/\ /\ /\/\ /\ \ / \ /\ / \ /\ / \ /\ / \/\ \/ \ / \/ \ / \ /\ / \/ \ /\ / \ / \ /\ / \/\ /\/ \ / \ / \ / \/ \/ \/\/ \/ \/ \ / \/ \/ \/ - start of part 3 of this faq - By gaining access to this faq you agree to the following terms: ___________________________________________________________________________________ =================================================================================== || || || 1) I, Joseph Christopher, the author of this faq, is not in any way || || liable for any harm that anybody thinks came from reading this faq. || || Examples of this harm include physical ones, such as getting mauled || || by someone who lost to you via a technique found in this faq, and || || emotional ones, such as experiencing humiliation upon the use or || || most likely misuse of yet another technique found in this faq. || || || || 2) If this faq was accessed from a source other than gamefaqs.com, nine || || out of ten chances are it is not in its latest update. You must || || therefore read the latest version of this faq first at the said web || || site before sending in any comments, suggestions, and/or corrections. || || As for webmasters, web page contibutors, and all similar personnel, || || posting this faq on any other website requires every last sentence, || || phrase, word, and character contained within this file included and || || unaltered. Keeping this faq as updated as it is on gamefaqs.com is || || preferable, though not required. || || || || 3) This faq is not to be profited from---directly, indirectly, or in || || whatever other way possible. By directly I mean earning less than, || || equal to, or greater than a cent's worth in cash, items, or services || || in exchange for part of or all the contents of this faq. On the || || other hand, by indirectly I mean using a part of or all the contents || || of this faq as a convincing factor for the purchase of another product || || thus directly or again indirectly yielding profit. || || || || 4) You will not use even a single phrase, sentence, or concept found || || anywhere in this faq on your own work, even if you expressed it in || || your own words, without at the very least giving me, Joseph Christopher, || || the author of this faq, full credit for it. If you in any way || || incorporated even a very minute part of the strategies found in this || || faq with your own in your work, then you must at the very least give || || me partial credit for it. || || || || 5) Ignorance of the law excuses no one, therefore if ever anything || || unlawful is done to this faq and/or to me, its author, the appropriate || || legal actions will be taken. If at any point you disagree to this || || or any of the above statements, delete this faq immediately andd iscard || || any help it has done for you. || || || =================================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________ Race____|_Attacker______|_Back-up_______|_Comments____________________| | | | | Zerg | Drone | Drone | Are you kiddin me, boy!? | | | | Use this type of attack, | | | | (note: it ain't no combo) | | | | when rushing the opponent | | | | VERY early in the game; | | | | still a very lame idea if | | | | ya ask me, but it's your | | | | choice. | | | | | | Drone | Zergling | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Hydralisk | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Ultralisk | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | (That's three times I said | | | | the exact same thing...) | | | | | | Drone | Defiler | Changing my lines a little | | | | bit, using a drone to win's | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the defiler's | | | | Plague spell, and you got | | | | no other men to finish the | | | | job. | | | | | | Drone | Broodling | Going back to the original, | | | | attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Infested | And again for the 5th time, | | | Terran | attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Overlord | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. (Hooyah! an en- | | | | tirely different quote!) | | | | | | Drone | Mutalisk | And for the last 3 times, | | | | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Guardian | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Queen | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. (That's twice I | | | | used the new quote :p ) | | | | | | Drone | Scourge | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | (Whoa! That makes a total | | | | of EIGHT identical comments | | | | for the drone! Goes to show | | | | how these workers really | | | | fare in the battlefield...) | | | | | | Zergling | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Zergling | Zergling | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Zergling | Hydralisk | The strategies that come | | | | with this combo are quite | | | | simple: just use your zerg- | | | | lings against his stronger | | | | but shorter-ranged ground | | | | units, while the hydralisks | | | | continously whack them from | | | | afar. | | | | | | Zergling | Ultralisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Zergling | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your zerg- | | | | lings should have no prob- | | | | lem finishing their mission | | | | in record time. | | | | | | Zergling | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by zerglings alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Zergling | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Zergling | Overlord | Your overlord will load the | | | | zerglings and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? | | | | | | Zergling | Mutalisk | The zerglings will enter an | | | | opponent's base, split up, | | | | and attack everything in | | | | sight. And while they do, | | | | the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Zergling | Guardian | Your zerglings will swarm | | | | the opponent's base, attack-| | | | ing anything you want it to.| | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Zergling | Queen | Nothing specific for this | | | | type of combo; just use the | | | | zerglings for attacking, | | | | and at the same time use | | | | your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Zergling | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Hydralisk | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Hydralisk | Zergling | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Hydralisk | Hydralisk | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Hydralisk | Ultralisk | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Hydralisk | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your hydra-| | | | lisks should have no prob- | | | | lem finishing their mission | | | | in record time. Take note | | | | that even though your hydra-| | | | lisks themselves wouldn't | | | | be able to deal damage to | | | | their enemies, they can and | | | | should attack the enemy's | | | | buildings instead. | | | | | | Hydralisk | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by hydralisks alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Hydralisk | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Hydralisk | Overlord | Your overlord will load the | | | | hydralisks and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? | | | | | | Hydralisk | Mutalisk | The hydralisks will enter | | | | an opponent's base, split | | | | up, and attack everything | | | | in sight. And while they | | | | do, the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Hydralisk | Guardian | Your hydralisks will swarm | | | | the opponent's base, attack-| | | | ing anything you want it to.| | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Hydralisk | Queen | Nothing specific for this | | | | type of combo; just use the | | | | hydralisks for attacking, | | | | and at the same time use | | | | your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Hydralisk | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Ultralisk | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Ultralisk | Zergling | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Ultralisk | Hydralisk | The strategies that come | | | | with this combo are quite | | | | simple: just use your ultra-| | | | lisks against his stronger | | | | but shorter-ranged ground | | | | units, while the hydralisks | | | | continously whack them from | | | | afar. | | | | | | Ultralisk | Ultralisk | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Ultralisk | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your ultra-| | | | lisks should have no prob- | | | | lem finishing their mission | | | | in record time. | | | | | | Ultralisk | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by ultralisks alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Ultralisk | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Ultralisk | Overlord | Your overlord will load the | | | | ultralisks and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? | | | | | | Ultralisk | Mutalisk | The ultralisks will enter | | | | an opponent's base, split | | | | up, and attack everything | | | | in sight. And while they | | | | do, the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Ultralisk | Guardian | A good example of a "brute" | | | | combo, works both ways and | | | | utilizes your guardians to | | | | take out the opponent's | | | | spell casters and your ul- | | | | tralisks to take care of | | | | everything else. | | | | | | Ultralisk | Queen | Nothing specific for this | | | | type of combo; just use the | | | | ultralisks for attacking, | | | | and at the same time use | | | | your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Ultralisk | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Defiler | Drone | As mentioned quite earlier, | | | | using a drone to win is | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the defiler's | | | | Plague spell, and you got | | | | no other men to finish the | | | | job. | | | | | | Defiler | Zergling | Plague his base then eat it | | | | up. Easier said than done. | | | | | | Defiler | Hydralisk | Plague his base then slime | | | | it all up. Sounds good, | | | | tastes even better. | | | | | | Defiler | Ultralisk | Plague his entire base then | | | | give it a good whacking. A | | | | very old strategy and one | | | | good example of winning the | | | | traditional way. | | | | | | Defiler | Defiler | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Defiler | Broodling | Using a broodling to win's | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the defiler's | | | | Plague spell, and you got | | | | no other men to finish the | | | | job. | | | | | | Defiler | Infested | Plague his base then blow | | | Terran | it up. 'Nuff said. | | | | | | Defiler | Overlord | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Defiler | Mutalisk | The only difference between | | | | this combo and doing it the | | | | other way around is the or- | | | | der of action: This time | | | | the defiler casts Plague | | | | BEFORE its back-up units--- | | | | the mutalisks---attack. | | | | | | Defiler | Guardian | The only difference between | | | | this combo and doing it the | | | | other way around is the or- | | | | der of action: This time | | | | the defiler casts Plague | | | | BEFORE its back-up units--- | | | | the guardians---attack. | | | | | | Defiler | Queen | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Defiler | Scourge | The only difference between | | | | this combo and doing it the | | | | other way around is the or- | | | | der of action: This time | | | | the defiler casts Plague | | | | BEFORE its back-up units--- | | | | the scourges---attack. | | | | | | Broodling | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Broodling | Zergling | Nothing this type of combo | | | | can do that can't be done | | | | by zerglings alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Hydralisk | Nothing this type of combo | | | | can do that can't be done | | | | by hydralisks alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Ultralisk | Nothing this type of combo | | | | can do that can't be done | | | | by ultralisks alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few (and even a lot) | | | | of your broodlings for a | | | | well-placed Plague , would | | | | you? Would you !? | | | | | | Broodling | Broodling | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Broodling | Infested | Look, your infested terrans | | | Terran | would probably even KILL | | | | all your broodlings in the | | | | process of backing them up. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Broodling | Overlord | Your overlord will load the | | | | broodlings and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? | | | | | | Broodling | Mutalisk | Nothing this type of combo | | | | can do that can't be done | | | | by mutalisks alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Guardian | Nothing this type of combo | | | | can do that can't be done | | | | by guardians alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! (How | | | | many times did I say that? | | | | five? Ow, shucks...) | | | | | | Broodling | Queen | Works both ways, since, | | | | after all, broodlings DO | | | | come from the queens! But | | | | as far as I'm concerned, | | | | the fact that an enemy unit | | | | was killed in the process | | | | is enough for the combo to | | | | be well worth the energy of | | | | the beloved queen. | | | | | | Broodling | Scourge | Besides being both small | | | | and weak, the scourge is a | | | | sacrificial unit while the | | | | broodling dies after some | | | | time. Teaming them up is | | | | pretty much the same as | | | | having them attack indivi- | | | | dually. | | | | | | Infested | Drone | As mentioned, do not use a | | Terran | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Infested | Zergling | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Hydralisk | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Ultralisk | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Defiler | The defiler's Dark Swarm | | Terran | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your in- | | | | fested terrans should have | | | | no problem finishing their | | | | mission in record time. | | | | | | Infested | Broodling | Nothing this type of combo | | Terran | | can do that can't be done | | | | by the infested terrans | | | | alone since broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Infested | Infested | This ain't no combo so try | | Terran | Terran | it but don't claim it to be | | | | a combo of any sort. | | | | | | | | | | Infested | Overlord | Your overlord will load the | | Terran | | infested terrans and unload | | | | them somewhere right in the | | | | middle of an opponent's | | | | base, what else were you | | | | thinking for this type of | | | | combo? | | | | | | Infested | Mutalisk | The infested terrans will | | Terran | | enter an opponent's base, | | | | split up, and attack every- | | | | thing in sight. And while | | | | they do, the mutalisks and | | | | their bouncing Glave Wurms | | | | will finish the job, or | | | | jobs. | | | | | | Infested | Guardian | Your infested terrans will | | Terran | | swarm the opponent's base, | | | | attacking anything you want | | | | it to. Meanwhile, you must | | | | use your guardians to take | | | | out enemy spell casters as | | | | well as his splash-damagers,| | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Infested | Queen | Nothing specific for this | | Terran | | type of combo; just use the | | | | infested terrans for attack-| | | | ing, and at the same time | | | | use your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Infested | Scourge | "SACRIFICE US!!" This combo | | Terran | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Overlord | Drone | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Overlord | Zergling | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Hydralisk | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Ultralisk | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Defiler | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Overlord | Broodling | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Infested | And how do you expect to | | | Terran | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | (Please bear with the fact | | | | that I restate my comments | | | | in different events, since | | | | there really is no better | | | | way to do it.) | | | | | | Overlord | Overlord | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Overlord | Mutalisk | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Overlord | Guardian | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Overlord | Queen | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Overlord | Scourge | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. (yeah, yeah, repetitive | | | | I know that!) | | | | | | Mutalisk | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Mutalisk | Zergling | Perhaps doing it the other | | | | way around---or just attack-| | | | ing with these units as if | | | | they weren't teamed up---is | | | | the better idea. | | | | | | Mutalisk | Hydralisk | Perhaps doing it the other | | | | way around---or just attack-| | | | ing with these units as if | | | | they weren't teamed up---is | | | | the better idea. | | | | | | Mutalisk | Ultralisk | Perhaps doing it the other | | | | way around---or just attack-| | | | ing with these units as if | | | | they weren't teamed up---is | | | | the better idea. | | | | | | Mutalisk | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few mutalisks for a | | | | well-placed Plague, would | | | | you? Would you!? | | | | | | Mutalisk | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by mutalisks alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Mutalisk | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Mutalisk | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Mutalisk | Mutalisk | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Mutalisk | Guardian | Your mutalisks will swarm | | | | the opponent's base, attack-| | | | ing anything you want it to.| | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Mutalisk | Queen | Nothing specific for this | | | | type of combo; just use the | | | | mutalisks for attacking, | | | | and at the same time use | | | | your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Mutalisk | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Guardian | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Guardian | Zergling | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Guardian | Hydralisk | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Guardian | Ultralisk | A good example of a "brute" | | | | combo, works both ways and | | | | utilizes your guardians to | | | | take out the opponent's | | | | spell casters and your ul- | | | | tralisks to take care of | | | | everything else. | | | | | | Guardian | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few guardians for a | | | | well-placed Plague, would | | | | you? Would you!? | | | | | | Guardian | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by guardians alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Guardian | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Guardian | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Guardian | Mutalisk | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Guardian | Guardian | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Guardian | Queen | Nothing specific for this | | | | type of combo; just use the | | | | guardians for attacking, | | | | and at the same time use | | | | your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Guardian | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Queen | Drone | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Queen | Zergling | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your zerg- | | | | lings after those anti- | | | | swarm units are taken out. | | | | | | Queen | Hydralisk | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your hydra- | | | | lisks after those anti- | | | | swarm units are taken out. | | | | | | Queen | Ultralisk | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your ultra- | | | | lisks after those anti- | | | | swarm units are taken out. | | | | | | Queen | Defiler | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Queen | Broodling | Works both ways, since, | | | | after all, broodlings DO | | | | come from the queens! But | | | | as far as I'm concerned, | | | | the fact that an enemy unit | | | | was killed in the process | | | | is enough for the combo to | | | | be well worth the energy of | | | | the beloved queen. | | | | | | Queen | Infested | Spawn Broodlings from your | | | Terran | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your infest-| | | | ed terrans after those anti-| | | | swarm units are taken out. | | | | | | Queen | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Queen | Mutalisk | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your muta- | | | | lisks after those anti- | | | | swarm units are taken out. | | | | | | Queen | Guardian | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Queen | Queen | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Queen | Scourge | Cast Ensnare on the largest | | | | of your enemies' air units | | | | (eg. Battlecruisers) then | | | | chase them all with a batch | | | | of scourges! It's guaran- | | | | teed no escape! | | | | | | Scourge | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Scourge | Zergling | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Hydralisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Ultralisk | And again, I claim that it | | | | works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few scourges for a | | | | well-placed Plague, would | | | | you? Would you!? | | | | | | Scourge | Broodling | Besides being both small | | | | and weak, the scourge is a | | | | sacrificial unit while the | | | | broodling dies after some | | | | time. Teaming them up is | | | | pretty much the same as | | | | having them attack indivi- | | | | dually. | | | | | | Scourge | Infested | "SACRIFICE US!!" This combo | | | Terran | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Scourge | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Scourge | Mutalisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Guardian | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Queen | Nothing specific for this | | | | type of combo; just use the | | | | scourges for sacrificing, | | | | and at the same time use | | | | your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Scourge | Scourge | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | | | | ----------------------------------------------------------------------- Other Zerg combos include: 1) attackers : any ground unit -| extra attackers : any other ground unit -| back-up : overlord -| extra back-up : guardian ---> Overlords can rarely enter any base unharmed, or any expected ratio : any number less than good base alive. It is or equal to eight ground therefore the job of the units for every one guardian to eliminate the overlord and three guar- opponent's best anti-transport dians units in the game, namely, the building attackers. Then simply unload your men in the middle of the opponent's base. 2) attackers : ultralisk -| extra attackers : none -| back-up : defiler -| extra back-up : zergling ---> The ultralisk is the best unit you can place under Dark Swarm, which expected ratio : four ultra- of course should be provided by your lisks for defiler. And if that ain't enough, every one de- use your zerglings to feed the defiler filer and ten and allow it to re-cast Dark Swarm zerglings or even Plague enemy units, giving your ultralisks a much easier job of leveling any opponent's base to the ground. 3) attackers : guardians -| extra attackers : mutalisks -| back-up : queen -| extra back-up : none ---> Use your guardians to attack an opponent's base, but leave his buildings in peace expected ratio : six guardians once they're near destruction and start for every ten targeting his other buildings. It is mutalisks and then the job of your mutalisks and one queen their bouncing Glave Wurms to finish the jobs. Oh and, the queens are there to cast Ensnare on all enemy resistances, and in the Terran's case, infest their Command Centers. _______________________________________________________________________ Race____|_Attacker______|_Back-up_______|_Comments____________________| | | | | Protoss | Probe | Probe | Are you kiddin me, boy!? | | | | Use this type of attack, | | | | (note: it ain't no combo) | | | | when rushing the opponent | | | | VERY early in the game; | | | | still a very lame idea if | | | | ya ask me, but it's your | | | | choice. | | | | | | Probe | Zealot | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Dragoon | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | High Templar | Changing my lines a little | | | | bit, using a probe to win's | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the high temp- | | | | lar's Psionic Storm spell, | | | | and you got no other men to | | | | finish the job. | | | | | | Probe | Archon | Going back to the original, | | | | attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Reaver | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Shuttle | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Probe | Observer | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Probe | Scout | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Carrier | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Probe | Arbiter | Attacking with a probe is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Zealot | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Zealot | Zealot | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Zealot | Dragoon | The strategies that come | | | | with this combo are quite | | | | simple: just use your zea- | | | | lots against his stronger | | | | but shorter-ranged ground | | | | units, while the dragoons | | | | continously whack them from | | | | afar. | | | | | | Zealot | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few zealots for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Zealot | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Zealot | Reaver | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a reaver's almighty scarab, | | | | since zealots are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Zealot | Shuttle | Your shuttle will load the | | | | zealots and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? | | | | | | Zealot | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your zealots. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Zealot | Scout | You can very well use your | | | | zealots to wreck havoc in | | | | any opponent's base, but if | | | | airborne resistance proves | | | | to be too much to handle, | | | | then it's time for your | | | | scouts to lend a helping | | | | Anti-matter Missile. | | | | | | Zealot | Carrier | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where your zealots will do | | | | nothing but attack the opp- | | | | onents, while your carriers | | | | specifically target their | | | | interceptors towards the | | | | tougher, splash-damaging | | | | units. | | | | | | Zealot | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Dragoon | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Dragoon | Zealot | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Dragoon | Dragoon | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Dragoon | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few dragoons for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Dragoon | Archon | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Dragoon | Reaver | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Dragoon | Shuttle | Your shuttle will load the | | | | dragoons and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? | | | | | | Dragoon | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your dragoons. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. Added | | | | note: This combo pretty | | | | much emulates the Photon | | | | Cannon itself! | | | | | | Dragoon | Scout | You can very well use your | | | | dragoons to wreck havoc in | | | | any opponent's base, but if | | | | airborne resistance proves | | | | to be too much to handle, | | | | then it's time for your | | | | scouts to lend a helping | | | | Anti-matter Missile. | | | | | | Dragoon | Carrier | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where your dragoons will do | | | | nothing but attack the opp- | | | | onents, while your carriers | | | | specifically target their | | | | interceptors towards the | | | | tougher, splash-damaging | | | | units. | | | | | | Dragoon | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | High Templar | Probe | As mentioned quite earlier, | | | | using a probe to win is | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the high temp- | | | | lar's Psionic Storm spell, | | | | and you got no other men to | | | | finish the job. | | | | | | High Templar | Zealot | Psi Storm his entire base | | | | then clean it all up. 'Nuff | | | | said. | | | | | | High Templar | Dragoon | Psi Storm his entire base | | | | and then again clean it all | | | | up. Easier said than done. | | | | | | High Templar | High Templar | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | High Templar | Archon | Psi Storm his entire base | | | | then give it a good whack- | | | | ing. A very old strategy | | | | and one good example of | | | | winning the traditional way.| | | | | | High Templar | Reaver | Psi Storm his entire base, | | | | especially in areas where | | | | air units are abundant, | | | | then use your reavers to | | | | to take out the other areas,| | | | since if most the enemy's | | | | air units are taken out, | | | | your reavers are sure to | | | | dominate. | | | | | | High Templar | Shuttle | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | High Templar | Observer | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | High Templar | Scout | Psi Storm his entire base, | | | | especially in areas where | | | | ground units are abundant, | | | | then use your scouts to | | | | take out the other areas, | | | | since if most the enemy's | | | | ground units are taken out, | | | | your scouts are sure to | | | | dominate. | | | | | | High Templar | Carrier | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to let even a | | | | single interceptor out of | | | | those mighty carriers with- | | | | out first draining those | | | | high templars of their Psi | | | | Storming energy. | | | | | | High Templar | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Archon | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Archon | Zealot | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Archon | Dragoon | The strategies that come | | | | with this combo are quite | | | | simple: just use your zea- | | | | lots against his stronger | | | | but shorter-ranged ground | | | | units, while the dragoons | | | | continously whack them from | | | | afar. | | | | | | Archon | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind damaging | | | | (NOT sacrificing) a few Ar- | | | | chons for a well-placed | | | | Psionic Storm, would you? | | | | Would you!? | | | | | | Archon | Archon | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Archon | Reaver | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your archons to | | | | take out the opponent's air | | | | units and the scarab-loaded | | | | reavers for those that move | | | | on land---very cool! | | | | | | Archon | Shuttle | Your shuttle will load the | | | | archons and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? | | | | | | Archon | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your archons. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Archon | Scout | Works only for the Terrans: | | | | (otherwise, archons alone | | | | will do) Keep your scouts | | | | above and a little in front | | | | of your archons, and have | | | | them instantly destroy any | | | | science vessels nearby, be- | | | | fore they can even think of | | | | casting that dreaded EMP | | | | Shockwave. | | | | | | Archon | Carrier | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a power-overwhelmed archon, | | | | since interceptors are but | | | | a small price to pay for | | | | lots o' kills. | | | | | | Archon | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Reaver | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Reaver | Zealot | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a reaver's almighty scarab, | | | | since zealots are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Reaver | Dragoon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Reaver | High Templar | Reavers are powerful units, | | | | thus will be the instant | | | | target of all enemy units | | | | nearby. It usually won't | | | | stand a chance when in a | | | | small group, and using more | | | | than that can sometimes | | | | cost too much. The solution?| | | | Hallucination! With fake | | | | units roaming your oppo- | | | | nent's base, there's a fair | | | | chance he'll target those | | | | first while your real units | | | | deal the real damage---cool!