14      ("Come Dance"/Lure)
Red Dragon 15000 I   65000 26500 X        Red-Fang (Heater)
Red Marsh. 35    F   36    134   Potion   X         
RemedyBomb 697   A   315   2458  Fragment *5       (Destruct) 
Revenant   250  F/H  186   576   Potion   X
Rilmarder  12000 L   10700 20000 X        Tent     (Rabur/Thund3)
Rudra      500   A   150   1412  Feather  Gold-Pin (2xa)
RudraBaby  50    A   81    1004  FenixDwn X        (Beak)
Sahagin    64    L   39    134   ?        X
Sand Sahag 20    I   17    70    Antidote EchoHerb             
Sand Worm  75    X   22    80    Potion   X         
Satanite   2900  X   575   6339  Tent     Cottage      
Satan Jr   3480  X   650   4336  SilencBell Unicorn (Conf *C*)
Sea Pot    125   L   94    134   Antidote Aprntice  (Reraise/Retreat)
Searcher   5500  X   900   15105 Alarm    X         (Alarm *C*/Beam*C*)
SkullDragn 12000 F   6750  14000 Red-Fang X
SlvrDragon 7500  X   19000 25000 Stardust Moon C./Stardust
SorcerLady 350   X   129   500   X        X         (Slow, Silnce)
Sorceror   1000  X   272   2255  Healing S. Healing S.        (Summon)
Soul       200   H   165   460   Potion   X         (Fire)
Spirit     86    H   122   278   Potion   Potion    (Fire)  
Splasher   180   L   145   430   Potion   Aprntice
Skeleton   135  F/H  126   238   Potion   X         (Thund) 
Skulljar   740  F/H  116   1576  Potion   X
SteelGolem 1950  I   445   2378  Earth M. X
StoneGolem 2560  I   238   2910  X        X        
Summoner   3600  X   475   4243  Healing S.X        (Summon)
Sword Rat  30    X   13    60    Gold-Pin X           
ThndrSprit 1400  H   149   2461  Lit A.   Spirit
ThundrDrgn 7600  A   900   7775  GodsRage X         (LitFlash)
Thundrfish 284   A   214   640   DietFood DietFood
Toady Toad 600   I   335   1830  MaidKiss MaidKiss  (Toad)
ToadyWitch 2460  X   598   3435  MaidKiss SomaDrop  (Toad/Retreat
T.Takahasi 65000 J   0     5     X        FenixDwn
TwinSnake  108  I/H  222   720   Antidote Antidote  (Wreathe)
Tiny Mage  69    X   61    136   X        X         (Aspir/LV1 Black Magic) 
Undrgrnder 655   X   342   1357  SpidrWeb X        
WhiteMoose 298   I   384   1806  Potion   Ether    
Wood Eyes  335   F   148   687   DietFood Aprntice
Y.Dragon   3100  X   1500  28000 BlueFang X         (Thunder *C*)
Yelow Jely 55    L   33    144   Potion   X        
ZemusBreth 40000 X   50000 60000 X        X         (Rabur/Mindblst)
Zemus Mind 20000 X   50000 65000 X        X         (Conf (all)/Protc/Shell)
Zombie     52   F/H  31    112   Potion   X
Zombiesaur 12000F/H  8100  15000 Red-Fang X         (Curse)
Zuu        941   A   489   432   Feather  HiPotion  (2xa)

*0: Potion/HiPotion
*1: FenixDwn/Cocktric
*2: Mithril Shield
*3: Mithril Mallet/Mithril Shield
*4: Medusa Arrows
*5: Fragment/S.Pole
*6: Unicorn/Light Curtain
*7: VampFang/HiPotion
*8: EarthDrm/SpidrWeb
*9: ZeusRage/Alarm
*10: Artemis Arrows/Moon Curtain
*11: ZeusRage/Silver Apple/BlueFang
*12: Spirit/Bomb
*13: Tent/Cottage
*14: EtherDry/PinkTail
*15: Leather Hat/Leather Robe

I haven't been able to get some of these monsters alone, so here is the 
cumulative stats for the enemy parties:

1 Blood Flwr, 2 Gloom Wing, 2 Misleader: 2128 Gil and 13750 Exp.

Cute point: The Yellow Jelly is actually 12 letters long! The amazing folks
at j2e managed to make an "ll" character 1 space wide. Cool, huh?

