Phantom Menace Walkthrough: Level 3

Star Wars: The Phantom Menace Walkthrough

Level 3: Otoh Gunga
Mission: Rescue Jar Jar Binks

Follow Qui-Gon and Jar Jar by walking straight until you reach Boss Nass's chambers. After the short conversation with Boss Nass, talk to Qui-Gon. Exit the room. Go left into the next bubble and grab the gungan energy balls off the red lounge-couch. Exit, go straight (past the aquarium), and enter the next small bubble. It's a transport bubble that looks like a dead end. Turn around in the transport, and to the right of the entrance, you should see a small button that looks like a bullseye. Press the button to operate the transport.

Exit the transport when it stops, and your only path out of there is blocked by guard Gungans who don't like outlanders. There are two ways out of this situation. You can follow Qui-Gon's advice and not kill any of them, or you can go on a shooting rampage. My first time through I went on a shooting spree (the dark side is strong in my family), and I took great pleasure in silencing those pesky little gungan punks who kept calling me a murderer! If you want to preserve ammo, then take the light side path, because once you kill one Gungan, they'll all start coming after you.

To get past the guards the proper Jedi way, use force push or a gungan energy ball. Some guards may still occasionally attack, but just use force push on them to keep them at bay. If you force push them too many times you may kill them, so be careful. And keep in mind that there are no health packs on this level. It's the game's way of telling you about the non-violence protocol you should be following for this level.

Get past the guard in this first bubble with your preferred method, and go down the long hallway and into another bubble. Shoot or force push the guard and go left down another hallway. In this third bubble there is black carpet and a yellow circle pattern on the floor. You may hear Jar Jar say "hey, any help here would be hot." He's in the bubble lift on the right that is closed off to you. If you walk towards it (between the two red couches), the lift will leave. If you haven't pissed off the guards by killing their buddies, you can talk to the guard between the red couches and get a key pass. Despite what he says, it is not needed to get through any doors or to complete the level.

Continue forward down another long hallway, and you'll come to an area with three white circles on the ground. They are pillars, and once you enter the area, two of the pillars will start to rise. Looking down, number the pillars 1 (left), 2 (center), 3 (right). Pillar 3 (which has a slightly different pattern than the other two) will take you back up to the starting balcony if you need to start the puzzle over.

Now, you can do this puzzle the easy way or the hard way. The easy way is to jump down immediately upon entering this area and stand on pillar 2. The pillar will rise, and from here you can double jump to the balcony with the two gungan guards on it. However, if pillar 2 rose before you could get on it, then get on pillar 3 and jump back onto the balcony you started from.

From the starting balcony, make a running jump to pillar 1, turn slightly and make another running jump to pillar 2. From pillar 2, double jump onto the guard balcony. Once past the guards, you'll come to another transport bubble. Push the button.

Exit, and say your prayers as you walk down this long hallway, because you are about to come upon the bubble of pure evil! This jumping puzzle is a problem for a lot of people. Not only do you have to jump, but you have to jump onto the next platform quickly because the one you're standing on will sink when you land on it. There are a couple of strategies to make this work, but you will need quick and nimble fingers and it will be difficult in any case. Once you land on the first platform, quickly turn slightly and make either a single jump or double jump onto the next pillar. Repeat with the other pillars. If you want to save yourself some frustration (although not much), forget about the pillar with the blaster on it, you don't need it that badly.

If you need a save game to get past this area, download L3 Sinking Pillar or see the Cheats section for more info. The save game will bring you to this point of the walkthrough.

After you get past this puzzle, continue forward down a ramp. The bubble on the left has gungan energy balls and the bubble on the right also has gungan energy balls. Continue all the way to the end and use another transport bubble.

Exit the transport when it stops, follow the left path, and you'll come to a timed puzzle. You need to press the button on the right and RUN up the circular ramp to the door (and moving tube) that it opens. If the door is closed when you get there, you'll have to do it all over again. If you fall into the pit below, just move the box near the ledge and jump up. However, if you're too high up when you fall, you'll die. You may wish to save your game before you attempt the puzzle.

Once through the door, you'll come to a bubble with a Gungan guard and a locked passageway. Talk to him. Tell him that you need to find the detention area, and that you have the security key. Then use your Jedi mind trick to convince him you must be very important to have a pass. He should open the door for you (walk towards it to coax him if it's still closed).

In the next bubble, you'll find a locked door with a red swirl symbol on the right. Go left down a ramp and you'll come to a bubble with a transparent forcefield in the floor. It's protecting the swirl-shaped control panel beneath your feet. In this room, there are pillars covering 3 corners, but the northwest corner is open (if it's not, exit the room and re-enter until that pillar lowers). In the open corner is a button up high, but you can't reach it. Move the box to this area and push the button. Turn around, and you'll notice one of the pillars has lowered and revealed another button. Continue the process until all the buttons have been pushed.

Once the forcefield is open, jump on top of the swirl control panel in the pit. It will change from green to red to let you know it's active. Exit, go up the ramp and straight across through the newly opened door.

Yet again, here is another timed jumping puzzle. Jump down into the pit, move the box to the pillar with the button on it, then get on top of the box. Press the button, quickly jump on top of the pillar, make a running double jump to the far balcony, and go through the door. If the door closes on you, start over.

Once through the door, talk to the Gungan. He will help you control the bubble lifts. Continue down the path to the next transport bubble. Once past the guard, you'll come to a bubble where you can either go left or right. Going right won't do you any good right now (Jar Jar will lead you that way when he's released). To find Jar Jar, take the left path, down the ramp, past the guards, and into Jar Jar's detention cell. Talk to him. Follow him (get out of his way if he's not moving) and he'll lead you to another transport bubble. After you arrive, exit, and you'll meet up with Qui-Gon. End of level 3.

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This walkthrough is Copyright © 1999 Marilyn J. Caylor, email [email protected]

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