| | | | | | Reaver | Archon | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your archons to | | | | take out the opponent's air | | | | units and the scarab-loaded | | | | reavers for those that move | | | | on land---very cool! | | | | | | Reaver | Reaver | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Reaver | Shuttle | Your shuttle will load the | | | | reavers and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Well, | | | | actually there is one more | | | | thing about this combo, and | | | | it's popularly known as the | | | | "Reaver Drop". In this drop | | | | the basic principle is to | | | | unload your reavers, have | | | | them attack anything at all,| | | | build more scarabs, and re- | | | | load them into your shuttle | | | | while they replenish both | | | | their shields and their | | | | ammo. Fly them over to ano- | | | | ther uninhabited part of | | | | the opponent's base and... | | | | DROP! | | | | | | Reaver | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your reavers. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Reaver | Scout | The perfect "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your scouts to | | | | take out the opponent's air | | | | units and the scarab-loaded | | | | reavers for those that move | | | | on land---cool! | | | | | | Reaver | Carrier | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your car- | | | | riers to take out the enemy | | | | air units and the scarab- | | | | loaded reavers for those | | | | that move on land---cool! | | | | | | Reaver | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Shuttle | Probe | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Shuttle | Zealot | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Dragoon | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | High Templar | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Shuttle | Archon | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Reaver | And how do you expect to | | | | attack with a shuttle? You | | | | don't! Using the shuttle | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Shuttle | Shuttle | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Shuttle | Observer | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Scout | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Carrier | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Shuttle | Arbiter | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Observer | Probe | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Observer | Zealot | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Dragoon | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | High Templar | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Observer | Archon | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Reaver | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Observer | Observer | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Observer | Scout | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Carrier | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Observer | Arbiter | And how do you expect to | | | | attack with an observer? | | | | You don't! Perhaps doing it | | | | the other way around is the | | | | better idea. (Yup, that's | | | | SEVEN times I said the very | | | | same quote!) | | | | | | Scout | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Scout | Zealot | Scouts are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (zealots) to | | | | help them out is just the | | | | thing to do. | | | | | | Scout | Dragoon | Scouts are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (dragoons) to | | | | help them out is just the | | | | thing to do. Not as recom- | | | | mended as the scout-zealot | | | | combo, but recommended none-| | | | theless. | | | | | | Scout | High Templar | Scouts are powerful units, | | | | thus will be the instant | | | | target of all enemy units | | | | nearby. It usually won't | | | | stand a chance when in a | | | | small group, and using more | | | | than that can sometimes | | | | cost too much. The solution?| | | | Hallucination! With fake | | | | units roaming your oppo- | | | | nent's base, there's a fair | | | | chance he'll target those | | | | first while your real units | | | | deal the real damage---cool!| | | | | | Scout | Archon | Another cool "brute" combo, | | | | may not work both ways but, | | | | as you may already have no- | | | | ticed, utilizes your scouts | | | | to take out the opponent's | | | | air units and the high dam- | | | | aging archons for those | | | | that move on land---cool! | | | | | | Scout | Reaver | The perfect "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your scouts to | | | | take out the opponent's air | | | | units and the scarab-loaded | | | | reavers for those that move | | | | on land---cool! | | | | | | Scout | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Scout | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your scouts. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Scout | Scout | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Scout | Carrier | Hmmm....I use this combo, | | | | but I don't know what to | | | | say about it. Perhaps just | | | | attacking with these units | | | | as if they weren't teamed- | | | | up is the better idea. | | | | | | Scout | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Carrier | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Carrier | Zealot | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Carrier | Dragoon | Only works for the Zerg: | | | | Use your carriers to attack | | | | opponent's buildings. While | | | | they're busy, your dragoons | | | | will be on the lookout for | | | | stray scourges that most | | | | likely would go for the air | | | | units---the carriers---you | | | | are using. | | | | | | Carrier | High Templar | Carriers are powerful units,| | | | thus will be the instant | | | | target of all enemy units | | | | nearby. It usually won't | | | | stand a chance when in a | | | | small group, and using more | | | | than that can sometimes | | | | cost too much. The solution?| | | | Hallucination! With fake | | | | units roaming your oppo- | | | | nent's base, there's a fair | | | | chance he'll target those | | | | first while your real units | | | | deal the real damage---cool!| | | | | | Carrier | Archon | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a power-overwhelmed archon, | | | | since interceptors are but | | | | a small price to pay for | | | | lots o' kills. | | | | | | Carrier | Reaver | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your car- | | | | riers to take out the enemy | | | | air units and the scarab- | | | | loaded reavers for those | | | | that move on land---cool! | | | | | | Carrier | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Carrier | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your carriers. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Carrier | Scout | Hmmm....I use this combo, | | | | but I don't know what to | | | | say about it. Perhaps just | | | | attacking with these units | | | | as if they weren't teamed- | | | | up is the better idea. | | | | | | Carrier | Carrier | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | Carrier | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Arbiter | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Arbiter | Zealot | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Arbiter | Dragoon | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those dragoons in your | | | | base longing for battle. | | | | | | Arbiter | High Templar | Arbiters are powerful units,| | | | thus will be the instant | | | | target of all enemy units | | | | nearby. It usually won't | | | | stand a chance when in a | | | | small group, and using more | | | | than that can sometimes | | | | cost too much. The solution?| | | | Hallucination! With fake | | | | units roaming your oppo- | | | | nent's base, there's a fair | | | | chance he'll target those | | | | first while your real units | | | | deal the real damage---cool!| | | | | | Arbiter | Archon | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those archons in your | | | | base longing for battle. | | | | | | Arbiter | Reaver | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Arbiter | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Arbiter | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your arbiters. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Arbiter | Scout | Just Stasis Field half your | | | | opponent's troops and send | | | | those scouts in. No need to | | | | use your Recall spell since | | | | scouts fly fast enough to | | | | reach the area before the | | | | stasis wears off. That way | | | | you can cast yet another of | | | | those fields to really give | | | | an opponent a serious head- | | | | ache. | | | | | | Arbiter | Carrier | Whenever you see an entire | | | | enemy fleet come your way, | | | | meet them with your arbiter | | | | en route, Stasis Field half | | | | their troops, then Recall | | | | all those carriers in your | | | | base longing for battle. | | | | | | Arbiter | Arbiter | This ain't no combo so try | | | | it but don't claim it to be | | | | a combo of any sort. | | | | | | | | | ----------------------------------------------------------------------- Other Protoss combos include: 1) attackers : any ground unit -| extra attackers : any other ground unit -| back-up : shuttle -| extra back-up : high templar ---> Shuttles can rarely enter any base unharmed, or any expected ratio : any number less than good base alive. It is or equal to eight ground therefore the job of the units for every one high templar to cast Hallu- shuttle and one high cination on the desired templar shuttle before the said transport unit proceeds to unload your men in the middle of an opponent's base, so as to confuse his building attackers or any other air defense on which shuttle to target. 2) attackers : dragoon -| extra attackers : none -| back-up : reaver -| extra back-up : scout ---> Dragoons will play some hit and run, while those reavers (fully loaded with expected ratio : four dra- scarabs, of course) will play hit and goons for hit. Only an enemy flyer can pass through every one this type of combo alive, but with scouts reaver and hunting them down as soon as they leave one scout their base perimeter, they don't have much chance of survival. 3) attackers : scout -| extra attackers : carrier -| back-up : arbiter -| extra back-up : none ---> The perfect air force; not only will all your units be cloaked via arbiters and half the opposing forces kept quiet again via those airborne spell casters, and their Stasis Field, but all these units shall be extremely effective both on land (via carriers) and in air (via scouts. And as an added feature, newly warped in scouts, carriers, or any other unit may very well be teleported right under the opponent's nose through the ever so reliable Recall spell, again available because of the arbiter. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ _ _ ____ ____ __ __ __ _ _ _____ ____ _ _ ( \/ )(_ _)( \/ ) (_ _)( ___) /__\ ( \/ )( \/\/ )( _ )( _ \( )/ ) ) ( _)(_ \ / )( )__) /(__)\ ) ( ) ( )(_)( ) / ) ( (_/\_)(____) \/ () (__) (____)(__)(__)(_/\/\_)(__/\__)(_____)(_)\_)(_)\_) As mentioned, even with all their units combined, no race can be called a perfect killing machine, since it will STILL have it's weaknesses thus need of a more complicated type of combo, one that is only possible through teamwork, more preferably with an ally using a race different from yours. Multi-racial combos simply fill up more gaps and weaknesses and even create new strengths for supposedly average units. Once again, it's the spell casters of each race that could prove to be forces to reckon with, but yes, multi-racial combos are not limited to these versatile units. And with an alliance composed of all three races, using the right teamwork moves, there is no chance even for four people using the same race, forming an alliance among themselves, to win. Below is a list of every possible combo using two units of different races, and some using more: _______________________________________________________________________ Race____|_Attacker______|_Back-up_______|_Comments____________________| | | | | Terran | SCV | Drone | Are you kiddin me, boy!? | | | | Use this type of combo only | | | | when rushing the opponent | | | | VERY early in the game; the | | | | SCV is the best worker in | | | | terms of attacks, remember? | | | | | | SCV | Zergling | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Hydralisk | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Ultralisk | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Defiler | Using an SCV to win is just | | | | plain pathetic, unless all | | | | the opponent's units have | | | | already suffered the full | | | | effects of the defiler's | | | | Plague spell, and you got | | | | no other men to finish the | | | | job. | | | | | | SCV | Broodling | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Infested | Attacking with an SCV is | | | Terran | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Overlord | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | SCV | Mutalisk | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Guardian | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Queen | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | SCV | Scourge | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Probe | Are you kiddin me, boy!? | | | | Use this type of combo only | | | | when rushing the opponent | | | | VERY early in the game; the | | | | SCV is the best worker in | | | | terms of attacks, remember? | | | | | | SCV | Zealot | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Dragoon | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | High Templar | Using an SCV to win is just | | | | plain pathetic, unless all | | | | the opponent's units have | | | | already suffered the full | | | | effects of the high temp- | | | | lar's Psionic Storm spell, | | | | and you got no other men to | | | | finish the job. | | | | | | SCV | Archon | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Reaver | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Shuttle | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | SCV | Observer | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | SCV | Scout | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Carrier | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | SCV | Arbiter | Attacking with an SCV is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Marine | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Marine | Zergling | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Marine | Hydralisk | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Marine | Ultralisk | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Marine | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your mar- | | | | ines should have no prob- | | | | lem finishing their mission | | | | in record time. Take note | | | | that even though your mar- | | | | ines themselves wouldn't | | | | be able to deal damage to | | | | their enemies, they can and | | | | should attack the enemy's | | | | buildings instead. | | | | | | Marine | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by marines alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Marine | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Marine | Overlord | Your overlord will load the | | | | marines and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a mar-| | | | ine-dropship combo due to | | | | the overlord's detector abi-| | | | lity. | | | | | | Marine | Mutalisk | The marines will enter an | | | | opponent's base, split up, | | | | and attack everything in | | | | sight. And while they do, | | | | the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Marine | Guardian | Your marines will swarm the | | | | opponent's base, attacking | | | | anything you want it to. | | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Marine | Queen | Nothing specific for this | | | | type of combo; just use the | | | | marines for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Marine | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Marine | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Marine | Zealot | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Marine | Dragoon | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Marine | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few marines for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Marine | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Marine | Reaver | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Marine | Shuttle | Your shuttle will load the | | | | marines and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a mar-| | | | ine-dropship combo due to | | | | the shuttle's increased | | | | flight speed. | | | | | | Marine | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your marines. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Marine | Scout | Both will fare well on the | | | | ground, but when enemy air | | | | units arrive, it's time for | | | | these scouts to do what | | | | they do best. | | | | | | Marine | Carrier | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where your marines will do | | | | nothing but attack the opp- | | | | onents, while your carriers | | | | specifically target their | | | | interceptors towards the | | | | tougher, splash-damaging | | | | units. | | | | | | Marine | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Firebat | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Firebat | Zergling | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Firebat | Hydralisk | The strategies that come | | | | with this combo are quite | | | | simple: just use your fire- | | | | bats against his stronger | | | | but shorter-ranged ground | | | | units, while the hydralisks | | | | continously whack them from | | | | afar. | | | | | | Firebat | Ultralisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Firebat | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your fire- | | | | bats should have no prob- | | | | lem finishing their mission | | | | in record time. | | | | | | Firebat | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by firebats alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Firebat | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Firebat | Overlord | Your overlord will load the | | | | firebats and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a | | | | firebat-dropship combo due | | | | to the overlord's detector | | | | ability. | | | | | | Firebat | Mutalisk | The firebats will enter an | | | | opponent's base, split up, | | | | and attack everything in | | | | sight. And while they do, | | | | the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Firebat | Guardian | Your firebats will swarm | | | | the opponent's base, attack-| | | | ing anything you want it to.| | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Firebat | Queen | Nothing specific for this | | | | type of combo; just use the | | | | firebats for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Firebat | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Firebat | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Firebat | Zealot | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Firebat | Dragoon | The strategies that come | | | | with this combo are quite | | | | simple: just use your fire- | | | | bats against his stronger | | | | but shorter-ranged ground | | | | units, while the dragoons | | | | continously whack them from | | | | afar. | | | | | | Firebat | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few firebats for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Firebat | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Firebat | Reaver | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a reaver's almighty scarab, | | | | since firebats are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Firebat | Shuttle | Your shuttle will load the | | | | firebats and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a | | | | firebat-dropship combo due | | | | to the shuttle's increased | | | | flight speed. | | | | | | Firebat | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your firebats. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Firebat | Scout | Both will fare well on the | | | | ground (though firebats'll | | | | fare better), but when the | | | | opponent's air units arrive,| | | | it's time for these scouts | | | | to do what they do best. | | | | | | Firebat | Carrier | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where your firebats will do | | | | nothing but attack the opp- | | | | onents, while your carriers | | | | specifically target their | | | | interceptors towards the | | | | tougher, splash-damaging | | | | units. | | | | | | Firebat | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Ghost | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Ghost | Zergling | Nuke his base then eat it | | | | up. 'Nuff said. | | | | | | Ghost | Hydralisk | Nuke his base then slime it | | | | all up. Sounds good, tastes | | | | even better. | | | | | | Ghost | Ultralisk | Nuke his entire base then | | | | give it a good whacking. A | | | | very old strategy and one | | | | good example of winning the | | | | traditional way. | | | | | | Ghost | Defiler | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Ghost | Broodling | Using a broodling to win's | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of a nuclear strike,| | | | and you got no other men to | | | | finish the job. | | | | | | Ghost | Infested | You must totally adore the | | | Terran | sight of exploding things | | | | if you always use this type | | | | of combo. But anyway, just | | | | nuke his entire base, espe- | | | | cially in areas where air | | | | units are abundant, then | | | | use your infested terrans | | | | to take out the other areas,| | | | since if most the enemy's | | | | air units are taken out, | | | | your infested terrans are | | | | sure to dominate. | | | | | | Ghost | Overlord | Nuke his base then retreat | | | | with the help of your over- | | | | lord. Mission accomplished, | | | | piece o' cake. | | | | | | Ghost | Mutalisk | Nuke his entire base then | | | | eat it all up, just like | | | | with the zerglings. | | | | | | Ghost | Guardian | Nuke his entire base then | | | | finish it off with the awe- | | | | some range and power of the | | | | guardian's Acid Spore. | | | | | | Ghost | Queen | Nuking an opponent's head- | | | | quarters isn't enough to | | | | level it to the ground, | | | | even if you do it twice. | | | | But it sure readies that | | | | structure for infesting! | | | | (Ok, so this strategy only | | | | works for the Terrans, but | | | | at least it works pretty | | | | well) Just infest the damn | | | | sturdy structure and make | | | | it produce your men instead!| | | | | | Ghost | Scourge | Nuke his entire base, espe- | | | | cially in areas where | | | | ground units are abundant, | | | | then use your scouts to | | | | take out the other areas, | | | | since if most the enemy's | | | | ground units are taken out, | | | | your scourges are sure to | | | | dominate. | | | | | | Ghost | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Ghost | Zealot | Nuke his base then clean it | | | | all up. 'Nuff said. | | | | | | Ghost | Dragoon | Nuke his entire base and | | | | then again clean it all up. | | | | Easier said than done. | | | | | | Ghost | High Templar | Ghost w/ nukes are powerful | | | | units, thus will be the | | | | instant target of all enemy | | | | untis nearby. It usually | | | | won't stand a chance when | | | | in a small group, and using | | | | more than that can some- | | | | times cost too much. The | | | | solution? Hallucination! | | | | With fake units roaming the | | | | opponent's base, there's a | | | | fair chance he'll target | | | | those first while your real | | | | units deal the real nuclear | | | | damage---cool! | | | | | | Ghost | Archon | Nuke his entire base then | | | | give it a good whacking. A | | | | very old strategy and one | | | | good example of winning the | | | | traditional way. | | | | | | Ghost | Reaver | You must totally adore the | | | | sight of exploding things | | | | if you always use this type | | | | of combo. But anyway, just | | | | nuke his entire base, espe- | | | | cially in areas where enemy | | | | air units are abundant, | | | | then use your reavers to | | | | to take out the other areas,| | | | since if most the enemy's | | | | air units are taken out, | | | | your reavers are sure to | | | | dominate. | | | | | | Ghost | Shuttle | Nuke his base then retreat | | | | with the help of your shut- | | | | tle. Mission accomplished, | | | | piece o' cake. | | | | | | Ghost | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your ghosts. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Ghost | Scout | Nuke his entire base, espe- | | | | cially in areas where | | | | ground units are abundant, | | | | then use your scouts to | | | | take out the other areas, | | | | since if most the enemy's | | | | ground units are taken out, | | | | your scouts are sure to | | | | dominate. | | | | | | Ghost | Carrier | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to let even a | | | | single interceptor out of | | | | those mighty carriers with- | | | | out first launching every | | | | reserved nuke in your base. | | | | | | Ghost | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Vulture | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Vulture | Zergling | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to plant your | | | | spider mines till most your | | | | zerglings are killed. Spi- | | | | der mines can kill zerg- | | | | lings, you know. | | | | | | Vulture | Hydralisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Vulture | Ultralisk | This type of combo should | | | | theoretically work only if | | | | the ultralisks are the at- | | | | tacking units while the vul-| | | | tures are the back-ups but, | | | | mysteriously enough, it | | | | works vice versa! | | | | | | Vulture | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your vul- | | | | tures should have no prob- | | | | lem finishing their mission | | | | in record time. Take note | | | | that even though your vul- | | | | tures themselves wouldn't | | | | be able to deal damage to | | | | their enemies, they can and | | | | should attack the enemy's | | | | buildings instead, not to | | | | mention plant their Spider | | | | Mines with impunity. | | | | | | Vulture | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by vultures alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Vulture | Infested | You must totally adore the | | | Terran | sight of exploding things | | | | if you always use this type | | | | of combo. But anyway, it | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Vulture | Overlord | Your overlord will load the | | | | vultures and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a vul-| | | | ture-dropship combo due to | | | | the overlord's detector abi-| | | | lity. | | | | | | Vulture | Mutalisk | The vultures will enter an | | | | opponent's base, split up, | | | | and attack everything in | | | | sight. And while they do, | | | | the mutalisks and their | | | | bouncing Glave Wurms will | | | | finish the job, or jobs. | | | | | | Vulture | Guardian | Your vultures will swarm | | | | the opponent's base, attack-| | | | ing anything you want it to.| | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Vulture | Queen | Nothing specific for this | | | | type of combo; just use the | | | | vultures for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Vulture | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Vulture | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Vulture | Zealot | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to plant your | | | | spider mines till most your | | | | zealots are killed. Spider | | | | mines can kill zealots, you | | | | you know. | | | | | | Vulture | Dragoon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Vulture | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few vultures for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Vulture | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Vulture | Reaver | You must totally adore the | | | | sight of exploding things | | | | if you always use this type | | | | of combo. But anyway, it | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Vulture | Shuttle | Your shuttle will load the | | | | vultures and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a vul-| | | | ture-dropship combo due to | | | | the shuttle's increased | | | | flight speed. | | | | | | Vulture | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your vultures. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Vulture | Scout | You can very well use your | | | | vultures to wreck havoc in | | | | any opponent's base, but if | | | | airborne resistance proves | | | | to be too much to handle, | | | | then it's time for your | | | | scouts to lend a helping | | | | Anti-matter Missile. | | | | | | Vulture | Carrier | Now matter how hard I try, | | | | I can't come up with a suit-| | | | able strategy for a combo | | | | such as this. Perhaps just | | | | attacking with these units | | | | as if they weren't teamed- | | | | up is the better idea. | | | | | | Vulture | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Siege Tank | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Siege Tank | Zergling | Siege tanks, especially | | | | those in siege mode, can | | | | wreck some serious havoc in | | | | any given base because of | | | | their long-ranged attacks. | | | | However, also because of | | | | these attacks, siege-moded | | | | siege tanks are helpless if | | | | ever an enemy unit gets too | | | | close. And it's the zerg- | | | | ling's job to prevent that | | | | from happening. | | | | | | Siege Tank | Hydralisk | Siege tanks, especially | | | | those in siege mode, can | | | | wreck some serious havoc in | | | | any given base because of | | | | their long-ranged attacks. | | | | However, also because of | | | | these attacks, siege-moded | | | | siege tanks are helpless if | | | | ever an enemy unit gets too | | | | close. And like the zerg- | | | | ling, it can also be the | | | | job of the hydralisk to | | | | prevent that from happening.| | | | | | Siege Tank | Ultralisk | Siege tanks, especially | | | | those in siege mode, can | | | | wreck some serious havoc in | | | | any given base because of | | | | their long-ranged attacks. | | | | However, also because of | | | | these attacks, siege-moded | | | | siege tanks are helpless if | | | | ever an enemy unit gets too | | | | close. And like the zerg- | | | | ling, it can also be the | | | | job of the ultralisk to | | | | prevent that from happening.| | | | | | Siege Tank | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your siege | | | | tanks should have no prob- | | | | lem finishing their mission | | | | in record time. Take note | | | | that even though your siege | | | | tanks themselves wouldn't | | | | be able to deal damage to | | | | their enemies, they can and | | | | should attack the enemy's | | | | buildings instead, not to | | | | mention going Siege Mode | | | | and killing everything OUT- | | | | SIDE the Dark Swarm's range!