---LIST 2: Species, Classes, and Locations

Certain weapons are more powerful against certain Classes. The Species are 
what I term the monsters that look exactly alike (Bomb and Pain Bomb, for 
example). Locations are where that monster can be found in the game. These
monsters are grouped by species (not alphabetically), and in the order
that species appears in the game for the first time. Note that many species
have no class at all. The syntax is as follows:

Enemy1 Species1 (class): location(s)
Enemy2 Species1 (class): location(s)

Enemy1 Species2 (class): location(s) 
etc.

Dragons, magic users, and giants are weak against certain weapons. Undead
creatures are weak against Fire and Holy, and casting Drain on them has
the opposite effect. Slimes have high defense, and any attack will only
do 1 damage, but if you keep attacking them eventually one hit will 
break through.

---------------

Dive Eagle: Baron Overworld
Cockatrice: Fabul/Mysidia areas, Mt. Hobs.
RudraBaby:  Agalt/Babil/Dwarf Castle areas

Goblin:     Baron Overworld, Fabul/Mysidia areas, Antlion Cave.  
Domo Boy:   Fabul/Mysidia areas, Antlion Cave.
GoblinCap.: Agalt/Babil/Dwarf Castle areas, Tower of Babil.
Rilmarder:  Lunar Underground.

Sword Rat:  Baron area, Fabul/Mysidia areas
Gatlinger:  Mt. Hobs, Fabul/Mysidia areas
HellNeedle: Toroia area, Cave Of Power.

Float Eye:  Baron area.
Bloody Red: Cave To Phantom World.
Allemagne:  Lunar Underground.
Plague   :  Mini-Boss, Lunar Underground.

Sand Worm:  Mist Cave, Mist/Kaipo areas, Antlion Cave.
Blood Worm: Baron Waterway
Abyss Worm: Lunar Overworld, Lunar Passage

Flying Eye:  Mist Cave, Mist/Kaipo areas.
HellFlapper: Other Underworld areas.
Gloom Wing:  Other Underworld areas.

Insectus:  Mist Cave, Mist/Kaipo areas.
Creesalis: Other Underworld areas.
Misleader: Other Underworld areas.

Sand Sahag: Mist Cave, Mist/Kaipo areas.
Sahagin:    Underground Passage; Boss, Kaipo Town.

Hand-Leg:   Mist Cave, Mist/Kaipo areas, Damcyan area, Antlion Cave.
Undrgrnder: Other Underworld areas, Sylph Cave.

Mist Dragon: Boss, Mist Cave.

General:    Boss, Kaipo Town.
BaronSoldr: Bosses, Kaipo Town.

Fly Killer: Underground Channel.
Splasher:   Baron Waterway.
Thundrfish: Baron Waterway.

Fang Shell: Underground Channel.
Deathtanet: Baron Waterway.

Sea Pot:    Underground Channel.
Molz:       Agalt/Babil/Dwarf Castle areas.
Luna Virus: Lunar Overworld, Lunar Passage.

Zombie:    Underground Channel, Mt. Ordeals.
Ghoul:     Mt. Ordeals.
Revenant:  Mt. Ordeals.
Skullnant: Boss, Mt. Ordeals.

Gigantoad:  Underground Channel.
Organitoad: Underground Channel.

Alligator:  Underground Channel, Baron Waterway.
GigasGator: Baron Waterway.

Red Marsh.  (slime): Underground Channel, Tower of Zott.
YellowJelly (slime): Antlion Cave, Tower of Zott.
P.Bavarois  (slime): Tower of Zott, Lunar Overworld.
WhiteMoose  (slime): Tower of Babil, Lunar Overworld.
Bl.Pudding  (slime): Lunar Overworld.
PudPrinces: Lunar Underground.

Octomamoth: Boss, Underground Channel.

Tiny Mage (magic user): Underground Passage, Antlion Cave area.
A. Matsui (programmer): Dwarf Castle Development Room.

Adamantium: Antlion Cave, Mt. Hobs.
HellTurtl:  Tower of Zott.
MagmaTurtl: Agalt/Babil/Dwarf Castle area, Tower of Babil.

Lacy        (spirit): Antlion Cave.
ThndrSpirit (spirit): Tower of Babil Part 2.
Marid       (spirit): Sealed Cave.

