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� February
2003 Bert Jamin (www.gamesover.com)
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Level
5:
The
Philosopher�s Stone
Stop Snape from stealing the Philosopher�s Stone.
Find 1 secret Wizard Card.
[5.1]
Hermione,
Ron and Harry researched the Secret of the Philosopher�s Stone: it could
produce the Elixir of Life, a potion that would make anyone immortal.
No
wonder someone�s trying to get it! Anyone would want it, said Harry.
Hermione suspected that the package Hagrid had taken from
Gringotts contained the Philosopher�s Stone. It was the Philosopher�s Stone
that was down the forbidden corridor, being guarded by whatever it was that had
growled at them!
Harry, Ron and Hermione are deliberating
A few minutes later our three friends are gathering at the
Gryffindor Common Room: Snape�s been
acting very suspicious lately. He may be planning to steel the Philosopher�s
Stone, said Hermione.
Ron:
But there�s no way
Snape would try anything while Dumbledore�s around.
Hermione:
But Dumbledore
left ten minutes ago for the Ministry of Magic in London!
That must mean that
tonight�s the night! Let�s go!
The three leave by the Lady Portrait�s door and Hermione
wonders: What about Filch? He�s always
watching the forbidden corridor.
Ron:
We�ll just have to
take our chances then!
They�re running up the stairs to the entrance of the forbidden
corridor: Phew! It looks like Filch is
somewhere else tonight.
They open the grilled door: Come
on, let�s go!
Just behind the corner left, Harry finds his Save Book.
[5.2] Open the chest on your right with Alohomora and get two
Chocolate Frogs.
But the chest also contains an invaluable treasure:
your
Wizard Card #83: Roderick Plumpton, 1889-1987, Seeker for England�s Quidditch
Team. Holds British record for fastest capture of Snitch during game: three and
a half seconds.
This chest contains some goodies
This is Harry�s 24th Wizard Card. To unlock the
secret Wizard Card: get 250 Bertie Bott�s Beans, then defeat He-Who-Must-Not-Be-Named. Wonder who that might be?
Continue in the dark corridor. Ron and Hermione will call you:
This
way, Harry!
Follow left around the corner. The others are waiting in front of
a gate.
Hermione:
I think that is
where the growling has been coming from!
Ron:
Hear that? I don�t
think we should go in there!
Hermione:
But we�ve got to
stop Snape!
The door is opening...
brrr
They�ll meet a giant dog with three heads like Cerberus!
Only
Hagrid would call this monster Fluffy!
Harry remembers the flute he got from Hagrid:
I�ll
try the flute. That might put Fluffy to sleep for a while.
Harry tries the flute on Fluffy
This is a tricky experiment. You�ll have to run from one head to
another, and quite close � otherwise the flute would not produce a single
tone. When a dog�s head is opening its mouth, quickly retreat to not get hurt.
Keep playing till all heads are sleepy and the monster will fall down.
A hatch opens
You
want to go first, Hermione? Says Ron.
No,
I don�t!
Ron: Right, see you in a
minute, I hope. It�s okay, it�s a soft landing. You can jump! Come on,
Harry!
Harry jumps in...
your game will be saved.