Outside | Mines & Sewers | Level 1 | Level 2 | Level 3 Area 51 - Level Three From the elevator, L, F3, Open door to Weapons development, Enter room, F, R, Open door, Enter room and Zoom in on the missile prototype, Zoom in on access panel, Open access panel and solve Sinewave puzzle (it's always a combination of two waves in the buttons) Take piece of Element 115 from the open fuel well. Zoom into fuel well and Note the Missile ID which is used to open the Excalibur plans document in the communicator. Leave Room, L, Leave room, F3, L, F2, L, F2, R, Enter Super Technology Research Lab, L, F, Zoom into animated control panel on monkey's cage, Change the 80Hz to 166Hz (from Jarod's cpu) and hit Enter. The Monkey will kill the scientist. Zoom into folder, on cage, next to the now off control panel. Note Code Name: 20/20. This is used to open the MK Ultra document in the communicator. Back out, R2, F2, L, F, R, Zoom in on the heater on the scientist's desk (left of monitor) Take heater by the handle, Back out, L2, F, Zoom in on transporter control, Open the E115 Fuel Chamber Place both pieces of E115, from inventory, into the fuel chamber. Close the chamber Enter coordinates to Dreamland Gate: 0000 1437 3890 (hit enter) (this is from the USA map, in Garnet Hall) Back out, R2, F, L, F, Standing in front of transporter, F, Go to dreamland. Once in Dreamland, Walk down pathway into the cave. Zoom in on the informational plaque. Note the atmosphere: H2CH4 This is used to open the Dreamland Project in the communicator. Back out & get onto the transporter. Return to Upper Level 3. L2, F4, R, Open Door and enter the MJ12 Meeting Room, L, F, - down the stairs, L, Try and go forward (you will get the clue about the fire from the general) If you like, Save here and try and go forward twice more and you'll end up in the hole Leave Room, and return to Weapons Development & Testing Room Once in WDT Room - F3, L, Open door, Enter room, L, Put heater, from inventory, onto base unit on table - (heater goes on), L, Open door, Leave Room, R, F, Zoom in on weapons control panel & Press the Remote Sensor Button. Back out, Back again, Open door, Enter room, L, Use piece of paper from Janitor's closet (or map from wood stove in shack) and place it onto the heater. It will start on fire and signal the alarm. The general will come in, and if the weapon is on he will walk through the beam and die After general dies: Return to the weapon's Control panel and put weapon into safe mode. Return to MJ12 Meeting Room. Go into Library section, where the general was, R, and get a close up of the document above the active fireplace - The MJ12 Member List. This document gives you the two remaining solves for the communicator: "Truman" for "Leader" in the Project Release document "Hollenbates" for "Roscoe H." in the Majestic Member List. Note that the Truman clue for "Our Leader" can also be had by looking at the name tag under Truman's picture hanging on the wall. All files in the communicator should be unlocked now. Return to the Super Technology room where the transporter is. Go to the transporter control panel and enter Kelsey's coordinates: 4589 4534 2198 (from the letter to you in the communicator) Back out, R2, F, L, F, Standing in front of transporter. From Inventory, use the communicator and drop it on the base of the transporter. You'll toss the communicator onto the transporter and it will disappear, but sound the alarms in the process. Alternative: Save here and then try going up the elevator (Kelsey warns you not to in her letter) Winning: Go back to the transporter control panel and enter the coordinates to the miners shack: 1896 2534 4896 (from license plates - order is from year stickers) Get onto the transporter and enjoy the ride.
Outside | Mines & Sewers | Level 1 | Level 2 | Level 3
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