Basilisk:   Antlion Cave.
Blizlizard: Tower of Zott.  
Black Liz.: Agalt/Babil/Dwarf Castle areas, Eblana Cave, Tower of Babil.

Antlion: Boss, Antlion Cave.

Skeleton   (undead): Fabul/Mysidia areas, Mt. Hobs.
BloodyBone (undead): Mt. Hobs, Mt. Ordeals, Eblana Cave.
Skulljar (undead): Eblana Castle, Eblana Cave.

Spirit     (spirit): Mt. Hobs, Mt. Ordeals.
Soul       (spirit): Mt. Ordeals.
Dream Evil (spirit): Sylph Cave. 

Gargoyle   (spirit): Fabul/Mysidia areas, Mt. Hobs.
Belfegoyle (spirit): Cave To Phantom World.

Bomb:       Fabul/Mysidia areas, Mt. Hobs.
Pain Bomb:  Fabul/Mysidia areas, Mt. Hobs.
MotherBomb: Boss, Mt. Hobs.
RemedyBomb: Tower of Babil Part 2, Lunar Overworld, Lunar Passage.
Dk.Grenade: Lunar Overworld, Lunar Passage.
K.Higuchi (programmer): Dwarf Castle Development Room.

Zuu:   Mt. Hobs, Fabul/Mysidia areas.
Rudra: Agalt/Babil/Dwarf Castle areas.

General:    Boss, Kaipo Town.
BaronSoldr: Bosses, Kaipo Town.
Captain:    Boss, Fabul Castle.
BaronMarin: Bosses, Fabul Castle.
K. Aoki (programmer): Dwarf Castle Development Room.


Dragon Kn.: Boss, Fabul Castle.

Lilith (undead): Mt. Ordeals.   
Lamia:     Tower of Babil Part 2, Other Underworld areas.
MthrLamia: Tower of Babil Part 2.

Scarmiglion               : Boss, Mt. Ordeals.
Scarmiglion (undead)      : Boss, Mt. Ordeals (after transformation)
4 Emperors part 1 (undead): Boss, Babil Giant.

DarkKnight: Boss, Mt. Ordeals.

Monk: Boss, Baron Town.

Hydra:     Baron Waterway.
TwinSnake: Toroia area, Cave Of Power.

BaronGuard: Baron Waterway.
Flame Kn.:  Tower Of Babil.
IceWarrior: Tower Of Babil Part 2.

Beigan: Boss, Baron Castle.
Right Arm: "
Left Arm:  "

Caignozzio       : Boss, Baron Castle.
4 Emperors part 3: Boss, Babil Giant.

DethBeauty: Toroia area, Cave Of Power.
Blood Flwr: Other Underworld areas.

Wood Eyes: Toroia area, Cave Of Power.
Mammon (magic user): Sylph Cave.

Cait Sith: Toroia area, Cave Of Power.
Kuar: Tower Of Babil Part 2, Other Underworld areas, Eblana Castle.

Face Bat:  Toroia area, Cave Of Power.
BloodyBat: Eblana Castle, Eblana Cave.
Evil Head: Sealed Cave.

Ogre       (giant): Toroia area, Cave Of Power.
Brsrk.Ogre (giant): Eblana Castle, Eblana Cave, Tower Of Babil Part 2. 
K. Yoshii (programmer): Dwarf Castle Development Room.

MindFlayer: Toroia area, Cave Of Power.

Heiropatra: Toroia area, Cave Of Power.
Naga:       Tower Of Babil.
NagaRusher: Sealed Cave.

DracuLady  (undead): Toroia area, Cave Of Power.
Miss Vamp. (undead): Sealed Cave.

Dark Elf:   Boss, Cave Of Power.

DarkDragon: Boss, Cave Of Power.
Wh. Dragon: Mini-Boss, Lunar Underground.

Marionette (magic user): Tower of Zott, Tower of Babil.
Sorceror   (magic user): Tower of Babil Part 2.
Summoner   (magic user): Cave To Phantom World.
H.Itou     (programmer): Dwarf Castle Development Room.

Marion:     Tower of Zott.
Calco:      Boss, Dwarf Castle.
Brena:      Boss, Dwarf Castle.
FakePuppet: Tower of Babil.
T.Takahasi (programmer): Dwarf Castle Development Room.