| | | | | | Siege Tank | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by siege tanks alone, sim- | | | | ply because the broodlings | | | | are extremely weak, even | | | | weaker than the zerglings! | | | | | | Siege Tank | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Siege Tank | Overlord | Your overlord will load the | | | | tank-moded siege tanks and | | | | situate them somewhere in | | | | the middle of an opponent's | | | | base, what else were you | | | | thinking for this type of | | | | combo? Even more recommend- | | | | ed than a siege tank-drop- | | | | ship combo due to the over- | | | | lord's detector ability. | | | | | | Siege Tank | Mutalisk | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Siege Tank | Guardian | The perfect "range" combo, | | | | works both ways and has the | | | | highly amusing ability to | | | | just rip through any known | | | | Starcraft defense, with air-| | | | borne ones as the only pos- | | | | sible exception. Still, a | | | | combo such as this is one | | | | of the mightier ones if ya | | | | ask me. | | | | | | Siege Tank | Queen | Nothing specific for this | | | | type of combo; just use the | | | | siege tanks for attacking, | | | | and at the same time use | | | | your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Siege Tank | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Siege Tank | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Siege Tank | Zealot | Siege tanks, especially | | | | those in siege mode, can | | | | wreck some serious havoc in | | | | any given base because of | | | | their long-ranged attacks. | | | | However, also because of | | | | these attacks, siege-moded | | | | siege tanks are helpless if | | | | ever an enemy unit gets too | | | | close. And it's the zeal- | | | | ot's job to prevent that | | | | from happening. | | | | | | Siege Tank | Dragoon | Siege tanks, especially | | | | those in siege mode, can | | | | wreck some serious havoc in | | | | any given base because of | | | | their long-ranged attacks. | | | | However, also because of | | | | these attacks, siege-moded | | | | siege tanks are helpless if | | | | ever an enemy unit gets too | | | | close. And like the zealot, | | | | it can also be the job of | | | | the dragoon to prevent that | | | | from happening. | | | | | | Siege Tank | High Templar | Siege tanks are powerful | | | | units, thus will be the | | | | instant target of all enemy | | | | untis nearby. It usually | | | | won't stand a chance when | | | | in a small group, and using | | | | more than that can some- | | | | times cost too much. The | | | | solution? Hallucination! | | | | With fake units roaming the | | | | opponent's base, there's a | | | | fair chance he'll target | | | | those first while your real | | | | units deal the real damage--| | | | cool! | | | | | | Siege Tank | Archon | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed, utilizes your ar- | | | | chons to take out the enemy | | | | air units and the siege- | | | | moded siege tanks for those | | | | that move on land---cool! | | | | | | Siege Tank | Reaver | The perfect Terran-Protoss | | | | ground-based "range" combo, | | | | works both ways and has the | | | | highly amusing ability to | | | | just rip through any known | | | | Starcraft defense, with air-| | | | borne ones as the only pos- | | | | sible exception. Still, a | | | | combo such as this is one | | | | of the mightier ones if ya | | | | ask me. | | | | | | Siege Tank | Shuttle | Your shuttle will load the | | | | tank-moded siege tanks and | | | | situate them somewhere in | | | | the middle of an opponent's | | | | base, what else were you | | | | thinking for this type of | | | | combo? Even more recommend- | | | | ed than a siege tank-drop- | | | | ship combo due to the shut- | | | | tle's increased flight | | | | speed. | | | | | | Siege Tank | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your siege tanks. The obser-| | | | ver will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Siege Tank | Scout | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your scouts to | | | | take out the opponent's air | | | | units and the siege-moded | | | | siege tanks for those that | | | | move on land---very cool! | | | | | | Siege Tank | Carrier | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your car- | | | | riers to take out the enemy | | | | air units and the siege- | | | | moded siege tanks for those | | | | that move on land---cool! | | | | | | Siege Tank | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Goliath | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Goliath | Zergling | Goliaths cannot do much if | | | | surrounded by short-ranged | | | | ground units. And though | | | | your zerglings could be | | | | used to keep this from hap- | | | | penning perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Goliath | Hydralisk | Goliaths cannot do much if | | | | surrounded by short-ranged | | | | ground units. And though | | | | your hydralisks could be | | | | used to keep this from hap- | | | | penning perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Goliath | Ultralisk | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your goli- | | | | aths to take out the enemy | | | | air units and the ultra- | | | | lisks for those that move | | | | on land---very cool! | | | | | | Goliath | Defiler | The defiler's Dark Swarm | | | | spell enables any unit to | | | | penetrate any opponent's | | | | base unharmed by what most | | | | likely it would face first, | | | | namely, units with long- | | | | range weapons! With this | | | | spell cast in strategic | | | | locations throughout your | | | | opponent's base, your gol- | | | | iaths should have no prob- | | | | lem finishing their mission | | | | in record time. Take note | | | | that even though your gol- | | | | iaths themselves wouldn't | | | | be able to deal damage to | | | | their enemies, they can and | | | | should attack the enemy's | | | | buildings instead, not to | | | | mention his air units since | | | | your air weapons won't be | | | | included in the spell's ef- | | | | fect. | | | | | | Goliath | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by goliaths alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Goliath | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Goliath | Overlord | Your overlord will load the | | | | goliaths and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a gol-| | | | iath-dropship combo due to | | | | the overlord's detector abi-| | | | lity. | | | | | | Goliath | Mutalisk | Goliaths cannot do much if | | | | surrounded by short-ranged | | | | ground units. And though | | | | your mutalisks could be | | | | used to keep this from hap- | | | | penning, perhaps doing it | | | | the other way around is the | | | | better idea. | | | | | | Goliath | Guardian | This is the only "crossover"| | | | combo found in the game, | | | | and is a very powerful pair | | | | at that. The reason behind | | | | it's name is the fact that | | | | it utilizes your ground | | | | units---the goliaths---to | | | | to take out the opponent's | | | | air units while you air | | | | units---the guardians---for | | | | those that move on land... | | | | very cool! | | | | | | Goliath | Queen | Nothing specific for this | | | | type of combo; just use the | | | | goliaths for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Goliath | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Goliath | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Goliath | Zealot | Goliaths cannot do much if | | | | surrounded by short-ranged | | | | ground units. And though | | | | your zealots could be used | | | | to keep this from happen- | | | | ning perhaps doing it the | | | | other way around is the bet-| | | | ter idea. | | | | | | Goliath | Dragoon | Goliaths cannot do much if | | | | surrounded by short-ranged | | | | ground units. And though | | | | your dragoons could be used | | | | to keep this from happen- | | | | ning perhaps doing it the | | | | other way around is the bet-| | | | ter idea. | | | | | | Goliath | High Templar | Goliaths are powerful units,| | | | thus will be the instant | | | | target of all enemy units | | | | nearby. It usually won't | | | | stand a chance when in a | | | | small group, and using more | | | | than that can sometimes | | | | cost too much. The solution?| | | | Hallucination! With fake | | | | units roaming your oppo- | | | | nent's base, there's a fair | | | | chance he'll target those | | | | first while your real units | | | | deal the real damage---cool!| | | | | | Goliath | Archon | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your goliaths to | | | | take out the opponent's air | | | | units and the power-over- | | | | whelmed archons for those | | | | that move on land---cool! | | | | | | Goliath | Reaver | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your gol- | | | | iaths to take out the enemy | | | | air units and the scarab- | | | | loaded reavers for those | | | | that move on land---cool! | | | | | | Goliath | Shuttle | Your shuttle will load the | | | | goliaths and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a gol-| | | | iath-dropship combo due to | | | | the shuttle's increased | | | | flight speed. | | | | | | Goliath | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your goliaths. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Goliath | Scout | Anti-matter Missiles plus | | | | Hellfire Missiles equals... | | | | total airborne annihilation!| | | | A combo such as this is | | | | extremely effective against | | | | the opponent's air units | | | | (surprise, surprise) and is | | | | especially useful against | | | | the Zerg, who have airborne | | | | supply providers to protect.| | | | | | Goliath | Carrier | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your goliaths to | | | | take out the opponent's air | | | | units and the carrier's | | | | interceptors to deal with | | | | those that move on land--- | | | | cool! | | | | | | Goliath | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Wraith | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Wraith | Zergling | Wraiths are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (zerglings) to | | | | help them out is just the | | | | thing to do. Not as recom- | | | | mended as the wraith-hydra- | | | | lisk combo, but recommended | | | | nonetheless. | | | | | | Wraith | Hydralisk | Wraiths are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (hydralisks) | | | | to help them out is just | | | | the thing to do. | | | | | | Wraith | Ultralisk | Wraiths are quite pathetic | | | | in air-to-ground situations,| | | | and using your less basic | | | | ground units (ultralisks) | | | | to help them out is just | | | | the thing to do. Not as | | | | recommended as the wraith- | | | | hydralisk combo, but recom- | | | | mended nonetheless. | | | | | | Wraith | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few wraiths for a | | | | well-placed Plague, would | | | | you? Would you!? | | | | | | Wraith | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by wraiths alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Wraith | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Wraith | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Wraith | Mutalisk | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to show your | | | | mutalisk squad to the enemy | | | | if your cloaked wraiths can | | | | accomplish the mission by | | | | themselves. | | | | | | Wraith | Guardian | Your wraiths will swarm the | | | | opponent's base, attacking | | | | anything you want it to. | | | | Meanwhile, you must utilize | | | | your guardians to take out | | | | enemy spell casters as well | | | | as his splash-damagers, | | | | since it's these two types | | | | of units that can really | | | | ruin a swarm. | | | | | | Wraith | Queen | Nothing specific for this | | | | type of combo; just use the | | | | wraiths for attacking, and | | | | at the same time use your | | | | queens for casting spells | | | | other than Parasite on ene- | | | | my units when needed. | | | | | | Wraith | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Wraith | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Wraith | Zealot | Wraiths are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (zealots) to | | | | help them out is just the | | | | thing to do. Not as recom- | | | | mended as the wraith-dra- | | | | goon combo, but recommended | | | | nonetheless. | | | | | | Wraith | Dragoon | Wraiths are quite pathetic | | | | in air-to-ground situations,| | | | and using your most basic | | | | ground units (dragoons) to | | | | to help them out is just | | | | the thing to do. | | | | | | Wraith | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few wraiths for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Wraith | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Wraith | Reaver | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Wraith | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Wraith | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your wraiths. The observer | | | | will then follow the said | | | | unit wherever it goes, and | | | | enable it to attack hidden | | | | enemies of any kind. | | | | | | Wraith | Scout | You can very well use your | | | | wraiths to wreck havoc in | | | | any opponent's base, but if | | | | airborne resistance proves | | | | to be too much to handle, | | | | then it's time for your | | | | scouts to lend a helping | | | | Anti-matter Missile. | | | | | | Wraith | Carrier | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to show your | | | | carriers to the enemy if | | | | your cloaked wraiths can | | | | accomplish the mission by | | | | themselves. | | | | | | Wraith | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Dropship | Drone | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Dropship | Zergling | And how do you expect to | | | | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | Hydralisk | And how do you expect to | | | | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | Ultralisk | And how do you expect to | | | | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | Defiler | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Dropship | Broodling | And how do you expect to | | | | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | Infested | And how do you expect to | | | Terran | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | Overlord | Are you kiddin me, boy!? | | | | Using a combo of transport | | | | units and nothing else (!) | | | | won't give you much help in | | | | the game. In fact, it won't | | | | give you any help at all! | | | | | | Dropship | Mutalisk | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Dropship | Guardian | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Dropship | Queen | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Dropship | Scourge | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Dropship | Probe | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Dropship | Zealot | And how do you expect to | | | | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | Dragoon | And how do you expect to | | | | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | High Templar | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Dropship | Archon | And how do you expect to | | | | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | Reaver | And how do you expect to | | | | attack with a dropship? You | | | | don't! Using the dropship | | | | as a decoy is quite a cool | | | | idea, but still I wouldn't | | | | recommend it. | | | | | | Dropship | Shuttle | Are you kiddin me, boy!? | | | | Using a combo of transport | | | | units and nothing else (!) | | | | won't give you much help in | | | | the game. In fact, it won't | | | | give you any help at all! | | | | | | Dropship | Observer | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Dropship | Scout | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Dropship | Carrier | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Dropship | Arbiter | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Science | Drone | A combo of two non-attack- | | Vessel | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Science | Zergling | Only works for the Protoss: | | Vessel | | EMP Shockwave his base then | | | | eat it up. 'Nuff said. | | | | | | Science | Hydralisk | Only works for the Protoss: | | Vessel | | EMP Shockwave his base then | | | | slime it all up. Sounds | | | | good, tastes even better. | | | | | | | | | | Science | Ultralisk | Only works for the Protoss: | | Vessel | | EMP Shockwave his base then | | | | give it a good whacking. A | | | | very old strategy and one | | | | good example of winning the | | | | traditional way. | | | | | | Science | Defiler | A combo of two non-attack- | | Vessel | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Science | Broodling | Using a broodling to win's | | Vessel | | just plain pathetic, unless | | | | the opponent is a Protoss, | | | | all his base units have | | | | already suffered the full | | | | effects of the EMP Shock- | | | | wave spell, and you got no | | | | other men to finish the job.| | | | | | Science | Infested | Only works for the Protoss: | | Vessel | Terran | EMP Shockwave his base then | | | | blow it up. 'Nuff said. | | | | | | Science | Overlord | A combo of a transport unit | | Vessel | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Science | Mutalisk | Only works for the Protoss: | | Vessel | | EMP Shockwave his base then | | | | use your mutalisks and | | | | their bouncing Glave Wurms | | | | to finish the job. | | | | | | Science | Guardian | Only works for the Protoss: | | Vessel | | EMP Shockwave his base then | | | | use your guardians and | | | | their long range Acid Spore | | | | attacks to finish the job. | | | | | | Science | Queen | A combo of two non-attack- | | Vessel | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Science | Scourge | Works both ways, but really | | Vessel | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Science | Probe | A combo of two non-attack- | | Vessel | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Science | Zealot | Only works for the Protoss: | | Vessel | | EMP Shockwave his base then | | | | clean it all up. 