Resident Evil 2 — Editing Saved Games

©Alex Fung, October 1999.
Up-to-date version available at my home page (under this URL) and The Spoiler Centre (under Action Games, CAPCOM, (at this URL).

This page is best viewed with Internet Explorer 5 and above. Upgrade IE now!

This guide is written in HTML 4.0 with dHTML, CSS, and javascript. If you are permitted to copy this guide elsewhere (see copyright notice above), all the contents must remain as is, including all the HTM/CSS/JS files unmodified. Do not omit the css or js files, and in particular do not strip it down to a plain text file.

If you want to download the guide for offline reading, use IE5 or above. Do a file|save on the guide and choose “complete HTML page”, so that the style and script files are included. If instead of this procedure you do a simple file|save (or use a lesser browser), you only get the HTML and lose all other things.

If you like this walkthrough, consider sending me a donation!


Hex Codes for Inventory Items in Saved Games

Open the saved games with a hex editor and go to the following locations:
location (hex)Content
0598 — 05AFinventory at hand
05C0special object displayed separately at right hand corner of the status screen (lighter, G-virus, lockpick, etc)
05C4 — 06C3inventory kept in chests

Each entry has four bytes and is listed below as four pairs of hex digits.

ItemHex Code
Free Slot 00 00 00 00
Knife 01 01 00 00
Leon Hand Gun 02 ## 00 00
Claire Hand Gun 03 ## 00 00
Custom Hand Gun 04 ## 00 00
Magnum 05 ## 00 00
Custom Magnum 06 ## 00 00
Shotgun 07 ## 00 00
Custom Shotgun 08 ## 00 00
Grenade Launcher 09 ## 00 00
G. Launcher loaded with Flame Rounds 0A ## 00 00
G. Launcher loaded with Acid Rounds 0B ## 00 00
Bow Arrows 0C ## 00 00
Colt SAA (use Hand Gun Bullets) 0D ## 00 00
Spark Shot 0E %% 01 00*
0E %% 02 00
0E %% 03 00
Sub Machine Gun 0F %% 01 00*
0F %% 02 00
0F %% 03 00
Flamethrower 10 %% 00 00
Rocket Launcher 11 ## 01 00*
11 ## 02 00
11 ## 03 00
Gatling Gun 12 %% 00 00
Ada Hand Gun 13 ## 00 00
Hand Gun Bullets 14 ## 00 00
Shotgun Shells 15 ## 00 00
Magnum Bullets 16 ## 00 00
Fuel for Flamethrower 17 %% 00 00
Grenade Rounds 18 ## 00 00
Flame Rounds 19 ## 00 00
Acid Rounds 1A ## 00 00
Sub Machine Gun Bullets 1B %% 00 00
Spark Shot Bullets 1C %% 00 00
Bow Gun Bolts 1D ## 00 00
Ink Ribbon 1E ## 00 00
Small Key 1F ## 00 00
Hand Gun Parts 20 01 00 00
Magnum Parts 21 01 00 00
Shotgun Parts 22 01 00 00
Health Spray 23 01 00 00
Anti Virus Bomb 24 01 00 00
Chemical AC-W24
(converts Grenade Rounds to Acid Rounds)
25 01 00 00
Green Herb 26 01 00 00
Red Herb 27 01 00 00
Blue Herb 28 01 00 00
Mixed Herb (G+G) 29 01 00 00
Mixed Herb (R+G) 2A 01 00 00
Mixed Herb (R+B) 2B 01 00 00
Mixed Herb (G+G+G) 2C 01 00 00
Mixed Herb (G+G+B) 2D 01 00 00
Mixed Herb (R+G+B) 2E 01 00 00
Lighter 2F 01 00 00
Lock Pick 30 01 00 00
Picture of Sherry and parents 31 01 00 00
Valve 32 01 00 00
Jewel (Virgin Heart) 33 01 00 00
Weapon Storage (Red) Card Key 34 01 00 00
Hall Electronic Lock (Blue) Card Key 35 01 00 00
Serpant Stone 36 01 00 00
Jaguar Stone 37 01 00 00
Blue Stone (left half of Jaguar Stone) 38 01 00 00
Blue Stone (right half of Jaguar Stone) 39 01 00 00
Eagle Stone 3A 01 00 00
Bishop Plug 3B 01 00 00
Rook Plug 3C 01 00 00
Knight Plug 3D 01 00 00
King Plug 3E 01 00 00
Weapon Box Key 3F 01 00 00
Detonator 40 01 00 00
Plastic Bomb 41 01 00 00
Bomb and Detonator (=40+41) 42 01 00 00
Crank 43 01 00 00
Film A (Code G Experiment) 44 01 00 00
Film B (Victim) 45 01 00 00
Film C (T-103) 46 01 00 00
Unicorn Medal 47 01 00 00
Eagle Medal 48 01 00 00
Wolf Medal 49 01 00 00
Golden Cog Wheel 4A 01 00 00
Manhole Operner 4B 01 00 00
Main Fuse 4C 01 00 00
Fuse Case 4D 01 00 00
Vaccine 4E 01 00 00
Vaccine Container 4F 01 00 00
Film D (Secret photo of Rebecca) 50 01 00 00
Base Vaccine 51 01 00 00
Valve 52 01 00 00
Special (locker) Key 53 01 00 00
Joint S Plug 54 01 00 00
Joint N Plug 55 01 00 00
Cord to connect wires 56 01 00 00
Picture of Chris and Claire Redfields 57 01 00 00
Cabin Key 58 01 00 00
Precinct Key (Spade: cyan doors) 59 ## 00 00
Precinct Key (Diamond: magenta doors) 5A ## 00 00
Precinct Key (Heart: red door) 5B ## 00 00
Precinct Key (Club: green doors) 5C ## 00 00
Control Panel Key (Down Key) 5D 01 00 00
Control Paney Key (Up Key) 5E 01 00 00
Power Room Key 5F 01 00 00
MO Disk 60 01 00 00
Lab Card Key 61 01 00 00
Master Key 62 01 00 00
Platform Key 63 01 00 00

*Spark Shot, Sub Machine Gun and Rocket Launcher are special weapons. They occupy two adjacent inventory slots when carrying it around, with hex codes xxyy0100 and xxyy0200 (the two yy are decremented together to maintain the same value). When lying in the chest, they occupy a single slot and use hex code xxyy0300.

Notes:

Other useful locations in Saved Games

Other useful locations:
location (hex)Meaning
0200 — 0201Seconds elapsed since start of game
(two-byte binary format, low byte first)
0220Number of games saved
The six bytes from 037E to 0383 changes from time to time. If you can figure out what they mean, kindly let me know!

Outstanding questions

Kindly let me know if you have answer to any of the followings:

By the same author

Which other games do I like? Find out here.

See also my other game guides available at my home page [under My Favorite Games] and The Spoiler Centre:


Click the bold text to expand/collapse the details. When your mouse is over them, the text color will change to red, and the mouse pointer will change to a hand. When the details are expanded, you may also double-click the detail lines to collapse them (so you don’t need to scroll back to title line to collapse the details).

Visit my home page, best viewed with IE5 or above.

Walkthroughs on Adventure Gamers | RPG Gamers - RPG news | Just Adventure Games