CentaurKn.: Tower of Zott.
IronSoldr:  Babil Giant.

Prankster (magic user): Tower of Zott.
Satan Jr. (magic user): Cave To Phantom World.

BreezBeast: Tower of Zott.
Flame Dog:  Tower of Zott, Other Underworld areas, Tower of Babil. 

Lady Guard: Tower of Zott.
MoonGodess: Cave Of Phantom God, Lunar Underground.

SorcerLady: Tower of Zott.
ToadyWitch: Sylph Cave.
DarkWizard: Cave Of Phantom God, Lunar Underground.

Mag: Boss, Tower of Zott.
Rag: "
Dog: "

Valvalicia:        Boss, Tower of Zott.
4 Emperors part 4: Boss, Babil Giant.

SteelGolem (giant): Eblana Castle, Eblana Cave.
StoneGolem (giant): Tower of Babil, Other Underworld areas.
MithrilGol (giant): Tower of Babil Part 2. 

IronDress: Agalt/Babil/Dwarf Castle areas, Eblana Cave.
Armadillo: Agalt/Babil/Dwarf Castle areas, Eblana Cave.

MysteryEgg: Agalt/Babil/Dwarf Castle areas, both Towers of Babil, Sealed Cave,
            Other Underworld Areas.

Calcobrena: Boss, Dwarf Castle.

Golbeze: Boss, Dwarf Castle.

ShadowDrgn (dragon): Boss, Dwarf Castle.
ThundrDrgn (dragon): Cave To Phantom World.
SlvrDragon (dragon): Cave Of Phantom God, Lunar Underground.
GoldDragon (dragon): Lunar Underground.

Eyes:     Tower Of Babil.
Searcher: Babil Giant.
Last Arm: Babil Giant.

Chimera:    Tower Of Babil.
ChmraBrain: Sealed Cave.

Medusa: Tower of Babil, Other Underworld areas.
Gorgon: Other Underworld areas.

Gr.Dragon (dragon): Tower of Babil, Other Underworld areas.
Y. Dragon (dragon): Other Underworld areas.

Lugeie:     Boss, Tower of Babil.
Blanaba:    "
FusedMecha: "
Lugeie:     "

Areneid: Other Underworld areas.
Arachne: Cave To Phantom World.

Assault Door: Mini-boss, Sealed Cave.

Demon Wall: Boss, Sealed Cave.

Eblana K.: Boss, Tower Of Babil Part 2.
Eblana Q.: "

Rubicante:         Boss, Tower of Babil Part 2.
4 Emperors part 2: Boss, Giant of Babil.

Satanite: Cave To Phantom World.

Ashura: Boss, Phantom World.

Leviathan:  Boss, Phantom World.
Tidarthian: Mini-Boss, Moon's Core.

Toady Toad: Sylph Cave.

Molbol: Sylph Cave.

Odin: Boss, Baron Castle.

Bahamut:    Boss, Cave Of Phantom God.
Dk.Bahamut: Boss, Lunar Underground.

GiantSoldr (giant): Babil Giant.
DemonSoldr (giant): Lunar Underground.

MachSolder: Babil Giant.

MachCannon: Babil Giant.

MachDragon  (dragon): Babil Giant.
Blue Dragon (dragon): Lunar Underground.
Red Dragon  (dragon): Lunar Underground, Moon's Core.

Eucaryote:  Lunar Overworld, Lunar Passage.
Procaryote: Lunar Overworld, Lunar Passage.

SkullDragon (undead/dragon): Lunar Overworld, Lunar Passage, Lunar Underground.
Zombiesaur  (undead/dragon): Lunar Underground.
Lunasaurus  (undead/dragon): Mini-Boss, Lunar Underground. 

Behemoth: Cave Of Phantom God, Moon's Core.

Bahamut: Boss, Cave Of Phantom God.
Dk.Bahamut: Mini-Boss, Lunar Underground.

Phase (magic user): Moon's Core.

Zemus Mind (spirit): Moon's Core.
ZemusBreth (spirit): Moon's Core.

Zeromus: Final Boss.

---LIST 3: Monster attacks.