'Nuff said | | | | | | Science | Dragoon | Only works for the Protoss: | | Vessel | | EMP Shockwave his base and | | | | then again clean it all up. | | | | Easier said than done. | | | | | | | | | | Science | High Templar | A combo of two non-attack- | | Vessel | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Science | Archon | Only works for the Protoss: | | Vessel | | EMP Shockwave his base (be | | | | careful NOT to situate your | | | | archons anywhere near the | | | | blast else it's YOU who's | | | | screwed) then give it a | | | | good whallop. A very old | | | | strategy and one good exam- | | | | ple of winning the tradi- | | | | tional way. | | | | | | Science | Reaver | Only works for the Protoss: | | Vessel | | EMP Shockwave his base then | | | | give it a good whacking. A | | | | very old strategy and one | | | | good example of winning the | | | | traditional way. | | | | | | Science | Shuttle | A combo of a transport unit | | Vessel | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Science | Observer | A combo of two non-attack- | | Vessel | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Science | Scout | Only works for the Protoss: | | Vessel | | EMP Shockwave his base, es- | | | | pecially in areas where | | | | ground units are abundant, | | | | then use your scouts to | | | | take out the other areas, | | | | since if most the enemy's | | | | ground units are down to | | | | half their HPs, your scouts | | | | are sure to dominate. | | | | | | Science | Carrier | No specific strategies for | | Vessel | | this type of combo. Just | | | | remember NOT to let even a | | | | single interceptor out of | | | | those mighty carriers with- | | | | out first draining those | | | | science vessels of their | | | | EMP Shockwaving energy. | | | | | | Science | Arbiter | The Protoss arbiter is one | | Vessel | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Battlecruiser | Drone | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The drone is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Battlecruiser | Zergling | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Battlecruiser | Hydralisk | Only works for the Zerg: | | | | Use your battlecruisers to | | | | cast Yamato Guns on the | | | | opponent's buildings. While | | | | they're busy, your hydra- | | | | lisks'll be on the lookout | | | | for stray scourges that are | | | | most likely out for the air | | | | units--the battlecruisers-- | | | | you are using. | | | | | | Battlecruiser | Ultralisk | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your battlecrui- | | | | sers to take out the enemy | | | | air units and the mighty | | | | ultralisks for those that | | | | move on land---very cool! | | | | | | Battlecruiser | Defiler | Many people believe that it | | | | simply is illogical to cast | | | | Plague in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few battlecruisers | | | | for a well-placed Plague, | | | | would you? Would you!? | | | | | | Battlecruiser | Broodling | Nothing this type of combo | | | | can do that can't be done | | | | by battlecruisers alone, | | | | simply because the brood- | | | | lings are extremely weak, | | | | even weaker than the zerg- | | | | lings! | | | | | | Battlecruiser | Infested | Works both ways, since the | | | Terran | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. A | | | | pretty mighty combo if ya | | | | ask me. | | | | | | Battlecruiser | Overlord | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Battlecruiser | Mutalisk | The battlecruisers will en- | | | | ter an opponent's base, | | | | split up, and attack every- | | | | thing in sight. And while | | | | they do, the mutalisks and | | | | their bouncing Glave Wurms | | | | will finish the job. | | | | | | Battlecruiser | Guardian | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your battlecrui- | | | | sers to take out the enemy | | | | air units and the guardians | | | | with their Acid Spores for | | | | those that move on land--- | | | | very cool! | | | | | | Battlecruiser | Queen | Nothing specific for this | | | | type of combo; just use the | | | | battlecruisers for attack- | | | | ing, and at the same time | | | | use your queens for casting | | | | spells other than Parasite | | | | on enemy units when needed. | | | | | | Battlecruiser | Scourge | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Battlecruiser | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Battlecruiser | Zealot | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Battlecruiser | Dragoon | Only works for the Zerg: | | | | Use your battlecruisers to | | | | cast Yamato Guns on the | | | | opponent's buildings. While | | | | they're busy, your dragoons | | | | will be on the lookout for | | | | stray scourges that most | | | | likely would go for the air | | | | units--the battlecruisers-- | | | | you are using. | | | | | | Battlecruiser | High Templar | Battlecruisers are powerful | | | | units, thus will be the | | | | instant target of all enemy | | | | untis nearby. It usually | | | | won't stand a chance when | | | | in a small group, and using | | | | more than that can some- | | | | times cost too much. The | | | | solution? Hallucination! | | | | With fake units roaming the | | | | opponent's base, there's a | | | | fair chance he'll target | | | | those first while your real | | | | units deal the real damage--| | | | cool! | | | | | | Battlecruiser | Archon | Another cool "brute" combo, | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Battlecruiser | Reaver | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your battlecrui- | | | | sers to take out the enemy | | | | air units and the scarab- | | | | loaded reavers for those | | | | that move on land---cool! | | | | | | Battlecruiser | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Battlecruiser | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your battlecruisers. The ob-| | | | server will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Battlecruiser | Scout | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your scouts to | | | | take out the opponent's air | | | | units and the battlecruis- | | | | er's Yamato Guns for those | | | | that move on land---cool! | | | | | | Battlecruiser | Carrier | Hooo, mama! This is THE | | | | "brute" combo of all "brute"| | | | combos, and that I can con- | | | | clude primarily because, as | | | | you can see, this combo not | | | | only works both ways and | | | | wrecks some great havoc at | | | | that, it also is composed | | | | of nuthin but...motherships!| | | | | | Battlecruiser | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | | | | _______________________________________________________________________ Race____|_Attacker______|_Back-up_______|_Comments____________________| | | | | Zerg | Drone | SCV | Are you kiddin me, boy!? | | | | Use this type of attack, | | | | when rushing the opponent | | | | VERY early in the game; | | | | still a very lame idea if | | | | ya ask me, but it's your | | | | choice. | | | | | | Drone | Marine | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Firebat | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Ghost | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Vulture | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Siege Tank | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Goliath | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Wraith | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Dropship | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Drone | Science | A combo of two non-attack- | | | Vessel | ers is quite a lame idea if | | | | ya ask me. | | | | | | Drone | Battlecruiser | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Probe | Are you kiddin me, boy!? | | | | Use this type of attack, | | | | when rushing the opponent | | | | VERY early in the game; | | | | still a very lame idea if | | | | ya ask me, but it's your | | | | choice. | | | | | | Drone | Zealot | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Dragoon | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | High Templar | Using a drone to win is | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the high temp- | | | | lar's Psionic Storm spell, | | | | and you got no other men to | | | | finish the job. | | | | | | Drone | Archon | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Reaver | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Shuttle | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Drone | Observer | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Drone | Scout | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Carrier | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Drone | Arbiter | Attacking with a drone is | | | | just plain pathetic, unless | | | | it's a super-early rush. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Zergling | SCV | Nothing this type of combo | | | | can do that can't be done | | | | by zerglings alone, except | | | | in super-early rushes, when | | | | the zerglings will need all | | | | the help they can get. | | | | | | Zergling | Marine | The strategies that come | | | | with this combo are quite | | | | simple: just use your zerg- | | | | lings against his stronger | | | | but shorter-ranged ground | | | | units, while the marines | | | | continously whack them from | | | | afar. | | | | | | Zergling | Firebat | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Zergling | Ghost | Many people believe that it | | | | simply is illogical to drop | | | | a nuke in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few zerglings for a | | | | well-placed nuke, would | | | | you? Would you!? | | | | | | Zergling | Vulture | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to plant your | | | | spider mines till most your | | | | zerglings are killed. Spi- | | | | der mines can kill zerg- | | | | lings, you know. | | | | | | Zergling | Siege Tank | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a siege-moded siege tank, | | | | since zerglings are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Zergling | Goliath | Both will fare well on the | | | | ground (though zerglings'll | | | | fare better), but when the | | | | opponent's air units arrive | | | | it's time for the goliath | | | | to do what it does best. | | | | | | Zergling | Wraith | The zerglings will swarm | | | | the opponent's base, heavi- | | | | ly concentrating on all | | | | nearby detectors in the | | | | Then come the wraiths | | | | (cloaked, of course) to | | | | finish off what remains of | | | | the zergling strike. | | | | | | Zergling | Dropship | Your dropship will load the | | | | zerglings and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as a zergling- | | | | overlord combo, period. | | | | | | Zergling | Science | Nothing specific for this | | | Vessel | type of combo; just use the | | | | zerglings for attacking, | | | | and at the same time use | | | | the science vessels for | | | | casting spells other than | | | | defensive matrix on oppo- | | | | nents when needed. | | | | | | Zergling | Battlecruiser | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where the zerglings will do | | | | nothing but attack the opp- | | | | onents, while your battle- | | | | cruisers use their Yamato | | | | Guns on the tougher, splash | | | | damaging enemies. | | | | | | Zergling | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Zergling | Zealot | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Zergling | Dragoon | The strategies that come | | | | with this combo are quite | | | | simple: just use your zerg- | | | | lings against his stronger | | | | but shorter-ranged ground | | | | units, while the dragoons | | | | continously whack them from | | | | afar. | | | | | | Zergling | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few zerglings for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Zergling | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Zergling | Reaver | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a reaver's almighty scarab, | | | | since zerglings are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Zergling | Shuttle | Your shuttle will load the | | | | zerglings and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a | | | | zergling-overlord combo, | | | | even though you won't have | | | | a detector by your side. | | | | | | Zergling | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your zerglings. The observ- | | | | er will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Zergling | Scout | You can very well use your | | | | zerglings to wreck havoc in | | | | any opponent's base, but if | | | | airborne resistance proves | | | | to be too much to handle, | | | | then it's time for your | | | | scouts to lend a helping | | | | Anti-matter Missile. | | | | | | Zergling | Carrier | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where your zerglings will | | | | do nothing but attack the | | | | opponents, while your car- | | | | riers specifically target | | | | their interceptors towards | | | | tougher, splash-damaging | | | | units. | | | | | | Zergling | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Hydralisk | SCV | Nothing this type of combo | | | | can do that can't be done | | | | by hydralisks alone, except | | | | in super-early rushes, when | | | | the hydralisks will need | | | | all the help they can get. | | | | | | Hydralisk | Marine | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Hydralisk | Firebat | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Hydralisk | Ghost | In the case of a mass mech | | | | attack by either Terran or | | | | Protoss, the ghosts may use | | | | their Lockdown spell to pa- | | | | ralyze those major mechs | | | | while the hydralisks give | | | | them a good beating. | | | | | | Hydralisk | Vulture | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Hydralisk | Siege Tank | Hydralisks will play some | | | | hit and run, while those | | | | tanks (in siege mode, of | | | | course) will play hit and | | | | hit. A pretty mighty combo | | | | if ya ask me. | | | | | | Hydralisk | Goliath | Both will fare well on the | | | | ground, but when enemy air | | | | units arrive, it's time for | | | | these goliaths to do what | | | | they do best. | | | | | | Hydralisk | Wraith | The hydralisks will swarm | | | | the opponent's base, heavi- | | | | ly concentrating on all | | | | nearby detectors in the | | | | Then come the wraiths | | | | (cloaked, of course) to | | | | finish off what remains of | | | | the hydralisk strike. | | | | | | Hydralisk | Dropship | Your dropship will load the | | | | hydralisks and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as a hydralisk- | | | | overlord combo, period. | | | | | | Hydralisk | Science | Nothing specific for this | | | Vessel | type of combo; just use the | | | | hydralisks for attacking, | | | | and at the same time use | | | | the science vessels for | | | | casting spells other than | | | | defensive matrix on oppo- | | | | nents when needed. | | | | | | Hydralisk | Battlecruiser | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where the hydralisks will | | | | do nothing but attack the | | | | enemies, while your battle- | | | | cruisers use their Yamato | | | | Guns on the tougher, splash | | | | damaging enemies. | | | | | | Hydralisk | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Hydralisk | Zealot | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Hydralisk | Dragoon | Works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Hydralisk | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few hydralisks for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Hydralisk | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Hydralisk | Reaver | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Hydralisk | Shuttle | Your shuttle will load the | | | | hydralisks and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a | | | | hydralisk-overlord combo, | | | | even though you won't have | | | | a detector by your side. | | | | | | Hydralisk | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your hydralisks. The observ-| | | | er will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Hydralisk | Scout | Both will fare well on the | | | | ground (though hydras'll | | | | fare better), but when the | | | | opponent's air units arrive,| | | | it's time for these scouts | | | | to do what they do best. | | | | | | Hydralisk | Carrier | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where your hydralisks will | | | | do nothing but attack the | | | | opponents, while your car- | | | | riers specifically target | | | | their interceptors towards | | | | tougher, splash-damaging | | | | units. | | | | | | Hydralisk | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Ultralisk | SCV | As mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Ultralisk | Marine | The strategies that come | | | | with this combo