Combat Rescue:
Claymore

Weight: 160 - RUs: 0


DEPLOYMENT TEAM

Pilot Rank Skills Mech Ordnance
Longshot Veteran Lasers
ER Lasers
Starslayer
2 Lg ER
2 Pulse
1 Laser
Flash Veteran Sensors
ER Lasers
Sha Yu
2 Lg ER
1 Laser
Dagger Veteran Lasers
Pulse Lasers
"
2 Lg Pulse
1 ER Laser
Shadow Veteran Sensors
ER Lasers
Anubis
3 LRM
1 Lg ER

Seems poor Claymore, a Mechwarrior of the Scottish persuasion, is down and your job is to go in and lead the poor lamb out. I mean really; he has an ATLAS...*sigh*

Just North of your Drop Zone is a small fuel depot. Go towards it, and you'll be met by a friendly reception which includes a Fire Ant, Urban Mech and various and sundry ground units. Thankfully, there's also a lot of fuel, and a convenient cliff from which to play pop-the-weasel.

Due East of this fuel depot, across the water, is an island that holds your first Resource Building. You'll need a jump-enabled mech to reach it.

Then keep heading North, up the cliffside ridge skirting the ocean, gaining altitude and marching through the various Hetzers, 'Pedes and other minor obstructions, until you reach the upper plateau, from which you'll be able to look down, god-like, upon a few lowly Fire Ants and vehicles guarding another Resource Building and a couple of SRM turrets. Smite them with your holy fire and grab the RPs.

East of this installation, the road splits. One branch heads Southeast and leads to another depot and an encounter with more Fire Ants, Urbans and a handful of ground vehicles, as well as another Resource Building. Take that branch, using the various ridges and valleys to good effect. Clear the resistance out, then grab the turret controls and the Resource Building.


From this hilltop, you (ch)own the first Airfield

This little pocket makes a nice nest to assault the first Bandit Airport, just North of this position. The high ridge there, with the circular turnaround, is a great place for long-range sniping with ER lasers or LRMs. Get up on the ridge and jump down into the turret control area and grab the turrets.


Bandit Airport North

Poke a little further inward and you should stir up a Starslayer and a couple of Hunters, nasty tanks with LRMs. Try to lure them into your turrets' fond embrace, and watch out for the rear-ridge turrets. Destroy the Airport Traffic Control. You might consider salvaging the Starslayer you just discombobulated if it is not in too bad a condition.

From this airport, head due East, then swing South and link up with Claymore's Atlas, hiding in the flooded installation; just follow the broken road to the edge of the water. He'll make contact when you get close and you'll have his Atlas at your command. You'll also get another Objective: the second Bandit Airfield in the Northeast.


Claymore waits for you in fair Atlantis

Just North of this position is a canyon, flanked by two high ridges. It's a natural place for an ambush. Position your team at the mouth of this canyon, behind the hill, then send someone up the left (Northwest) ridge to detroy the Lookout Tower there. This will also stir up the nest of Urbans, Ants and Hunters on the right (NorthEast) ridge, who will follow your decoy mech into the arms of your reception committee.


Who is knocking on my door? Could it be the lost Leanore?

Send someone up to grab the turrets protecting the canyon's mouth, which will stir up some more Ants and vehicles and another desireable mech, a Raven. You want this puppy. Why? For its Guardian ECM and Advanced Sensors, the same as those Men Shen you captured last mission (you did, didn't you?) and several tonnes lighter. So be careful how much firepower you use to bring it down or you'll only get scrap for your troubles.


High on a hilltop, click, click, click

The top of the right ridge, where the camp is, is a good place to take the turrets and the last Resource Building to the East, at the edge of the map, and also the 3 turret installations to the North, on your side of the bridge. Especially handy are the turrets covering the bridge.


Where's that confounded bridge?

Now run across the bridge and grab the turret controls, wreaking havok on the assembled Hunters and Harassers and stirring up another Starslayer. Melt everyone with your laser charms, then destroy Bandit Air Traffic Control #2. You should have been able to do this mission with only one Repair Vehicle, so grab that second Slayer and head towards Extract, picking up an Urban Mech on your way out, making for a tasty profit, including Claymore's Atlas.

Bandit HQ
Next Op

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