2xa: Double attack.
Lure: Confuses one ally.
CursAura: Paralyzes all allies. (SPECIAL ATTACK)
Bl.Fang: Thunder attack on all allies. (SPECIAL ATTACK)
PoisonGas: Gives all allies Poison status.
SleepGas: Puts all allies to Sleep.
Beam: Attacks one ally with a laser (fire-elem?)
Laser: Attacks all allies with a laser (fire-elem?)
FlameDgn: Super fire attack on all allies.
Medic: Heals all allies' status problems.
Fingrtip: Gives one ally Petrify status.
Coldsnap: Ice attack on party.
StonGaze: Gives one ally Petrify status.
Beak: Turns one ally to stone.
Destruct: Destroys all remaining HP for a fire attack on one ally.
Needle: Physical attack; ignores armor.
Tsunami: Water attack on all allies.
Wreathe: Paralyzes ally.
Pollen: Attack and HP Down on one/all allies.
Blaster: Paralyzes or wounds one ally.
Blodsuck: Weak attack and HP Down on one ally.
Mindblst: Physical attack. Random status ailment?
Flame: Fire attack on all allies.
Pupil: Confuses one ally.
Glance: Turns one ally to stone. (?)
Summon: Calls another monster.
LitFlash: Lightning attack on one ally.
BadBreth: Gives ALL status ailments to one ally.
Digest: Attack and HP Down on one ally.
Flmthrwr: Fire attack on all allies.
Death: Gives one/all allies Death Sentence.
Curse: Gives one ally Curse status.
Heater: Fire attack on all allies.
"Come Dance": Bersks all allies.

----------XI. GAME GENIE CODES----------

These codes were all obtained from the Game Genie Code Creator's Club
(http://www.videogamesource.com/genie/).

---CODES, PART 1

This section contains codes created by: [email protected]. 
Created by: Aerostar ([email protected]) 
Date: 8/10/98 
These codes are for the JAPANESE version of FF4, "hard type". I used the ROM address 
conversion technique to compare the Japanese and American games and adjusted some of 
the codes to the new memory addresses: 

00CF-A469 The Gunslinger Code (original by Gunslinger) 

Put an item you don't want in the upper-left corner of your item inventory. Now 
put a healing item like Potion in the one right below it. Now use the healing 
potion on the CENTER member of your party. The one above it will change! Use 
this to cycle through all the items in the game! Also, any items used in
this screen will have infinite uses!

0CC3-0F64 Walk through walls (original by Café Eblana) 

E3A5-64D0 All characters can equip any weapon or any armor (original by [email protected])

31EE-646D Go into a town and talk to a person. You will get into a battle, and 
you will have two party members: Golbeze and FuSoYa!. Golbeze's battle menu is 
just "Fight", but you can change it using other codes (try giving him "Twin"!) 
(original by [email protected])

---CODES, PART 2

Created by: Enef4 ([email protected]) 

6667-0DA2 "SECRET CHARACTER CODE" 
It makes Kain invinsible when he jumps to strike an enemy - makes him a secret 
character. But remember to turn on effects or if an enemy uses a spell the game will freeze. 

EE67-OD02 "ANYTHING THAT CASTS A SPELL DIES" 

6667-ODO2 "CHANGE CECIL AND ROSA INTO DARK KNIGHTS" 
When they use a white magic spell they start flashing but turn off effects or 
game will freeze: Warning! Retreat and you will see two dark knights on the 
moon. 

E567-ODO2 "SPELL DEATH AND SECRET CHARACTER" 
A person in your party or an enemy dies when they use any form of magic. Also 
when Cecil uses magic to cure he disappears and becomes a dark knight on the 
screen, makes him secret character, and from there follow the instructions for 
making a secret character like turning off effects and all that. 

AA67-ODO2 "CECIL TURNS INTO A DARK KNIGHT" 
This code was very weird! Cecil uses magic and turns himself into a dark knight.
Then he can do dummy and floats in the air, and then follow instructions for 
making secret character. 

CC67-ODO2 "CECIL TURNS INTO GILBERT AFTER USING MAGIC" 

9967-ODO2 "MAKE CHARACTERS INVISIBLE" 
It makes Cecil, Rosa, Rydia, and Edge invinsible when walking and is just a tiny 
little dot on a battle, they can't do anything. 