are quite | | | | simple: just use your ultra-| | | | lisks against his stronger | | | | but shorter-ranged ground | | | | units, while the marines | | | | continously whack them from | | | | afar. | | | | | | Ultralisk | Firebat | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Ultralisk | Ghost | Many people believe that it | | | | simply is illogical to drop | | | | a nuke in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few ultralisks for a | | | | well-placed nuke, would | | | | you? Would you!? By a few I | | | | meant one or two, ok? Sacri-| | | | ficing five ultralisks (or | | | | even more) is out of the | | | | question. | | | | | | Ultralisk | Vulture | This type of combo should | | | | theoretically work only if | | | | the ultralisks are the at- | | | | tacking units while the vul-| | | | tures are the back-ups but, | | | | mysteriously enough, it | | | | works vice versa! | | | | | | Ultralisk | Siege Tank | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to worry 'bout | | | | the splash damage dealt by | | | | a siege-moded siege tank, | | | | since ultralisks are but a | | | | small price to pay for lots | | | | o' kills. | | | | | | Ultralisk | Goliath | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your goli- | | | | aths to take out the enemy | | | | air units and the ultra- | | | | lisks for those that move | | | | on land---very cool! | | | | | | Ultralisk | Wraith | The ultralisks will swarm | | | | the opponent's base, heavi- | | | | ly concentrating on all | | | | nearby detectors in the | | | | Then come the wraiths | | | | (cloaked, of course) to | | | | finish off what remains of | | | | the ultralisk strike. | | | | | | Ultralisk | Dropship | Your dropship will load the | | | | ultralisks and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as an ultralisk-| | | | overlord combo, period. | | | | | | Ultralisk | Science | Using a science vessel to | | | Vessel | provide your high damaging | | | | units with much needed pro- | | | | tection via Defensive Mat- | | | | will give these units more | | | | than enough time to destroy | | | | more than twice their total | | | | worth. Highly recommended. | | | | | | Ultralisk | Battlecruiser | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your battlecrui- | | | | sers to take out the enemy | | | | air units and the mighty | | | | ultralisks for those that | | | | move on land---very cool! | | | | | | Ultralisk | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Ultralisk | Zealot | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Ultralisk | Dragoon | The strategies that come | | | | with this combo are quite | | | | simple: just use your ultra-| | | | lisks against his stronger | | | | but shorter-ranged ground | | | | units, while the dragoons | | | | continously whack them from | | | | afar. | | | | | | Ultralisk | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind damaging | | | | (NOT sacrificing) a few Ul- | | | | tralisks for a well-placed | | | | Psionic Storm, would you? | | | | Would you!? | | | | | | Ultralisk | Archon | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your archons to | | | | take out the opponent's air | | | | units and the mighty ultra- | | | | lisks for those that move | | | | on land---very cool! | | | | | | Ultralisk | Reaver | Another cool "brute" combo, | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Ultralisk | Shuttle | Your shuttle will load the | | | | ultralisks and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than an | | | | ultralisk-overlord combo, | | | | even though you won't have | | | | a detector by your side. | | | | | | Ultralisk | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your ultralisks. The observ-| | | | er will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Ultralisk | Scout | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your scouts to | | | | take out the opponent's air | | | | units and the mighty ultra- | | | | lisks for those that move | | | | on land---very cool! | | | | | | Ultralisk | Carrier | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your car- | | | | riers to take out the enemy | | | | air units and the mighty | | | | ultralisks for those that | | | | move on land---cool! | | | | | | Ultralisk | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Defiler | SCV | As mentioned quite earlier, | | | | using an SCV to win is just | | | | plain pathetic, unless all | | | | the opponent's units have | | | | already suffered the full | | | | effects of the defiler's | | | | Plague spell, and you got | | | | no other men to finish the | | | | job. | | | | | | Defiler | Marine | Plague his base then clean | | | | it all up. 'Nuff said. | | | | | | Defiler | Firebat | Plague his base then fire | | | | it up. Easier said than | | | | done. | | | | | | Defiler | Ghost | Not all buildings will go | | | | down with one nuclear | | | | strike, but if they were | | | | Plagued a couple o' times | | | | before hand, they simply | | | | don't stand a freaking | | | | chance! | | | | | | Defiler | Vulture | Plague his base then attack | | | | while planting your spider | | | | mines to ensure its steril- | | | | ity. | | | | | | Defiler | Siege Tank | Plague his entire base then | | | | give it a good whacking. A | | | | very old strategy and one | | | | good example of winning the | | | | traditional way. | | | | | | Defiler | Goliath | Plague his base, especially | | | | in areas where ground units | | | | are abundant, then use your | | | | goliaths to take out the | | | | other areas, since if most | | | | the opponent's ground units | | | | are taken out, goliaths are | | | | sure to dominate. | | | | | | Defiler | Wraith | The only difference between | | | | this combo and doing it the | | | | other way around is the or- | | | | der of action: This time | | | | the defiler casts Plague | | | | BEFORE its back-up units--- | | | | the wraiths---attack. | | | | | | Defiler | Dropship | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Defiler | Science | A combo of two non-attack- | | | Vessel | ers is quite a lame idea if | | | | ya ask me. | | | | | | Defiler | Battlecruiser | The only difference between | | | | this combo and doing it the | | | | other way around is the or- | | | | der of action: This time | | | | the defiler casts Plague | | | | BEFORE its back-up units--- | | | | the battlecruisers---attack.| | | | | | Defiler | Probe | As mentioned quite earlier, | | | | using a probe to win is | | | | just plain pathetic, unless | | | | the opponent's units have | | | | already suffered the full | | | | effects of the defiler's | | | | Plague spell, and you got | | | | no other men to finish the | | | | job. | | | | | | Defiler | Zealot | Plague his base then clean | | | | it all up. 'Nuff said. | | | | | | Defiler | Dragoon | Plague his entire base and | | | | then again clean it all up. | | | | Easier said than done. | | | | | | Defiler | High Templar | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Defiler | Archon | Plague his entire base then | | | | give it a good whacking. A | | | | very old strategy and one | | | | good example of winning the | | | | traditional way. | | | | | | Defiler | Reaver | Plague his entire base, | | | | especially in areas where | | | | air units are abundant, | | | | then use your reavers to | | | | take out the other areas, | | | | since if most the enemy's | | | | air units are taken out, | | | | your reavers are sure to | | | | dominate. | | | | | | Defiler | Shuttle | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Defiler | Observer | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Defiler | Scout | Plague his entire base, | | | | especially in areas where | | | | ground units are abundant, | | | | then use your scouts to | | | | take out the other areas, | | | | since if most the enemy's | | | | ground units are taken out, | | | | your scouts are sure to | | | | dominate. | | | | | | Defiler | Carrier | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to let even a | | | | single interceptor out of | | | | those mighty carriers with- | | | | out first draining those | | | | defilers of their Plague- | | | | casting energy. | | | | | | Defiler | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Broodling | SCV | As mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals | | | | | | Broodling | Marine | Nothing this type of combo | | | | can do that can't be done | | | | by marines alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Firebat | Nothing this type of combo | | | | can do that can't be done | | | | by firebats alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Ghost | Many people believe that it | | | | simply is illogical to drop | | | | a nuke in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few (and even a lot) | | | | of your zerglings for a | | | | well-placed nuke, would you?| | | | Would you!? | | | | | | Broodling | Vulture | Look, a few spider mines | | | | would probably even KILL | | | | all your broodlings in the | | | | process of backing them up. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Broodling | Siege Tank | Look, few siege-moded tanks | | | | would probably even KILL | | | | all your broodlings in the | | | | process of backing them up. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Broodling | Goliath | Nothing this type of combo | | | | can do that can't be done | | | | by goliaths alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Wraith | Nothing this type of combo | | | | can do that can't be done | | | | by wraiths alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Dropship | Your dropship will load the | | | | broodlings and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Not as | | | | recommended as a broodling- | | | | overlord combo, period. | | | | | | Broodling | Science | Nothing this type of combo | | | Vessel | can do that can't be done | | | | by science vessels alone, | | | | since your broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! And | | | | since science vessels can't | | | | do much alone either, it's | | | | better NOT to use this type | | | | combo. It's sheer waste of | | | | minerals. | | | | | | Broodling | Battlecruiser | Nothing this type of combo | | | | can do that can't be done | | | | by battlecruisers alone, | | | | since your broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Broodling | Zealot | Nothing this type of combo | | | | can do that can't be done | | | | by zealots alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Dragoon | Nothing this type of combo | | | | can do that can't be done | | | | by dragoons alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few (and even a lot) | | | | of your broodlings for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Broodling | Archon | Look, your archons would | | | | probably even KILL all your | | | | precious broodlings in the | | | | process of backing them up. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Broodling | Reaver | Look, your reavers would | | | | probably even KILL all your | | | | precious broodlings in the | | | | process of backing them up. | | | | Don't use this combo. It's | | | | sheer waste of minerals. | | | | | | Broodling | Shuttle | Your shuttle will load the | | | | broodlings and situate them | | | | somewhere in the middle of | | | | an opponent's base, what | | | | else were you thinking for | | | | this type of combo? Even | | | | more recommended than a | | | | broodling-overlord combo, | | | | even though you won't have | | | | a detector by your side. | | | | | | Broodling | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your broodlings. The observ-| | | | er will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Broodling | Scout | Nothing this type of combo | | | | can do that can't be done | | | | by scouts alone, simply be- | | | | cause your broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Carrier | Nothing this type of combo | | | | can do that can't be done | | | | by carriers alone, simply | | | | because the broodlings are | | | | extremely weak, even weaker | | | | than the zerglings! | | | | | | Broodling | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Infested | SCV | As mentioned when done the | | Terran | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Infested | Marine | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Firebat | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Ghost | Many people believe that it | | Terran | | simply is illogical to drop | | | | a nuke in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few infested terrans | | | | for a well-placed nuke, | | | | would you? Would you!? I | | | | mean, what's to lose? They | | | | were, after all, trained to | | | | be sacrificed, weren't they?| | | | | | Infested | Vulture | You must totally adore the | | Terran | | sight of exploding things | | | | if you always use this type | | | | of combo. But anyway, it | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Siege Tank | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Goliath | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Wraith | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Dropship | Your dropship will load the | | Terran | | infested terrans and unload | | | | them somewhere right in the | | | | middle of an opponent's | | | | base, what else were you | | | | thinking for this type of | | | | combo? Not as recommended | | | | as an infested terran-over- | | | | lord combo, period. | | | | | | Infested | Science | Using a science vessel to | | Terran | Vessel | provide your high damaging | | | | units with much needed pro- | | | | tection via Defensive Mat- | | | | will give these units more | | | | than enough time to destroy | | | | more than twice their total | | | | worth. Highly recommended. | | | | | | Infested | Battlecruiser | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. A | | | | pretty mighty combo if ya | | | | ask me. | | | | | | Infested | Probe | As mentioned, do not use a | | Terran | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Infested | Zealot | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Dragoon | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | High Templar | Infested terrans are power- | | Terran | | ful units, thus will be the | | | | instant target of all enemy | | | | untis nearby. It usually | | | | won't stand a chance when | | | | in a small group, and using | | | | more than that can some- | | | | times cost too much. The | | | | solution? Hallucination! | | | | With fake units roaming the | | | | opponent's base, there's a | | | | fair chance he'll target | | | | those first while your real | | | | units deal the real damage--| | | | cool! | | | | | | Infested | Archon | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Reaver | You must totally adore the | | Terran | | sight of exploding things | | | | if you always use this type | | | | of combo. But anyway, this | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Shuttle | Your shuttle will load the | | Terran | | infested terrans and unload | | | | them somewhere right in the | | | | middle of an opponent's | | | | base, what else were you | | | | thinking for this type of | | | | combo? Even more recommend- | | | | ed than an infested terran- | | | | overlord combo, even though | | | | you won't have a detector | | | | by your side. | | | | | | Infested | Observer | Only works if you're plan- | | Terran | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your infested terrans. The | | | | observer will then follow | | | | the said unit wherever it | | | | goes, and enable it to at- | | | | tack hidden enemies of any | | | | kind. | | | | | | Infested | Scout | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Carrier | Works both ways, since the | | Terran | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Infested | Arbiter | The Protoss arbiter is one | | Terran | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Overlord | SCV | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Overlord | Marine | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Firebat | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Ghost | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Vulture | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Siege Tank | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Goliath | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Wraith | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Overlord | Dropship | Are you kiddin me, boy!? | | | | Using a combo of transport | | | | units and nothing else (!) | | | | won't give you much help in | | | | the game. In fact, it won't | | | | give you any help at all! | | | | | | Overlord | Science | A combo of a transport unit | | | Vessel | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | | | | | Overlord | Battlecruiser | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Overlord | Probe | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Overlord | Zealot | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Dragoon | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | High Templar | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Overlord | Archon | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Reaver | And how do you expect to | | | | attack with an overlord? | | | | You don't! Using your over- | | | | lord as a decoy is quite a | | | | cool idea, but still I | | | | wouldn't recommend it. | | | | | | Overlord | Shuttle | Are you kiddin me, boy!? | | | | Using a combo of transport | | | | units and nothing else (!) | | | | won't give you much help in | | | | the game. In fact, it won't | | | | give you any help at all! | | | | | | Overlord | Observer | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Overlord | Scout | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Overlord | Carrier | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Overlord | Arbiter | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Mutalisk | SCV | As mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Mutalisk | Marine | Perhaps doing it the other | | | | way around---or just attack-| | | | ing with these units as if | | | | they weren't teamed up---is | | | | the better idea. | | | | | | Mutalisk | Firebat | Perhaps doing it the other | | | | way around---or just attack-| | | | ing with these units as if | | | | they weren't teamed up---is | | | | the better idea. | | | | | | Mutalisk | Ghost | In the case of a mass mech | | | | attack by either Terran or | | | | Protoss, the ghosts may use | | | | their Lockdown spell to pa- | | | | ralyze those major mechs | | | | while the mutalisks give | | | | them a good beating. | | | | | | Mutalisk | Vulture | Perhaps doing it the other | | | | way around---or just attack-| | | | ing with these units as if | | | | they weren't teamed up---is | | | | the better idea. | | | | | | Mutalisk | Siege Tank | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Mutalisk | Goliath | Both will fare well on the | | | | ground, but when enemy air | | | | units arrive, it's time for | | | | these goliaths to do what | | | | they do best. | | | | | | Mutalisk | Wraith | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to show your | | | | mutalisk squad to the enemy | | | | if your cloaked wraiths can | | | | accomplish the mission by | | | | themselves. | | | | | | Mutalisk | Dropship | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Mutalisk | Science | Nothing specific for this | | | Vessel | type of combo; just use the | | | | mutalisks for attacking, | | | | and at the same time use | | | | the science vessels for | | | | casting spells other than | | | | defensive matrix on oppo- | | | | nents when needed. | | | | | | Mutalisk | Battlecruiser | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where your mutalisks will | | | | do nothing but attack the | | | | opponents, while your bat- | | | | tlecruisers use their Yama- | | | | to Guns on the tougher, | | | | splash damaging enemies. | | | | | | Mutalisk | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Mutalisk | Zealot | Perhaps doing it the other | | | | way around---or just attack-| | | | ing with these units as if | | | | they weren't teamed up---is | | | | the better idea. | | | | | | Mutalisk | Dragoon | Perhaps doing it the other | | | | way around---or just attack-| | | | ing with these units as if | | | | they weren't teamed up---is | | | | the better idea. | | | | | | Mutalisk | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few mutalisks for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Mutalisk | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Mutalisk | Reaver | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Mutalisk | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Mutalisk | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your mutalisks. The observ- | | | | er will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Mutalisk | Scout | You can very well use your | | | | mutalisks to wreck havoc in | | | | any opponent's base, but if | | | | airborne resistance proves | | | | to be too much to handle, | | | | then it's time for your | | | | scouts to lend a helping | | | | Anti-matter Missile. | | | | | | Mutalisk | Carrier | Always use your basic units | | | | to do basic things while | | | | the others do the more com- | | | | plicated ones. Such is true | | | | for this type of combo, | | | | where your mutalisks will | | | | do nothing but attack the | | | | opponents, while your car- | | | | riers specifically target | | | | their interceptors towards | | | | the tougher, splash-damag- | | | | ing units. | | | | | | Mutalisk | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Guardian | SCV | As mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Guardian | Marine | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Guardian | Firebat | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Guardian | Ghost | Many people believe that it | | | | simply is illogical to drop | | | | a nuke in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few guardians for a | | | | well-placed nuke, would | | | | you? Would you!? | | | | | | Guardian | Vulture | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Guardian | Siege Tank | The perfect "range" combo, | | | | works both ways and has the | | | | highly amusing ability to | | | | just rip through any known | | | | Starcraft defense, with air-| | | | borne ones as the only pos- | | | | sible exception. Still, a | | | | combo such as this is one | | | | of the mightier ones if ya | | | | ask me. | | | | | | Guardian | Goliath | This is the only "crossover"| | | | combo found in the game, | | | | and is a very powerful pair | | | | at that. The reason behind | | | | it's name is the fact that | | | | it utilizes your ground | | | | units---the goliaths---to | | | | to take out the opponent's | | | | air units while you air | | | | units---the guardians---for | | | | those that move on land... | | | | very cool! | | | | | | Guardian | Wraith | The guardians will swarm | | | | the opponent's base, heavi- | | | | ly concentrating on all | | | | nearby detectors in the | | | | Then come the wraiths | | | | (cloaked, of course) to | | | | finish off what remains of | | | | the guardian strike. | | | | | | Guardian | Dropship | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Guardian | Science | Nothing specific for this | | | Vessel | type of combo; just use the | | | | guardians for attacking, | | | | and at the same time use | | | | the science vessels for | | | | casting spells other than | | | | defensive matrix on oppo- | | | | nents when needed. | | | | | | Guardian | Battlecruiser | Another cool "brute" combo, | | | | works both ways and, as you | | | | may already have noticed, | | | | utilizes your battlecrui- | | | | sers to take out the enemy | | | | air units and the guardians | | | | with their Acid Spores for | | | | those that move on land--- | | | | very cool! | | | | | | Guardian | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Guardian | Zealot | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Guardian | Dragoon | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Guardian | High Templar | Guardians are powerful | | | | units, thus will be the | | | | instant target of all enemy | | | | untis nearby. It usually | | | | won't stand a chance when | | | | in a small group, and using | | | | more than that can some- | | | | times cost too much. The | | | | solution? Hallucination! | | | | With fake units roaming the | | | | opponent's base, there's a | | | | fair chance he'll target | | | | those first while your real | | | | units deal the real damage--| | | | cool! | | | | | | Guardian | Archon | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your arch- | | | | ons to take out the enemy | | | | air units and those mighty | | | | crabs--guardians--for those | | | | that move on land---cool! | | | | | | Guardian | Reaver | Another cool "brute" combo, | | | | works both ways, since the | | | | strategies that come with | | | | combos such as these are | | | | quite simple: Use either of | | | | your units to attack the | | | | opponent's units and keep | | | | them busy, while the rest | | | | of the combo target your | | | | opponent's buildings. | | | | | | Guardian | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Guardian | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your guardians. The observ- | | | | er will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Guardian | Scout | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your scout | | | | to take out the enemy air | | | | units and those mighty fly- | | | | ers---guardians---for those | | | | that move on land---cool! | | | | | | Guardian | Carrier | And yet another cool "brute"| | | | combo, works both ways and, | | | | as you may already have | | | | noticed utilizes your car- | | | | riers to take out the enemy | | | | air units and those mighty | | | | crabs--guardians--for those | | | | that move on land---cool! | | | | | | Guardian | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Queen | SCV | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Queen | Marine | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your mar- | | | | rines after those anti- | | | | swarm units are taken out. | | | | | | Queen | Firebat | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your fire- | | | | bats after those anti-swarm | | | | units are taken out. | | | | | | Queen | Ghost | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Queen | Vulture | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your vul- | | | | tures after those anti- | | | | swarm units are taken out. | | | | | | Queen | Siege Tank | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your siege- | | | | tanks after those anti- | | | | swarm units are taken out. | | | | | | Queen | Goliath | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your gol- | | | | iaths after those anti- | | | | swarm units are taken out. | | | | | | Queen | Wraith | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your wraith | | | | battalion after those anti- | | | | swarm units are taken out. | | | | | | Queen | Dropship | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Queen | Science | A combo of two non-attack- | | | Vessel | ers is quite a lame idea if | | | | ya ask me. | | | | | | Queen | Battlecruiser | Perhaps doing it the other | | | | way around is the better | | | | idea. | | | | | | Queen | Probe | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Queen | Zealot | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your zeal- | | | | ots after those anti-swarm | | | | units are taken out. | | | | | | Queen | Dragoon | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your dra- | | | | goons after those anti- | | | | swarm units are taken out. | | | | | | Queen | High Templar | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Queen | Archon | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your arch- | | | | ons after those anti-swarm | | | | units are taken out. | | | | | | Queen | Reaver | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your reav- | | | | ers after those anti-swarm | | | | units are taken out. | | | | | | Queen | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Queen | Observer | A combo of two non-attack- | | | | ers is quite a lame idea if | | | | ya ask me. | | | | | | Queen | Scout | Spawn Broodlings from your | | | | opponent's spell casters as | | | | well as his splash-damagers | | | | then swarm with your scout | | | | battalion after those anti- | | | | swarm units are taken out. | | | | | | Queen | Carrier | No specific strategies for | | | | this type of combo. Just | | | | remember NOT to let even a | | | | single interceptor out of | | | | those mighty carriers with- | | | | out first draining those | | | | queens of their Ensnaring | | | | energy. | | | | | | Queen | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | Scourge | SCV | As mentioned when done the | | | | other way around, don't use | | | | a combo such as this. It's | | | | sheer waste of minerals. | | | | | | Scourge | Marine | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Firebat | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Ghost | Many people believe that it | | | | simply is illogical to drop | | | | a nuke in an area where | | | | your allies are present but | | | | you wouldn't mind sacrifi- | | | | cing a few scourges for a | | | | well-placed nuke, would | | | | you? Would you!? | | | | | | Scourge | Vulture | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Siege Tank | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Goliath | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Wraith | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Dropship | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Scourge | Science | Works both ways, but really | | | Vessel | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Battlecruiser | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Probe | As mentioned, do not use a | | | | combo such as this. It's | | | | sheer waste of minerals. | | | | The probe is a very pathe- | | | | tic creature in terms of | | | | attacking, and even as back-| | | | up it won't have much use. | | | | | | Scourge | Zealot | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Dragoon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | High Templar | Many people believe that it | | | | simply is illogical to cast | | | | Psionic Storm in an area | | | | where your allies are but | | | | you wouldn't mind sacrifi- | | | | cing a few scourges for a | | | | well-placed Psionic Storm | | | | would you? Would you!? | | | | | | Scourge | Archon | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Reaver | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Shuttle | A combo of a transport unit | | | | and a different air unit is | | | | quite a lame idea if ya ask | | | | me. | | | | | | Scourge | Observer | Only works if you're plan- | | | | ning to attack hidden units;| | | | Left-click on your observer | | | | then right-click on any of | | | | your scourges. The observ- | | | | er will then follow the | | | | said unit wherever it goes, | | | | and enable it to attack hid-| | | | den enemies of any kind. | | | | | | Scourge | Scout | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Carrier | Works both ways, but really | | | | there's nothing to get too | | | | excited about with a combo | | | | such as this. | | | | | | Scourge | Arbiter | The Protoss arbiter is one | | | | of the best back-ups any | | | | type of unit could have, | | | | since its ability to cloak | | | | all nearby subordinates can | | | | never go wrong. And even if | | | | the an opponent has a fair | | | | share of detectors, it | | | | still would be wise to keep | | | | your arbiters around, since | | | | their Stasis Field can very | | | | much lighten your current | | | | load. | | | | | | | | | ----------------------------------------------------------------------- By gaining access to this faq you agree to the following terms: ___________________________________________________________________________________ =================================================================================== || || || 1) I, Joseph Christopher, the author of this faq, is not in any way || || liable for any harm that anybody thinks came from reading this faq. || || Examples of this harm include physical ones, such as getting mauled || || by someone who lost to you via a technique found in this faq, and || || emotional ones, such as experiencing humiliation upon the use or || || most likely misuse of yet another technique found in this faq. || || || || 2) If this faq was accessed from a source other than gamefaqs.com, nine || || out of ten chances are it is not in its latest update. 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If at any point you disagree to this || || or any of the above statements, delete this faq immediately and discard || || any help it has done for you. || || || =================================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - end of part 3 of this faq - /\ /\ /\/\ /\ \ / \ /\ / \ /\ / \ /\ / \/\ \/ \ / \/ \ / \ /\ / \/ \ /\ / \ / \ /\ / \/\ /\/ \ / \ / \ / \/ \/ \/\/ \/ \/ \ / \/ \/ \/