---CODES, PART 3: Character Change Codes

The process for using each code is the same, unless noted otherwise. Here is 
what to do: 

1. Go in a battle with the Game Genie's effects off, then turn them on after 
battle starts. 
2. Have one character use an item or spell, and they will glitch. 
3. Run from the battle, and go to your menu screen. 
4. Heal any status ailments of the new charcter, cure them, and revive them if 
needed. 
5. Test the new character! Make sure you turn the effects off before you test. 

Some important things to remember when using: 

1. Do not save games with new characters over your prized saved game! Make a 
separate saved game slot for wierd saved games. 

2. Don't replace Cecil. You need him to finish the game. 

3. If a code doesn't work, don't fret. Try it on a different character and see. 
Or, you may need to complete more of the game first. If 
you haven't even met a person first, the code will almost definitly not work. 
I.E., the FuSoYa code won't work in the beginning of the game. You need to have 
had him in a battle first. That brings us to the next topic... 

When Codes Start Working

This is when we THINK the codes start working. If you find that one of these 
doesn't work, e-mail either [email protected] or [email protected]. 

Cecil: From the begining of the game 
Kain: First time he fights 
Rydia: When you are attacked by the Titan and herself 
Rosa: First time she fights 
Tellah: First time he fights 
Edward: After the fight against Tellah 
Yang: When Yang is fighting the MomBomb 
Palom: First time he fights 
Porom: First time she fights 
Cid: First time he fights 
Older Rydia: First time you see her? We're not sure about this. The game may 
think of Young Rydia and Older Rydia as 2 different charatcers, but it might not 
matter. 
Golbez: You must beat the game first 
Edge: When you see him fighting Rubincante 
FuSoYa: First fight he is in. 

(NOTE: Some codes may not work because of different verisons of FF2, Game Genie, 
and the SNES control deck.) (Editor's note: MANY of these codes do not work on 
this patch!
Maybe it has something to do with the patch; I dunno. *^_^*)

THE CODES

CREATED BY: [email protected] & [email protected] 

4D67-0D02: Character Copy Code 
This changes whoever uses it into the person at the top of the list of people. 

CREATED BY: [email protected] 

EE67-0D02: Erases a character permanently. There are MANY of these but this is 
one. 

FF67-0D02: FuSoYa Code! This code gives you FuSoYa, and that is a PERFECT 
FuSoYa. Almost NONE of these codes give you a perfect character. You may have to 
use his magic a few times before it starts working good. 

AA67-0D02: A Dark Knight named Rydia. You get a Dark Knight that is named Rydia, 
his attack in battle is Recall. 

3367-0D02: Kain the Dark Knight. Uses the Dark Knight body and Kain's menu.

4467-0D02: Eraser/Invincibility Code. This code will Erase a character, however, 
it does not kill them or erase them right away!!! It will take away their Stats, 
but they are still alive for the ONE battle that they are in. How is this 
useful??? Well, do this little trick and you will see! Go into the final battle 
against Zeromus. Before you use the crystal, use this trick on everyone EXCEPT 
Cecil. You have to keep someone alive, or you will perish. Then, have Cecil use 
the crystal. Now, Zeromus can attack anyone and only do damage to Cecil! You 
have about a 5 times better chance to beat Zeromus now!!! 

D767-0D02: SECRET CHARACTER! This is definitly unusual. It has a Dk. Knight's 
stats, Rosa's commands, equipped with all DesertLites, and it looks like Anna in 
battle and a pig on the map! Try this one out! 

D267-0D02: Gives you Palom but with only one battle command which doesn't seem 
to do much.

1267-0D02: Kain the Dark Knight! You can get the Dark Knight Cecil in your party 
with this code. He will be named Kain and he has Kain's menu. You can see Cecil 
Jump!!! 

1367-0D02: Kain the Dark Knight 2! This is the same as above, only the Dark 
Knight has better stats. 

2F67-0D02: Dark Knight Cid! This allows the Dark Knight to be named Cid and use 
Cid's commands (Peep, Fight, Item) The stats for the Dark Knight are: 14 STR, 0 
AGIL, 14 VIT, 0 WIS, 14 WILL, 3 ATTACK, 24 DEFENSE, 148 MAG DEFENSE. 

4D67-0D02: Perfect Copy of Rosa! This code will allow you to obtain a Carbon 
Copy of what Rosa is at your point in the game. This can be used to configure 
your own party to fight Zeromus. 

4F67-0D02: Perfect Copy of Kain! This code will allow you to obtain a Carbon 
Copy of what Kain is at your point in the game. This can be used to configure 
your own party to fight Zeromus. 

5267-0D02: Weird Kain This will give you Kain with the stats of 1 HP, 1 MP, 
Level 0, STR 0, AGIL 56, VIT 1, WIS 0, WILL 0, ATTACK 0, DEFENSE 0, MAG DEFENSE 
8, Equipped with: Right Hand: 4 Head: Dummy Commands: Fight (Normal), Second 
Command is the command that was 2nd in the one you changed (Does a VERY weird 
thing. Sometimes it will glitch however so be careful. It seems to erase a whole 
row of enemies and then revive a whole row.) Third Command is the 3rd command in 
the person who you changed (Casts ICE 1 on anything), Fourth Command is OUR 
(This will glitch every time, I think it was taken out of the game.), and 
the Fifth Command is Fight (Normal Fighting). Use the second command on yourself 
to kill most of the enemies. 

6167-0D02: Yang the Dark Knight! Stats: Str 1, AGIL 76, VIT 0 (Not sure if it is 
0, my notes aren't very clear for this code.), WIS 99, WILL 1, ATTACK 43, 
DEFENSE 65, MAGIC DEFENSE 12, Equipped with Right Hand: Fire Claw75, Left Hand 
2, Head: Wooden Hammer, Arms, Crystal Ring. Commands Fight Kick (Try this one 
out!!!!!!!!!!! It is like the Dark Wave attack that the clone uses in the stance 
he has, except, Cecil is air Borne!!!!) and item. 

6767-0D02: Kain with Imp Call. Get a Kain with the Imp Call spell equipped for 
head. Unequip it and then change the character back with a "Perfect" code and 
you have the Imp Call spell. The Kain isn't really that great any way. 

6867-0D02: Young Rydia Code! This code gives you Young Rydia!!!!!!!!!! The game 
will recognize her as Rydia. However, has the commands for Golbeze (OUR, Fight, 
Fight, Fight, Fight) so you can't have a good Young Rydia and an old Rydia in 
your party..... yet. 

6A67-0D02: Erase? This code seems to erase a character from your party, however, 
the character still appears in battle and in the status screen. However, you can 
not use the character in battle, and the cursor in the status screen skips over 
the guy. You can use this guy as a Human Shield if you want the guy to absorb 
attacks. 

6B67-0D02: Dark Knight with Crystal Sword! Get a Dark Knight equipped with a 
Ragnarok. You can use this at the beginning of the game. Unequip him and you can 
equip your paladin with the Ragnarok when you first get him. Change the guy back 
who you took it from and you will have a normal party again. 

DD67-0D02: Tella Code! This code allows you to get Tella. This Tellah is HARDLY 
perfect, but at least you can now play him after he died. Stats are: 0 STR, 
3AGIL, 0WIS, 0 WILL, p52 HP, 1280 MP, 0 ATTACK, 100 DEFENSE, 0 MDEF, HEAD Charm 
Claw, Body Rune Axe, either character Garbage or Tella for the name in battle. 
Because of his low Agility, he almost never comes up in battle. Stats look like 
Gilbert. He is VERY Glitchy. 

CREATED BY: [email protected] 

A067-0D02: Dark Knight/Paladin! On menu and in battle and on map, name is Cecil, 
and has all the commands of a Paladin. He's not perfect, but pretty cool to see 
defend others as a D.Knight. 

A567-0D02 A Bard named Kain. Commands are Kains, get to see Gilbert Jump. He's 
equiped with Trash Cans on Head and Arms...LEAVE THE ONE ON HIS ARMS EQUIPED, 
IT'S EXTREMELY GOOD. 

A667-0D02- A D.Knight named Palom. Commands are Fight, Black, Twin, Item. He has 
no Black spells but he may gain some later . If you use Twin, he and Cecil will 
cast a twin spell and they will be in Cecil's stance for Dark Wave. He is also 
equiped with Trash Cans, again LEAVE THE ONE ON HIS ARMS EQUIPED. 

A967-0D02: A D.Knight named Tella. Commands are Fight, White, Black, Item. He 
has no spells but he may learn some later . Again, leave the Trash Can on his 
arms because it's very powerfull. 

BD67-0D02: A Bard named Palom. Commands are Fight, Black, Twin, Item. He has no 
Black spells but he may gain some later . If you use Twin, he and Cecil will 
cast a Twin spell; Cecil will be in his D. Wave stance and Gilbert will be in 
his Heal stance. Also, he's got a Crystal on his head and Diamond armor. 

D867-0D02: A young caller named Rydia. Commands are Fight, Black, White, Call, 
and Item. Rydia is an exact copy of Rydia at that point. She's equiped with 2 
Shadow armors, 1 power armor, 1 Heroine armor, and a Black glove...good stuff. 
(EDITOR'S NOTE: This code may only work with some versions or only if you 
currently have young Rydia in your party. When I used with an older Rydia, I had 
strange results. A Dark Knight named Anna, who had a Pig map picture, had 
Porom's name in the battle screen, and looked like the previous Anna code. 

FB67-0D02: Rydia as a Bard! Commands are that of a Bard. Equipped with alot of 
good stuff. 

ED67-0D02: A Green Pig the size of a normal character, in battle, and his name 
is Golbeze. Commands are Fight, Dart, Sneak, Ninja, and Item. Un-equip the Dummy 
he's wearing, and use 1 of them its got a really cool effect. 

CREATED BY [email protected]: 

FD67-0D02: Perfect Edge 

DA67-0D02: A Better Golbeze! This code is better than the other Golbeze code. In 
this, Golbeze has a Fight and Item command, can use Black and White magic (Not 
in battle, only on menu. He doesn't have any White Magic, but maybe he can learn 
some.) Under his Black Magic screen he has a couple normal spells, a couple 
weird ones, but he also has Cure 4 and Life 2, which you CAN use. He comes at 
level 45, and it equipped with a spear, so it actually looks like he is 
fighting, not just fists. 

F467-0D02: Dr. Lugeie? This code is wierd. You get a guy who is a "Fight It", at 
level 0, is L/R both equippable, has Black; White; and Call magic (although he 
knows no spells), and looks like Dr. Lugeie on the map screen! 

CREATED BY: [email protected]: 

NOTE: These codes affect the person underneath the person who uses the potion or 
spell. 

AA67-0DA2: Lots of different varieties of Cecil (Don't ask - it's weird -use 
repeatedly with differnent guys) 

AE67-0DA2: Turns the character into a Dark Knight 

867-0DA2: Turns the character into a Dragoon 


COPYRIGHT NOTICE: ALL Material in this section is (C) Copyright 1996, Game Genie 
Code Creators Club, All rights reserved. This material may not be reproduced, 
stored in a retrieval system, transmitted, or published, in any form or by any 
means, electronic, mechanical, photocopying or otherwise, without being fully 
creditted or without the prior written permission of the club. E-mail to GWS 
[email protected] if you have any questions. This material is for club members only.


----------XII. CREDITS----------

The bulk of this document was written, compiled, and researched by me:
Dan Orner
[email protected]
http://start.at/centerworld/
http://start.at/musicshortcut/
ICQ 38620654

The original walkthrough was done by:
Dingo Jellybean
[email protected]

and edited heavily by me. 

The Game Genie codes are by:
Game Genie Code Creators Club
http://www.videogamesource.com/genie/

---

Several documents were of invaluable help to me:

The FF2 Cheat Sheet by Ben Siron ([email protected]) helped immensely 
with the weapon/armor lists, as well as status problems and enemy species.

Ian Kelley's ([email protected]) FF2/FF4 Changes FAQ helped a lot in 
Pinpointing which items belonged where.

Wizard 201's FF2 FAQ gave me the locations of weapons and armor which I hadn't come across.

Cloud In The Sky ([email protected]) gave me the very cool location of the Damcyan
treasure room, as well as confirmations on several rare items.

Finally, Zero Five's ([email protected]) original FF4 FAQ was an excellent 
starting point for the FAQ.

And of course, I couldn't have done it without J2E Translations' patch! 
http://members.aol.com/j2etrans/

---

PLEASE send me any information you find which I have left out or stated mistakenly!
And tell me if you found this FAQ useful! *^_^*

If you wish to use this FAQ on a site or to quote it in another FAQ, please send me
an e-mail first, and make sure I'm credited.

Enjoy!

--Dan Orner

The Spoiler Centre
Walkthroughs on Adventure Gamers
| RPG Gamers - RPG news | Gamers Manual - Gaming guidebook